Geoff Lang | 02f18b8 | 2014-09-17 11:42:17 -0400 | [diff] [blame^] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | class TransformFeedbackTest : public ANGLETest |
| 4 | { |
| 5 | protected: |
| 6 | TransformFeedbackTest() |
| 7 | { |
| 8 | setWindowWidth(128); |
| 9 | setWindowHeight(128); |
| 10 | setConfigRedBits(8); |
| 11 | setConfigGreenBits(8); |
| 12 | setConfigBlueBits(8); |
| 13 | setConfigAlphaBits(8); |
| 14 | setClientVersion(3); |
| 15 | } |
| 16 | |
| 17 | virtual void SetUp() |
| 18 | { |
| 19 | ANGLETest::SetUp(); |
| 20 | |
| 21 | const std::string vertexShaderSource = SHADER_SOURCE |
| 22 | ( |
| 23 | precision highp float; |
| 24 | attribute vec4 position; |
| 25 | |
| 26 | void main() |
| 27 | { |
| 28 | gl_Position = position; |
| 29 | } |
| 30 | ); |
| 31 | |
| 32 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 33 | ( |
| 34 | precision highp float; |
| 35 | |
| 36 | void main() |
| 37 | { |
| 38 | gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| 39 | } |
| 40 | ); |
| 41 | |
| 42 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 43 | if (mProgram == 0) |
| 44 | { |
| 45 | FAIL() << "shader compilation failed."; |
| 46 | } |
| 47 | |
| 48 | glGenBuffers(1, &mTransformFeedbackBuffer); |
| 49 | mTransformFeedbackBufferSize = 1 << 24; // ~16MB |
| 50 | glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBuffer); |
| 51 | glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBufferSize, NULL, GL_STATIC_DRAW); |
| 52 | |
| 53 | ASSERT_GL_NO_ERROR(); |
| 54 | } |
| 55 | |
| 56 | virtual void TearDown() |
| 57 | { |
| 58 | glDeleteProgram(mProgram); |
| 59 | glDeleteBuffers(1, &mTransformFeedbackBuffer); |
| 60 | ANGLETest::TearDown(); |
| 61 | } |
| 62 | |
| 63 | GLuint mProgram; |
| 64 | |
| 65 | size_t mTransformFeedbackBufferSize; |
| 66 | GLuint mTransformFeedbackBuffer; |
| 67 | }; |
| 68 | |
| 69 | TEST_F(TransformFeedbackTest, ZeroSizedViewport) |
| 70 | { |
| 71 | // Set the program's transform feedback varyings (just gl_Position) |
| 72 | const GLchar* transformFeedbackVaryings[] = |
| 73 | { |
| 74 | "gl_Position" |
| 75 | }; |
| 76 | glTransformFeedbackVaryings(mProgram, ArraySize(transformFeedbackVaryings), transformFeedbackVaryings, GL_INTERLEAVED_ATTRIBS); |
| 77 | glLinkProgram(mProgram); |
| 78 | |
| 79 | // Re-link the program |
| 80 | GLint linkStatus; |
| 81 | glGetProgramiv(mProgram, GL_LINK_STATUS, &linkStatus); |
| 82 | ASSERT_NE(linkStatus, 0); |
| 83 | |
| 84 | glUseProgram(mProgram); |
| 85 | |
| 86 | // Bind the buffer for transform feedback output and start transform feedback |
| 87 | glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer); |
| 88 | glBeginTransformFeedback(GL_TRIANGLES); |
| 89 | |
| 90 | // Create a query to check how many primitives were written |
| 91 | GLuint primitivesWrittenQuery = 0; |
| 92 | glGenQueries(1, &primitivesWrittenQuery); |
| 93 | glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, primitivesWrittenQuery); |
| 94 | |
| 95 | // Set a viewport that would result in no pixels being written to the framebuffer and draw |
| 96 | // a quad |
| 97 | glViewport(0, 0, 0, 0); |
| 98 | |
| 99 | drawQuad(mProgram, "position", 0.5f); |
| 100 | |
| 101 | // End the query and transform feedkback |
| 102 | glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); |
| 103 | glEndTransformFeedback(); |
| 104 | |
| 105 | // Check how many primitives were written and verify that some were written even if |
| 106 | // no pixels were rendered |
| 107 | GLuint primitivesWritten = 0; |
| 108 | glGetQueryObjectuiv(primitivesWrittenQuery, GL_QUERY_RESULT_EXT, &primitivesWritten); |
| 109 | EXPECT_GL_NO_ERROR(); |
| 110 | |
| 111 | EXPECT_EQ(primitivesWritten, 2); |
| 112 | } |