| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // MemoryProgramCache: Stores compiled and linked programs in memory so they don't |
| // always have to be re-compiled. Can be used in conjunction with the platform |
| // layer to warm up the cache from disk. |
| |
| #include "libANGLE/MemoryProgramCache.h" |
| |
| #include <GLSLANG/ShaderVars.h> |
| |
| #include "common/version.h" |
| #include "libANGLE/BinaryStream.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Uniform.h" |
| #include "libANGLE/renderer/ProgramImpl.h" |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| |
| void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var) |
| { |
| stream->writeInt(var.type); |
| stream->writeInt(var.precision); |
| stream->writeString(var.name); |
| stream->writeString(var.mappedName); |
| stream->writeInt(var.arraySize); |
| stream->writeInt(var.staticUse); |
| stream->writeString(var.structName); |
| ASSERT(var.fields.empty()); |
| } |
| |
| void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var) |
| { |
| var->type = stream->readInt<GLenum>(); |
| var->precision = stream->readInt<GLenum>(); |
| var->name = stream->readString(); |
| var->mappedName = stream->readString(); |
| var->arraySize = stream->readInt<unsigned int>(); |
| var->staticUse = stream->readBool(); |
| var->structName = stream->readString(); |
| } |
| |
| } // anonymous namespace |
| |
| // static |
| LinkResult MemoryProgramCache::Deserialize(const Context *context, |
| const Program *program, |
| ProgramState *state, |
| const uint8_t *binary, |
| size_t length, |
| InfoLog &infoLog) |
| { |
| BinaryInputStream stream(binary, length); |
| |
| unsigned char commitString[ANGLE_COMMIT_HASH_SIZE]; |
| stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE); |
| if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != |
| 0) |
| { |
| infoLog << "Invalid program binary version."; |
| return false; |
| } |
| |
| int majorVersion = stream.readInt<int>(); |
| int minorVersion = stream.readInt<int>(); |
| if (majorVersion != context->getClientMajorVersion() || |
| minorVersion != context->getClientMinorVersion()) |
| { |
| infoLog << "Cannot load program binaries across different ES context versions."; |
| return false; |
| } |
| |
| state->mComputeShaderLocalSize[0] = stream.readInt<int>(); |
| state->mComputeShaderLocalSize[1] = stream.readInt<int>(); |
| state->mComputeShaderLocalSize[2] = stream.readInt<int>(); |
| |
| static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8, |
| "Too many vertex attribs for mask"); |
| state->mActiveAttribLocationsMask = stream.readInt<unsigned long>(); |
| |
| unsigned int attribCount = stream.readInt<unsigned int>(); |
| ASSERT(state->mAttributes.empty()); |
| for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) |
| { |
| sh::Attribute attrib; |
| LoadShaderVar(&stream, &attrib); |
| attrib.location = stream.readInt<int>(); |
| state->mAttributes.push_back(attrib); |
| } |
| |
| unsigned int uniformCount = stream.readInt<unsigned int>(); |
| ASSERT(state->mUniforms.empty()); |
| for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) |
| { |
| LinkedUniform uniform; |
| LoadShaderVar(&stream, &uniform); |
| |
| uniform.blockIndex = stream.readInt<int>(); |
| uniform.blockInfo.offset = stream.readInt<int>(); |
| uniform.blockInfo.arrayStride = stream.readInt<int>(); |
| uniform.blockInfo.matrixStride = stream.readInt<int>(); |
| uniform.blockInfo.isRowMajorMatrix = stream.readBool(); |
| |
| state->mUniforms.push_back(uniform); |
| } |
| |
| const unsigned int uniformIndexCount = stream.readInt<unsigned int>(); |
| ASSERT(state->mUniformLocations.empty()); |
| for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; |
| uniformIndexIndex++) |
| { |
| VariableLocation variable; |
| stream.readString(&variable.name); |
| stream.readInt(&variable.element); |
| stream.readInt(&variable.index); |
| stream.readBool(&variable.used); |
| stream.readBool(&variable.ignored); |
| |
| state->mUniformLocations.push_back(variable); |
| } |
| |
| unsigned int uniformBlockCount = stream.readInt<unsigned int>(); |
| ASSERT(state->mUniformBlocks.empty()); |
| for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; |
| ++uniformBlockIndex) |
| { |
| UniformBlock uniformBlock; |
| stream.readString(&uniformBlock.name); |
| stream.readBool(&uniformBlock.isArray); |
| stream.readInt(&uniformBlock.arrayElement); |
| stream.readInt(&uniformBlock.binding); |
| stream.readInt(&uniformBlock.dataSize); |
| stream.readBool(&uniformBlock.vertexStaticUse); |
| stream.readBool(&uniformBlock.fragmentStaticUse); |
| |
| unsigned int numMembers = stream.readInt<unsigned int>(); |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++) |
| { |
| uniformBlock.memberUniformIndexes.push_back(stream.readInt<unsigned int>()); |
| } |
| |
| state->mUniformBlocks.push_back(uniformBlock); |
| } |
| |
| for (GLuint bindingIndex = 0; bindingIndex < state->mUniformBlockBindings.size(); |
| ++bindingIndex) |
| { |
| stream.readInt(&state->mUniformBlockBindings[bindingIndex]); |
| state->mActiveUniformBlockBindings.set(bindingIndex, |
| state->mUniformBlockBindings[bindingIndex] != 0); |
| } |
| |
| unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>(); |
| ASSERT(state->mLinkedTransformFeedbackVaryings.empty()); |
| for (unsigned int transformFeedbackVaryingIndex = 0; |
| transformFeedbackVaryingIndex < transformFeedbackVaryingCount; |
| ++transformFeedbackVaryingIndex) |
| { |
| sh::Varying varying; |
| stream.readInt(&varying.arraySize); |
| stream.readInt(&varying.type); |
| stream.readString(&varying.name); |
| |
| GLuint arrayIndex = stream.readInt<GLuint>(); |
| |
| state->mLinkedTransformFeedbackVaryings.emplace_back(varying, arrayIndex); |
| } |
| |
| stream.readInt(&state->mTransformFeedbackBufferMode); |
| |
| unsigned int outputCount = stream.readInt<unsigned int>(); |
| ASSERT(state->mOutputVariables.empty()); |
| for (unsigned int outputIndex = 0; outputIndex < outputCount; ++outputIndex) |
| { |
| sh::OutputVariable output; |
| LoadShaderVar(&stream, &output); |
| output.location = stream.readInt<int>(); |
| state->mOutputVariables.push_back(output); |
| } |
| |
| unsigned int outputVarCount = stream.readInt<unsigned int>(); |
| for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex) |
| { |
| int locationIndex = stream.readInt<int>(); |
| VariableLocation locationData; |
| stream.readInt(&locationData.element); |
| stream.readInt(&locationData.index); |
| stream.readString(&locationData.name); |
| state->mOutputLocations[locationIndex] = locationData; |
| } |
| |
| unsigned int outputTypeCount = stream.readInt<unsigned int>(); |
| for (unsigned int outputIndex = 0; outputIndex < outputTypeCount; ++outputIndex) |
| { |
| state->mOutputVariableTypes.push_back(stream.readInt<GLenum>()); |
| } |
| static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS < 8 * sizeof(uint32_t), |
| "All bits of DrawBufferMask can be contained in an uint32_t"); |
| state->mActiveOutputVariables = stream.readInt<uint32_t>(); |
| |
| unsigned int low = stream.readInt<unsigned int>(); |
| unsigned int high = stream.readInt<unsigned int>(); |
| state->mSamplerUniformRange = RangeUI(low, high); |
| |
| unsigned int samplerCount = stream.readInt<unsigned int>(); |
| for (unsigned int samplerIndex = 0; samplerIndex < samplerCount; ++samplerIndex) |
| { |
| GLenum textureType = stream.readInt<GLenum>(); |
| size_t bindingCount = stream.readInt<size_t>(); |
| state->mSamplerBindings.emplace_back(SamplerBinding(textureType, bindingCount)); |
| } |
| |
| return program->getImplementation()->load(context, infoLog, &stream); |
| } |
| |
| // static |
| void MemoryProgramCache::Serialize(const Context *context, |
| const gl::Program *program, |
| angle::MemoryBuffer *binaryOut) |
| { |
| BinaryOutputStream stream; |
| |
| stream.writeBytes(reinterpret_cast<const unsigned char *>(ANGLE_COMMIT_HASH), |
| ANGLE_COMMIT_HASH_SIZE); |
| |
| // nullptr context is supported when computing binary length. |
| if (context) |
| { |
| stream.writeInt(context->getClientVersion().major); |
| stream.writeInt(context->getClientVersion().minor); |
| } |
| else |
| { |
| stream.writeInt(2); |
| stream.writeInt(0); |
| } |
| |
| const auto &state = program->getState(); |
| |
| const auto &computeLocalSize = state.getComputeShaderLocalSize(); |
| |
| stream.writeInt(computeLocalSize[0]); |
| stream.writeInt(computeLocalSize[1]); |
| stream.writeInt(computeLocalSize[2]); |
| |
| stream.writeInt(state.getActiveAttribLocationsMask().to_ulong()); |
| |
| stream.writeInt(state.getAttributes().size()); |
| for (const sh::Attribute &attrib : state.getAttributes()) |
| { |
| WriteShaderVar(&stream, attrib); |
| stream.writeInt(attrib.location); |
| } |
| |
| stream.writeInt(state.getUniforms().size()); |
| for (const LinkedUniform &uniform : state.getUniforms()) |
| { |
| WriteShaderVar(&stream, uniform); |
| |
| // FIXME: referenced |
| |
| stream.writeInt(uniform.blockIndex); |
| stream.writeInt(uniform.blockInfo.offset); |
| stream.writeInt(uniform.blockInfo.arrayStride); |
| stream.writeInt(uniform.blockInfo.matrixStride); |
| stream.writeInt(uniform.blockInfo.isRowMajorMatrix); |
| } |
| |
| stream.writeInt(state.getUniformLocations().size()); |
| for (const auto &variable : state.getUniformLocations()) |
| { |
| stream.writeString(variable.name); |
| stream.writeInt(variable.element); |
| stream.writeInt(variable.index); |
| stream.writeInt(variable.used); |
| stream.writeInt(variable.ignored); |
| } |
| |
| stream.writeInt(state.getUniformBlocks().size()); |
| for (const UniformBlock &uniformBlock : state.getUniformBlocks()) |
| { |
| stream.writeString(uniformBlock.name); |
| stream.writeInt(uniformBlock.isArray); |
| stream.writeInt(uniformBlock.arrayElement); |
| stream.writeInt(uniformBlock.binding); |
| stream.writeInt(uniformBlock.dataSize); |
| |
| stream.writeInt(uniformBlock.vertexStaticUse); |
| stream.writeInt(uniformBlock.fragmentStaticUse); |
| |
| stream.writeInt(uniformBlock.memberUniformIndexes.size()); |
| for (unsigned int memberUniformIndex : uniformBlock.memberUniformIndexes) |
| { |
| stream.writeInt(memberUniformIndex); |
| } |
| } |
| |
| for (GLuint binding : state.getUniformBlockBindings()) |
| { |
| stream.writeInt(binding); |
| } |
| |
| stream.writeInt(state.getLinkedTransformFeedbackVaryings().size()); |
| for (const auto &var : state.getLinkedTransformFeedbackVaryings()) |
| { |
| stream.writeInt(var.arraySize); |
| stream.writeInt(var.type); |
| stream.writeString(var.name); |
| |
| stream.writeIntOrNegOne(var.arrayIndex); |
| } |
| |
| stream.writeInt(state.getTransformFeedbackBufferMode()); |
| |
| stream.writeInt(state.getOutputVariables().size()); |
| for (const sh::OutputVariable &output : state.getOutputVariables()) |
| { |
| WriteShaderVar(&stream, output); |
| stream.writeInt(output.location); |
| } |
| |
| stream.writeInt(state.getOutputLocations().size()); |
| for (const auto &outputPair : state.getOutputLocations()) |
| { |
| stream.writeInt(outputPair.first); |
| stream.writeIntOrNegOne(outputPair.second.element); |
| stream.writeInt(outputPair.second.index); |
| stream.writeString(outputPair.second.name); |
| } |
| |
| stream.writeInt(state.mOutputVariableTypes.size()); |
| for (const auto &outputVariableType : state.mOutputVariableTypes) |
| { |
| stream.writeInt(outputVariableType); |
| } |
| |
| static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS < 8 * sizeof(uint32_t), |
| "All bits of DrawBufferMask can be contained in an uint32_t"); |
| stream.writeInt(static_cast<uint32_t>(state.mActiveOutputVariables.to_ulong())); |
| |
| stream.writeInt(state.getSamplerUniformRange().low()); |
| stream.writeInt(state.getSamplerUniformRange().high()); |
| |
| stream.writeInt(state.getSamplerBindings().size()); |
| for (const auto &samplerBinding : state.getSamplerBindings()) |
| { |
| stream.writeInt(samplerBinding.textureType); |
| stream.writeInt(samplerBinding.boundTextureUnits.size()); |
| } |
| |
| program->getImplementation()->save(&stream); |
| |
| ASSERT(binaryOut); |
| binaryOut->resize(stream.length()); |
| memcpy(binaryOut->data(), stream.data(), stream.length()); |
| } |
| |
| } // namespace gl |