| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // FramebufferD3D.cpp: Implements the DefaultAttachmentD3D and FramebufferD3D classes. |
| |
| #include "libANGLE/renderer/d3d/FramebufferD3D.h" |
| |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/renderer/d3d/RendererD3D.h" |
| #include "libANGLE/renderer/d3d/RenderbufferD3D.h" |
| #include "libANGLE/renderer/d3d/RenderTargetD3D.h" |
| #include "libANGLE/renderer/d3d/SurfaceD3D.h" |
| #include "libANGLE/renderer/d3d/SwapChainD3D.h" |
| #include "libANGLE/renderer/d3d/TextureD3D.h" |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| |
| ClearParameters GetClearParameters(const gl::State &state, GLbitfield mask) |
| { |
| ClearParameters clearParams; |
| memset(&clearParams, 0, sizeof(ClearParameters)); |
| |
| const auto &blendState = state.getBlendState(); |
| |
| for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) |
| { |
| clearParams.clearColor[i] = false; |
| } |
| clearParams.colorFClearValue = state.getColorClearValue(); |
| clearParams.colorClearType = GL_FLOAT; |
| clearParams.colorMaskRed = blendState.colorMaskRed; |
| clearParams.colorMaskGreen = blendState.colorMaskGreen; |
| clearParams.colorMaskBlue = blendState.colorMaskBlue; |
| clearParams.colorMaskAlpha = blendState.colorMaskAlpha; |
| clearParams.clearDepth = false; |
| clearParams.depthClearValue = state.getDepthClearValue(); |
| clearParams.clearStencil = false; |
| clearParams.stencilClearValue = state.getStencilClearValue(); |
| clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask; |
| clearParams.scissorEnabled = state.isScissorTestEnabled(); |
| clearParams.scissor = state.getScissor(); |
| |
| const gl::Framebuffer *framebufferObject = state.getDrawFramebuffer(); |
| if (mask & GL_COLOR_BUFFER_BIT) |
| { |
| if (framebufferObject->hasEnabledColorAttachment()) |
| { |
| for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) |
| { |
| clearParams.clearColor[i] = true; |
| } |
| } |
| } |
| |
| if (mask & GL_DEPTH_BUFFER_BIT) |
| { |
| if (state.getDepthStencilState().depthMask && framebufferObject->getDepthbuffer() != NULL) |
| { |
| clearParams.clearDepth = true; |
| } |
| } |
| |
| if (mask & GL_STENCIL_BUFFER_BIT) |
| { |
| if (framebufferObject->getStencilbuffer() != NULL && |
| framebufferObject->getStencilbuffer()->getStencilSize() > 0) |
| { |
| clearParams.clearStencil = true; |
| } |
| } |
| |
| return clearParams; |
| } |
| |
| } |
| |
| DefaultAttachmentD3D::DefaultAttachmentD3D(RenderTargetD3D *renderTarget) |
| : mRenderTarget(renderTarget) |
| { |
| ASSERT(mRenderTarget); |
| } |
| |
| DefaultAttachmentD3D::~DefaultAttachmentD3D() |
| { |
| SafeDelete(mRenderTarget); |
| } |
| |
| DefaultAttachmentD3D *DefaultAttachmentD3D::makeDefaultAttachmentD3D(DefaultAttachmentImpl* impl) |
| { |
| ASSERT(HAS_DYNAMIC_TYPE(DefaultAttachmentD3D*, impl)); |
| return static_cast<DefaultAttachmentD3D*>(impl); |
| } |
| |
| GLsizei DefaultAttachmentD3D::getWidth() const |
| { |
| return mRenderTarget->getWidth(); |
| } |
| |
| GLsizei DefaultAttachmentD3D::getHeight() const |
| { |
| return mRenderTarget->getHeight(); |
| } |
| |
| GLenum DefaultAttachmentD3D::getInternalFormat() const |
| { |
| return mRenderTarget->getInternalFormat(); |
| } |
| |
| GLsizei DefaultAttachmentD3D::getSamples() const |
| { |
| return mRenderTarget->getSamples(); |
| } |
| |
| RenderTargetD3D *DefaultAttachmentD3D::getRenderTarget() const |
| { |
| return mRenderTarget; |
| } |
| |
| FramebufferD3D::FramebufferD3D(const gl::Framebuffer::Data &data, RendererD3D *renderer) |
| : FramebufferImpl(data), |
| mRenderer(renderer), |
| mColorAttachmentsForRender(mData.mColorAttachments.size(), nullptr), |
| mInvalidateColorAttachmentCache(true) |
| { |
| ASSERT(mRenderer != nullptr); |
| } |
| |
| FramebufferD3D::~FramebufferD3D() |
| { |
| } |
| |
| void FramebufferD3D::setColorAttachment(size_t, const gl::FramebufferAttachment *) |
| { |
| mInvalidateColorAttachmentCache = true; |
| } |
| |
| void FramebufferD3D::setDepthAttachment(const gl::FramebufferAttachment *) |
| { |
| } |
| |
| void FramebufferD3D::setStencilAttachment(const gl::FramebufferAttachment *) |
| { |
| } |
| |
| void FramebufferD3D::setDepthStencilAttachment(const gl::FramebufferAttachment *) |
| { |
| } |
| |
| void FramebufferD3D::setDrawBuffers(size_t, const GLenum *) |
| { |
| mInvalidateColorAttachmentCache = true; |
| } |
| |
| void FramebufferD3D::setReadBuffer(GLenum) |
| { |
| } |
| |
| gl::Error FramebufferD3D::invalidate(size_t, const GLenum *) |
| { |
| // No-op in D3D |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error FramebufferD3D::invalidateSub(size_t, const GLenum *, const gl::Rectangle &) |
| { |
| // No-op in D3D |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error FramebufferD3D::clear(const gl::Data &data, GLbitfield mask) |
| { |
| const gl::State &state = *data.state; |
| ClearParameters clearParams = GetClearParameters(state, mask); |
| return clear(state, clearParams); |
| } |
| |
| gl::Error FramebufferD3D::clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) |
| { |
| // glClearBufferfv can be called to clear the color buffer or depth buffer |
| ClearParameters clearParams = GetClearParameters(state, 0); |
| |
| if (buffer == GL_COLOR) |
| { |
| for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) |
| { |
| clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i)); |
| } |
| clearParams.colorFClearValue = gl::ColorF(values[0], values[1], values[2], values[3]); |
| clearParams.colorClearType = GL_FLOAT; |
| } |
| |
| if (buffer == GL_DEPTH) |
| { |
| clearParams.clearDepth = true; |
| clearParams.depthClearValue = values[0]; |
| } |
| |
| return clear(state, clearParams); |
| } |
| |
| gl::Error FramebufferD3D::clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) |
| { |
| // glClearBufferuiv can only be called to clear a color buffer |
| ClearParameters clearParams = GetClearParameters(state, 0); |
| for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) |
| { |
| clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i)); |
| } |
| clearParams.colorUIClearValue = gl::ColorUI(values[0], values[1], values[2], values[3]); |
| clearParams.colorClearType = GL_UNSIGNED_INT; |
| |
| return clear(state, clearParams); |
| } |
| |
| gl::Error FramebufferD3D::clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) |
| { |
| // glClearBufferiv can be called to clear the color buffer or stencil buffer |
| ClearParameters clearParams = GetClearParameters(state, 0); |
| |
| if (buffer == GL_COLOR) |
| { |
| for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) |
| { |
| clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i)); |
| } |
| clearParams.colorIClearValue = gl::ColorI(values[0], values[1], values[2], values[3]); |
| clearParams.colorClearType = GL_INT; |
| } |
| |
| if (buffer == GL_STENCIL) |
| { |
| clearParams.clearStencil = true; |
| clearParams.stencilClearValue = values[1]; |
| } |
| |
| return clear(state, clearParams); |
| } |
| |
| gl::Error FramebufferD3D::clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| // glClearBufferfi can only be called to clear a depth stencil buffer |
| ClearParameters clearParams = GetClearParameters(state, 0); |
| clearParams.clearDepth = true; |
| clearParams.depthClearValue = depth; |
| clearParams.clearStencil = true; |
| clearParams.stencilClearValue = stencil; |
| |
| return clear(state, clearParams); |
| } |
| |
| GLenum FramebufferD3D::getImplementationColorReadFormat() const |
| { |
| const gl::FramebufferAttachment *readAttachment = mData.getReadAttachment(); |
| |
| if (readAttachment == nullptr) |
| { |
| return GL_NONE; |
| } |
| |
| RenderTargetD3D *attachmentRenderTarget = NULL; |
| gl::Error error = GetAttachmentRenderTarget(readAttachment, &attachmentRenderTarget); |
| if (error.isError()) |
| { |
| return GL_NONE; |
| } |
| |
| GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget); |
| const gl::InternalFormat &implementationFormatInfo = gl::GetInternalFormatInfo(implementationFormat); |
| |
| return implementationFormatInfo.format; |
| } |
| |
| GLenum FramebufferD3D::getImplementationColorReadType() const |
| { |
| const gl::FramebufferAttachment *readAttachment = mData.getReadAttachment(); |
| |
| if (readAttachment == nullptr) |
| { |
| return GL_NONE; |
| } |
| |
| RenderTargetD3D *attachmentRenderTarget = NULL; |
| gl::Error error = GetAttachmentRenderTarget(readAttachment, &attachmentRenderTarget); |
| if (error.isError()) |
| { |
| return GL_NONE; |
| } |
| |
| GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget); |
| const gl::InternalFormat &implementationFormatInfo = gl::GetInternalFormatInfo(implementationFormat); |
| |
| return implementationFormatInfo.type; |
| } |
| |
| gl::Error FramebufferD3D::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const |
| { |
| const gl::PixelPackState &packState = state.getPackState(); |
| |
| if (packState.rowLength != 0 || packState.skipRows != 0 || packState.skipPixels != 0) |
| { |
| UNIMPLEMENTED(); |
| return gl::Error(GL_INVALID_OPERATION, "invalid pixel store parameters in readPixels"); |
| } |
| |
| GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, type); |
| const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); |
| GLuint outputPitch = sizedFormatInfo.computeRowPitch(type, area.width, packState.alignment, 0); |
| |
| return readPixels(area, format, type, outputPitch, packState, reinterpret_cast<uint8_t*>(pixels)); |
| } |
| |
| gl::Error FramebufferD3D::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, |
| GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) |
| { |
| bool blitRenderTarget = false; |
| if ((mask & GL_COLOR_BUFFER_BIT) && |
| sourceFramebuffer->getReadColorbuffer() != nullptr && |
| mData.getFirstColorAttachment() != nullptr) |
| { |
| blitRenderTarget = true; |
| } |
| |
| bool blitStencil = false; |
| if ((mask & GL_STENCIL_BUFFER_BIT) && |
| sourceFramebuffer->getStencilbuffer() != nullptr && |
| mData.mStencilAttachment != nullptr) |
| { |
| blitStencil = true; |
| } |
| |
| bool blitDepth = false; |
| if ((mask & GL_DEPTH_BUFFER_BIT) && |
| sourceFramebuffer->getDepthbuffer() != nullptr && |
| mData.mDepthAttachment != nullptr) |
| { |
| blitDepth = true; |
| } |
| |
| if (blitRenderTarget || blitDepth || blitStencil) |
| { |
| const gl::Rectangle *scissor = state.isScissorTestEnabled() ? &state.getScissor() : NULL; |
| gl::Error error = blit(sourceArea, destArea, scissor, blitRenderTarget, blitDepth, blitStencil, |
| filter, sourceFramebuffer); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| GLenum FramebufferD3D::checkStatus() const |
| { |
| // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness |
| for (size_t colorAttachment = 0; colorAttachment < mData.mColorAttachments.size(); colorAttachment++) |
| { |
| const gl::FramebufferAttachment *attachment = mData.mColorAttachments[colorAttachment]; |
| if (attachment != nullptr) |
| { |
| for (size_t prevColorAttachment = 0; prevColorAttachment < colorAttachment; prevColorAttachment++) |
| { |
| const gl::FramebufferAttachment *prevAttachment = mData.mColorAttachments[prevColorAttachment]; |
| if (prevAttachment != nullptr && |
| (attachment->id() == prevAttachment->id() && |
| attachment->type() == prevAttachment->type())) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| } |
| } |
| } |
| |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender(const Workarounds &workarounds) const |
| { |
| if (!workarounds.mrtPerfWorkaround) |
| { |
| return mData.mColorAttachments; |
| } |
| |
| if (!mInvalidateColorAttachmentCache) |
| { |
| return mColorAttachmentsForRender; |
| } |
| |
| // Does not actually free memory |
| mColorAttachmentsForRender.clear(); |
| |
| for (size_t attachmentIndex = 0; attachmentIndex < mData.mColorAttachments.size(); ++attachmentIndex) |
| { |
| GLenum drawBufferState = mData.mDrawBufferStates[attachmentIndex]; |
| gl::FramebufferAttachment *colorAttachment = mData.mColorAttachments[attachmentIndex]; |
| |
| if (colorAttachment != nullptr && drawBufferState != GL_NONE) |
| { |
| ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex)); |
| mColorAttachmentsForRender.push_back(colorAttachment); |
| } |
| } |
| |
| mInvalidateColorAttachmentCache = false; |
| return mColorAttachmentsForRender; |
| } |
| |
| gl::Error GetAttachmentRenderTarget(const gl::FramebufferAttachment *attachment, RenderTargetD3D **outRT) |
| { |
| if (attachment->type() == GL_TEXTURE) |
| { |
| gl::Texture *texture = attachment->getTexture(); |
| ASSERT(texture); |
| TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); |
| const gl::ImageIndex *index = attachment->getTextureImageIndex(); |
| ASSERT(index); |
| return textureD3D->getRenderTarget(*index, outRT); |
| } |
| else if (attachment->type() == GL_RENDERBUFFER) |
| { |
| gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer(); |
| ASSERT(renderbuffer); |
| RenderbufferD3D *renderbufferD3D = RenderbufferD3D::makeRenderbufferD3D(renderbuffer->getImplementation()); |
| *outRT = renderbufferD3D->getRenderTarget(); |
| return gl::Error(GL_NO_ERROR); |
| } |
| else if (attachment->type() == GL_FRAMEBUFFER_DEFAULT) |
| { |
| const gl::DefaultAttachment *defaultAttachment = static_cast<const gl::DefaultAttachment *>(attachment); |
| const egl::Surface *surface = defaultAttachment->getSurface(); |
| ASSERT(surface); |
| const SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface); |
| ASSERT(surfaceD3D); |
| |
| if (defaultAttachment->getBinding() == GL_BACK) |
| { |
| *outRT = surfaceD3D->getSwapChain()->getColorRenderTarget(); |
| } |
| else |
| { |
| *outRT = surfaceD3D->getSwapChain()->getDepthStencilRenderTarget(); |
| } |
| return gl::Error(GL_NO_ERROR); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return gl::Error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| // Note: RenderTarget serials should ideally be in the RenderTargets themselves. |
| unsigned int GetAttachmentSerial(const gl::FramebufferAttachment *attachment) |
| { |
| if (attachment->type() == GL_TEXTURE) |
| { |
| gl::Texture *texture = attachment->getTexture(); |
| ASSERT(texture); |
| TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); |
| const gl::ImageIndex *index = attachment->getTextureImageIndex(); |
| ASSERT(index); |
| return textureD3D->getRenderTargetSerial(*index); |
| } |
| else if (attachment->type() == GL_RENDERBUFFER) |
| { |
| gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer(); |
| ASSERT(renderbuffer); |
| RenderbufferD3D *renderbufferD3D = RenderbufferD3D::makeRenderbufferD3D(renderbuffer->getImplementation()); |
| return renderbufferD3D->getRenderTargetSerial(); |
| } |
| else if (attachment->type() == GL_FRAMEBUFFER_DEFAULT) |
| { |
| const gl::DefaultAttachment *defaultAttachment = static_cast<const gl::DefaultAttachment *>(attachment); |
| const egl::Surface *surface = defaultAttachment->getSurface(); |
| ASSERT(surface); |
| const SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface); |
| ASSERT(surfaceD3D); |
| |
| if (defaultAttachment->getBinding() == GL_BACK) |
| { |
| return surfaceD3D->getSwapChain()->getColorRenderTarget()->getSerial(); |
| } |
| else |
| { |
| return surfaceD3D->getSwapChain()->getDepthStencilRenderTarget()->getSerial(); |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| } |