Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TextureImpl.h: Defines the abstract rx::TextureImpl classes. |
| 8 | |
| 9 | #ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_ |
| 10 | #define LIBGLESV2_RENDERER_TEXTUREIMPL_H_ |
| 11 | |
| 12 | #include "common/angleutils.h" |
| 13 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame^] | 14 | namespace egl |
| 15 | { |
| 16 | class Surface; |
| 17 | } |
| 18 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 19 | namespace gl |
| 20 | { |
| 21 | class Framebuffer; |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame^] | 22 | struct PixelUnpackState; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 23 | struct SamplerState; |
| 24 | } |
| 25 | |
| 26 | namespace rx |
| 27 | { |
| 28 | |
| 29 | class Image; |
| 30 | class RenderTarget; |
| 31 | class Renderer; |
| 32 | class TextureStorageInterface; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 33 | |
| 34 | class Texture2DImpl |
| 35 | { |
| 36 | public: |
| 37 | virtual ~Texture2DImpl() {} |
| 38 | |
| 39 | // TODO: If this methods could go away that would be ideal; |
| 40 | // TextureStorage should only be necessary for the D3D backend, and as such |
| 41 | // higher level code should not rely on it. |
| 42 | virtual TextureStorageInterface *getNativeTexture() = 0; |
| 43 | |
| 44 | virtual Image *getImage(int level) const = 0; |
| 45 | |
| 46 | virtual void setUsage(GLenum usage) = 0; |
| 47 | virtual bool hasDirtyImages() const = 0; |
| 48 | virtual void resetDirty() = 0; |
| 49 | |
| 50 | virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0; |
| 51 | virtual void bindTexImage(egl::Surface *surface) = 0; |
| 52 | virtual void releaseTexImage() = 0; |
| 53 | |
| 54 | virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| 55 | virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0; |
| 56 | virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| 57 | virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0; |
| 58 | virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; |
| 59 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; |
| 60 | virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0; |
| 61 | virtual void generateMipmaps() = 0; |
| 62 | |
| 63 | virtual unsigned int getRenderTargetSerial(GLint level) = 0; |
| 64 | |
| 65 | virtual RenderTarget *getRenderTarget(GLint level) = 0; |
| 66 | virtual RenderTarget *getDepthSencil(GLint level) = 0; |
| 67 | |
| 68 | virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) = 0; |
| 69 | }; |
| 70 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame^] | 71 | class TextureCubeImpl |
| 72 | { |
| 73 | public: |
| 74 | virtual ~TextureCubeImpl() {} |
| 75 | |
| 76 | virtual TextureStorageInterface *getNativeTexture() = 0; |
| 77 | |
| 78 | virtual Image *getImage(GLenum target, int level) const = 0; |
| 79 | |
| 80 | virtual void setUsage(GLenum usage) = 0; |
| 81 | virtual bool hasDirtyImages() const = 0; |
| 82 | virtual void resetDirty() = 0; |
| 83 | |
| 84 | virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0; |
| 85 | virtual bool isCubeComplete() const = 0; |
| 86 | |
| 87 | virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| 88 | virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0; |
| 89 | virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; |
| 90 | virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0; |
| 91 | virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; |
| 92 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; |
| 93 | virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size) = 0; |
| 94 | virtual void generateMipmaps() = 0; |
| 95 | |
| 96 | virtual unsigned int getRenderTargetSerial(GLenum target, GLint level) = 0; |
| 97 | |
| 98 | virtual RenderTarget *getRenderTarget(GLenum target, GLint level) = 0; |
| 99 | virtual RenderTarget *getDepthStencil(GLenum target, GLint level) = 0; |
| 100 | }; |
| 101 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 102 | } |
| 103 | |
| 104 | #endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_ |