| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| |
| using namespace angle; |
| |
| class ReadPixelsTest : public ANGLETest |
| { |
| protected: |
| ReadPixelsTest() |
| { |
| setWindowWidth(32); |
| setWindowHeight(32); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| |
| virtual void SetUp() |
| { |
| ANGLETest::SetUp(); |
| |
| glGenBuffers(1, &mPBO); |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); |
| glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), NULL, GL_STATIC_DRAW); |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
| |
| const char *vertexShaderSrc = SHADER_SOURCE |
| ( |
| attribute vec4 aTest; |
| attribute vec2 aPosition; |
| varying vec4 vTest; |
| |
| void main() |
| { |
| vTest = aTest; |
| gl_Position = vec4(aPosition, 0.0, 1.0); |
| gl_PointSize = 1.0; |
| } |
| ); |
| |
| const char *fragmentShaderSrc = SHADER_SOURCE |
| ( |
| precision mediump float; |
| varying vec4 vTest; |
| |
| void main() |
| { |
| gl_FragColor = vTest; |
| } |
| ); |
| |
| mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc); |
| |
| glGenTextures(1, &mTexture); |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1); |
| |
| glGenFramebuffers(1, &mFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| glGenBuffers(1, &mPositionVBO); |
| glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); |
| glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| virtual void TearDown() |
| { |
| ANGLETest::TearDown(); |
| |
| glDeleteBuffers(1, &mPBO); |
| glDeleteProgram(mProgram); |
| glDeleteTextures(1, &mTexture); |
| glDeleteFramebuffers(1, &mFBO); |
| } |
| |
| GLuint mPBO; |
| GLuint mProgram; |
| GLuint mTexture; |
| GLuint mFBO; |
| GLuint mPositionVBO; |
| }; |
| |
| TEST_P(ReadPixelsTest, OutOfBounds) |
| { |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_GL_NO_ERROR(); |
| |
| GLsizei pixelsWidth = 32; |
| GLsizei pixelsHeight = 32; |
| GLint offset = 16; |
| std::vector<GLubyte> pixels((pixelsWidth + offset) * (pixelsHeight + offset) * 4); |
| |
| glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); |
| EXPECT_GL_NO_ERROR(); |
| |
| for (int y = pixelsHeight / 2; y < pixelsHeight; y++) |
| { |
| for (int x = pixelsWidth / 2; x < pixelsWidth; x++) |
| { |
| const GLubyte* pixel = &pixels[0] + ((y * (pixelsWidth + offset) + x) * 4); |
| unsigned int r = static_cast<unsigned int>(pixel[0]); |
| unsigned int g = static_cast<unsigned int>(pixel[1]); |
| unsigned int b = static_cast<unsigned int>(pixel[2]); |
| unsigned int a = static_cast<unsigned int>(pixel[3]); |
| |
| // Expect that all pixels which fell within the framebuffer are red |
| EXPECT_EQ(255, r); |
| EXPECT_EQ(0, g); |
| EXPECT_EQ(0, b); |
| EXPECT_EQ(255, a); |
| } |
| } |
| } |
| |
| TEST_P(ReadPixelsTest, PBOWithOtherTarget) |
| { |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); |
| |
| GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); |
| unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_EQ(255, dataPtr[0]); |
| EXPECT_EQ(0, dataPtr[1]); |
| EXPECT_EQ(0, dataPtr[2]); |
| EXPECT_EQ(255, dataPtr[3]); |
| |
| glUnmapBuffer(GL_ARRAY_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| TEST_P(ReadPixelsTest, PBOWithExistingData) |
| { |
| // Clear backbuffer to red |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Read 16x16 region from red backbuffer to PBO |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| |
| // Clear backbuffer to green |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Read 16x16 region from green backbuffer to PBO at offset 16 |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(16)); |
| GLvoid * mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); |
| unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Test pixel 0 is red (existing data) |
| EXPECT_EQ(255, dataPtr[0]); |
| EXPECT_EQ(0, dataPtr[1]); |
| EXPECT_EQ(0, dataPtr[2]); |
| EXPECT_EQ(255, dataPtr[3]); |
| |
| // Test pixel 16 is green (new data) |
| EXPECT_EQ(0, dataPtr[16 * 4 + 0]); |
| EXPECT_EQ(255, dataPtr[16 * 4 + 1]); |
| EXPECT_EQ(0, dataPtr[16 * 4 + 2]); |
| EXPECT_EQ(255, dataPtr[16 * 4 + 3]); |
| |
| glUnmapBuffer(GL_PIXEL_PACK_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| TEST_P(ReadPixelsTest, PBOAndSubData) |
| { |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| |
| unsigned char data[4] = { 1, 2, 3, 4 }; |
| |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data); |
| |
| GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); |
| unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_EQ(1, dataPtr[0]); |
| EXPECT_EQ(2, dataPtr[1]); |
| EXPECT_EQ(3, dataPtr[2]); |
| EXPECT_EQ(4, dataPtr[3]); |
| |
| glUnmapBuffer(GL_ARRAY_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| TEST_P(ReadPixelsTest, PBOAndSubDataOffset) |
| { |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); |
| glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| |
| unsigned char data[4] = { 1, 2, 3, 4 }; |
| |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); |
| glBufferSubData(GL_ARRAY_BUFFER, 16, 4, data); |
| |
| GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); |
| unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_EQ(255, dataPtr[0]); |
| EXPECT_EQ(0, dataPtr[1]); |
| EXPECT_EQ(0, dataPtr[2]); |
| EXPECT_EQ(255, dataPtr[3]); |
| |
| EXPECT_EQ(1, dataPtr[16]); |
| EXPECT_EQ(2, dataPtr[17]); |
| EXPECT_EQ(3, dataPtr[18]); |
| EXPECT_EQ(4, dataPtr[19]); |
| |
| glUnmapBuffer(GL_ARRAY_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| TEST_P(ReadPixelsTest, DrawWithPBO) |
| { |
| unsigned char data[4] = { 1, 2, 3, 4 }; |
| |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data); |
| EXPECT_GL_NO_ERROR(); |
| |
| // glReadBuffer(GL_COLOR_ATTACHMENT0); // FIXME: currently UNIMPLEMENTED |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, mFBO); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
| EXPECT_GL_NO_ERROR(); |
| |
| float positionData[] = { 0.5f, 0.5f }; |
| |
| glUseProgram(mProgram); |
| glViewport(0, 0, 1, 1); |
| glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, 1 * 2 * 4, positionData); |
| EXPECT_GL_NO_ERROR(); |
| |
| GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); |
| EXPECT_NE(-1, positionLocation); |
| |
| GLint testLocation = glGetAttribLocation(mProgram, "aTest"); |
| EXPECT_NE(-1, testLocation); |
| |
| glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| glEnableVertexAttribArray(positionLocation); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, mPBO); |
| glVertexAttribPointer(testLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); |
| glEnableVertexAttribArray(testLocation); |
| EXPECT_GL_NO_ERROR(); |
| |
| glDrawArrays(GL_POINTS, 0, 1); |
| EXPECT_GL_NO_ERROR(); |
| |
| memset(data, 0, 4); |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_EQ(1, data[0]); |
| EXPECT_EQ(2, data[1]); |
| EXPECT_EQ(3, data[2]); |
| EXPECT_EQ(4, data[3]); |
| } |
| |
| TEST_P(ReadPixelsTest, MultisampledPBO) |
| { |
| if (getClientVersion() < 3 && !extensionEnabled("GL_ANGLE_framebuffer_multisample")) |
| { |
| std::cout << "Test skipped because ES3 or GL_ANGLE_framebuffer_multisample is not available." << std::endl; |
| return; |
| } |
| |
| GLuint fbo; |
| glGenFramebuffers(1, &fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| |
| GLuint rbo; |
| glGenRenderbuffers(1, &rbo); |
| glBindRenderbuffer(GL_RENDERBUFFER, rbo); |
| |
| if (extensionEnabled("GL_ANGLE_framebuffer_multisample")) |
| { |
| glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); |
| } |
| else |
| { |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); |
| } |
| |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL); |
| |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| glDeleteRenderbuffers(1, &rbo); |
| glDeleteFramebuffers(1, &fbo); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| ANGLE_INSTANTIATE_TEST(ReadPixelsTest, ES3_D3D11()); |