Add an extension for querying translated HLSL shader source.
Review URL: http://codereview.appspot.com/5149046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@780 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index 5a816d4..bf6f447 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -3089,6 +3089,9 @@
case GL_SHADER_SOURCE_LENGTH:
*params = shaderObject->getSourceLength();
return;
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ *params = shaderObject->getTranslatedSourceLength();
+ return;
default:
return error(GL_INVALID_ENUM);
}
@@ -3209,6 +3212,38 @@
}
}
+void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+ EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
+ shader, bufsize, length, source);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ shaderObject->getTranslatedSource(bufsize, length, source);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
const GLubyte* __stdcall glGetString(GLenum name)
{
EVENT("(GLenum name = 0x%X)", name);
@@ -5769,6 +5804,7 @@
{"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
{"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
{"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
+ {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
};
for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)