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// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VectorizeVectorScalarArithmetic.h: Turn some arithmetic operations that operate on a float
// vector-scalar pair into vector-vector operations. This is done recursively. Some scalar binary
// operations inside vector constructors are also turned into vector operations.
//
// This is targeted to work around a bug in NVIDIA OpenGL drivers that was reproducible on NVIDIA
// driver version 387.92. It works around the most common occurrences of the bug.
#ifndef COMPILER_TRANSLATOR_TREEOPS_GL_VECTORIZEVECTORSCALARARITHMETIC_H_
#define COMPILER_TRANSLATOR_TREEOPS_GL_VECTORIZEVECTORSCALARARITHMETIC_H_
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TSymbolTable;
#ifdef ANGLE_ENABLE_GLSL
ANGLE_NO_DISCARD bool VectorizeVectorScalarArithmetic(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable);
#else
ANGLE_NO_DISCARD ANGLE_INLINE bool VectorizeVectorScalarArithmetic(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable)
{
UNREACHABLE();
return false;
}
#endif
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_GL_VECTORIZEVECTORSCALARARITHMETIC_H_