blob: 7736953d9fa0b2536f5d5edacaedf94edd1c4fed [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramGL.cpp: Implements the class methods for ProgramGL.
#include "libANGLE/renderer/gl/ProgramGL.h"
#include "common/debug.h"
namespace rx
{
ProgramGL::ProgramGL()
: ProgramImpl()
{}
ProgramGL::~ProgramGL()
{}
bool ProgramGL::usesPointSize() const
{
UNIMPLEMENTED();
return bool();
}
int ProgramGL::getShaderVersion() const
{
UNIMPLEMENTED();
return int();
}
GLenum ProgramGL::getTransformFeedbackBufferMode() const
{
UNIMPLEMENTED();
return GLenum();
}
GLenum ProgramGL::getBinaryFormat()
{
UNIMPLEMENTED();
return GLenum();
}
LinkResult ProgramGL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
{
UNIMPLEMENTED();
return LinkResult(false, gl::Error(GL_INVALID_OPERATION));
}
gl::Error ProgramGL::save(gl::BinaryOutputStream *stream)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
LinkResult ProgramGL::link(const gl::Data &data, gl::InfoLog &infoLog,
gl::Shader *fragmentShader, gl::Shader *vertexShader,
const std::vector<std::string> &transformFeedbackVaryings,
GLenum transformFeedbackBufferMode,
int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
std::map<int, gl::VariableLocation> *outputVariables)
{
UNIMPLEMENTED();
return LinkResult(false, gl::Error(GL_INVALID_OPERATION));
}
void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramGL::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
UNIMPLEMENTED();
}
void ProgramGL::getUniformfv(GLint location, GLfloat *params)
{
UNIMPLEMENTED();
}
void ProgramGL::getUniformiv(GLint location, GLint *params)
{
UNIMPLEMENTED();
}
void ProgramGL::getUniformuiv(GLint location, GLuint *params)
{
UNIMPLEMENTED();
}
GLint ProgramGL::getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const
{
UNIMPLEMENTED();
return GLint();
}
GLenum ProgramGL::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
{
UNIMPLEMENTED();
return GLenum();
}
GLint ProgramGL::getUsedSamplerRange(gl::SamplerType type) const
{
UNIMPLEMENTED();
return GLint();
}
void ProgramGL::updateSamplerMapping()
{
UNIMPLEMENTED();
}
bool ProgramGL::validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps)
{
UNIMPLEMENTED();
return bool();
}
LinkResult ProgramGL::compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
int registers)
{
UNIMPLEMENTED();
return LinkResult(false, gl::Error(GL_INVALID_OPERATION));
}
bool ProgramGL::linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
const gl::Caps &caps)
{
UNIMPLEMENTED();
return bool();
}
bool ProgramGL::defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
const gl::Caps &caps)
{
UNIMPLEMENTED();
return bool();
}
gl::Error ProgramGL::applyUniforms()
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error ProgramGL::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps)
{
UNIMPLEMENTED();
return gl::Error(GL_INVALID_OPERATION);
}
bool ProgramGL::assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
unsigned int registerIndex, const gl::Caps &caps)
{
UNIMPLEMENTED();
return bool();
}
}