Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame^] | 1 | #include "ANGLETest.h" |
| 2 | #include "media/stanfordbunny.inl" |
| 3 | #include "media/stanforddragon.inl" |
| 4 | |
| 5 | class CompressedTextureTest : public ANGLETest |
| 6 | { |
| 7 | protected: |
| 8 | CompressedTextureTest() |
| 9 | { |
| 10 | setWindowWidth(512); |
| 11 | setWindowHeight(512); |
| 12 | setConfigRedBits(8); |
| 13 | setConfigGreenBits(8); |
| 14 | setConfigBlueBits(8); |
| 15 | setConfigAlphaBits(8); |
| 16 | } |
| 17 | |
| 18 | virtual void SetUp() |
| 19 | { |
| 20 | ANGLETest::SetUp(); |
| 21 | |
| 22 | const std::string vsSource = SHADER_SOURCE |
| 23 | ( |
| 24 | precision highp float; |
| 25 | attribute vec4 position; |
| 26 | varying vec2 texcoord; |
| 27 | |
| 28 | void main() |
| 29 | { |
| 30 | gl_Position = position; |
| 31 | texcoord = (position.xy * 0.5) + 0.5; |
| 32 | texcoord.y = 1.0 - texcoord.y; |
| 33 | } |
| 34 | ); |
| 35 | |
| 36 | const std::string textureFSSource = SHADER_SOURCE |
| 37 | ( |
| 38 | precision highp float; |
| 39 | uniform sampler2D tex; |
| 40 | varying vec2 texcoord; |
| 41 | |
| 42 | void main() |
| 43 | { |
| 44 | gl_FragColor = texture2D(tex, texcoord); |
| 45 | } |
| 46 | ); |
| 47 | |
| 48 | mTextureProgram = compileProgram(vsSource, textureFSSource); |
| 49 | if (mTextureProgram == 0) |
| 50 | { |
| 51 | FAIL() << "shader compilation failed."; |
| 52 | } |
| 53 | |
| 54 | mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex"); |
| 55 | |
| 56 | ASSERT_GL_NO_ERROR(); |
| 57 | } |
| 58 | |
| 59 | virtual void TearDown() |
| 60 | { |
| 61 | glDeleteProgram(mTextureProgram); |
| 62 | |
| 63 | ANGLETest::TearDown(); |
| 64 | } |
| 65 | |
| 66 | GLuint mTextureProgram; |
| 67 | GLint mTextureUniformLocation; |
| 68 | }; |
| 69 | |
| 70 | TEST_F(CompressedTextureTest, compressed_tex_image) |
| 71 | { |
| 72 | if (getClientVersion() < 3 && !extensionEnabled("GL_EXT_texture_compression_dxt1")) |
| 73 | { |
| 74 | return; |
| 75 | } |
| 76 | |
| 77 | GLuint texture; |
| 78 | glGenTextures(1, &texture); |
| 79 | glBindTexture(GL_TEXTURE_2D, texture); |
| 80 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 81 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 82 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 83 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 84 | |
| 85 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, std::max(stanfordbunnyWidth >> 0, 1U), std::max(stanfordbunnyHeight >> 0, 1U), 0, sizeof(stanfordbunny_0), stanfordbunny_0); |
| 86 | glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, std::max(stanfordbunnyWidth >> 1, 1U), std::max(stanfordbunnyHeight >> 1, 1U), 0, sizeof(stanfordbunny_1), stanfordbunny_1); |
| 87 | glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, std::max(stanfordbunnyWidth >> 2, 1U), std::max(stanfordbunnyHeight >> 2, 1U), 0, sizeof(stanfordbunny_2), stanfordbunny_2); |
| 88 | glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, std::max(stanfordbunnyWidth >> 3, 1U), std::max(stanfordbunnyHeight >> 3, 1U), 0, sizeof(stanfordbunny_3), stanfordbunny_3); |
| 89 | glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, std::max(stanfordbunnyWidth >> 4, 1U), std::max(stanfordbunnyHeight >> 4, 1U), 0, sizeof(stanfordbunny_4), stanfordbunny_4); |
| 90 | glCompressedTexImage2D(GL_TEXTURE_2D, 5, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, std::max(stanfordbunnyWidth >> 5, 1U), std::max(stanfordbunnyHeight >> 5, 1U), 0, sizeof(stanfordbunny_5), stanfordbunny_5); |
| 91 | glCompressedTexImage2D(GL_TEXTURE_2D, 6, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, std::max(stanfordbunnyWidth >> 6, 1U), std::max(stanfordbunnyHeight >> 6, 1U), 0, sizeof(stanfordbunny_6), stanfordbunny_6); |
| 92 | glCompressedTexImage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, std::max(stanfordbunnyWidth >> 7, 1U), std::max(stanfordbunnyHeight >> 7, 1U), 0, sizeof(stanfordbunny_7), stanfordbunny_7); |
| 93 | glCompressedTexImage2D(GL_TEXTURE_2D, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, std::max(stanfordbunnyWidth >> 8, 1U), std::max(stanfordbunnyHeight >> 8, 1U), 0, sizeof(stanfordbunny_8), stanfordbunny_8); |
| 94 | glCompressedTexImage2D(GL_TEXTURE_2D, 9, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, std::max(stanfordbunnyWidth >> 9, 1U), std::max(stanfordbunnyHeight >> 9, 1U), 0, sizeof(stanfordbunny_9), stanfordbunny_9); |
| 95 | |
| 96 | EXPECT_GL_NO_ERROR(); |
| 97 | |
| 98 | glUseProgram(mTextureProgram); |
| 99 | glUniform1i(mTextureUniformLocation, 0); |
| 100 | |
| 101 | drawQuad(mTextureProgram, "position", 0.5f); |
| 102 | |
| 103 | EXPECT_GL_NO_ERROR(); |
| 104 | |
| 105 | glDeleteTextures(1, &texture); |
| 106 | |
| 107 | EXPECT_GL_NO_ERROR(); |
| 108 | } |
| 109 | |
| 110 | TEST_F(CompressedTextureTest, compressed_tex_storage) |
| 111 | { |
| 112 | if (getClientVersion() < 3 && !extensionEnabled("GL_EXT_texture_compression_dxt1")) |
| 113 | { |
| 114 | return; |
| 115 | } |
| 116 | |
| 117 | if (getClientVersion() < 3 && (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8"))) |
| 118 | { |
| 119 | return; |
| 120 | } |
| 121 | |
| 122 | GLuint texture; |
| 123 | glGenTextures(1, &texture); |
| 124 | glBindTexture(GL_TEXTURE_2D, texture); |
| 125 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 126 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 127 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 128 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 129 | |
| 130 | if (getClientVersion() < 3) |
| 131 | { |
| 132 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, stanforddragonWidth, stanforddragonHeight); |
| 133 | } |
| 134 | else |
| 135 | { |
| 136 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, stanforddragonWidth, stanforddragonHeight); |
| 137 | } |
| 138 | EXPECT_GL_NO_ERROR(); |
| 139 | |
| 140 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, stanforddragonWidth, stanforddragonHeight, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, sizeof(stanforddragon), stanforddragon); |
| 141 | |
| 142 | EXPECT_GL_NO_ERROR(); |
| 143 | |
| 144 | glUseProgram(mTextureProgram); |
| 145 | glUniform1i(mTextureUniformLocation, 0); |
| 146 | |
| 147 | drawQuad(mTextureProgram, "position", 0.5f); |
| 148 | |
| 149 | EXPECT_GL_NO_ERROR(); |
| 150 | |
| 151 | glDeleteTextures(1, &texture); |
| 152 | |
| 153 | EXPECT_GL_NO_ERROR(); |
| 154 | } |