blob: bb37ee53ef68d1995ea855253a164a090d2b4951 [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Unit tests for ResourceManager.
//
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "libANGLE/ResourceManager.h"
#include "tests/angle_unittests_utils.h"
using namespace rx;
using namespace gl;
using ::testing::_;
namespace
{
class ResourceManagerTest : public testing::Test
{
protected:
void SetUp() override
{
mResourceManager = new ResourceManager(&mMockFactory);
}
void TearDown() override
{
SafeDelete(mResourceManager);
}
MockGLFactory mMockFactory;
ResourceManager *mResourceManager;
};
TEST_F(ResourceManagerTest, ReallocateBoundTexture)
{
EXPECT_CALL(mMockFactory, createTexture(_)).Times(1).RetiresOnSaturation();
mResourceManager->checkTextureAllocation(1, GL_TEXTURE_2D);
GLuint newTexture = mResourceManager->createTexture();
EXPECT_NE(1u, newTexture);
}
TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
{
EXPECT_CALL(mMockFactory, createBuffer()).Times(1).RetiresOnSaturation();
mResourceManager->checkBufferAllocation(1);
GLuint newBuffer = mResourceManager->createBuffer();
EXPECT_NE(1u, newBuffer);
}
TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
{
EXPECT_CALL(mMockFactory, createRenderbuffer()).Times(1).RetiresOnSaturation();
mResourceManager->checkRenderbufferAllocation(1);
GLuint newRenderbuffer = mResourceManager->createRenderbuffer();
EXPECT_NE(1u, newRenderbuffer);
}
}