blob: c66b77374ccb2fb63cdf9fb138ab83bd1e3660c6 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.cpp:
// Simple GLES function loader.
#include "trace_gles_loader_autogen.h"
ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCPROC t_glAlphaFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEFPROC t_glClipPlanef;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4FPROC t_glColor4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFPROC t_glFogf;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFVPROC t_glFogfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMFPROC t_glFrustumf;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTFVPROC t_glGetLightfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALFVPROC t_glGetMaterialfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVFVPROC t_glGetTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFPROC t_glLightModelf;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFVPROC t_glLightModelfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFPROC t_glLightf;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFVPROC t_glLightfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXFPROC t_glLoadMatrixf;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFPROC t_glMaterialf;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFVPROC t_glMaterialfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXFPROC t_glMultMatrixf;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3FPROC t_glNormal3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOFPROC t_glOrthof;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFPROC t_glPointParameterf;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPROC t_glPointSize;
ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEFPROC t_glRotatef;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEFPROC t_glScalef;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFPROC t_glTexEnvf;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFVPROC t_glTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEFPROC t_glTranslatef;
ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCXPROC t_glAlphaFuncx;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORXPROC t_glClearColorx;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHXPROC t_glClearDepthx;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEXPROC t_glClipPlanex;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4UBPROC t_glColor4ub;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4XPROC t_glColor4x;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORPOINTERPROC t_glColorPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEXPROC t_glDepthRangex;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLECLIENTSTATEPROC t_glEnableClientState;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXPROC t_glFogx;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXVPROC t_glFogxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMXPROC t_glFrustumx;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVPROC t_glGetFixedv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVPROC t_glGetLightxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVPROC t_glGetMaterialxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVPROC t_glGetTexEnviv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVPROC t_glGetTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXPROC t_glLightModelx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXVPROC t_glLightModelxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXPROC t_glLightx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXVPROC t_glLightxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHXPROC t_glLineWidthx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADIDENTITYPROC t_glLoadIdentity;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXXPROC t_glLoadMatrixx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOGICOPPROC t_glLogicOp;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXPROC t_glMaterialx;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXVPROC t_glMaterialxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXMODEPROC t_glMatrixMode;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXXPROC t_glMultMatrixx;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3XPROC t_glNormal3x;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMALPOINTERPROC t_glNormalPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOXPROC t_glOrthox;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXPROC t_glPointParameterx;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEXPROC t_glPointSizex;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPMATRIXPROC t_glPopMatrix;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHMATRIXPROC t_glPushMatrix;
ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEXPROC t_glRotatex;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEXPROC t_glScalex;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADEMODELPROC t_glShadeModel;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIPROC t_glTexEnvi;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXPROC t_glTexEnvx;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIVPROC t_glTexEnviv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXVPROC t_glTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXPROC t_glTexParameterx;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXVPROC t_glTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEXPROC t_glTranslatex;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXPOINTERPROC t_glVertexPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVETEXTUREPROC t_glActiveTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLATTACHSHADERPROC t_glAttachShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERPROC t_glBindBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTEXTUREPROC t_glBindTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDCOLORPROC t_glBlendColor;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONPROC t_glBlendEquation;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCPROC t_glBlendFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERDATAPROC t_glBufferData;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSUBDATAPROC t_glBufferSubData;
ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARPROC t_glClear;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORPROC t_glClearColor;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHFPROC t_glClearDepthf;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARSTENCILPROC t_glClearStencil;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKPROC t_glColorMask;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPILESHADERPROC t_glCompileShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEPROGRAMPROC t_glCreateProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROC t_glCreateShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLCULLFACEPROC t_glCullFace;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEBUFFERSPROC t_glDeleteBuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPROC t_glDeleteProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESHADERPROC t_glDeleteShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETEXTURESPROC t_glDeleteTextures;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHFUNCPROC t_glDepthFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHMASKPROC t_glDepthMask;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEFPROC t_glDepthRangef;
ANGLE_TRACE_LOADER_EXPORT PFNGLDETACHSHADERPROC t_glDetachShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEPROC t_glDisable;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSPROC t_glDrawArrays;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSPROC t_glDrawElements;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEPROC t_glEnable;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHPROC t_glFinish;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHPROC t_glFlush;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRONTFACEPROC t_glFrontFace;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENBUFFERSPROC t_glGenBuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENTEXTURESPROC t_glGenTextures;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVPROC t_glGetBooleanv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETERRORPROC t_glGetError;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVPROC t_glGetFloatv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
t_glGetFramebufferAttachmentParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVPROC t_glGetIntegerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVPROC t_glGetProgramiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVPROC t_glGetShaderiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERSOURCEPROC t_glGetShaderSource;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGPROC t_glGetString;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVPROC t_glGetUniformfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVPROC t_glGetUniformiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLHINTPROC t_glHint;
ANGLE_TRACE_LOADER_EXPORT PFNGLISBUFFERPROC t_glIsBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDPROC t_glIsEnabled;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPROC t_glIsProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSHADERPROC t_glIsShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLISTEXTUREPROC t_glIsTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHPROC t_glLineWidth;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINKPROGRAMPROC t_glLinkProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLPIXELSTOREIPROC t_glPixelStorei;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETPROC t_glPolygonOffset;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSPROC t_glReadPixels;
ANGLE_TRACE_LOADER_EXPORT PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCISSORPROC t_glScissor;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERBINARYPROC t_glShaderBinary;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERSOURCEPROC t_glShaderSource;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCPROC t_glStencilFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKPROC t_glStencilMask;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPPROC t_glStencilOp;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DPROC t_glTexImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFPROC t_glTexParameterf;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVPROC t_glTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIPROC t_glTexParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVPROC t_glTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FPROC t_glUniform1f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FVPROC t_glUniform1fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IPROC t_glUniform1i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IVPROC t_glUniform1iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FPROC t_glUniform2f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FVPROC t_glUniform2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IPROC t_glUniform2i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IVPROC t_glUniform2iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FPROC t_glUniform3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FVPROC t_glUniform3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IPROC t_glUniform3i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IVPROC t_glUniform3iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FPROC t_glUniform4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FVPROC t_glUniform4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IPROC t_glUniform4i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IVPROC t_glUniform4iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMPROC t_glUseProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPROC t_glValidateProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLVIEWPORTPROC t_glViewport;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADBUFFERPROC t_glReadBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DPROC t_glTexImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESPROC t_glGenQueries;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESPROC t_glDeleteQueries;
ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYPROC t_glIsQuery;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYPROC t_glBeginQuery;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYPROC t_glEndQuery;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVPROC t_glGetQueryiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFERPROC t_glUnmapBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSPROC t_glDrawBuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC
t_glRenderbufferStorageMultisample;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays;
ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYPROC t_glIsVertexArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERBASEPROC t_glBindBufferBase;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC t_glGetTransformFeedbackVarying;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIPROC t_glUniform1ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIPROC t_glUniform2ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIPROC t_glUniform3ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIPROC t_glUniform4ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIVPROC t_glUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIVPROC t_glUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIVPROC t_glUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIVPROC t_glUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERIVPROC t_glClearBufferiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFVPROC t_glClearBufferfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFIPROC t_glClearBufferfi;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGIPROC t_glGetStringi;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced;
ANGLE_TRACE_LOADER_EXPORT PFNGLFENCESYNCPROC t_glFenceSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSYNCPROC t_glIsSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESYNCPROC t_glDeleteSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSYNCPROC t_glWaitSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VPROC t_glGetInteger64v;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSYNCIVPROC t_glGetSynciv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENSAMPLERSPROC t_glGenSamplers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESAMPLERSPROC t_glDeleteSamplers;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSAMPLERPROC t_glIsSampler;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDSAMPLERPROC t_glBindSampler;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYPROC t_glProgramBinary;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DPROC t_glTexStorage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DPROC t_glTexStorage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERPROC t_glMemoryBarrier;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIPROC t_glSampleMaski;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDBARRIERPROC t_glBlendBarrier;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAPROC t_glCopyImageSubData;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLPROC t_glDebugMessageControl;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTPROC t_glDebugMessageInsert;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC t_glDebugMessageCallback;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGPROC t_glGetDebugMessageLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPPROC t_glPushDebugGroup;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPPROC t_glPopDebugGroup;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELPROC t_glObjectLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELPROC t_glGetObjectLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELPROC t_glObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELPROC t_glGetObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIPROC t_glEnablei;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIPROC t_glDisablei;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIPROC t_glBlendEquationi;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC t_glBlendEquationSeparatei;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIPROC t_glBlendFunci;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIPROC t_glBlendFuncSeparatei;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIPROC t_glColorMaski;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIPROC t_glIsEnabledi;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC t_glDrawElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC t_glDrawRangeElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
t_glDrawElementsInstancedBaseVertex;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC t_glFramebufferTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC t_glPrimitiveBoundingBox;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC t_glGetGraphicsResetStatus;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSPROC t_glReadnPixels;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVPROC t_glGetnUniformfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVPROC t_glGetnUniformiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVPROC t_glGetnUniformuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGPROC t_glMinSampleShading;
ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIPROC t_glPatchParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVPROC t_glTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVPROC t_glTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVPROC t_glGetTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVPROC t_glGetTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVPROC t_glSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC t_glSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC t_glGetSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC t_glGetSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERPROC t_glTexBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEPROC t_glTexBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC t_glTexStorage3DMultisample;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
t_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
t_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
t_glRenderbufferStorageMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC t_glGetTexLevelParameterfvANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC t_glGetTexLevelParameterivANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
t_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
t_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC t_glImportMemoryZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC t_glMultiDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
t_glMultiDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
t_glCompressedTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
t_glCompressedTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
t_glCompressedTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
t_glCompressedTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
t_glGetActiveUniformBlockivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
t_glGetBufferParameteri64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetBufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC t_glGetBufferPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
t_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetFramebufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC
t_glGetInternalformativRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC t_glGetMultisamplefvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
t_glGetPointervRobustANGLERobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
t_glGetProgramInterfaceivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC t_glGetQueryObjecti64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC t_glGetQueryObjectivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC
t_glGetQueryObjectui64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC t_glGetQueryObjectuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetRenderbufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
t_glGetSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
t_glGetSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
t_glGetSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
t_glGetSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
t_glGetTexLevelParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
t_glGetTexLevelParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC t_glGetTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC
t_glGetTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC t_glGetTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC t_glGetTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC t_glGetVertexAttribIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC
t_glGetVertexAttribIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
t_glGetVertexAttribPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC t_glGetVertexAttribfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC t_glGetVertexAttribivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC
t_glSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
t_glSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC t_glSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC t_glSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC t_glTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
t_glImportSemaphoreZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC t_glTexStorage2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC
t_glGetTranslatedShaderSourceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC t_glBindUniformLocationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC t_glCompressedCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC
t_glBindFragDataLocationIndexedEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
t_glGetProgramResourceLocationIndexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPCONTROLEXTPROC t_glClipControlEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC t_glCopyImageSubDataEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELEXTPROC t_glGetObjectLabelEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLLABELOBJECTEXTPROC t_glLabelObjectEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYEXTPROC t_glEndQueryEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYEXTPROC t_glIsQueryEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIEXTPROC t_glDisableiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIEXTPROC t_glEnableiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
t_glDrawElementsInstancedBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC
t_glDrawRangeElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC
t_glMultiDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC t_glBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC t_glNamedBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC t_glGetMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC t_glTexStorageMem2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC t_glTexStorageMem3DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
t_glFramebufferTexture2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
t_glRenderbufferStorageMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC t_glPrimitiveBoundingBoxEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC t_glGetSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC t_glActiveShaderProgramEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC t_glBindProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC t_glCreateShaderProgramvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC t_glDeleteProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC t_glGenProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC t_glGetProgramPipelineInfoLogEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC t_glGetProgramPipelineivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC t_glIsProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC t_glProgramParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC t_glProgramUniform1fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC t_glProgramUniform1fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC t_glProgramUniform1iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC t_glProgramUniform1ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC t_glProgramUniform1uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC t_glProgramUniform1uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC t_glProgramUniform2fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC t_glProgramUniform2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC t_glProgramUniform2iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC t_glProgramUniform2ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC t_glProgramUniform2uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC t_glProgramUniform2uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC t_glProgramUniform3fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC t_glProgramUniform3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC t_glProgramUniform3iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC t_glProgramUniform3ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC t_glProgramUniform3uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC t_glProgramUniform3uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC t_glProgramUniform4fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC t_glProgramUniform4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC t_glProgramUniform4iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC t_glProgramUniform4ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC t_glProgramUniform4uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC t_glProgramUniform4uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC t_glProgramUniformMatrix2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC t_glProgramUniformMatrix2x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC t_glProgramUniformMatrix2x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC t_glProgramUniformMatrix3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC t_glProgramUniformMatrix3x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC t_glProgramUniformMatrix3x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC t_glProgramUniformMatrix4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC t_glProgramUniformMatrix4x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC t_glProgramUniformMatrix4x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC t_glUseProgramStagesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC t_glValidateProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC t_glFramebufferFetchBarrierEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIEXTPROC t_glPatchParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC t_glGetSamplerParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC t_glGetSamplerParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC t_glGetTexParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC t_glGetTexParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC t_glSamplerParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC t_glSamplerParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVEXTPROC t_glTexParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC t_glTexParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDBARRIERKHRPROC t_glBlendBarrierKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC t_glMaxShaderCompilerThreadsKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHFENCENVPROC t_glFinishFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFENCESNVPROC t_glGenFencesNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFENCEIVNVPROC t_glGetFenceivNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFENCENVPROC t_glIsFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLSETFENCENVPROC t_glSetFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLTESTFENCENVPROC t_glTestFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERNVPROC t_glBlitFramebufferNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
t_glEGLImageTargetRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC t_glCopyImageSubDataOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIOESPROC t_glColorMaskiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIOESPROC t_glDisableiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIOESPROC t_glEnableiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIOESPROC t_glIsEnablediOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
t_glDrawElementsInstancedBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC
t_glDrawRangeElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC t_glFramebufferTextureOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFEROESPROC t_glMapBufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEROESPROC t_glTexBufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC
t_glFramebufferTextureMultiviewOVR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFOESPROC t_glDrawTexfOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIOESPROC t_glDrawTexiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSOESPROC t_glDrawTexsOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXOESPROC t_glDrawTexxOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
t_glGetFramebufferAttachmentParameterivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC t_glGetRenderbufferParameterivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
t_glLoadPaletteFromModelViewMatrixOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFOESPROC t_glTexGenfOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFVOESPROC t_glTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIOESPROC t_glTexGeniOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIVOESPROC t_glTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXOESPROC t_glTexGenxOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXVOESPROC t_glTexGenxvOES;
namespace trace_angle
{
void LoadGLES(LoadProc loadProc)
{
t_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
t_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
t_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
t_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
t_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
t_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
t_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
t_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
t_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
t_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
t_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
t_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
t_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
t_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
t_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
t_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
t_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
t_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
t_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
t_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
t_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
t_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
t_glPointParameterfv =
reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
t_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
t_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
t_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
t_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
t_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
t_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
t_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
t_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
t_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
t_glClientActiveTexture =
reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
t_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
t_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
t_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
t_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
t_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
t_glDisableClientState =
reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
t_glEnableClientState =
reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
t_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
t_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
t_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
t_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
t_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
t_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
t_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
t_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
t_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
t_glGetTexParameterxv =
reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
t_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
t_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
t_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
t_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
t_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
t_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
t_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
t_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
t_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
t_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
t_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
t_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
t_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
t_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
t_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
t_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
t_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
t_glPointParameterxv =
reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
t_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
t_glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
t_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
t_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
t_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
t_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
t_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
t_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
t_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
t_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
t_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
t_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
t_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
t_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
t_glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
t_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
t_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
t_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
t_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
t_glBindAttribLocation =
reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
t_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
t_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
t_glBindRenderbuffer =
reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
t_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
t_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
t_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
t_glBlendEquationSeparate =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
t_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
t_glBlendFuncSeparate =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
t_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
t_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
t_glCheckFramebufferStatus =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
t_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
t_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
t_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
t_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
t_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
t_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
t_glCompressedTexImage2D =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
t_glCompressedTexSubImage2D =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
t_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
t_glCopyTexSubImage2D =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
t_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
t_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
t_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
t_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
t_glDeleteFramebuffers =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
t_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
t_glDeleteRenderbuffers =
reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
t_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
t_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
t_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
t_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
t_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
t_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
t_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
t_glDisableVertexAttribArray =
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
t_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
t_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
t_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
t_glEnableVertexAttribArray =
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
t_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
t_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
t_glFramebufferRenderbuffer =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
t_glFramebufferTexture2D =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
t_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
t_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
t_glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
t_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
t_glGenRenderbuffers =
reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
t_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
t_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
t_glGetActiveUniform =
reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
t_glGetAttachedShaders =
reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
t_glGetAttribLocation =
reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
t_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
t_glGetBufferParameteriv =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
t_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
t_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
t_glGetFramebufferAttachmentParameteriv =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
loadProc("glGetFramebufferAttachmentParameteriv"));
t_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
t_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
t_glGetProgramInfoLog =
reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
t_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
loadProc("glGetRenderbufferParameteriv"));
t_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
t_glGetShaderInfoLog =
reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
t_glGetShaderPrecisionFormat =
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
t_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
t_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
t_glGetTexParameterfv =
reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
t_glGetTexParameteriv =
reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
t_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
t_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
t_glGetUniformLocation =
reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
t_glGetVertexAttribfv =
reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
t_glGetVertexAttribiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
t_glGetVertexAttribPointerv =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
t_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
t_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
t_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
t_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
t_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
t_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
t_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
t_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
t_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
t_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
t_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
t_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
t_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
t_glReleaseShaderCompiler =
reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
t_glRenderbufferStorage =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
t_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
t_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
t_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
t_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
t_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
t_glStencilFuncSeparate =
reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
t_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
t_glStencilMaskSeparate =
reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
t_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
t_glStencilOpSeparate =
reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
t_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
t_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
t_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
t_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
t_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
t_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
t_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
t_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
t_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
t_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
t_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
t_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
t_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
t_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
t_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
t_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
t_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
t_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
t_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
t_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
t_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
t_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
t_glUniformMatrix2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
t_glUniformMatrix3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
t_glUniformMatrix4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
t_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
t_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
t_glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
t_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
t_glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
t_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
t_glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
t_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
t_glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
t_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
t_glVertexAttribPointer =
reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
t_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
t_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
t_glDrawRangeElements =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
t_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
t_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
t_glCopyTexSubImage3D =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
t_glCompressedTexImage3D =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
t_glCompressedTexSubImage3D =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
t_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
t_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
t_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
t_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
t_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
t_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
t_glGetQueryObjectuiv =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
t_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
t_glGetBufferPointerv =
reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
t_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
t_glUniformMatrix2x3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
t_glUniformMatrix3x2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
t_glUniformMatrix2x4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
t_glUniformMatrix4x2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
t_glUniformMatrix3x4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
t_glUniformMatrix4x3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
t_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
t_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
loadProc("glRenderbufferStorageMultisample"));
t_glFramebufferTextureLayer =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
t_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
t_glFlushMappedBufferRange =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
t_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
t_glDeleteVertexArrays =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
t_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
t_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
t_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
t_glBeginTransformFeedback =
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
t_glEndTransformFeedback =
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
t_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
t_glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
t_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
loadProc("glTransformFeedbackVaryings"));
t_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
loadProc("glGetTransformFeedbackVarying"));
t_glVertexAttribIPointer =
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
t_glGetVertexAttribIiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
t_glGetVertexAttribIuiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
t_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
t_glVertexAttribI4ui =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
t_glVertexAttribI4iv =
reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
t_glVertexAttribI4uiv =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
t_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
t_glGetFragDataLocation =
reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
t_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
t_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
t_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
t_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
t_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
t_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
t_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
t_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
t_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
t_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
t_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
t_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
t_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
t_glCopyBufferSubData =
reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
t_glGetUniformIndices =
reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
t_glGetActiveUniformsiv =
reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
t_glGetUniformBlockIndex =
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
t_glGetActiveUniformBlockiv =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
t_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
loadProc("glGetActiveUniformBlockName"));
t_glUniformBlockBinding =
reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
t_glDrawArraysInstanced =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
t_glDrawElementsInstanced =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
t_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
t_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
t_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
t_glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
t_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
t_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
t_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
t_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
t_glGetBufferParameteri64v =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
t_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
t_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
t_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
t_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
t_glSamplerParameteri =
reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
t_glSamplerParameteriv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
t_glSamplerParameterf =
reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
t_glSamplerParameterfv =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
t_glGetSamplerParameteriv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
t_glGetSamplerParameterfv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
t_glVertexAttribDivisor =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
t_glBindTransformFeedback =
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
t_glDeleteTransformFeedbacks =
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
t_glGenTransformFeedbacks =
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
t_glIsTransformFeedback =
reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
t_glPauseTransformFeedback =
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
t_glResumeTransformFeedback =
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
t_glGetProgramBinary =
reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
t_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
t_glProgramParameteri =
reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
t_glInvalidateFramebuffer =
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
t_glInvalidateSubFramebuffer =
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
t_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
t_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
t_glGetInternalformativ =
reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
t_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
t_glDispatchComputeIndirect =
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
t_glDrawArraysIndirect =
reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
t_glDrawElementsIndirect =
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
t_glFramebufferParameteri =
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
t_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
loadProc("glGetFramebufferParameteriv"));
t_glGetProgramInterfaceiv =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
t_glGetProgramResourceIndex =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
t_glGetProgramResourceName =
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
t_glGetProgramResourceiv =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
t_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
loadProc("glGetProgramResourceLocation"));
t_glUseProgramStages =
reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
t_glActiveShaderProgram =
reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
t_glCreateShaderProgramv =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
t_glBindProgramPipeline =
reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
t_glDeleteProgramPipelines =
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
t_glGenProgramPipelines =
reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
t_glIsProgramPipeline =
reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
t_glGetProgramPipelineiv =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
t_glProgramUniform1i =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
t_glProgramUniform2i =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
t_glProgramUniform3i =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
t_glProgramUniform4i =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
t_glProgramUniform1ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
t_glProgramUniform2ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
t_glProgramUniform3ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
t_glProgramUniform4ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
t_glProgramUniform1f =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
t_glProgramUniform2f =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
t_glProgramUniform3f =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
t_glProgramUniform4f =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
t_glProgramUniform1iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
t_glProgramUniform2iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
t_glProgramUniform3iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
t_glProgramUniform4iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
t_glProgramUniform1uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
t_glProgramUniform2uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
t_glProgramUniform3uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
t_glProgramUniform4uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
t_glProgramUniform1fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
t_glProgramUniform2fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
t_glProgramUniform3fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
t_glProgramUniform4fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
t_glProgramUniformMatrix2fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
t_glProgramUniformMatrix3fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
t_glProgramUniformMatrix4fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
t_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
loadProc("glProgramUniformMatrix2x3fv"));
t_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
loadProc("glProgramUniformMatrix3x2fv"));
t_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
loadProc("glProgramUniformMatrix2x4fv"));
t_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
loadProc("glProgramUniformMatrix4x2fv"));
t_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
loadProc("glProgramUniformMatrix3x4fv"));
t_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
loadProc("glProgramUniformMatrix4x3fv"));
t_glValidateProgramPipeline =
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
t_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
loadProc("glGetProgramPipelineInfoLog"));
t_glBindImageTexture =
reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
t_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
t_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
t_glMemoryBarrierByRegion =
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
t_glTexStorage2DMultisample =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
t_glGetMultisamplefv =
reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
t_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
t_glGetTexLevelParameteriv =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
t_glGetTexLevelParameterfv =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
t_glBindVertexBuffer =
reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
t_glVertexAttribFormat =
reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
t_glVertexAttribIFormat =
reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
t_glVertexAttribBinding =
reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
t_glVertexBindingDivisor =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
t_glBlendBarrier = reinterpret_cast<PFNGLBLENDBARRIERPROC>(loadProc("glBlendBarrier"));
t_glCopyImageSubData =
reinterpret_cast<PFNGLCOPYIMAGESUBDATAPROC>(loadProc("glCopyImageSubData"));
t_glDebugMessageControl =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLPROC>(loadProc("glDebugMessageControl"));
t_glDebugMessageInsert =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTPROC>(loadProc("glDebugMessageInsert"));
t_glDebugMessageCallback =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKPROC>(loadProc("glDebugMessageCallback"));
t_glGetDebugMessageLog =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGPROC>(loadProc("glGetDebugMessageLog"));
t_glPushDebugGroup = reinterpret_cast<PFNGLPUSHDEBUGGROUPPROC>(loadProc("glPushDebugGroup"));
t_glPopDebugGroup = reinterpret_cast<PFNGLPOPDEBUGGROUPPROC>(loadProc("glPopDebugGroup"));
t_glObjectLabel = reinterpret_cast<PFNGLOBJECTLABELPROC>(loadProc("glObjectLabel"));
t_glGetObjectLabel = reinterpret_cast<PFNGLGETOBJECTLABELPROC>(loadProc("glGetObjectLabel"));
t_glObjectPtrLabel = reinterpret_cast<PFNGLOBJECTPTRLABELPROC>(loadProc("glObjectPtrLabel"));
t_glGetObjectPtrLabel =
reinterpret_cast<PFNGLGETOBJECTPTRLABELPROC>(loadProc("glGetObjectPtrLabel"));
t_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
t_glEnablei = reinterpret_cast<PFNGLENABLEIPROC>(loadProc("glEnablei"));
t_glDisablei = reinterpret_cast<PFNGLDISABLEIPROC>(loadProc("glDisablei"));
t_glBlendEquationi = reinterpret_cast<PFNGLBLENDEQUATIONIPROC>(loadProc("glBlendEquationi"));
t_glBlendEquationSeparatei =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIPROC>(loadProc("glBlendEquationSeparatei"));
t_glBlendFunci = reinterpret_cast<PFNGLBLENDFUNCIPROC>(loadProc("glBlendFunci"));
t_glBlendFuncSeparatei =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIPROC>(loadProc("glBlendFuncSeparatei"));
t_glColorMaski = reinterpret_cast<PFNGLCOLORMASKIPROC>(loadProc("glColorMaski"));
t_glIsEnabledi = reinterpret_cast<PFNGLISENABLEDIPROC>(loadProc("glIsEnabledi"));
t_glDrawElementsBaseVertex =
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXPROC>(loadProc("glDrawElementsBaseVertex"));
t_glDrawRangeElementsBaseVertex = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC>(
loadProc("glDrawRangeElementsBaseVertex"));
t_glDrawElementsInstancedBaseVertex =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC>(
loadProc("glDrawElementsInstancedBaseVertex"));
t_glFramebufferTexture =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREPROC>(loadProc("glFramebufferTexture"));
t_glPrimitiveBoundingBox =
reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXPROC>(loadProc("glPrimitiveBoundingBox"));
t_glGetGraphicsResetStatus =
reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSPROC>(loadProc("glGetGraphicsResetStatus"));
t_glReadnPixels = reinterpret_cast<PFNGLREADNPIXELSPROC>(loadProc("glReadnPixels"));
t_glGetnUniformfv = reinterpret_cast<PFNGLGETNUNIFORMFVPROC>(loadProc("glGetnUniformfv"));
t_glGetnUniformiv = reinterpret_cast<PFNGLGETNUNIFORMIVPROC>(loadProc("glGetnUniformiv"));
t_glGetnUniformuiv = reinterpret_cast<PFNGLGETNUNIFORMUIVPROC>(loadProc("glGetnUniformuiv"));
t_glMinSampleShading =
reinterpret_cast<PFNGLMINSAMPLESHADINGPROC>(loadProc("glMinSampleShading"));
t_glPatchParameteri = reinterpret_cast<PFNGLPATCHPARAMETERIPROC>(loadProc("glPatchParameteri"));
t_glTexParameterIiv = reinterpret_cast<PFNGLTEXPARAMETERIIVPROC>(loadProc("glTexParameterIiv"));
t_glTexParameterIuiv =
reinterpret_cast<PFNGLTEXPARAMETERIUIVPROC>(loadProc("glTexParameterIuiv"));
t_glGetTexParameterIiv =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVPROC>(loadProc("glGetTexParameterIiv"));
t_glGetTexParameterIuiv =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVPROC>(loadProc("glGetTexParameterIuiv"));
t_glSamplerParameterIiv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVPROC>(loadProc("glSamplerParameterIiv"));
t_glSamplerParameterIuiv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVPROC>(loadProc("glSamplerParameterIuiv"));
t_glGetSamplerParameterIiv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVPROC>(loadProc("glGetSamplerParameterIiv"));
t_glGetSamplerParameterIuiv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVPROC>(loadProc("glGetSamplerParameterIuiv"));
t_glTexBuffer = reinterpret_cast<PFNGLTEXBUFFERPROC>(loadProc("glTexBuffer"));
t_glTexBufferRange = reinterpret_cast<PFNGLTEXBUFFERRANGEPROC>(loadProc("glTexBufferRange"));
t_glTexStorage3DMultisample =
reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEPROC>(loadProc("glTexStorage3DMultisample"));
t_glDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
t_glMultiDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
t_glCopySubTexture3DANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
t_glCopyTexture3DANGLE =
reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
t_glBlitFramebufferANGLE =
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
t_glRenderbufferStorageMultisampleANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleANGLE"));
t_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
loadProc("glGetRenderbufferImageANGLE"));
t_glGetTexImageANGLE =
reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
t_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
loadProc("glGetTexLevelParameterfvANGLE"));
t_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
loadProc("glGetTexLevelParameterivANGLE"));
t_glDrawArraysInstancedANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
t_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
loadProc("glDrawElementsInstancedANGLE"));
t_glVertexAttribDivisorANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
t_glTexStorageMemFlags2DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC>(
loadProc("glTexStorageMemFlags2DANGLE"));
t_glTexStorageMemFlags2DMultisampleANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC>(
loadProc("glTexStorageMemFlags2DMultisampleANGLE"));
t_glTexStorageMemFlags3DANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC>(
loadProc("glTexStorageMemFlags3DANGLE"));
t_glTexStorageMemFlags3DMultisampleANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC>(
loadProc("glTexStorageMemFlags3DMultisampleANGLE"));
t_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>(
loadProc("glImportMemoryZirconHandleANGLE"));
t_glMultiDrawArraysANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
t_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
loadProc("glMultiDrawArraysInstancedANGLE"));
t_glMultiDrawElementsANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
t_glMultiDrawElementsInstancedANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
loadProc("glMultiDrawElementsInstancedANGLE"));
t_glProvokingVertexANGLE =
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
t_glDisableExtensionANGLE =
reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
t_glRequestExtensionANGLE =
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
t_glCompressedTexImage2DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
loadProc("glCompressedTexImage2DRobustANGLE"));
t_glCompressedTexImage3DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
loadProc("glCompressedTexImage3DRobustANGLE"));
t_glCompressedTexSubImage2DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
loadProc("glCompressedTexSubImage2DRobustANGLE"));
t_glCompressedTexSubImage3DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
loadProc("glCompressedTexSubImage3DRobustANGLE"));
t_glGetActiveUniformBlockivRobustANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
loadProc("glGetActiveUniformBlockivRobustANGLE"));
t_glGetBooleani_vRobustANGLE =
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
t_glGetBooleanvRobustANGLE =
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
t_glGetBufferParameteri64vRobustANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
loadProc("glGetBufferParameteri64vRobustANGLE"));
t_glGetBufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetBufferParameterivRobustANGLE"));
t_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
loadProc("glGetBufferPointervRobustANGLE"));
t_glGetFloatvRobustANGLE =
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
t_glGetFramebufferAttachmentParameterivRobustANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
t_glGetFramebufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetFramebufferParameterivRobustANGLE"));
t_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
loadProc("glGetInteger64i_vRobustANGLE"));
t_glGetInteger64vRobustANGLE =
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
t_glGetIntegeri_vRobustANGLE =
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
t_glGetIntegervRobustANGLE =
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
t_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
loadProc("glGetInternalformativRobustANGLE"));
t_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
loadProc("glGetMultisamplefvRobustANGLE"));
t_glGetPointervRobustANGLERobustANGLE =
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
loadProc("glGetPointervRobustANGLERobustANGLE"));
t_glGetProgramInterfaceivRobustANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
loadProc("glGetProgramInterfaceivRobustANGLE"));
t_glGetProgramivRobustANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
t_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
loadProc("glGetQueryObjecti64vRobustANGLE"));
t_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
loadProc("glGetQueryObjectivRobustANGLE"));
t_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
loadProc("glGetQueryObjectui64vRobustANGLE"));
t_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
loadProc("glGetQueryObjectuivRobustANGLE"));
t_glGetQueryivRobustANGLE =
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
t_glGetRenderbufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetRenderbufferParameterivRobustANGLE"));
t_glGetSamplerParameterIivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterIivRobustANGLE"));
t_glGetSamplerParameterIuivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterIuivRobustANGLE"));
t_glGetSamplerParameterfvRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterfvRobustANGLE"));
t_glGetSamplerParameterivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterivRobustANGLE"));
t_glGetShaderivRobustANGLE =
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
t_glGetTexLevelParameterfvRobustANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetTexLevelParameterfvRobustANGLE"));
t_glGetTexLevelParameterivRobustANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetTexLevelParameterivRobustANGLE"));
t_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterIivRobustANGLE"));
t_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterIuivRobustANGLE"));
t_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetTexParameterfvRobustANGLE"));
t_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterivRobustANGLE"));
t_glGetUniformfvRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
t_glGetUniformivRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
t_glGetUniformuivRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
t_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribIivRobustANGLE"));
t_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribIuivRobustANGLE"));
t_glGetVertexAttribPointervRobustANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribPointervRobustANGLE"));
t_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribfvRobustANGLE"));
t_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribivRobustANGLE"));
t_glGetnUniformfvRobustANGLE =
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
t_glGetnUniformivRobustANGLE =
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
t_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
loadProc("glGetnUniformuivRobustANGLE"));
t_glReadPixelsRobustANGLE =
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
t_glReadnPixelsRobustANGLE =
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
t_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterIivRobustANGLE"));
t_glSamplerParameterIuivRobustANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterIuivRobustANGLE"));
t_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
loadProc("glSamplerParameterfvRobustANGLE"));
t_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterivRobustANGLE"));
t_glTexImage2DRobustANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
t_glTexImage3DRobustANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
t_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glTexParameterIivRobustANGLE"));
t_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glTexParameterIuivRobustANGLE"));
t_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
loadProc("glTexParameterfvRobustANGLE"));
t_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
loadProc("glTexParameterivRobustANGLE"));
t_glTexSubImage2DRobustANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
t_glTexSubImage3DRobustANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
t_glImportSemaphoreZirconHandleANGLE =
reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>(
loadProc("glImportSemaphoreZirconHandleANGLE"));
t_glInvalidateTextureANGLE =
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
t_glTexImage2DExternalANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
t_glGetMultisamplefvANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
t_glSampleMaskiANGLE =
reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
t_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
loadProc("glTexStorage2DMultisampleANGLE"));
t_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
loadProc("glGetTranslatedShaderSourceANGLE"));
t_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
loadProc("glBindUniformLocationCHROMIUM"));
t_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
loadProc("glCompressedCopyTextureCHROMIUM"));
t_glCopySubTextureCHROMIUM =
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
t_glCopyTextureCHROMIUM =
reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
t_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
loadProc("glCoverageModulationCHROMIUM"));
t_glLoseContextCHROMIUM =
reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
t_glBindFragDataLocationEXT =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
t_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
loadProc("glBindFragDataLocationIndexedEXT"));
t_glGetFragDataIndexEXT =
reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
t_glGetProgramResourceLocationIndexEXT =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
loadProc("glGetProgramResourceLocationIndexEXT"));
t_glBufferStorageEXT =
reinterpret_cast<PFNGLBUFFERSTORAGEEXTPROC>(loadProc("glBufferStorageEXT"));
t_glClipControlEXT = reinterpret_cast<PFNGLCLIPCONTROLEXTPROC>(loadProc("glClipControlEXT"));
t_glCopyImageSubDataEXT =
reinterpret_cast<PFNGLCOPYIMAGESUBDATAEXTPROC>(loadProc("glCopyImageSubDataEXT"));
t_glGetObjectLabelEXT =
reinterpret_cast<PFNGLGETOBJECTLABELEXTPROC>(loadProc("glGetObjectLabelEXT"));
t_glLabelObjectEXT = reinterpret_cast<PFNGLLABELOBJECTEXTPROC>(loadProc("glLabelObjectEXT"));
t_glInsertEventMarkerEXT =
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
t_glPopGroupMarkerEXT =
reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
t_glPushGroupMarkerEXT =
reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
t_glDiscardFramebufferEXT =
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
t_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
t_glDeleteQueriesEXT =
reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
t_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
t_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
t_glGetInteger64vEXT =
reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT"));
t_glGetQueryObjecti64vEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
t_glGetQueryObjectivEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
t_glGetQueryObjectui64vEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
t_glGetQueryObjectuivEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
t_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
t_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
t_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
t_glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
t_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(
loadProc("glBlendEquationSeparateiEXT"));
t_glBlendEquationiEXT =
reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT"));
t_glBlendFuncSeparateiEXT =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT"));
t_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT"));
t_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT"));
t_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT"));
t_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT"));
t_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT"));
t_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
loadProc("glDrawElementsBaseVertexEXT"));
t_glDrawElementsInstancedBaseVertexEXT =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
loadProc("glDrawElementsInstancedBaseVertexEXT"));
t_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
loadProc("glDrawRangeElementsBaseVertexEXT"));
t_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
loadProc("glMultiDrawElementsBaseVertexEXT"));
t_glBufferStorageExternalEXT =
reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(loadProc("glBufferStorageExternalEXT"));
t_glNamedBufferStorageExternalEXT = reinterpret_cast<PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC>(
loadProc("glNamedBufferStorageExternalEXT"));
t_glFramebufferTextureEXT =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
t_glDrawArraysInstancedEXT =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
t_glDrawElementsInstancedEXT =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
t_glVertexAttribDivisorEXT =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
t_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
loadProc("glFlushMappedBufferRangeEXT"));
t_glMapBufferRangeEXT =
reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
t_glBufferStorageMemEXT =
reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
t_glCreateMemoryObjectsEXT =
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
t_glDeleteMemoryObjectsEXT =
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
t_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
loadProc("glGetMemoryObjectParameterivEXT"));
t_glGetUnsignedBytei_vEXT =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
t_glGetUnsignedBytevEXT =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
t_glIsMemoryObjectEXT =
reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
t_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
loadProc("glMemoryObjectParameterivEXT"));
t_glTexStorageMem2DEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
t_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
loadProc("glTexStorageMem2DMultisampleEXT"));
t_glTexStorageMem3DEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
t_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
loadProc("glTexStorageMem3DMultisampleEXT"));
t_glImportMemoryFdEXT =
reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
t_glFramebufferTexture2DMultisampleEXT =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
loadProc("glFramebufferTexture2DMultisampleEXT"));
t_glRenderbufferStorageMultisampleEXT =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
loadProc("glRenderbufferStorageMultisampleEXT"));
t_glPrimitiveBoundingBoxEXT =
reinterpret_cast<PFNGLPRIMITIVEBOUNDINGBOXEXTPROC>(loadProc("glPrimitiveBoundingBoxEXT"));
t_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
loadProc("glGetGraphicsResetStatusEXT"));
t_glGetnUniformfvEXT =
reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
t_glGetnUniformivEXT =
reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
t_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
t_glDeleteSemaphoresEXT =
reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
t_glGenSemaphoresEXT =
reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
t_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
loadProc("glGetSemaphoreParameterui64vEXT"));
t_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
t_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
loadProc("glSemaphoreParameterui64vEXT"));
t_glSignalSemaphoreEXT =
reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
t_glWaitSemaphoreEXT =
reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
t_glImportSemaphoreFdEXT =
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
t_glActiveShaderProgramEXT =
reinterpret_cast<PFNGLACTIVESHADERPROGRAMEXTPROC>(loadProc("glActiveShaderProgramEXT"));
t_glBindProgramPipelineEXT =
reinterpret_cast<PFNGLBINDPROGRAMPIPELINEEXTPROC>(loadProc("glBindProgramPipelineEXT"));
t_glCreateShaderProgramvEXT =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVEXTPROC>(loadProc("glCreateShaderProgramvEXT"));
t_glDeleteProgramPipelinesEXT = reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESEXTPROC>(
loadProc("glDeleteProgramPipelinesEXT"));
t_glGenProgramPipelinesEXT =
reinterpret_cast<PFNGLGENPROGRAMPIPELINESEXTPROC>(loadProc("glGenProgramPipelinesEXT"));
t_glGetProgramPipelineInfoLogEXT = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC>(
loadProc("glGetProgramPipelineInfoLogEXT"));
t_glGetProgramPipelineivEXT =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVEXTPROC>(loadProc("glGetProgramPipelineivEXT"));
t_glIsProgramPipelineEXT =
reinterpret_cast<PFNGLISPROGRAMPIPELINEEXTPROC>(loadProc("glIsProgramPipelineEXT"));
t_glProgramParameteriEXT =
reinterpret_cast<PFNGLPROGRAMPARAMETERIEXTPROC>(loadProc("glProgramParameteriEXT"));
t_glProgramUniform1fEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FEXTPROC>(loadProc("glProgramUniform1fEXT"));
t_glProgramUniform1fvEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FVEXTPROC>(loadProc("glProgramUniform1fvEXT"));
t_glProgramUniform1iEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IEXTPROC>(loadProc("glProgramUniform1iEXT"));
t_glProgramUniform1ivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IVEXTPROC>(loadProc("glProgramUniform1ivEXT"));
t_glProgramUniform1uiEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIEXTPROC>(loadProc("glProgramUniform1uiEXT"));
t_glProgramUniform1uivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVEXTPROC>(loadProc("glProgramUniform1uivEXT"));
t_glProgramUniform2fEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FEXTPROC>(loadProc("glProgramUniform2fEXT"));
t_glProgramUniform2fvEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FVEXTPROC>(loadProc("glProgramUniform2fvEXT"));
t_glProgramUniform2iEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IEXTPROC>(loadProc("glProgramUniform2iEXT"));
t_glProgramUniform2ivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IVEXTPROC>(loadProc("glProgramUniform2ivEXT"));
t_glProgramUniform2uiEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIEXTPROC>(loadProc("glProgramUniform2uiEXT"));
t_glProgramUniform2uivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVEXTPROC>(loadProc("glProgramUniform2uivEXT"));
t_glProgramUniform3fEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FEXTPROC>(loadProc("glProgramUniform3fEXT"));
t_glProgramUniform3fvEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FVEXTPROC>(loadProc("glProgramUniform3fvEXT"));
t_glProgramUniform3iEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IEXTPROC>(loadProc("glProgramUniform3iEXT"));
t_glProgramUniform3ivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IVEXTPROC>(loadProc("glProgramUniform3ivEXT"));
t_glProgramUniform3uiEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIEXTPROC>(loadProc("glProgramUniform3uiEXT"));
t_glProgramUniform3uivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVEXTPROC>(loadProc("glProgramUniform3uivEXT"));
t_glProgramUniform4fEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FEXTPROC>(loadProc("glProgramUniform4fEXT"));
t_glProgramUniform4fvEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FVEXTPROC>(loadProc("glProgramUniform4fvEXT"));
t_glProgramUniform4iEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IEXTPROC>(loadProc("glProgramUniform4iEXT"));
t_glProgramUniform4ivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IVEXTPROC>(loadProc("glProgramUniform4ivEXT"));
t_glProgramUniform4uiEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIEXTPROC>(loadProc("glProgramUniform4uiEXT"));
t_glProgramUniform4uivEXT =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVEXTPROC>(loadProc("glProgramUniform4uivEXT"));
t_glProgramUniformMatrix2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC>(
loadProc("glProgramUniformMatrix2fvEXT"));
t_glProgramUniformMatrix2x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC>(
loadProc("glProgramUniformMatrix2x3fvEXT"));
t_glProgramUniformMatrix2x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC>(
loadProc("glProgramUniformMatrix2x4fvEXT"));
t_glProgramUniformMatrix3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC>(
loadProc("glProgramUniformMatrix3fvEXT"));
t_glProgramUniformMatrix3x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC>(
loadProc("glProgramUniformMatrix3x2fvEXT"));
t_glProgramUniformMatrix3x4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC>(
loadProc("glProgramUniformMatrix3x4fvEXT"));
t_glProgramUniformMatrix4fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC>(
loadProc("glProgramUniformMatrix4fvEXT"));
t_glProgramUniformMatrix4x2fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC>(
loadProc("glProgramUniformMatrix4x2fvEXT"));
t_glProgramUniformMatrix4x3fvEXT = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC>(
loadProc("glProgramUniformMatrix4x3fvEXT"));
t_glUseProgramStagesEXT =
reinterpret_cast<PFNGLUSEPROGRAMSTAGESEXTPROC>(loadProc("glUseProgramStagesEXT"));
t_glValidateProgramPipelineEXT = reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEEXTPROC>(
loadProc("glValidateProgramPipelineEXT"));
t_glFramebufferFetchBarrierEXT = reinterpret_cast<PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC>(
loadProc("glFramebufferFetchBarrierEXT"));
t_glPatchParameteriEXT =
reinterpret_cast<PFNGLPATCHPARAMETERIEXTPROC>(loadProc("glPatchParameteriEXT"));
t_glGetSamplerParameterIivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVEXTPROC>(
loadProc("glGetSamplerParameterIivEXT"));
t_glGetSamplerParameterIuivEXT = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVEXTPROC>(
loadProc("glGetSamplerParameterIuivEXT"));
t_glGetTexParameterIivEXT =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVEXTPROC>(loadProc("glGetTexParameterIivEXT"));
t_glGetTexParameterIuivEXT =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVEXTPROC>(loadProc("glGetTexParameterIuivEXT"));
t_glSamplerParameterIivEXT =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVEXTPROC>(loadProc("glSamplerParameterIivEXT"));
t_glSamplerParameterIuivEXT =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVEXTPROC>(loadProc("glSamplerParameterIuivEXT"));
t_glTexParameterIivEXT =
reinterpret_cast<PFNGLTEXPARAMETERIIVEXTPROC>(loadProc("glTexParameterIivEXT"));
t_glTexParameterIuivEXT =
reinterpret_cast<PFNGLTEXPARAMETERIUIVEXTPROC>(loadProc("glTexParameterIuivEXT"));
t_glTexBufferEXT = reinterpret_cast<PFNGLTEXBUFFEREXTPROC>(loadProc("glTexBufferEXT"));
t_glTexBufferRangeEXT =
reinterpret_cast<PFNGLTEXBUFFERRANGEEXTPROC>(loadProc("glTexBufferRangeEXT"));
t_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
t_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
t_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
t_glBlendBarrierKHR = reinterpret_cast<PFNGLBLENDBARRIERKHRPROC>(loadProc("glBlendBarrierKHR"));
t_glDebugMessageCallbackKHR =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
t_glDebugMessageControlKHR =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
t_glDebugMessageInsertKHR =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
t_glGetDebugMessageLogKHR =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
t_glGetObjectLabelKHR =
reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
t_glGetObjectPtrLabelKHR =
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
t_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
t_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
t_glObjectPtrLabelKHR =
reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
t_glPopDebugGroupKHR =
reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
t_glPushDebugGroupKHR =
reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
t_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
loadProc("glMaxShaderCompilerThreadsKHR"));
t_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
t_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
t_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
t_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
t_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
t_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
t_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
t_glBlitFramebufferNV =
reinterpret_cast<PFNGLBLITFRAMEBUFFERNVPROC>(loadProc("glBlitFramebufferNV"));
t_glEGLImageTargetRenderbufferStorageOES =
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
loadProc("glEGLImageTargetRenderbufferStorageOES"));
t_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
loadProc("glEGLImageTargetTexture2DOES"));
t_glCopyImageSubDataOES =
reinterpret_cast<PFNGLCOPYIMAGESUBDATAOESPROC>(loadProc("glCopyImageSubDataOES"));
t_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(
loadProc("glBlendEquationSeparateiOES"));
t_glBlendEquationiOES =
reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES"));
t_glBlendFuncSeparateiOES =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES"));
t_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES"));
t_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES"));
t_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES"));
t_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES"));
t_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES"));
t_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
loadProc("glDrawElementsBaseVertexOES"));
t_glDrawElementsInstancedBaseVertexOES =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
loadProc("glDrawElementsInstancedBaseVertexOES"));
t_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
loadProc("glDrawRangeElementsBaseVertexOES"));
t_glFramebufferTextureOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREOESPROC>(loadProc("glFramebufferTextureOES"));
t_glGetProgramBinaryOES =
reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
t_glProgramBinaryOES =
reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
t_glGetBufferPointervOES =
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
t_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
t_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
t_glMinSampleShadingOES =
reinterpret_cast<PFNGLMINSAMPLESHADINGOESPROC>(loadProc("glMinSampleShadingOES"));
t_glCompressedTexImage3DOES =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
t_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
loadProc("glCompressedTexSubImage3DOES"));
t_glCopyTexSubImage3DOES =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
t_glFramebufferTexture3DOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
t_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
t_glTexSubImage3DOES =
reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
t_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
loadProc("glGetSamplerParameterIivOES"));
t_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
loadProc("glGetSamplerParameterIuivOES"));
t_glGetTexParameterIivOES =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
t_glGetTexParameterIuivOES =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
t_glSamplerParameterIivOES =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
t_glSamplerParameterIuivOES =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
t_glTexParameterIivOES =
reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
t_glTexParameterIuivOES =
reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
t_glTexBufferOES = reinterpret_cast<PFNGLTEXBUFFEROESPROC>(loadProc("glTexBufferOES"));
t_glTexBufferRangeOES =
reinterpret_cast<PFNGLTEXBUFFERRANGEOESPROC>(loadProc("glTexBufferRangeOES"));
t_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
loadProc("glTexStorage3DMultisampleOES"));
t_glBindVertexArrayOES =
reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
t_glDeleteVertexArraysOES =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
t_glGenVertexArraysOES =
reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
t_glIsVertexArrayOES =
reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
t_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
loadProc("glFramebufferTextureMultiviewOVR"));
t_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
t_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
t_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
t_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
t_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
t_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
t_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
t_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
t_glBindFramebufferOES =
reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
t_glBindRenderbufferOES =
reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
t_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
loadProc("glCheckFramebufferStatusOES"));
t_glDeleteFramebuffersOES =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
t_glDeleteRenderbuffersOES =
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
t_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
loadProc("glFramebufferRenderbufferOES"));
t_glFramebufferTexture2DOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
t_glGenFramebuffersOES =
reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
t_glGenRenderbuffersOES =
reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
t_glGenerateMipmapOES =
reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
t_glGetFramebufferAttachmentParameterivOES =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
loadProc("glGetFramebufferAttachmentParameterivOES"));
t_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
loadProc("glGetRenderbufferParameterivOES"));
t_glIsFramebufferOES =
reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
t_glIsRenderbufferOES =
reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
t_glRenderbufferStorageOES =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
t_glCurrentPaletteMatrixOES =
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
t_glLoadPaletteFromModelViewMatrixOES =
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
loadProc("glLoadPaletteFromModelViewMatrixOES"));
t_glMatrixIndexPointerOES =
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
t_glWeightPointerOES =
reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
t_glPointSizePointerOES =
reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
t_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
t_glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
t_glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
t_glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
t_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
t_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
t_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
t_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
t_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
t_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
}
} // namespace trace_angle