| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "ANGLETest.h" |
| |
| using namespace angle; |
| |
| class BlendMinMaxTest : public ANGLETest |
| { |
| protected: |
| BlendMinMaxTest() |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| |
| mProgram = 0; |
| mColorLocation = -1; |
| } |
| |
| struct Color |
| { |
| float values[4]; |
| }; |
| |
| static GLubyte getExpected(bool blendMin, float curColor, GLubyte prevColor) |
| { |
| GLubyte curAsUbyte = static_cast<GLubyte>((curColor * std::numeric_limits<GLubyte>::max()) + 0.5f); |
| return blendMin ? std::min<GLubyte>(curAsUbyte, prevColor) : std::max<GLubyte>(curAsUbyte, prevColor); |
| } |
| |
| void runTest() |
| { |
| if (getClientVersion() < 3 && !extensionEnabled("GL_EXT_blend_minmax")) |
| { |
| std::cout << "Test skipped because ES3 or GL_EXT_blend_minmax is not available." << std::endl; |
| return; |
| } |
| |
| const size_t colorCount = 1024; |
| Color colors[colorCount]; |
| for (size_t i = 0; i < colorCount; i++) |
| { |
| for (size_t j = 0; j < 4; j++) |
| { |
| colors[i].values[j] = (rand() % 255) / 255.0f; |
| } |
| } |
| |
| GLubyte prevColor[4]; |
| for (size_t i = 0; i < colorCount; i++) |
| { |
| const Color &color = colors[i]; |
| glUseProgram(mProgram); |
| glUniform4f(mColorLocation, color.values[0], color.values[1], color.values[2], color.values[3]); |
| |
| bool blendMin = (rand() % 2 == 0); |
| glBlendEquation(blendMin ? GL_MIN : GL_MAX); |
| |
| drawQuad(mProgram, "aPosition", 0.5f); |
| |
| if (i > 0) |
| { |
| EXPECT_PIXEL_EQ(0, 0, |
| getExpected(blendMin, color.values[0], prevColor[0]), |
| getExpected(blendMin, color.values[1], prevColor[1]), |
| getExpected(blendMin, color.values[2], prevColor[2]), |
| getExpected(blendMin, color.values[3], prevColor[3])); |
| } |
| |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, prevColor); |
| } |
| } |
| |
| virtual void SetUp() |
| { |
| ANGLETest::SetUp(); |
| |
| const std::string testVertexShaderSource = SHADER_SOURCE |
| ( |
| attribute highp vec4 aPosition; |
| |
| void main(void) |
| { |
| gl_Position = aPosition; |
| } |
| ); |
| |
| const std::string testFragmentShaderSource = SHADER_SOURCE |
| ( |
| uniform highp vec4 color; |
| void main(void) |
| { |
| gl_FragColor = color; |
| } |
| ); |
| |
| mProgram = CompileProgram(testVertexShaderSource, testFragmentShaderSource); |
| if (mProgram == 0) |
| { |
| FAIL() << "shader compilation failed."; |
| } |
| |
| mColorLocation = glGetUniformLocation(mProgram, "color"); |
| |
| glUseProgram(mProgram); |
| |
| glClearColor(0, 0, 0, 0); |
| glClearDepthf(0.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glEnable(GL_BLEND); |
| glDisable(GL_DEPTH_TEST); |
| } |
| |
| void SetUpFramebuffer(GLenum colorFormat) |
| { |
| glGenFramebuffers(1, &mFramebuffer); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer); |
| |
| glGenRenderbuffers(1, &mColorRenderbuffer); |
| glBindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); |
| glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, getWindowWidth(), getWindowHeight()); |
| glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mColorRenderbuffer); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| virtual void TearDown() |
| { |
| glDeleteProgram(mProgram); |
| glDeleteFramebuffers(1, &mFramebuffer); |
| glDeleteRenderbuffers(1, &mColorRenderbuffer); |
| |
| ANGLETest::TearDown(); |
| } |
| |
| GLuint mProgram; |
| GLint mColorLocation; |
| |
| GLuint mFramebuffer; |
| GLuint mColorRenderbuffer; |
| }; |
| |
| TEST_P(BlendMinMaxTest, RGBA8) |
| { |
| SetUpFramebuffer(GL_RGBA8); |
| runTest(); |
| } |
| |
| TEST_P(BlendMinMaxTest, RGBA32f) |
| { |
| if (getClientVersion() < 3 && !extensionEnabled("GL_OES_texture_float")) |
| { |
| std::cout << "Test skipped because ES3 or GL_OES_texture_float is not available." << std::endl; |
| return; |
| } |
| |
| SetUpFramebuffer(GL_RGBA32F); |
| runTest(); |
| } |
| |
| TEST_P(BlendMinMaxTest, RGBA16F) |
| { |
| if (getClientVersion() < 3 && !extensionEnabled("GL_OES_texture_half_float")) |
| { |
| std::cout << "Test skipped because ES3 or GL_OES_texture_half_float is not available." << std::endl; |
| return; |
| } |
| |
| SetUpFramebuffer(GL_RGBA16F); |
| runTest(); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| ANGLE_INSTANTIATE_TEST(BlendMinMaxTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL()); |