blob: 78c4b2da7c1e2b179d988638edf34e3ed8d4aac0 [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
#include <EGL/eglext.h>
#include "libGLESv2/main.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d11/Renderer11.h"
#include "common/utilities.h"
#include "third_party/trace_event/trace_event.h"
#if !defined(ANGLE_ENABLE_D3D11)
// Enables use of the Direct3D 11 API for a default display, when available
#define ANGLE_ENABLE_D3D11 1
#endif
namespace rx
{
Renderer::Renderer(egl::Display *display) : mDisplay(display)
{
mCurrentClientVersion = 2;
}
}
extern "C"
{
rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
{
rx::Renderer *renderer = NULL;
EGLint status = EGL_BAD_ALLOC;
if (ANGLE_ENABLE_D3D11 ||
displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
{
renderer = new rx::Renderer11(display, hDc);
if (renderer)
{
status = renderer->initialize();
}
if (status == EGL_SUCCESS)
{
return renderer;
}
else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
{
return NULL;
}
// Failed to create a D3D11 renderer, try creating a D3D9 renderer
delete renderer;
}
bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
renderer = new rx::Renderer9(display, hDc, softwareDevice);
if (renderer)
{
status = renderer->initialize();
}
if (status == EGL_SUCCESS)
{
return renderer;
}
return NULL;
}
void glDestroyRenderer(rx::Renderer *renderer)
{
delete renderer;
}
}