| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramGL.cpp: Implements the class methods for ProgramGL. |
| |
| #include "libANGLE/renderer/gl/ProgramGL.h" |
| |
| #include "common/debug.h" |
| #include "common/utilities.h" |
| #include "libANGLE/renderer/gl/FunctionsGL.h" |
| #include "libANGLE/renderer/gl/ShaderGL.h" |
| #include "libANGLE/renderer/gl/StateManagerGL.h" |
| |
| namespace rx |
| { |
| |
| ProgramGL::ProgramGL(const gl::Program::Data &data, |
| const FunctionsGL *functions, |
| StateManagerGL *stateManager) |
| : ProgramImpl(data), mFunctions(functions), mStateManager(stateManager), mProgramID(0) |
| { |
| ASSERT(mFunctions); |
| ASSERT(mStateManager); |
| |
| mProgramID = mFunctions->createProgram(); |
| } |
| |
| ProgramGL::~ProgramGL() |
| { |
| mFunctions->deleteProgram(mProgramID); |
| mProgramID = 0; |
| } |
| |
| LinkResult ProgramGL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) |
| { |
| UNIMPLEMENTED(); |
| return LinkResult(false, gl::Error(GL_INVALID_OPERATION)); |
| } |
| |
| gl::Error ProgramGL::save(gl::BinaryOutputStream *stream) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| |
| LinkResult ProgramGL::link(const gl::Data &data, gl::InfoLog &infoLog) |
| { |
| // Reset the program state, delete the current program if one exists |
| reset(); |
| |
| const gl::Shader *vertexShader = mData.getAttachedVertexShader(); |
| const gl::Shader *fragmentShader = mData.getAttachedFragmentShader(); |
| |
| const ShaderGL *vertexShaderGL = GetImplAs<ShaderGL>(vertexShader); |
| const ShaderGL *fragmentShaderGL = GetImplAs<ShaderGL>(fragmentShader); |
| |
| // Attach the shaders |
| mFunctions->attachShader(mProgramID, vertexShaderGL->getShaderID()); |
| mFunctions->attachShader(mProgramID, fragmentShaderGL->getShaderID()); |
| |
| // Bind attribute locations to match the GL layer. |
| for (const sh::Attribute &attribute : mData.getAttributes()) |
| { |
| if (!attribute.staticUse) |
| { |
| continue; |
| } |
| |
| mFunctions->bindAttribLocation(mProgramID, attribute.location, attribute.name.c_str()); |
| } |
| |
| // Link and verify |
| mFunctions->linkProgram(mProgramID); |
| |
| // Detach the shaders |
| mFunctions->detachShader(mProgramID, vertexShaderGL->getShaderID()); |
| mFunctions->detachShader(mProgramID, fragmentShaderGL->getShaderID()); |
| |
| // Verify the link |
| GLint linkStatus = GL_FALSE; |
| mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus); |
| ASSERT(linkStatus == GL_TRUE); |
| if (linkStatus == GL_FALSE) |
| { |
| // Linking failed, put the error into the info log |
| GLint infoLogLength = 0; |
| mFunctions->getProgramiv(mProgramID, GL_INFO_LOG_LENGTH, &infoLogLength); |
| |
| std::vector<char> buf(infoLogLength); |
| mFunctions->getProgramInfoLog(mProgramID, infoLogLength, nullptr, &buf[0]); |
| |
| mFunctions->deleteProgram(mProgramID); |
| mProgramID = 0; |
| |
| infoLog << &buf[0]; |
| TRACE("\n%s", &buf[0]); |
| |
| // TODO, return GL_OUT_OF_MEMORY or just fail the link? This is an unexpected case |
| return LinkResult(false, gl::Error(GL_NO_ERROR)); |
| } |
| |
| // Query the uniform information |
| ASSERT(mUniformRealLocationMap.empty()); |
| const auto &uniforms = mData.getUniforms(); |
| for (const gl::VariableLocation &entry : mData.getUniformLocations()) |
| { |
| // From the spec: |
| // "Locations for sequential array indices are not required to be sequential." |
| const gl::LinkedUniform &uniform = uniforms[entry.index]; |
| std::stringstream fullNameStr; |
| fullNameStr << uniform.name; |
| if (uniform.isArray()) |
| { |
| fullNameStr << "[" << entry.element << "]"; |
| } |
| const std::string &fullName = fullNameStr.str(); |
| |
| GLint realLocation = mFunctions->getUniformLocation(mProgramID, fullName.c_str()); |
| mUniformRealLocationMap.push_back(realLocation); |
| } |
| |
| mUniformIndexToSamplerIndex.resize(mData.getUniforms().size(), GL_INVALID_INDEX); |
| |
| for (size_t uniformId = 0; uniformId < uniforms.size(); ++uniformId) |
| { |
| const gl::LinkedUniform &linkedUniform = uniforms[uniformId]; |
| |
| if (!linkedUniform.isSampler() || !linkedUniform.staticUse) |
| continue; |
| |
| mUniformIndexToSamplerIndex[uniformId] = mSamplerBindings.size(); |
| |
| // If uniform is a sampler type, insert it into the mSamplerBindings array |
| SamplerBindingGL samplerBinding; |
| samplerBinding.textureType = gl::SamplerTypeToTextureType(linkedUniform.type); |
| samplerBinding.boundTextureUnits.resize(linkedUniform.elementCount(), 0); |
| mSamplerBindings.push_back(samplerBinding); |
| } |
| |
| return LinkResult(true, gl::Error(GL_NO_ERROR)); |
| } |
| |
| GLboolean ProgramGL::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/) |
| { |
| // TODO(jmadill): implement validate |
| return true; |
| } |
| |
| void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform1fv(uniLoc(location), count, v); |
| } |
| |
| void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform2fv(uniLoc(location), count, v); |
| } |
| |
| void ProgramGL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform3fv(uniLoc(location), count, v); |
| } |
| |
| void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform4fv(uniLoc(location), count, v); |
| } |
| |
| void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform1iv(uniLoc(location), count, v); |
| |
| const gl::VariableLocation &locationEntry = mData.getUniformLocations()[location]; |
| |
| size_t samplerIndex = mUniformIndexToSamplerIndex[locationEntry.index]; |
| if (samplerIndex != GL_INVALID_INDEX) |
| { |
| std::vector<GLuint> &boundTextureUnits = mSamplerBindings[samplerIndex].boundTextureUnits; |
| |
| size_t copyCount = |
| std::max<size_t>(count, boundTextureUnits.size() - locationEntry.element); |
| std::copy(v, v + copyCount, boundTextureUnits.begin() + locationEntry.element); |
| } |
| } |
| |
| void ProgramGL::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform2iv(uniLoc(location), count, v); |
| } |
| |
| void ProgramGL::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform3iv(uniLoc(location), count, v); |
| } |
| |
| void ProgramGL::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform4iv(uniLoc(location), count, v); |
| } |
| |
| void ProgramGL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform1uiv(location, count, v); |
| } |
| |
| void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform2uiv(uniLoc(location), count, v); |
| } |
| |
| void ProgramGL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform3uiv(uniLoc(location), count, v); |
| } |
| |
| void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniform4uiv(uniLoc(location), count, v); |
| } |
| |
| void ProgramGL::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix2fv(uniLoc(location), count, transpose, value); |
| } |
| |
| void ProgramGL::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix3fv(uniLoc(location), count, transpose, value); |
| } |
| |
| void ProgramGL::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value); |
| } |
| |
| void ProgramGL::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix2x3fv(uniLoc(location), count, transpose, value); |
| } |
| |
| void ProgramGL::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix3x2fv(uniLoc(location), count, transpose, value); |
| } |
| |
| void ProgramGL::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix2x4fv(uniLoc(location), count, transpose, value); |
| } |
| |
| void ProgramGL::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix4x2fv(uniLoc(location), count, transpose, value); |
| } |
| |
| void ProgramGL::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix3x4fv(uniLoc(location), count, transpose, value); |
| } |
| |
| void ProgramGL::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| mStateManager->useProgram(mProgramID); |
| mFunctions->uniformMatrix4x3fv(uniLoc(location), count, transpose, value); |
| } |
| |
| void ProgramGL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| mFunctions->uniformBlockBinding(mProgramID, mUniformBlockRealLocationMap[uniformBlockIndex], |
| uniformBlockBinding); |
| } |
| |
| void ProgramGL::reset() |
| { |
| mUniformRealLocationMap.clear(); |
| mSamplerBindings.clear(); |
| mUniformIndexToSamplerIndex.clear(); |
| } |
| |
| GLuint ProgramGL::getProgramID() const |
| { |
| return mProgramID; |
| } |
| |
| const std::vector<SamplerBindingGL> &ProgramGL::getAppliedSamplerUniforms() const |
| { |
| return mSamplerBindings; |
| } |
| |
| void ProgramGL::gatherUniformBlockInfo(std::vector<gl::UniformBlock> *uniformBlocks, |
| std::vector<gl::LinkedUniform> *uniforms) |
| { |
| mUniformBlockRealLocationMap.resize(uniformBlocks->size(), 0); |
| |
| for (int i = 0; i < static_cast<int>(uniformBlocks->size()); i++) |
| { |
| auto &uniformBlock = uniformBlocks->at(i); |
| |
| std::stringstream fullNameStr; |
| fullNameStr << uniformBlock.name; |
| if (uniformBlock.isArray) |
| { |
| fullNameStr << "[" << uniformBlock.arrayElement << "]"; |
| } |
| |
| GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, fullNameStr.str().c_str()); |
| if (blockIndex != GL_INVALID_INDEX) |
| { |
| mUniformBlockRealLocationMap[i] = blockIndex; |
| |
| GLint dataSize = 0; |
| mFunctions->getActiveUniformBlockiv(mProgramID, blockIndex, GL_UNIFORM_BLOCK_DATA_SIZE, |
| &dataSize); |
| uniformBlock.dataSize = dataSize; |
| } |
| else |
| { |
| // Remove this uniform block |
| uniformBlocks->erase(uniformBlocks->begin() + i); |
| i--; |
| } |
| } |
| |
| for (int uniformIdx = 0; uniformIdx < static_cast<int>(uniforms->size()); uniformIdx++) |
| { |
| auto &uniform = uniforms->at(uniformIdx); |
| if (uniform.isInDefaultBlock()) |
| { |
| continue; |
| } |
| |
| const GLchar *uniformName = uniform.name.c_str(); |
| GLuint uniformIndex = 0; |
| mFunctions->getUniformIndices(mProgramID, 1, &uniformName, &uniformIndex); |
| |
| if (uniformIndex == -1) |
| { |
| // Uniform member has been optimized out, remove it from the list |
| // TODO: Clean this up by using a class to wrap around the uniforms so manual removal is |
| // not needed. |
| for (size_t uniformBlockIdx = 0; uniformBlockIdx < uniformBlocks->size(); |
| uniformBlockIdx++) |
| { |
| auto &uniformBlock = uniformBlocks->at(uniformBlockIdx); |
| for (int memberIndex = 0; |
| memberIndex < static_cast<int>(uniformBlock.memberUniformIndexes.size()); |
| memberIndex++) |
| { |
| if (uniformBlock.memberUniformIndexes[memberIndex] == |
| static_cast<unsigned int>(uniformIdx)) |
| { |
| uniformBlock.memberUniformIndexes.erase( |
| uniformBlock.memberUniformIndexes.begin() + memberIndex); |
| memberIndex--; |
| } |
| else if (uniformBlock.memberUniformIndexes[memberIndex] > |
| static_cast<unsigned int>(uniformIdx)) |
| { |
| uniformBlock.memberUniformIndexes[memberIndex]--; |
| } |
| } |
| } |
| uniforms->erase(uniforms->begin() + uniformIdx); |
| uniformIdx--; |
| } |
| else |
| { |
| GLint offset = 0; |
| mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET, |
| &offset); |
| uniform.blockInfo.offset = offset; |
| |
| GLint arrayStride = 0; |
| mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE, |
| &arrayStride); |
| uniform.blockInfo.arrayStride = arrayStride; |
| |
| GLint matrixStride = 0; |
| mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE, |
| &matrixStride); |
| uniform.blockInfo.matrixStride = matrixStride; |
| |
| // TODO: determine this at the gl::Program level. |
| GLint isRowMajorMatrix = 0; |
| mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_IS_ROW_MAJOR, |
| &isRowMajorMatrix); |
| uniform.blockInfo.isRowMajorMatrix = isRowMajorMatrix != GL_FALSE; |
| } |
| } |
| } |
| } |