| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProgramVk.cpp: |
| // Implements the class methods for ProgramVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/ProgramVk.h" |
| |
| #include "common/debug.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/GlslangWrapper.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/TextureVk.h" |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| |
| gl::Error InitDefaultUniformBlock(const gl::Context *context, |
| VkDevice device, |
| gl::Shader *shader, |
| vk::BufferAndMemory *storageOut, |
| sh::BlockLayoutMap *blockLayoutMapOut, |
| size_t *requiredSizeOut) |
| { |
| const auto &uniforms = shader->getUniforms(context); |
| |
| if (uniforms.empty()) |
| { |
| *requiredSizeOut = 0; |
| return gl::NoError(); |
| } |
| |
| sh::Std140BlockEncoder blockEncoder; |
| sh::GetUniformBlockInfo(uniforms, "", &blockEncoder, false, blockLayoutMapOut); |
| |
| size_t blockSize = blockEncoder.getBlockSize(); |
| |
| // TODO(jmadill): I think we still need a valid block for the pipeline even if zero sized. |
| if (blockSize == 0) |
| { |
| *requiredSizeOut = 0; |
| return gl::NoError(); |
| } |
| |
| VkBufferCreateInfo uniformBufferInfo; |
| uniformBufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| uniformBufferInfo.pNext = nullptr; |
| uniformBufferInfo.flags = 0; |
| uniformBufferInfo.size = blockSize; |
| uniformBufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; |
| uniformBufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| uniformBufferInfo.queueFamilyIndexCount = 0; |
| uniformBufferInfo.pQueueFamilyIndices = nullptr; |
| |
| ANGLE_TRY(storageOut->buffer.init(device, uniformBufferInfo)); |
| |
| ANGLE_TRY(AllocateBufferMemory(vk::GetImpl(context), blockSize, &storageOut->buffer, |
| &storageOut->memory, requiredSizeOut)); |
| |
| return gl::NoError(); |
| } |
| |
| template <typename T> |
| void UpdateDefaultUniformBlock(GLsizei count, |
| int componentCount, |
| const T *v, |
| const sh::BlockMemberInfo &layoutInfo, |
| angle::MemoryBuffer *uniformData) |
| { |
| // Assume an offset of -1 means the block is unused. |
| if (layoutInfo.offset == -1) |
| { |
| return; |
| } |
| |
| int elementSize = sizeof(T) * componentCount; |
| if (layoutInfo.arrayStride == 0 || layoutInfo.arrayStride == elementSize) |
| { |
| uint8_t *writePtr = uniformData->data() + layoutInfo.offset; |
| memcpy(writePtr, v, elementSize * count); |
| } |
| else |
| { |
| UNIMPLEMENTED(); |
| } |
| } |
| |
| vk::Error SyncDefaultUniformBlock(VkDevice device, |
| vk::DeviceMemory *bufferMemory, |
| const angle::MemoryBuffer &bufferData) |
| { |
| ASSERT(bufferMemory->valid() && !bufferData.empty()); |
| uint8_t *mapPointer = nullptr; |
| ANGLE_TRY(bufferMemory->map(device, 0, bufferData.size(), 0, &mapPointer)); |
| memcpy(mapPointer, bufferData.data(), bufferData.size()); |
| bufferMemory->unmap(device); |
| return vk::NoError(); |
| } |
| |
| enum ShaderIndex : uint32_t |
| { |
| MinShaderIndex = 0, |
| VertexShader = MinShaderIndex, |
| FragmentShader = 1, |
| MaxShaderIndex = 2, |
| }; |
| |
| gl::Shader *GetShader(const gl::ProgramState &programState, uint32_t shaderIndex) |
| { |
| switch (shaderIndex) |
| { |
| case VertexShader: |
| return programState.getAttachedVertexShader(); |
| case FragmentShader: |
| return programState.getAttachedFragmentShader(); |
| default: |
| UNREACHABLE(); |
| return nullptr; |
| } |
| } |
| |
| } // anonymous namespace |
| |
| ProgramVk::DefaultUniformBlock::DefaultUniformBlock() |
| : storage(), uniformData(), uniformsDirty(false), uniformLayout() |
| { |
| } |
| |
| ProgramVk::DefaultUniformBlock::~DefaultUniformBlock() |
| { |
| } |
| |
| ProgramVk::ProgramVk(const gl::ProgramState &state) |
| : ProgramImpl(state), mDefaultUniformBlocks(), mDescriptorSetOffset(0), mDirtyTextures(true) |
| { |
| } |
| |
| ProgramVk::~ProgramVk() |
| { |
| } |
| |
| void ProgramVk::destroy(const gl::Context *contextImpl) |
| { |
| VkDevice device = vk::GetImpl(contextImpl)->getDevice(); |
| reset(device); |
| } |
| |
| void ProgramVk::reset(VkDevice device) |
| { |
| for (auto &uniformBlock : mDefaultUniformBlocks) |
| { |
| uniformBlock.storage.memory.destroy(device); |
| uniformBlock.storage.buffer.destroy(device); |
| } |
| |
| mEmptyUniformBlockStorage.memory.destroy(device); |
| mEmptyUniformBlockStorage.buffer.destroy(device); |
| |
| for (auto &descriptorSetLayout : mDescriptorSetLayouts) |
| { |
| descriptorSetLayout.destroy(device); |
| } |
| |
| mLinkedFragmentModule.destroy(device); |
| mLinkedVertexModule.destroy(device); |
| mPipelineLayout.destroy(device); |
| |
| // Descriptor Sets are pool allocated, so do not need to be explicitly freed. |
| mDescriptorSets.clear(); |
| mDescriptorSetOffset = 0; |
| mDirtyTextures = false; |
| } |
| |
| gl::LinkResult ProgramVk::load(const gl::Context *contextImpl, |
| gl::InfoLog &infoLog, |
| gl::BinaryInputStream *stream) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| void ProgramVk::save(const gl::Context *context, gl::BinaryOutputStream *stream) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setBinaryRetrievableHint(bool retrievable) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setSeparable(bool separable) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::LinkResult ProgramVk::link(const gl::Context *glContext, |
| const gl::ProgramLinkedResources &resources, |
| gl::InfoLog &infoLog) |
| { |
| ContextVk *contextVk = vk::GetImpl(glContext); |
| RendererVk *renderer = contextVk->getRenderer(); |
| GlslangWrapper *glslangWrapper = renderer->getGlslangWrapper(); |
| VkDevice device = renderer->getDevice(); |
| |
| reset(device); |
| |
| std::vector<uint32_t> vertexCode; |
| std::vector<uint32_t> fragmentCode; |
| bool linkSuccess = false; |
| ANGLE_TRY_RESULT( |
| glslangWrapper->linkProgram(glContext, mState, resources, &vertexCode, &fragmentCode), |
| linkSuccess); |
| if (!linkSuccess) |
| { |
| return false; |
| } |
| |
| { |
| VkShaderModuleCreateInfo vertexShaderInfo; |
| vertexShaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; |
| vertexShaderInfo.pNext = nullptr; |
| vertexShaderInfo.flags = 0; |
| vertexShaderInfo.codeSize = vertexCode.size() * sizeof(uint32_t); |
| vertexShaderInfo.pCode = vertexCode.data(); |
| |
| ANGLE_TRY(mLinkedVertexModule.init(device, vertexShaderInfo)); |
| } |
| |
| { |
| VkShaderModuleCreateInfo fragmentShaderInfo; |
| fragmentShaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; |
| fragmentShaderInfo.pNext = nullptr; |
| fragmentShaderInfo.flags = 0; |
| fragmentShaderInfo.codeSize = fragmentCode.size() * sizeof(uint32_t); |
| fragmentShaderInfo.pCode = fragmentCode.data(); |
| |
| ANGLE_TRY(mLinkedFragmentModule.init(device, fragmentShaderInfo)); |
| } |
| |
| ANGLE_TRY(initPipelineLayout(contextVk)); |
| ANGLE_TRY(initDescriptorSets(contextVk)); |
| ANGLE_TRY(initDefaultUniformBlocks(glContext)); |
| |
| return true; |
| } |
| |
| gl::Error ProgramVk::initDefaultUniformBlocks(const gl::Context *glContext) |
| { |
| ContextVk *contextVk = vk::GetImpl(glContext); |
| VkDevice device = contextVk->getDevice(); |
| |
| // Process vertex and fragment uniforms into std140 packing. |
| std::array<sh::BlockLayoutMap, 2> layoutMap; |
| std::array<size_t, 2> requiredBufferSize = {{0, 0}}; |
| |
| for (uint32_t shaderIndex = MinShaderIndex; shaderIndex < MaxShaderIndex; ++shaderIndex) |
| { |
| ANGLE_TRY(InitDefaultUniformBlock(glContext, device, GetShader(mState, shaderIndex), |
| &mDefaultUniformBlocks[shaderIndex].storage, |
| &layoutMap[shaderIndex], |
| &requiredBufferSize[shaderIndex])); |
| } |
| |
| // Init the default block layout info. |
| const auto &locations = mState.getUniformLocations(); |
| const auto &uniforms = mState.getUniforms(); |
| for (size_t locationIndex = 0; locationIndex < locations.size(); ++locationIndex) |
| { |
| std::array<sh::BlockMemberInfo, 2> layoutInfo; |
| |
| const auto &location = locations[locationIndex]; |
| if (location.used() && !location.ignored) |
| { |
| const auto &uniform = uniforms[location.index]; |
| |
| if (uniform.isSampler()) |
| continue; |
| |
| std::string uniformName = uniform.name; |
| if (uniform.isArray()) |
| { |
| uniformName += ArrayString(location.arrayIndex); |
| } |
| |
| bool found = false; |
| |
| for (uint32_t shaderIndex = MinShaderIndex; shaderIndex < MaxShaderIndex; ++shaderIndex) |
| { |
| auto it = layoutMap[shaderIndex].find(uniformName); |
| if (it != layoutMap[shaderIndex].end()) |
| { |
| found = true; |
| layoutInfo[shaderIndex] = it->second; |
| } |
| } |
| |
| ASSERT(found); |
| } |
| |
| for (uint32_t shaderIndex = MinShaderIndex; shaderIndex < MaxShaderIndex; ++shaderIndex) |
| { |
| mDefaultUniformBlocks[shaderIndex].uniformLayout.push_back(layoutInfo[shaderIndex]); |
| } |
| } |
| |
| bool anyDirty = false; |
| bool allDirty = true; |
| |
| for (uint32_t shaderIndex = MinShaderIndex; shaderIndex < MaxShaderIndex; ++shaderIndex) |
| { |
| if (requiredBufferSize[shaderIndex] > 0) |
| { |
| if (!mDefaultUniformBlocks[shaderIndex].uniformData.resize( |
| requiredBufferSize[shaderIndex])) |
| { |
| return gl::OutOfMemory() << "Memory allocation failure."; |
| } |
| mDefaultUniformBlocks[shaderIndex].uniformData.fill(0); |
| mDefaultUniformBlocks[shaderIndex].uniformsDirty = true; |
| |
| anyDirty = true; |
| } |
| else |
| { |
| allDirty = false; |
| } |
| } |
| |
| if (anyDirty) |
| { |
| // Initialize the "empty" uniform block if necessary. |
| if (!allDirty) |
| { |
| VkBufferCreateInfo uniformBufferInfo; |
| uniformBufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| uniformBufferInfo.pNext = nullptr; |
| uniformBufferInfo.flags = 0; |
| uniformBufferInfo.size = 1; |
| uniformBufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; |
| uniformBufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| uniformBufferInfo.queueFamilyIndexCount = 0; |
| uniformBufferInfo.pQueueFamilyIndices = nullptr; |
| |
| ANGLE_TRY(mEmptyUniformBlockStorage.buffer.init(device, uniformBufferInfo)); |
| |
| size_t requiredSize = 0; |
| ANGLE_TRY(AllocateBufferMemory(contextVk, 1, &mEmptyUniformBlockStorage.buffer, |
| &mEmptyUniformBlockStorage.memory, &requiredSize)); |
| } |
| |
| ANGLE_TRY(updateDefaultUniformsDescriptorSet(contextVk)); |
| } |
| else |
| { |
| // If the program has no uniforms, note this in the offset. |
| mDescriptorSetOffset = 1; |
| } |
| |
| return gl::NoError(); |
| } |
| |
| GLboolean ProgramVk::validate(const gl::Caps &caps, gl::InfoLog *infoLog) |
| { |
| UNIMPLEMENTED(); |
| return GLboolean(); |
| } |
| |
| template <typename T> |
| void ProgramVk::setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType) |
| { |
| const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; |
| const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; |
| |
| if (linkedUniform.type == entryPointType) |
| { |
| for (auto &uniformBlock : mDefaultUniformBlocks) |
| { |
| const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location]; |
| UpdateDefaultUniformBlock(count, linkedUniform.typeInfo->componentCount, v, layoutInfo, |
| &uniformBlock.uniformData); |
| } |
| } |
| else |
| { |
| ASSERT(linkedUniform.type == gl::VariableBoolVectorType(entryPointType)); |
| UNIMPLEMENTED(); |
| } |
| } |
| |
| void ProgramVk::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| setUniformImpl(location, count, v, GL_FLOAT); |
| } |
| |
| void ProgramVk::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| setUniformImpl(location, count, v, GL_FLOAT_VEC2); |
| } |
| |
| void ProgramVk::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| setUniformImpl(location, count, v, GL_FLOAT_VEC3); |
| } |
| |
| void ProgramVk::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| setUniformImpl(location, count, v, GL_FLOAT_VEC4); |
| } |
| |
| void ProgramVk::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::setPathFragmentInputGen(const std::string &inputName, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| const vk::ShaderModule &ProgramVk::getLinkedVertexModule() const |
| { |
| ASSERT(mLinkedVertexModule.getHandle() != VK_NULL_HANDLE); |
| return mLinkedVertexModule; |
| } |
| |
| const vk::ShaderModule &ProgramVk::getLinkedFragmentModule() const |
| { |
| ASSERT(mLinkedFragmentModule.getHandle() != VK_NULL_HANDLE); |
| return mLinkedFragmentModule; |
| } |
| |
| const vk::PipelineLayout &ProgramVk::getPipelineLayout() const |
| { |
| return mPipelineLayout; |
| } |
| |
| vk::Error ProgramVk::initPipelineLayout(ContextVk *context) |
| { |
| ASSERT(!mPipelineLayout.valid()); |
| |
| VkDevice device = context->getDevice(); |
| |
| // Create two descriptor set layouts: one for default uniform info, and one for textures. |
| // Skip one or both if there are no uniforms. |
| VkDescriptorSetLayoutBinding uniformBindings[2]; |
| uint32_t blockCount = 0; |
| |
| { |
| auto &layoutBinding = uniformBindings[blockCount]; |
| |
| layoutBinding.binding = blockCount; |
| layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| layoutBinding.descriptorCount = 1; |
| layoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT; |
| layoutBinding.pImmutableSamplers = nullptr; |
| |
| blockCount++; |
| } |
| |
| { |
| auto &layoutBinding = uniformBindings[blockCount]; |
| |
| layoutBinding.binding = blockCount; |
| layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| layoutBinding.descriptorCount = 1; |
| layoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; |
| layoutBinding.pImmutableSamplers = nullptr; |
| |
| blockCount++; |
| } |
| |
| { |
| VkDescriptorSetLayoutCreateInfo uniformInfo; |
| uniformInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; |
| uniformInfo.pNext = nullptr; |
| uniformInfo.flags = 0; |
| uniformInfo.bindingCount = blockCount; |
| uniformInfo.pBindings = uniformBindings; |
| |
| vk::DescriptorSetLayout uniformLayout; |
| ANGLE_TRY(uniformLayout.init(device, uniformInfo)); |
| mDescriptorSetLayouts.push_back(std::move(uniformLayout)); |
| } |
| |
| const auto &samplerBindings = mState.getSamplerBindings(); |
| |
| if (!samplerBindings.empty()) |
| { |
| std::vector<VkDescriptorSetLayoutBinding> textureBindings; |
| uint32_t textureCount = 0; |
| const auto &uniforms = mState.getUniforms(); |
| for (unsigned int uniformIndex : mState.getSamplerUniformRange()) |
| { |
| const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; |
| unsigned int samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformIndex); |
| const gl::SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; |
| |
| ASSERT(!samplerBinding.unreferenced); |
| |
| VkDescriptorSetLayoutBinding layoutBinding; |
| |
| uint32_t elementCount = samplerUniform.elementCount(); |
| |
| layoutBinding.binding = textureCount; |
| layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; |
| layoutBinding.descriptorCount = elementCount; |
| |
| layoutBinding.stageFlags = 0; |
| if (samplerUniform.vertexStaticUse) |
| { |
| layoutBinding.stageFlags |= VK_SHADER_STAGE_VERTEX_BIT; |
| } |
| if (samplerUniform.fragmentStaticUse) |
| { |
| layoutBinding.stageFlags |= VK_SHADER_STAGE_FRAGMENT_BIT; |
| } |
| |
| layoutBinding.pImmutableSamplers = nullptr; |
| |
| textureCount += elementCount; |
| |
| textureBindings.push_back(layoutBinding); |
| } |
| |
| VkDescriptorSetLayoutCreateInfo textureInfo; |
| textureInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; |
| textureInfo.pNext = nullptr; |
| textureInfo.flags = 0; |
| textureInfo.bindingCount = static_cast<uint32_t>(textureBindings.size()); |
| textureInfo.pBindings = textureBindings.data(); |
| |
| vk::DescriptorSetLayout textureLayout; |
| ANGLE_TRY(textureLayout.init(device, textureInfo)); |
| mDescriptorSetLayouts.push_back(std::move(textureLayout)); |
| |
| mDirtyTextures = true; |
| } |
| |
| VkPipelineLayoutCreateInfo createInfo; |
| createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; |
| createInfo.pNext = nullptr; |
| createInfo.flags = 0; |
| createInfo.setLayoutCount = static_cast<uint32_t>(mDescriptorSetLayouts.size()); |
| createInfo.pSetLayouts = mDescriptorSetLayouts[0].ptr(); |
| createInfo.pushConstantRangeCount = 0; |
| createInfo.pPushConstantRanges = nullptr; |
| |
| ANGLE_TRY(mPipelineLayout.init(device, createInfo)); |
| |
| return vk::NoError(); |
| } |
| |
| vk::Error ProgramVk::initDescriptorSets(ContextVk *contextVk) |
| { |
| ASSERT(mDescriptorSets.empty()); |
| |
| VkDevice device = contextVk->getDevice(); |
| |
| // Write out to a new a descriptor set. |
| // TODO(jmadill): Handle descriptor set lifetime. |
| vk::DescriptorPool *descriptorPool = contextVk->getDescriptorPool(); |
| |
| uint32_t descriptorSetCount = static_cast<uint32_t>(mDescriptorSetLayouts.size()); |
| |
| VkDescriptorSetAllocateInfo allocInfo; |
| allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; |
| allocInfo.pNext = nullptr; |
| allocInfo.descriptorPool = descriptorPool->getHandle(); |
| allocInfo.descriptorSetCount = descriptorSetCount; |
| allocInfo.pSetLayouts = mDescriptorSetLayouts[0].ptr(); |
| |
| mDescriptorSets.resize(descriptorSetCount, VK_NULL_HANDLE); |
| ANGLE_TRY(descriptorPool->allocateDescriptorSets(device, allocInfo, &mDescriptorSets[0])); |
| return vk::NoError(); |
| } |
| |
| void ProgramVk::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::getUniformiv(const gl::Context *context, GLint location, GLint *params) const |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void ProgramVk::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| vk::Error ProgramVk::updateUniforms(ContextVk *contextVk) |
| { |
| if (!mDefaultUniformBlocks[VertexShader].uniformsDirty && |
| !mDefaultUniformBlocks[FragmentShader].uniformsDirty) |
| { |
| return vk::NoError(); |
| } |
| |
| ASSERT(mDescriptorSetOffset == 0); |
| |
| VkDevice device = contextVk->getDevice(); |
| |
| // Update buffer memory by immediate mapping. This immediate update only works once. |
| // TODO(jmadill): Handle inserting updates into the command stream, or use dynamic buffers. |
| for (auto &uniformBlock : mDefaultUniformBlocks) |
| { |
| if (uniformBlock.uniformsDirty) |
| { |
| ANGLE_TRY(SyncDefaultUniformBlock(device, &uniformBlock.storage.memory, |
| uniformBlock.uniformData)); |
| uniformBlock.uniformsDirty = false; |
| } |
| } |
| |
| return vk::NoError(); |
| } |
| |
| vk::Error ProgramVk::updateDefaultUniformsDescriptorSet(ContextVk *contextVk) |
| { |
| std::array<VkDescriptorBufferInfo, 2> descriptorBufferInfo; |
| std::array<VkWriteDescriptorSet, 2> writeDescriptorInfo; |
| uint32_t bufferCount = 0; |
| |
| for (auto &uniformBlock : mDefaultUniformBlocks) |
| { |
| auto &bufferInfo = descriptorBufferInfo[bufferCount]; |
| |
| if (!uniformBlock.uniformData.empty()) |
| { |
| bufferInfo.buffer = uniformBlock.storage.buffer.getHandle(); |
| } |
| else |
| { |
| bufferInfo.buffer = mEmptyUniformBlockStorage.buffer.getHandle(); |
| } |
| |
| bufferInfo.offset = 0; |
| bufferInfo.range = VK_WHOLE_SIZE; |
| |
| auto &writeInfo = writeDescriptorInfo[bufferCount]; |
| |
| writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| writeInfo.pNext = nullptr; |
| writeInfo.dstSet = mDescriptorSets[0]; |
| writeInfo.dstBinding = bufferCount; |
| writeInfo.dstArrayElement = 0; |
| writeInfo.descriptorCount = 1; |
| writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| writeInfo.pImageInfo = nullptr; |
| writeInfo.pBufferInfo = &bufferInfo; |
| writeInfo.pTexelBufferView = nullptr; |
| |
| bufferCount++; |
| } |
| |
| VkDevice device = contextVk->getDevice(); |
| |
| vkUpdateDescriptorSets(device, bufferCount, writeDescriptorInfo.data(), 0, nullptr); |
| |
| return vk::NoError(); |
| } |
| |
| const std::vector<VkDescriptorSet> &ProgramVk::getDescriptorSets() const |
| { |
| return mDescriptorSets; |
| } |
| |
| uint32_t ProgramVk::getDescriptorSetOffset() const |
| { |
| return mDescriptorSetOffset; |
| } |
| |
| void ProgramVk::updateTexturesDescriptorSet(ContextVk *contextVk) |
| { |
| if (mState.getSamplerBindings().empty() || !mDirtyTextures) |
| { |
| return; |
| } |
| |
| VkDescriptorSet descriptorSet = mDescriptorSets.back(); |
| |
| // TODO(jmadill): Don't hard-code the texture limit. |
| ShaderTextureArray<VkDescriptorImageInfo> descriptorImageInfo; |
| ShaderTextureArray<VkWriteDescriptorSet> writeDescriptorInfo; |
| uint32_t imageCount = 0; |
| |
| const gl::State &glState = contextVk->getGLState(); |
| const auto &completeTextures = glState.getCompleteTextureCache(); |
| |
| for (const auto &samplerBinding : mState.getSamplerBindings()) |
| { |
| ASSERT(!samplerBinding.unreferenced); |
| |
| // TODO(jmadill): Sampler arrays |
| ASSERT(samplerBinding.boundTextureUnits.size() == 1); |
| |
| GLuint textureUnit = samplerBinding.boundTextureUnits[0]; |
| const gl::Texture *texture = completeTextures[textureUnit]; |
| |
| // TODO(jmadill): Incomplete textures handling. |
| ASSERT(texture); |
| |
| TextureVk *textureVk = vk::GetImpl(texture); |
| const vk::Image &image = textureVk->getImage(); |
| |
| VkDescriptorImageInfo &imageInfo = descriptorImageInfo[imageCount]; |
| |
| imageInfo.sampler = textureVk->getSampler().getHandle(); |
| imageInfo.imageView = textureVk->getImageView().getHandle(); |
| imageInfo.imageLayout = image.getCurrentLayout(); |
| |
| auto &writeInfo = writeDescriptorInfo[imageCount]; |
| |
| writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| writeInfo.pNext = nullptr; |
| writeInfo.dstSet = descriptorSet; |
| writeInfo.dstBinding = imageCount; |
| writeInfo.dstArrayElement = 0; |
| writeInfo.descriptorCount = 1; |
| writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; |
| writeInfo.pImageInfo = &imageInfo; |
| writeInfo.pBufferInfo = nullptr; |
| writeInfo.pTexelBufferView = nullptr; |
| |
| imageCount++; |
| } |
| |
| VkDevice device = contextVk->getDevice(); |
| |
| ASSERT(imageCount > 0); |
| vkUpdateDescriptorSets(device, imageCount, writeDescriptorInfo.data(), 0, nullptr); |
| |
| mDirtyTextures = false; |
| } |
| |
| void ProgramVk::invalidateTextures() |
| { |
| mDirtyTextures = true; |
| } |
| |
| } // namespace rx |