| // |
| // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationES.h: Validation functions for generic OpenGL ES entry point parameters |
| |
| #include "libANGLE/validationES.h" |
| |
| #include "libANGLE/validationES2.h" |
| #include "libANGLE/validationES3.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/Image.h" |
| #include "libANGLE/Query.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/Uniform.h" |
| #include "libANGLE/TransformFeedback.h" |
| #include "libANGLE/VertexArray.h" |
| |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| |
| using namespace angle; |
| |
| namespace gl |
| { |
| const char *g_ExceedsMaxElementErrorMessage = "Element value exceeds maximum element index."; |
| |
| namespace |
| { |
| bool ValidateDrawAttribs(ValidationContext *context, |
| GLint primcount, |
| GLint maxVertex, |
| GLint vertexCount) |
| { |
| const gl::State &state = context->getGLState(); |
| const gl::Program *program = state.getProgram(); |
| |
| bool webglCompatibility = context->getExtensions().webglCompatibility; |
| |
| const VertexArray *vao = state.getVertexArray(); |
| const auto &vertexAttribs = vao->getVertexAttributes(); |
| size_t maxEnabledAttrib = vao->getMaxEnabledAttribute(); |
| for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex) |
| { |
| const VertexAttribute &attrib = vertexAttribs[attributeIndex]; |
| if (!program->isAttribLocationActive(attributeIndex) || !attrib.enabled) |
| { |
| continue; |
| } |
| |
| // If we have no buffer, then we either get an error, or there are no more checks to be done. |
| gl::Buffer *buffer = attrib.buffer.get(); |
| if (!buffer) |
| { |
| if (webglCompatibility) |
| { |
| // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking |
| // If a vertex attribute is enabled as an array via enableVertexAttribArray but |
| // no buffer is bound to that attribute via bindBuffer and vertexAttribPointer, |
| // then calls to drawArrays or drawElements will generate an INVALID_OPERATION |
| // error. |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "An enabled vertex array has no buffer.")); |
| return false; |
| } |
| else if (attrib.pointer == nullptr) |
| { |
| // This is an application error that would normally result in a crash, |
| // but we catch it and return an error |
| context->handleError( |
| Error(GL_INVALID_OPERATION, |
| "An enabled vertex array has no buffer and no pointer.")); |
| return false; |
| } |
| continue; |
| } |
| |
| // If we're drawing zero vertices, we have enough data. |
| if (vertexCount <= 0 || primcount <= 0) |
| { |
| continue; |
| } |
| |
| GLint maxVertexElement = 0; |
| if (attrib.divisor == 0) |
| { |
| maxVertexElement = maxVertex; |
| } |
| else |
| { |
| maxVertexElement = (primcount - 1) / attrib.divisor; |
| } |
| |
| // We do manual overflow checks here instead of using safe_math.h because it was |
| // a bottleneck. Thanks to some properties of GL we know inequalities that can |
| // help us make the overflow checks faster. |
| |
| // The max possible attribSize is 16 for a vector of 4 32 bit values. |
| constexpr uint64_t kMaxAttribSize = 16; |
| constexpr uint64_t kIntMax = std::numeric_limits<int>::max(); |
| constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max(); |
| |
| // We know attribStride is given as a GLsizei which is typedefed to int. |
| // We also know an upper bound for attribSize. |
| static_assert(std::is_same<int, GLsizei>::value, ""); |
| uint64_t attribStride = ComputeVertexAttributeStride(attrib); |
| uint64_t attribSize = ComputeVertexAttributeTypeSize(attrib); |
| ASSERT(attribStride <= kIntMax && attribSize <= kMaxAttribSize); |
| |
| // Computing the max offset using uint64_t without attrib.offset is overflow |
| // safe. Note: Last vertex element does not take the full stride! |
| static_assert(kIntMax * kIntMax < kUint64Max - kMaxAttribSize, ""); |
| uint64_t attribDataSizeNoOffset = maxVertexElement * attribStride + attribSize; |
| |
| // An overflow can happen when adding the offset, check for it. |
| uint64_t attribOffset = attrib.offset; |
| if (attribDataSizeNoOffset > kUint64Max - attrib.offset) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Integer overflow.")); |
| return false; |
| } |
| uint64_t attribDataSizeWithOffset = attribDataSizeNoOffset + attribOffset; |
| |
| // [OpenGL ES 3.0.2] section 2.9.4 page 40: |
| // We can return INVALID_OPERATION if our vertex attribute does not have |
| // enough backing data. |
| if (attribDataSizeWithOffset > static_cast<uint64_t>(buffer->getSize())) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Vertex buffer is not big enough for the draw call")); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidReadPixelsFormatType(ValidationContext *context, |
| GLenum framebufferComponentType, |
| GLenum format, |
| GLenum type) |
| { |
| switch (framebufferComponentType) |
| { |
| case GL_UNSIGNED_NORMALIZED: |
| // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use |
| // ReadPixels with BGRA even if the extension is not present |
| return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) || |
| (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT && |
| type == GL_UNSIGNED_BYTE); |
| |
| case GL_SIGNED_NORMALIZED: |
| return (format == GL_RGBA && type == GL_UNSIGNED_BYTE); |
| |
| case GL_INT: |
| return (format == GL_RGBA_INTEGER && type == GL_INT); |
| |
| case GL_UNSIGNED_INT: |
| return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT); |
| |
| case GL_FLOAT: |
| return (format == GL_RGBA && type == GL_FLOAT); |
| |
| default: |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool ValidCap(const Context *context, GLenum cap, bool queryOnly) |
| { |
| switch (cap) |
| { |
| // EXT_multisample_compatibility |
| case GL_MULTISAMPLE_EXT: |
| case GL_SAMPLE_ALPHA_TO_ONE_EXT: |
| return context->getExtensions().multisampleCompatibility; |
| |
| case GL_CULL_FACE: |
| case GL_POLYGON_OFFSET_FILL: |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| case GL_SAMPLE_COVERAGE: |
| case GL_SCISSOR_TEST: |
| case GL_STENCIL_TEST: |
| case GL_DEPTH_TEST: |
| case GL_BLEND: |
| case GL_DITHER: |
| return true; |
| |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: |
| case GL_RASTERIZER_DISCARD: |
| return (context->getClientMajorVersion() >= 3); |
| |
| case GL_DEBUG_OUTPUT_SYNCHRONOUS: |
| case GL_DEBUG_OUTPUT: |
| return context->getExtensions().debug; |
| |
| case GL_BIND_GENERATES_RESOURCE_CHROMIUM: |
| return queryOnly && context->getExtensions().bindGeneratesResource; |
| |
| case GL_FRAMEBUFFER_SRGB_EXT: |
| return context->getExtensions().sRGBWriteControl; |
| |
| case GL_SAMPLE_MASK: |
| return context->getClientVersion() >= Version(3, 1); |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidateReadPixelsBase(ValidationContext *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLvoid *pixels) |
| { |
| if (length != nullptr) |
| { |
| *length = 0; |
| } |
| |
| if (width < 0 || height < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "width and height must be positive")); |
| return false; |
| } |
| |
| auto readFramebuffer = context->getGLState().getReadFramebuffer(); |
| |
| if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) |
| { |
| context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); |
| return false; |
| } |
| |
| if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer(); |
| ASSERT(framebuffer); |
| |
| if (framebuffer->getReadBufferState() == GL_NONE) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE")); |
| return false; |
| } |
| |
| const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer(); |
| // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment |
| // In OpenGL ES it is undefined what happens when an operation tries to read from a missing |
| // attachment and WebGL defines it to be an error. We do the check unconditionnaly as the |
| // situation is an application error that would lead to a crash in ANGLE. |
| if (readBuffer == nullptr) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Missing read attachment")); |
| return false; |
| } |
| |
| GLenum currentFormat = framebuffer->getImplementationColorReadFormat(); |
| GLenum currentType = framebuffer->getImplementationColorReadType(); |
| GLenum currentInternalFormat = readBuffer->getFormat().asSized(); |
| |
| const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(currentInternalFormat); |
| bool validFormatTypeCombination = |
| ValidReadPixelsFormatType(context, internalFormatInfo.componentType, format, type); |
| |
| if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| // Check for pixel pack buffer related API errors |
| gl::Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_PACK_BUFFER); |
| if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped()) |
| { |
| // ...the buffer object's data store is currently mapped. |
| context->handleError(Error(GL_INVALID_OPERATION, "Pixel pack buffer is mapped.")); |
| return false; |
| } |
| |
| // .. the data would be packed to the buffer object such that the memory writes required |
| // would exceed the data store size. |
| GLenum sizedInternalFormat = GetSizedInternalFormat(format, type); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(sizedInternalFormat); |
| const gl::Extents size(width, height, 1); |
| const auto &pack = context->getGLState().getPackState(); |
| |
| auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, pack, false); |
| if (endByteOrErr.isError()) |
| { |
| context->handleError(endByteOrErr.getError()); |
| return false; |
| } |
| |
| size_t endByte = endByteOrErr.getResult(); |
| if (bufSize >= 0) |
| { |
| |
| if (static_cast<size_t>(bufSize) < endByte) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "bufSize must be at least %u bytes.", endByte)); |
| return false; |
| } |
| } |
| |
| if (pixelPackBuffer != nullptr) |
| { |
| CheckedNumeric<size_t> checkedEndByte(endByte); |
| CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); |
| checkedEndByte += checkedOffset; |
| |
| if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize())) |
| { |
| // Overflow past the end of the buffer |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Writes would overflow the pixel pack buffer.")); |
| return false; |
| } |
| } |
| |
| if (length != nullptr) |
| { |
| if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max())) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "length would overflow GLsizei.", endByte)); |
| return false; |
| } |
| |
| *length = static_cast<GLsizei>(endByte); |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetRenderbufferParameterivBase(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei *length) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| if (target != GL_RENDERBUFFER) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid target.")); |
| return false; |
| } |
| |
| Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer(); |
| if (renderbuffer == nullptr) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "No renderbuffer bound.")); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_RENDERBUFFER_WIDTH: |
| case GL_RENDERBUFFER_HEIGHT: |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: |
| case GL_RENDERBUFFER_RED_SIZE: |
| case GL_RENDERBUFFER_GREEN_SIZE: |
| case GL_RENDERBUFFER_BLUE_SIZE: |
| case GL_RENDERBUFFER_ALPHA_SIZE: |
| case GL_RENDERBUFFER_DEPTH_SIZE: |
| case GL_RENDERBUFFER_STENCIL_SIZE: |
| break; |
| |
| case GL_RENDERBUFFER_SAMPLES_ANGLE: |
| if (!context->getExtensions().framebufferMultisample) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "GL_ANGLE_framebuffer_multisample is not enabled.")); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| |
| if (length) |
| { |
| *length = 1; |
| } |
| return true; |
| } |
| |
| bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| if (GetValidShader(context, shader) == nullptr) |
| { |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_SHADER_TYPE: |
| case GL_DELETE_STATUS: |
| case GL_COMPILE_STATUS: |
| case GL_INFO_LOG_LENGTH: |
| case GL_SHADER_SOURCE_LENGTH: |
| break; |
| |
| case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: |
| if (!context->getExtensions().translatedShaderSource) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "GL_ANGLE_translated_shader_source is not enabled.")); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| |
| if (length) |
| { |
| *length = 1; |
| } |
| return true; |
| } |
| |
| bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target")); |
| return false; |
| } |
| |
| if (context->getTargetTexture(target) == nullptr) |
| { |
| // Should only be possible for external textures |
| context->handleError(Error(GL_INVALID_ENUM, "No texture bound.")); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| case GL_TEXTURE_MIN_FILTER: |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| break; |
| |
| case GL_TEXTURE_USAGE_ANGLE: |
| if (!context->getExtensions().textureUsage) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "GL_ANGLE_texture_usage is not enabled.")); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if (!context->getExtensions().textureFilterAnisotropic) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "GL_EXT_texture_filter_anisotropic is not enabled.")); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_IMMUTABLE_FORMAT: |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "GL_EXT_texture_storage is not enabled.")); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_WRAP_R: |
| case GL_TEXTURE_IMMUTABLE_LEVELS: |
| case GL_TEXTURE_SWIZZLE_R: |
| case GL_TEXTURE_SWIZZLE_G: |
| case GL_TEXTURE_SWIZZLE_B: |
| case GL_TEXTURE_SWIZZLE_A: |
| case GL_TEXTURE_BASE_LEVEL: |
| case GL_TEXTURE_MAX_LEVEL: |
| case GL_TEXTURE_MIN_LOD: |
| case GL_TEXTURE_MAX_LOD: |
| case GL_TEXTURE_COMPARE_MODE: |
| case GL_TEXTURE_COMPARE_FUNC: |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0.")); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_SRGB_DECODE_EXT: |
| if (!context->getExtensions().textureSRGBDecode) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled.")); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| |
| if (length) |
| { |
| *length = 1; |
| } |
| return true; |
| } |
| |
| template <typename ParamType> |
| bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool isExternalTextureTarget) |
| { |
| switch (ConvertToGLenum(params[0])) |
| { |
| case GL_CLAMP_TO_EDGE: |
| break; |
| |
| case GL_REPEAT: |
| case GL_MIRRORED_REPEAT: |
| if (isExternalTextureTarget) |
| { |
| // OES_EGL_image_external specifies this error. |
| context->handleError(Error( |
| GL_INVALID_ENUM, "external textures only support CLAMP_TO_EDGE wrap mode")); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| template <typename ParamType> |
| bool ValidateTextureMinFilterValue(Context *context, |
| ParamType *params, |
| bool isExternalTextureTarget) |
| { |
| switch (ConvertToGLenum(params[0])) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| break; |
| |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| if (isExternalTextureTarget) |
| { |
| // OES_EGL_image_external specifies this error. |
| context->handleError( |
| Error(GL_INVALID_ENUM, |
| "external textures only support NEAREST and LINEAR filtering")); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| template <typename ParamType> |
| bool ValidateTextureMagFilterValue(Context *context, ParamType *params) |
| { |
| switch (ConvertToGLenum(params[0])) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| template <typename ParamType> |
| bool ValidateTextureCompareModeValue(Context *context, ParamType *params) |
| { |
| // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17 |
| switch (ConvertToGLenum(params[0])) |
| { |
| case GL_NONE: |
| case GL_COMPARE_REF_TO_TEXTURE: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| template <typename ParamType> |
| bool ValidateTextureCompareFuncValue(Context *context, ParamType *params) |
| { |
| // Acceptable function parameters from GLES 3.0.2 spec, table 3.17 |
| switch (ConvertToGLenum(params[0])) |
| { |
| case GL_LEQUAL: |
| case GL_GEQUAL: |
| case GL_LESS: |
| case GL_GREATER: |
| case GL_EQUAL: |
| case GL_NOTEQUAL: |
| case GL_ALWAYS: |
| case GL_NEVER: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| template <typename ParamType> |
| bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params) |
| { |
| if (!context->getExtensions().textureSRGBDecode) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled.")); |
| return false; |
| } |
| |
| switch (ConvertToGLenum(params[0])) |
| { |
| case GL_DECODE_EXT: |
| case GL_SKIP_DECODE_EXT: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| template <typename ParamType> |
| bool ValidateTexParameterBase(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| ParamType *params) |
| { |
| if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target")); |
| return false; |
| } |
| |
| if (context->getTargetTexture(target) == nullptr) |
| { |
| // Should only be possible for external textures |
| context->handleError(Error(GL_INVALID_ENUM, "No texture bound.")); |
| return false; |
| } |
| |
| const GLsizei minBufSize = 1; |
| if (bufSize >= 0 && bufSize < minBufSize) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "bufSize must be at least %i.", minBufSize)); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_WRAP_R: |
| case GL_TEXTURE_SWIZZLE_R: |
| case GL_TEXTURE_SWIZZLE_G: |
| case GL_TEXTURE_SWIZZLE_B: |
| case GL_TEXTURE_SWIZZLE_A: |
| case GL_TEXTURE_BASE_LEVEL: |
| case GL_TEXTURE_MAX_LEVEL: |
| case GL_TEXTURE_COMPARE_MODE: |
| case GL_TEXTURE_COMPARE_FUNC: |
| case GL_TEXTURE_MIN_LOD: |
| case GL_TEXTURE_MAX_LOD: |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0.")); |
| return false; |
| } |
| if (target == GL_TEXTURE_EXTERNAL_OES && |
| !context->getExtensions().eglImageExternalEssl3) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, |
| "ES3 texture parameters are not available without " |
| "GL_OES_EGL_image_external_essl3.")); |
| return false; |
| } |
| break; |
| |
| default: |
| break; |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| case GL_TEXTURE_WRAP_R: |
| if (!ValidateTextureWrapModeValue(context, params, target == GL_TEXTURE_EXTERNAL_OES)) |
| { |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_MIN_FILTER: |
| if (!ValidateTextureMinFilterValue(context, params, target == GL_TEXTURE_EXTERNAL_OES)) |
| { |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_MAG_FILTER: |
| if (!ValidateTextureMagFilterValue(context, params)) |
| { |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_USAGE_ANGLE: |
| switch (ConvertToGLenum(params[0])) |
| { |
| case GL_NONE: |
| case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if (!context->getExtensions().textureFilterAnisotropic) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "GL_EXT_texture_anisotropic is not enabled.")); |
| return false; |
| } |
| |
| // we assume the parameter passed to this validation method is truncated, not rounded |
| if (params[0] < 1) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "Max anisotropy must be at least 1.")); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_MIN_LOD: |
| case GL_TEXTURE_MAX_LOD: |
| // any value is permissible |
| break; |
| |
| case GL_TEXTURE_COMPARE_MODE: |
| if (!ValidateTextureCompareModeValue(context, params)) |
| { |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_COMPARE_FUNC: |
| if (!ValidateTextureCompareFuncValue(context, params)) |
| { |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_SWIZZLE_R: |
| case GL_TEXTURE_SWIZZLE_G: |
| case GL_TEXTURE_SWIZZLE_B: |
| case GL_TEXTURE_SWIZZLE_A: |
| switch (ConvertToGLenum(params[0])) |
| { |
| case GL_RED: |
| case GL_GREEN: |
| case GL_BLUE: |
| case GL_ALPHA: |
| case GL_ZERO: |
| case GL_ONE: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_BASE_LEVEL: |
| if (params[0] < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "Base level must be at least 0.")); |
| return false; |
| } |
| if (target == GL_TEXTURE_EXTERNAL_OES && static_cast<GLuint>(params[0]) != 0) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Base level must be 0 for external textures.")); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_MAX_LEVEL: |
| if (params[0] < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "Max level must be at least 0.")); |
| return false; |
| } |
| break; |
| |
| case GL_DEPTH_STENCIL_TEXTURE_MODE: |
| if (context->getClientVersion() < Version(3, 1)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.1.")); |
| return false; |
| } |
| switch (ConvertToGLenum(params[0])) |
| { |
| case GL_DEPTH_COMPONENT: |
| case GL_STENCIL_INDEX: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_SRGB_DECODE_EXT: |
| if (!ValidateTextureSRGBDecodeValue(context, params)) |
| { |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| template <typename ParamType> |
| bool ValidateSamplerParameterBase(Context *context, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| ParamType *params) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0.")); |
| return false; |
| } |
| |
| if (!context->isSampler(sampler)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Sampler is not valid.")); |
| return false; |
| } |
| |
| const GLsizei minBufSize = 1; |
| if (bufSize >= 0 && bufSize < minBufSize) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "bufSize must be at least %i.", minBufSize)); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| case GL_TEXTURE_WRAP_R: |
| if (!ValidateTextureWrapModeValue(context, params, false)) |
| { |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_MIN_FILTER: |
| if (!ValidateTextureMinFilterValue(context, params, false)) |
| { |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_MAG_FILTER: |
| if (!ValidateTextureMagFilterValue(context, params)) |
| { |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_MIN_LOD: |
| case GL_TEXTURE_MAX_LOD: |
| // any value is permissible |
| break; |
| |
| case GL_TEXTURE_COMPARE_MODE: |
| if (!ValidateTextureCompareModeValue(context, params)) |
| { |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_COMPARE_FUNC: |
| if (!ValidateTextureCompareFuncValue(context, params)) |
| { |
| return false; |
| } |
| break; |
| |
| case GL_TEXTURE_SRGB_DECODE_EXT: |
| if (!ValidateTextureSRGBDecodeValue(context, params)) |
| { |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetSamplerParameterBase(Context *context, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei *length) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0.")); |
| return false; |
| } |
| |
| if (!context->isSampler(sampler)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Sampler is not valid.")); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| case GL_TEXTURE_WRAP_R: |
| case GL_TEXTURE_MIN_FILTER: |
| case GL_TEXTURE_MAG_FILTER: |
| case GL_TEXTURE_MIN_LOD: |
| case GL_TEXTURE_MAX_LOD: |
| case GL_TEXTURE_COMPARE_MODE: |
| case GL_TEXTURE_COMPARE_FUNC: |
| break; |
| |
| case GL_TEXTURE_SRGB_DECODE_EXT: |
| if (!context->getExtensions().textureSRGBDecode) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled.")); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| |
| if (length) |
| { |
| *length = 1; |
| } |
| return true; |
| } |
| |
| bool ValidateGetVertexAttribBase(Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei *length, |
| bool pointer, |
| bool pureIntegerEntryPoint) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0.")); |
| return false; |
| } |
| |
| if (index >= context->getCaps().maxVertexAttributes) |
| { |
| context->handleError(Error( |
| GL_INVALID_VALUE, "index must be less than the value of GL_MAX_VERTEX_ATTRIBUTES.")); |
| return false; |
| } |
| |
| if (pointer) |
| { |
| if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| } |
| else |
| { |
| switch (pname) |
| { |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| case GL_CURRENT_VERTEX_ATTRIB: |
| break; |
| |
| case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: |
| static_assert( |
| GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE, |
| "ANGLE extension enums not equal to GL enums."); |
| if (context->getClientMajorVersion() < 3 && |
| !context->getExtensions().instancedArrays) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, |
| "GL_VERTEX_ATTRIB_ARRAY_DIVISOR requires OpenGL ES " |
| "3.0 or GL_ANGLE_instanced_arrays.")); |
| return false; |
| } |
| break; |
| |
| case GL_VERTEX_ATTRIB_ARRAY_INTEGER: |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0.")); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| } |
| |
| if (length) |
| { |
| if (pname == GL_CURRENT_VERTEX_ATTRIB) |
| { |
| *length = 4; |
| } |
| else |
| { |
| *length = 1; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetActiveUniformBlockivBase(Context *context, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei *length) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0.")); |
| return false; |
| } |
| |
| Program *programObject = GetValidProgram(context, program); |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| if (uniformBlockIndex >= programObject->getActiveUniformBlockCount()) |
| { |
| context->handleError( |
| Error(GL_INVALID_VALUE, "uniformBlockIndex exceeds active uniform block count.")); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_UNIFORM_BLOCK_BINDING: |
| case GL_UNIFORM_BLOCK_DATA_SIZE: |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| |
| if (length) |
| { |
| if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) |
| { |
| const UniformBlock &uniformBlock = |
| programObject->getUniformBlockByIndex(uniformBlockIndex); |
| *length = static_cast<GLsizei>(uniformBlock.memberUniformIndexes.size()); |
| } |
| else |
| { |
| *length = 1; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetBufferParameterBase(ValidationContext *context, |
| GLenum target, |
| GLenum pname, |
| bool pointerVersion, |
| GLsizei *numParams) |
| { |
| if (numParams) |
| { |
| *numParams = 0; |
| } |
| |
| if (!ValidBufferTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target.")); |
| return false; |
| } |
| |
| const Buffer *buffer = context->getGLState().getTargetBuffer(target); |
| if (!buffer) |
| { |
| // A null buffer means that "0" is bound to the requested buffer target |
| context->handleError(Error(GL_INVALID_OPERATION, "No buffer bound.")); |
| return false; |
| } |
| |
| const Extensions &extensions = context->getExtensions(); |
| |
| switch (pname) |
| { |
| case GL_BUFFER_USAGE: |
| case GL_BUFFER_SIZE: |
| break; |
| |
| case GL_BUFFER_ACCESS_OES: |
| if (!extensions.mapBuffer) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0 or GL_OES_mapbuffer.")); |
| return false; |
| } |
| break; |
| |
| case GL_BUFFER_MAPPED: |
| static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal."); |
| if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer && |
| !extensions.mapBufferRange) |
| { |
| context->handleError(Error( |
| GL_INVALID_ENUM, |
| "pname requires OpenGL ES 3.0, GL_OES_mapbuffer or GL_EXT_map_buffer_range.")); |
| return false; |
| } |
| break; |
| |
| case GL_BUFFER_MAP_POINTER: |
| if (!pointerVersion) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, |
| "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv.")); |
| return false; |
| } |
| break; |
| |
| case GL_BUFFER_ACCESS_FLAGS: |
| case GL_BUFFER_MAP_OFFSET: |
| case GL_BUFFER_MAP_LENGTH: |
| if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange) |
| { |
| context->handleError(Error( |
| GL_INVALID_ENUM, "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range.")); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| |
| // All buffer parameter queries return one value. |
| if (numParams) |
| { |
| *numParams = 1; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetInternalFormativBase(Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *numParams) |
| { |
| if (numParams) |
| { |
| *numParams = 0; |
| } |
| |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0.")); |
| return false; |
| } |
| |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); |
| if (!formatCaps.renderable) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Internal format is not renderable.")); |
| return false; |
| } |
| |
| switch (target) |
| { |
| case GL_RENDERBUFFER: |
| break; |
| |
| case GL_TEXTURE_2D_MULTISAMPLE: |
| if (context->getClientVersion() < ES_3_1) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Texture target requires at least OpenGL ES 3.1.")); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid target.")); |
| return false; |
| } |
| |
| if (bufSize < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative.")); |
| return false; |
| } |
| |
| GLsizei maxWriteParams = 0; |
| switch (pname) |
| { |
| case GL_NUM_SAMPLE_COUNTS: |
| maxWriteParams = 1; |
| break; |
| |
| case GL_SAMPLES: |
| maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size()); |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| |
| if (numParams) |
| { |
| // glGetInternalFormativ will not overflow bufSize |
| *numParams = std::min(bufSize, maxWriteParams); |
| } |
| |
| return true; |
| } |
| |
| bool ValidateUniformCommonBase(gl::Context *context, |
| gl::Program *program, |
| GLint location, |
| GLsizei count, |
| const LinkedUniform **uniformOut) |
| { |
| // TODO(Jiajia): Add image uniform check in future. |
| if (count < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (!program || !program->isLinked()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (location == -1) |
| { |
| // Silently ignore the uniform command |
| return false; |
| } |
| |
| const auto &uniformLocations = program->getUniformLocations(); |
| size_t castedLocation = static_cast<size_t>(location); |
| if (castedLocation >= uniformLocations.size()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Invalid uniform location")); |
| return false; |
| } |
| |
| const auto &uniformLocation = uniformLocations[castedLocation]; |
| if (uniformLocation.ignored) |
| { |
| // Silently ignore the uniform command |
| return false; |
| } |
| |
| if (!uniformLocation.used) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const auto &uniform = program->getUniformByIndex(uniformLocation.index); |
| |
| // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| if (!uniform.isArray() && count > 1) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| *uniformOut = &uniform; |
| return true; |
| } |
| |
| bool ValidateUniform1ivValue(ValidationContext *context, |
| GLenum uniformType, |
| GLsizei count, |
| const GLint *value) |
| { |
| // Value type is GL_INT, because we only get here from glUniform1i{v}. |
| // It is compatible with INT or BOOL. |
| // Do these cheap tests first, for a little extra speed. |
| if (GL_INT == uniformType || GL_BOOL == uniformType) |
| { |
| return true; |
| } |
| |
| if (IsSamplerType(uniformType)) |
| { |
| // Check that the values are in range. |
| const GLint max = context->getCaps().maxCombinedTextureImageUnits; |
| for (GLsizei i = 0; i < count; ++i) |
| { |
| if (value[i] < 0 || value[i] >= max) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "sampler uniform value out of range")); |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| context->handleError(Error(GL_INVALID_OPERATION, "wrong type of value for uniform")); |
| return false; |
| } |
| |
| bool ValidateUniformValue(gl::Context *context, GLenum valueType, GLenum uniformType) |
| { |
| // Check that the value type is compatible with uniform type. |
| // Do the cheaper test first, for a little extra speed. |
| if (valueType == uniformType || VariableBoolVectorType(valueType) == uniformType) |
| { |
| return true; |
| } |
| |
| context->handleError(Error(GL_INVALID_OPERATION, "wrong type of value for uniform")); |
| return false; |
| } |
| |
| bool ValidateUniformMatrixValue(gl::Context *context, GLenum valueType, GLenum uniformType) |
| { |
| // Check that the value type is compatible with uniform type. |
| if (valueType == uniformType) |
| { |
| return true; |
| } |
| |
| context->handleError(Error(GL_INVALID_OPERATION, "wrong type of value for uniform")); |
| return false; |
| } |
| |
| } // anonymous namespace |
| |
| bool ValidTextureTarget(const ValidationContext *context, GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| case GL_TEXTURE_CUBE_MAP: |
| return true; |
| |
| case GL_TEXTURE_3D: |
| case GL_TEXTURE_2D_ARRAY: |
| return (context->getClientMajorVersion() >= 3); |
| |
| case GL_TEXTURE_2D_MULTISAMPLE: |
| return (context->getClientVersion() >= Version(3, 1)); |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidTexture2DTarget(const ValidationContext *context, GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| case GL_TEXTURE_CUBE_MAP: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidTexture3DTarget(const ValidationContext *context, GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_3D: |
| case GL_TEXTURE_2D_ARRAY: |
| return (context->getClientMajorVersion() >= 3); |
| |
| default: |
| return false; |
| } |
| } |
| |
| // Most texture GL calls are not compatible with external textures, so we have a separate validation |
| // function for use in the GL calls that do |
| bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target) |
| { |
| return (target == GL_TEXTURE_EXTERNAL_OES) && |
| (context->getExtensions().eglImageExternal || |
| context->getExtensions().eglStreamConsumerExternal); |
| } |
| |
| // This function differs from ValidTextureTarget in that the target must be |
| // usable as the destination of a 2D operation-- so a cube face is valid, but |
| // GL_TEXTURE_CUBE_MAP is not. |
| // Note: duplicate of IsInternalTextureTarget |
| bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_3D: |
| case GL_TEXTURE_2D_ARRAY: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| case GL_TEXTURE_3D: |
| case GL_TEXTURE_2D_ARRAY: |
| case GL_TEXTURE_2D_MULTISAMPLE: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidFramebufferTarget(GLenum target) |
| { |
| static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && |
| GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER, |
| "ANGLE framebuffer enums must equal the ES3 framebuffer enums."); |
| |
| switch (target) |
| { |
| case GL_FRAMEBUFFER: |
| return true; |
| case GL_READ_FRAMEBUFFER: |
| return true; |
| case GL_DRAW_FRAMEBUFFER: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidBufferTarget(const ValidationContext *context, GLenum target) |
| { |
| switch (target) |
| { |
| case GL_ARRAY_BUFFER: |
| case GL_ELEMENT_ARRAY_BUFFER: |
| return true; |
| |
| case GL_PIXEL_PACK_BUFFER: |
| case GL_PIXEL_UNPACK_BUFFER: |
| return (context->getExtensions().pixelBufferObject || |
| context->getClientMajorVersion() >= 3); |
| |
| case GL_COPY_READ_BUFFER: |
| case GL_COPY_WRITE_BUFFER: |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| case GL_UNIFORM_BUFFER: |
| return (context->getClientMajorVersion() >= 3); |
| |
| case GL_ATOMIC_COUNTER_BUFFER: |
| case GL_SHADER_STORAGE_BUFFER: |
| case GL_DRAW_INDIRECT_BUFFER: |
| case GL_DISPATCH_INDIRECT_BUFFER: |
| return context->getClientVersion() >= Version(3, 1); |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level) |
| { |
| const auto &caps = context->getCaps(); |
| size_t maxDimension = 0; |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| maxDimension = caps.max2DTextureSize; |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| maxDimension = caps.maxCubeMapTextureSize; |
| break; |
| case GL_TEXTURE_3D: |
| maxDimension = caps.max3DTextureSize; |
| break; |
| case GL_TEXTURE_2D_ARRAY: |
| maxDimension = caps.max2DTextureSize; |
| break; |
| case GL_TEXTURE_2D_MULTISAMPLE: |
| maxDimension = caps.max2DTextureSize; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return level <= gl::log2(static_cast<int>(maxDimension)); |
| } |
| |
| bool ValidImageSizeParameters(const ValidationContext *context, |
| GLenum target, |
| GLint level, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| bool isSubImage) |
| { |
| if (level < 0 || width < 0 || height < 0 || depth < 0) |
| { |
| return false; |
| } |
| |
| // TexSubImage parameters can be NPOT without textureNPOT extension, |
| // as long as the destination texture is POT. |
| bool hasNPOTSupport = |
| context->getExtensions().textureNPOT || context->getClientVersion() >= Version(3, 0); |
| if (!isSubImage && !hasNPOTSupport && |
| (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth)))) |
| { |
| return false; |
| } |
| |
| if (!ValidMipLevel(context, target, level)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat) |
| { |
| // List of compressed format that require that the texture size is smaller than or a multiple of |
| // the compressed block size. |
| switch (internalFormat) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| bool ValidCompressedImageSize(const ValidationContext *context, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height) |
| { |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); |
| if (!formatInfo.compressed) |
| { |
| return false; |
| } |
| |
| if (width < 0 || height < 0) |
| { |
| return false; |
| } |
| |
| if (CompressedTextureFormatRequiresExactSize(internalFormat)) |
| { |
| if ((static_cast<GLuint>(width) > formatInfo.compressedBlockWidth && |
| width % formatInfo.compressedBlockWidth != 0) || |
| (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight && |
| height % formatInfo.compressedBlockHeight != 0)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidImageDataSize(ValidationContext *context, |
| GLenum textureTarget, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum internalFormat, |
| GLenum type, |
| const GLvoid *pixels, |
| GLsizei imageSize) |
| { |
| gl::Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER); |
| if (pixelUnpackBuffer == nullptr && imageSize < 0) |
| { |
| // Checks are not required |
| return true; |
| } |
| |
| // ...the data would be unpacked from the buffer object such that the memory reads required |
| // would exceed the data store size. |
| GLenum sizedFormat = GetSizedInternalFormat(internalFormat, type); |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat); |
| const gl::Extents size(width, height, depth); |
| const auto &unpack = context->getGLState().getUnpackState(); |
| |
| bool targetIs3D = textureTarget == GL_TEXTURE_3D || textureTarget == GL_TEXTURE_2D_ARRAY; |
| auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D); |
| if (endByteOrErr.isError()) |
| { |
| context->handleError(endByteOrErr.getError()); |
| return false; |
| } |
| |
| GLuint endByte = endByteOrErr.getResult(); |
| |
| if (pixelUnpackBuffer) |
| { |
| CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult()); |
| CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); |
| checkedEndByte += checkedOffset; |
| |
| if (!checkedEndByte.IsValid() || |
| (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize()))) |
| { |
| // Overflow past the end of the buffer |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| else |
| { |
| ASSERT(imageSize >= 0); |
| if (pixels == nullptr && imageSize != 0) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "imageSize must be 0 if no texture data is provided.")); |
| return false; |
| } |
| |
| if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize)) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "imageSize must be at least %u.", endByte)); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidQueryType(const Context *context, GLenum queryType) |
| { |
| static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT, |
| "GL extension enums not equal."); |
| static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, |
| "GL extension enums not equal."); |
| |
| switch (queryType) |
| { |
| case GL_ANY_SAMPLES_PASSED: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: |
| return true; |
| case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: |
| return (context->getClientMajorVersion() >= 3); |
| case GL_TIME_ELAPSED_EXT: |
| return context->getExtensions().disjointTimerQuery; |
| case GL_COMMANDS_COMPLETED_CHROMIUM: |
| return context->getExtensions().syncQuery; |
| default: |
| return false; |
| } |
| } |
| |
| Program *GetValidProgram(ValidationContext *context, GLuint id) |
| { |
| // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will |
| // generate the error INVALID_VALUE if the provided name is not the name of either a shader |
| // or program object and INVALID_OPERATION if the provided name identifies an object |
| // that is not the expected type." |
| |
| Program *validProgram = context->getProgram(id); |
| |
| if (!validProgram) |
| { |
| if (context->getShader(id)) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Expected a program name, but found a shader name")); |
| } |
| else |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "Program name is not valid")); |
| } |
| } |
| |
| return validProgram; |
| } |
| |
| Shader *GetValidShader(ValidationContext *context, GLuint id) |
| { |
| // See ValidProgram for spec details. |
| |
| Shader *validShader = context->getShader(id); |
| |
| if (!validShader) |
| { |
| if (context->getProgram(id)) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Expected a shader name, but found a program name")); |
| } |
| else |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "Shader name is invalid")); |
| } |
| } |
| |
| return validShader; |
| } |
| |
| bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment) |
| { |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) |
| { |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); |
| |
| if (colorAttachment >= context->getCaps().maxColorAttachments) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: |
| case GL_STENCIL_ATTACHMENT: |
| break; |
| |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| if (!context->getExtensions().webglCompatibility && |
| context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateRenderbufferStorageParametersBase(gl::Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| switch (target) |
| { |
| case GL_RENDERBUFFER: |
| break; |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| if (width < 0 || height < 0 || samples < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); |
| if (!formatCaps.renderable) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be |
| // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains |
| // only sized internal formats. |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); |
| if (formatInfo.pixelBytes == 0) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| GLuint handle = context->getGLState().getRenderbufferId(); |
| if (handle == 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| ASSERT(samples == 0 || context->getExtensions().framebufferMultisample); |
| |
| // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal |
| // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is |
| // generated. |
| if (static_cast<GLuint>(samples) > context->getCaps().maxSamples) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create |
| // the specified storage. This is different than ES 3.0 in which a sample number higher |
| // than the maximum sample number supported by this format generates a GL_INVALID_VALUE. |
| // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3. |
| if (context->getClientMajorVersion() >= 3) |
| { |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); |
| if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples()) |
| { |
| context->handleError(Error(GL_OUT_OF_MEMORY)); |
| return false; |
| } |
| } |
| |
| return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, |
| width, height); |
| } |
| |
| bool ValidateFramebufferRenderbufferParameters(gl::Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) |
| { |
| if (!ValidFramebufferTarget(target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); |
| |
| ASSERT(framebuffer); |
| if (framebuffer->id() == 0) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments")); |
| return false; |
| } |
| |
| if (!ValidateAttachmentTarget(context, attachment)) |
| { |
| return false; |
| } |
| |
| // [OpenGL ES 2.0.25] Section 4.4.3 page 112 |
| // [OpenGL ES 3.0.2] Section 4.4.2 page 201 |
| // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of |
| // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated. |
| if (renderbuffer != 0) |
| { |
| if (!context->getRenderbuffer(renderbuffer)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBlitFramebufferParameters(ValidationContext *context, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| switch (filter) |
| { |
| case GL_NEAREST: |
| break; |
| case GL_LINEAR: |
| break; |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (mask == 0) |
| { |
| // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no |
| // buffers are copied. |
| return false; |
| } |
| |
| // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the |
| // color buffer, leaving only nearest being unfiltered from above |
| if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const auto &glState = context->getGLState(); |
| gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer(); |
| gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); |
| |
| if (!readFramebuffer || !drawFramebuffer) |
| { |
| context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); |
| return false; |
| } |
| |
| if (readFramebuffer->id() == drawFramebuffer->id()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) |
| { |
| context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); |
| return false; |
| } |
| |
| if (drawFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) |
| { |
| context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); |
| return false; |
| } |
| |
| if (drawFramebuffer->getSamples(context->getContextState()) != 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1; |
| |
| if (mask & GL_COLOR_BUFFER_BIT) |
| { |
| const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer(); |
| const Extensions &extensions = context->getExtensions(); |
| |
| if (readColorBuffer) |
| { |
| const Format &readFormat = readColorBuffer->getFormat(); |
| |
| for (size_t drawbufferIdx = 0; |
| drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx) |
| { |
| const FramebufferAttachment *attachment = |
| drawFramebuffer->getDrawBuffer(drawbufferIdx); |
| if (attachment) |
| { |
| const Format &drawFormat = attachment->getFormat(); |
| |
| // The GL ES 3.0.2 spec (pg 193) states that: |
| // 1) If the read buffer is fixed point format, the draw buffer must be as well |
| // 2) If the read buffer is an unsigned integer format, the draw buffer must be |
| // as well |
| // 3) If the read buffer is a signed integer format, the draw buffer must be as |
| // well |
| // Changes with EXT_color_buffer_float: |
| // Case 1) is changed to fixed point OR floating point |
| GLenum readComponentType = readFormat.info->componentType; |
| GLenum drawComponentType = drawFormat.info->componentType; |
| bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED || |
| readComponentType == GL_SIGNED_NORMALIZED); |
| bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED || |
| drawComponentType == GL_SIGNED_NORMALIZED); |
| |
| if (extensions.colorBufferFloat) |
| { |
| bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT); |
| bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT); |
| |
| if (readFixedOrFloat != drawFixedOrFloat) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "If the read buffer contains fixed-point or " |
| "floating-point values, the draw buffer " |
| "must as well.")); |
| return false; |
| } |
| } |
| else if (readFixedPoint != drawFixedPoint) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "If the read buffer contains fixed-point " |
| "values, the draw buffer must as well.")); |
| return false; |
| } |
| |
| if (readComponentType == GL_UNSIGNED_INT && |
| drawComponentType != GL_UNSIGNED_INT) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (readComponentType == GL_INT && drawComponentType != GL_INT) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (readColorBuffer->getSamples() > 0 && |
| (!Format::SameSized(readFormat, drawFormat) || !sameBounds)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| } |
| |
| if ((readFormat.info->componentType == GL_INT || |
| readFormat.info->componentType == GL_UNSIGNED_INT) && |
| filter == GL_LINEAR) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment |
| // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing |
| // attachment and WebGL defines it to be an error. We do the check unconditionally as the |
| // situation is an application error that would lead to a crash in ANGLE. |
| else if (drawFramebuffer->hasEnabledDrawBuffer()) |
| { |
| context->handleError(Error( |
| GL_INVALID_OPERATION, |
| "Attempt to read from a missing color attachment of a complete framebuffer.")); |
| return false; |
| } |
| } |
| |
| GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT}; |
| GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; |
| for (size_t i = 0; i < 2; i++) |
| { |
| if (mask & masks[i]) |
| { |
| const gl::FramebufferAttachment *readBuffer = |
| readFramebuffer->getAttachment(attachments[i]); |
| const gl::FramebufferAttachment *drawBuffer = |
| drawFramebuffer->getAttachment(attachments[i]); |
| |
| if (readBuffer && drawBuffer) |
| { |
| if (!Format::SameSized(readBuffer->getFormat(), drawBuffer->getFormat())) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (readBuffer->getSamples() > 0 && !sameBounds) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment |
| else if (drawBuffer) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Attempt to read from a missing depth/stencil " |
| "attachment of a complete framebuffer.")); |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateReadPixels(ValidationContext *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLvoid *pixels) |
| { |
| return ValidateReadPixelsBase(context, x, y, width, height, format, type, -1, nullptr, pixels); |
| } |
| |
| bool ValidateReadPixelsRobustANGLE(ValidationContext *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLvoid *pixels) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length, |
| pixels)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateReadnPixelsEXT(Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLvoid *pixels) |
| { |
| if (bufSize < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "bufSize must be a positive number")); |
| return false; |
| } |
| |
| return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr, |
| pixels); |
| } |
| |
| bool ValidateReadnPixelsRobustANGLE(ValidationContext *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLvoid *data) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length, data)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n) |
| { |
| if (!context->getExtensions().occlusionQueryBoolean && |
| !context->getExtensions().disjointTimerQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); |
| return false; |
| } |
| |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n) |
| { |
| if (!context->getExtensions().occlusionQueryBoolean && |
| !context->getExtensions().disjointTimerQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); |
| return false; |
| } |
| |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id) |
| { |
| if (!ValidQueryType(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid query target")); |
| return false; |
| } |
| |
| if (id == 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query id is 0")); |
| return false; |
| } |
| |
| // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id> |
| // of zero, if the active query object name for <target> is non-zero (for the |
| // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if |
| // the active query for either target is non-zero), if <id> is the name of an |
| // existing query object whose type does not match <target>, or if <id> is the |
| // active query object name for any query type, the error INVALID_OPERATION is |
| // generated. |
| |
| // Ensure no other queries are active |
| // NOTE: If other queries than occlusion are supported, we will need to check |
| // separately that: |
| // a) The query ID passed is not the current active query for any target/type |
| // b) There are no active queries for the requested target (and in the case |
| // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, |
| // no query may be active for either if glBeginQuery targets either. |
| |
| if (context->getGLState().isQueryActive(target)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Other query is active")); |
| return false; |
| } |
| |
| Query *queryObject = context->getQuery(id, true, target); |
| |
| // check that name was obtained with glGenQueries |
| if (!queryObject) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Invalid query id")); |
| return false; |
| } |
| |
| // check for type mismatch |
| if (queryObject->getType() != target) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query type does not match target")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id) |
| { |
| if (!context->getExtensions().occlusionQueryBoolean && |
| !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); |
| return false; |
| } |
| |
| return ValidateBeginQueryBase(context, target, id); |
| } |
| |
| bool ValidateEndQueryBase(gl::Context *context, GLenum target) |
| { |
| if (!ValidQueryType(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid query target")); |
| return false; |
| } |
| |
| const Query *queryObject = context->getGLState().getActiveQuery(target); |
| |
| if (queryObject == nullptr) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query target not active")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateEndQueryEXT(gl::Context *context, GLenum target) |
| { |
| if (!context->getExtensions().occlusionQueryBoolean && |
| !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); |
| return false; |
| } |
| |
| return ValidateEndQueryBase(context, target); |
| } |
| |
| bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target) |
| { |
| if (!context->getExtensions().disjointTimerQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Disjoint timer query not enabled")); |
| return false; |
| } |
| |
| if (target != GL_TIMESTAMP_EXT) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid query target")); |
| return false; |
| } |
| |
| Query *queryObject = context->getQuery(id, true, target); |
| if (queryObject == nullptr) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Invalid query id")); |
| return false; |
| } |
| |
| if (context->getGLState().isQueryActive(queryObject)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query is active")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams) |
| { |
| if (numParams) |
| { |
| *numParams = 0; |
| } |
| |
| if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid query type")); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_CURRENT_QUERY_EXT: |
| if (target == GL_TIMESTAMP_EXT) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, "Cannot use current query for timestamp")); |
| return false; |
| } |
| break; |
| case GL_QUERY_COUNTER_BITS_EXT: |
| if (!context->getExtensions().disjointTimerQuery || |
| (target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid pname")); |
| return false; |
| } |
| break; |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid pname")); |
| return false; |
| } |
| |
| if (numParams) |
| { |
| // All queries return only one value |
| *numParams = 1; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params) |
| { |
| if (!context->getExtensions().occlusionQueryBoolean && |
| !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); |
| return false; |
| } |
| |
| return ValidateGetQueryivBase(context, target, pname, nullptr); |
| } |
| |
| bool ValidateGetQueryivRobustANGLE(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetQueryivBase(context, target, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams) |
| { |
| if (numParams) |
| { |
| *numParams = 0; |
| } |
| |
| Query *queryObject = context->getQuery(id, false, GL_NONE); |
| |
| if (!queryObject) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query does not exist")); |
| return false; |
| } |
| |
| if (context->getGLState().isQueryActive(queryObject)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query currently active")); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_QUERY_RESULT_EXT: |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid pname enum")); |
| return false; |
| } |
| |
| if (numParams) |
| { |
| *numParams = 1; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params) |
| { |
| if (!context->getExtensions().disjointTimerQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); |
| return false; |
| } |
| return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); |
| } |
| |
| bool ValidateGetQueryObjectivRobustANGLE(Context *context, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!context->getExtensions().disjointTimerQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); |
| return false; |
| } |
| |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetQueryObjectValueBase(context, id, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params) |
| { |
| if (!context->getExtensions().disjointTimerQuery && |
| !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); |
| return false; |
| } |
| return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); |
| } |
| |
| bool ValidateGetQueryObjectuivRobustANGLE(Context *context, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| if (!context->getExtensions().disjointTimerQuery && |
| !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); |
| return false; |
| } |
| |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetQueryObjectValueBase(context, id, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params) |
| { |
| if (!context->getExtensions().disjointTimerQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); |
| return false; |
| } |
| return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); |
| } |
| |
| bool ValidateGetQueryObjecti64vRobustANGLE(Context *context, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params) |
| { |
| if (!context->getExtensions().disjointTimerQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); |
| return false; |
| } |
| |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetQueryObjectValueBase(context, id, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params) |
| { |
| if (!context->getExtensions().disjointTimerQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); |
| return false; |
| } |
| return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); |
| } |
| |
| bool ValidateGetQueryObjectui64vRobustANGLE(Context *context, |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint64 *params) |
| { |
| if (!context->getExtensions().disjointTimerQuery) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); |
| return false; |
| } |
| |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetQueryObjectValueBase(context, id, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateProgramUniform(gl::Context *context, |
| GLenum valueType, |
| GLuint program, |
| GLint location, |
| GLsizei count) |
| { |
| // Check for ES31 program uniform entry points |
| if (context->getClientVersion() < Version(3, 1)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const LinkedUniform *uniform = nullptr; |
| gl::Program *programObject = GetValidProgram(context, program); |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && |
| ValidateUniformValue(context, valueType, uniform->type); |
| } |
| |
| bool ValidateProgramUniform1iv(gl::Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| // Check for ES31 program uniform entry points |
| if (context->getClientVersion() < Version(3, 1)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const LinkedUniform *uniform = nullptr; |
| gl::Program *programObject = GetValidProgram(context, program); |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && |
| ValidateUniform1ivValue(context, uniform->type, count, value); |
| } |
| |
| bool ValidateProgramUniformMatrix(gl::Context *context, |
| GLenum valueType, |
| GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose) |
| { |
| // Check for ES31 program uniform entry points |
| if (context->getClientVersion() < Version(3, 1)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const LinkedUniform *uniform = nullptr; |
| gl::Program *programObject = GetValidProgram(context, program); |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && |
| ValidateUniformMatrixValue(context, valueType, uniform->type); |
| } |
| |
| bool ValidateUniform(gl::Context *context, GLenum valueType, GLint location, GLsizei count) |
| { |
| // Check for ES3 uniform entry points |
| if (VariableComponentType(valueType) == GL_UNSIGNED_INT && context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const LinkedUniform *uniform = nullptr; |
| gl::Program *programObject = context->getGLState().getProgram(); |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && |
| ValidateUniformValue(context, valueType, uniform->type); |
| } |
| |
| bool ValidateUniform1iv(gl::Context *context, GLint location, GLsizei count, const GLint *value) |
| { |
| const LinkedUniform *uniform = nullptr; |
| gl::Program *programObject = context->getGLState().getProgram(); |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && |
| ValidateUniform1ivValue(context, uniform->type, count, value); |
| } |
| |
| bool ValidateUniformMatrix(gl::Context *context, |
| GLenum valueType, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose) |
| { |
| // Check for ES3 uniform entry points |
| int rows = VariableRowCount(valueType); |
| int cols = VariableColumnCount(valueType); |
| if (rows != cols && context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (transpose != GL_FALSE && context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| const LinkedUniform *uniform = nullptr; |
| gl::Program *programObject = context->getGLState().getProgram(); |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && |
| ValidateUniformMatrixValue(context, valueType, uniform->type); |
| } |
| |
| bool ValidateStateQuery(ValidationContext *context, |
| GLenum pname, |
| GLenum *nativeType, |
| unsigned int *numParams) |
| { |
| if (!context->getQueryParameterInfo(pname, nativeType, numParams)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| const Caps &caps = context->getCaps(); |
| |
| if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15) |
| { |
| unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0); |
| |
| if (colorAttachment >= caps.maxDrawBuffers) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_BINDING_2D: |
| case GL_TEXTURE_BINDING_CUBE_MAP: |
| case GL_TEXTURE_BINDING_3D: |
| case GL_TEXTURE_BINDING_2D_ARRAY: |
| break; |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| if (!context->getExtensions().eglStreamConsumerExternal && |
| !context->getExtensions().eglImageExternal) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, |
| "Neither NV_EGL_stream_consumer_external nor " |
| "GL_OES_EGL_image_external extensions enabled")); |
| return false; |
| } |
| break; |
| |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| { |
| if (context->getGLState().getReadFramebuffer()->checkStatus( |
| context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer(); |
| ASSERT(framebuffer); |
| |
| if (framebuffer->getReadBufferState() == GL_NONE) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE")); |
| return false; |
| } |
| |
| const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer(); |
| if (!attachment) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| break; |
| |
| default: |
| break; |
| } |
| |
| // pname is valid, but there are no parameters to return |
| if (*numParams == 0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateRobustStateQuery(ValidationContext *context, |
| GLenum pname, |
| GLsizei bufSize, |
| GLenum *nativeType, |
| unsigned int *numParams) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateStateQuery(context, pname, nativeType, numParams)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *numParams)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCopyTexImageParametersBase(ValidationContext *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| Format *textureFormatOut) |
| { |
| if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (std::numeric_limits<GLsizei>::max() - xoffset < width || |
| std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (border != 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (!ValidMipLevel(context, target, level)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| const auto &state = context->getGLState(); |
| auto readFramebuffer = state.getReadFramebuffer(); |
| if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) |
| { |
| context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); |
| return false; |
| } |
| |
| if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (readFramebuffer->getReadBufferState() == GL_NONE) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE")); |
| return false; |
| } |
| |
| // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment |
| // In OpenGL ES it is undefined what happens when an operation tries to read from a missing |
| // attachment and WebGL defines it to be an error. We do the check unconditionally as the |
| // situation is an application error that would lead to a crash in ANGLE. |
| if (readFramebuffer->getReadColorbuffer() == nullptr) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Missing read attachment")); |
| return false; |
| } |
| |
| const gl::Caps &caps = context->getCaps(); |
| |
| GLuint maxDimension = 0; |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| maxDimension = caps.max2DTextureSize; |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| maxDimension = caps.maxCubeMapTextureSize; |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| maxDimension = caps.max2DTextureSize; |
| break; |
| |
| case GL_TEXTURE_3D: |
| maxDimension = caps.max3DTextureSize; |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| gl::Texture *texture = |
| state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); |
| if (!texture) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (texture->getImmutableFormat() && !isSubImage) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); |
| |
| if (formatInfo.depthBits > 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (isSubImage) |
| { |
| if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) || |
| static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) || |
| static_cast<size_t>(zoffset) >= texture->getDepth(target, level)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| else |
| { |
| if (IsCubeMapTextureTarget(target) && width != height) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| int maxLevelDimension = (maxDimension >> level); |
| if (static_cast<int>(width) > maxLevelDimension || |
| static_cast<int>(height) > maxLevelDimension) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| |
| if (textureFormatOut) |
| { |
| *textureFormatOut = texture->getFormat(target, level); |
| } |
| |
| // Detect texture copying feedback loops for WebGL. |
| if (context->getExtensions().webglCompatibility) |
| { |
| if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Texture copying feedback loop formed between Framebuffer " |
| "and specified Texture level.")); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDrawBase(ValidationContext *context, GLenum mode, GLsizei count) |
| { |
| switch (mode) |
| { |
| case GL_POINTS: |
| case GL_LINES: |
| case GL_LINE_LOOP: |
| case GL_LINE_STRIP: |
| case GL_TRIANGLES: |
| case GL_TRIANGLE_STRIP: |
| case GL_TRIANGLE_FAN: |
| break; |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| if (count < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| const State &state = context->getGLState(); |
| |
| // Check for mapped buffers |
| if (state.hasMappedBuffer(GL_ARRAY_BUFFER)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| // Note: these separate values are not supported in WebGL, due to D3D's limitations. See |
| // Section 6.10 of the WebGL 1.0 spec. |
| Framebuffer *framebuffer = state.getDrawFramebuffer(); |
| if (context->getLimitations().noSeparateStencilRefsAndMasks || |
| context->getExtensions().webglCompatibility) |
| { |
| const FramebufferAttachment *dsAttachment = |
| framebuffer->getStencilOrDepthStencilAttachment(); |
| GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0; |
| GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1; |
| const DepthStencilState &depthStencilState = state.getDepthStencilState(); |
| |
| bool differentRefs = state.getStencilRef() != state.getStencilBackRef(); |
| bool differentWritemasks = |
| (depthStencilState.stencilWritemask & minimumRequiredStencilMask) != |
| (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask); |
| bool differentMasks = (depthStencilState.stencilMask & minimumRequiredStencilMask) != |
| (depthStencilState.stencilBackMask & minimumRequiredStencilMask); |
| |
| if (differentRefs || differentWritemasks || differentMasks) |
| { |
| if (!context->getExtensions().webglCompatibility) |
| { |
| ERR() << "This ANGLE implementation does not support separate front/back stencil " |
| "writemasks, reference values, or stencil mask values."; |
| } |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| |
| if (framebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) |
| { |
| context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); |
| return false; |
| } |
| |
| gl::Program *program = state.getProgram(); |
| if (!program) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (!program->validateSamplers(NULL, context->getCaps())) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| // Uniform buffer validation |
| for (unsigned int uniformBlockIndex = 0; |
| uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++) |
| { |
| const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex); |
| GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex); |
| const OffsetBindingPointer<Buffer> &uniformBuffer = |
| state.getIndexedUniformBuffer(blockBinding); |
| |
| if (uniformBuffer.get() == nullptr) |
| { |
| // undefined behaviour |
| context->handleError( |
| Error(GL_INVALID_OPERATION, |
| "It is undefined behaviour to have a used but unbound uniform buffer.")); |
| return false; |
| } |
| |
| size_t uniformBufferSize = uniformBuffer.getSize(); |
| if (uniformBufferSize == 0) |
| { |
| // Bind the whole buffer. |
| uniformBufferSize = static_cast<size_t>(uniformBuffer->getSize()); |
| } |
| |
| if (uniformBufferSize < uniformBlock.dataSize) |
| { |
| // undefined behaviour |
| context->handleError( |
| Error(GL_INVALID_OPERATION, |
| "It is undefined behaviour to use a uniform buffer that is too small.")); |
| return false; |
| } |
| } |
| |
| // Detect rendering feedback loops for WebGL. |
| if (context->getExtensions().webglCompatibility) |
| { |
| if (framebuffer->formsRenderingFeedbackLoopWith(state)) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, |
| "Rendering feedback loop formed between Framebuffer and active Texture.")); |
| return false; |
| } |
| } |
| |
| // No-op if zero count |
| return (count > 0); |
| } |
| |
| bool ValidateDrawArrays(ValidationContext *context, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) |
| { |
| if (first < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| const State &state = context->getGLState(); |
| gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); |
| if (curTransformFeedback && curTransformFeedback->isActive() && |
| !curTransformFeedback->isPaused() && curTransformFeedback->getPrimitiveMode() != mode) |
| { |
| // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode |
| // that does not match the current transform feedback object's draw mode (if transform |
| // feedback |
| // is active), (3.0.2, section 2.14, pg 86) |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (!ValidateDrawBase(context, mode, count)) |
| { |
| return false; |
| } |
| |
| // Check the computation of maxVertex doesn't overflow. |
| // - first < 0 or count < 0 have been checked as an error condition |
| // - count > 0 has been checked in ValidateDrawBase as it makes the call a noop |
| // From this we know maxVertex will be positive, and only need to check if it overflows GLint. |
| ASSERT(count > 0 && first >= 0); |
| int64_t maxVertex = static_cast<int64_t>(first) + static_cast<int64_t>(count) - 1; |
| if (maxVertex > static_cast<int64_t>(std::numeric_limits<GLint>::max())) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Integer overflow.")); |
| return false; |
| } |
| |
| if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(maxVertex), count)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDrawArraysInstanced(Context *context, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) |
| { |
| if (primcount < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (!ValidateDrawArrays(context, mode, first, count, primcount)) |
| { |
| return false; |
| } |
| |
| // No-op if zero primitive count |
| return (primcount > 0); |
| } |
| |
| static bool ValidateDrawInstancedANGLE(Context *context) |
| { |
| // Verify there is at least one active attribute with a divisor of zero |
| const gl::State &state = context->getGLState(); |
| |
| gl::Program *program = state.getProgram(); |
| |
| const VertexArray *vao = state.getVertexArray(); |
| for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| { |
| const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex); |
| if (program->isAttribLocationActive(attributeIndex) && attrib.divisor == 0) |
| { |
| return true; |
| } |
| } |
| |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "ANGLE_instanced_arrays requires that at least one active attribute" |
| "has a divisor of zero.")); |
| return false; |
| } |
| |
| bool ValidateDrawArraysInstancedANGLE(Context *context, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) |
| { |
| if (!ValidateDrawInstancedANGLE(context)) |
| { |
| return false; |
| } |
| |
| return ValidateDrawArraysInstanced(context, mode, first, count, primcount); |
| } |
| |
| bool ValidateDrawElementsBase(ValidationContext *context, GLenum type) |
| { |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| break; |
| case GL_UNSIGNED_INT: |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| const State &state = context->getGLState(); |
| |
| gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); |
| if (curTransformFeedback && curTransformFeedback->isActive() && |
| !curTransformFeedback->isPaused()) |
| { |
| // It is an invalid operation to call DrawElements, DrawRangeElements or |
| // DrawElementsInstanced |
| // while transform feedback is active, (3.0.2, section 2.14, pg 86) |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDrawElements(ValidationContext *context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const GLvoid *indices, |
| GLsizei primcount, |
| IndexRange *indexRangeOut) |
| { |
| if (!ValidateDrawElementsBase(context, type)) |
| return false; |
| |
| const State &state = context->getGLState(); |
| |
| // Check for mapped buffers |
| if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Index buffer is mapped.")); |
| return false; |
| } |
| |
| const gl::VertexArray *vao = state.getVertexArray(); |
| gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get(); |
| |
| GLuint typeBytes = gl::GetTypeInfo(type).bytes; |
| |
| if (context->getExtensions().webglCompatibility) |
| { |
| ASSERT(isPow2(typeBytes) && typeBytes > 0); |
| if ((reinterpret_cast<uintptr_t>(indices) & static_cast<uintptr_t>(typeBytes - 1)) != 0) |
| { |
| // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements |
| // The offset arguments to drawElements and [...], must be a multiple of the size of the |
| // data type passed to the call, or an INVALID_OPERATION error is generated. |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "indices must be a multiple of the element type size.")); |
| return false; |
| } |
| if (!elementArrayBuffer && count > 0) |
| { |
| // [WebGL 1.0] Section 6.2 No Client Side Arrays |
| // If drawElements is called with a count greater than zero, and no WebGLBuffer is bound |
| // to the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated. |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "There is no element array buffer bound and count > 0.")); |
| return false; |
| } |
| } |
| |
| if (count > 0) |
| { |
| if (elementArrayBuffer) |
| { |
| GLint64 offset = reinterpret_cast<GLint64>(indices); |
| GLint64 byteCount = |
| static_cast<GLint64>(typeBytes) * static_cast<GLint64>(count) + offset; |
| |
| // check for integer overflows |
| if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeBytes) || |
| byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max())) |
| { |
| context->handleError(Error(GL_OUT_OF_MEMORY, "Integer overflow.")); |
| return false; |
| } |
| |
| // Check for reading past the end of the bound buffer object |
| if (byteCount > elementArrayBuffer->getSize()) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Index buffer is not big enough for the draw.")); |
| return false; |
| } |
| } |
| else if (!indices) |
| { |
| // This is an application error that would normally result in a crash, |
| // but we catch it and return an error |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "No element array buffer and no pointer.")); |
| return false; |
| } |
| } |
| |
| if (!ValidateDrawBase(context, mode, count)) |
| { |
| return false; |
| } |
| |
| // Use max index to validate if our vertex buffers are large enough for the pull. |
| // TODO: offer fast path, with disabled index validation. |
| // TODO: also disable index checking on back-ends that are robust to out-of-range accesses. |
| if (elementArrayBuffer) |
| { |
| uintptr_t offset = reinterpret_cast<uintptr_t>(indices); |
| Error error = |
| elementArrayBuffer->getIndexRange(type, static_cast<size_t>(offset), count, |
| state.isPrimitiveRestartEnabled(), indexRangeOut); |
| if (error.isError()) |
| { |
| context->handleError(error); |
| return false; |
| } |
| } |
| else |
| { |
| *indexRangeOut = ComputeIndexRange(type, indices, count, state.isPrimitiveRestartEnabled()); |
| } |
| |
| // If we use an index greater than our maximum supported index range, return an error. |
| // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always |
| // return an error if possible here. |
| if (static_cast<GLuint64>(indexRangeOut->end) >= context->getCaps().maxElementIndex) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage)); |
| return false; |
| } |
| |
| if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOut->end), |
| static_cast<GLint>(indexRangeOut->vertexCount()))) |
| { |
| return false; |
| } |
| |
| // No op if there are no real indices in the index data (all are primitive restart). |
| return (indexRangeOut->vertexIndexCount > 0); |
| } |
| |
| bool ValidateDrawElementsInstanced(Context *context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const GLvoid *indices, |
| GLsizei primcount, |
| IndexRange *indexRangeOut) |
| { |
| if (primcount < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut)) |
| { |
| return false; |
| } |
| |
| // No-op zero primitive count |
| return (primcount > 0); |
| } |
| |
| bool ValidateDrawElementsInstancedANGLE(Context *context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const GLvoid *indices, |
| GLsizei primcount, |
| IndexRange *indexRangeOut) |
| { |
| if (!ValidateDrawInstancedANGLE(context)) |
| { |
| return false; |
| } |
| |
| return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, |
| indexRangeOut); |
| } |
| |
| bool ValidateFramebufferTextureBase(Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level) |
| { |
| if (!ValidFramebufferTarget(target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| if (!ValidateAttachmentTarget(context, attachment)) |
| { |
| return false; |
| } |
| |
| if (texture != 0) |
| { |
| gl::Texture *tex = context->getTexture(texture); |
| |
| if (tex == NULL) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (level < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| } |
| |
| const gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (framebuffer->id() == 0) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateFramebufferTexture2D(Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) |
| { |
| // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap |
| // extension |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmap && |
| level != 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level)) |
| { |
| return false; |
| } |
| |
| if (texture != 0) |
| { |
| gl::Texture *tex = context->getTexture(texture); |
| ASSERT(tex); |
| |
| const gl::Caps &caps = context->getCaps(); |
| |
| switch (textarget) |
| { |
| case GL_TEXTURE_2D: |
| { |
| if (level > gl::log2(caps.max2DTextureSize)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| if (tex->getTarget() != GL_TEXTURE_2D) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Textarget must match the texture target type.")); |
| return false; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| { |
| if (level > gl::log2(caps.maxCubeMapTextureSize)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| if (tex->getTarget() != GL_TEXTURE_CUBE_MAP) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Textarget must match the texture target type.")); |
| return false; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_2D_MULTISAMPLE: |
| { |
| if (context->getClientVersion() < ES_3_1) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Texture target requires at least OpenGL ES 3.1.")); |
| return false; |
| } |
| |
| if (level != 0) |
| { |
| context->handleError( |
| Error(GL_INVALID_VALUE, "Level must be 0 for TEXTURE_2D_MULTISAMPLE.")); |
| return false; |
| } |
| if (tex->getTarget() != GL_TEXTURE_2D_MULTISAMPLE) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Textarget must match the texture target type.")); |
| return false; |
| } |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| const Format &format = tex->getFormat(textarget, level); |
| if (format.info->compressed) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetUniformBase(Context *context, GLuint program, GLint location) |
| { |
| if (program == 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE)); |
| return false; |
| } |
| |
| gl::Program *programObject = GetValidProgram(context, program); |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| if (!programObject->isValidUniformLocation(location)) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat *params) |
| { |
| return ValidateGetUniformBase(context, program, location); |
| } |
| |
| bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint *params) |
| { |
| return ValidateGetUniformBase(context, program, location); |
| } |
| |
| static bool ValidateSizedGetUniform(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| if (!ValidateGetUniformBase(context, program, location)) |
| { |
| return false; |
| } |
| |
| if (bufSize < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative.")); |
| return false; |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| ASSERT(programObject); |
| |
| // sized queries -- ensure the provided buffer is large enough |
| const LinkedUniform &uniform = programObject->getUniformByLocation(location); |
| size_t requiredBytes = VariableExternalSize(uniform.type); |
| if (static_cast<size_t>(bufSize) < requiredBytes) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "bufSize of at least %u is required.", requiredBytes)); |
| return false; |
| } |
| |
| if (length) |
| { |
| *length = VariableComponentCount(uniform.type); |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetnUniformfvEXT(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params) |
| { |
| return ValidateSizedGetUniform(context, program, location, bufSize, nullptr); |
| } |
| |
| bool ValidateGetnUniformivEXT(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params) |
| { |
| return ValidateSizedGetUniform(context, program, location, bufSize, nullptr); |
| } |
| |
| bool ValidateGetUniformfvRobustANGLE(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| // bufSize is validated in ValidateSizedGetUniform |
| return ValidateSizedGetUniform(context, program, location, bufSize, length); |
| } |
| |
| bool ValidateGetUniformivRobustANGLE(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| // bufSize is validated in ValidateSizedGetUniform |
| return ValidateSizedGetUniform(context, program, location, bufSize, length); |
| } |
| |
| bool ValidateGetUniformuivRobustANGLE(Context *context, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Entry point requires at least OpenGL ES 3.0.")); |
| return false; |
| } |
| |
| // bufSize is validated in ValidateSizedGetUniform |
| return ValidateSizedGetUniform(context, program, location, bufSize, length); |
| } |
| |
| bool ValidateDiscardFramebufferBase(Context *context, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| bool defaultFramebuffer) |
| { |
| if (numAttachments < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "numAttachments must not be less than zero")); |
| return false; |
| } |
| |
| for (GLsizei i = 0; i < numAttachments; ++i) |
| { |
| if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31) |
| { |
| if (defaultFramebuffer) |
| { |
| context->handleError(Error( |
| GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound")); |
| return false; |
| } |
| |
| if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Requested color attachment is greater than the maximum " |
| "supported color attachments")); |
| return false; |
| } |
| } |
| else |
| { |
| switch (attachments[i]) |
| { |
| case GL_DEPTH_ATTACHMENT: |
| case GL_STENCIL_ATTACHMENT: |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| if (defaultFramebuffer) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, |
| "Invalid attachment when the default framebuffer is bound")); |
| return false; |
| } |
| break; |
| case GL_COLOR: |
| case GL_DEPTH: |
| case GL_STENCIL: |
| if (!defaultFramebuffer) |
| { |
| context->handleError( |
| Error(GL_INVALID_ENUM, |
| "Invalid attachment when the default framebuffer is not bound")); |
| return false; |
| } |
| break; |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid attachment")); |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker) |
| { |
| // Note that debug marker calls must not set error state |
| |
| if (length < 0) |
| { |
| return false; |
| } |
| |
| if (marker == nullptr) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker) |
| { |
| // Note that debug marker calls must not set error state |
| |
| if (length < 0) |
| { |
| return false; |
| } |
| |
| if (length > 0 && marker == nullptr) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateEGLImageTargetTexture2DOES(Context *context, |
| egl::Display *display, |
| GLenum target, |
| egl::Image *image) |
| { |
| if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| if (!context->getExtensions().eglImage) |
| { |
| context->handleError(Error( |
| GL_INVALID_ENUM, "GL_TEXTURE_2D texture target requires GL_OES_EGL_image.")); |
| } |
| break; |
| |
| case GL_TEXTURE_EXTERNAL_OES: |
| if (!context->getExtensions().eglImageExternal) |
| { |
| context->handleError(Error( |
| GL_INVALID_ENUM, |
| "GL_TEXTURE_EXTERNAL_OES texture target requires GL_OES_EGL_image_external.")); |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "invalid texture target.")); |
| return false; |
| } |
| |
| if (!display->isValidImage(image)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "EGL image is not valid.")); |
| return false; |
| } |
| |
| if (image->getSamples() > 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "cannot create a 2D texture from a multisampled EGL image.")); |
| return false; |
| } |
| |
| const TextureCaps &textureCaps = context->getTextureCaps().get(image->getFormat().asSized()); |
| if (!textureCaps.texturable) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "EGL image internal format is not supported as a texture.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context, |
| egl::Display *display, |
| GLenum target, |
| egl::Image *image) |
| { |
| if (!context->getExtensions().eglImage) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| switch (target) |
| { |
| case GL_RENDERBUFFER: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "invalid renderbuffer target.")); |
| return false; |
| } |
| |
| if (!display->isValidImage(image)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "EGL image is not valid.")); |
| return false; |
| } |
| |
| const TextureCaps &textureCaps = context->getTextureCaps().get(image->getFormat().asSized()); |
| if (!textureCaps.renderable) |
| { |
| context->handleError(Error( |
| GL_INVALID_OPERATION, "EGL image internal format is not supported as a renderbuffer.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateBindVertexArrayBase(Context *context, GLuint array) |
| { |
| if (!context->isVertexArrayGenerated(array)) |
| { |
| // The default VAO should always exist |
| ASSERT(array != 0); |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateLinkProgram(Context *context, GLuint program) |
| { |
| if (context->hasActiveTransformFeedback(program)) |
| { |
| // ES 3.0.4 section 2.15 page 91 |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Cannot link program while program is associated with an active " |
| "transform feedback object.")); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateProgramBinaryBase(Context *context, |
| GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length) |
| { |
| Program *programObject = GetValidProgram(context, program); |
| if (programObject == nullptr) |
| { |
| return false; |
| } |
| |
| const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats; |
| if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) == |
| programBinaryFormats.end()) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Program binary format is not valid.")); |
| return false; |
| } |
| |
| if (context->hasActiveTransformFeedback(program)) |
| { |
| // ES 3.0.4 section 2.15 page 91 |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Cannot change program binary while program is associated with " |
| "an active transform feedback object.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetProgramBinaryBase(Context *context, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary) |
| { |
| Program *programObject = GetValidProgram(context, program); |
| if (programObject == nullptr) |
| { |
| return false; |
| } |
| |
| if (!programObject->isLinked()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Program is not linked.")); |
| return false; |
| } |
| |
| if (context->getCaps().programBinaryFormats.empty()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "No program binary formats supported.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateUseProgram(Context *context, GLuint program) |
| { |
| if (program != 0) |
| { |
| Program *programObject = context->getProgram(program); |
| if (!programObject) |
| { |
| // ES 3.1.0 section 7.3 page 72 |
| if (context->getShader(program)) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, |
| "Attempted to use a single shader instead of a shader program.")); |
| return false; |
| } |
| else |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "Program invalid.")); |
| return false; |
| } |
| } |
| if (!programObject->isLinked()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Program not linked.")); |
| return false; |
| } |
| } |
| if (context->getGLState().isTransformFeedbackActiveUnpaused()) |
| { |
| // ES 3.0.4 section 2.15 page 91 |
| context->handleError( |
| Error(GL_INVALID_OPERATION, |
| "Cannot change active program while transform feedback is unpaused.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCopyTexImage2D(ValidationContext *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0, |
| 0, x, y, width, height, border); |
| } |
| |
| ASSERT(context->getClientMajorVersion() == 3); |
| return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0, |
| 0, x, y, width, height, border); |
| } |
| |
| bool ValidateFramebufferRenderbuffer(Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) |
| { |
| if (!ValidFramebufferTarget(target) || |
| (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| return ValidateFramebufferRenderbufferParameters(context, target, attachment, |
| renderbuffertarget, renderbuffer); |
| } |
| |
| bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs) |
| { |
| // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS |
| if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers) |
| { |
| context->handleError( |
| Error(GL_INVALID_VALUE, "n must be non-negative and no greater than MAX_DRAW_BUFFERS")); |
| return false; |
| } |
| |
| ASSERT(context->getGLState().getDrawFramebuffer()); |
| GLuint frameBufferId = context->getGLState().getDrawFramebuffer()->id(); |
| GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments; |
| |
| // This should come first before the check for the default frame buffer |
| // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM |
| // rather than INVALID_OPERATION |
| for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) |
| { |
| const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment; |
| |
| if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK && |
| (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 || |
| bufs[colorAttachment] > GL_COLOR_ATTACHMENT31)) |
| { |
| // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi |
| // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this |
| // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects. |
| // 3.1 is still a bit ambiguous about the error, but future specs are |
| // expected to clarify that GL_INVALID_ENUM is the correct error. |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer value")); |
| return false; |
| } |
| else if (bufs[colorAttachment] >= maxColorAttachment) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Buffer value is greater than MAX_DRAW_BUFFERS")); |
| return false; |
| } |
| else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment && |
| frameBufferId != 0) |
| { |
| // INVALID_OPERATION-GL is bound to buffer and ith argument |
| // is not COLOR_ATTACHMENTi or NONE |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Ith value does not match COLOR_ATTACHMENTi or NONE")); |
| return false; |
| } |
| } |
| |
| // INVALID_OPERATION is generated if GL is bound to the default framebuffer |
| // and n is not 1 or bufs is bound to value other than BACK and NONE |
| if (frameBufferId == 0) |
| { |
| if (n != 1) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "n must be 1 when GL is bound to the default framebuffer")); |
| return false; |
| } |
| |
| if (bufs[0] != GL_NONE && bufs[0] != GL_BACK) |
| { |
| context->handleError(Error( |
| GL_INVALID_OPERATION, |
| "Only NONE or BACK are valid values when drawing to the default framebuffer")); |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateCopyTexSubImage2D(Context *context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| if (context->getClientMajorVersion() < 3) |
| { |
| return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, |
| yoffset, x, y, width, height, 0); |
| } |
| |
| return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset, |
| yoffset, 0, x, y, width, height, 0); |
| } |
| |
| bool ValidateGetBufferPointervBase(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei *length, |
| void **params) |
| { |
| if (length) |
| { |
| *length = 0; |
| } |
| |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, |
| "Context does not support OpenGL ES 3.0 or GL_OES_mapbuffer is not enabled.")); |
| return false; |
| } |
| |
| if (!ValidBufferTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Buffer target not valid: 0x%X", target)); |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_BUFFER_MAP_POINTER: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); |
| return false; |
| } |
| |
| // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a |
| // target bound to zero generate an INVALID_OPERATION error." |
| // GLES 3.1 section 6.6 explicitly specifies this error. |
| if (context->getGLState().getTargetBuffer(target) == nullptr) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Can not get pointer for reserved buffer name zero.")); |
| return false; |
| } |
| |
| if (length) |
| { |
| *length = 1; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateUnmapBufferBase(Context *context, GLenum target) |
| { |
| if (!ValidBufferTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target.")); |
| return false; |
| } |
| |
| Buffer *buffer = context->getGLState().getTargetBuffer(target); |
| |
| if (buffer == nullptr || !buffer->isMapped()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Buffer not mapped.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateMapBufferRangeBase(Context *context, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| if (!ValidBufferTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target.")); |
| return false; |
| } |
| |
| if (offset < 0 || length < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "Invalid offset or length.")); |
| return false; |
| } |
| |
| Buffer *buffer = context->getGLState().getTargetBuffer(target); |
| |
| if (!buffer) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Attempted to map buffer object zero.")); |
| return false; |
| } |
| |
| // Check for buffer overflow |
| CheckedNumeric<size_t> checkedOffset(offset); |
| auto checkedSize = checkedOffset + length; |
| |
| if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize())) |
| { |
| context->handleError( |
| Error(GL_INVALID_VALUE, "Mapped range does not fit into buffer dimensions.")); |
| return false; |
| } |
| |
| // Check for invalid bits in the mask |
| GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | |
| GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | |
| GL_MAP_UNSYNCHRONIZED_BIT; |
| |
| if (access & ~(allAccessBits)) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "Invalid access bits: 0x%X.", access)); |
| return false; |
| } |
| |
| if (length == 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Buffer mapping length is zero.")); |
| return false; |
| } |
| |
| if (buffer->isMapped()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Buffer is already mapped.")); |
| return false; |
| } |
| |
| // Check for invalid bit combinations |
| if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "Need to map buffer for either reading or writing.")); |
| return false; |
| } |
| |
| GLbitfield writeOnlyBits = |
| GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT; |
| |
| if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "Invalid access bits when mapping buffer for reading: 0x%X.", |
| access)); |
| return false; |
| } |
| |
| if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0) |
| { |
| context->handleError(Error( |
| GL_INVALID_OPERATION, |
| "The explicit flushing bit may only be set if the buffer is mapped for writing.")); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateFlushMappedBufferRangeBase(Context *context, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) |
| { |
| if (offset < 0 || length < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "Invalid offset/length parameters.")); |
| return false; |
| } |
| |
| if (!ValidBufferTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target.")); |
| return false; |
| } |
| |
| Buffer *buffer = context->getGLState().getTargetBuffer(target); |
| |
| if (buffer == nullptr) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, "Attempted to flush buffer object zero.")); |
| return false; |
| } |
| |
| if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) |
| { |
| context->handleError(Error( |
| GL_INVALID_OPERATION, "Attempted to flush a buffer not mapped for explicit flushing.")); |
| return false; |
| } |
| |
| // Check for buffer overflow |
| CheckedNumeric<size_t> checkedOffset(offset); |
| auto checkedSize = checkedOffset + length; |
| |
| if (!checkedSize.IsValid() || |
| checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength())) |
| { |
| context->handleError( |
| Error(GL_INVALID_VALUE, "Flushed range does not fit into buffer mapping dimensions.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGenerateMipmap(Context *context, GLenum target) |
| { |
| if (!ValidTextureTarget(context, target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| Texture *texture = context->getTargetTexture(target); |
| |
| if (texture == nullptr) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); |
| |
| // This error isn't spelled out in the spec in a very explicit way, but we interpret the spec so |
| // that out-of-range base level has a non-color-renderable / non-texture-filterable format. |
| if (effectiveBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target; |
| const auto &format = texture->getFormat(baseTarget, effectiveBaseLevel); |
| const TextureCaps &formatCaps = context->getTextureCaps().get(format.asSized()); |
| |
| // GenerateMipmap should not generate an INVALID_OPERATION for textures created with |
| // unsized formats or that are color renderable and filterable. Since we do not track if |
| // the texture was created with sized or unsized format (only sized formats are stored), |
| // it is not possible to make sure the the LUMA formats can generate mipmaps (they should |
| // be able to) because they aren't color renderable. Simply do a special case for LUMA |
| // textures since they're the only texture format that can be created with unsized formats |
| // that is not color renderable. New unsized formats are unlikely to be added, since ES2 |
| // was the last version to use add them. |
| if (format.info->depthBits > 0 || format.info->stencilBits > 0 || !formatCaps.filterable || |
| (!formatCaps.renderable && !format.info->isLUMA()) || format.info->compressed) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| // GL_EXT_sRGB does not support mipmap generation on sRGB textures |
| if (context->getClientMajorVersion() == 2 && format.info->colorEncoding == GL_SRGB) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| // Non-power of 2 ES2 check |
| if (context->getClientVersion() < Version(3, 0) && !context->getExtensions().textureNPOT && |
| (!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) || |
| !isPow2(static_cast<int>(texture->getHeight(baseTarget, 0))))) |
| { |
| ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP); |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| // Cube completeness check |
| if (target == GL_TEXTURE_CUBE_MAP && !texture->getTextureState().isCubeComplete()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGenBuffers(Context *context, GLint n, GLuint *) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenTextures(Context *context, GLint n, GLuint *) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *) |
| { |
| return ValidateGenOrDelete(context, n); |
| } |
| |
| bool ValidateGenOrDelete(Context *context, GLint n) |
| { |
| if (n < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "n < 0")); |
| return false; |
| } |
| return true; |
| } |
| |
| bool ValidateEnable(Context *context, GLenum cap) |
| { |
| if (!ValidCap(context, cap, false)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid cap.")); |
| return false; |
| } |
| |
| if (context->getLimitations().noSampleAlphaToCoverageSupport && |
| cap == GL_SAMPLE_ALPHA_TO_COVERAGE) |
| { |
| const char *errorMessage = "Current renderer doesn't support alpha-to-coverage"; |
| context->handleError(Error(GL_INVALID_OPERATION, errorMessage)); |
| |
| // We also output an error message to the debugger window if tracing is active, so that |
| // developers can see the error message. |
| ERR() << errorMessage; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateDisable(Context *context, GLenum cap) |
| { |
| if (!ValidCap(context, cap, false)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid cap.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateIsEnabled(Context *context, GLenum cap) |
| { |
| if (!ValidCap(context, cap, true)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Invalid cap.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize) |
| { |
| if (!context->getExtensions().robustClientMemory) |
| { |
| context->handleError( |
| Error(GL_INVALID_OPERATION, "GL_ANGLE_robust_client_memory is not available.")); |
| return false; |
| } |
| |
| if (bufSize < 0) |
| { |
| context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams) |
| { |
| if (bufSize < numParams) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION, |
| "%u parameters are required but %i were provided.", numParams, |
| bufSize)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei *numParams) |
| { |
| // Only one parameter is returned from glGetFramebufferAttachmentParameteriv |
| *numParams = 1; |
| |
| if (!ValidFramebufferTarget(target)) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| int clientVersion = context->getClientMajorVersion(); |
| |
| switch (pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: |
| if (clientVersion < 3 && !context->getExtensions().sRGB) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: |
| case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: |
| if (clientVersion < 3) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| |
| // Determine if the attachment is a valid enum |
| switch (attachment) |
| { |
| case GL_BACK: |
| case GL_FRONT: |
| case GL_DEPTH: |
| case GL_STENCIL: |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| if (clientVersion < 3) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| |
| case GL_DEPTH_ATTACHMENT: |
| case GL_STENCIL_ATTACHMENT: |
| break; |
| |
| default: |
| if (attachment < GL_COLOR_ATTACHMENT0_EXT || |
| (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| } |
| |
| const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); |
| ASSERT(framebuffer); |
| |
| if (framebuffer->id() == 0) |
| { |
| if (clientVersion < 3) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| |
| switch (attachment) |
| { |
| case GL_BACK: |
| case GL_DEPTH: |
| case GL_STENCIL: |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| else |
| { |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) |
| { |
| // Valid attachment query |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: |
| case GL_STENCIL_ATTACHMENT: |
| break; |
| |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| if (!framebuffer->hasValidDepthStencil()) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| } |
| |
| const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment); |
| if (attachmentObject) |
| { |
| ASSERT(attachmentObject->type() == GL_RENDERBUFFER || |
| attachmentObject->type() == GL_TEXTURE || |
| attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT); |
| |
| switch (pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| if (attachmentObject->type() != GL_RENDERBUFFER && |
| attachmentObject->type() != GL_TEXTURE) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| if (attachmentObject->type() != GL_TEXTURE) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| if (attachmentObject->type() != GL_TEXTURE) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: |
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: |
| if (attachmentObject->type() != GL_TEXTURE) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| |
| default: |
| break; |
| } |
| } |
| else |
| { |
| // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
| // is NONE, then querying any other pname will generate INVALID_ENUM. |
| |
| // ES 3.0.2 spec pg 235 states that if the attachment type is none, |
| // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an |
| // INVALID_OPERATION for all other pnames |
| |
| switch (pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| break; |
| |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| if (clientVersion < 3) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| break; |
| |
| default: |
| if (clientVersion < 3) |
| { |
| context->handleError(Error(GL_INVALID_ENUM)); |
| return false; |
| } |
| else |
| { |
| context->handleError(Error(GL_INVALID_OPERATION)); |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *numParams) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, numParams)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *numParams)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetBufferParameteriv(ValidationContext *context, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return ValidateGetBufferParameterBase(context, target, pname, false, nullptr); |
| } |
| |
| bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetBufferParameterBase(context, target, pname, false, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetBufferParameteri64v(ValidationContext *context, |
| GLenum target, |
| GLenum pname, |
| GLint64 *params) |
| { |
| return ValidateGetBufferParameterBase(context, target, pname, false, nullptr); |
| } |
| |
| bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetBufferParameterBase(context, target, pname, false, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetProgramiv(Context *context, GLuint program, GLenum pname, GLsizei *numParams) |
| { |
| // Currently, all GetProgramiv queries return 1 parameter |
| *numParams = 1; |
| |
| Program *programObject = GetValidProgram(context, program); |
| if (!programObject) |
| { |
| return false; |
| } |
| |
| switch (pname) |
| { |
| case GL_DELETE_STATUS: |
| case GL_LINK_STATUS: |
| case GL_VALIDATE_STATUS: |
| case GL_INFO_LOG_LENGTH: |
| case GL_ATTACHED_SHADERS: |
| case GL_ACTIVE_ATTRIBUTES: |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
| case GL_ACTIVE_UNIFORMS: |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
| break; |
| |
| case GL_PROGRAM_BINARY_LENGTH: |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, |
| "Querying GL_PROGRAM_BINARY_LENGTH requires " |
| "GL_OES_get_program_binary or ES 3.0.")); |
| return false; |
| } |
| break; |
| |
| case GL_ACTIVE_UNIFORM_BLOCKS: |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: |
| case GL_TRANSFORM_FEEDBACK_VARYINGS: |
| case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: |
| case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: |
| if (context->getClientMajorVersion() < 3) |
| { |
| context->handleError(Error(GL_INVALID_ENUM, "Querying requires at least ES 3.0.")); |
| return false; |
| } |
| break; |
| |
| default: |
| context->handleError(Error(GL_INVALID_ENUM, "Unknown parameter name.")); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetProgramivRobustANGLE(Context *context, |
| GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *numParams) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetProgramiv(context, program, pname, numParams)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *numParams)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetRenderbufferParameteriv(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLint *params) |
| { |
| return ValidateGetRenderbufferParameterivBase(context, target, pname, nullptr); |
| } |
| |
| bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetRenderbufferParameterivBase(context, target, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params) |
| { |
| return ValidateGetShaderivBase(context, shader, pname, nullptr); |
| } |
| |
| bool ValidateGetShaderivRobustANGLE(Context *context, |
| GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetShaderivBase(context, shader, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params) |
| { |
| return ValidateGetTexParameterBase(context, target, pname, nullptr); |
| } |
| |
| bool ValidateGetTexParameterfvRobustANGLE(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetTexParameterBase(context, target, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params) |
| { |
| return ValidateGetTexParameterBase(context, target, pname, nullptr); |
| } |
| |
| bool ValidateGetTexParameterivRobustANGLE(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetTexParameterBase(context, target, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param) |
| { |
| return ValidateTexParameterBase(context, target, pname, -1, ¶m); |
| } |
| |
| bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params) |
| { |
| return ValidateTexParameterBase(context, target, pname, -1, params); |
| } |
| |
| bool ValidateTexParameterfvRobustANGLE(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| return ValidateTexParameterBase(context, target, pname, bufSize, params); |
| } |
| |
| bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param) |
| { |
| return ValidateTexParameterBase(context, target, pname, -1, ¶m); |
| } |
| |
| bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params) |
| { |
| return ValidateTexParameterBase(context, target, pname, -1, params); |
| } |
| |
| bool ValidateTexParameterivRobustANGLE(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| return ValidateTexParameterBase(context, target, pname, bufSize, params); |
| } |
| |
| bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params) |
| { |
| return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr); |
| } |
| |
| bool ValidateGetSamplerParameterfvRobustANGLE(Context *context, |
| GLuint sampler, |
| GLenum pname, |
| GLuint bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetSamplerParameterBase(context, sampler, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params) |
| { |
| return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr); |
| } |
| |
| bool ValidateGetSamplerParameterivRobustANGLE(Context *context, |
| GLuint sampler, |
| GLenum pname, |
| GLuint bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetSamplerParameterBase(context, sampler, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param) |
| { |
| return ValidateSamplerParameterBase(context, sampler, pname, -1, ¶m); |
| } |
| |
| bool ValidateSamplerParameterfv(Context *context, |
| GLuint sampler, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return ValidateSamplerParameterBase(context, sampler, pname, -1, params); |
| } |
| |
| bool ValidateSamplerParameterfvRobustANGLE(Context *context, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params); |
| } |
| |
| bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param) |
| { |
| return ValidateSamplerParameterBase(context, sampler, pname, -1, ¶m); |
| } |
| |
| bool ValidateSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, const GLint *params) |
| { |
| return ValidateSamplerParameterBase(context, sampler, pname, -1, params); |
| } |
| |
| bool ValidateSamplerParameterivRobustANGLE(Context *context, |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params); |
| } |
| |
| bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params) |
| { |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false); |
| } |
| |
| bool ValidateGetVertexAttribfvRobustANGLE(Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params) |
| { |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false); |
| } |
| |
| bool ValidateGetVertexAttribivRobustANGLE(Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer) |
| { |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, true, false); |
| } |
| |
| bool ValidateGetVertexAttribPointervRobustANGLE(Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **pointer) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetVertexAttribBase(context, index, pname, length, true, false)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params) |
| { |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true); |
| } |
| |
| bool ValidateGetVertexAttribIivRobustANGLE(Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params) |
| { |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true); |
| } |
| |
| bool ValidateGetVertexAttribIuivRobustANGLE(Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetActiveUniformBlockiv(Context *context, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params) |
| { |
| return ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, nullptr); |
| } |
| |
| bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool ValidateGetInternalFormativ(Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params) |
| { |
| return ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, |
| nullptr); |
| } |
| |
| bool ValidateGetInternalFormativRobustANGLE(Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| if (!ValidateRobustEntryPoint(context, bufSize)) |
| { |
| return false; |
| } |
| |
| if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, length)) |
| { |
| return false; |
| } |
| |
| if (!ValidateRobustBufferSize(context, bufSize, *length)) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| } // namespace gl |