| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ResourceManager.cpp: Implements the gl::ResourceManager class, which tracks and |
| // retrieves objects which may be shared by multiple Contexts. |
| |
| #include "libANGLE/ResourceManager.h" |
| |
| #include "libANGLE/Buffer.h" |
| #include "libANGLE/Fence.h" |
| #include "libANGLE/Path.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/Sampler.h" |
| #include "libANGLE/Shader.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/renderer/GLImplFactory.h" |
| |
| namespace gl |
| { |
| ResourceManager::ResourceManager() : mRefCount(1) |
| { |
| } |
| |
| ResourceManager::~ResourceManager() |
| { |
| while (!mBufferMap.empty()) |
| { |
| deleteBuffer(mBufferMap.begin()->first); |
| } |
| |
| while (!mProgramMap.empty()) |
| { |
| deleteProgram(mProgramMap.begin()->first); |
| } |
| |
| while (!mShaderMap.empty()) |
| { |
| deleteShader(mShaderMap.begin()->first); |
| } |
| |
| while (!mRenderbufferMap.empty()) |
| { |
| deleteRenderbuffer(mRenderbufferMap.begin()->first); |
| } |
| |
| while (!mTextureMap.empty()) |
| { |
| deleteTexture(mTextureMap.begin()->first); |
| } |
| |
| while (!mSamplerMap.empty()) |
| { |
| deleteSampler(mSamplerMap.begin()->first); |
| } |
| |
| while (!mFenceSyncMap.empty()) |
| { |
| deleteFenceSync(mFenceSyncMap.begin()->first); |
| } |
| |
| for (auto it = mPathMap.begin(); it != mPathMap.end(); ++it) |
| { |
| const auto *p = it->second; |
| delete p; |
| } |
| } |
| |
| void ResourceManager::addRef() |
| { |
| mRefCount++; |
| } |
| |
| void ResourceManager::release() |
| { |
| if (--mRefCount == 0) |
| { |
| delete this; |
| } |
| } |
| |
| // Returns an unused buffer name |
| GLuint ResourceManager::createBuffer() |
| { |
| GLuint handle = mBufferHandleAllocator.allocate(); |
| |
| mBufferMap[handle] = nullptr; |
| |
| return handle; |
| } |
| |
| // Returns an unused shader/program name |
| GLuint ResourceManager::createShader(rx::GLImplFactory *factory, |
| const gl::Limitations &rendererLimitations, |
| GLenum type) |
| { |
| ASSERT(type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER || type == GL_COMPUTE_SHADER); |
| GLuint handle = mProgramShaderHandleAllocator.allocate(); |
| |
| mShaderMap[handle] = new Shader(this, factory, rendererLimitations, type, handle); |
| |
| return handle; |
| } |
| |
| // Returns an unused program/shader name |
| GLuint ResourceManager::createProgram(rx::GLImplFactory *factory) |
| { |
| GLuint handle = mProgramShaderHandleAllocator.allocate(); |
| |
| mProgramMap[handle] = new Program(factory, this, handle); |
| |
| return handle; |
| } |
| |
| // Returns an unused texture name |
| GLuint ResourceManager::createTexture() |
| { |
| GLuint handle = mTextureHandleAllocator.allocate(); |
| |
| mTextureMap[handle] = nullptr; |
| |
| return handle; |
| } |
| |
| // Returns an unused renderbuffer name |
| GLuint ResourceManager::createRenderbuffer() |
| { |
| GLuint handle = mRenderbufferHandleAllocator.allocate(); |
| |
| mRenderbufferMap[handle] = nullptr; |
| |
| return handle; |
| } |
| |
| // Returns an unused sampler name |
| GLuint ResourceManager::createSampler() |
| { |
| GLuint handle = mSamplerHandleAllocator.allocate(); |
| |
| mSamplerMap[handle] = nullptr; |
| |
| return handle; |
| } |
| |
| // Returns the next unused fence name, and allocates the fence |
| GLuint ResourceManager::createFenceSync(rx::GLImplFactory *factory) |
| { |
| GLuint handle = mFenceSyncHandleAllocator.allocate(); |
| |
| FenceSync *fenceSync = new FenceSync(factory->createFenceSync(), handle); |
| fenceSync->addRef(); |
| mFenceSyncMap[handle] = fenceSync; |
| |
| return handle; |
| } |
| |
| ErrorOrResult<GLuint> ResourceManager::createPaths(rx::GLImplFactory *factory, GLsizei range) |
| { |
| // Allocate client side handles. |
| const GLuint client = mPathHandleAllocator.allocateRange(static_cast<GLuint>(range)); |
| if (client == HandleRangeAllocator::kInvalidHandle) |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate path handle range."); |
| |
| const auto &paths = factory->createPaths(range); |
| if (paths.empty()) |
| { |
| mPathHandleAllocator.releaseRange(client, range); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate path objects."); |
| } |
| |
| auto hint = mPathMap.begin(); |
| |
| for (GLsizei i = 0; i < range; ++i) |
| { |
| const auto impl = paths[static_cast<unsigned>(i)]; |
| const auto id = client + i; |
| hint = mPathMap.insert(hint, std::make_pair(id, new Path(impl))); |
| } |
| return client; |
| } |
| |
| void ResourceManager::deleteBuffer(GLuint buffer) |
| { |
| auto bufferObject = mBufferMap.find(buffer); |
| |
| if (bufferObject != mBufferMap.end()) |
| { |
| mBufferHandleAllocator.release(bufferObject->first); |
| if (bufferObject->second) bufferObject->second->release(); |
| mBufferMap.erase(bufferObject); |
| } |
| } |
| |
| void ResourceManager::deleteShader(GLuint shader) |
| { |
| auto shaderObject = mShaderMap.find(shader); |
| |
| if (shaderObject != mShaderMap.end()) |
| { |
| if (shaderObject->second->getRefCount() == 0) |
| { |
| mProgramShaderHandleAllocator.release(shaderObject->first); |
| delete shaderObject->second; |
| mShaderMap.erase(shaderObject); |
| } |
| else |
| { |
| shaderObject->second->flagForDeletion(); |
| } |
| } |
| } |
| |
| void ResourceManager::deleteProgram(GLuint program) |
| { |
| auto programObject = mProgramMap.find(program); |
| |
| if (programObject != mProgramMap.end()) |
| { |
| if (programObject->second->getRefCount() == 0) |
| { |
| mProgramShaderHandleAllocator.release(programObject->first); |
| delete programObject->second; |
| mProgramMap.erase(programObject); |
| } |
| else |
| { |
| programObject->second->flagForDeletion(); |
| } |
| } |
| } |
| |
| void ResourceManager::deleteTexture(GLuint texture) |
| { |
| auto textureObject = mTextureMap.find(texture); |
| |
| if (textureObject != mTextureMap.end()) |
| { |
| mTextureHandleAllocator.release(textureObject->first); |
| if (textureObject->second) textureObject->second->release(); |
| mTextureMap.erase(textureObject); |
| } |
| } |
| |
| void ResourceManager::deleteRenderbuffer(GLuint renderbuffer) |
| { |
| auto renderbufferObject = mRenderbufferMap.find(renderbuffer); |
| |
| if (renderbufferObject != mRenderbufferMap.end()) |
| { |
| mRenderbufferHandleAllocator.release(renderbufferObject->first); |
| if (renderbufferObject->second) renderbufferObject->second->release(); |
| mRenderbufferMap.erase(renderbufferObject); |
| } |
| } |
| |
| void ResourceManager::deleteSampler(GLuint sampler) |
| { |
| auto samplerObject = mSamplerMap.find(sampler); |
| |
| if (samplerObject != mSamplerMap.end()) |
| { |
| mSamplerHandleAllocator.release(samplerObject->first); |
| if (samplerObject->second) samplerObject->second->release(); |
| mSamplerMap.erase(samplerObject); |
| } |
| } |
| |
| void ResourceManager::deleteFenceSync(GLuint fenceSync) |
| { |
| auto fenceObjectIt = mFenceSyncMap.find(fenceSync); |
| |
| if (fenceObjectIt != mFenceSyncMap.end()) |
| { |
| mFenceSyncHandleAllocator.release(fenceObjectIt->first); |
| if (fenceObjectIt->second) fenceObjectIt->second->release(); |
| mFenceSyncMap.erase(fenceObjectIt); |
| } |
| } |
| |
| void ResourceManager::deletePaths(GLuint first, GLsizei range) |
| { |
| for (GLsizei i = 0; i < range; ++i) |
| { |
| const auto id = first + i; |
| const auto it = mPathMap.find(id); |
| if (it == mPathMap.end()) |
| continue; |
| Path *p = it->second; |
| delete p; |
| mPathMap.erase(it); |
| } |
| mPathHandleAllocator.releaseRange(first, static_cast<GLuint>(range)); |
| } |
| |
| Buffer *ResourceManager::getBuffer(unsigned int handle) |
| { |
| auto buffer = mBufferMap.find(handle); |
| |
| if (buffer == mBufferMap.end()) |
| { |
| return nullptr; |
| } |
| else |
| { |
| return buffer->second; |
| } |
| } |
| |
| Shader *ResourceManager::getShader(unsigned int handle) const |
| { |
| auto shader = mShaderMap.find(handle); |
| |
| if (shader == mShaderMap.end()) |
| { |
| return nullptr; |
| } |
| else |
| { |
| return shader->second; |
| } |
| } |
| |
| Texture *ResourceManager::getTexture(unsigned int handle) |
| { |
| if (handle == 0) |
| return nullptr; |
| |
| auto texture = mTextureMap.find(handle); |
| |
| if (texture == mTextureMap.end()) |
| { |
| return nullptr; |
| } |
| else |
| { |
| return texture->second; |
| } |
| } |
| |
| Program *ResourceManager::getProgram(unsigned int handle) const |
| { |
| auto program = mProgramMap.find(handle); |
| |
| if (program == mProgramMap.end()) |
| { |
| return nullptr; |
| } |
| else |
| { |
| return program->second; |
| } |
| } |
| |
| Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle) |
| { |
| auto renderbuffer = mRenderbufferMap.find(handle); |
| |
| if (renderbuffer == mRenderbufferMap.end()) |
| { |
| return nullptr; |
| } |
| else |
| { |
| return renderbuffer->second; |
| } |
| } |
| |
| Sampler *ResourceManager::getSampler(unsigned int handle) |
| { |
| auto sampler = mSamplerMap.find(handle); |
| |
| if (sampler == mSamplerMap.end()) |
| { |
| return nullptr; |
| } |
| else |
| { |
| return sampler->second; |
| } |
| } |
| |
| FenceSync *ResourceManager::getFenceSync(unsigned int handle) |
| { |
| auto fenceObjectIt = mFenceSyncMap.find(handle); |
| |
| if (fenceObjectIt == mFenceSyncMap.end()) |
| { |
| return nullptr; |
| } |
| else |
| { |
| return fenceObjectIt->second; |
| } |
| } |
| |
| const Path *ResourceManager::getPath(GLuint handle) const |
| { |
| auto it = mPathMap.find(handle); |
| if (it == std::end(mPathMap)) |
| return nullptr; |
| return it->second; |
| } |
| |
| Path *ResourceManager::getPath(GLuint handle) |
| { |
| auto it = mPathMap.find(handle); |
| if (it == std::end(mPathMap)) |
| return nullptr; |
| |
| return it->second; |
| } |
| |
| bool ResourceManager::hasPath(GLuint handle) const |
| { |
| return mPathHandleAllocator.isUsed(handle); |
| } |
| |
| void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer) |
| { |
| mRenderbufferMap[handle] = buffer; |
| } |
| |
| Buffer *ResourceManager::checkBufferAllocation(rx::GLImplFactory *factory, GLuint handle) |
| { |
| if (handle == 0) |
| { |
| return nullptr; |
| } |
| |
| auto bufferMapIt = mBufferMap.find(handle); |
| bool handleAllocated = (bufferMapIt != mBufferMap.end()); |
| |
| if (handleAllocated && bufferMapIt->second != nullptr) |
| { |
| return bufferMapIt->second; |
| } |
| |
| Buffer *buffer = new Buffer(factory->createBuffer(), handle); |
| buffer->addRef(); |
| |
| if (handleAllocated) |
| { |
| bufferMapIt->second = buffer; |
| } |
| else |
| { |
| mBufferHandleAllocator.reserve(handle); |
| mBufferMap[handle] = buffer; |
| } |
| |
| return buffer; |
| } |
| |
| Texture *ResourceManager::checkTextureAllocation(rx::GLImplFactory *factory, |
| GLuint handle, |
| GLenum type) |
| { |
| if (handle == 0) |
| { |
| return nullptr; |
| } |
| |
| auto textureMapIt = mTextureMap.find(handle); |
| bool handleAllocated = (textureMapIt != mTextureMap.end()); |
| |
| if (handleAllocated && textureMapIt->second != nullptr) |
| { |
| return textureMapIt->second; |
| } |
| |
| Texture *texture = new Texture(factory, handle, type); |
| texture->addRef(); |
| |
| if (handleAllocated) |
| { |
| textureMapIt->second = texture; |
| } |
| else |
| { |
| mTextureHandleAllocator.reserve(handle); |
| mTextureMap[handle] = texture; |
| } |
| |
| return texture; |
| } |
| |
| Renderbuffer *ResourceManager::checkRenderbufferAllocation(rx::GLImplFactory *factory, |
| GLuint handle) |
| { |
| if (handle == 0) |
| { |
| return nullptr; |
| } |
| |
| auto renderbufferMapIt = mRenderbufferMap.find(handle); |
| bool handleAllocated = (renderbufferMapIt != mRenderbufferMap.end()); |
| |
| if (handleAllocated && renderbufferMapIt->second != nullptr) |
| { |
| return renderbufferMapIt->second; |
| } |
| |
| Renderbuffer *renderbuffer = new Renderbuffer(factory->createRenderbuffer(), handle); |
| renderbuffer->addRef(); |
| |
| if (handleAllocated) |
| { |
| renderbufferMapIt->second = renderbuffer; |
| } |
| else |
| { |
| mRenderbufferHandleAllocator.reserve(handle); |
| mRenderbufferMap[handle] = renderbuffer; |
| } |
| |
| return renderbuffer; |
| } |
| |
| Sampler *ResourceManager::checkSamplerAllocation(rx::GLImplFactory *factory, GLuint samplerHandle) |
| { |
| // Samplers cannot be created via Bind |
| if (samplerHandle == 0) |
| { |
| return nullptr; |
| } |
| |
| Sampler *sampler = getSampler(samplerHandle); |
| |
| if (!sampler) |
| { |
| sampler = new Sampler(factory, samplerHandle); |
| mSamplerMap[samplerHandle] = sampler; |
| sampler->addRef(); |
| } |
| |
| return sampler; |
| } |
| |
| bool ResourceManager::isSampler(GLuint sampler) |
| { |
| return mSamplerMap.find(sampler) != mSamplerMap.end(); |
| } |
| |
| bool ResourceManager::isTextureGenerated(GLuint texture) const |
| { |
| return texture == 0 || mTextureMap.find(texture) != mTextureMap.end(); |
| } |
| |
| bool ResourceManager::isBufferGenerated(GLuint buffer) const |
| { |
| return buffer == 0 || mBufferMap.find(buffer) != mBufferMap.end(); |
| } |
| |
| bool ResourceManager::isRenderbufferGenerated(GLuint renderbuffer) const |
| { |
| return renderbuffer == 0 || mRenderbufferMap.find(renderbuffer) != mRenderbufferMap.end(); |
| } |
| |
| } // namespace gl |