| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Implementation of the state class for mananging GLES 3 Vertex Array Objects. |
| // |
| |
| #include "libANGLE/VertexAttribute.h" |
| |
| namespace gl |
| { |
| |
| VertexAttribute::VertexAttribute() |
| : enabled(false), |
| type(GL_FLOAT), |
| size(4), |
| normalized(false), |
| pureInteger(false), |
| stride(0), |
| pointer(NULL), |
| divisor(0) |
| { |
| } |
| |
| size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib) |
| { |
| GLuint size = attrib.size; |
| switch (attrib.type) |
| { |
| case GL_BYTE: return size * sizeof(GLbyte); |
| case GL_UNSIGNED_BYTE: return size * sizeof(GLubyte); |
| case GL_SHORT: return size * sizeof(GLshort); |
| case GL_UNSIGNED_SHORT: return size * sizeof(GLushort); |
| case GL_INT: return size * sizeof(GLint); |
| case GL_UNSIGNED_INT: return size * sizeof(GLuint); |
| case GL_INT_2_10_10_10_REV: return 4; |
| case GL_UNSIGNED_INT_2_10_10_10_REV: return 4; |
| case GL_FIXED: return size * sizeof(GLfixed); |
| case GL_HALF_FLOAT: return size * sizeof(GLhalf); |
| case GL_FLOAT: return size * sizeof(GLfloat); |
| default: UNREACHABLE(); return size * sizeof(GLfloat); |
| } |
| } |
| |
| size_t ComputeVertexAttributeStride(const VertexAttribute& attrib) |
| { |
| if (!attrib.enabled) |
| { |
| return 16; |
| } |
| return attrib.stride ? attrib.stride : ComputeVertexAttributeTypeSize(attrib); |
| } |
| |
| size_t ComputeVertexAttributeElementCount(const VertexAttribute &attrib, |
| size_t drawCount, |
| size_t instanceCount) |
| { |
| // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices. |
| // |
| // A vertex attribute with a positive divisor loads one instanced vertex for every set of |
| // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" |
| // instances. |
| if (instanceCount > 0 && attrib.divisor > 0) |
| { |
| // When instanceDrawCount is not a multiple attrib.divisor, the division must round up. |
| // For instance, with 5 non-instanced vertices and a divisor equal to 3, we need 2 instanced |
| // vertices. |
| return (instanceCount + attrib.divisor - 1u) / attrib.divisor; |
| } |
| |
| return drawCount; |
| } |
| } |