blob: f9c31c1801329f456e79bf7a76f4db0471ab5c1f [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/ANGLETest.h"
#include <array>
using namespace angle;
namespace
{
class UnpackAlignmentTest : public ANGLETest
{
protected:
UnpackAlignmentTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
mProgram = 0;
}
void SetUp() override
{
ANGLETest::SetUp();
const std::string vertexShaderSource = SHADER_SOURCE
(
precision highp float;
attribute vec4 position;
void main()
{
gl_Position = position;
}
);
const std::string fragmentShaderSource = SHADER_SOURCE
(
uniform sampler2D tex;
void main()
{
gl_FragColor = texture2D(tex, vec2(0.0, 1.0));
}
);
mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
if (mProgram == 0)
{
FAIL() << "shader compilation failed.";
}
}
void TearDown() override
{
glDeleteProgram(mProgram);
ANGLETest::TearDown();
}
void getPixelSize(GLenum format, GLenum type, unsigned int* size)
{
switch (type)
{
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
*size = sizeof(GLushort);
break;
case GL_UNSIGNED_BYTE:
{
unsigned int compCount = 0;
switch (format)
{
case GL_RGBA: compCount = 4; break;
case GL_RGB: compCount = 3; break;
case GL_LUMINANCE_ALPHA: compCount = 2; break;
case GL_LUMINANCE: compCount = 1; break;
case GL_ALPHA: compCount = 1; break;
default: FAIL() << "unknown pixel format.";
}
*size = sizeof(GLubyte) * compCount;
}
break;
default:
FAIL() << "unknown pixel type.";
}
}
bool formatHasRGB(GLenum format)
{
return (format != GL_ALPHA);
}
void testAlignment(int alignment, unsigned int offset, GLenum format, GLenum type)
{
static const unsigned int width = 7;
static const unsigned int height = 2;
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
GLint readbackAlignment;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &readbackAlignment);
EXPECT_EQ(alignment, readbackAlignment);
std::array<GLubyte, 1024> buf;
std::fill(buf.begin(), buf.end(), 0);
unsigned int pixelSize;
getPixelSize(format, type, &pixelSize);
for (unsigned int i = 0; i < pixelSize; i++)
{
buf[offset+i] = 0xFF;
}
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, &buf[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
drawQuad(mProgram, "position", 0.5f);
GLubyte expectedRGB = formatHasRGB(format) ? 255 : 0;
EXPECT_PIXEL_EQ(0, 0, expectedRGB, expectedRGB, expectedRGB, 255);
glDeleteTextures(1, &tex);
}
GLuint mProgram;
};
TEST_P(UnpackAlignmentTest, DefaultAlignment)
{
GLint defaultAlignment;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &defaultAlignment);
EXPECT_EQ(defaultAlignment, 4);
}
TEST_P(UnpackAlignmentTest, Alignment1RGBAUByte)
{
testAlignment(1, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment1RGBUByte)
{
testAlignment(1, 7 * 3, GL_RGB, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort4444)
{
testAlignment(1, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
}
TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort5551)
{
testAlignment(1, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
}
TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort565)
{
testAlignment(1, 7 * 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
}
TEST_P(UnpackAlignmentTest, Alignment1LAUByte)
{
testAlignment(1, 7 * 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment1LUByte)
{
testAlignment(1, 7, GL_LUMINANCE, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment1AUByte)
{
testAlignment(1, 7, GL_ALPHA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment2RGBAUByte)
{
testAlignment(2, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment2RGBUByte)
{
testAlignment(2, 7 * 3 + 1, GL_RGB, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort4444)
{
testAlignment(2, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
}
TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort5551)
{
testAlignment(2, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
}
TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort565)
{
testAlignment(2, 7 * 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
}
TEST_P(UnpackAlignmentTest, Alignment2LAUByte)
{
testAlignment(2, 7 * 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment2LAByte)
{
testAlignment(2, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment2AUByte)
{
testAlignment(2, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment4RGBAUByte)
{
testAlignment(4, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment4RGBUByte)
{
testAlignment(4, 7 * 3 + 3, GL_RGB, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort4444)
{
testAlignment(4, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
}
TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort5551)
{
testAlignment(4, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
}
TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort565)
{
testAlignment(4, 7 * 2 + 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
}
TEST_P(UnpackAlignmentTest, Alignment4LAUByte)
{
testAlignment(4, 7 * 2 + 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment4LUByte)
{
testAlignment(4, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment4AUByte)
{
testAlignment(4, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment8RGBAUByte)
{
testAlignment(8, 7 * 4 + 4, GL_RGBA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment8RGBUByte)
{
testAlignment(8, 7 * 3 + 3, GL_RGB, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort4444)
{
testAlignment(8, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
}
TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort5551)
{
testAlignment(8, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
}
TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort565)
{
testAlignment(8, 7 * 2 + 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
}
TEST_P(UnpackAlignmentTest, Alignment8LAUByte)
{
testAlignment(8, 7 * 2 + 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment8LUByte)
{
testAlignment(8, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE);
}
TEST_P(UnpackAlignmentTest, Alignment8AUByte)
{
testAlignment(8, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_INSTANTIATE_TEST(UnpackAlignmentTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES3_OPENGL());
} // namespace