| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| |
| #include "libANGLE/Framebuffer.h" |
| |
| #include "common/Optional.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Config.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/ContextImpl.h" |
| #include "libANGLE/renderer/FramebufferImpl.h" |
| #include "libANGLE/renderer/GLImplFactory.h" |
| #include "libANGLE/renderer/RenderbufferImpl.h" |
| #include "libANGLE/renderer/SurfaceImpl.h" |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| void DetachMatchingAttachment(FramebufferAttachment *attachment, GLenum matchType, GLuint matchId) |
| { |
| if (attachment->isAttached() && |
| attachment->type() == matchType && |
| attachment->id() == matchId) |
| { |
| attachment->detach(); |
| } |
| } |
| } |
| |
| FramebufferState::FramebufferState() |
| : mLabel(), |
| mColorAttachments(1), |
| mDrawBufferStates(1, GL_NONE), |
| mReadBufferState(GL_COLOR_ATTACHMENT0_EXT) |
| { |
| mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT; |
| } |
| |
| FramebufferState::FramebufferState(const Caps &caps) |
| : mLabel(), |
| mColorAttachments(caps.maxColorAttachments), |
| mDrawBufferStates(caps.maxDrawBuffers, GL_NONE), |
| mReadBufferState(GL_COLOR_ATTACHMENT0_EXT) |
| { |
| ASSERT(mDrawBufferStates.size() > 0); |
| mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT; |
| } |
| |
| FramebufferState::~FramebufferState() |
| { |
| } |
| |
| const std::string &FramebufferState::getLabel() |
| { |
| return mLabel; |
| } |
| |
| const FramebufferAttachment *FramebufferState::getReadAttachment() const |
| { |
| ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15)); |
| size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0)); |
| ASSERT(readIndex < mColorAttachments.size()); |
| return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr; |
| } |
| |
| const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const |
| { |
| for (const FramebufferAttachment &colorAttachment : mColorAttachments) |
| { |
| if (colorAttachment.isAttached()) |
| { |
| return &colorAttachment; |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const |
| { |
| if (mDepthAttachment.isAttached()) |
| { |
| return &mDepthAttachment; |
| } |
| if (mStencilAttachment.isAttached()) |
| { |
| return &mStencilAttachment; |
| } |
| return nullptr; |
| } |
| |
| const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const |
| { |
| ASSERT(colorAttachment < mColorAttachments.size()); |
| return mColorAttachments[colorAttachment].isAttached() ? |
| &mColorAttachments[colorAttachment] : |
| nullptr; |
| } |
| |
| const FramebufferAttachment *FramebufferState::getDepthAttachment() const |
| { |
| return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr; |
| } |
| |
| const FramebufferAttachment *FramebufferState::getStencilAttachment() const |
| { |
| return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr; |
| } |
| |
| const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const |
| { |
| // A valid depth-stencil attachment has the same resource bound to both the |
| // depth and stencil attachment points. |
| if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() && |
| mDepthAttachment.type() == mStencilAttachment.type() && |
| mDepthAttachment.id() == mStencilAttachment.id()) |
| { |
| return &mDepthAttachment; |
| } |
| |
| return nullptr; |
| } |
| |
| bool FramebufferState::attachmentsHaveSameDimensions() const |
| { |
| Optional<Extents> attachmentSize; |
| |
| auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment) |
| { |
| if (!attachment.isAttached()) |
| { |
| return false; |
| } |
| |
| if (!attachmentSize.valid()) |
| { |
| attachmentSize = attachment.getSize(); |
| return false; |
| } |
| |
| return (attachment.getSize() != attachmentSize.value()); |
| }; |
| |
| for (const auto &attachment : mColorAttachments) |
| { |
| if (hasMismatchedSize(attachment)) |
| { |
| return false; |
| } |
| } |
| |
| if (hasMismatchedSize(mDepthAttachment)) |
| { |
| return false; |
| } |
| |
| return !hasMismatchedSize(mStencilAttachment); |
| } |
| |
| Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id) |
| : mState(caps), mImpl(factory->createFramebuffer(mState)), mId(id) |
| { |
| ASSERT(mId != 0); |
| ASSERT(mImpl != nullptr); |
| } |
| |
| Framebuffer::Framebuffer(rx::SurfaceImpl *surface) |
| : mState(), mImpl(surface->createDefaultFramebuffer(mState)), mId(0) |
| { |
| ASSERT(mImpl != nullptr); |
| } |
| |
| Framebuffer::~Framebuffer() |
| { |
| SafeDelete(mImpl); |
| } |
| |
| void Framebuffer::setLabel(const std::string &label) |
| { |
| mState.mLabel = label; |
| } |
| |
| const std::string &Framebuffer::getLabel() const |
| { |
| return mState.mLabel; |
| } |
| |
| void Framebuffer::detachTexture(GLuint textureId) |
| { |
| detachResourceById(GL_TEXTURE, textureId); |
| } |
| |
| void Framebuffer::detachRenderbuffer(GLuint renderbufferId) |
| { |
| detachResourceById(GL_RENDERBUFFER, renderbufferId); |
| } |
| |
| void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId) |
| { |
| for (auto &colorAttachment : mState.mColorAttachments) |
| { |
| DetachMatchingAttachment(&colorAttachment, resourceType, resourceId); |
| } |
| |
| DetachMatchingAttachment(&mState.mDepthAttachment, resourceType, resourceId); |
| DetachMatchingAttachment(&mState.mStencilAttachment, resourceType, resourceId); |
| } |
| |
| const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const |
| { |
| return mState.getColorAttachment(colorAttachment); |
| } |
| |
| const FramebufferAttachment *Framebuffer::getDepthbuffer() const |
| { |
| return mState.getDepthAttachment(); |
| } |
| |
| const FramebufferAttachment *Framebuffer::getStencilbuffer() const |
| { |
| return mState.getStencilAttachment(); |
| } |
| |
| const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const |
| { |
| return mState.getDepthStencilAttachment(); |
| } |
| |
| const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const |
| { |
| return mState.getDepthOrStencilAttachment(); |
| } |
| |
| const FramebufferAttachment *Framebuffer::getReadColorbuffer() const |
| { |
| return mState.getReadAttachment(); |
| } |
| |
| GLenum Framebuffer::getReadColorbufferType() const |
| { |
| const FramebufferAttachment *readAttachment = mState.getReadAttachment(); |
| return (readAttachment != nullptr ? readAttachment->type() : GL_NONE); |
| } |
| |
| const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const |
| { |
| return mState.getFirstColorAttachment(); |
| } |
| |
| const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const |
| { |
| if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15) |
| { |
| return mState.getColorAttachment(attachment - GL_COLOR_ATTACHMENT0); |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_COLOR: |
| case GL_BACK: |
| return mState.getColorAttachment(0); |
| case GL_DEPTH: |
| case GL_DEPTH_ATTACHMENT: |
| return mState.getDepthAttachment(); |
| case GL_STENCIL: |
| case GL_STENCIL_ATTACHMENT: |
| return mState.getStencilAttachment(); |
| case GL_DEPTH_STENCIL: |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| return getDepthStencilBuffer(); |
| default: |
| UNREACHABLE(); |
| return nullptr; |
| } |
| } |
| } |
| |
| size_t Framebuffer::getDrawbufferStateCount() const |
| { |
| return mState.mDrawBufferStates.size(); |
| } |
| |
| GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const |
| { |
| ASSERT(drawBuffer < mState.mDrawBufferStates.size()); |
| return mState.mDrawBufferStates[drawBuffer]; |
| } |
| |
| const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const |
| { |
| return mState.getDrawBufferStates(); |
| } |
| |
| void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers) |
| { |
| auto &drawStates = mState.mDrawBufferStates; |
| |
| ASSERT(count <= drawStates.size()); |
| std::copy(buffers, buffers + count, drawStates.begin()); |
| std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE); |
| mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS); |
| } |
| |
| const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const |
| { |
| ASSERT(drawBuffer < mState.mDrawBufferStates.size()); |
| if (mState.mDrawBufferStates[drawBuffer] != GL_NONE) |
| { |
| // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs |
| // must be COLOR_ATTACHMENTi or NONE" |
| ASSERT(mState.mDrawBufferStates[drawBuffer] == GL_COLOR_ATTACHMENT0 + drawBuffer || |
| (drawBuffer == 0 && mState.mDrawBufferStates[drawBuffer] == GL_BACK)); |
| return getAttachment(mState.mDrawBufferStates[drawBuffer]); |
| } |
| else |
| { |
| return nullptr; |
| } |
| } |
| |
| bool Framebuffer::hasEnabledDrawBuffer() const |
| { |
| for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx) |
| { |
| if (getDrawBuffer(drawbufferIdx) != nullptr) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| GLenum Framebuffer::getReadBufferState() const |
| { |
| return mState.mReadBufferState; |
| } |
| |
| void Framebuffer::setReadBuffer(GLenum buffer) |
| { |
| ASSERT(buffer == GL_BACK || buffer == GL_NONE || |
| (buffer >= GL_COLOR_ATTACHMENT0 && |
| (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size())); |
| mState.mReadBufferState = buffer; |
| mDirtyBits.set(DIRTY_BIT_READ_BUFFER); |
| } |
| |
| size_t Framebuffer::getNumColorBuffers() const |
| { |
| return mState.mColorAttachments.size(); |
| } |
| |
| bool Framebuffer::hasDepth() const |
| { |
| return (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.getDepthSize() > 0); |
| } |
| |
| bool Framebuffer::hasStencil() const |
| { |
| return (mState.mStencilAttachment.isAttached() && |
| mState.mStencilAttachment.getStencilSize() > 0); |
| } |
| |
| bool Framebuffer::usingExtendedDrawBuffers() const |
| { |
| for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx) |
| { |
| if (getDrawBuffer(drawbufferIdx) != nullptr) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| GLenum Framebuffer::checkStatus(const ContextState &data) const |
| { |
| // The default framebuffer *must* always be complete, though it may not be |
| // subject to the same rules as application FBOs. ie, it could have 0x0 size. |
| if (mId == 0) |
| { |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| unsigned int colorbufferSize = 0; |
| int samples = -1; |
| bool missingAttachment = true; |
| |
| for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments) |
| { |
| if (colorAttachment.isAttached()) |
| { |
| const Extents &size = colorAttachment.getSize(); |
| if (size.width == 0 || size.height == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| GLenum internalformat = colorAttachment.getInternalFormat(); |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); |
| if (colorAttachment.type() == GL_TEXTURE) |
| { |
| if (!formatCaps.renderable) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (colorAttachment.layer() >= size.depth) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| // ES3 specifies that cube map texture attachments must be cube complete. |
| // This language is missing from the ES2 spec, but we enforce it here because some |
| // desktop OpenGL drivers also enforce this validation. |
| // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness. |
| const Texture *texture = colorAttachment.getTexture(); |
| ASSERT(texture); |
| if (texture->getTarget() == GL_TEXTURE_CUBE_MAP && |
| !texture->getTextureState().isCubeComplete()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (colorAttachment.type() == GL_RENDERBUFFER) |
| { |
| if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| |
| if (!missingAttachment) |
| { |
| // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that |
| // all color attachments have the same number of samples for the FBO to be complete. |
| if (colorAttachment.getSamples() != samples) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT; |
| } |
| |
| // in GLES 2.0, all color attachments attachments must have the same number of bitplanes |
| // in GLES 3.0, there is no such restriction |
| if (data.clientVersion < 3) |
| { |
| if (formatInfo.pixelBytes != colorbufferSize) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| } |
| } |
| else |
| { |
| samples = colorAttachment.getSamples(); |
| colorbufferSize = formatInfo.pixelBytes; |
| missingAttachment = false; |
| } |
| } |
| } |
| |
| const FramebufferAttachment &depthAttachment = mState.mDepthAttachment; |
| if (depthAttachment.isAttached()) |
| { |
| const Extents &size = depthAttachment.getSize(); |
| if (size.width == 0 || size.height == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| GLenum internalformat = depthAttachment.getInternalFormat(); |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); |
| if (depthAttachment.type() == GL_TEXTURE) |
| { |
| // depth texture attachments require OES/ANGLE_depth_texture |
| if (!data.extensions->depthTextures) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (!formatCaps.renderable) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (formatInfo.depthBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (depthAttachment.type() == GL_RENDERBUFFER) |
| { |
| if (!formatCaps.renderable || formatInfo.depthBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| |
| if (missingAttachment) |
| { |
| samples = depthAttachment.getSamples(); |
| missingAttachment = false; |
| } |
| else if (samples != depthAttachment.getSamples()) |
| { |
| // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be |
| // considered complete when its depth or stencil samples are a |
| // multiple of the number of color samples. |
| const bool mixedSamples = data.extensions->framebufferMixedSamples; |
| if (!mixedSamples) |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| |
| const int colorSamples = samples ? samples : 1; |
| const int depthSamples = depthAttachment.getSamples(); |
| if ((depthSamples % colorSamples) != 0) |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment; |
| if (stencilAttachment.isAttached()) |
| { |
| const Extents &size = stencilAttachment.getSize(); |
| if (size.width == 0 || size.height == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| GLenum internalformat = stencilAttachment.getInternalFormat(); |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); |
| if (stencilAttachment.type() == GL_TEXTURE) |
| { |
| // texture stencil attachments come along as part |
| // of OES_packed_depth_stencil + OES/ANGLE_depth_texture |
| if (!data.extensions->depthTextures) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (!formatCaps.renderable) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (formatInfo.stencilBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (stencilAttachment.type() == GL_RENDERBUFFER) |
| { |
| if (!formatCaps.renderable || formatInfo.stencilBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| |
| if (missingAttachment) |
| { |
| samples = stencilAttachment.getSamples(); |
| missingAttachment = false; |
| } |
| else if (samples != stencilAttachment.getSamples()) |
| { |
| // see the comments in depth attachment check. |
| const bool mixedSamples = data.extensions->framebufferMixedSamples; |
| if (!mixedSamples) |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| |
| const int colorSamples = samples ? samples : 1; |
| const int stencilSamples = stencilAttachment.getSamples(); |
| if ((stencilSamples % colorSamples) != 0) |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| |
| // Starting from ES 3.0 stencil and depth, if present, should be the same image |
| if (data.clientVersion >= 3 && depthAttachment.isAttached() && |
| stencilAttachment != depthAttachment) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| } |
| |
| // we need to have at least one attachment to be complete |
| if (missingAttachment) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| } |
| |
| // In ES 2.0, all color attachments must have the same width and height. |
| // In ES 3.0, there is no such restriction. |
| if (data.clientVersion < 3 && !mState.attachmentsHaveSameDimensions()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| |
| syncState(); |
| if (!mImpl->checkStatus()) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| Error Framebuffer::discard(size_t count, const GLenum *attachments) |
| { |
| return mImpl->discard(count, attachments); |
| } |
| |
| Error Framebuffer::invalidate(size_t count, const GLenum *attachments) |
| { |
| return mImpl->invalidate(count, attachments); |
| } |
| |
| Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) |
| { |
| return mImpl->invalidateSub(count, attachments, area); |
| } |
| |
| Error Framebuffer::clear(rx::ContextImpl *context, GLbitfield mask) |
| { |
| if (context->getState().isRasterizerDiscardEnabled()) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| return mImpl->clear(context, mask); |
| } |
| |
| Error Framebuffer::clearBufferfv(rx::ContextImpl *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *values) |
| { |
| if (context->getState().isRasterizerDiscardEnabled()) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| return mImpl->clearBufferfv(context, buffer, drawbuffer, values); |
| } |
| |
| Error Framebuffer::clearBufferuiv(rx::ContextImpl *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *values) |
| { |
| if (context->getState().isRasterizerDiscardEnabled()) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| return mImpl->clearBufferuiv(context, buffer, drawbuffer, values); |
| } |
| |
| Error Framebuffer::clearBufferiv(rx::ContextImpl *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *values) |
| { |
| if (context->getState().isRasterizerDiscardEnabled()) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| return mImpl->clearBufferiv(context, buffer, drawbuffer, values); |
| } |
| |
| Error Framebuffer::clearBufferfi(rx::ContextImpl *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) |
| { |
| if (context->getState().isRasterizerDiscardEnabled()) |
| { |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| return mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil); |
| } |
| |
| GLenum Framebuffer::getImplementationColorReadFormat() const |
| { |
| return mImpl->getImplementationColorReadFormat(); |
| } |
| |
| GLenum Framebuffer::getImplementationColorReadType() const |
| { |
| return mImpl->getImplementationColorReadType(); |
| } |
| |
| Error Framebuffer::readPixels(rx::ContextImpl *context, |
| const Rectangle &area, |
| GLenum format, |
| GLenum type, |
| GLvoid *pixels) const |
| { |
| Error error = mImpl->readPixels(context, area, format, type, pixels); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| Buffer *unpackBuffer = context->getState().getUnpackState().pixelBuffer.get(); |
| if (unpackBuffer) |
| { |
| unpackBuffer->onPixelUnpack(); |
| } |
| |
| return Error(GL_NO_ERROR); |
| } |
| |
| Error Framebuffer::blit(rx::ContextImpl *context, |
| const Rectangle &sourceArea, |
| const Rectangle &destArea, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| return mImpl->blit(context, sourceArea, destArea, mask, filter); |
| } |
| |
| int Framebuffer::getSamples(const ContextState &data) const |
| { |
| if (checkStatus(data) == GL_FRAMEBUFFER_COMPLETE) |
| { |
| // for a complete framebuffer, all attachments must have the same sample count |
| // in this case return the first nonzero sample size |
| for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments) |
| { |
| if (colorAttachment.isAttached()) |
| { |
| return colorAttachment.getSamples(); |
| } |
| } |
| } |
| |
| return 0; |
| } |
| |
| bool Framebuffer::hasValidDepthStencil() const |
| { |
| return mState.getDepthStencilAttachment() != nullptr; |
| } |
| |
| void Framebuffer::setAttachment(GLenum type, |
| GLenum binding, |
| const ImageIndex &textureIndex, |
| FramebufferAttachmentObject *resource) |
| { |
| if (binding == GL_DEPTH_STENCIL || binding == GL_DEPTH_STENCIL_ATTACHMENT) |
| { |
| // ensure this is a legitimate depth+stencil format |
| FramebufferAttachmentObject *attachmentObj = resource; |
| if (resource) |
| { |
| FramebufferAttachment::Target target(binding, textureIndex); |
| GLenum internalFormat = resource->getAttachmentInternalFormat(target); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat); |
| if (formatInfo.depthBits == 0 || formatInfo.stencilBits == 0) |
| { |
| // Attaching nullptr detaches the current attachment. |
| attachmentObj = nullptr; |
| } |
| } |
| |
| mState.mDepthAttachment.attach(type, binding, textureIndex, attachmentObj); |
| mState.mStencilAttachment.attach(type, binding, textureIndex, attachmentObj); |
| mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT); |
| mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT); |
| } |
| else |
| { |
| switch (binding) |
| { |
| case GL_DEPTH: |
| case GL_DEPTH_ATTACHMENT: |
| mState.mDepthAttachment.attach(type, binding, textureIndex, resource); |
| mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT); |
| break; |
| case GL_STENCIL: |
| case GL_STENCIL_ATTACHMENT: |
| mState.mStencilAttachment.attach(type, binding, textureIndex, resource); |
| mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT); |
| break; |
| case GL_BACK: |
| mState.mColorAttachments[0].attach(type, binding, textureIndex, resource); |
| mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0); |
| break; |
| default: |
| { |
| size_t colorIndex = binding - GL_COLOR_ATTACHMENT0; |
| ASSERT(colorIndex < mState.mColorAttachments.size()); |
| mState.mColorAttachments[colorIndex].attach(type, binding, textureIndex, resource); |
| mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex); |
| } |
| break; |
| } |
| } |
| } |
| |
| void Framebuffer::resetAttachment(GLenum binding) |
| { |
| setAttachment(GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr); |
| } |
| |
| void Framebuffer::syncState() const |
| { |
| if (mDirtyBits.any()) |
| { |
| mImpl->syncState(mDirtyBits); |
| mDirtyBits.reset(); |
| } |
| } |
| |
| } // namespace gl |