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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
8
9#define GL_APICALL
10#include <GLES2/gl2.h>
11#include <GLES2/gl2ext.h>
12
daniel@transgaming.com00c75962010-03-11 20:36:15 +000013#include <exception>
14#include <limits>
15
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/debug.h"
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000017#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/mathutil.h"
21#include "libGLESv2/utilities.h"
22#include "libGLESv2/Buffer.h"
23#include "libGLESv2/Context.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000024#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000025#include "libGLESv2/Framebuffer.h"
26#include "libGLESv2/Program.h"
27#include "libGLESv2/Renderbuffer.h"
28#include "libGLESv2/Shader.h"
29#include "libGLESv2/Texture.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000031bool validImageSize(GLint level, GLsizei width, GLsizei height)
32{
33 if (level < 0 || width < 0 || height < 0)
34 {
35 return false;
36 }
37
38 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
39 {
40 return true;
41 }
42
43 if (level == 0)
44 {
45 return true;
46 }
47
48 if (gl::isPow2(width) && gl::isPow2(height))
49 {
50 return true;
51 }
52
53 return false;
54}
55
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000056extern "C"
57{
58
59void __stdcall glActiveTexture(GLenum texture)
60{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000061 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000062
63 try
64 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000065 gl::Context *context = gl::getContext();
66
67 if (context)
68 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000069 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
70 {
71 return error(GL_INVALID_ENUM);
72 }
73
daniel@transgaming.com428d1582010-05-04 03:35:25 +000074 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075 }
76 }
77 catch(std::bad_alloc&)
78 {
79 return error(GL_OUT_OF_MEMORY);
80 }
81}
82
83void __stdcall glAttachShader(GLuint program, GLuint shader)
84{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000085 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086
87 try
88 {
89 gl::Context *context = gl::getContext();
90
91 if (context)
92 {
93 gl::Program *programObject = context->getProgram(program);
94 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000095
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000096 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000097 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000098 if (context->getShader(program))
99 {
100 return error(GL_INVALID_OPERATION);
101 }
102 else
103 {
104 return error(GL_INVALID_VALUE);
105 }
106 }
107
108 if (!shaderObject)
109 {
110 if (context->getProgram(shader))
111 {
112 return error(GL_INVALID_OPERATION);
113 }
114 else
115 {
116 return error(GL_INVALID_VALUE);
117 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000118 }
119
120 if (!programObject->attachShader(shaderObject))
121 {
122 return error(GL_INVALID_OPERATION);
123 }
124 }
125 }
126 catch(std::bad_alloc&)
127 {
128 return error(GL_OUT_OF_MEMORY);
129 }
130}
131
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000132void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000133{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000134 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135
136 try
137 {
138 if (index >= gl::MAX_VERTEX_ATTRIBS)
139 {
140 return error(GL_INVALID_VALUE);
141 }
142
143 gl::Context *context = gl::getContext();
144
145 if (context)
146 {
147 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000148
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149 if (!programObject)
150 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000151 if (context->getShader(program))
152 {
153 return error(GL_INVALID_OPERATION);
154 }
155 else
156 {
157 return error(GL_INVALID_VALUE);
158 }
159 }
160
161 if (strncmp(name, "gl_", 3) == 0)
162 {
163 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000164 }
165
166 programObject->bindAttributeLocation(index, name);
167 }
168 }
169 catch(std::bad_alloc&)
170 {
171 return error(GL_OUT_OF_MEMORY);
172 }
173}
174
175void __stdcall glBindBuffer(GLenum target, GLuint buffer)
176{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000177 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000178
179 try
180 {
181 gl::Context *context = gl::getContext();
182
183 if (context)
184 {
185 switch (target)
186 {
187 case GL_ARRAY_BUFFER:
188 context->bindArrayBuffer(buffer);
189 return;
190 case GL_ELEMENT_ARRAY_BUFFER:
191 context->bindElementArrayBuffer(buffer);
192 return;
193 default:
194 return error(GL_INVALID_ENUM);
195 }
196 }
197 }
198 catch(std::bad_alloc&)
199 {
200 return error(GL_OUT_OF_MEMORY);
201 }
202}
203
204void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
205{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000206 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207
208 try
209 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000210 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000211 {
212 return error(GL_INVALID_ENUM);
213 }
214
215 gl::Context *context = gl::getContext();
216
217 if (context)
218 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000219 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
220 {
221 context->bindReadFramebuffer(framebuffer);
222 }
223
224 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
225 {
226 context->bindDrawFramebuffer(framebuffer);
227 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000228 }
229 }
230 catch(std::bad_alloc&)
231 {
232 return error(GL_OUT_OF_MEMORY);
233 }
234}
235
236void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
237{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000238 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000239
240 try
241 {
242 if (target != GL_RENDERBUFFER)
243 {
244 return error(GL_INVALID_ENUM);
245 }
246
247 gl::Context *context = gl::getContext();
248
249 if (context)
250 {
251 context->bindRenderbuffer(renderbuffer);
252 }
253 }
254 catch(std::bad_alloc&)
255 {
256 return error(GL_OUT_OF_MEMORY);
257 }
258}
259
260void __stdcall glBindTexture(GLenum target, GLuint texture)
261{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000262 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263
264 try
265 {
266 gl::Context *context = gl::getContext();
267
268 if (context)
269 {
270 gl::Texture *textureObject = context->getTexture(texture);
271
272 if (textureObject && textureObject->getTarget() != target && texture != 0)
273 {
274 return error(GL_INVALID_OPERATION);
275 }
276
277 switch (target)
278 {
279 case GL_TEXTURE_2D:
280 context->bindTexture2D(texture);
281 return;
282 case GL_TEXTURE_CUBE_MAP:
283 context->bindTextureCubeMap(texture);
284 return;
285 default:
286 return error(GL_INVALID_ENUM);
287 }
288 }
289 }
290 catch(std::bad_alloc&)
291 {
292 return error(GL_OUT_OF_MEMORY);
293 }
294}
295
296void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
297{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000298 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000299 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300
301 try
302 {
303 gl::Context* context = gl::getContext();
304
305 if (context)
306 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000307 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308 }
309 }
310 catch(std::bad_alloc&)
311 {
312 return error(GL_OUT_OF_MEMORY);
313 }
314}
315
316void __stdcall glBlendEquation(GLenum mode)
317{
318 glBlendEquationSeparate(mode, mode);
319}
320
321void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
322{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000323 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000324
325 try
326 {
327 switch (modeRGB)
328 {
329 case GL_FUNC_ADD:
330 case GL_FUNC_SUBTRACT:
331 case GL_FUNC_REVERSE_SUBTRACT:
332 break;
333 default:
334 return error(GL_INVALID_ENUM);
335 }
336
337 switch (modeAlpha)
338 {
339 case GL_FUNC_ADD:
340 case GL_FUNC_SUBTRACT:
341 case GL_FUNC_REVERSE_SUBTRACT:
342 break;
343 default:
344 return error(GL_INVALID_ENUM);
345 }
346
347 gl::Context *context = gl::getContext();
348
349 if (context)
350 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000351 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000352 }
353 }
354 catch(std::bad_alloc&)
355 {
356 return error(GL_OUT_OF_MEMORY);
357 }
358}
359
360void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
361{
362 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
363}
364
365void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
366{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000367 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000368 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000369
370 try
371 {
372 switch (srcRGB)
373 {
374 case GL_ZERO:
375 case GL_ONE:
376 case GL_SRC_COLOR:
377 case GL_ONE_MINUS_SRC_COLOR:
378 case GL_DST_COLOR:
379 case GL_ONE_MINUS_DST_COLOR:
380 case GL_SRC_ALPHA:
381 case GL_ONE_MINUS_SRC_ALPHA:
382 case GL_DST_ALPHA:
383 case GL_ONE_MINUS_DST_ALPHA:
384 case GL_CONSTANT_COLOR:
385 case GL_ONE_MINUS_CONSTANT_COLOR:
386 case GL_CONSTANT_ALPHA:
387 case GL_ONE_MINUS_CONSTANT_ALPHA:
388 case GL_SRC_ALPHA_SATURATE:
389 break;
390 default:
391 return error(GL_INVALID_ENUM);
392 }
393
394 switch (dstRGB)
395 {
396 case GL_ZERO:
397 case GL_ONE:
398 case GL_SRC_COLOR:
399 case GL_ONE_MINUS_SRC_COLOR:
400 case GL_DST_COLOR:
401 case GL_ONE_MINUS_DST_COLOR:
402 case GL_SRC_ALPHA:
403 case GL_ONE_MINUS_SRC_ALPHA:
404 case GL_DST_ALPHA:
405 case GL_ONE_MINUS_DST_ALPHA:
406 case GL_CONSTANT_COLOR:
407 case GL_ONE_MINUS_CONSTANT_COLOR:
408 case GL_CONSTANT_ALPHA:
409 case GL_ONE_MINUS_CONSTANT_ALPHA:
410 break;
411 default:
412 return error(GL_INVALID_ENUM);
413 }
414
415 switch (srcAlpha)
416 {
417 case GL_ZERO:
418 case GL_ONE:
419 case GL_SRC_COLOR:
420 case GL_ONE_MINUS_SRC_COLOR:
421 case GL_DST_COLOR:
422 case GL_ONE_MINUS_DST_COLOR:
423 case GL_SRC_ALPHA:
424 case GL_ONE_MINUS_SRC_ALPHA:
425 case GL_DST_ALPHA:
426 case GL_ONE_MINUS_DST_ALPHA:
427 case GL_CONSTANT_COLOR:
428 case GL_ONE_MINUS_CONSTANT_COLOR:
429 case GL_CONSTANT_ALPHA:
430 case GL_ONE_MINUS_CONSTANT_ALPHA:
431 case GL_SRC_ALPHA_SATURATE:
432 break;
433 default:
434 return error(GL_INVALID_ENUM);
435 }
436
437 switch (dstAlpha)
438 {
439 case GL_ZERO:
440 case GL_ONE:
441 case GL_SRC_COLOR:
442 case GL_ONE_MINUS_SRC_COLOR:
443 case GL_DST_COLOR:
444 case GL_ONE_MINUS_DST_COLOR:
445 case GL_SRC_ALPHA:
446 case GL_ONE_MINUS_SRC_ALPHA:
447 case GL_DST_ALPHA:
448 case GL_ONE_MINUS_DST_ALPHA:
449 case GL_CONSTANT_COLOR:
450 case GL_ONE_MINUS_CONSTANT_COLOR:
451 case GL_CONSTANT_ALPHA:
452 case GL_ONE_MINUS_CONSTANT_ALPHA:
453 break;
454 default:
455 return error(GL_INVALID_ENUM);
456 }
457
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000458 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
459 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
460
461 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
462 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
463
464 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000465 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000466 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
467 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000468 }
469
470 gl::Context *context = gl::getContext();
471
472 if (context)
473 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000474 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000475 }
476 }
477 catch(std::bad_alloc&)
478 {
479 return error(GL_OUT_OF_MEMORY);
480 }
481}
482
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000483void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000485 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000486 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000487
488 try
489 {
490 if (size < 0)
491 {
492 return error(GL_INVALID_VALUE);
493 }
494
495 switch (usage)
496 {
497 case GL_STREAM_DRAW:
498 case GL_STATIC_DRAW:
499 case GL_DYNAMIC_DRAW:
500 break;
501 default:
502 return error(GL_INVALID_ENUM);
503 }
504
505 gl::Context *context = gl::getContext();
506
507 if (context)
508 {
509 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000510
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000511 switch (target)
512 {
513 case GL_ARRAY_BUFFER:
514 buffer = context->getArrayBuffer();
515 break;
516 case GL_ELEMENT_ARRAY_BUFFER:
517 buffer = context->getElementArrayBuffer();
518 break;
519 default:
520 return error(GL_INVALID_ENUM);
521 }
522
523 if (!buffer)
524 {
525 return error(GL_INVALID_OPERATION);
526 }
527
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000528 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000529 }
530 }
531 catch(std::bad_alloc&)
532 {
533 return error(GL_OUT_OF_MEMORY);
534 }
535}
536
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000537void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000538{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000539 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000540 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000541
542 try
543 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000544 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000545 {
546 return error(GL_INVALID_VALUE);
547 }
548
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000549 if (data == NULL)
550 {
551 return;
552 }
553
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000554 gl::Context *context = gl::getContext();
555
556 if (context)
557 {
558 gl::Buffer *buffer;
559
560 switch (target)
561 {
562 case GL_ARRAY_BUFFER:
563 buffer = context->getArrayBuffer();
564 break;
565 case GL_ELEMENT_ARRAY_BUFFER:
566 buffer = context->getElementArrayBuffer();
567 break;
568 default:
569 return error(GL_INVALID_ENUM);
570 }
571
572 if (!buffer)
573 {
574 return error(GL_INVALID_OPERATION);
575 }
576
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000577 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000578 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000579 return error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000580 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000581
582 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000583 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000584 }
585 catch(std::bad_alloc&)
586 {
587 return error(GL_OUT_OF_MEMORY);
588 }
589}
590
591GLenum __stdcall glCheckFramebufferStatus(GLenum target)
592{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000593 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000594
595 try
596 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000597 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000598 {
599 return error(GL_INVALID_ENUM, 0);
600 }
601
602 gl::Context *context = gl::getContext();
603
604 if (context)
605 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000606 gl::Framebuffer *framebuffer = NULL;
607 if (target == GL_READ_FRAMEBUFFER_ANGLE)
608 {
609 framebuffer = context->getReadFramebuffer();
610 }
611 else
612 {
613 framebuffer = context->getDrawFramebuffer();
614 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000615
616 return framebuffer->completeness();
617 }
618 }
619 catch(std::bad_alloc&)
620 {
621 return error(GL_OUT_OF_MEMORY, 0);
622 }
623
624 return 0;
625}
626
627void __stdcall glClear(GLbitfield mask)
628{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000629 EVENT("(GLbitfield mask = %X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000630
631 try
632 {
633 gl::Context *context = gl::getContext();
634
635 if (context)
636 {
637 context->clear(mask);
638 }
639 }
640 catch(std::bad_alloc&)
641 {
642 return error(GL_OUT_OF_MEMORY);
643 }
644}
645
646void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
647{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000648 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000649 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000650
651 try
652 {
653 gl::Context *context = gl::getContext();
654
655 if (context)
656 {
657 context->setClearColor(red, green, blue, alpha);
658 }
659 }
660 catch(std::bad_alloc&)
661 {
662 return error(GL_OUT_OF_MEMORY);
663 }
664}
665
666void __stdcall glClearDepthf(GLclampf depth)
667{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000668 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000669
670 try
671 {
672 gl::Context *context = gl::getContext();
673
674 if (context)
675 {
676 context->setClearDepth(depth);
677 }
678 }
679 catch(std::bad_alloc&)
680 {
681 return error(GL_OUT_OF_MEMORY);
682 }
683}
684
685void __stdcall glClearStencil(GLint s)
686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000687 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000688
689 try
690 {
691 gl::Context *context = gl::getContext();
692
693 if (context)
694 {
695 context->setClearStencil(s);
696 }
697 }
698 catch(std::bad_alloc&)
699 {
700 return error(GL_OUT_OF_MEMORY);
701 }
702}
703
704void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
705{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000706 EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000707 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000708
709 try
710 {
711 gl::Context *context = gl::getContext();
712
713 if (context)
714 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000715 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000716 }
717 }
718 catch(std::bad_alloc&)
719 {
720 return error(GL_OUT_OF_MEMORY);
721 }
722}
723
724void __stdcall glCompileShader(GLuint shader)
725{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000726 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000727
728 try
729 {
730 gl::Context *context = gl::getContext();
731
732 if (context)
733 {
734 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000735
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000736 if (!shaderObject)
737 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000738 if (context->getProgram(shader))
739 {
740 return error(GL_INVALID_OPERATION);
741 }
742 else
743 {
744 return error(GL_INVALID_VALUE);
745 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000746 }
747
748 shaderObject->compile();
749 }
750 }
751 catch(std::bad_alloc&)
752 {
753 return error(GL_OUT_OF_MEMORY);
754 }
755}
756
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000757void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
758 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000759{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000760 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000761 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000762 target, level, internalformat, width, height, border, imageSize, data);
763
764 try
765 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000766 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000767 {
768 return error(GL_INVALID_VALUE);
769 }
770
daniel@transgaming.com01868132010-08-24 19:21:17 +0000771 switch (internalformat)
772 {
773 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
774 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000775 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
776 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000777 break;
778 default:
779 return error(GL_INVALID_ENUM);
780 }
781
782 if (border != 0)
783 {
784 return error(GL_INVALID_VALUE);
785 }
786
787 gl::Context *context = gl::getContext();
788
789 if (context)
790 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000791 if (level > context->getMaximumTextureLevel())
792 {
793 return error(GL_INVALID_VALUE);
794 }
795
796 switch (target)
797 {
798 case GL_TEXTURE_2D:
799 if (width > (context->getMaximumTextureDimension() >> level) ||
800 height > (context->getMaximumTextureDimension() >> level))
801 {
802 return error(GL_INVALID_VALUE);
803 }
804 break;
805 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
806 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
807 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
808 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
809 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
810 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
811 if (width != height)
812 {
813 return error(GL_INVALID_VALUE);
814 }
815
816 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
817 height > (context->getMaximumCubeTextureDimension() >> level))
818 {
819 return error(GL_INVALID_VALUE);
820 }
821 break;
822 default:
823 return error(GL_INVALID_ENUM);
824 }
825
gman@chromium.org50c526d2011-08-10 05:19:44 +0000826 switch (internalformat) {
827 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
828 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
829 if (!context->supportsDXT1Textures())
830 {
831 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
832 }
833 break;
834 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
835 if (!context->supportsDXT3Textures())
836 {
837 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
838 }
839 break;
840 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
841 if (!context->supportsDXT5Textures())
842 {
843 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
844 }
845 break;
846 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000847 }
848
849 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
850 {
851 return error(GL_INVALID_VALUE);
852 }
853
854 if (target == GL_TEXTURE_2D)
855 {
856 gl::Texture2D *texture = context->getTexture2D();
857
858 if (!texture)
859 {
860 return error(GL_INVALID_OPERATION);
861 }
862
863 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
864 }
865 else
866 {
867 gl::TextureCubeMap *texture = context->getTextureCubeMap();
868
869 if (!texture)
870 {
871 return error(GL_INVALID_OPERATION);
872 }
873
874 switch (target)
875 {
876 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
877 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
880 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
881 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
882 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
883 break;
884 default: UNREACHABLE();
885 }
886 }
887 }
888
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000889 }
890 catch(std::bad_alloc&)
891 {
892 return error(GL_OUT_OF_MEMORY);
893 }
894}
895
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000896void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
897 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000898{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000899 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000900 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000901 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000902 target, level, xoffset, yoffset, width, height, format, imageSize, data);
903
904 try
905 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +0000906 if (!gl::IsTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +0000907 {
908 return error(GL_INVALID_ENUM);
909 }
910
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000911 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000912 {
913 return error(GL_INVALID_VALUE);
914 }
915
daniel@transgaming.com01868132010-08-24 19:21:17 +0000916 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000917 {
daniel@transgaming.com01868132010-08-24 19:21:17 +0000918 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
919 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000920 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
921 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000922 break;
923 default:
924 return error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +0000925 }
926
daniel@transgaming.com01868132010-08-24 19:21:17 +0000927 if (width == 0 || height == 0 || data == NULL)
928 {
929 return;
930 }
931
932 gl::Context *context = gl::getContext();
933
934 if (context)
935 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000936 if (level > context->getMaximumTextureLevel())
937 {
938 return error(GL_INVALID_VALUE);
939 }
940
gman@chromium.org50c526d2011-08-10 05:19:44 +0000941 switch (format) {
942 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
943 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
944 if (!context->supportsDXT1Textures())
945 {
946 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
947 }
948 break;
949 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
950 if (!context->supportsDXT3Textures())
951 {
952 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
953 }
954 break;
955 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
956 if (!context->supportsDXT5Textures())
957 {
958 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
959 }
960 break;
961 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000962 }
963
964 if (imageSize != gl::ComputeCompressedSize(width, height, format))
965 {
966 return error(GL_INVALID_VALUE);
967 }
968
969 if (xoffset % 4 != 0 || yoffset % 4 != 0)
970 {
971 return error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +0000972 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +0000973 }
974
975 if (target == GL_TEXTURE_2D)
976 {
977 gl::Texture2D *texture = context->getTexture2D();
978
979 if (!texture)
980 {
981 return error(GL_INVALID_OPERATION);
982 }
983
984 if (!texture->isCompressed())
985 {
986 return error(GL_INVALID_OPERATION);
987 }
988
989 if ((width % 4 != 0 && width != texture->getWidth()) ||
990 (height % 4 != 0 && height != texture->getHeight()))
991 {
992 return error(GL_INVALID_OPERATION);
993 }
994
995 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
996 }
997 else if (gl::IsCubemapTextureTarget(target))
998 {
999 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1000
1001 if (!texture)
1002 {
1003 return error(GL_INVALID_OPERATION);
1004 }
1005
1006 if (!texture->isCompressed())
1007 {
1008 return error(GL_INVALID_OPERATION);
1009 }
1010
1011 if ((width % 4 != 0 && width != texture->getWidth()) ||
1012 (height % 4 != 0 && height != texture->getHeight()))
1013 {
1014 return error(GL_INVALID_OPERATION);
1015 }
1016
1017 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1018 }
1019 else
1020 {
1021 UNREACHABLE();
1022 }
1023 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001024 }
1025 catch(std::bad_alloc&)
1026 {
1027 return error(GL_OUT_OF_MEMORY);
1028 }
1029}
1030
1031void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1032{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001033 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001034 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001035 target, level, internalformat, x, y, width, height, border);
1036
1037 try
1038 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001039 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001040 {
1041 return error(GL_INVALID_VALUE);
1042 }
1043
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001044 if (border != 0)
1045 {
1046 return error(GL_INVALID_VALUE);
1047 }
1048
1049 gl::Context *context = gl::getContext();
1050
1051 if (context)
1052 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001053 switch (target)
1054 {
1055 case GL_TEXTURE_2D:
1056 if (width > (context->getMaximumTextureDimension() >> level) ||
1057 height > (context->getMaximumTextureDimension() >> level))
1058 {
1059 return error(GL_INVALID_VALUE);
1060 }
1061 break;
1062 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1063 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1064 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1065 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1066 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1067 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1068 if (width != height)
1069 {
1070 return error(GL_INVALID_VALUE);
1071 }
1072
1073 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1074 height > (context->getMaximumCubeTextureDimension() >> level))
1075 {
1076 return error(GL_INVALID_VALUE);
1077 }
1078 break;
1079 default:
1080 return error(GL_INVALID_ENUM);
1081 }
1082
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001083 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001084
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001085 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1086 {
1087 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1088 }
1089
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001090 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1091 {
1092 return error(GL_INVALID_OPERATION);
1093 }
1094
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001095 gl::Colorbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001096 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001097
1098 // [OpenGL ES 2.0.24] table 3.9
1099 switch (internalformat)
1100 {
1101 case GL_ALPHA:
1102 if (colorbufferFormat != GL_ALPHA &&
1103 colorbufferFormat != GL_RGBA &&
1104 colorbufferFormat != GL_RGBA4 &&
1105 colorbufferFormat != GL_RGB5_A1 &&
1106 colorbufferFormat != GL_RGBA8_OES)
1107 {
1108 return error(GL_INVALID_OPERATION);
1109 }
1110 break;
1111 case GL_LUMINANCE:
1112 case GL_RGB:
1113 if (colorbufferFormat != GL_RGB &&
1114 colorbufferFormat != GL_RGB565 &&
1115 colorbufferFormat != GL_RGB8_OES &&
1116 colorbufferFormat != GL_RGBA &&
1117 colorbufferFormat != GL_RGBA4 &&
1118 colorbufferFormat != GL_RGB5_A1 &&
1119 colorbufferFormat != GL_RGBA8_OES)
1120 {
1121 return error(GL_INVALID_OPERATION);
1122 }
1123 break;
1124 case GL_LUMINANCE_ALPHA:
1125 case GL_RGBA:
1126 if (colorbufferFormat != GL_RGBA &&
1127 colorbufferFormat != GL_RGBA4 &&
1128 colorbufferFormat != GL_RGB5_A1 &&
1129 colorbufferFormat != GL_RGBA8_OES)
1130 {
1131 return error(GL_INVALID_OPERATION);
1132 }
1133 break;
1134 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1135 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001136 if (context->supportsDXT1Textures())
1137 {
1138 return error(GL_INVALID_OPERATION);
1139 }
1140 else
1141 {
1142 return error(GL_INVALID_ENUM);
1143 }
1144 break;
1145 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1146 if (context->supportsDXT3Textures())
1147 {
1148 return error(GL_INVALID_OPERATION);
1149 }
1150 else
1151 {
1152 return error(GL_INVALID_ENUM);
1153 }
1154 break;
1155 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1156 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001157 {
1158 return error(GL_INVALID_OPERATION);
1159 }
1160 else
1161 {
1162 return error(GL_INVALID_ENUM);
1163 }
1164 break;
1165 default:
1166 return error(GL_INVALID_ENUM);
1167 }
1168
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001169 if (target == GL_TEXTURE_2D)
1170 {
1171 gl::Texture2D *texture = context->getTexture2D();
1172
1173 if (!texture)
1174 {
1175 return error(GL_INVALID_OPERATION);
1176 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001177
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001178 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001179 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001180 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001181 {
1182 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1183
1184 if (!texture)
1185 {
1186 return error(GL_INVALID_OPERATION);
1187 }
1188
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001189 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001190 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001191 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001192 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001193 }
1194 catch(std::bad_alloc&)
1195 {
1196 return error(GL_OUT_OF_MEMORY);
1197 }
1198}
1199
1200void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1201{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001202 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001203 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001204 target, level, xoffset, yoffset, x, y, width, height);
1205
1206 try
1207 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001208 if (!gl::IsTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001209 {
1210 return error(GL_INVALID_ENUM);
1211 }
1212
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001213 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001214 {
1215 return error(GL_INVALID_VALUE);
1216 }
1217
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001218 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1219 {
1220 return error(GL_INVALID_VALUE);
1221 }
1222
1223 if (width == 0 || height == 0)
1224 {
1225 return;
1226 }
1227
1228 gl::Context *context = gl::getContext();
1229
1230 if (context)
1231 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001232 if (level > context->getMaximumTextureLevel())
1233 {
1234 return error(GL_INVALID_VALUE);
1235 }
1236
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001237 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001238
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001239 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1240 {
1241 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1242 }
1243
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001244 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1245 {
1246 return error(GL_INVALID_OPERATION);
1247 }
1248
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001249 gl::Colorbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001250 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001251 gl::Texture *texture = NULL;
1252
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001253 if (target == GL_TEXTURE_2D)
1254 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001255 texture = context->getTexture2D();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001256 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001257 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001258 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001259 texture = context->getTextureCubeMap();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001260 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001261 else UNREACHABLE();
1262
1263 if (!texture)
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001264 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001265 return error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001266 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001267
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001268 GLenum textureFormat = texture->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001269
1270 // [OpenGL ES 2.0.24] table 3.9
1271 switch (textureFormat)
1272 {
1273 case GL_ALPHA:
1274 if (colorbufferFormat != GL_ALPHA &&
1275 colorbufferFormat != GL_RGBA &&
1276 colorbufferFormat != GL_RGBA4 &&
1277 colorbufferFormat != GL_RGB5_A1 &&
1278 colorbufferFormat != GL_RGBA8_OES)
1279 {
1280 return error(GL_INVALID_OPERATION);
1281 }
1282 break;
1283 case GL_LUMINANCE:
1284 case GL_RGB:
1285 if (colorbufferFormat != GL_RGB &&
1286 colorbufferFormat != GL_RGB565 &&
1287 colorbufferFormat != GL_RGB8_OES &&
1288 colorbufferFormat != GL_RGBA &&
1289 colorbufferFormat != GL_RGBA4 &&
1290 colorbufferFormat != GL_RGB5_A1 &&
1291 colorbufferFormat != GL_RGBA8_OES)
1292 {
1293 return error(GL_INVALID_OPERATION);
1294 }
1295 break;
1296 case GL_LUMINANCE_ALPHA:
1297 case GL_RGBA:
1298 if (colorbufferFormat != GL_RGBA &&
1299 colorbufferFormat != GL_RGBA4 &&
1300 colorbufferFormat != GL_RGB5_A1 &&
1301 colorbufferFormat != GL_RGBA8_OES)
1302 {
1303 return error(GL_INVALID_OPERATION);
1304 }
1305 break;
1306 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1307 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001308 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1309 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001310 return error(GL_INVALID_OPERATION);
1311 default:
1312 return error(GL_INVALID_OPERATION);
1313 }
1314
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001315 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001316 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001317 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001318
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001319 catch(std::bad_alloc&)
1320 {
1321 return error(GL_OUT_OF_MEMORY);
1322 }
1323}
1324
1325GLuint __stdcall glCreateProgram(void)
1326{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001327 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001328
1329 try
1330 {
1331 gl::Context *context = gl::getContext();
1332
1333 if (context)
1334 {
1335 return context->createProgram();
1336 }
1337 }
1338 catch(std::bad_alloc&)
1339 {
1340 return error(GL_OUT_OF_MEMORY, 0);
1341 }
1342
1343 return 0;
1344}
1345
1346GLuint __stdcall glCreateShader(GLenum type)
1347{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001348 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001349
1350 try
1351 {
1352 gl::Context *context = gl::getContext();
1353
1354 if (context)
1355 {
1356 switch (type)
1357 {
1358 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001359 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001360 return context->createShader(type);
1361 default:
1362 return error(GL_INVALID_ENUM, 0);
1363 }
1364 }
1365 }
1366 catch(std::bad_alloc&)
1367 {
1368 return error(GL_OUT_OF_MEMORY, 0);
1369 }
1370
1371 return 0;
1372}
1373
1374void __stdcall glCullFace(GLenum mode)
1375{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001376 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001377
1378 try
1379 {
1380 switch (mode)
1381 {
1382 case GL_FRONT:
1383 case GL_BACK:
1384 case GL_FRONT_AND_BACK:
1385 {
1386 gl::Context *context = gl::getContext();
1387
1388 if (context)
1389 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001390 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001391 }
1392 }
1393 break;
1394 default:
1395 return error(GL_INVALID_ENUM);
1396 }
1397 }
1398 catch(std::bad_alloc&)
1399 {
1400 return error(GL_OUT_OF_MEMORY);
1401 }
1402}
1403
1404void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1405{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001406 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001407
1408 try
1409 {
1410 if (n < 0)
1411 {
1412 return error(GL_INVALID_VALUE);
1413 }
1414
1415 gl::Context *context = gl::getContext();
1416
1417 if (context)
1418 {
1419 for (int i = 0; i < n; i++)
1420 {
1421 context->deleteBuffer(buffers[i]);
1422 }
1423 }
1424 }
1425 catch(std::bad_alloc&)
1426 {
1427 return error(GL_OUT_OF_MEMORY);
1428 }
1429}
1430
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001431void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1432{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001433 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001434
1435 try
1436 {
1437 if (n < 0)
1438 {
1439 return error(GL_INVALID_VALUE);
1440 }
1441
1442 gl::Context *context = gl::getContext();
1443
1444 if (context)
1445 {
1446 for (int i = 0; i < n; i++)
1447 {
1448 context->deleteFence(fences[i]);
1449 }
1450 }
1451 }
1452 catch(std::bad_alloc&)
1453 {
1454 return error(GL_OUT_OF_MEMORY);
1455 }
1456}
1457
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001458void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1459{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001460 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001461
1462 try
1463 {
1464 if (n < 0)
1465 {
1466 return error(GL_INVALID_VALUE);
1467 }
1468
1469 gl::Context *context = gl::getContext();
1470
1471 if (context)
1472 {
1473 for (int i = 0; i < n; i++)
1474 {
1475 if (framebuffers[i] != 0)
1476 {
1477 context->deleteFramebuffer(framebuffers[i]);
1478 }
1479 }
1480 }
1481 }
1482 catch(std::bad_alloc&)
1483 {
1484 return error(GL_OUT_OF_MEMORY);
1485 }
1486}
1487
1488void __stdcall glDeleteProgram(GLuint program)
1489{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001490 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001491
1492 try
1493 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001494 if (program == 0)
1495 {
1496 return;
1497 }
1498
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001499 gl::Context *context = gl::getContext();
1500
1501 if (context)
1502 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001503 if (!context->getProgram(program))
1504 {
1505 if(context->getShader(program))
1506 {
1507 return error(GL_INVALID_OPERATION);
1508 }
1509 else
1510 {
1511 return error(GL_INVALID_VALUE);
1512 }
1513 }
1514
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001515 context->deleteProgram(program);
1516 }
1517 }
1518 catch(std::bad_alloc&)
1519 {
1520 return error(GL_OUT_OF_MEMORY);
1521 }
1522}
1523
1524void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1525{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001526 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001527
1528 try
1529 {
1530 if (n < 0)
1531 {
1532 return error(GL_INVALID_VALUE);
1533 }
1534
1535 gl::Context *context = gl::getContext();
1536
1537 if (context)
1538 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001539 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001540 {
1541 context->deleteRenderbuffer(renderbuffers[i]);
1542 }
1543 }
1544 }
1545 catch(std::bad_alloc&)
1546 {
1547 return error(GL_OUT_OF_MEMORY);
1548 }
1549}
1550
1551void __stdcall glDeleteShader(GLuint shader)
1552{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001553 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001554
1555 try
1556 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001557 if (shader == 0)
1558 {
1559 return;
1560 }
1561
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001562 gl::Context *context = gl::getContext();
1563
1564 if (context)
1565 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001566 if (!context->getShader(shader))
1567 {
1568 if(context->getProgram(shader))
1569 {
1570 return error(GL_INVALID_OPERATION);
1571 }
1572 else
1573 {
1574 return error(GL_INVALID_VALUE);
1575 }
1576 }
1577
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001578 context->deleteShader(shader);
1579 }
1580 }
1581 catch(std::bad_alloc&)
1582 {
1583 return error(GL_OUT_OF_MEMORY);
1584 }
1585}
1586
1587void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1588{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001589 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001590
1591 try
1592 {
1593 if (n < 0)
1594 {
1595 return error(GL_INVALID_VALUE);
1596 }
1597
1598 gl::Context *context = gl::getContext();
1599
1600 if (context)
1601 {
1602 for (int i = 0; i < n; i++)
1603 {
1604 if (textures[i] != 0)
1605 {
1606 context->deleteTexture(textures[i]);
1607 }
1608 }
1609 }
1610 }
1611 catch(std::bad_alloc&)
1612 {
1613 return error(GL_OUT_OF_MEMORY);
1614 }
1615}
1616
1617void __stdcall glDepthFunc(GLenum func)
1618{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001619 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001620
1621 try
1622 {
1623 switch (func)
1624 {
1625 case GL_NEVER:
1626 case GL_ALWAYS:
1627 case GL_LESS:
1628 case GL_LEQUAL:
1629 case GL_EQUAL:
1630 case GL_GREATER:
1631 case GL_GEQUAL:
1632 case GL_NOTEQUAL:
1633 break;
1634 default:
1635 return error(GL_INVALID_ENUM);
1636 }
1637
1638 gl::Context *context = gl::getContext();
1639
1640 if (context)
1641 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001642 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001643 }
1644 }
1645 catch(std::bad_alloc&)
1646 {
1647 return error(GL_OUT_OF_MEMORY);
1648 }
1649}
1650
1651void __stdcall glDepthMask(GLboolean flag)
1652{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001653 EVENT("(GLboolean flag = %d)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001654
1655 try
1656 {
1657 gl::Context *context = gl::getContext();
1658
1659 if (context)
1660 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001661 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001662 }
1663 }
1664 catch(std::bad_alloc&)
1665 {
1666 return error(GL_OUT_OF_MEMORY);
1667 }
1668}
1669
1670void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1671{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001672 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001673
1674 try
1675 {
1676 gl::Context *context = gl::getContext();
1677
1678 if (context)
1679 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001680 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001681 }
1682 }
1683 catch(std::bad_alloc&)
1684 {
1685 return error(GL_OUT_OF_MEMORY);
1686 }
1687}
1688
1689void __stdcall glDetachShader(GLuint program, GLuint shader)
1690{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001691 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001692
1693 try
1694 {
1695 gl::Context *context = gl::getContext();
1696
1697 if (context)
1698 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001699
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001700 gl::Program *programObject = context->getProgram(program);
1701 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001702
1703 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001704 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001705 gl::Shader *shaderByProgramHandle;
1706 shaderByProgramHandle = context->getShader(program);
1707 if (!shaderByProgramHandle)
1708 {
1709 return error(GL_INVALID_VALUE);
1710 }
1711 else
1712 {
1713 return error(GL_INVALID_OPERATION);
1714 }
1715 }
1716
1717 if (!shaderObject)
1718 {
1719 gl::Program *programByShaderHandle = context->getProgram(shader);
1720 if (!programByShaderHandle)
1721 {
1722 return error(GL_INVALID_VALUE);
1723 }
1724 else
1725 {
1726 return error(GL_INVALID_OPERATION);
1727 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001728 }
1729
1730 if (!programObject->detachShader(shaderObject))
1731 {
1732 return error(GL_INVALID_OPERATION);
1733 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001734 }
1735 }
1736 catch(std::bad_alloc&)
1737 {
1738 return error(GL_OUT_OF_MEMORY);
1739 }
1740}
1741
1742void __stdcall glDisable(GLenum cap)
1743{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001744 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001745
1746 try
1747 {
1748 gl::Context *context = gl::getContext();
1749
1750 if (context)
1751 {
1752 switch (cap)
1753 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001754 case GL_CULL_FACE: context->setCullFace(false); break;
1755 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
1756 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
1757 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
1758 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
1759 case GL_STENCIL_TEST: context->setStencilTest(false); break;
1760 case GL_DEPTH_TEST: context->setDepthTest(false); break;
1761 case GL_BLEND: context->setBlend(false); break;
1762 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001763 default:
1764 return error(GL_INVALID_ENUM);
1765 }
1766 }
1767 }
1768 catch(std::bad_alloc&)
1769 {
1770 return error(GL_OUT_OF_MEMORY);
1771 }
1772}
1773
1774void __stdcall glDisableVertexAttribArray(GLuint index)
1775{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001776 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001777
1778 try
1779 {
1780 if (index >= gl::MAX_VERTEX_ATTRIBS)
1781 {
1782 return error(GL_INVALID_VALUE);
1783 }
1784
1785 gl::Context *context = gl::getContext();
1786
1787 if (context)
1788 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001789 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001790 }
1791 }
1792 catch(std::bad_alloc&)
1793 {
1794 return error(GL_OUT_OF_MEMORY);
1795 }
1796}
1797
1798void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
1799{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001800 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001801
1802 try
1803 {
1804 if (count < 0 || first < 0)
1805 {
1806 return error(GL_INVALID_VALUE);
1807 }
1808
1809 gl::Context *context = gl::getContext();
1810
1811 if (context)
1812 {
1813 context->drawArrays(mode, first, count);
1814 }
1815 }
1816 catch(std::bad_alloc&)
1817 {
1818 return error(GL_OUT_OF_MEMORY);
1819 }
1820}
1821
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001822void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001823{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001824 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001825 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001826
1827 try
1828 {
1829 if (count < 0)
1830 {
1831 return error(GL_INVALID_VALUE);
1832 }
1833
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001834 gl::Context *context = gl::getContext();
1835
1836 if (context)
1837 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001838 switch (type)
1839 {
1840 case GL_UNSIGNED_BYTE:
1841 case GL_UNSIGNED_SHORT:
1842 break;
1843 case GL_UNSIGNED_INT:
1844 if (!context->supports32bitIndices())
1845 {
1846 return error(GL_INVALID_ENUM);
1847 }
1848 break;
1849 default:
1850 return error(GL_INVALID_ENUM);
1851 }
1852
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001853 context->drawElements(mode, count, type, indices);
1854 }
1855 }
1856 catch(std::bad_alloc&)
1857 {
1858 return error(GL_OUT_OF_MEMORY);
1859 }
1860}
1861
1862void __stdcall glEnable(GLenum cap)
1863{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001864 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001865
1866 try
1867 {
1868 gl::Context *context = gl::getContext();
1869
1870 if (context)
1871 {
1872 switch (cap)
1873 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001874 case GL_CULL_FACE: context->setCullFace(true); break;
1875 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
1876 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
1877 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
1878 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
1879 case GL_STENCIL_TEST: context->setStencilTest(true); break;
1880 case GL_DEPTH_TEST: context->setDepthTest(true); break;
1881 case GL_BLEND: context->setBlend(true); break;
1882 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001883 default:
1884 return error(GL_INVALID_ENUM);
1885 }
1886 }
1887 }
1888 catch(std::bad_alloc&)
1889 {
1890 return error(GL_OUT_OF_MEMORY);
1891 }
1892}
1893
1894void __stdcall glEnableVertexAttribArray(GLuint index)
1895{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001896 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001897
1898 try
1899 {
1900 if (index >= gl::MAX_VERTEX_ATTRIBS)
1901 {
1902 return error(GL_INVALID_VALUE);
1903 }
1904
1905 gl::Context *context = gl::getContext();
1906
1907 if (context)
1908 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001909 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001910 }
1911 }
1912 catch(std::bad_alloc&)
1913 {
1914 return error(GL_OUT_OF_MEMORY);
1915 }
1916}
1917
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001918void __stdcall glFinishFenceNV(GLuint fence)
1919{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001920 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001921
1922 try
1923 {
1924 gl::Context *context = gl::getContext();
1925
1926 if (context)
1927 {
1928 gl::Fence* fenceObject = context->getFence(fence);
1929
1930 if (fenceObject == NULL)
1931 {
1932 return error(GL_INVALID_OPERATION);
1933 }
1934
1935 fenceObject->finishFence();
1936 }
1937 }
1938 catch(std::bad_alloc&)
1939 {
1940 return error(GL_OUT_OF_MEMORY);
1941 }
1942}
1943
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001944void __stdcall glFinish(void)
1945{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001946 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001947
1948 try
1949 {
1950 gl::Context *context = gl::getContext();
1951
1952 if (context)
1953 {
1954 context->finish();
1955 }
1956 }
1957 catch(std::bad_alloc&)
1958 {
1959 return error(GL_OUT_OF_MEMORY);
1960 }
1961}
1962
1963void __stdcall glFlush(void)
1964{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001965 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001966
1967 try
1968 {
1969 gl::Context *context = gl::getContext();
1970
1971 if (context)
1972 {
1973 context->flush();
1974 }
1975 }
1976 catch(std::bad_alloc&)
1977 {
1978 return error(GL_OUT_OF_MEMORY);
1979 }
1980}
1981
1982void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1983{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001984 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001985 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001986
1987 try
1988 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001989 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
1990 || renderbuffertarget != GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001991 {
1992 return error(GL_INVALID_ENUM);
1993 }
1994
1995 gl::Context *context = gl::getContext();
1996
1997 if (context)
1998 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001999 gl::Framebuffer *framebuffer = NULL;
2000 GLuint framebufferHandle = 0;
2001 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2002 {
2003 framebuffer = context->getReadFramebuffer();
2004 framebufferHandle = context->getReadFramebufferHandle();
2005 }
2006 else
2007 {
2008 framebuffer = context->getDrawFramebuffer();
2009 framebufferHandle = context->getDrawFramebufferHandle();
2010 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002011
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002012 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002013 {
2014 return error(GL_INVALID_OPERATION);
2015 }
2016
2017 switch (attachment)
2018 {
2019 case GL_COLOR_ATTACHMENT0:
2020 framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
2021 break;
2022 case GL_DEPTH_ATTACHMENT:
2023 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2024 break;
2025 case GL_STENCIL_ATTACHMENT:
2026 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2027 break;
2028 default:
2029 return error(GL_INVALID_ENUM);
2030 }
2031 }
2032 }
2033 catch(std::bad_alloc&)
2034 {
2035 return error(GL_OUT_OF_MEMORY);
2036 }
2037}
2038
2039void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2040{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002041 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002042 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002043
2044 try
2045 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002046 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002047 {
2048 return error(GL_INVALID_ENUM);
2049 }
2050
2051 switch (attachment)
2052 {
2053 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002054 case GL_DEPTH_ATTACHMENT:
2055 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002056 break;
2057 default:
2058 return error(GL_INVALID_ENUM);
2059 }
2060
2061 gl::Context *context = gl::getContext();
2062
2063 if (context)
2064 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002065 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002066 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002067 textarget = GL_NONE;
2068 }
2069 else
2070 {
2071 gl::Texture *tex = context->getTexture(texture);
2072
2073 if (tex == NULL)
2074 {
2075 return error(GL_INVALID_OPERATION);
2076 }
2077
daniel@transgaming.com01868132010-08-24 19:21:17 +00002078 if (tex->isCompressed())
2079 {
2080 return error(GL_INVALID_OPERATION);
2081 }
2082
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002083 switch (textarget)
2084 {
2085 case GL_TEXTURE_2D:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002086 if (tex->getTarget() != GL_TEXTURE_2D)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002087 {
2088 return error(GL_INVALID_OPERATION);
2089 }
2090 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002091
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002092 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002093 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002094 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002095 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002096 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002097 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002098 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2099 {
2100 return error(GL_INVALID_OPERATION);
2101 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002102 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002103
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002104 default:
2105 return error(GL_INVALID_ENUM);
2106 }
2107
2108 if (level != 0)
2109 {
2110 return error(GL_INVALID_VALUE);
2111 }
2112 }
2113
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002114 gl::Framebuffer *framebuffer = NULL;
2115 GLuint framebufferHandle = 0;
2116 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2117 {
2118 framebuffer = context->getReadFramebuffer();
2119 framebufferHandle = context->getReadFramebufferHandle();
2120 }
2121 else
2122 {
2123 framebuffer = context->getDrawFramebuffer();
2124 framebufferHandle = context->getDrawFramebufferHandle();
2125 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002126
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002127 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002128 {
2129 return error(GL_INVALID_OPERATION);
2130 }
2131
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002132 switch (attachment)
2133 {
2134 case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break;
2135 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2136 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2137 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002138 }
2139 }
2140 catch(std::bad_alloc&)
2141 {
2142 return error(GL_OUT_OF_MEMORY);
2143 }
2144}
2145
2146void __stdcall glFrontFace(GLenum mode)
2147{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002148 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002149
2150 try
2151 {
2152 switch (mode)
2153 {
2154 case GL_CW:
2155 case GL_CCW:
2156 {
2157 gl::Context *context = gl::getContext();
2158
2159 if (context)
2160 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002161 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002162 }
2163 }
2164 break;
2165 default:
2166 return error(GL_INVALID_ENUM);
2167 }
2168 }
2169 catch(std::bad_alloc&)
2170 {
2171 return error(GL_OUT_OF_MEMORY);
2172 }
2173}
2174
2175void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2176{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002177 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002178
2179 try
2180 {
2181 if (n < 0)
2182 {
2183 return error(GL_INVALID_VALUE);
2184 }
2185
2186 gl::Context *context = gl::getContext();
2187
2188 if (context)
2189 {
2190 for (int i = 0; i < n; i++)
2191 {
2192 buffers[i] = context->createBuffer();
2193 }
2194 }
2195 }
2196 catch(std::bad_alloc&)
2197 {
2198 return error(GL_OUT_OF_MEMORY);
2199 }
2200}
2201
2202void __stdcall glGenerateMipmap(GLenum target)
2203{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002204 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002205
2206 try
2207 {
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002208 gl::Context *context = gl::getContext();
2209
2210 if (context)
2211 {
2212 gl::Texture *texture;
2213
2214 switch (target)
2215 {
2216 case GL_TEXTURE_2D:
2217 texture = context->getTexture2D();
2218 break;
2219
2220 case GL_TEXTURE_CUBE_MAP:
2221 texture = context->getTextureCubeMap();
2222 break;
2223
2224 default:
2225 return error(GL_INVALID_ENUM);
2226 }
2227
daniel@transgaming.com01868132010-08-24 19:21:17 +00002228 if (texture->isCompressed())
2229 {
2230 return error(GL_INVALID_OPERATION);
2231 }
2232
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002233 texture->generateMipmaps();
2234 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002235 }
2236 catch(std::bad_alloc&)
2237 {
2238 return error(GL_OUT_OF_MEMORY);
2239 }
2240}
2241
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002242void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2243{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002244 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002245
2246 try
2247 {
2248 if (n < 0)
2249 {
2250 return error(GL_INVALID_VALUE);
2251 }
2252
2253 gl::Context *context = gl::getContext();
2254
2255 if (context)
2256 {
2257 for (int i = 0; i < n; i++)
2258 {
2259 fences[i] = context->createFence();
2260 }
2261 }
2262 }
2263 catch(std::bad_alloc&)
2264 {
2265 return error(GL_OUT_OF_MEMORY);
2266 }
2267}
2268
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002269void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2270{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002271 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002272
2273 try
2274 {
2275 if (n < 0)
2276 {
2277 return error(GL_INVALID_VALUE);
2278 }
2279
2280 gl::Context *context = gl::getContext();
2281
2282 if (context)
2283 {
2284 for (int i = 0; i < n; i++)
2285 {
2286 framebuffers[i] = context->createFramebuffer();
2287 }
2288 }
2289 }
2290 catch(std::bad_alloc&)
2291 {
2292 return error(GL_OUT_OF_MEMORY);
2293 }
2294}
2295
2296void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2297{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002298 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002299
2300 try
2301 {
2302 if (n < 0)
2303 {
2304 return error(GL_INVALID_VALUE);
2305 }
2306
2307 gl::Context *context = gl::getContext();
2308
2309 if (context)
2310 {
2311 for (int i = 0; i < n; i++)
2312 {
2313 renderbuffers[i] = context->createRenderbuffer();
2314 }
2315 }
2316 }
2317 catch(std::bad_alloc&)
2318 {
2319 return error(GL_OUT_OF_MEMORY);
2320 }
2321}
2322
2323void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2324{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002325 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002326
2327 try
2328 {
2329 if (n < 0)
2330 {
2331 return error(GL_INVALID_VALUE);
2332 }
2333
2334 gl::Context *context = gl::getContext();
2335
2336 if (context)
2337 {
2338 for (int i = 0; i < n; i++)
2339 {
2340 textures[i] = context->createTexture();
2341 }
2342 }
2343 }
2344 catch(std::bad_alloc&)
2345 {
2346 return error(GL_OUT_OF_MEMORY);
2347 }
2348}
2349
daniel@transgaming.com85423182010-04-22 13:35:27 +00002350void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002351{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002352 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002353 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002354 program, index, bufsize, length, size, type, name);
2355
2356 try
2357 {
2358 if (bufsize < 0)
2359 {
2360 return error(GL_INVALID_VALUE);
2361 }
2362
daniel@transgaming.com85423182010-04-22 13:35:27 +00002363 gl::Context *context = gl::getContext();
2364
2365 if (context)
2366 {
2367 gl::Program *programObject = context->getProgram(program);
2368
2369 if (!programObject)
2370 {
2371 if (context->getShader(program))
2372 {
2373 return error(GL_INVALID_OPERATION);
2374 }
2375 else
2376 {
2377 return error(GL_INVALID_VALUE);
2378 }
2379 }
2380
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002381 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002382 {
2383 return error(GL_INVALID_VALUE);
2384 }
2385
2386 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2387 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002388 }
2389 catch(std::bad_alloc&)
2390 {
2391 return error(GL_OUT_OF_MEMORY);
2392 }
2393}
2394
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002395void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002396{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002397 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002398 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002399 program, index, bufsize, length, size, type, name);
2400
2401 try
2402 {
2403 if (bufsize < 0)
2404 {
2405 return error(GL_INVALID_VALUE);
2406 }
2407
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002408 gl::Context *context = gl::getContext();
2409
2410 if (context)
2411 {
2412 gl::Program *programObject = context->getProgram(program);
2413
2414 if (!programObject)
2415 {
2416 if (context->getShader(program))
2417 {
2418 return error(GL_INVALID_OPERATION);
2419 }
2420 else
2421 {
2422 return error(GL_INVALID_VALUE);
2423 }
2424 }
2425
2426 if (index >= (GLuint)programObject->getActiveUniformCount())
2427 {
2428 return error(GL_INVALID_VALUE);
2429 }
2430
2431 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2432 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002433 }
2434 catch(std::bad_alloc&)
2435 {
2436 return error(GL_OUT_OF_MEMORY);
2437 }
2438}
2439
2440void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2441{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002442 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002443 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002444
2445 try
2446 {
2447 if (maxcount < 0)
2448 {
2449 return error(GL_INVALID_VALUE);
2450 }
2451
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002452 gl::Context *context = gl::getContext();
2453
2454 if (context)
2455 {
2456 gl::Program *programObject = context->getProgram(program);
2457
2458 if (!programObject)
2459 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002460 if (context->getShader(program))
2461 {
2462 return error(GL_INVALID_OPERATION);
2463 }
2464 else
2465 {
2466 return error(GL_INVALID_VALUE);
2467 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002468 }
2469
2470 return programObject->getAttachedShaders(maxcount, count, shaders);
2471 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002472 }
2473 catch(std::bad_alloc&)
2474 {
2475 return error(GL_OUT_OF_MEMORY);
2476 }
2477}
2478
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002479int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002480{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002481 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002482
2483 try
2484 {
2485 gl::Context *context = gl::getContext();
2486
2487 if (context)
2488 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002489
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002490 gl::Program *programObject = context->getProgram(program);
2491
2492 if (!programObject)
2493 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002494 if (context->getShader(program))
2495 {
2496 return error(GL_INVALID_OPERATION, -1);
2497 }
2498 else
2499 {
2500 return error(GL_INVALID_VALUE, -1);
2501 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502 }
2503
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002504 if (!programObject->isLinked())
2505 {
2506 return error(GL_INVALID_OPERATION, -1);
2507 }
2508
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002509 return programObject->getAttributeLocation(name);
2510 }
2511 }
2512 catch(std::bad_alloc&)
2513 {
2514 return error(GL_OUT_OF_MEMORY, -1);
2515 }
2516
2517 return -1;
2518}
2519
2520void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2521{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002522 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002523
2524 try
2525 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002526 gl::Context *context = gl::getContext();
2527
2528 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002529 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002530 if (!(context->getBooleanv(pname, params)))
2531 {
2532 GLenum nativeType;
2533 unsigned int numParams = 0;
2534 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2535 return error(GL_INVALID_ENUM);
2536
2537 if (numParams == 0)
2538 return; // it is known that the pname is valid, but there are no parameters to return
2539
2540 if (nativeType == GL_FLOAT)
2541 {
2542 GLfloat *floatParams = NULL;
2543 floatParams = new GLfloat[numParams];
2544
2545 context->getFloatv(pname, floatParams);
2546
2547 for (unsigned int i = 0; i < numParams; ++i)
2548 {
2549 if (floatParams[i] == 0.0f)
2550 params[i] = GL_FALSE;
2551 else
2552 params[i] = GL_TRUE;
2553 }
2554
2555 delete [] floatParams;
2556 }
2557 else if (nativeType == GL_INT)
2558 {
2559 GLint *intParams = NULL;
2560 intParams = new GLint[numParams];
2561
2562 context->getIntegerv(pname, intParams);
2563
2564 for (unsigned int i = 0; i < numParams; ++i)
2565 {
2566 if (intParams[i] == 0)
2567 params[i] = GL_FALSE;
2568 else
2569 params[i] = GL_TRUE;
2570 }
2571
2572 delete [] intParams;
2573 }
2574 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002575 }
2576 }
2577 catch(std::bad_alloc&)
2578 {
2579 return error(GL_OUT_OF_MEMORY);
2580 }
2581}
2582
2583void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2584{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002585 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002586
2587 try
2588 {
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002589 gl::Context *context = gl::getContext();
2590
2591 if (context)
2592 {
2593 gl::Buffer *buffer;
2594
2595 switch (target)
2596 {
2597 case GL_ARRAY_BUFFER:
2598 buffer = context->getArrayBuffer();
2599 break;
2600 case GL_ELEMENT_ARRAY_BUFFER:
2601 buffer = context->getElementArrayBuffer();
2602 break;
2603 default: return error(GL_INVALID_ENUM);
2604 }
2605
2606 if (!buffer)
2607 {
2608 // A null buffer means that "0" is bound to the requested buffer target
2609 return error(GL_INVALID_OPERATION);
2610 }
2611
2612 switch (pname)
2613 {
2614 case GL_BUFFER_USAGE:
2615 *params = buffer->usage();
2616 break;
2617 case GL_BUFFER_SIZE:
2618 *params = buffer->size();
2619 break;
2620 default: return error(GL_INVALID_ENUM);
2621 }
2622 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002623 }
2624 catch(std::bad_alloc&)
2625 {
2626 return error(GL_OUT_OF_MEMORY);
2627 }
2628}
2629
2630GLenum __stdcall glGetError(void)
2631{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002632 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002633
2634 gl::Context *context = gl::getContext();
2635
2636 if (context)
2637 {
2638 return context->getError();
2639 }
2640
2641 return GL_NO_ERROR;
2642}
2643
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002644void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2645{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002646 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002647
2648 try
2649 {
2650
2651 gl::Context *context = gl::getContext();
2652
2653 if (context)
2654 {
2655 gl::Fence *fenceObject = context->getFence(fence);
2656
2657 if (fenceObject == NULL)
2658 {
2659 return error(GL_INVALID_OPERATION);
2660 }
2661
2662 fenceObject->getFenceiv(pname, params);
2663 }
2664 }
2665 catch(std::bad_alloc&)
2666 {
2667 return error(GL_OUT_OF_MEMORY);
2668 }
2669}
2670
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002671void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
2672{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002673 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002674
2675 try
2676 {
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002677 gl::Context *context = gl::getContext();
2678
2679 if (context)
2680 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002681 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002682 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002683 GLenum nativeType;
2684 unsigned int numParams = 0;
2685 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2686 return error(GL_INVALID_ENUM);
2687
2688 if (numParams == 0)
2689 return; // it is known that the pname is valid, but that there are no parameters to return.
2690
2691 if (nativeType == GL_BOOL)
2692 {
2693 GLboolean *boolParams = NULL;
2694 boolParams = new GLboolean[numParams];
2695
2696 context->getBooleanv(pname, boolParams);
2697
2698 for (unsigned int i = 0; i < numParams; ++i)
2699 {
2700 if (boolParams[i] == GL_FALSE)
2701 params[i] = 0.0f;
2702 else
2703 params[i] = 1.0f;
2704 }
2705
2706 delete [] boolParams;
2707 }
2708 else if (nativeType == GL_INT)
2709 {
2710 GLint *intParams = NULL;
2711 intParams = new GLint[numParams];
2712
2713 context->getIntegerv(pname, intParams);
2714
2715 for (unsigned int i = 0; i < numParams; ++i)
2716 {
2717 params[i] = (GLfloat)intParams[i];
2718 }
2719
2720 delete [] intParams;
2721 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002722 }
2723 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002724 }
2725 catch(std::bad_alloc&)
2726 {
2727 return error(GL_OUT_OF_MEMORY);
2728 }
2729}
2730
2731void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2732{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002733 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002734 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002735
2736 try
2737 {
2738 gl::Context *context = gl::getContext();
2739
2740 if (context)
2741 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002742 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002743 {
2744 return error(GL_INVALID_ENUM);
2745 }
2746
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002747 gl::Framebuffer *framebuffer = NULL;
2748 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2749 {
2750 if(context->getReadFramebufferHandle() == 0)
2751 {
2752 return error(GL_INVALID_OPERATION);
2753 }
2754
2755 framebuffer = context->getReadFramebuffer();
2756 }
2757 else
2758 {
2759 if (context->getDrawFramebufferHandle() == 0)
2760 {
2761 return error(GL_INVALID_OPERATION);
2762 }
2763
2764 framebuffer = context->getDrawFramebuffer();
2765 }
2766
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002767 GLenum attachmentType;
2768 GLuint attachmentHandle;
2769 switch (attachment)
2770 {
2771 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002772 attachmentType = framebuffer->getColorbufferType();
2773 attachmentHandle = framebuffer->getColorbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002774 break;
2775 case GL_DEPTH_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002776 attachmentType = framebuffer->getDepthbufferType();
2777 attachmentHandle = framebuffer->getDepthbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002778 break;
2779 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002780 attachmentType = framebuffer->getStencilbufferType();
2781 attachmentHandle = framebuffer->getStencilbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002782 break;
2783 default: return error(GL_INVALID_ENUM);
2784 }
2785
2786 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002787 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002788 {
2789 attachmentObjectType = attachmentType;
2790 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002791 else if (gl::IsTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002792 {
2793 attachmentObjectType = GL_TEXTURE;
2794 }
2795 else UNREACHABLE();
2796
2797 switch (pname)
2798 {
2799 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2800 *params = attachmentObjectType;
2801 break;
2802 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2803 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
2804 {
2805 *params = attachmentHandle;
2806 }
2807 else
2808 {
2809 return error(GL_INVALID_ENUM);
2810 }
2811 break;
2812 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2813 if (attachmentObjectType == GL_TEXTURE)
2814 {
2815 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
2816 }
2817 else
2818 {
2819 return error(GL_INVALID_ENUM);
2820 }
2821 break;
2822 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2823 if (attachmentObjectType == GL_TEXTURE)
2824 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002825 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002826 {
2827 *params = attachmentType;
2828 }
2829 else
2830 {
2831 *params = 0;
2832 }
2833 }
2834 else
2835 {
2836 return error(GL_INVALID_ENUM);
2837 }
2838 break;
2839 default:
2840 return error(GL_INVALID_ENUM);
2841 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002842 }
2843 }
2844 catch(std::bad_alloc&)
2845 {
2846 return error(GL_OUT_OF_MEMORY);
2847 }
2848}
2849
2850void __stdcall glGetIntegerv(GLenum pname, GLint* params)
2851{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002852 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002853
2854 try
2855 {
2856 gl::Context *context = gl::getContext();
2857
2858 if (context)
2859 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002860 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002861 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002862 GLenum nativeType;
2863 unsigned int numParams = 0;
2864 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2865 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002866
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002867 if (numParams == 0)
2868 return; // it is known that pname is valid, but there are no parameters to return
2869
2870 if (nativeType == GL_BOOL)
2871 {
2872 GLboolean *boolParams = NULL;
2873 boolParams = new GLboolean[numParams];
2874
2875 context->getBooleanv(pname, boolParams);
2876
2877 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002878 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002879 if (boolParams[i] == GL_FALSE)
2880 params[i] = 0;
2881 else
2882 params[i] = 1;
2883 }
2884
2885 delete [] boolParams;
2886 }
2887 else if (nativeType == GL_FLOAT)
2888 {
2889 GLfloat *floatParams = NULL;
2890 floatParams = new GLfloat[numParams];
2891
2892 context->getFloatv(pname, floatParams);
2893
2894 for (unsigned int i = 0; i < numParams; ++i)
2895 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00002896 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002897 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002898 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002899 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002900 else
2901 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002902 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002903
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002904 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002905 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002906 }
2907 }
2908 }
2909 catch(std::bad_alloc&)
2910 {
2911 return error(GL_OUT_OF_MEMORY);
2912 }
2913}
2914
2915void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
2916{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002917 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002918
2919 try
2920 {
2921 gl::Context *context = gl::getContext();
2922
2923 if (context)
2924 {
2925 gl::Program *programObject = context->getProgram(program);
2926
2927 if (!programObject)
2928 {
2929 return error(GL_INVALID_VALUE);
2930 }
2931
2932 switch (pname)
2933 {
2934 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002935 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002936 return;
2937 case GL_LINK_STATUS:
2938 *params = programObject->isLinked();
2939 return;
2940 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002941 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002942 return;
2943 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002944 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002945 return;
2946 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002947 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002948 return;
2949 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00002950 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002951 return;
2952 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00002953 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002954 return;
2955 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002956 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002957 return;
2958 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002959 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002960 return;
2961 default:
2962 return error(GL_INVALID_ENUM);
2963 }
2964 }
2965 }
2966 catch(std::bad_alloc&)
2967 {
2968 return error(GL_OUT_OF_MEMORY);
2969 }
2970}
2971
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002972void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002973{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002974 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002975 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002976
2977 try
2978 {
2979 if (bufsize < 0)
2980 {
2981 return error(GL_INVALID_VALUE);
2982 }
2983
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002984 gl::Context *context = gl::getContext();
2985
2986 if (context)
2987 {
2988 gl::Program *programObject = context->getProgram(program);
2989
2990 if (!programObject)
2991 {
2992 return error(GL_INVALID_VALUE);
2993 }
2994
2995 programObject->getInfoLog(bufsize, length, infolog);
2996 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002997 }
2998 catch(std::bad_alloc&)
2999 {
3000 return error(GL_OUT_OF_MEMORY);
3001 }
3002}
3003
3004void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3005{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003006 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003007
3008 try
3009 {
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003010 gl::Context *context = gl::getContext();
3011
3012 if (context)
3013 {
3014 if (target != GL_RENDERBUFFER)
3015 {
3016 return error(GL_INVALID_ENUM);
3017 }
3018
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003019 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003020 {
3021 return error(GL_INVALID_OPERATION);
3022 }
3023
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003024 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003025
3026 switch (pname)
3027 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003028 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3029 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3030 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3031 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3032 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3033 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3034 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3035 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3036 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003037 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003038 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003039 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003040 *params = renderbuffer->getSamples();
3041 }
3042 else
3043 {
3044 return error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003045 }
3046 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003047 default:
3048 return error(GL_INVALID_ENUM);
3049 }
3050 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003051 }
3052 catch(std::bad_alloc&)
3053 {
3054 return error(GL_OUT_OF_MEMORY);
3055 }
3056}
3057
3058void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3059{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003060 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003061
3062 try
3063 {
3064 gl::Context *context = gl::getContext();
3065
3066 if (context)
3067 {
3068 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003069
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003070 if (!shaderObject)
3071 {
3072 return error(GL_INVALID_VALUE);
3073 }
3074
3075 switch (pname)
3076 {
3077 case GL_SHADER_TYPE:
3078 *params = shaderObject->getType();
3079 return;
3080 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003081 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003082 return;
3083 case GL_COMPILE_STATUS:
3084 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3085 return;
3086 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003087 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003088 return;
3089 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003090 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003091 return;
3092 default:
3093 return error(GL_INVALID_ENUM);
3094 }
3095 }
3096 }
3097 catch(std::bad_alloc&)
3098 {
3099 return error(GL_OUT_OF_MEMORY);
3100 }
3101}
3102
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003103void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003104{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003105 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003106 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003107
3108 try
3109 {
3110 if (bufsize < 0)
3111 {
3112 return error(GL_INVALID_VALUE);
3113 }
3114
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003115 gl::Context *context = gl::getContext();
3116
3117 if (context)
3118 {
3119 gl::Shader *shaderObject = context->getShader(shader);
3120
3121 if (!shaderObject)
3122 {
3123 return error(GL_INVALID_VALUE);
3124 }
3125
3126 shaderObject->getInfoLog(bufsize, length, infolog);
3127 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003128 }
3129 catch(std::bad_alloc&)
3130 {
3131 return error(GL_OUT_OF_MEMORY);
3132 }
3133}
3134
3135void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3136{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003137 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003138 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003139
3140 try
3141 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003142 switch (shadertype)
3143 {
3144 case GL_VERTEX_SHADER:
3145 case GL_FRAGMENT_SHADER:
3146 break;
3147 default:
3148 return error(GL_INVALID_ENUM);
3149 }
3150
3151 switch (precisiontype)
3152 {
3153 case GL_LOW_FLOAT:
3154 case GL_MEDIUM_FLOAT:
3155 case GL_HIGH_FLOAT:
3156 // Assume IEEE 754 precision
3157 range[0] = 127;
3158 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003159 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003160 break;
3161 case GL_LOW_INT:
3162 case GL_MEDIUM_INT:
3163 case GL_HIGH_INT:
3164 // Some (most) hardware only supports single-precision floating-point numbers,
3165 // which can accurately represent integers up to +/-16777216
3166 range[0] = 24;
3167 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003168 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003169 break;
3170 default:
3171 return error(GL_INVALID_ENUM);
3172 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003173 }
3174 catch(std::bad_alloc&)
3175 {
3176 return error(GL_OUT_OF_MEMORY);
3177 }
3178}
3179
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003180void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003181{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003182 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003183 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003184
3185 try
3186 {
3187 if (bufsize < 0)
3188 {
3189 return error(GL_INVALID_VALUE);
3190 }
3191
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003192 gl::Context *context = gl::getContext();
3193
3194 if (context)
3195 {
3196 gl::Shader *shaderObject = context->getShader(shader);
3197
3198 if (!shaderObject)
3199 {
daniel@transgaming.com41187f12010-04-01 13:39:29 +00003200 return error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003201 }
3202
3203 shaderObject->getSource(bufsize, length, source);
3204 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003205 }
3206 catch(std::bad_alloc&)
3207 {
3208 return error(GL_OUT_OF_MEMORY);
3209 }
3210}
3211
3212const GLubyte* __stdcall glGetString(GLenum name)
3213{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003214 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003215
3216 try
3217 {
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003218 gl::Context *context = gl::getContext();
3219
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003220 switch (name)
3221 {
3222 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003223 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003224 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003225 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003226 case GL_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003227 return (GLubyte*)"OpenGL ES 2.0 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003228 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003229 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003230 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003231 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003232 default:
3233 return error(GL_INVALID_ENUM, (GLubyte*)NULL);
3234 }
3235 }
3236 catch(std::bad_alloc&)
3237 {
3238 return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
3239 }
3240
3241 return NULL;
3242}
3243
3244void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3245{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003246 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003247
3248 try
3249 {
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003250 gl::Context *context = gl::getContext();
3251
3252 if (context)
3253 {
3254 gl::Texture *texture;
3255
3256 switch (target)
3257 {
3258 case GL_TEXTURE_2D:
3259 texture = context->getTexture2D();
3260 break;
3261 case GL_TEXTURE_CUBE_MAP:
3262 texture = context->getTextureCubeMap();
3263 break;
3264 default:
3265 return error(GL_INVALID_ENUM);
3266 }
3267
3268 switch (pname)
3269 {
3270 case GL_TEXTURE_MAG_FILTER:
3271 *params = (GLfloat)texture->getMagFilter();
3272 break;
3273 case GL_TEXTURE_MIN_FILTER:
3274 *params = (GLfloat)texture->getMinFilter();
3275 break;
3276 case GL_TEXTURE_WRAP_S:
3277 *params = (GLfloat)texture->getWrapS();
3278 break;
3279 case GL_TEXTURE_WRAP_T:
3280 *params = (GLfloat)texture->getWrapT();
3281 break;
3282 default:
3283 return error(GL_INVALID_ENUM);
3284 }
3285 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003286 }
3287 catch(std::bad_alloc&)
3288 {
3289 return error(GL_OUT_OF_MEMORY);
3290 }
3291}
3292
3293void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3294{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003295 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003296
3297 try
3298 {
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003299 gl::Context *context = gl::getContext();
3300
3301 if (context)
3302 {
3303 gl::Texture *texture;
3304
3305 switch (target)
3306 {
3307 case GL_TEXTURE_2D:
3308 texture = context->getTexture2D();
3309 break;
3310 case GL_TEXTURE_CUBE_MAP:
3311 texture = context->getTextureCubeMap();
3312 break;
3313 default:
3314 return error(GL_INVALID_ENUM);
3315 }
3316
3317 switch (pname)
3318 {
3319 case GL_TEXTURE_MAG_FILTER:
3320 *params = texture->getMagFilter();
3321 break;
3322 case GL_TEXTURE_MIN_FILTER:
3323 *params = texture->getMinFilter();
3324 break;
3325 case GL_TEXTURE_WRAP_S:
3326 *params = texture->getWrapS();
3327 break;
3328 case GL_TEXTURE_WRAP_T:
3329 *params = texture->getWrapT();
3330 break;
3331 default:
3332 return error(GL_INVALID_ENUM);
3333 }
3334 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003335 }
3336 catch(std::bad_alloc&)
3337 {
3338 return error(GL_OUT_OF_MEMORY);
3339 }
3340}
3341
3342void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
3343{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003344 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003345
3346 try
3347 {
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003348 gl::Context *context = gl::getContext();
3349
3350 if (context)
3351 {
3352 if (program == 0)
3353 {
3354 return error(GL_INVALID_VALUE);
3355 }
3356
3357 gl::Program *programObject = context->getProgram(program);
3358
3359 if (!programObject || !programObject->isLinked())
3360 {
3361 return error(GL_INVALID_OPERATION);
3362 }
3363
3364 if (!programObject->getUniformfv(location, params))
3365 {
3366 return error(GL_INVALID_OPERATION);
3367 }
3368 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003369 }
3370 catch(std::bad_alloc&)
3371 {
3372 return error(GL_OUT_OF_MEMORY);
3373 }
3374}
3375
3376void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
3377{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003378 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003379
3380 try
3381 {
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003382 gl::Context *context = gl::getContext();
3383
3384 if (context)
3385 {
3386 if (program == 0)
3387 {
3388 return error(GL_INVALID_VALUE);
3389 }
3390
3391 gl::Program *programObject = context->getProgram(program);
3392
3393 if (!programObject || !programObject->isLinked())
3394 {
3395 return error(GL_INVALID_OPERATION);
3396 }
3397
3398 if (!programObject)
3399 {
3400 return error(GL_INVALID_OPERATION);
3401 }
3402
3403 if (!programObject->getUniformiv(location, params))
3404 {
3405 return error(GL_INVALID_OPERATION);
3406 }
3407 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003408 }
3409 catch(std::bad_alloc&)
3410 {
3411 return error(GL_OUT_OF_MEMORY);
3412 }
3413}
3414
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003415int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003416{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003417 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003418
3419 try
3420 {
3421 gl::Context *context = gl::getContext();
3422
3423 if (strstr(name, "gl_") == name)
3424 {
3425 return -1;
3426 }
3427
3428 if (context)
3429 {
3430 gl::Program *programObject = context->getProgram(program);
3431
3432 if (!programObject)
3433 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00003434 if (context->getShader(program))
3435 {
3436 return error(GL_INVALID_OPERATION, -1);
3437 }
3438 else
3439 {
3440 return error(GL_INVALID_VALUE, -1);
3441 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003442 }
3443
3444 if (!programObject->isLinked())
3445 {
3446 return error(GL_INVALID_OPERATION, -1);
3447 }
3448
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00003449 return programObject->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003450 }
3451 }
3452 catch(std::bad_alloc&)
3453 {
3454 return error(GL_OUT_OF_MEMORY, -1);
3455 }
3456
3457 return -1;
3458}
3459
3460void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
3461{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003462 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003463
3464 try
3465 {
daniel@transgaming.come0078962010-04-15 20:45:08 +00003466 gl::Context *context = gl::getContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003467
daniel@transgaming.come0078962010-04-15 20:45:08 +00003468 if (context)
3469 {
3470 if (index >= gl::MAX_VERTEX_ATTRIBS)
3471 {
3472 return error(GL_INVALID_VALUE);
3473 }
3474
daniel@transgaming.com83921382011-01-08 05:46:00 +00003475 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003476
daniel@transgaming.come0078962010-04-15 20:45:08 +00003477 switch (pname)
3478 {
3479 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003480 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003481 break;
3482 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003483 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003484 break;
3485 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003486 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003487 break;
3488 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003489 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003490 break;
3491 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003492 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003493 break;
3494 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003495 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003496 break;
3497 case GL_CURRENT_VERTEX_ATTRIB:
3498 for (int i = 0; i < 4; ++i)
3499 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003500 params[i] = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003501 }
3502 break;
3503 default: return error(GL_INVALID_ENUM);
3504 }
3505 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003506 }
3507 catch(std::bad_alloc&)
3508 {
3509 return error(GL_OUT_OF_MEMORY);
3510 }
3511}
3512
3513void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
3514{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003515 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003516
3517 try
3518 {
daniel@transgaming.come0078962010-04-15 20:45:08 +00003519 gl::Context *context = gl::getContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003520
daniel@transgaming.come0078962010-04-15 20:45:08 +00003521 if (context)
3522 {
3523 if (index >= gl::MAX_VERTEX_ATTRIBS)
3524 {
3525 return error(GL_INVALID_VALUE);
3526 }
3527
daniel@transgaming.com83921382011-01-08 05:46:00 +00003528 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003529
daniel@transgaming.come0078962010-04-15 20:45:08 +00003530 switch (pname)
3531 {
3532 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003533 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003534 break;
3535 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003536 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003537 break;
3538 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003539 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003540 break;
3541 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003542 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003543 break;
3544 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003545 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003546 break;
3547 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003548 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003549 break;
3550 case GL_CURRENT_VERTEX_ATTRIB:
3551 for (int i = 0; i < 4; ++i)
3552 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003553 float currentValue = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003554 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
3555 }
3556 break;
3557 default: return error(GL_INVALID_ENUM);
3558 }
3559 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003560 }
3561 catch(std::bad_alloc&)
3562 {
3563 return error(GL_OUT_OF_MEMORY);
3564 }
3565}
3566
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003567void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003568{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003569 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003570
3571 try
3572 {
daniel@transgaming.come0078962010-04-15 20:45:08 +00003573 gl::Context *context = gl::getContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003574
daniel@transgaming.come0078962010-04-15 20:45:08 +00003575 if (context)
3576 {
3577 if (index >= gl::MAX_VERTEX_ATTRIBS)
3578 {
3579 return error(GL_INVALID_VALUE);
3580 }
3581
3582 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
3583 {
3584 return error(GL_INVALID_ENUM);
3585 }
3586
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003587 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00003588 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003589 }
3590 catch(std::bad_alloc&)
3591 {
3592 return error(GL_OUT_OF_MEMORY);
3593 }
3594}
3595
3596void __stdcall glHint(GLenum target, GLenum mode)
3597{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003598 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003599
3600 try
3601 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003602 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003603 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003604 case GL_FASTEST:
3605 case GL_NICEST:
3606 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003607 break;
3608 default:
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003609 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003610 }
3611
3612 gl::Context *context = gl::getContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003613 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003614 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003615 case GL_GENERATE_MIPMAP_HINT:
3616 if (context) context->setGenerateMipmapHint(mode);
3617 break;
3618 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
3619 if (context) context->setFragmentShaderDerivativeHint(mode);
3620 break;
3621 default:
3622 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003623 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003624 }
3625 catch(std::bad_alloc&)
3626 {
3627 return error(GL_OUT_OF_MEMORY);
3628 }
3629}
3630
3631GLboolean __stdcall glIsBuffer(GLuint buffer)
3632{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003633 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003634
3635 try
3636 {
3637 gl::Context *context = gl::getContext();
3638
3639 if (context && buffer)
3640 {
3641 gl::Buffer *bufferObject = context->getBuffer(buffer);
3642
3643 if (bufferObject)
3644 {
3645 return GL_TRUE;
3646 }
3647 }
3648 }
3649 catch(std::bad_alloc&)
3650 {
3651 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3652 }
3653
3654 return GL_FALSE;
3655}
3656
3657GLboolean __stdcall glIsEnabled(GLenum cap)
3658{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003659 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003660
3661 try
3662 {
3663 gl::Context *context = gl::getContext();
3664
3665 if (context)
3666 {
3667 switch (cap)
3668 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003669 case GL_CULL_FACE: return context->isCullFaceEnabled();
3670 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
3671 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
3672 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
3673 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
3674 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
3675 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
3676 case GL_BLEND: return context->isBlendEnabled();
3677 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003678 default:
3679 return error(GL_INVALID_ENUM, false);
3680 }
3681 }
3682 }
3683 catch(std::bad_alloc&)
3684 {
3685 return error(GL_OUT_OF_MEMORY, false);
3686 }
3687
3688 return false;
3689}
3690
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003691GLboolean __stdcall glIsFenceNV(GLuint fence)
3692{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003693 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003694
3695 try
3696 {
3697 gl::Context *context = gl::getContext();
3698
3699 if (context)
3700 {
3701 gl::Fence *fenceObject = context->getFence(fence);
3702
3703 if (fenceObject == NULL)
3704 {
3705 return GL_FALSE;
3706 }
3707
3708 return fenceObject->isFence();
3709 }
3710 }
3711 catch(std::bad_alloc&)
3712 {
3713 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3714 }
3715
3716 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003717}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003718
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003719GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
3720{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003721 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003722
3723 try
3724 {
3725 gl::Context *context = gl::getContext();
3726
3727 if (context && framebuffer)
3728 {
3729 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
3730
3731 if (framebufferObject)
3732 {
3733 return GL_TRUE;
3734 }
3735 }
3736 }
3737 catch(std::bad_alloc&)
3738 {
3739 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3740 }
3741
3742 return GL_FALSE;
3743}
3744
3745GLboolean __stdcall glIsProgram(GLuint program)
3746{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003747 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003748
3749 try
3750 {
3751 gl::Context *context = gl::getContext();
3752
3753 if (context && program)
3754 {
3755 gl::Program *programObject = context->getProgram(program);
3756
3757 if (programObject)
3758 {
3759 return GL_TRUE;
3760 }
3761 }
3762 }
3763 catch(std::bad_alloc&)
3764 {
3765 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3766 }
3767
3768 return GL_FALSE;
3769}
3770
3771GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
3772{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003773 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003774
3775 try
3776 {
3777 gl::Context *context = gl::getContext();
3778
3779 if (context && renderbuffer)
3780 {
3781 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
3782
3783 if (renderbufferObject)
3784 {
3785 return GL_TRUE;
3786 }
3787 }
3788 }
3789 catch(std::bad_alloc&)
3790 {
3791 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3792 }
3793
3794 return GL_FALSE;
3795}
3796
3797GLboolean __stdcall glIsShader(GLuint shader)
3798{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003799 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003800
3801 try
3802 {
3803 gl::Context *context = gl::getContext();
3804
3805 if (context && shader)
3806 {
3807 gl::Shader *shaderObject = context->getShader(shader);
3808
3809 if (shaderObject)
3810 {
3811 return GL_TRUE;
3812 }
3813 }
3814 }
3815 catch(std::bad_alloc&)
3816 {
3817 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3818 }
3819
3820 return GL_FALSE;
3821}
3822
3823GLboolean __stdcall glIsTexture(GLuint texture)
3824{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003825 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003826
3827 try
3828 {
3829 gl::Context *context = gl::getContext();
3830
3831 if (context && texture)
3832 {
3833 gl::Texture *textureObject = context->getTexture(texture);
3834
3835 if (textureObject)
3836 {
3837 return GL_TRUE;
3838 }
3839 }
3840 }
3841 catch(std::bad_alloc&)
3842 {
3843 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3844 }
3845
3846 return GL_FALSE;
3847}
3848
3849void __stdcall glLineWidth(GLfloat width)
3850{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003851 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003852
3853 try
3854 {
3855 if (width <= 0.0f)
3856 {
3857 return error(GL_INVALID_VALUE);
3858 }
3859
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003860 gl::Context *context = gl::getContext();
3861
3862 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003863 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003864 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003865 }
3866 }
3867 catch(std::bad_alloc&)
3868 {
3869 return error(GL_OUT_OF_MEMORY);
3870 }
3871}
3872
3873void __stdcall glLinkProgram(GLuint program)
3874{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003875 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003876
3877 try
3878 {
3879 gl::Context *context = gl::getContext();
3880
3881 if (context)
3882 {
3883 gl::Program *programObject = context->getProgram(program);
3884
3885 if (!programObject)
3886 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00003887 if (context->getShader(program))
3888 {
3889 return error(GL_INVALID_OPERATION);
3890 }
3891 else
3892 {
3893 return error(GL_INVALID_VALUE);
3894 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003895 }
3896
3897 programObject->link();
3898 }
3899 }
3900 catch(std::bad_alloc&)
3901 {
3902 return error(GL_OUT_OF_MEMORY);
3903 }
3904}
3905
3906void __stdcall glPixelStorei(GLenum pname, GLint param)
3907{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003908 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003909
3910 try
3911 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003912 gl::Context *context = gl::getContext();
3913
3914 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003915 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003916 switch (pname)
3917 {
3918 case GL_UNPACK_ALIGNMENT:
3919 if (param != 1 && param != 2 && param != 4 && param != 8)
3920 {
3921 return error(GL_INVALID_VALUE);
3922 }
3923
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003924 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003925 break;
3926
3927 case GL_PACK_ALIGNMENT:
3928 if (param != 1 && param != 2 && param != 4 && param != 8)
3929 {
3930 return error(GL_INVALID_VALUE);
3931 }
3932
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003933 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003934 break;
3935
3936 default:
3937 return error(GL_INVALID_ENUM);
3938 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003939 }
3940 }
3941 catch(std::bad_alloc&)
3942 {
3943 return error(GL_OUT_OF_MEMORY);
3944 }
3945}
3946
3947void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
3948{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003949 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003950
3951 try
3952 {
daniel@transgaming.comaede6302010-04-29 03:35:48 +00003953 gl::Context *context = gl::getContext();
3954
3955 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003956 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003957 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003958 }
3959 }
3960 catch(std::bad_alloc&)
3961 {
3962 return error(GL_OUT_OF_MEMORY);
3963 }
3964}
3965
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003966void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003967{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003968 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003969 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003970 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003971
3972 try
3973 {
3974 if (width < 0 || height < 0)
3975 {
3976 return error(GL_INVALID_VALUE);
3977 }
3978
3979 switch (format)
3980 {
3981 case GL_RGBA:
3982 switch (type)
3983 {
3984 case GL_UNSIGNED_BYTE:
3985 break;
3986 default:
3987 return error(GL_INVALID_OPERATION);
3988 }
3989 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00003990 case GL_BGRA_EXT:
3991 switch (type)
3992 {
3993 case GL_UNSIGNED_BYTE:
3994 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
3995 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
3996 break;
3997 default:
3998 return error(GL_INVALID_OPERATION);
3999 }
4000 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004001 case gl::IMPLEMENTATION_COLOR_READ_FORMAT:
4002 switch (type)
4003 {
4004 case gl::IMPLEMENTATION_COLOR_READ_TYPE:
4005 break;
4006 default:
4007 return error(GL_INVALID_OPERATION);
4008 }
4009 break;
4010 default:
4011 return error(GL_INVALID_OPERATION);
4012 }
4013
4014 gl::Context *context = gl::getContext();
4015
4016 if (context)
4017 {
4018 context->readPixels(x, y, width, height, format, type, pixels);
4019 }
4020 }
4021 catch(std::bad_alloc&)
4022 {
4023 return error(GL_OUT_OF_MEMORY);
4024 }
4025}
4026
4027void __stdcall glReleaseShaderCompiler(void)
4028{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004029 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004030
4031 try
4032 {
4033 gl::Shader::releaseCompiler();
4034 }
4035 catch(std::bad_alloc&)
4036 {
4037 return error(GL_OUT_OF_MEMORY);
4038 }
4039}
4040
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004041void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004042{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004043 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004044 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004045
4046 try
4047 {
4048 switch (target)
4049 {
4050 case GL_RENDERBUFFER:
4051 break;
4052 default:
4053 return error(GL_INVALID_ENUM);
4054 }
4055
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004056 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004057 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004058 return error(GL_INVALID_ENUM);
4059 }
4060
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004061 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004062 {
4063 return error(GL_INVALID_VALUE);
4064 }
4065
4066 gl::Context *context = gl::getContext();
4067
4068 if (context)
4069 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004070 if (width > context->getMaximumRenderbufferDimension() ||
4071 height > context->getMaximumRenderbufferDimension() ||
4072 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004073 {
4074 return error(GL_INVALID_VALUE);
4075 }
4076
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004077 GLuint handle = context->getRenderbufferHandle();
4078 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004079 {
4080 return error(GL_INVALID_OPERATION);
4081 }
4082
4083 switch (internalformat)
4084 {
4085 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004086 context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004087 break;
4088 case GL_RGBA4:
4089 case GL_RGB5_A1:
4090 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00004091 case GL_RGB8_OES:
4092 case GL_RGBA8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004093 context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004094 break;
4095 case GL_STENCIL_INDEX8:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004096 context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004097 break;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004098 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004099 context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples));
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004100 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004101 default:
4102 return error(GL_INVALID_ENUM);
4103 }
4104 }
4105 }
4106 catch(std::bad_alloc&)
4107 {
4108 return error(GL_OUT_OF_MEMORY);
4109 }
4110}
4111
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004112void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4113{
4114 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4115}
4116
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004117void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4118{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004119 EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004120
4121 try
4122 {
4123 gl::Context* context = gl::getContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004124
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004125 if (context)
4126 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004127 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004128 }
4129 }
4130 catch(std::bad_alloc&)
4131 {
4132 return error(GL_OUT_OF_MEMORY);
4133 }
4134}
4135
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004136void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4137{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004138 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004139
4140 try
4141 {
4142 if (condition != GL_ALL_COMPLETED_NV)
4143 {
4144 return error(GL_INVALID_ENUM);
4145 }
4146
4147 gl::Context *context = gl::getContext();
4148
4149 if (context)
4150 {
4151 gl::Fence *fenceObject = context->getFence(fence);
4152
4153 if (fenceObject == NULL)
4154 {
4155 return error(GL_INVALID_OPERATION);
4156 }
4157
4158 fenceObject->setFence(condition);
4159 }
4160 }
4161 catch(std::bad_alloc&)
4162 {
4163 return error(GL_OUT_OF_MEMORY);
4164 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004165}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004166
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004167void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4168{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004169 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004170
4171 try
4172 {
4173 if (width < 0 || height < 0)
4174 {
4175 return error(GL_INVALID_VALUE);
4176 }
4177
4178 gl::Context* context = gl::getContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004179
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004180 if (context)
4181 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004182 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004183 }
4184 }
4185 catch(std::bad_alloc&)
4186 {
4187 return error(GL_OUT_OF_MEMORY);
4188 }
4189}
4190
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004191void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004192{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004193 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004194 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004195 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004196
4197 try
4198 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00004199 // No binary shader formats are supported.
4200 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004201 }
4202 catch(std::bad_alloc&)
4203 {
4204 return error(GL_OUT_OF_MEMORY);
4205 }
4206}
4207
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004208void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004209{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004210 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004211 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004212
4213 try
4214 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004215 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004216 {
4217 return error(GL_INVALID_VALUE);
4218 }
4219
4220 gl::Context *context = gl::getContext();
4221
4222 if (context)
4223 {
4224 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004225
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004226 if (!shaderObject)
4227 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004228 if (context->getProgram(shader))
4229 {
4230 return error(GL_INVALID_OPERATION);
4231 }
4232 else
4233 {
4234 return error(GL_INVALID_VALUE);
4235 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004236 }
4237
4238 shaderObject->setSource(count, string, length);
4239 }
4240 }
4241 catch(std::bad_alloc&)
4242 {
4243 return error(GL_OUT_OF_MEMORY);
4244 }
4245}
4246
4247void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
4248{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004249 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004250}
4251
4252void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4253{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004254 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004255
4256 try
4257 {
4258 switch (face)
4259 {
4260 case GL_FRONT:
4261 case GL_BACK:
4262 case GL_FRONT_AND_BACK:
4263 break;
4264 default:
4265 return error(GL_INVALID_ENUM);
4266 }
4267
4268 switch (func)
4269 {
4270 case GL_NEVER:
4271 case GL_ALWAYS:
4272 case GL_LESS:
4273 case GL_LEQUAL:
4274 case GL_EQUAL:
4275 case GL_GEQUAL:
4276 case GL_GREATER:
4277 case GL_NOTEQUAL:
4278 break;
4279 default:
4280 return error(GL_INVALID_ENUM);
4281 }
4282
4283 gl::Context *context = gl::getContext();
4284
4285 if (context)
4286 {
4287 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4288 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004289 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004290 }
4291
4292 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4293 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004294 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004295 }
4296 }
4297 }
4298 catch(std::bad_alloc&)
4299 {
4300 return error(GL_OUT_OF_MEMORY);
4301 }
4302}
4303
4304void __stdcall glStencilMask(GLuint mask)
4305{
4306 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4307}
4308
4309void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
4310{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004311 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004312
4313 try
4314 {
4315 switch (face)
4316 {
4317 case GL_FRONT:
4318 case GL_BACK:
4319 case GL_FRONT_AND_BACK:
4320 break;
4321 default:
4322 return error(GL_INVALID_ENUM);
4323 }
4324
4325 gl::Context *context = gl::getContext();
4326
4327 if (context)
4328 {
4329 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4330 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004331 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004332 }
4333
4334 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4335 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004336 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004337 }
4338 }
4339 }
4340 catch(std::bad_alloc&)
4341 {
4342 return error(GL_OUT_OF_MEMORY);
4343 }
4344}
4345
4346void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
4347{
4348 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4349}
4350
4351void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
4352{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004353 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004354 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004355
4356 try
4357 {
4358 switch (face)
4359 {
4360 case GL_FRONT:
4361 case GL_BACK:
4362 case GL_FRONT_AND_BACK:
4363 break;
4364 default:
4365 return error(GL_INVALID_ENUM);
4366 }
4367
4368 switch (fail)
4369 {
4370 case GL_ZERO:
4371 case GL_KEEP:
4372 case GL_REPLACE:
4373 case GL_INCR:
4374 case GL_DECR:
4375 case GL_INVERT:
4376 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004377 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004378 break;
4379 default:
4380 return error(GL_INVALID_ENUM);
4381 }
4382
4383 switch (zfail)
4384 {
4385 case GL_ZERO:
4386 case GL_KEEP:
4387 case GL_REPLACE:
4388 case GL_INCR:
4389 case GL_DECR:
4390 case GL_INVERT:
4391 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004392 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004393 break;
4394 default:
4395 return error(GL_INVALID_ENUM);
4396 }
4397
4398 switch (zpass)
4399 {
4400 case GL_ZERO:
4401 case GL_KEEP:
4402 case GL_REPLACE:
4403 case GL_INCR:
4404 case GL_DECR:
4405 case GL_INVERT:
4406 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004407 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004408 break;
4409 default:
4410 return error(GL_INVALID_ENUM);
4411 }
4412
4413 gl::Context *context = gl::getContext();
4414
4415 if (context)
4416 {
4417 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4418 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004419 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004420 }
4421
4422 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4423 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004424 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004425 }
4426 }
4427 }
4428 catch(std::bad_alloc&)
4429 {
4430 return error(GL_OUT_OF_MEMORY);
4431 }
4432}
4433
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004434GLboolean __stdcall glTestFenceNV(GLuint fence)
4435{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004436 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004437
4438 try
4439 {
4440 gl::Context *context = gl::getContext();
4441
4442 if (context)
4443 {
4444 gl::Fence *fenceObject = context->getFence(fence);
4445
4446 if (fenceObject == NULL)
4447 {
4448 return error(GL_INVALID_OPERATION, GL_TRUE);
4449 }
4450
4451 return fenceObject->testFence();
4452 }
4453 }
4454 catch(std::bad_alloc&)
4455 {
4456 error(GL_OUT_OF_MEMORY);
4457 }
4458
4459 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004460}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004461
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004462void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
4463 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004464{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004465 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004466 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004467 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004468
4469 try
4470 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00004471 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004472 {
4473 return error(GL_INVALID_VALUE);
4474 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004475
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004476 if (internalformat != format)
4477 {
4478 return error(GL_INVALID_OPERATION);
4479 }
4480
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004481 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004482 {
4483 case GL_ALPHA:
4484 case GL_LUMINANCE:
4485 case GL_LUMINANCE_ALPHA:
4486 switch (type)
4487 {
4488 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004489 case GL_FLOAT:
4490 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004491 break;
4492 default:
4493 return error(GL_INVALID_ENUM);
4494 }
4495 break;
4496 case GL_RGB:
4497 switch (type)
4498 {
4499 case GL_UNSIGNED_BYTE:
4500 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004501 case GL_FLOAT:
4502 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004503 break;
4504 default:
4505 return error(GL_INVALID_ENUM);
4506 }
4507 break;
4508 case GL_RGBA:
4509 switch (type)
4510 {
4511 case GL_UNSIGNED_BYTE:
4512 case GL_UNSIGNED_SHORT_4_4_4_4:
4513 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004514 case GL_FLOAT:
4515 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004516 break;
4517 default:
4518 return error(GL_INVALID_ENUM);
4519 }
4520 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00004521 case GL_BGRA_EXT:
4522 switch (type)
4523 {
4524 case GL_UNSIGNED_BYTE:
4525 break;
4526 default:
4527 return error(GL_INVALID_ENUM);
4528 }
4529 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004530 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
4531 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00004532 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4533 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00004534 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004535 default:
4536 return error(GL_INVALID_VALUE);
4537 }
4538
4539 if (border != 0)
4540 {
4541 return error(GL_INVALID_VALUE);
4542 }
4543
4544 gl::Context *context = gl::getContext();
4545
4546 if (context)
4547 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004548 switch (target)
4549 {
4550 case GL_TEXTURE_2D:
4551 if (width > (context->getMaximumTextureDimension() >> level) ||
4552 height > (context->getMaximumTextureDimension() >> level))
4553 {
4554 return error(GL_INVALID_VALUE);
4555 }
4556 break;
4557 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4558 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4559 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4560 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4561 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4562 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4563 if (width != height)
4564 {
4565 return error(GL_INVALID_VALUE);
4566 }
4567
4568 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
4569 height > (context->getMaximumCubeTextureDimension() >> level))
4570 {
4571 return error(GL_INVALID_VALUE);
4572 }
4573 break;
4574 default:
4575 return error(GL_INVALID_ENUM);
4576 }
4577
gman@chromium.org50c526d2011-08-10 05:19:44 +00004578 switch (format) {
4579 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
4580 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
4581 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00004582 {
4583 return error(GL_INVALID_OPERATION);
4584 }
4585 else
4586 {
4587 return error(GL_INVALID_ENUM);
4588 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00004589 break;
4590 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4591 if (context->supportsDXT3Textures())
4592 {
4593 return error(GL_INVALID_OPERATION);
4594 }
4595 else
4596 {
4597 return error(GL_INVALID_ENUM);
4598 }
4599 break;
4600 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
4601 if (context->supportsDXT5Textures())
4602 {
4603 return error(GL_INVALID_OPERATION);
4604 }
4605 else
4606 {
4607 return error(GL_INVALID_ENUM);
4608 }
4609 break;
4610 default:
4611 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004612 }
4613
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004614 if (type == GL_FLOAT)
4615 {
4616 if (!context->supportsFloatTextures())
4617 {
4618 return error(GL_INVALID_ENUM);
4619 }
4620 }
4621 else if (type == GL_HALF_FLOAT_OES)
4622 {
4623 if (!context->supportsHalfFloatTextures())
4624 {
4625 return error(GL_INVALID_ENUM);
4626 }
4627 }
4628
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004629 if (target == GL_TEXTURE_2D)
4630 {
4631 gl::Texture2D *texture = context->getTexture2D();
4632
4633 if (!texture)
4634 {
4635 return error(GL_INVALID_OPERATION);
4636 }
4637
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004638 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004639 }
4640 else
4641 {
4642 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4643
4644 if (!texture)
4645 {
4646 return error(GL_INVALID_OPERATION);
4647 }
4648
4649 switch (target)
4650 {
4651 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004652 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004653 break;
4654 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004655 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004656 break;
4657 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004658 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004659 break;
4660 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004661 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004662 break;
4663 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004664 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004665 break;
4666 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004667 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004668 break;
4669 default: UNREACHABLE();
4670 }
4671 }
4672 }
4673 }
4674 catch(std::bad_alloc&)
4675 {
4676 return error(GL_OUT_OF_MEMORY);
4677 }
4678}
4679
4680void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
4681{
4682 glTexParameteri(target, pname, (GLint)param);
4683}
4684
4685void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
4686{
4687 glTexParameteri(target, pname, (GLint)*params);
4688}
4689
4690void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
4691{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004692 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004693
4694 try
4695 {
4696 gl::Context *context = gl::getContext();
4697
4698 if (context)
4699 {
4700 gl::Texture *texture;
4701
4702 switch (target)
4703 {
4704 case GL_TEXTURE_2D:
4705 texture = context->getTexture2D();
4706 break;
4707 case GL_TEXTURE_CUBE_MAP:
4708 texture = context->getTextureCubeMap();
4709 break;
4710 default:
4711 return error(GL_INVALID_ENUM);
4712 }
4713
4714 switch (pname)
4715 {
4716 case GL_TEXTURE_WRAP_S:
4717 if (!texture->setWrapS((GLenum)param))
4718 {
4719 return error(GL_INVALID_ENUM);
4720 }
4721 break;
4722 case GL_TEXTURE_WRAP_T:
4723 if (!texture->setWrapT((GLenum)param))
4724 {
4725 return error(GL_INVALID_ENUM);
4726 }
4727 break;
4728 case GL_TEXTURE_MIN_FILTER:
4729 if (!texture->setMinFilter((GLenum)param))
4730 {
4731 return error(GL_INVALID_ENUM);
4732 }
4733 break;
4734 case GL_TEXTURE_MAG_FILTER:
4735 if (!texture->setMagFilter((GLenum)param))
4736 {
4737 return error(GL_INVALID_ENUM);
4738 }
4739 break;
4740 default:
4741 return error(GL_INVALID_ENUM);
4742 }
4743 }
4744 }
4745 catch(std::bad_alloc&)
4746 {
4747 return error(GL_OUT_OF_MEMORY);
4748 }
4749}
4750
4751void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
4752{
4753 glTexParameteri(target, pname, *params);
4754}
4755
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004756void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
4757 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004758{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004759 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004760 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004761 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004762 target, level, xoffset, yoffset, width, height, format, type, pixels);
4763
4764 try
4765 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004766 if (!gl::IsTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004767 {
4768 return error(GL_INVALID_ENUM);
4769 }
4770
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004771 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004772 {
4773 return error(GL_INVALID_VALUE);
4774 }
4775
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004776 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
4777 {
4778 return error(GL_INVALID_VALUE);
4779 }
4780
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004781 if (!gl::CheckTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004782 {
4783 return error(GL_INVALID_ENUM);
4784 }
4785
4786 if (width == 0 || height == 0 || pixels == NULL)
4787 {
4788 return;
4789 }
4790
4791 gl::Context *context = gl::getContext();
4792
4793 if (context)
4794 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004795 if (level > context->getMaximumTextureLevel())
4796 {
4797 return error(GL_INVALID_VALUE);
4798 }
4799
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004800 if (format == GL_FLOAT)
4801 {
4802 if (!context->supportsFloatTextures())
4803 {
4804 return error(GL_INVALID_ENUM);
4805 }
4806 }
4807 else if (format == GL_HALF_FLOAT_OES)
4808 {
4809 if (!context->supportsHalfFloatTextures())
4810 {
4811 return error(GL_INVALID_ENUM);
4812 }
4813 }
4814
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004815 if (target == GL_TEXTURE_2D)
4816 {
4817 gl::Texture2D *texture = context->getTexture2D();
4818
4819 if (!texture)
4820 {
4821 return error(GL_INVALID_OPERATION);
4822 }
4823
daniel@transgaming.com01868132010-08-24 19:21:17 +00004824 if (texture->isCompressed())
4825 {
4826 return error(GL_INVALID_OPERATION);
4827 }
4828
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00004829 if (format != texture->getInternalFormat())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004830 {
4831 return error(GL_INVALID_OPERATION);
4832 }
4833
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004834 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004835 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004836 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004837 {
4838 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4839
4840 if (!texture)
4841 {
4842 return error(GL_INVALID_OPERATION);
4843 }
4844
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004845 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004846 }
4847 else
4848 {
4849 UNREACHABLE();
4850 }
4851 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004852 }
4853 catch(std::bad_alloc&)
4854 {
4855 return error(GL_OUT_OF_MEMORY);
4856 }
4857}
4858
4859void __stdcall glUniform1f(GLint location, GLfloat x)
4860{
4861 glUniform1fv(location, 1, &x);
4862}
4863
4864void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
4865{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004866 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004867
4868 try
4869 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004870 if (count < 0)
4871 {
4872 return error(GL_INVALID_VALUE);
4873 }
4874
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00004875 if (location == -1)
4876 {
4877 return;
4878 }
4879
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004880 gl::Context *context = gl::getContext();
4881
4882 if (context)
4883 {
4884 gl::Program *program = context->getCurrentProgram();
4885
4886 if (!program)
4887 {
4888 return error(GL_INVALID_OPERATION);
4889 }
4890
4891 if (!program->setUniform1fv(location, count, v))
4892 {
4893 return error(GL_INVALID_OPERATION);
4894 }
4895 }
4896 }
4897 catch(std::bad_alloc&)
4898 {
4899 return error(GL_OUT_OF_MEMORY);
4900 }
4901}
4902
4903void __stdcall glUniform1i(GLint location, GLint x)
4904{
4905 glUniform1iv(location, 1, &x);
4906}
4907
4908void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
4909{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004910 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004911
4912 try
4913 {
4914 if (count < 0)
4915 {
4916 return error(GL_INVALID_VALUE);
4917 }
4918
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00004919 if (location == -1)
4920 {
4921 return;
4922 }
4923
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004924 gl::Context *context = gl::getContext();
4925
4926 if (context)
4927 {
4928 gl::Program *program = context->getCurrentProgram();
4929
4930 if (!program)
4931 {
4932 return error(GL_INVALID_OPERATION);
4933 }
4934
4935 if (!program->setUniform1iv(location, count, v))
4936 {
4937 return error(GL_INVALID_OPERATION);
4938 }
4939 }
4940 }
4941 catch(std::bad_alloc&)
4942 {
4943 return error(GL_OUT_OF_MEMORY);
4944 }
4945}
4946
4947void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
4948{
4949 GLfloat xy[2] = {x, y};
4950
4951 glUniform2fv(location, 1, (GLfloat*)&xy);
4952}
4953
4954void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
4955{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004956 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004957
4958 try
4959 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004960 if (count < 0)
4961 {
4962 return error(GL_INVALID_VALUE);
4963 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00004964
4965 if (location == -1)
4966 {
4967 return;
4968 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004969
4970 gl::Context *context = gl::getContext();
4971
4972 if (context)
4973 {
4974 gl::Program *program = context->getCurrentProgram();
4975
4976 if (!program)
4977 {
4978 return error(GL_INVALID_OPERATION);
4979 }
4980
4981 if (!program->setUniform2fv(location, count, v))
4982 {
4983 return error(GL_INVALID_OPERATION);
4984 }
4985 }
4986 }
4987 catch(std::bad_alloc&)
4988 {
4989 return error(GL_OUT_OF_MEMORY);
4990 }
4991}
4992
4993void __stdcall glUniform2i(GLint location, GLint x, GLint y)
4994{
4995 GLint xy[4] = {x, y};
4996
4997 glUniform2iv(location, 1, (GLint*)&xy);
4998}
4999
5000void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
5001{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005002 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005003
5004 try
5005 {
5006 if (count < 0)
5007 {
5008 return error(GL_INVALID_VALUE);
5009 }
5010
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005011 if (location == -1)
5012 {
5013 return;
5014 }
5015
5016 gl::Context *context = gl::getContext();
5017
5018 if (context)
5019 {
5020 gl::Program *program = context->getCurrentProgram();
5021
5022 if (!program)
5023 {
5024 return error(GL_INVALID_OPERATION);
5025 }
5026
5027 if (!program->setUniform2iv(location, count, v))
5028 {
5029 return error(GL_INVALID_OPERATION);
5030 }
5031 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005032 }
5033 catch(std::bad_alloc&)
5034 {
5035 return error(GL_OUT_OF_MEMORY);
5036 }
5037}
5038
5039void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5040{
5041 GLfloat xyz[3] = {x, y, z};
5042
5043 glUniform3fv(location, 1, (GLfloat*)&xyz);
5044}
5045
5046void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
5047{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005048 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005049
5050 try
5051 {
5052 if (count < 0)
5053 {
5054 return error(GL_INVALID_VALUE);
5055 }
5056
5057 if (location == -1)
5058 {
5059 return;
5060 }
5061
5062 gl::Context *context = gl::getContext();
5063
5064 if (context)
5065 {
5066 gl::Program *program = context->getCurrentProgram();
5067
5068 if (!program)
5069 {
5070 return error(GL_INVALID_OPERATION);
5071 }
5072
5073 if (!program->setUniform3fv(location, count, v))
5074 {
5075 return error(GL_INVALID_OPERATION);
5076 }
5077 }
5078 }
5079 catch(std::bad_alloc&)
5080 {
5081 return error(GL_OUT_OF_MEMORY);
5082 }
5083}
5084
5085void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
5086{
5087 GLint xyz[3] = {x, y, z};
5088
5089 glUniform3iv(location, 1, (GLint*)&xyz);
5090}
5091
5092void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
5093{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005094 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005095
5096 try
5097 {
5098 if (count < 0)
5099 {
5100 return error(GL_INVALID_VALUE);
5101 }
5102
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005103 if (location == -1)
5104 {
5105 return;
5106 }
5107
5108 gl::Context *context = gl::getContext();
5109
5110 if (context)
5111 {
5112 gl::Program *program = context->getCurrentProgram();
5113
5114 if (!program)
5115 {
5116 return error(GL_INVALID_OPERATION);
5117 }
5118
5119 if (!program->setUniform3iv(location, count, v))
5120 {
5121 return error(GL_INVALID_OPERATION);
5122 }
5123 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005124 }
5125 catch(std::bad_alloc&)
5126 {
5127 return error(GL_OUT_OF_MEMORY);
5128 }
5129}
5130
5131void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5132{
5133 GLfloat xyzw[4] = {x, y, z, w};
5134
5135 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5136}
5137
5138void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
5139{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005140 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005141
5142 try
5143 {
5144 if (count < 0)
5145 {
5146 return error(GL_INVALID_VALUE);
5147 }
5148
5149 if (location == -1)
5150 {
5151 return;
5152 }
5153
5154 gl::Context *context = gl::getContext();
5155
5156 if (context)
5157 {
5158 gl::Program *program = context->getCurrentProgram();
5159
5160 if (!program)
5161 {
5162 return error(GL_INVALID_OPERATION);
5163 }
5164
5165 if (!program->setUniform4fv(location, count, v))
5166 {
5167 return error(GL_INVALID_OPERATION);
5168 }
5169 }
5170 }
5171 catch(std::bad_alloc&)
5172 {
5173 return error(GL_OUT_OF_MEMORY);
5174 }
5175}
5176
5177void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5178{
5179 GLint xyzw[4] = {x, y, z, w};
5180
5181 glUniform4iv(location, 1, (GLint*)&xyzw);
5182}
5183
5184void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
5185{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005186 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005187
5188 try
5189 {
5190 if (count < 0)
5191 {
5192 return error(GL_INVALID_VALUE);
5193 }
5194
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005195 if (location == -1)
5196 {
5197 return;
5198 }
5199
5200 gl::Context *context = gl::getContext();
5201
5202 if (context)
5203 {
5204 gl::Program *program = context->getCurrentProgram();
5205
5206 if (!program)
5207 {
5208 return error(GL_INVALID_OPERATION);
5209 }
5210
5211 if (!program->setUniform4iv(location, count, v))
5212 {
5213 return error(GL_INVALID_OPERATION);
5214 }
5215 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005216 }
5217 catch(std::bad_alloc&)
5218 {
5219 return error(GL_OUT_OF_MEMORY);
5220 }
5221}
5222
5223void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5224{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005225 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005226 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005227
5228 try
5229 {
5230 if (count < 0 || transpose != GL_FALSE)
5231 {
5232 return error(GL_INVALID_VALUE);
5233 }
5234
5235 if (location == -1)
5236 {
5237 return;
5238 }
5239
5240 gl::Context *context = gl::getContext();
5241
5242 if (context)
5243 {
5244 gl::Program *program = context->getCurrentProgram();
5245
5246 if (!program)
5247 {
5248 return error(GL_INVALID_OPERATION);
5249 }
5250
5251 if (!program->setUniformMatrix2fv(location, count, value))
5252 {
5253 return error(GL_INVALID_OPERATION);
5254 }
5255 }
5256 }
5257 catch(std::bad_alloc&)
5258 {
5259 return error(GL_OUT_OF_MEMORY);
5260 }
5261}
5262
5263void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5264{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005265 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005266 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005267
5268 try
5269 {
5270 if (count < 0 || transpose != GL_FALSE)
5271 {
5272 return error(GL_INVALID_VALUE);
5273 }
5274
5275 if (location == -1)
5276 {
5277 return;
5278 }
5279
5280 gl::Context *context = gl::getContext();
5281
5282 if (context)
5283 {
5284 gl::Program *program = context->getCurrentProgram();
5285
5286 if (!program)
5287 {
5288 return error(GL_INVALID_OPERATION);
5289 }
5290
5291 if (!program->setUniformMatrix3fv(location, count, value))
5292 {
5293 return error(GL_INVALID_OPERATION);
5294 }
5295 }
5296 }
5297 catch(std::bad_alloc&)
5298 {
5299 return error(GL_OUT_OF_MEMORY);
5300 }
5301}
5302
5303void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5304{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005305 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005306 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005307
5308 try
5309 {
5310 if (count < 0 || transpose != GL_FALSE)
5311 {
5312 return error(GL_INVALID_VALUE);
5313 }
5314
5315 if (location == -1)
5316 {
5317 return;
5318 }
5319
5320 gl::Context *context = gl::getContext();
5321
5322 if (context)
5323 {
5324 gl::Program *program = context->getCurrentProgram();
5325
5326 if (!program)
5327 {
5328 return error(GL_INVALID_OPERATION);
5329 }
5330
5331 if (!program->setUniformMatrix4fv(location, count, value))
5332 {
5333 return error(GL_INVALID_OPERATION);
5334 }
5335 }
5336 }
5337 catch(std::bad_alloc&)
5338 {
5339 return error(GL_OUT_OF_MEMORY);
5340 }
5341}
5342
5343void __stdcall glUseProgram(GLuint program)
5344{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005345 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005346
5347 try
5348 {
5349 gl::Context *context = gl::getContext();
5350
5351 if (context)
5352 {
5353 gl::Program *programObject = context->getProgram(program);
5354
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005355 if (!programObject && program != 0)
5356 {
5357 if (context->getShader(program))
5358 {
5359 return error(GL_INVALID_OPERATION);
5360 }
5361 else
5362 {
5363 return error(GL_INVALID_VALUE);
5364 }
5365 }
5366
5367 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005368 {
5369 return error(GL_INVALID_OPERATION);
5370 }
5371
5372 context->useProgram(program);
5373 }
5374 }
5375 catch(std::bad_alloc&)
5376 {
5377 return error(GL_OUT_OF_MEMORY);
5378 }
5379}
5380
5381void __stdcall glValidateProgram(GLuint program)
5382{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005383 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005384
5385 try
5386 {
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005387 gl::Context *context = gl::getContext();
5388
5389 if (context)
5390 {
5391 gl::Program *programObject = context->getProgram(program);
5392
5393 if (!programObject)
5394 {
5395 if (context->getShader(program))
5396 {
5397 return error(GL_INVALID_OPERATION);
5398 }
5399 else
5400 {
5401 return error(GL_INVALID_VALUE);
5402 }
5403 }
5404
5405 programObject->validate();
5406 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005407 }
5408 catch(std::bad_alloc&)
5409 {
5410 return error(GL_OUT_OF_MEMORY);
5411 }
5412}
5413
5414void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
5415{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005416 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005417
5418 try
5419 {
5420 if (index >= gl::MAX_VERTEX_ATTRIBS)
5421 {
5422 return error(GL_INVALID_VALUE);
5423 }
5424
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005425 gl::Context *context = gl::getContext();
5426
5427 if (context)
5428 {
5429 GLfloat vals[4] = { x, 0, 0, 1 };
5430 context->setVertexAttrib(index, vals);
5431 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005432 }
5433 catch(std::bad_alloc&)
5434 {
5435 return error(GL_OUT_OF_MEMORY);
5436 }
5437}
5438
5439void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
5440{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005441 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005442
5443 try
5444 {
5445 if (index >= gl::MAX_VERTEX_ATTRIBS)
5446 {
5447 return error(GL_INVALID_VALUE);
5448 }
5449
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005450 gl::Context *context = gl::getContext();
5451
5452 if (context)
5453 {
5454 GLfloat vals[4] = { values[0], 0, 0, 1 };
5455 context->setVertexAttrib(index, vals);
5456 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005457 }
5458 catch(std::bad_alloc&)
5459 {
5460 return error(GL_OUT_OF_MEMORY);
5461 }
5462}
5463
5464void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5465{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005466 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005467
5468 try
5469 {
5470 if (index >= gl::MAX_VERTEX_ATTRIBS)
5471 {
5472 return error(GL_INVALID_VALUE);
5473 }
5474
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005475 gl::Context *context = gl::getContext();
5476
5477 if (context)
5478 {
5479 GLfloat vals[4] = { x, y, 0, 1 };
5480 context->setVertexAttrib(index, vals);
5481 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005482 }
5483 catch(std::bad_alloc&)
5484 {
5485 return error(GL_OUT_OF_MEMORY);
5486 }
5487}
5488
5489void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
5490{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005491 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005492
5493 try
5494 {
5495 if (index >= gl::MAX_VERTEX_ATTRIBS)
5496 {
5497 return error(GL_INVALID_VALUE);
5498 }
5499
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005500 gl::Context *context = gl::getContext();
5501
5502 if (context)
5503 {
5504 GLfloat vals[4] = { values[0], values[1], 0, 1 };
5505 context->setVertexAttrib(index, vals);
5506 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005507 }
5508 catch(std::bad_alloc&)
5509 {
5510 return error(GL_OUT_OF_MEMORY);
5511 }
5512}
5513
5514void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5515{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005516 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005517
5518 try
5519 {
5520 if (index >= gl::MAX_VERTEX_ATTRIBS)
5521 {
5522 return error(GL_INVALID_VALUE);
5523 }
5524
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005525 gl::Context *context = gl::getContext();
5526
5527 if (context)
5528 {
5529 GLfloat vals[4] = { x, y, z, 1 };
5530 context->setVertexAttrib(index, vals);
5531 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005532 }
5533 catch(std::bad_alloc&)
5534 {
5535 return error(GL_OUT_OF_MEMORY);
5536 }
5537}
5538
5539void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
5540{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005541 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005542
5543 try
5544 {
5545 if (index >= gl::MAX_VERTEX_ATTRIBS)
5546 {
5547 return error(GL_INVALID_VALUE);
5548 }
5549
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005550 gl::Context *context = gl::getContext();
5551
5552 if (context)
5553 {
5554 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
5555 context->setVertexAttrib(index, vals);
5556 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005557 }
5558 catch(std::bad_alloc&)
5559 {
5560 return error(GL_OUT_OF_MEMORY);
5561 }
5562}
5563
5564void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5565{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005566 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005567
5568 try
5569 {
5570 if (index >= gl::MAX_VERTEX_ATTRIBS)
5571 {
5572 return error(GL_INVALID_VALUE);
5573 }
5574
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005575 gl::Context *context = gl::getContext();
5576
5577 if (context)
5578 {
5579 GLfloat vals[4] = { x, y, z, w };
5580 context->setVertexAttrib(index, vals);
5581 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005582 }
5583 catch(std::bad_alloc&)
5584 {
5585 return error(GL_OUT_OF_MEMORY);
5586 }
5587}
5588
5589void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
5590{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005591 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005592
5593 try
5594 {
5595 if (index >= gl::MAX_VERTEX_ATTRIBS)
5596 {
5597 return error(GL_INVALID_VALUE);
5598 }
5599
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005600 gl::Context *context = gl::getContext();
5601
5602 if (context)
5603 {
5604 context->setVertexAttrib(index, values);
5605 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005606 }
5607 catch(std::bad_alloc&)
5608 {
5609 return error(GL_OUT_OF_MEMORY);
5610 }
5611}
5612
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005613void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005614{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005615 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005616 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005617 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005618
5619 try
5620 {
5621 if (index >= gl::MAX_VERTEX_ATTRIBS)
5622 {
5623 return error(GL_INVALID_VALUE);
5624 }
5625
5626 if (size < 1 || size > 4)
5627 {
5628 return error(GL_INVALID_VALUE);
5629 }
5630
5631 switch (type)
5632 {
5633 case GL_BYTE:
5634 case GL_UNSIGNED_BYTE:
5635 case GL_SHORT:
5636 case GL_UNSIGNED_SHORT:
5637 case GL_FIXED:
5638 case GL_FLOAT:
5639 break;
5640 default:
5641 return error(GL_INVALID_ENUM);
5642 }
5643
5644 if (stride < 0)
5645 {
5646 return error(GL_INVALID_VALUE);
5647 }
5648
5649 gl::Context *context = gl::getContext();
5650
5651 if (context)
5652 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00005653 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005654 }
5655 }
5656 catch(std::bad_alloc&)
5657 {
5658 return error(GL_OUT_OF_MEMORY);
5659 }
5660}
5661
5662void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
5663{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005664 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005665
5666 try
5667 {
5668 if (width < 0 || height < 0)
5669 {
5670 return error(GL_INVALID_VALUE);
5671 }
5672
5673 gl::Context *context = gl::getContext();
5674
5675 if (context)
5676 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005677 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005678 }
5679 }
5680 catch(std::bad_alloc&)
5681 {
5682 return error(GL_OUT_OF_MEMORY);
5683 }
5684}
5685
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005686void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
5687 GLbitfield mask, GLenum filter)
5688{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005689 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005690 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
5691 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
5692 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
5693
5694 try
5695 {
5696 switch (filter)
5697 {
5698 case GL_NEAREST:
5699 break;
5700 default:
5701 return error(GL_INVALID_ENUM);
5702 }
5703
5704 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
5705 {
5706 return error(GL_INVALID_VALUE);
5707 }
5708
5709 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
5710 {
5711 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
5712 return error(GL_INVALID_OPERATION);
5713 }
5714
5715 gl::Context *context = gl::getContext();
5716
5717 if (context)
5718 {
5719 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
5720 {
5721 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
5722 return error(GL_INVALID_OPERATION);
5723 }
5724
5725 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
5726 }
5727 }
5728 catch(std::bad_alloc&)
5729 {
5730 return error(GL_OUT_OF_MEMORY);
5731 }
5732}
5733
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005734void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
5735 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005736{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005737 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005738 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005739 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005740 target, level, internalformat, width, height, depth, border, format, type, pixels);
5741
5742 try
5743 {
5744 UNIMPLEMENTED(); // FIXME
5745 }
5746 catch(std::bad_alloc&)
5747 {
5748 return error(GL_OUT_OF_MEMORY);
5749 }
5750}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00005751
5752__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
5753{
5754 struct Extension
5755 {
5756 const char *name;
5757 __eglMustCastToProperFunctionPointerType address;
5758 };
5759
5760 static const Extension glExtensions[] =
5761 {
5762 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +00005763 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +00005764 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005765 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
5766 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
5767 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
5768 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
5769 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
5770 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
5771 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00005772 };
5773
5774 for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
5775 {
5776 if (strcmp(procname, glExtensions[ext].name) == 0)
5777 {
5778 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
5779 }
5780 }
5781
5782 return NULL;
5783}
5784
jbauman@chromium.orgae345802011-03-30 22:04:25 +00005785void __stdcall glBindTexImage(egl::Surface *surface)
5786{
5787 EVENT("(egl::Surface* surface = 0x%0.8p)",
5788 surface);
5789
5790 try
5791 {
5792 gl::Context *context = gl::getContext();
5793
5794 if (context)
5795 {
5796 gl::Texture2D *textureObject = context->getTexture2D();
5797
5798 if (textureObject)
5799 {
5800 textureObject->bindTexImage(surface);
5801 }
5802 }
5803 }
5804 catch(std::bad_alloc&)
5805 {
5806 return error(GL_OUT_OF_MEMORY);
5807 }
5808}
5809
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005810}