| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProgramPipelineVk.h: |
| // Defines the class interface for ProgramPipelineVk, implementing ProgramPipelineImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_PROGRAMPIPELINEVK_H_ |
| #define LIBANGLE_RENDERER_VULKAN_PROGRAMPIPELINEVK_H_ |
| |
| #include "libANGLE/renderer/ProgramPipelineImpl.h" |
| |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/ProgramExecutableVk.h" |
| #include "libANGLE/renderer/vulkan/ProgramVk.h" |
| |
| namespace rx |
| { |
| |
| class ProgramPipelineVk : public ProgramPipelineImpl |
| { |
| public: |
| ProgramPipelineVk(const gl::ProgramPipelineState &state); |
| ~ProgramPipelineVk() override; |
| |
| void destroy(const gl::Context *context) override; |
| void reset(ContextVk *contextVk); |
| |
| const ProgramExecutableVk &getExecutable() const { return mExecutable; } |
| ProgramExecutableVk &getExecutable() { return mExecutable; } |
| |
| ProgramVk *getShaderProgram(const gl::State &glState, gl::ShaderType shaderType) const |
| { |
| gl::ProgramPipeline *pipeline = glState.getProgramPipeline(); |
| const gl::Program *program = pipeline->getShaderProgram(shaderType); |
| if (program) |
| { |
| return vk::GetImpl(program); |
| } |
| return nullptr; |
| } |
| |
| void fillProgramStateMap(const ContextVk *contextVk, |
| gl::ShaderMap<const gl::ProgramState *> *programStatesOut); |
| |
| angle::Result link(const gl::Context *context) override; |
| |
| angle::Result transformShaderSpirV(const gl::Context *glContext); |
| |
| angle::Result updateUniforms(ContextVk *contextVk); |
| |
| bool dirtyUniforms(const gl::State &glState); |
| |
| private: |
| ProgramExecutableVk mExecutable; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_PROGRAMPIPELINEVK_H_ |