| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // validationESEXT_autogen.h: |
| // Validation functions for the OpenGL ES extension entry points. |
| |
| #ifndef LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ |
| #define LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| |
| namespace gl |
| { |
| class Context; |
| |
| // GL_ANGLE_base_vertex_base_instance |
| bool ValidateDrawArraysInstancedBaseInstanceANGLE(const Context *context, |
| PrimitiveMode modePacked, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| GLuint baseInstance); |
| bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const GLvoid *indices, |
| GLsizei instanceCounts, |
| GLint baseVertex, |
| GLuint baseInstance); |
| bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount); |
| bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount); |
| |
| // GL_ANGLE_copy_texture_3d |
| bool ValidateCopyTexture3DANGLE(const Context *context, |
| TextureID sourceIdPacked, |
| GLint sourceLevel, |
| TextureTarget destTargetPacked, |
| TextureID destIdPacked, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| bool ValidateCopySubTexture3DANGLE(const Context *context, |
| TextureID sourceIdPacked, |
| GLint sourceLevel, |
| TextureTarget destTargetPacked, |
| TextureID destIdPacked, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint width, |
| GLint height, |
| GLint depth, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| |
| // GL_ANGLE_framebuffer_blit |
| bool ValidateBlitFramebufferANGLE(const Context *context, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| |
| // GL_ANGLE_framebuffer_multisample |
| bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_ANGLE_get_image |
| bool ValidateGetTexImageANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| bool ValidateGetRenderbufferImageANGLE(const Context *context, |
| GLenum target, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| |
| // GL_ANGLE_get_tex_level_parameter |
| bool ValidateGetTexLevelParameterivANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetTexLevelParameterfvANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| const GLfloat *params); |
| |
| // GL_ANGLE_instanced_arrays |
| bool ValidateDrawArraysInstancedANGLE(const Context *context, |
| PrimitiveMode modePacked, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| bool ValidateDrawElementsInstancedANGLE(const Context *context, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei primcount); |
| bool ValidateVertexAttribDivisorANGLE(const Context *context, GLuint index, GLuint divisor); |
| |
| // GL_ANGLE_memory_object_flags |
| bool ValidateTexStorageMemFlags2DANGLE(const Context *context, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| bool ValidateTexStorageMemFlags2DMultisampleANGLE(const Context *context, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| bool ValidateTexStorageMemFlags3DANGLE(const Context *context, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| bool ValidateTexStorageMemFlags3DMultisampleANGLE(const Context *context, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset, |
| GLbitfield createFlags, |
| GLbitfield usageFlags); |
| |
| // GL_ANGLE_memory_object_fuchsia |
| bool ValidateImportMemoryZirconHandleANGLE(const Context *context, |
| MemoryObjectID memoryPacked, |
| GLuint64 size, |
| HandleType handleTypePacked, |
| GLuint handle); |
| |
| // GL_ANGLE_multi_draw |
| bool ValidateMultiDrawArraysANGLE(const Context *context, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount); |
| bool ValidateMultiDrawArraysInstancedANGLE(const Context *context, |
| PrimitiveMode modePacked, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount); |
| bool ValidateMultiDrawElementsANGLE(const Context *context, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| GLsizei drawcount); |
| bool ValidateMultiDrawElementsInstancedANGLE(const Context *context, |
| PrimitiveMode modePacked, |
| const GLsizei *counts, |
| DrawElementsType typePacked, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount); |
| |
| // GL_ANGLE_program_binary |
| |
| // GL_ANGLE_provoking_vertex |
| bool ValidateProvokingVertexANGLE(const Context *context, ProvokingVertexConvention modePacked); |
| |
| // GL_ANGLE_request_extension |
| bool ValidateRequestExtensionANGLE(const Context *context, const GLchar *name); |
| bool ValidateDisableExtensionANGLE(const Context *context, const GLchar *name); |
| |
| // GL_ANGLE_robust_client_memory |
| bool ValidateGetBooleanvRobustANGLE(const Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLboolean *params); |
| bool ValidateGetBufferParameterivRobustANGLE(const Context *context, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetFloatvRobustANGLE(const Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLfloat *params); |
| bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetIntegervRobustANGLE(const Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *data); |
| bool ValidateGetProgramivRobustANGLE(const Context *context, |
| ShaderProgramID programPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetRenderbufferParameterivRobustANGLE(const Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetShaderivRobustANGLE(const Context *context, |
| ShaderProgramID shaderPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetTexParameterfvRobustANGLE(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLfloat *params); |
| bool ValidateGetTexParameterivRobustANGLE(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetUniformfvRobustANGLE(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLfloat *params); |
| bool ValidateGetUniformivRobustANGLE(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetVertexAttribfvRobustANGLE(const Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLfloat *params); |
| bool ValidateGetVertexAttribivRobustANGLE(const Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetVertexAttribPointervRobustANGLE(const Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| void *const *pointer); |
| bool ValidateReadPixelsRobustANGLE(const Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLsizei *columns, |
| const GLsizei *rows, |
| const void *pixels); |
| bool ValidateTexImage2DRobustANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| bool ValidateTexParameterfvRobustANGLE(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params); |
| bool ValidateTexParameterivRobustANGLE(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| bool ValidateTexSubImage2DRobustANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| bool ValidateTexImage3DRobustANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| bool ValidateTexSubImage3DRobustANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| bool ValidateCompressedTexImage2DRobustANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| bool ValidateCompressedTexSubImage2DRobustANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLsizei xoffset, |
| GLsizei yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| bool ValidateCompressedTexImage3DRobustANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| bool ValidateCompressedTexSubImage3DRobustANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| bool ValidateGetQueryivRobustANGLE(const Context *context, |
| QueryType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetQueryObjectuivRobustANGLE(const Context *context, |
| QueryID idPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLuint *params); |
| bool ValidateGetBufferPointervRobustANGLE(const Context *context, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| void *const *params); |
| bool ValidateGetIntegeri_vRobustANGLE(const Context *context, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *data); |
| bool ValidateGetInternalformativRobustANGLE(const Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetVertexAttribIivRobustANGLE(const Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetVertexAttribIuivRobustANGLE(const Context *context, |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLuint *params); |
| bool ValidateGetUniformuivRobustANGLE(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLuint *params); |
| bool ValidateGetActiveUniformBlockivRobustANGLE(const Context *context, |
| ShaderProgramID programPacked, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetInteger64vRobustANGLE(const Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint64 *data); |
| bool ValidateGetInteger64i_vRobustANGLE(const Context *context, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint64 *data); |
| bool ValidateGetBufferParameteri64vRobustANGLE(const Context *context, |
| BufferBinding targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint64 *params); |
| bool ValidateSamplerParameterivRobustANGLE(const Context *context, |
| SamplerID samplerPacked, |
| GLuint pname, |
| GLsizei bufSize, |
| const GLint *param); |
| bool ValidateSamplerParameterfvRobustANGLE(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *param); |
| bool ValidateGetSamplerParameterivRobustANGLE(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetSamplerParameterfvRobustANGLE(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLfloat *params); |
| bool ValidateGetFramebufferParameterivRobustANGLE(const Context *context, |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetProgramInterfaceivRobustANGLE(const Context *context, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetBooleani_vRobustANGLE(const Context *context, |
| GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLboolean *data); |
| bool ValidateGetMultisamplefvRobustANGLE(const Context *context, |
| GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLfloat *val); |
| bool ValidateGetTexLevelParameterivRobustANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetTexLevelParameterfvRobustANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLfloat *params); |
| bool ValidateGetPointervRobustANGLERobustANGLE(const Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| void *const *params); |
| bool ValidateReadnPixelsRobustANGLE(const Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLsizei *columns, |
| const GLsizei *rows, |
| const void *data); |
| bool ValidateGetnUniformfvRobustANGLE(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLfloat *params); |
| bool ValidateGetnUniformivRobustANGLE(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetnUniformuivRobustANGLE(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLuint *params); |
| bool ValidateTexParameterIivRobustANGLE(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| bool ValidateTexParameterIuivRobustANGLE(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *params); |
| bool ValidateGetTexParameterIivRobustANGLE(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetTexParameterIuivRobustANGLE(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLuint *params); |
| bool ValidateSamplerParameterIivRobustANGLE(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *param); |
| bool ValidateSamplerParameterIuivRobustANGLE(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *param); |
| bool ValidateGetSamplerParameterIivRobustANGLE(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetSamplerParameterIuivRobustANGLE(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLuint *params); |
| bool ValidateGetQueryObjectivRobustANGLE(const Context *context, |
| QueryID idPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint *params); |
| bool ValidateGetQueryObjecti64vRobustANGLE(const Context *context, |
| QueryID idPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLint64 *params); |
| bool ValidateGetQueryObjectui64vRobustANGLE(const Context *context, |
| QueryID idPacked, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLuint64 *params); |
| |
| // GL_ANGLE_semaphore_fuchsia |
| bool ValidateImportSemaphoreZirconHandleANGLE(const Context *context, |
| SemaphoreID semaphorePacked, |
| HandleType handleTypePacked, |
| GLuint handle); |
| |
| // GL_ANGLE_texture_external_update |
| bool ValidateTexImage2DExternalANGLE(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type); |
| bool ValidateInvalidateTextureANGLE(const Context *context, TextureType targetPacked); |
| |
| // GL_ANGLE_texture_multisample |
| bool ValidateTexStorage2DMultisampleANGLE(const Context *context, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| bool ValidateGetMultisamplefvANGLE(const Context *context, |
| GLenum pname, |
| GLuint index, |
| const GLfloat *val); |
| bool ValidateSampleMaskiANGLE(const Context *context, GLuint maskNumber, GLbitfield mask); |
| |
| // GL_ANGLE_translated_shader_source |
| bool ValidateGetTranslatedShaderSourceANGLE(const Context *context, |
| ShaderProgramID shaderPacked, |
| GLsizei bufsize, |
| const GLsizei *length, |
| const GLchar *source); |
| |
| // GL_CHROMIUM_bind_uniform_location |
| bool ValidateBindUniformLocationCHROMIUM(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| const GLchar *name); |
| |
| // GL_CHROMIUM_copy_compressed_texture |
| bool ValidateCompressedCopyTextureCHROMIUM(const Context *context, |
| TextureID sourceIdPacked, |
| TextureID destIdPacked); |
| |
| // GL_CHROMIUM_copy_texture |
| bool ValidateCopyTextureCHROMIUM(const Context *context, |
| TextureID sourceIdPacked, |
| GLint sourceLevel, |
| TextureTarget destTargetPacked, |
| TextureID destIdPacked, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| bool ValidateCopySubTextureCHROMIUM(const Context *context, |
| TextureID sourceIdPacked, |
| GLint sourceLevel, |
| TextureTarget destTargetPacked, |
| TextureID destIdPacked, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| |
| // GL_CHROMIUM_framebuffer_mixed_samples |
| bool ValidateCoverageModulationCHROMIUM(const Context *context, GLenum components); |
| |
| // GL_CHROMIUM_lose_context |
| bool ValidateLoseContextCHROMIUM(const Context *context, |
| GraphicsResetStatus currentPacked, |
| GraphicsResetStatus otherPacked); |
| |
| // GL_EXT_EGL_image_array |
| |
| // GL_EXT_YUV_target |
| |
| // GL_EXT_blend_func_extended |
| bool ValidateBindFragDataLocationEXT(const Context *context, |
| ShaderProgramID programPacked, |
| GLuint color, |
| const GLchar *name); |
| bool ValidateBindFragDataLocationIndexedEXT(const Context *context, |
| ShaderProgramID programPacked, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name); |
| bool ValidateGetFragDataIndexEXT(const Context *context, |
| ShaderProgramID programPacked, |
| const GLchar *name); |
| bool ValidateGetProgramResourceLocationIndexEXT(const Context *context, |
| ShaderProgramID programPacked, |
| GLenum programInterface, |
| const GLchar *name); |
| |
| // GL_EXT_buffer_storage |
| bool ValidateBufferStorageEXT(const Context *context, |
| BufferBinding targetPacked, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags); |
| |
| // GL_EXT_copy_image |
| bool ValidateCopyImageSubDataEXT(const Context *context, |
| GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| |
| // GL_EXT_debug_label |
| bool ValidateGetObjectLabelEXT(const Context *context, |
| GLenum type, |
| GLuint object, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLchar *label); |
| bool ValidateLabelObjectEXT(const Context *context, |
| GLenum type, |
| GLuint object, |
| GLsizei length, |
| const GLchar *label); |
| |
| // GL_EXT_debug_marker |
| bool ValidateInsertEventMarkerEXT(const Context *context, GLsizei length, const GLchar *marker); |
| bool ValidatePopGroupMarkerEXT(const Context *context); |
| bool ValidatePushGroupMarkerEXT(const Context *context, GLsizei length, const GLchar *marker); |
| |
| // GL_EXT_discard_framebuffer |
| bool ValidateDiscardFramebufferEXT(const Context *context, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| |
| // GL_EXT_disjoint_timer_query |
| bool ValidateBeginQueryEXT(const Context *context, QueryType targetPacked, QueryID idPacked); |
| bool ValidateDeleteQueriesEXT(const Context *context, GLsizei n, const QueryID *idsPacked); |
| bool ValidateEndQueryEXT(const Context *context, QueryType targetPacked); |
| bool ValidateGenQueriesEXT(const Context *context, GLsizei n, const QueryID *idsPacked); |
| bool ValidateGetInteger64vEXT(const Context *context, GLenum pname, const GLint64 *data); |
| bool ValidateGetQueryObjecti64vEXT(const Context *context, |
| QueryID idPacked, |
| GLenum pname, |
| const GLint64 *params); |
| bool ValidateGetQueryObjectivEXT(const Context *context, |
| QueryID idPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetQueryObjectui64vEXT(const Context *context, |
| QueryID idPacked, |
| GLenum pname, |
| const GLuint64 *params); |
| bool ValidateGetQueryObjectuivEXT(const Context *context, |
| QueryID idPacked, |
| GLenum pname, |
| const GLuint *params); |
| bool ValidateGetQueryivEXT(const Context *context, |
| QueryType targetPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateIsQueryEXT(const Context *context, QueryID idPacked); |
| bool ValidateQueryCounterEXT(const Context *context, QueryID idPacked, QueryType targetPacked); |
| |
| // GL_EXT_draw_buffers |
| bool ValidateDrawBuffersEXT(const Context *context, GLsizei n, const GLenum *bufs); |
| |
| // GL_EXT_draw_buffers_indexed |
| bool ValidateBlendEquationSeparateiEXT(const Context *context, |
| GLuint buf, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| bool ValidateBlendEquationiEXT(const Context *context, GLuint buf, GLenum mode); |
| bool ValidateBlendFuncSeparateiEXT(const Context *context, |
| GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| bool ValidateBlendFunciEXT(const Context *context, GLuint buf, GLenum src, GLenum dst); |
| bool ValidateColorMaskiEXT(const Context *context, |
| GLuint index, |
| GLboolean r, |
| GLboolean g, |
| GLboolean b, |
| GLboolean a); |
| bool ValidateDisableiEXT(const Context *context, GLenum target, GLuint index); |
| bool ValidateEnableiEXT(const Context *context, GLenum target, GLuint index); |
| bool ValidateIsEnablediEXT(const Context *context, GLenum target, GLuint index); |
| |
| // GL_EXT_draw_elements_base_vertex |
| bool ValidateDrawElementsBaseVertexEXT(const Context *context, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLint basevertex); |
| bool ValidateDrawElementsInstancedBaseVertexEXT(const Context *context, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| bool ValidateDrawRangeElementsBaseVertexEXT(const Context *context, |
| PrimitiveMode modePacked, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLint basevertex); |
| bool ValidateMultiDrawElementsBaseVertexEXT(const Context *context, |
| PrimitiveMode modePacked, |
| const GLsizei *count, |
| DrawElementsType typePacked, |
| const void *const *indices, |
| GLsizei primcount, |
| const GLint *basevertex); |
| |
| // GL_EXT_external_buffer |
| bool ValidateBufferStorageExternalEXT(const Context *context, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLeglClientBufferEXT clientBuffer, |
| GLbitfield flags); |
| bool ValidateNamedBufferStorageExternalEXT(const Context *context, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLeglClientBufferEXT clientBuffer, |
| GLbitfield flags); |
| |
| // GL_EXT_geometry_shader |
| bool ValidateFramebufferTextureEXT(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureID texturePacked, |
| GLint level); |
| |
| // GL_EXT_instanced_arrays |
| bool ValidateDrawArraysInstancedEXT(const Context *context, |
| PrimitiveMode modePacked, |
| GLint start, |
| GLsizei count, |
| GLsizei primcount); |
| bool ValidateDrawElementsInstancedEXT(const Context *context, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei primcount); |
| bool ValidateVertexAttribDivisorEXT(const Context *context, GLuint index, GLuint divisor); |
| |
| // GL_EXT_map_buffer_range |
| bool ValidateFlushMappedBufferRangeEXT(const Context *context, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr length); |
| bool ValidateMapBufferRangeEXT(const Context *context, |
| BufferBinding targetPacked, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| |
| // GL_EXT_memory_object |
| bool ValidateBufferStorageMemEXT(const Context *context, |
| TextureType targetPacked, |
| GLsizeiptr size, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset); |
| bool ValidateCreateMemoryObjectsEXT(const Context *context, |
| GLsizei n, |
| const MemoryObjectID *memoryObjectsPacked); |
| bool ValidateDeleteMemoryObjectsEXT(const Context *context, |
| GLsizei n, |
| const MemoryObjectID *memoryObjectsPacked); |
| bool ValidateGetMemoryObjectParameterivEXT(const Context *context, |
| MemoryObjectID memoryObjectPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetUnsignedBytevEXT(const Context *context, GLenum pname, const GLubyte *data); |
| bool ValidateGetUnsignedBytei_vEXT(const Context *context, |
| GLenum target, |
| GLuint index, |
| const GLubyte *data); |
| bool ValidateIsMemoryObjectEXT(const Context *context, MemoryObjectID memoryObjectPacked); |
| bool ValidateMemoryObjectParameterivEXT(const Context *context, |
| MemoryObjectID memoryObjectPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateTexStorageMem2DEXT(const Context *context, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset); |
| bool ValidateTexStorageMem2DMultisampleEXT(const Context *context, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset); |
| bool ValidateTexStorageMem3DEXT(const Context *context, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset); |
| bool ValidateTexStorageMem3DMultisampleEXT(const Context *context, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| MemoryObjectID memoryPacked, |
| GLuint64 offset); |
| |
| // GL_EXT_memory_object_fd |
| bool ValidateImportMemoryFdEXT(const Context *context, |
| MemoryObjectID memoryPacked, |
| GLuint64 size, |
| HandleType handleTypePacked, |
| GLint fd); |
| |
| // GL_EXT_multisampled_render_to_texture |
| bool ValidateFramebufferTexture2DMultisampleEXT(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureTarget textargetPacked, |
| TextureID texturePacked, |
| GLint level, |
| GLsizei samples); |
| bool ValidateRenderbufferStorageMultisampleEXT(const Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_EXT_occlusion_query_boolean |
| |
| // GL_EXT_read_format_bgra |
| |
| // GL_EXT_robustness |
| bool ValidateGetGraphicsResetStatusEXT(const Context *context); |
| bool ValidateGetnUniformfvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei bufSize, |
| const GLfloat *params); |
| bool ValidateGetnUniformivEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei bufSize, |
| const GLint *params); |
| bool ValidateReadnPixelsEXT(const Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *data); |
| |
| // GL_EXT_sRGB |
| |
| // GL_EXT_semaphore |
| bool ValidateDeleteSemaphoresEXT(const Context *context, |
| GLsizei n, |
| const SemaphoreID *semaphoresPacked); |
| bool ValidateGenSemaphoresEXT(const Context *context, |
| GLsizei n, |
| const SemaphoreID *semaphoresPacked); |
| bool ValidateGetSemaphoreParameterui64vEXT(const Context *context, |
| SemaphoreID semaphorePacked, |
| GLenum pname, |
| const GLuint64 *params); |
| bool ValidateIsSemaphoreEXT(const Context *context, SemaphoreID semaphorePacked); |
| bool ValidateSemaphoreParameterui64vEXT(const Context *context, |
| SemaphoreID semaphorePacked, |
| GLenum pname, |
| const GLuint64 *params); |
| bool ValidateSignalSemaphoreEXT(const Context *context, |
| SemaphoreID semaphorePacked, |
| GLuint numBufferBarriers, |
| const BufferID *buffersPacked, |
| GLuint numTextureBarriers, |
| const TextureID *texturesPacked, |
| const GLenum *dstLayouts); |
| bool ValidateWaitSemaphoreEXT(const Context *context, |
| SemaphoreID semaphorePacked, |
| GLuint numBufferBarriers, |
| const BufferID *buffersPacked, |
| GLuint numTextureBarriers, |
| const TextureID *texturesPacked, |
| const GLenum *srcLayouts); |
| |
| // GL_EXT_semaphore_fd |
| bool ValidateImportSemaphoreFdEXT(const Context *context, |
| SemaphoreID semaphorePacked, |
| HandleType handleTypePacked, |
| GLint fd); |
| |
| // GL_EXT_separate_shader_objects |
| bool ValidateActiveShaderProgramEXT(const Context *context, |
| ProgramPipelineID pipelinePacked, |
| ShaderProgramID programPacked); |
| bool ValidateBindProgramPipelineEXT(const Context *context, ProgramPipelineID pipelinePacked); |
| bool ValidateCreateShaderProgramvEXT(const Context *context, |
| ShaderType typePacked, |
| GLsizei count, |
| const GLchar **strings); |
| bool ValidateDeleteProgramPipelinesEXT(const Context *context, |
| GLsizei n, |
| const ProgramPipelineID *pipelinesPacked); |
| bool ValidateGenProgramPipelinesEXT(const Context *context, |
| GLsizei n, |
| const ProgramPipelineID *pipelinesPacked); |
| bool ValidateGetProgramPipelineInfoLogEXT(const Context *context, |
| ProgramPipelineID pipelinePacked, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLchar *infoLog); |
| bool ValidateGetProgramPipelineivEXT(const Context *context, |
| ProgramPipelineID pipelinePacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateIsProgramPipelineEXT(const Context *context, ProgramPipelineID pipelinePacked); |
| bool ValidateProgramParameteriEXT(const Context *context, |
| ShaderProgramID programPacked, |
| GLenum pname, |
| GLint value); |
| bool ValidateProgramUniform1fEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLfloat v0); |
| bool ValidateProgramUniform1fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLfloat *value); |
| bool ValidateProgramUniform1iEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLint v0); |
| bool ValidateProgramUniform1ivEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLint *value); |
| bool ValidateProgramUniform1uiEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLuint v0); |
| bool ValidateProgramUniform1uivEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLuint *value); |
| bool ValidateProgramUniform2fEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLfloat v0, |
| GLfloat v1); |
| bool ValidateProgramUniform2fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLfloat *value); |
| bool ValidateProgramUniform2iEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLint v0, |
| GLint v1); |
| bool ValidateProgramUniform2ivEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLint *value); |
| bool ValidateProgramUniform2uiEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLuint v0, |
| GLuint v1); |
| bool ValidateProgramUniform2uivEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLuint *value); |
| bool ValidateProgramUniform3fEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2); |
| bool ValidateProgramUniform3fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLfloat *value); |
| bool ValidateProgramUniform3iEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLint v0, |
| GLint v1, |
| GLint v2); |
| bool ValidateProgramUniform3ivEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLint *value); |
| bool ValidateProgramUniform3uiEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2); |
| bool ValidateProgramUniform3uivEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLuint *value); |
| bool ValidateProgramUniform4fEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3); |
| bool ValidateProgramUniform4fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLfloat *value); |
| bool ValidateProgramUniform4iEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3); |
| bool ValidateProgramUniform4ivEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLint *value); |
| bool ValidateProgramUniform4uiEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3); |
| bool ValidateProgramUniform4uivEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| const GLuint *value); |
| bool ValidateProgramUniformMatrix2fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateProgramUniformMatrix2x3fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateProgramUniformMatrix2x4fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateProgramUniformMatrix3fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateProgramUniformMatrix3x2fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateProgramUniformMatrix3x4fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateProgramUniformMatrix4fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateProgramUniformMatrix4x2fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateProgramUniformMatrix4x3fvEXT(const Context *context, |
| ShaderProgramID programPacked, |
| UniformLocation locationPacked, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateUseProgramStagesEXT(const Context *context, |
| ProgramPipelineID pipelinePacked, |
| GLbitfield stages, |
| ShaderProgramID programPacked); |
| bool ValidateValidateProgramPipelineEXT(const Context *context, ProgramPipelineID pipelinePacked); |
| |
| // GL_EXT_shader_framebuffer_fetch_non_coherent |
| bool ValidateFramebufferFetchBarrierEXT(const Context *context); |
| |
| // GL_EXT_shader_io_blocks |
| |
| // GL_EXT_tessellation_shader |
| bool ValidatePatchParameteriEXT(const Context *context, GLenum pname, GLint value); |
| |
| // GL_EXT_texture_buffer |
| bool ValidateTexBufferEXT(const Context *context, |
| TextureType targetPacked, |
| GLenum internalformat, |
| BufferID bufferPacked); |
| bool ValidateTexBufferRangeEXT(const Context *context, |
| TextureType targetPacked, |
| GLenum internalformat, |
| BufferID bufferPacked, |
| GLintptr offset, |
| GLsizeiptr size); |
| |
| // GL_EXT_texture_compression_bptc |
| |
| // GL_EXT_texture_compression_dxt1 |
| |
| // GL_EXT_texture_compression_rgtc |
| |
| // GL_EXT_texture_compression_s3tc |
| |
| // GL_EXT_texture_compression_s3tc_srgb |
| |
| // GL_EXT_texture_cube_map_array |
| |
| // GL_EXT_texture_filter_anisotropic |
| |
| // GL_EXT_texture_format_BGRA8888 |
| |
| // GL_EXT_texture_sRGB_R8 |
| |
| // GL_EXT_texture_storage |
| bool ValidateTexStorage1DEXT(const Context *context, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width); |
| bool ValidateTexStorage2DEXT(const Context *context, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| bool ValidateTexStorage3DEXT(const Context *context, |
| TextureType targetPacked, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| |
| // GL_KHR_debug |
| bool ValidateDebugMessageCallbackKHR(const Context *context, |
| GLDEBUGPROCKHR callback, |
| const void *userParam); |
| bool ValidateDebugMessageControlKHR(const Context *context, |
| GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| bool ValidateDebugMessageInsertKHR(const Context *context, |
| GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| bool ValidateGetDebugMessageLogKHR(const Context *context, |
| GLuint count, |
| GLsizei bufSize, |
| const GLenum *sources, |
| const GLenum *types, |
| const GLuint *ids, |
| const GLenum *severities, |
| const GLsizei *lengths, |
| const GLchar *messageLog); |
| bool ValidateGetObjectLabelKHR(const Context *context, |
| GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLchar *label); |
| bool ValidateGetObjectPtrLabelKHR(const Context *context, |
| const void *ptr, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLchar *label); |
| bool ValidateGetPointervKHR(const Context *context, GLenum pname, void *const *params); |
| bool ValidateObjectLabelKHR(const Context *context, |
| GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| bool ValidateObjectPtrLabelKHR(const Context *context, |
| const void *ptr, |
| GLsizei length, |
| const GLchar *label); |
| bool ValidatePopDebugGroupKHR(const Context *context); |
| bool ValidatePushDebugGroupKHR(const Context *context, |
| GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| |
| // GL_KHR_parallel_shader_compile |
| bool ValidateMaxShaderCompilerThreadsKHR(const Context *context, GLuint count); |
| |
| // GL_NV_fence |
| bool ValidateDeleteFencesNV(const Context *context, GLsizei n, const FenceNVID *fencesPacked); |
| bool ValidateFinishFenceNV(const Context *context, FenceNVID fencePacked); |
| bool ValidateGenFencesNV(const Context *context, GLsizei n, const FenceNVID *fencesPacked); |
| bool ValidateGetFenceivNV(const Context *context, |
| FenceNVID fencePacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateIsFenceNV(const Context *context, FenceNVID fencePacked); |
| bool ValidateSetFenceNV(const Context *context, FenceNVID fencePacked, GLenum condition); |
| bool ValidateTestFenceNV(const Context *context, FenceNVID fencePacked); |
| |
| // GL_NV_framebuffer_blit |
| bool ValidateBlitFramebufferNV(const Context *context, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| |
| // GL_OES_EGL_image |
| bool ValidateEGLImageTargetRenderbufferStorageOES(const Context *context, |
| GLenum target, |
| GLeglImageOES image); |
| bool ValidateEGLImageTargetTexture2DOES(const Context *context, |
| TextureType targetPacked, |
| GLeglImageOES image); |
| |
| // GL_OES_compressed_ETC1_RGB8_texture |
| |
| // GL_OES_copy_image |
| bool ValidateCopyImageSubDataOES(const Context *context, |
| GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| |
| // GL_OES_depth32 |
| |
| // GL_OES_draw_buffers_indexed |
| bool ValidateBlendEquationSeparateiOES(const Context *context, |
| GLuint buf, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| bool ValidateBlendEquationiOES(const Context *context, GLuint buf, GLenum mode); |
| bool ValidateBlendFuncSeparateiOES(const Context *context, |
| GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| bool ValidateBlendFunciOES(const Context *context, GLuint buf, GLenum src, GLenum dst); |
| bool ValidateColorMaskiOES(const Context *context, |
| GLuint index, |
| GLboolean r, |
| GLboolean g, |
| GLboolean b, |
| GLboolean a); |
| bool ValidateDisableiOES(const Context *context, GLenum target, GLuint index); |
| bool ValidateEnableiOES(const Context *context, GLenum target, GLuint index); |
| bool ValidateIsEnablediOES(const Context *context, GLenum target, GLuint index); |
| |
| // GL_OES_draw_elements_base_vertex |
| bool ValidateDrawElementsBaseVertexOES(const Context *context, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLint basevertex); |
| bool ValidateDrawElementsInstancedBaseVertexOES(const Context *context, |
| PrimitiveMode modePacked, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| bool ValidateDrawRangeElementsBaseVertexOES(const Context *context, |
| PrimitiveMode modePacked, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| DrawElementsType typePacked, |
| const void *indices, |
| GLint basevertex); |
| |
| // GL_OES_draw_texture |
| bool ValidateDrawTexfOES(const Context *context, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat width, |
| GLfloat height); |
| bool ValidateDrawTexfvOES(const Context *context, const GLfloat *coords); |
| bool ValidateDrawTexiOES(const Context *context, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint width, |
| GLint height); |
| bool ValidateDrawTexivOES(const Context *context, const GLint *coords); |
| bool ValidateDrawTexsOES(const Context *context, |
| GLshort x, |
| GLshort y, |
| GLshort z, |
| GLshort width, |
| GLshort height); |
| bool ValidateDrawTexsvOES(const Context *context, const GLshort *coords); |
| bool ValidateDrawTexxOES(const Context *context, |
| GLfixed x, |
| GLfixed y, |
| GLfixed z, |
| GLfixed width, |
| GLfixed height); |
| bool ValidateDrawTexxvOES(const Context *context, const GLfixed *coords); |
| |
| // GL_OES_framebuffer_object |
| bool ValidateBindFramebufferOES(const Context *context, |
| GLenum target, |
| FramebufferID framebufferPacked); |
| bool ValidateBindRenderbufferOES(const Context *context, |
| GLenum target, |
| RenderbufferID renderbufferPacked); |
| bool ValidateCheckFramebufferStatusOES(const Context *context, GLenum target); |
| bool ValidateDeleteFramebuffersOES(const Context *context, |
| GLsizei n, |
| const FramebufferID *framebuffersPacked); |
| bool ValidateDeleteRenderbuffersOES(const Context *context, |
| GLsizei n, |
| const RenderbufferID *renderbuffersPacked); |
| bool ValidateFramebufferRenderbufferOES(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| RenderbufferID renderbufferPacked); |
| bool ValidateFramebufferTexture2DOES(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureTarget textargetPacked, |
| TextureID texturePacked, |
| GLint level); |
| bool ValidateGenFramebuffersOES(const Context *context, |
| GLsizei n, |
| const FramebufferID *framebuffersPacked); |
| bool ValidateGenRenderbuffersOES(const Context *context, |
| GLsizei n, |
| const RenderbufferID *renderbuffersPacked); |
| bool ValidateGenerateMipmapOES(const Context *context, TextureType targetPacked); |
| bool ValidateGetFramebufferAttachmentParameterivOES(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetRenderbufferParameterivOES(const Context *context, |
| GLenum target, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateIsFramebufferOES(const Context *context, FramebufferID framebufferPacked); |
| bool ValidateIsRenderbufferOES(const Context *context, RenderbufferID renderbufferPacked); |
| bool ValidateRenderbufferStorageOES(const Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_OES_get_program_binary |
| bool ValidateGetProgramBinaryOES(const Context *context, |
| ShaderProgramID programPacked, |
| GLsizei bufSize, |
| const GLsizei *length, |
| const GLenum *binaryFormat, |
| const void *binary); |
| bool ValidateProgramBinaryOES(const Context *context, |
| ShaderProgramID programPacked, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length); |
| |
| // GL_OES_mapbuffer |
| bool ValidateGetBufferPointervOES(const Context *context, |
| BufferBinding targetPacked, |
| GLenum pname, |
| void *const *params); |
| bool ValidateMapBufferOES(const Context *context, BufferBinding targetPacked, GLenum access); |
| bool ValidateUnmapBufferOES(const Context *context, BufferBinding targetPacked); |
| |
| // GL_OES_matrix_palette |
| bool ValidateCurrentPaletteMatrixOES(const Context *context, GLuint matrixpaletteindex); |
| bool ValidateLoadPaletteFromModelViewMatrixOES(const Context *context); |
| bool ValidateMatrixIndexPointerOES(const Context *context, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| bool ValidateWeightPointerOES(const Context *context, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| |
| // GL_OES_point_size_array |
| bool ValidatePointSizePointerOES(const Context *context, |
| VertexAttribType typePacked, |
| GLsizei stride, |
| const void *pointer); |
| |
| // GL_OES_query_matrix |
| bool ValidateQueryMatrixxOES(const Context *context, |
| const GLfixed *mantissa, |
| const GLint *exponent); |
| |
| // GL_OES_sample_shading |
| bool ValidateMinSampleShadingOES(const Context *context, GLfloat value); |
| |
| // GL_OES_shader_io_blocks |
| |
| // GL_OES_texture_3D |
| bool ValidateCompressedTexImage3DOES(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| bool ValidateCompressedTexSubImage3DOES(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| bool ValidateCopyTexSubImage3DOES(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| bool ValidateFramebufferTexture3DOES(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureTarget textargetPacked, |
| TextureID texturePacked, |
| GLint level, |
| GLint zoffset); |
| bool ValidateTexImage3DOES(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| bool ValidateTexSubImage3DOES(const Context *context, |
| TextureTarget targetPacked, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| |
| // GL_OES_texture_border_clamp |
| bool ValidateGetSamplerParameterIivOES(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetSamplerParameterIuivOES(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLuint *params); |
| bool ValidateGetTexParameterIivOES(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetTexParameterIuivOES(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLuint *params); |
| bool ValidateSamplerParameterIivOES(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLint *param); |
| bool ValidateSamplerParameterIuivOES(const Context *context, |
| SamplerID samplerPacked, |
| GLenum pname, |
| const GLuint *param); |
| bool ValidateTexParameterIivOES(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateTexParameterIuivOES(const Context *context, |
| TextureType targetPacked, |
| GLenum pname, |
| const GLuint *params); |
| |
| // GL_OES_texture_buffer |
| bool ValidateTexBufferOES(const Context *context, |
| TextureType targetPacked, |
| GLenum internalformat, |
| BufferID bufferPacked); |
| bool ValidateTexBufferRangeOES(const Context *context, |
| TextureType targetPacked, |
| GLenum internalformat, |
| BufferID bufferPacked, |
| GLintptr offset, |
| GLsizeiptr size); |
| |
| // GL_OES_texture_cube_map |
| bool ValidateGetTexGenfvOES(const Context *context, |
| GLenum coord, |
| GLenum pname, |
| const GLfloat *params); |
| bool ValidateGetTexGenivOES(const Context *context, |
| GLenum coord, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateGetTexGenxvOES(const Context *context, |
| GLenum coord, |
| GLenum pname, |
| const GLfixed *params); |
| bool ValidateTexGenfOES(const Context *context, GLenum coord, GLenum pname, GLfloat param); |
| bool ValidateTexGenfvOES(const Context *context, GLenum coord, GLenum pname, const GLfloat *params); |
| bool ValidateTexGeniOES(const Context *context, GLenum coord, GLenum pname, GLint param); |
| bool ValidateTexGenivOES(const Context *context, GLenum coord, GLenum pname, const GLint *params); |
| bool ValidateTexGenxOES(const Context *context, GLenum coord, GLenum pname, GLfixed param); |
| bool ValidateTexGenxvOES(const Context *context, GLenum coord, GLenum pname, const GLfixed *params); |
| |
| // GL_OES_texture_cube_map_array |
| |
| // GL_OES_texture_half_float |
| |
| // GL_OES_texture_stencil8 |
| |
| // GL_OES_texture_storage_multisample_2d_array |
| bool ValidateTexStorage3DMultisampleOES(const Context *context, |
| TextureType targetPacked, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| |
| // GL_OES_vertex_array_object |
| bool ValidateBindVertexArrayOES(const Context *context, VertexArrayID arrayPacked); |
| bool ValidateDeleteVertexArraysOES(const Context *context, |
| GLsizei n, |
| const VertexArrayID *arraysPacked); |
| bool ValidateGenVertexArraysOES(const Context *context, |
| GLsizei n, |
| const VertexArrayID *arraysPacked); |
| bool ValidateIsVertexArrayOES(const Context *context, VertexArrayID arrayPacked); |
| |
| // GL_OVR_multiview |
| bool ValidateFramebufferTextureMultiviewOVR(const Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureID texturePacked, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews); |
| |
| // GL_OVR_multiview2 |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_ESEXT_AUTOGEN_H_ |