daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
| 13 | #include <d3dx9tex.h> |
| 14 | |
| 15 | #include <algorithm> |
| 16 | #include <intrin.h> |
| 17 | |
| 18 | #include "common/debug.h" |
| 19 | |
| 20 | #include "libEGL/Display.h" |
| 21 | |
| 22 | #include "libGLESv2/main.h" |
| 23 | #include "libGLESv2/mathutil.h" |
| 24 | #include "libGLESv2/utilities.h" |
| 25 | #include "libGLESv2/Blit.h" |
| 26 | #include "libGLESv2/Framebuffer.h" |
| 27 | |
| 28 | namespace gl |
| 29 | { |
| 30 | unsigned int TextureStorage::mCurrentTextureSerial = 1; |
| 31 | |
| 32 | static D3DFORMAT ConvertTextureFormatType(GLenum format, GLenum type) |
| 33 | { |
| 34 | if (IsDepthTexture(format)) |
| 35 | { |
| 36 | return D3DFMT_INTZ; |
| 37 | } |
| 38 | else if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 39 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 40 | { |
| 41 | return D3DFMT_DXT1; |
| 42 | } |
| 43 | else if (format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE) |
| 44 | { |
| 45 | return D3DFMT_DXT3; |
| 46 | } |
| 47 | else if (format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) |
| 48 | { |
| 49 | return D3DFMT_DXT5; |
| 50 | } |
| 51 | else if (type == GL_FLOAT) |
| 52 | { |
| 53 | return D3DFMT_A32B32G32R32F; |
| 54 | } |
| 55 | else if (type == GL_HALF_FLOAT_OES) |
| 56 | { |
| 57 | return D3DFMT_A16B16G16R16F; |
| 58 | } |
| 59 | else if (type == GL_UNSIGNED_BYTE) |
| 60 | { |
| 61 | if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) |
| 62 | { |
| 63 | return D3DFMT_L8; |
| 64 | } |
| 65 | else if (format == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) |
| 66 | { |
| 67 | return D3DFMT_A8L8; |
| 68 | } |
| 69 | else if (format == GL_RGB) |
| 70 | { |
| 71 | return D3DFMT_X8R8G8B8; |
| 72 | } |
| 73 | |
| 74 | return D3DFMT_A8R8G8B8; |
| 75 | } |
| 76 | |
| 77 | return D3DFMT_A8R8G8B8; |
| 78 | } |
| 79 | |
| 80 | static bool IsTextureFormatRenderable(D3DFORMAT format) |
| 81 | { |
| 82 | if (format == D3DFMT_INTZ) |
| 83 | { |
| 84 | return true; |
| 85 | } |
| 86 | switch(format) |
| 87 | { |
| 88 | case D3DFMT_L8: |
| 89 | case D3DFMT_A8L8: |
| 90 | case D3DFMT_DXT1: |
| 91 | case D3DFMT_DXT3: |
| 92 | case D3DFMT_DXT5: |
| 93 | return false; |
| 94 | case D3DFMT_A8R8G8B8: |
| 95 | case D3DFMT_X8R8G8B8: |
| 96 | case D3DFMT_A16B16G16R16F: |
| 97 | case D3DFMT_A32B32G32R32F: |
| 98 | return true; |
| 99 | default: |
| 100 | UNREACHABLE(); |
| 101 | } |
| 102 | |
| 103 | return false; |
| 104 | } |
| 105 | |
| 106 | static inline DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable) |
| 107 | { |
| 108 | DWORD d3dusage = 0; |
| 109 | |
| 110 | if (d3dfmt == D3DFMT_INTZ) |
| 111 | { |
| 112 | d3dusage |= D3DUSAGE_DEPTHSTENCIL; |
| 113 | } |
| 114 | else if(forceRenderable || (IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
| 115 | { |
| 116 | d3dusage |= D3DUSAGE_RENDERTARGET; |
| 117 | } |
| 118 | return d3dusage; |
| 119 | } |
| 120 | |
| 121 | Image::Image() |
| 122 | { |
| 123 | mWidth = 0; |
| 124 | mHeight = 0; |
| 125 | mFormat = GL_NONE; |
| 126 | mType = GL_UNSIGNED_BYTE; |
| 127 | |
| 128 | mSurface = NULL; |
| 129 | |
| 130 | mDirty = false; |
| 131 | |
| 132 | mD3DPool = D3DPOOL_SYSTEMMEM; |
| 133 | mD3DFormat = D3DFMT_UNKNOWN; |
| 134 | } |
| 135 | |
| 136 | Image::~Image() |
| 137 | { |
| 138 | if (mSurface) |
| 139 | { |
| 140 | mSurface->Release(); |
| 141 | } |
| 142 | } |
| 143 | |
| 144 | bool Image::redefine(GLenum format, GLsizei width, GLsizei height, GLenum type, bool forceRelease) |
| 145 | { |
| 146 | if (mWidth != width || |
| 147 | mHeight != height || |
| 148 | mFormat != format || |
| 149 | mType != type || |
| 150 | forceRelease) |
| 151 | { |
| 152 | mWidth = width; |
| 153 | mHeight = height; |
| 154 | mFormat = format; |
| 155 | mType = type; |
| 156 | // compute the d3d format that will be used |
| 157 | mD3DFormat = ConvertTextureFormatType(mFormat, mType); |
| 158 | |
| 159 | if (mSurface) |
| 160 | { |
| 161 | mSurface->Release(); |
| 162 | mSurface = NULL; |
| 163 | } |
| 164 | |
| 165 | return true; |
| 166 | } |
| 167 | |
| 168 | return false; |
| 169 | } |
| 170 | |
| 171 | void Image::createSurface() |
| 172 | { |
| 173 | if(mSurface) |
| 174 | { |
| 175 | return; |
| 176 | } |
| 177 | |
| 178 | IDirect3DTexture9 *newTexture = NULL; |
| 179 | IDirect3DSurface9 *newSurface = NULL; |
| 180 | const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; |
| 181 | const D3DFORMAT d3dFormat = getD3DFormat(); |
| 182 | ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures |
| 183 | |
| 184 | if (mWidth != 0 && mHeight != 0) |
| 185 | { |
| 186 | int levelToFetch = 0; |
| 187 | GLsizei requestWidth = mWidth; |
| 188 | GLsizei requestHeight = mHeight; |
| 189 | if (IsCompressed(mFormat) && (mWidth % 4 != 0 || mHeight % 4 != 0)) |
| 190 | { |
| 191 | bool isMult4 = false; |
| 192 | int upsampleCount = 0; |
| 193 | while (!isMult4) |
| 194 | { |
| 195 | requestWidth <<= 1; |
| 196 | requestHeight <<= 1; |
| 197 | upsampleCount++; |
| 198 | if (requestWidth % 4 == 0 && requestHeight % 4 == 0) |
| 199 | { |
| 200 | isMult4 = true; |
| 201 | } |
| 202 | } |
| 203 | levelToFetch = upsampleCount; |
| 204 | } |
| 205 | |
| 206 | HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, d3dFormat, |
| 207 | poolToUse, &newTexture, NULL); |
| 208 | |
| 209 | if (FAILED(result)) |
| 210 | { |
| 211 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 212 | ERR("Creating image surface failed."); |
| 213 | return error(GL_OUT_OF_MEMORY); |
| 214 | } |
| 215 | |
| 216 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| 217 | newTexture->Release(); |
| 218 | } |
| 219 | |
| 220 | mSurface = newSurface; |
| 221 | mDirty = false; |
| 222 | mD3DPool = poolToUse; |
| 223 | } |
| 224 | |
| 225 | HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) |
| 226 | { |
| 227 | createSurface(); |
| 228 | |
| 229 | HRESULT result = D3DERR_INVALIDCALL; |
| 230 | |
| 231 | if (mSurface) |
| 232 | { |
| 233 | result = mSurface->LockRect(lockedRect, rect, 0); |
| 234 | ASSERT(SUCCEEDED(result)); |
| 235 | |
| 236 | mDirty = true; |
| 237 | } |
| 238 | |
| 239 | return result; |
| 240 | } |
| 241 | |
| 242 | void Image::unlock() |
| 243 | { |
| 244 | if (mSurface) |
| 245 | { |
| 246 | HRESULT result = mSurface->UnlockRect(); |
| 247 | ASSERT(SUCCEEDED(result)); |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | bool Image::isRenderableFormat() const |
| 252 | { |
| 253 | return IsTextureFormatRenderable(getD3DFormat()); |
| 254 | } |
| 255 | |
| 256 | D3DFORMAT Image::getD3DFormat() const |
| 257 | { |
| 258 | // this should only happen if the image hasn't been redefined first |
| 259 | // which would be a bug by the caller |
| 260 | ASSERT(mD3DFormat != D3DFMT_UNKNOWN); |
| 261 | |
| 262 | return mD3DFormat; |
| 263 | } |
| 264 | |
| 265 | IDirect3DSurface9 *Image::getSurface() |
| 266 | { |
| 267 | createSurface(); |
| 268 | |
| 269 | return mSurface; |
| 270 | } |
| 271 | |
| 272 | void Image::setManagedSurface(IDirect3DSurface9 *surface) |
| 273 | { |
| 274 | if (mSurface) |
| 275 | { |
| 276 | D3DXLoadSurfaceFromSurface(surface, NULL, NULL, mSurface, NULL, NULL, D3DX_FILTER_BOX, 0); |
| 277 | mSurface->Release(); |
| 278 | } |
| 279 | |
| 280 | D3DSURFACE_DESC desc; |
| 281 | surface->GetDesc(&desc); |
| 282 | ASSERT(desc.Pool == D3DPOOL_MANAGED); |
| 283 | |
| 284 | mSurface = surface; |
| 285 | mD3DPool = desc.Pool; |
| 286 | } |
| 287 | |
| 288 | void Image::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 289 | { |
| 290 | IDirect3DSurface9 *sourceSurface = getSurface(); |
| 291 | |
| 292 | if (sourceSurface && sourceSurface != destSurface) |
| 293 | { |
| 294 | RECT rect; |
| 295 | rect.left = xoffset; |
| 296 | rect.top = yoffset; |
| 297 | rect.right = xoffset + width; |
| 298 | rect.bottom = yoffset + height; |
| 299 | |
| 300 | if (mD3DPool == D3DPOOL_MANAGED) |
| 301 | { |
| 302 | HRESULT result = D3DXLoadSurfaceFromSurface(destSurface, NULL, &rect, sourceSurface, NULL, &rect, D3DX_FILTER_BOX, 0); |
| 303 | ASSERT(SUCCEEDED(result)); |
| 304 | } |
| 305 | else |
| 306 | { |
| 307 | // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools |
| 308 | POINT point = {rect.left, rect.top}; |
| 309 | HRESULT result = getDevice()->UpdateSurface(sourceSurface, &rect, destSurface, &point); |
| 310 | ASSERT(SUCCEEDED(result)); |
| 311 | } |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 316 | // into the target pixel rectangle. |
| 317 | void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum type, |
| 318 | GLint unpackAlignment, const void *input) |
| 319 | { |
| 320 | RECT lockRect = |
| 321 | { |
| 322 | xoffset, yoffset, |
| 323 | xoffset + width, yoffset + height |
| 324 | }; |
| 325 | |
| 326 | D3DLOCKED_RECT locked; |
| 327 | HRESULT result = lock(&locked, &lockRect); |
| 328 | if (FAILED(result)) |
| 329 | { |
| 330 | return; |
| 331 | } |
| 332 | |
| 333 | GLsizei inputPitch = ComputePitch(width, mFormat, type, unpackAlignment); |
| 334 | |
| 335 | switch (type) |
| 336 | { |
| 337 | case GL_UNSIGNED_BYTE: |
| 338 | switch (mFormat) |
| 339 | { |
| 340 | case GL_ALPHA: |
| 341 | if (supportsSSE2()) |
| 342 | { |
| 343 | loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 344 | } |
| 345 | else |
| 346 | { |
| 347 | loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 348 | } |
| 349 | break; |
| 350 | case GL_LUMINANCE: |
| 351 | loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8); |
| 352 | break; |
| 353 | case GL_LUMINANCE_ALPHA: |
| 354 | loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8); |
| 355 | break; |
| 356 | case GL_RGB: |
| 357 | loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 358 | break; |
| 359 | case GL_RGBA: |
| 360 | if (supportsSSE2()) |
| 361 | { |
| 362 | loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 363 | } |
| 364 | else |
| 365 | { |
| 366 | loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 367 | } |
| 368 | break; |
| 369 | case GL_BGRA_EXT: |
| 370 | loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 371 | break; |
| 372 | default: UNREACHABLE(); |
| 373 | } |
| 374 | break; |
| 375 | case GL_UNSIGNED_SHORT_5_6_5: |
| 376 | switch (mFormat) |
| 377 | { |
| 378 | case GL_RGB: |
| 379 | loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 380 | break; |
| 381 | default: UNREACHABLE(); |
| 382 | } |
| 383 | break; |
| 384 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 385 | switch (mFormat) |
| 386 | { |
| 387 | case GL_RGBA: |
| 388 | loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 389 | break; |
| 390 | default: UNREACHABLE(); |
| 391 | } |
| 392 | break; |
| 393 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 394 | switch (mFormat) |
| 395 | { |
| 396 | case GL_RGBA: |
| 397 | loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 398 | break; |
| 399 | default: UNREACHABLE(); |
| 400 | } |
| 401 | break; |
| 402 | case GL_FLOAT: |
| 403 | switch (mFormat) |
| 404 | { |
| 405 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 406 | case GL_ALPHA: |
| 407 | loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 408 | break; |
| 409 | case GL_LUMINANCE: |
| 410 | loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 411 | break; |
| 412 | case GL_LUMINANCE_ALPHA: |
| 413 | loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 414 | break; |
| 415 | case GL_RGB: |
| 416 | loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 417 | break; |
| 418 | case GL_RGBA: |
| 419 | loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 420 | break; |
| 421 | default: UNREACHABLE(); |
| 422 | } |
| 423 | break; |
| 424 | case GL_HALF_FLOAT_OES: |
| 425 | switch (mFormat) |
| 426 | { |
| 427 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 428 | case GL_ALPHA: |
| 429 | loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 430 | break; |
| 431 | case GL_LUMINANCE: |
| 432 | loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 433 | break; |
| 434 | case GL_LUMINANCE_ALPHA: |
| 435 | loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 436 | break; |
| 437 | case GL_RGB: |
| 438 | loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 439 | break; |
| 440 | case GL_RGBA: |
| 441 | loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 442 | break; |
| 443 | default: UNREACHABLE(); |
| 444 | } |
| 445 | break; |
| 446 | default: UNREACHABLE(); |
| 447 | } |
| 448 | |
| 449 | unlock(); |
| 450 | } |
| 451 | |
| 452 | void Image::loadAlphaData(GLsizei width, GLsizei height, |
| 453 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 454 | { |
| 455 | const unsigned char *source = NULL; |
| 456 | unsigned char *dest = NULL; |
| 457 | |
| 458 | for (int y = 0; y < height; y++) |
| 459 | { |
| 460 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 461 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 462 | for (int x = 0; x < width; x++) |
| 463 | { |
| 464 | dest[4 * x + 0] = 0; |
| 465 | dest[4 * x + 1] = 0; |
| 466 | dest[4 * x + 2] = 0; |
| 467 | dest[4 * x + 3] = source[x]; |
| 468 | } |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | void Image::loadAlphaDataSSE2(GLsizei width, GLsizei height, |
| 473 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 474 | { |
| 475 | const unsigned char *source = NULL; |
| 476 | unsigned int *dest = NULL; |
| 477 | __m128i zeroWide = _mm_setzero_si128(); |
| 478 | |
| 479 | for (int y = 0; y < height; y++) |
| 480 | { |
| 481 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 482 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 483 | |
| 484 | int x; |
| 485 | // Make output writes aligned |
| 486 | for (x = 0; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++) |
| 487 | { |
| 488 | dest[x] = static_cast<unsigned int>(source[x]) << 24; |
| 489 | } |
| 490 | |
| 491 | for (; x + 7 < width; x += 8) |
| 492 | { |
| 493 | __m128i sourceData = _mm_loadl_epi64(reinterpret_cast<const __m128i*>(&source[x])); |
| 494 | // Interleave each byte to 16bit, make the lower byte to zero |
| 495 | sourceData = _mm_unpacklo_epi8(zeroWide, sourceData); |
| 496 | // Interleave each 16bit to 32bit, make the lower 16bit to zero |
| 497 | __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData); |
| 498 | __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData); |
| 499 | |
| 500 | _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), lo); |
| 501 | _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x + 4]), hi); |
| 502 | } |
| 503 | |
| 504 | // Handle the remainder |
| 505 | for (; x < width; x++) |
| 506 | { |
| 507 | dest[x] = static_cast<unsigned int>(source[x]) << 24; |
| 508 | } |
| 509 | } |
| 510 | } |
| 511 | |
| 512 | void Image::loadAlphaFloatData(GLsizei width, GLsizei height, |
| 513 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 514 | { |
| 515 | const float *source = NULL; |
| 516 | float *dest = NULL; |
| 517 | |
| 518 | for (int y = 0; y < height; y++) |
| 519 | { |
| 520 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 521 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 522 | for (int x = 0; x < width; x++) |
| 523 | { |
| 524 | dest[4 * x + 0] = 0; |
| 525 | dest[4 * x + 1] = 0; |
| 526 | dest[4 * x + 2] = 0; |
| 527 | dest[4 * x + 3] = source[x]; |
| 528 | } |
| 529 | } |
| 530 | } |
| 531 | |
| 532 | void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height, |
| 533 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 534 | { |
| 535 | const unsigned short *source = NULL; |
| 536 | unsigned short *dest = NULL; |
| 537 | |
| 538 | for (int y = 0; y < height; y++) |
| 539 | { |
| 540 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 541 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 542 | for (int x = 0; x < width; x++) |
| 543 | { |
| 544 | dest[4 * x + 0] = 0; |
| 545 | dest[4 * x + 1] = 0; |
| 546 | dest[4 * x + 2] = 0; |
| 547 | dest[4 * x + 3] = source[x]; |
| 548 | } |
| 549 | } |
| 550 | } |
| 551 | |
| 552 | void Image::loadLuminanceData(GLsizei width, GLsizei height, |
| 553 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 554 | { |
| 555 | const unsigned char *source = NULL; |
| 556 | unsigned char *dest = NULL; |
| 557 | |
| 558 | for (int y = 0; y < height; y++) |
| 559 | { |
| 560 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 561 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 562 | |
| 563 | if (!native) // BGRA8 destination format |
| 564 | { |
| 565 | for (int x = 0; x < width; x++) |
| 566 | { |
| 567 | dest[4 * x + 0] = source[x]; |
| 568 | dest[4 * x + 1] = source[x]; |
| 569 | dest[4 * x + 2] = source[x]; |
| 570 | dest[4 * x + 3] = 0xFF; |
| 571 | } |
| 572 | } |
| 573 | else // L8 destination format |
| 574 | { |
| 575 | memcpy(dest, source, width); |
| 576 | } |
| 577 | } |
| 578 | } |
| 579 | |
| 580 | void Image::loadLuminanceFloatData(GLsizei width, GLsizei height, |
| 581 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 582 | { |
| 583 | const float *source = NULL; |
| 584 | float *dest = NULL; |
| 585 | |
| 586 | for (int y = 0; y < height; y++) |
| 587 | { |
| 588 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 589 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 590 | for (int x = 0; x < width; x++) |
| 591 | { |
| 592 | dest[4 * x + 0] = source[x]; |
| 593 | dest[4 * x + 1] = source[x]; |
| 594 | dest[4 * x + 2] = source[x]; |
| 595 | dest[4 * x + 3] = 1.0f; |
| 596 | } |
| 597 | } |
| 598 | } |
| 599 | |
| 600 | void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height, |
| 601 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 602 | { |
| 603 | const unsigned short *source = NULL; |
| 604 | unsigned short *dest = NULL; |
| 605 | |
| 606 | for (int y = 0; y < height; y++) |
| 607 | { |
| 608 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 609 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 610 | for (int x = 0; x < width; x++) |
| 611 | { |
| 612 | dest[4 * x + 0] = source[x]; |
| 613 | dest[4 * x + 1] = source[x]; |
| 614 | dest[4 * x + 2] = source[x]; |
| 615 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 616 | } |
| 617 | } |
| 618 | } |
| 619 | |
| 620 | void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height, |
| 621 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 622 | { |
| 623 | const unsigned char *source = NULL; |
| 624 | unsigned char *dest = NULL; |
| 625 | |
| 626 | for (int y = 0; y < height; y++) |
| 627 | { |
| 628 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 629 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 630 | |
| 631 | if (!native) // BGRA8 destination format |
| 632 | { |
| 633 | for (int x = 0; x < width; x++) |
| 634 | { |
| 635 | dest[4 * x + 0] = source[2*x+0]; |
| 636 | dest[4 * x + 1] = source[2*x+0]; |
| 637 | dest[4 * x + 2] = source[2*x+0]; |
| 638 | dest[4 * x + 3] = source[2*x+1]; |
| 639 | } |
| 640 | } |
| 641 | else |
| 642 | { |
| 643 | memcpy(dest, source, width * 2); |
| 644 | } |
| 645 | } |
| 646 | } |
| 647 | |
| 648 | void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height, |
| 649 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 650 | { |
| 651 | const float *source = NULL; |
| 652 | float *dest = NULL; |
| 653 | |
| 654 | for (int y = 0; y < height; y++) |
| 655 | { |
| 656 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 657 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 658 | for (int x = 0; x < width; x++) |
| 659 | { |
| 660 | dest[4 * x + 0] = source[2*x+0]; |
| 661 | dest[4 * x + 1] = source[2*x+0]; |
| 662 | dest[4 * x + 2] = source[2*x+0]; |
| 663 | dest[4 * x + 3] = source[2*x+1]; |
| 664 | } |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height, |
| 669 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 670 | { |
| 671 | const unsigned short *source = NULL; |
| 672 | unsigned short *dest = NULL; |
| 673 | |
| 674 | for (int y = 0; y < height; y++) |
| 675 | { |
| 676 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 677 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 678 | for (int x = 0; x < width; x++) |
| 679 | { |
| 680 | dest[4 * x + 0] = source[2*x+0]; |
| 681 | dest[4 * x + 1] = source[2*x+0]; |
| 682 | dest[4 * x + 2] = source[2*x+0]; |
| 683 | dest[4 * x + 3] = source[2*x+1]; |
| 684 | } |
| 685 | } |
| 686 | } |
| 687 | |
| 688 | void Image::loadRGBUByteData(GLsizei width, GLsizei height, |
| 689 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 690 | { |
| 691 | const unsigned char *source = NULL; |
| 692 | unsigned char *dest = NULL; |
| 693 | |
| 694 | for (int y = 0; y < height; y++) |
| 695 | { |
| 696 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 697 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 698 | for (int x = 0; x < width; x++) |
| 699 | { |
| 700 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 701 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 702 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 703 | dest[4 * x + 3] = 0xFF; |
| 704 | } |
| 705 | } |
| 706 | } |
| 707 | |
| 708 | void Image::loadRGB565Data(GLsizei width, GLsizei height, |
| 709 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 710 | { |
| 711 | const unsigned short *source = NULL; |
| 712 | unsigned char *dest = NULL; |
| 713 | |
| 714 | for (int y = 0; y < height; y++) |
| 715 | { |
| 716 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 717 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 718 | for (int x = 0; x < width; x++) |
| 719 | { |
| 720 | unsigned short rgba = source[x]; |
| 721 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 722 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 723 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 724 | dest[4 * x + 3] = 0xFF; |
| 725 | } |
| 726 | } |
| 727 | } |
| 728 | |
| 729 | void Image::loadRGBFloatData(GLsizei width, GLsizei height, |
| 730 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 731 | { |
| 732 | const float *source = NULL; |
| 733 | float *dest = NULL; |
| 734 | |
| 735 | for (int y = 0; y < height; y++) |
| 736 | { |
| 737 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 738 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 739 | for (int x = 0; x < width; x++) |
| 740 | { |
| 741 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 742 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 743 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 744 | dest[4 * x + 3] = 1.0f; |
| 745 | } |
| 746 | } |
| 747 | } |
| 748 | |
| 749 | void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height, |
| 750 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 751 | { |
| 752 | const unsigned short *source = NULL; |
| 753 | unsigned short *dest = NULL; |
| 754 | |
| 755 | for (int y = 0; y < height; y++) |
| 756 | { |
| 757 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 758 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 759 | for (int x = 0; x < width; x++) |
| 760 | { |
| 761 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 762 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 763 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 764 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 765 | } |
| 766 | } |
| 767 | } |
| 768 | |
| 769 | void Image::loadRGBAUByteDataSSE2(GLsizei width, GLsizei height, |
| 770 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 771 | { |
| 772 | const unsigned int *source = NULL; |
| 773 | unsigned int *dest = NULL; |
| 774 | __m128i brMask = _mm_set1_epi32(0x00ff00ff); |
| 775 | |
| 776 | for (int y = 0; y < height; y++) |
| 777 | { |
| 778 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 779 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 780 | int x = 0; |
| 781 | |
| 782 | // Make output writes aligned |
| 783 | for (x = 0; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++) |
| 784 | { |
| 785 | unsigned int rgba = source[x]; |
| 786 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 787 | } |
| 788 | |
| 789 | for (; x + 3 < width; x += 4) |
| 790 | { |
| 791 | __m128i sourceData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&source[x])); |
| 792 | // Mask out g and a, which don't change |
| 793 | __m128i gaComponents = _mm_andnot_si128(brMask, sourceData); |
| 794 | // Mask out b and r |
| 795 | __m128i brComponents = _mm_and_si128(sourceData, brMask); |
| 796 | // Swap b and r |
| 797 | __m128i brSwapped = _mm_shufflehi_epi16(_mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1)); |
| 798 | __m128i result = _mm_or_si128(gaComponents, brSwapped); |
| 799 | _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), result); |
| 800 | } |
| 801 | |
| 802 | // Perform leftover writes |
| 803 | for (; x < width; x++) |
| 804 | { |
| 805 | unsigned int rgba = source[x]; |
| 806 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 807 | } |
| 808 | } |
| 809 | } |
| 810 | |
| 811 | void Image::loadRGBAUByteData(GLsizei width, GLsizei height, |
| 812 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 813 | { |
| 814 | const unsigned int *source = NULL; |
| 815 | unsigned int *dest = NULL; |
| 816 | for (int y = 0; y < height; y++) |
| 817 | { |
| 818 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 819 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 820 | |
| 821 | for (int x = 0; x < width; x++) |
| 822 | { |
| 823 | unsigned int rgba = source[x]; |
| 824 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 825 | } |
| 826 | } |
| 827 | } |
| 828 | |
| 829 | void Image::loadRGBA4444Data(GLsizei width, GLsizei height, |
| 830 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 831 | { |
| 832 | const unsigned short *source = NULL; |
| 833 | unsigned char *dest = NULL; |
| 834 | |
| 835 | for (int y = 0; y < height; y++) |
| 836 | { |
| 837 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 838 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 839 | for (int x = 0; x < width; x++) |
| 840 | { |
| 841 | unsigned short rgba = source[x]; |
| 842 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 843 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 844 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 845 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 846 | } |
| 847 | } |
| 848 | } |
| 849 | |
| 850 | void Image::loadRGBA5551Data(GLsizei width, GLsizei height, |
| 851 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 852 | { |
| 853 | const unsigned short *source = NULL; |
| 854 | unsigned char *dest = NULL; |
| 855 | |
| 856 | for (int y = 0; y < height; y++) |
| 857 | { |
| 858 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 859 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 860 | for (int x = 0; x < width; x++) |
| 861 | { |
| 862 | unsigned short rgba = source[x]; |
| 863 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 864 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 865 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 866 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 867 | } |
| 868 | } |
| 869 | } |
| 870 | |
| 871 | void Image::loadRGBAFloatData(GLsizei width, GLsizei height, |
| 872 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 873 | { |
| 874 | const float *source = NULL; |
| 875 | float *dest = NULL; |
| 876 | |
| 877 | for (int y = 0; y < height; y++) |
| 878 | { |
| 879 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 880 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 881 | memcpy(dest, source, width * 16); |
| 882 | } |
| 883 | } |
| 884 | |
| 885 | void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height, |
| 886 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 887 | { |
| 888 | const unsigned char *source = NULL; |
| 889 | unsigned char *dest = NULL; |
| 890 | |
| 891 | for (int y = 0; y < height; y++) |
| 892 | { |
| 893 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 894 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 895 | memcpy(dest, source, width * 8); |
| 896 | } |
| 897 | } |
| 898 | |
| 899 | void Image::loadBGRAData(GLsizei width, GLsizei height, |
| 900 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 901 | { |
| 902 | const unsigned char *source = NULL; |
| 903 | unsigned char *dest = NULL; |
| 904 | |
| 905 | for (int y = 0; y < height; y++) |
| 906 | { |
| 907 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 908 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 909 | memcpy(dest, source, width*4); |
| 910 | } |
| 911 | } |
| 912 | |
| 913 | void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 914 | const void *input) { |
| 915 | ASSERT(xoffset % 4 == 0); |
| 916 | ASSERT(yoffset % 4 == 0); |
| 917 | |
| 918 | RECT lockRect = { |
| 919 | xoffset, yoffset, |
| 920 | xoffset + width, yoffset + height |
| 921 | }; |
| 922 | |
| 923 | D3DLOCKED_RECT locked; |
| 924 | HRESULT result = lock(&locked, &lockRect); |
| 925 | if (FAILED(result)) |
| 926 | { |
| 927 | return; |
| 928 | } |
| 929 | |
| 930 | GLsizei inputSize = ComputeCompressedSize(width, height, mFormat); |
| 931 | GLsizei inputPitch = ComputeCompressedPitch(width, mFormat); |
| 932 | int rows = inputSize / inputPitch; |
| 933 | for (int i = 0; i < rows; ++i) |
| 934 | { |
| 935 | memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); |
| 936 | } |
| 937 | |
| 938 | unlock(); |
| 939 | } |
| 940 | |
| 941 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures |
| 942 | void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) |
| 943 | { |
| 944 | IDirect3DDevice9 *device = getDevice(); |
| 945 | IDirect3DSurface9 *renderTargetData = NULL; |
| 946 | D3DSURFACE_DESC description; |
| 947 | renderTarget->GetDesc(&description); |
| 948 | |
| 949 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); |
| 950 | |
| 951 | if (FAILED(result)) |
| 952 | { |
| 953 | ERR("Could not create matching destination surface."); |
| 954 | return error(GL_OUT_OF_MEMORY); |
| 955 | } |
| 956 | |
| 957 | result = device->GetRenderTargetData(renderTarget, renderTargetData); |
| 958 | |
| 959 | if (FAILED(result)) |
| 960 | { |
| 961 | ERR("GetRenderTargetData unexpectedly failed."); |
| 962 | renderTargetData->Release(); |
| 963 | return error(GL_OUT_OF_MEMORY); |
| 964 | } |
| 965 | |
| 966 | RECT sourceRect = {x, y, x + width, y + height}; |
| 967 | RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height}; |
| 968 | |
| 969 | if (isRenderableFormat()) |
| 970 | { |
| 971 | result = D3DXLoadSurfaceFromSurface(getSurface(), NULL, &destRect, renderTargetData, NULL, &sourceRect, D3DX_FILTER_BOX, 0); |
| 972 | |
| 973 | if (FAILED(result)) |
| 974 | { |
| 975 | ERR("Copying surfaces unexpectedly failed."); |
| 976 | renderTargetData->Release(); |
| 977 | return error(GL_OUT_OF_MEMORY); |
| 978 | } |
| 979 | } |
| 980 | else |
| 981 | { |
| 982 | D3DLOCKED_RECT sourceLock = {0}; |
| 983 | result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); |
| 984 | |
| 985 | if (FAILED(result)) |
| 986 | { |
| 987 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 988 | renderTargetData->Release(); |
| 989 | return error(GL_OUT_OF_MEMORY); |
| 990 | } |
| 991 | |
| 992 | D3DLOCKED_RECT destLock = {0}; |
| 993 | result = lock(&destLock, &destRect); |
| 994 | |
| 995 | if (FAILED(result)) |
| 996 | { |
| 997 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 998 | renderTargetData->UnlockRect(); |
| 999 | renderTargetData->Release(); |
| 1000 | return error(GL_OUT_OF_MEMORY); |
| 1001 | } |
| 1002 | |
| 1003 | if (destLock.pBits && sourceLock.pBits) |
| 1004 | { |
| 1005 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 1006 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 1007 | |
| 1008 | switch (description.Format) |
| 1009 | { |
| 1010 | case D3DFMT_X8R8G8B8: |
| 1011 | case D3DFMT_A8R8G8B8: |
| 1012 | switch(getD3DFormat()) |
| 1013 | { |
| 1014 | case D3DFMT_L8: |
| 1015 | for(int y = 0; y < height; y++) |
| 1016 | { |
| 1017 | for(int x = 0; x < width; x++) |
| 1018 | { |
| 1019 | dest[x] = source[x * 4 + 2]; |
| 1020 | } |
| 1021 | |
| 1022 | source += sourceLock.Pitch; |
| 1023 | dest += destLock.Pitch; |
| 1024 | } |
| 1025 | break; |
| 1026 | case D3DFMT_A8L8: |
| 1027 | for(int y = 0; y < height; y++) |
| 1028 | { |
| 1029 | for(int x = 0; x < width; x++) |
| 1030 | { |
| 1031 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 1032 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 1033 | } |
| 1034 | |
| 1035 | source += sourceLock.Pitch; |
| 1036 | dest += destLock.Pitch; |
| 1037 | } |
| 1038 | break; |
| 1039 | default: |
| 1040 | UNREACHABLE(); |
| 1041 | } |
| 1042 | break; |
| 1043 | case D3DFMT_R5G6B5: |
| 1044 | switch(getD3DFormat()) |
| 1045 | { |
| 1046 | case D3DFMT_L8: |
| 1047 | for(int y = 0; y < height; y++) |
| 1048 | { |
| 1049 | for(int x = 0; x < width; x++) |
| 1050 | { |
| 1051 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 1052 | dest[x] = red | (red >> 5); |
| 1053 | } |
| 1054 | |
| 1055 | source += sourceLock.Pitch; |
| 1056 | dest += destLock.Pitch; |
| 1057 | } |
| 1058 | break; |
| 1059 | default: |
| 1060 | UNREACHABLE(); |
| 1061 | } |
| 1062 | break; |
| 1063 | case D3DFMT_A1R5G5B5: |
| 1064 | switch(getD3DFormat()) |
| 1065 | { |
| 1066 | case D3DFMT_L8: |
| 1067 | for(int y = 0; y < height; y++) |
| 1068 | { |
| 1069 | for(int x = 0; x < width; x++) |
| 1070 | { |
| 1071 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1072 | dest[x] = (red << 1) | (red >> 4); |
| 1073 | } |
| 1074 | |
| 1075 | source += sourceLock.Pitch; |
| 1076 | dest += destLock.Pitch; |
| 1077 | } |
| 1078 | break; |
| 1079 | case D3DFMT_A8L8: |
| 1080 | for(int y = 0; y < height; y++) |
| 1081 | { |
| 1082 | for(int x = 0; x < width; x++) |
| 1083 | { |
| 1084 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1085 | dest[x * 2 + 0] = (red << 1) | (red >> 4); |
| 1086 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; |
| 1087 | } |
| 1088 | |
| 1089 | source += sourceLock.Pitch; |
| 1090 | dest += destLock.Pitch; |
| 1091 | } |
| 1092 | break; |
| 1093 | default: |
| 1094 | UNREACHABLE(); |
| 1095 | } |
| 1096 | break; |
| 1097 | default: |
| 1098 | UNREACHABLE(); |
| 1099 | } |
| 1100 | } |
| 1101 | |
| 1102 | unlock(); |
| 1103 | renderTargetData->UnlockRect(); |
| 1104 | } |
| 1105 | |
| 1106 | renderTargetData->Release(); |
| 1107 | |
| 1108 | mDirty = true; |
| 1109 | } |
| 1110 | |
| 1111 | TextureStorage::TextureStorage(DWORD usage) |
| 1112 | : mD3DUsage(usage), |
| 1113 | mD3DPool(getDisplay()->getTexturePool(usage)), |
| 1114 | mTextureSerial(issueTextureSerial()) |
| 1115 | { |
| 1116 | } |
| 1117 | |
| 1118 | TextureStorage::~TextureStorage() |
| 1119 | { |
| 1120 | } |
| 1121 | |
| 1122 | bool TextureStorage::isRenderTarget() const |
| 1123 | { |
| 1124 | return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0; |
| 1125 | } |
| 1126 | |
| 1127 | bool TextureStorage::isManaged() const |
| 1128 | { |
| 1129 | return (mD3DPool == D3DPOOL_MANAGED); |
| 1130 | } |
| 1131 | |
| 1132 | D3DPOOL TextureStorage::getPool() const |
| 1133 | { |
| 1134 | return mD3DPool; |
| 1135 | } |
| 1136 | |
| 1137 | DWORD TextureStorage::getUsage() const |
| 1138 | { |
| 1139 | return mD3DUsage; |
| 1140 | } |
| 1141 | |
| 1142 | unsigned int TextureStorage::getTextureSerial() const |
| 1143 | { |
| 1144 | return mTextureSerial; |
| 1145 | } |
| 1146 | |
| 1147 | unsigned int TextureStorage::issueTextureSerial() |
| 1148 | { |
| 1149 | return mCurrentTextureSerial++; |
| 1150 | } |
| 1151 | |
| 1152 | Texture::Texture(GLuint id) : RefCountObject(id) |
| 1153 | { |
| 1154 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 1155 | mMagFilter = GL_LINEAR; |
| 1156 | mWrapS = GL_REPEAT; |
| 1157 | mWrapT = GL_REPEAT; |
| 1158 | mDirtyParameters = true; |
| 1159 | mUsage = GL_NONE; |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame^] | 1160 | mMaxAnisotropy = 1.0f; |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1161 | |
| 1162 | mDirtyImages = true; |
| 1163 | |
| 1164 | mImmutable = false; |
| 1165 | } |
| 1166 | |
| 1167 | Texture::~Texture() |
| 1168 | { |
| 1169 | } |
| 1170 | |
| 1171 | // Returns true on successful filter state update (valid enum parameter) |
| 1172 | bool Texture::setMinFilter(GLenum filter) |
| 1173 | { |
| 1174 | switch (filter) |
| 1175 | { |
| 1176 | case GL_NEAREST: |
| 1177 | case GL_LINEAR: |
| 1178 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1179 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1180 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1181 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1182 | { |
| 1183 | if (mMinFilter != filter) |
| 1184 | { |
| 1185 | mMinFilter = filter; |
| 1186 | mDirtyParameters = true; |
| 1187 | } |
| 1188 | return true; |
| 1189 | } |
| 1190 | default: |
| 1191 | return false; |
| 1192 | } |
| 1193 | } |
| 1194 | |
| 1195 | // Returns true on successful filter state update (valid enum parameter) |
| 1196 | bool Texture::setMagFilter(GLenum filter) |
| 1197 | { |
| 1198 | switch (filter) |
| 1199 | { |
| 1200 | case GL_NEAREST: |
| 1201 | case GL_LINEAR: |
| 1202 | { |
| 1203 | if (mMagFilter != filter) |
| 1204 | { |
| 1205 | mMagFilter = filter; |
| 1206 | mDirtyParameters = true; |
| 1207 | } |
| 1208 | return true; |
| 1209 | } |
| 1210 | default: |
| 1211 | return false; |
| 1212 | } |
| 1213 | } |
| 1214 | |
| 1215 | // Returns true on successful wrap state update (valid enum parameter) |
| 1216 | bool Texture::setWrapS(GLenum wrap) |
| 1217 | { |
| 1218 | switch (wrap) |
| 1219 | { |
| 1220 | case GL_REPEAT: |
| 1221 | case GL_CLAMP_TO_EDGE: |
| 1222 | case GL_MIRRORED_REPEAT: |
| 1223 | { |
| 1224 | if (mWrapS != wrap) |
| 1225 | { |
| 1226 | mWrapS = wrap; |
| 1227 | mDirtyParameters = true; |
| 1228 | } |
| 1229 | return true; |
| 1230 | } |
| 1231 | default: |
| 1232 | return false; |
| 1233 | } |
| 1234 | } |
| 1235 | |
| 1236 | // Returns true on successful wrap state update (valid enum parameter) |
| 1237 | bool Texture::setWrapT(GLenum wrap) |
| 1238 | { |
| 1239 | switch (wrap) |
| 1240 | { |
| 1241 | case GL_REPEAT: |
| 1242 | case GL_CLAMP_TO_EDGE: |
| 1243 | case GL_MIRRORED_REPEAT: |
| 1244 | { |
| 1245 | if (mWrapT != wrap) |
| 1246 | { |
| 1247 | mWrapT = wrap; |
| 1248 | mDirtyParameters = true; |
| 1249 | } |
| 1250 | return true; |
| 1251 | } |
| 1252 | default: |
| 1253 | return false; |
| 1254 | } |
| 1255 | } |
| 1256 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame^] | 1257 | // Returns true on successful max anisotropy update (valid anisotropy value) |
| 1258 | bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy) |
| 1259 | { |
| 1260 | textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy); |
| 1261 | if (textureMaxAnisotropy < 1.0f) |
| 1262 | { |
| 1263 | return false; |
| 1264 | } |
| 1265 | if (mMaxAnisotropy != textureMaxAnisotropy) |
| 1266 | { |
| 1267 | mMaxAnisotropy = textureMaxAnisotropy; |
| 1268 | mDirtyParameters = true; |
| 1269 | } |
| 1270 | return true; |
| 1271 | } |
| 1272 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1273 | // Returns true on successful usage state update (valid enum parameter) |
| 1274 | bool Texture::setUsage(GLenum usage) |
| 1275 | { |
| 1276 | switch (usage) |
| 1277 | { |
| 1278 | case GL_NONE: |
| 1279 | case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: |
| 1280 | mUsage = usage; |
| 1281 | return true; |
| 1282 | default: |
| 1283 | return false; |
| 1284 | } |
| 1285 | } |
| 1286 | |
| 1287 | GLenum Texture::getMinFilter() const |
| 1288 | { |
| 1289 | return mMinFilter; |
| 1290 | } |
| 1291 | |
| 1292 | GLenum Texture::getMagFilter() const |
| 1293 | { |
| 1294 | return mMagFilter; |
| 1295 | } |
| 1296 | |
| 1297 | GLenum Texture::getWrapS() const |
| 1298 | { |
| 1299 | return mWrapS; |
| 1300 | } |
| 1301 | |
| 1302 | GLenum Texture::getWrapT() const |
| 1303 | { |
| 1304 | return mWrapT; |
| 1305 | } |
| 1306 | |
daniel@transgaming.com | 07ab841 | 2012-07-12 15:17:09 +0000 | [diff] [blame^] | 1307 | float Texture::getMaxAnisotropy() const |
| 1308 | { |
| 1309 | return mMaxAnisotropy; |
| 1310 | } |
| 1311 | |
daniel@transgaming.com | 95a758f | 2012-07-12 15:17:06 +0000 | [diff] [blame] | 1312 | GLenum Texture::getUsage() const |
| 1313 | { |
| 1314 | return mUsage; |
| 1315 | } |
| 1316 | |
| 1317 | void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) |
| 1318 | { |
| 1319 | if (pixels != NULL) |
| 1320 | { |
| 1321 | image->loadData(0, 0, image->getWidth(), image->getHeight(), image->getType(), unpackAlignment, pixels); |
| 1322 | mDirtyImages = true; |
| 1323 | } |
| 1324 | } |
| 1325 | |
| 1326 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
| 1327 | { |
| 1328 | if (pixels != NULL) |
| 1329 | { |
| 1330 | image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels); |
| 1331 | mDirtyImages = true; |
| 1332 | } |
| 1333 | } |
| 1334 | |
| 1335 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) |
| 1336 | { |
| 1337 | if (pixels != NULL) |
| 1338 | { |
| 1339 | image->loadData(xoffset, yoffset, width, height, type, unpackAlignment, pixels); |
| 1340 | mDirtyImages = true; |
| 1341 | } |
| 1342 | |
| 1343 | return true; |
| 1344 | } |
| 1345 | |
| 1346 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
| 1347 | { |
| 1348 | if (pixels != NULL) |
| 1349 | { |
| 1350 | image->loadCompressedData(xoffset, yoffset, width, height, pixels); |
| 1351 | mDirtyImages = true; |
| 1352 | } |
| 1353 | |
| 1354 | return true; |
| 1355 | } |
| 1356 | |
| 1357 | IDirect3DBaseTexture9 *Texture::getTexture() |
| 1358 | { |
| 1359 | if (!isSamplerComplete()) |
| 1360 | { |
| 1361 | return NULL; |
| 1362 | } |
| 1363 | |
| 1364 | // ensure the underlying texture is created |
| 1365 | if (getStorage(false) == NULL) |
| 1366 | { |
| 1367 | return NULL; |
| 1368 | } |
| 1369 | |
| 1370 | updateTexture(); |
| 1371 | |
| 1372 | return getBaseTexture(); |
| 1373 | } |
| 1374 | |
| 1375 | bool Texture::hasDirtyParameters() const |
| 1376 | { |
| 1377 | return mDirtyParameters; |
| 1378 | } |
| 1379 | |
| 1380 | bool Texture::hasDirtyImages() const |
| 1381 | { |
| 1382 | return mDirtyImages; |
| 1383 | } |
| 1384 | |
| 1385 | void Texture::resetDirty() |
| 1386 | { |
| 1387 | mDirtyParameters = false; |
| 1388 | mDirtyImages = false; |
| 1389 | } |
| 1390 | |
| 1391 | unsigned int Texture::getTextureSerial() |
| 1392 | { |
| 1393 | TextureStorage *texture = getStorage(false); |
| 1394 | return texture ? texture->getTextureSerial() : 0; |
| 1395 | } |
| 1396 | |
| 1397 | unsigned int Texture::getRenderTargetSerial(GLenum target) |
| 1398 | { |
| 1399 | TextureStorage *texture = getStorage(true); |
| 1400 | return texture ? texture->getRenderTargetSerial(target) : 0; |
| 1401 | } |
| 1402 | |
| 1403 | bool Texture::isImmutable() const |
| 1404 | { |
| 1405 | return mImmutable; |
| 1406 | } |
| 1407 | |
| 1408 | GLint Texture::creationLevels(GLsizei width, GLsizei height) const |
| 1409 | { |
| 1410 | if ((isPow2(width) && isPow2(height)) || getContext()->supportsNonPower2Texture()) |
| 1411 | { |
| 1412 | return 0; // Maximum number of levels |
| 1413 | } |
| 1414 | else |
| 1415 | { |
| 1416 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 1417 | return 1; |
| 1418 | } |
| 1419 | } |
| 1420 | |
| 1421 | GLint Texture::creationLevels(GLsizei size) const |
| 1422 | { |
| 1423 | return creationLevels(size, size); |
| 1424 | } |
| 1425 | |
| 1426 | int Texture::levelCount() const |
| 1427 | { |
| 1428 | return getBaseTexture() ? getBaseTexture()->GetLevelCount() : 0; |
| 1429 | } |
| 1430 | |
| 1431 | Blit *Texture::getBlitter() |
| 1432 | { |
| 1433 | Context *context = getContext(); |
| 1434 | return context->getBlitter(); |
| 1435 | } |
| 1436 | |
| 1437 | bool Texture::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged) |
| 1438 | { |
| 1439 | if (source && dest) |
| 1440 | { |
| 1441 | HRESULT result; |
| 1442 | |
| 1443 | if (fromManaged) |
| 1444 | { |
| 1445 | result = D3DXLoadSurfaceFromSurface(dest, NULL, NULL, source, NULL, NULL, D3DX_FILTER_BOX, 0); |
| 1446 | } |
| 1447 | else |
| 1448 | { |
| 1449 | egl::Display *display = getDisplay(); |
| 1450 | IDirect3DDevice9 *device = display->getDevice(); |
| 1451 | |
| 1452 | display->endScene(); |
| 1453 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 1454 | } |
| 1455 | |
| 1456 | if (FAILED(result)) |
| 1457 | { |
| 1458 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1459 | return false; |
| 1460 | } |
| 1461 | } |
| 1462 | |
| 1463 | return true; |
| 1464 | } |
| 1465 | |
| 1466 | TextureStorage2D::TextureStorage2D(IDirect3DTexture9 *surfaceTexture) : TextureStorage(D3DUSAGE_RENDERTARGET), mRenderTargetSerial(RenderbufferStorage::issueSerial()) |
| 1467 | { |
| 1468 | mTexture = surfaceTexture; |
| 1469 | } |
| 1470 | |
| 1471 | TextureStorage2D::TextureStorage2D(int levels, D3DFORMAT format, DWORD usage, int width, int height) |
| 1472 | : TextureStorage(usage), mRenderTargetSerial(RenderbufferStorage::issueSerial()) |
| 1473 | { |
| 1474 | mTexture = NULL; |
| 1475 | // if the width or height is not positive this should be treated as an incomplete texture |
| 1476 | // we handle that here by skipping the d3d texture creation |
| 1477 | if (width > 0 && height > 0) |
| 1478 | { |
| 1479 | IDirect3DDevice9 *device = getDevice(); |
| 1480 | HRESULT result = device->CreateTexture(width, height, levels, getUsage(), format, getPool(), &mTexture, NULL); |
| 1481 | |
| 1482 | if (FAILED(result)) |
| 1483 | { |
| 1484 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1485 | error(GL_OUT_OF_MEMORY); |
| 1486 | } |
| 1487 | } |
| 1488 | } |
| 1489 | |
| 1490 | TextureStorage2D::~TextureStorage2D() |
| 1491 | { |
| 1492 | if (mTexture) |
| 1493 | { |
| 1494 | mTexture->Release(); |
| 1495 | } |
| 1496 | } |
| 1497 | |
| 1498 | // Increments refcount on surface. |
| 1499 | // caller must Release() the returned surface |
| 1500 | IDirect3DSurface9 *TextureStorage2D::getSurfaceLevel(int level) |
| 1501 | { |
| 1502 | IDirect3DSurface9 *surface = NULL; |
| 1503 | |
| 1504 | if (mTexture) |
| 1505 | { |
| 1506 | HRESULT result = mTexture->GetSurfaceLevel(level, &surface); |
| 1507 | ASSERT(SUCCEEDED(result)); |
| 1508 | } |
| 1509 | |
| 1510 | return surface; |
| 1511 | } |
| 1512 | |
| 1513 | IDirect3DBaseTexture9 *TextureStorage2D::getBaseTexture() const |
| 1514 | { |
| 1515 | return mTexture; |
| 1516 | } |
| 1517 | |
| 1518 | unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const |
| 1519 | { |
| 1520 | return mRenderTargetSerial; |
| 1521 | } |
| 1522 | |
| 1523 | Texture2D::Texture2D(GLuint id) : Texture(id) |
| 1524 | { |
| 1525 | mTexStorage = NULL; |
| 1526 | mSurface = NULL; |
| 1527 | mColorbufferProxy = NULL; |
| 1528 | mProxyRefs = 0; |
| 1529 | } |
| 1530 | |
| 1531 | Texture2D::~Texture2D() |
| 1532 | { |
| 1533 | mColorbufferProxy = NULL; |
| 1534 | |
| 1535 | delete mTexStorage; |
| 1536 | mTexStorage = NULL; |
| 1537 | |
| 1538 | if (mSurface) |
| 1539 | { |
| 1540 | mSurface->setBoundTexture(NULL); |
| 1541 | mSurface = NULL; |
| 1542 | } |
| 1543 | } |
| 1544 | |
| 1545 | // We need to maintain a count of references to renderbuffers acting as |
| 1546 | // proxies for this texture, so that we do not attempt to use a pointer |
| 1547 | // to a renderbuffer proxy which has been deleted. |
| 1548 | void Texture2D::addProxyRef(const Renderbuffer *proxy) |
| 1549 | { |
| 1550 | mProxyRefs++; |
| 1551 | } |
| 1552 | |
| 1553 | void Texture2D::releaseProxy(const Renderbuffer *proxy) |
| 1554 | { |
| 1555 | if (mProxyRefs > 0) |
| 1556 | mProxyRefs--; |
| 1557 | |
| 1558 | if (mProxyRefs == 0) |
| 1559 | mColorbufferProxy = NULL; |
| 1560 | } |
| 1561 | |
| 1562 | GLenum Texture2D::getTarget() const |
| 1563 | { |
| 1564 | return GL_TEXTURE_2D; |
| 1565 | } |
| 1566 | |
| 1567 | GLsizei Texture2D::getWidth(GLint level) const |
| 1568 | { |
| 1569 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1570 | return mImageArray[level].getWidth(); |
| 1571 | else |
| 1572 | return 0; |
| 1573 | } |
| 1574 | |
| 1575 | GLsizei Texture2D::getHeight(GLint level) const |
| 1576 | { |
| 1577 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1578 | return mImageArray[level].getHeight(); |
| 1579 | else |
| 1580 | return 0; |
| 1581 | } |
| 1582 | |
| 1583 | GLenum Texture2D::getInternalFormat(GLint level) const |
| 1584 | { |
| 1585 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1586 | return mImageArray[level].getFormat(); |
| 1587 | else |
| 1588 | return GL_NONE; |
| 1589 | } |
| 1590 | |
| 1591 | D3DFORMAT Texture2D::getD3DFormat(GLint level) const |
| 1592 | { |
| 1593 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1594 | return mImageArray[level].getD3DFormat(); |
| 1595 | else |
| 1596 | return D3DFMT_UNKNOWN; |
| 1597 | } |
| 1598 | |
| 1599 | void Texture2D::redefineImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
| 1600 | { |
| 1601 | releaseTexImage(); |
| 1602 | |
| 1603 | bool redefined = mImageArray[level].redefine(format, width, height, type, false); |
| 1604 | |
| 1605 | if (mTexStorage && redefined) |
| 1606 | { |
| 1607 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1608 | { |
| 1609 | mImageArray[i].markDirty(); |
| 1610 | } |
| 1611 | |
| 1612 | delete mTexStorage; |
| 1613 | mTexStorage = NULL; |
| 1614 | mDirtyImages = true; |
| 1615 | } |
| 1616 | } |
| 1617 | |
| 1618 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1619 | { |
| 1620 | redefineImage(level, format, width, height, type); |
| 1621 | |
| 1622 | Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); |
| 1623 | } |
| 1624 | |
| 1625 | void Texture2D::bindTexImage(egl::Surface *surface) |
| 1626 | { |
| 1627 | releaseTexImage(); |
| 1628 | |
| 1629 | GLenum format; |
| 1630 | |
| 1631 | switch(surface->getFormat()) |
| 1632 | { |
| 1633 | case D3DFMT_A8R8G8B8: |
| 1634 | format = GL_RGBA; |
| 1635 | break; |
| 1636 | case D3DFMT_X8R8G8B8: |
| 1637 | format = GL_RGB; |
| 1638 | break; |
| 1639 | default: |
| 1640 | UNIMPLEMENTED(); |
| 1641 | return; |
| 1642 | } |
| 1643 | |
| 1644 | mImageArray[0].redefine(format, surface->getWidth(), surface->getHeight(), GL_UNSIGNED_BYTE, true); |
| 1645 | |
| 1646 | delete mTexStorage; |
| 1647 | mTexStorage = new TextureStorage2D(surface->getOffscreenTexture()); |
| 1648 | |
| 1649 | mDirtyImages = true; |
| 1650 | mSurface = surface; |
| 1651 | mSurface->setBoundTexture(this); |
| 1652 | } |
| 1653 | |
| 1654 | void Texture2D::releaseTexImage() |
| 1655 | { |
| 1656 | if (mSurface) |
| 1657 | { |
| 1658 | mSurface->setBoundTexture(NULL); |
| 1659 | mSurface = NULL; |
| 1660 | |
| 1661 | if (mTexStorage) |
| 1662 | { |
| 1663 | delete mTexStorage; |
| 1664 | mTexStorage = NULL; |
| 1665 | } |
| 1666 | |
| 1667 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1668 | { |
| 1669 | mImageArray[i].redefine(GL_RGBA, 0, 0, GL_UNSIGNED_BYTE, true); |
| 1670 | } |
| 1671 | } |
| 1672 | } |
| 1673 | |
| 1674 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 1675 | { |
| 1676 | redefineImage(level, format, width, height, GL_UNSIGNED_BYTE); |
| 1677 | |
| 1678 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); |
| 1679 | } |
| 1680 | |
| 1681 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1682 | { |
| 1683 | ASSERT(mImageArray[level].getSurface() != NULL); |
| 1684 | |
| 1685 | if (level < levelCount()) |
| 1686 | { |
| 1687 | IDirect3DSurface9 *destLevel = mTexStorage->getSurfaceLevel(level); |
| 1688 | |
| 1689 | if (destLevel) |
| 1690 | { |
| 1691 | Image *image = &mImageArray[level]; |
| 1692 | image->updateSurface(destLevel, xoffset, yoffset, width, height); |
| 1693 | |
| 1694 | destLevel->Release(); |
| 1695 | image->markClean(); |
| 1696 | } |
| 1697 | } |
| 1698 | } |
| 1699 | |
| 1700 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1701 | { |
| 1702 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 1703 | { |
| 1704 | commitRect(level, xoffset, yoffset, width, height); |
| 1705 | } |
| 1706 | } |
| 1707 | |
| 1708 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1709 | { |
| 1710 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 1711 | { |
| 1712 | commitRect(level, xoffset, yoffset, width, height); |
| 1713 | } |
| 1714 | } |
| 1715 | |
| 1716 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1717 | { |
| 1718 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1719 | |
| 1720 | if (!renderTarget) |
| 1721 | { |
| 1722 | ERR("Failed to retrieve the render target."); |
| 1723 | return error(GL_OUT_OF_MEMORY); |
| 1724 | } |
| 1725 | |
| 1726 | redefineImage(level, format, width, height, GL_UNSIGNED_BYTE); |
| 1727 | |
| 1728 | if (!mImageArray[level].isRenderableFormat()) |
| 1729 | { |
| 1730 | mImageArray[level].copy(0, 0, x, y, width, height, renderTarget); |
| 1731 | mDirtyImages = true; |
| 1732 | } |
| 1733 | else |
| 1734 | { |
| 1735 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 1736 | { |
| 1737 | convertToRenderTarget(); |
| 1738 | } |
| 1739 | |
| 1740 | mImageArray[level].markClean(); |
| 1741 | |
| 1742 | if (width != 0 && height != 0 && level < levelCount()) |
| 1743 | { |
| 1744 | RECT sourceRect; |
| 1745 | sourceRect.left = x; |
| 1746 | sourceRect.right = x + width; |
| 1747 | sourceRect.top = y; |
| 1748 | sourceRect.bottom = y + height; |
| 1749 | |
| 1750 | IDirect3DSurface9 *dest = mTexStorage->getSurfaceLevel(level); |
| 1751 | |
| 1752 | if (dest) |
| 1753 | { |
| 1754 | getBlitter()->copy(renderTarget, sourceRect, format, 0, 0, dest); |
| 1755 | dest->Release(); |
| 1756 | } |
| 1757 | } |
| 1758 | } |
| 1759 | |
| 1760 | renderTarget->Release(); |
| 1761 | } |
| 1762 | |
| 1763 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1764 | { |
| 1765 | if (xoffset + width > mImageArray[level].getWidth() || yoffset + height > mImageArray[level].getHeight()) |
| 1766 | { |
| 1767 | return error(GL_INVALID_VALUE); |
| 1768 | } |
| 1769 | |
| 1770 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1771 | |
| 1772 | if (!renderTarget) |
| 1773 | { |
| 1774 | ERR("Failed to retrieve the render target."); |
| 1775 | return error(GL_OUT_OF_MEMORY); |
| 1776 | } |
| 1777 | |
| 1778 | if (!mImageArray[level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
| 1779 | { |
| 1780 | mImageArray[level].copy(xoffset, yoffset, x, y, width, height, renderTarget); |
| 1781 | mDirtyImages = true; |
| 1782 | } |
| 1783 | else |
| 1784 | { |
| 1785 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 1786 | { |
| 1787 | convertToRenderTarget(); |
| 1788 | } |
| 1789 | |
| 1790 | updateTexture(); |
| 1791 | |
| 1792 | if (level < levelCount()) |
| 1793 | { |
| 1794 | RECT sourceRect; |
| 1795 | sourceRect.left = x; |
| 1796 | sourceRect.right = x + width; |
| 1797 | sourceRect.top = y; |
| 1798 | sourceRect.bottom = y + height; |
| 1799 | |
| 1800 | |
| 1801 | IDirect3DSurface9 *dest = mTexStorage->getSurfaceLevel(level); |
| 1802 | |
| 1803 | if (dest) |
| 1804 | { |
| 1805 | getBlitter()->copy(renderTarget, sourceRect, mImageArray[0].getFormat(), xoffset, yoffset, dest); |
| 1806 | dest->Release(); |
| 1807 | } |
| 1808 | } |
| 1809 | } |
| 1810 | |
| 1811 | renderTarget->Release(); |
| 1812 | } |
| 1813 | |
| 1814 | void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| 1815 | { |
| 1816 | GLenum format = gl::ExtractFormat(internalformat); |
| 1817 | GLenum type = gl::ExtractType(internalformat); |
| 1818 | D3DFORMAT d3dfmt = ConvertTextureFormatType(format, type); |
| 1819 | DWORD d3dusage = GetTextureUsage(d3dfmt, mUsage, false); |
| 1820 | |
| 1821 | delete mTexStorage; |
| 1822 | mTexStorage = new TextureStorage2D(levels, d3dfmt, d3dusage, width, height); |
| 1823 | mImmutable = true; |
| 1824 | |
| 1825 | for (int level = 0; level < levels; level++) |
| 1826 | { |
| 1827 | mImageArray[level].redefine(format, width, height, type, true); |
| 1828 | width = std::max(1, width >> 1); |
| 1829 | height = std::max(1, height >> 1); |
| 1830 | } |
| 1831 | |
| 1832 | for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1833 | { |
| 1834 | mImageArray[level].redefine(GL_NONE, 0, 0, GL_UNSIGNED_BYTE, true); |
| 1835 | } |
| 1836 | |
| 1837 | if (mTexStorage->isManaged()) |
| 1838 | { |
| 1839 | int levels = levelCount(); |
| 1840 | |
| 1841 | for (int level = 0; level < levels; level++) |
| 1842 | { |
| 1843 | IDirect3DSurface9 *surface = mTexStorage->getSurfaceLevel(level); |
| 1844 | mImageArray[level].setManagedSurface(surface); |
| 1845 | } |
| 1846 | } |
| 1847 | } |
| 1848 | |
| 1849 | // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. |
| 1850 | bool Texture2D::isSamplerComplete() const |
| 1851 | { |
| 1852 | GLsizei width = mImageArray[0].getWidth(); |
| 1853 | GLsizei height = mImageArray[0].getHeight(); |
| 1854 | |
| 1855 | if (width <= 0 || height <= 0) |
| 1856 | { |
| 1857 | return false; |
| 1858 | } |
| 1859 | |
| 1860 | bool mipmapping = false; |
| 1861 | |
| 1862 | switch (mMinFilter) |
| 1863 | { |
| 1864 | case GL_NEAREST: |
| 1865 | case GL_LINEAR: |
| 1866 | mipmapping = false; |
| 1867 | break; |
| 1868 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1869 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1870 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1871 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1872 | mipmapping = true; |
| 1873 | break; |
| 1874 | default: UNREACHABLE(); |
| 1875 | } |
| 1876 | |
| 1877 | if ((getInternalFormat(0) == GL_FLOAT && !getContext()->supportsFloat32LinearFilter()) || |
| 1878 | (getInternalFormat(0) == GL_HALF_FLOAT_OES && !getContext()->supportsFloat16LinearFilter())) |
| 1879 | { |
| 1880 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1881 | { |
| 1882 | return false; |
| 1883 | } |
| 1884 | } |
| 1885 | |
| 1886 | bool npotSupport = getContext()->supportsNonPower2Texture(); |
| 1887 | |
| 1888 | if (!npotSupport) |
| 1889 | { |
| 1890 | if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) || |
| 1891 | (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) |
| 1892 | { |
| 1893 | return false; |
| 1894 | } |
| 1895 | } |
| 1896 | |
| 1897 | if (mipmapping) |
| 1898 | { |
| 1899 | if (!npotSupport) |
| 1900 | { |
| 1901 | if (!isPow2(width) || !isPow2(height)) |
| 1902 | { |
| 1903 | return false; |
| 1904 | } |
| 1905 | } |
| 1906 | |
| 1907 | if (!isMipmapComplete()) |
| 1908 | { |
| 1909 | return false; |
| 1910 | } |
| 1911 | } |
| 1912 | |
| 1913 | return true; |
| 1914 | } |
| 1915 | |
| 1916 | // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1917 | bool Texture2D::isMipmapComplete() const |
| 1918 | { |
| 1919 | if (isImmutable()) |
| 1920 | { |
| 1921 | return true; |
| 1922 | } |
| 1923 | |
| 1924 | GLsizei width = mImageArray[0].getWidth(); |
| 1925 | GLsizei height = mImageArray[0].getHeight(); |
| 1926 | |
| 1927 | if (width <= 0 || height <= 0) |
| 1928 | { |
| 1929 | return false; |
| 1930 | } |
| 1931 | |
| 1932 | int q = log2(std::max(width, height)); |
| 1933 | |
| 1934 | for (int level = 1; level <= q; level++) |
| 1935 | { |
| 1936 | if (mImageArray[level].getFormat() != mImageArray[0].getFormat()) |
| 1937 | { |
| 1938 | return false; |
| 1939 | } |
| 1940 | |
| 1941 | if (mImageArray[level].getType() != mImageArray[0].getType()) |
| 1942 | { |
| 1943 | return false; |
| 1944 | } |
| 1945 | |
| 1946 | if (mImageArray[level].getWidth() != std::max(1, width >> level)) |
| 1947 | { |
| 1948 | return false; |
| 1949 | } |
| 1950 | |
| 1951 | if (mImageArray[level].getHeight() != std::max(1, height >> level)) |
| 1952 | { |
| 1953 | return false; |
| 1954 | } |
| 1955 | } |
| 1956 | |
| 1957 | return true; |
| 1958 | } |
| 1959 | |
| 1960 | bool Texture2D::isCompressed(GLint level) const |
| 1961 | { |
| 1962 | return IsCompressed(getInternalFormat(level)); |
| 1963 | } |
| 1964 | |
| 1965 | bool Texture2D::isDepth(GLint level) const |
| 1966 | { |
| 1967 | return IsDepthTexture(getInternalFormat(level)); |
| 1968 | } |
| 1969 | |
| 1970 | IDirect3DBaseTexture9 *Texture2D::getBaseTexture() const |
| 1971 | { |
| 1972 | return mTexStorage ? mTexStorage->getBaseTexture() : NULL; |
| 1973 | } |
| 1974 | |
| 1975 | // Constructs a Direct3D 9 texture resource from the texture images |
| 1976 | void Texture2D::createTexture() |
| 1977 | { |
| 1978 | GLsizei width = mImageArray[0].getWidth(); |
| 1979 | GLsizei height = mImageArray[0].getHeight(); |
| 1980 | GLint levels = creationLevels(width, height); |
| 1981 | D3DFORMAT d3dfmt = mImageArray[0].getD3DFormat(); |
| 1982 | DWORD d3dusage = GetTextureUsage(d3dfmt, mUsage, false); |
| 1983 | |
| 1984 | delete mTexStorage; |
| 1985 | mTexStorage = new TextureStorage2D(levels, d3dfmt, d3dusage, width, height); |
| 1986 | |
| 1987 | if (mTexStorage->isManaged()) |
| 1988 | { |
| 1989 | int levels = levelCount(); |
| 1990 | |
| 1991 | for (int level = 0; level < levels; level++) |
| 1992 | { |
| 1993 | IDirect3DSurface9 *surface = mTexStorage->getSurfaceLevel(level); |
| 1994 | mImageArray[level].setManagedSurface(surface); |
| 1995 | } |
| 1996 | } |
| 1997 | |
| 1998 | mDirtyImages = true; |
| 1999 | } |
| 2000 | |
| 2001 | void Texture2D::updateTexture() |
| 2002 | { |
| 2003 | int levels = levelCount(); |
| 2004 | |
| 2005 | for (int level = 0; level < levels; level++) |
| 2006 | { |
| 2007 | Image *image = &mImageArray[level]; |
| 2008 | |
| 2009 | if (image->isDirty()) |
| 2010 | { |
| 2011 | commitRect(level, 0, 0, mImageArray[level].getWidth(), mImageArray[level].getHeight()); |
| 2012 | } |
| 2013 | } |
| 2014 | } |
| 2015 | |
| 2016 | void Texture2D::convertToRenderTarget() |
| 2017 | { |
| 2018 | TextureStorage2D *newTexStorage = NULL; |
| 2019 | |
| 2020 | if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0) |
| 2021 | { |
| 2022 | GLsizei width = mImageArray[0].getWidth(); |
| 2023 | GLsizei height = mImageArray[0].getHeight(); |
| 2024 | GLint levels = creationLevels(width, height); |
| 2025 | D3DFORMAT d3dfmt = mImageArray[0].getD3DFormat(); |
| 2026 | DWORD d3dusage = GetTextureUsage(d3dfmt, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true); |
| 2027 | |
| 2028 | newTexStorage = new TextureStorage2D(levels, d3dfmt, d3dusage, width, height); |
| 2029 | |
| 2030 | if (mTexStorage != NULL) |
| 2031 | { |
| 2032 | int levels = levelCount(); |
| 2033 | for (int i = 0; i < levels; i++) |
| 2034 | { |
| 2035 | IDirect3DSurface9 *source = mTexStorage->getSurfaceLevel(i); |
| 2036 | IDirect3DSurface9 *dest = newTexStorage->getSurfaceLevel(i); |
| 2037 | |
| 2038 | if (!copyToRenderTarget(dest, source, mTexStorage->isManaged())) |
| 2039 | { |
| 2040 | delete newTexStorage; |
| 2041 | if (source) source->Release(); |
| 2042 | if (dest) dest->Release(); |
| 2043 | return error(GL_OUT_OF_MEMORY); |
| 2044 | } |
| 2045 | |
| 2046 | if (source) source->Release(); |
| 2047 | if (dest) dest->Release(); |
| 2048 | } |
| 2049 | } |
| 2050 | } |
| 2051 | |
| 2052 | delete mTexStorage; |
| 2053 | mTexStorage = newTexStorage; |
| 2054 | |
| 2055 | mDirtyImages = true; |
| 2056 | } |
| 2057 | |
| 2058 | void Texture2D::generateMipmaps() |
| 2059 | { |
| 2060 | if (!getContext()->supportsNonPower2Texture()) |
| 2061 | { |
| 2062 | if (!isPow2(mImageArray[0].getWidth()) || !isPow2(mImageArray[0].getHeight())) |
| 2063 | { |
| 2064 | return error(GL_INVALID_OPERATION); |
| 2065 | } |
| 2066 | } |
| 2067 | |
| 2068 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 2069 | unsigned int q = log2(std::max(mImageArray[0].getWidth(), mImageArray[0].getHeight())); |
| 2070 | for (unsigned int i = 1; i <= q; i++) |
| 2071 | { |
| 2072 | redefineImage(i, mImageArray[0].getFormat(), |
| 2073 | std::max(mImageArray[0].getWidth() >> i, 1), |
| 2074 | std::max(mImageArray[0].getHeight() >> i, 1), |
| 2075 | mImageArray[0].getType()); |
| 2076 | } |
| 2077 | |
| 2078 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 2079 | { |
| 2080 | for (unsigned int i = 1; i <= q; i++) |
| 2081 | { |
| 2082 | IDirect3DSurface9 *upper = mTexStorage->getSurfaceLevel(i - 1); |
| 2083 | IDirect3DSurface9 *lower = mTexStorage->getSurfaceLevel(i); |
| 2084 | |
| 2085 | if (upper != NULL && lower != NULL) |
| 2086 | { |
| 2087 | getBlitter()->boxFilter(upper, lower); |
| 2088 | } |
| 2089 | |
| 2090 | if (upper != NULL) upper->Release(); |
| 2091 | if (lower != NULL) lower->Release(); |
| 2092 | |
| 2093 | mImageArray[i].markClean(); |
| 2094 | } |
| 2095 | } |
| 2096 | else |
| 2097 | { |
| 2098 | for (unsigned int i = 1; i <= q; i++) |
| 2099 | { |
| 2100 | if (mImageArray[i].getSurface() == NULL) |
| 2101 | { |
| 2102 | return error(GL_OUT_OF_MEMORY); |
| 2103 | } |
| 2104 | |
| 2105 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[i].getSurface(), NULL, NULL, mImageArray[i - 1].getSurface(), NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 2106 | { |
| 2107 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2108 | } |
| 2109 | |
| 2110 | mImageArray[i].markDirty(); |
| 2111 | } |
| 2112 | } |
| 2113 | } |
| 2114 | |
| 2115 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 2116 | { |
| 2117 | if (target != GL_TEXTURE_2D) |
| 2118 | { |
| 2119 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2120 | } |
| 2121 | |
| 2122 | if (mColorbufferProxy == NULL) |
| 2123 | { |
| 2124 | mColorbufferProxy = new Renderbuffer(id(), new RenderbufferTexture2D(this, target)); |
| 2125 | } |
| 2126 | |
| 2127 | return mColorbufferProxy; |
| 2128 | } |
| 2129 | |
| 2130 | // Increments refcount on surface. |
| 2131 | // caller must Release() the returned surface |
| 2132 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 2133 | { |
| 2134 | ASSERT(target == GL_TEXTURE_2D); |
| 2135 | |
| 2136 | // ensure the underlying texture is created |
| 2137 | if (getStorage(true) == NULL) |
| 2138 | { |
| 2139 | return NULL; |
| 2140 | } |
| 2141 | |
| 2142 | updateTexture(); |
| 2143 | |
| 2144 | // ensure this is NOT a depth texture |
| 2145 | if (isDepth(0)) |
| 2146 | { |
| 2147 | return NULL; |
| 2148 | } |
| 2149 | return mTexStorage->getSurfaceLevel(0); |
| 2150 | } |
| 2151 | |
| 2152 | // Increments refcount on surface. |
| 2153 | // caller must Release() the returned surface |
| 2154 | IDirect3DSurface9 *Texture2D::getDepthStencil(GLenum target) |
| 2155 | { |
| 2156 | ASSERT(target == GL_TEXTURE_2D); |
| 2157 | |
| 2158 | // ensure the underlying texture is created |
| 2159 | if (getStorage(true) == NULL) |
| 2160 | { |
| 2161 | return NULL; |
| 2162 | } |
| 2163 | |
| 2164 | updateTexture(); |
| 2165 | |
| 2166 | // ensure this is actually a depth texture |
| 2167 | if (!isDepth(0)) |
| 2168 | { |
| 2169 | return NULL; |
| 2170 | } |
| 2171 | return mTexStorage->getSurfaceLevel(0); |
| 2172 | } |
| 2173 | |
| 2174 | TextureStorage *Texture2D::getStorage(bool renderTarget) |
| 2175 | { |
| 2176 | if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
| 2177 | { |
| 2178 | if (renderTarget) |
| 2179 | { |
| 2180 | convertToRenderTarget(); |
| 2181 | } |
| 2182 | else |
| 2183 | { |
| 2184 | createTexture(); |
| 2185 | } |
| 2186 | } |
| 2187 | |
| 2188 | return mTexStorage; |
| 2189 | } |
| 2190 | |
| 2191 | TextureStorageCubeMap::TextureStorageCubeMap(int levels, D3DFORMAT format, DWORD usage, int size) |
| 2192 | : TextureStorage(usage), mFirstRenderTargetSerial(RenderbufferStorage::issueCubeSerials()) |
| 2193 | { |
| 2194 | mTexture = NULL; |
| 2195 | // if the size is not positive this should be treated as an incomplete texture |
| 2196 | // we handle that here by skipping the d3d texture creation |
| 2197 | if (size > 0) |
| 2198 | { |
| 2199 | IDirect3DDevice9 *device = getDevice(); |
| 2200 | HRESULT result = device->CreateCubeTexture(size, levels, getUsage(), format, getPool(), &mTexture, NULL); |
| 2201 | |
| 2202 | if (FAILED(result)) |
| 2203 | { |
| 2204 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2205 | error(GL_OUT_OF_MEMORY); |
| 2206 | } |
| 2207 | } |
| 2208 | } |
| 2209 | |
| 2210 | TextureStorageCubeMap::~TextureStorageCubeMap() |
| 2211 | { |
| 2212 | if (mTexture) |
| 2213 | { |
| 2214 | mTexture->Release(); |
| 2215 | } |
| 2216 | } |
| 2217 | |
| 2218 | // Increments refcount on surface. |
| 2219 | // caller must Release() the returned surface |
| 2220 | IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(GLenum faceTarget, int level) |
| 2221 | { |
| 2222 | IDirect3DSurface9 *surface = NULL; |
| 2223 | |
| 2224 | if (mTexture) |
| 2225 | { |
| 2226 | HRESULT result = mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(faceTarget), level, &surface); |
| 2227 | ASSERT(SUCCEEDED(result)); |
| 2228 | } |
| 2229 | |
| 2230 | return surface; |
| 2231 | } |
| 2232 | |
| 2233 | IDirect3DBaseTexture9 *TextureStorageCubeMap::getBaseTexture() const |
| 2234 | { |
| 2235 | return mTexture; |
| 2236 | } |
| 2237 | |
| 2238 | unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const |
| 2239 | { |
| 2240 | return mFirstRenderTargetSerial + TextureCubeMap::faceIndex(target); |
| 2241 | } |
| 2242 | |
| 2243 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
| 2244 | { |
| 2245 | mTexStorage = NULL; |
| 2246 | for (int i = 0; i < 6; i++) |
| 2247 | { |
| 2248 | mFaceProxies[i] = NULL; |
| 2249 | mFaceProxyRefs[i] = 0; |
| 2250 | } |
| 2251 | } |
| 2252 | |
| 2253 | TextureCubeMap::~TextureCubeMap() |
| 2254 | { |
| 2255 | for (int i = 0; i < 6; i++) |
| 2256 | { |
| 2257 | mFaceProxies[i] = NULL; |
| 2258 | } |
| 2259 | |
| 2260 | delete mTexStorage; |
| 2261 | mTexStorage = NULL; |
| 2262 | } |
| 2263 | |
| 2264 | // We need to maintain a count of references to renderbuffers acting as |
| 2265 | // proxies for this texture, so that the texture is not deleted while |
| 2266 | // proxy references still exist. If the reference count drops to zero, |
| 2267 | // we set our proxy pointer NULL, so that a new attempt at referencing |
| 2268 | // will cause recreation. |
| 2269 | void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) |
| 2270 | { |
| 2271 | for (int i = 0; i < 6; i++) |
| 2272 | { |
| 2273 | if (mFaceProxies[i] == proxy) |
| 2274 | mFaceProxyRefs[i]++; |
| 2275 | } |
| 2276 | } |
| 2277 | |
| 2278 | void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) |
| 2279 | { |
| 2280 | for (int i = 0; i < 6; i++) |
| 2281 | { |
| 2282 | if (mFaceProxies[i] == proxy) |
| 2283 | { |
| 2284 | if (mFaceProxyRefs[i] > 0) |
| 2285 | mFaceProxyRefs[i]--; |
| 2286 | |
| 2287 | if (mFaceProxyRefs[i] == 0) |
| 2288 | mFaceProxies[i] = NULL; |
| 2289 | } |
| 2290 | } |
| 2291 | } |
| 2292 | |
| 2293 | GLenum TextureCubeMap::getTarget() const |
| 2294 | { |
| 2295 | return GL_TEXTURE_CUBE_MAP; |
| 2296 | } |
| 2297 | |
| 2298 | GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const |
| 2299 | { |
| 2300 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 2301 | return mImageArray[faceIndex(target)][level].getWidth(); |
| 2302 | else |
| 2303 | return 0; |
| 2304 | } |
| 2305 | |
| 2306 | GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const |
| 2307 | { |
| 2308 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 2309 | return mImageArray[faceIndex(target)][level].getHeight(); |
| 2310 | else |
| 2311 | return 0; |
| 2312 | } |
| 2313 | |
| 2314 | GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const |
| 2315 | { |
| 2316 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 2317 | return mImageArray[faceIndex(target)][level].getFormat(); |
| 2318 | else |
| 2319 | return GL_NONE; |
| 2320 | } |
| 2321 | |
| 2322 | D3DFORMAT TextureCubeMap::getD3DFormat(GLenum target, GLint level) const |
| 2323 | { |
| 2324 | if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 2325 | return mImageArray[faceIndex(target)][level].getD3DFormat(); |
| 2326 | else |
| 2327 | return D3DFMT_UNKNOWN; |
| 2328 | } |
| 2329 | |
| 2330 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2331 | { |
| 2332 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
| 2333 | } |
| 2334 | |
| 2335 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2336 | { |
| 2337 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
| 2338 | } |
| 2339 | |
| 2340 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2341 | { |
| 2342 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
| 2343 | } |
| 2344 | |
| 2345 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2346 | { |
| 2347 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
| 2348 | } |
| 2349 | |
| 2350 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2351 | { |
| 2352 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
| 2353 | } |
| 2354 | |
| 2355 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2356 | { |
| 2357 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
| 2358 | } |
| 2359 | |
| 2360 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 2361 | { |
| 2362 | redefineImage(faceIndex(face), level, format, width, height, GL_UNSIGNED_BYTE); |
| 2363 | |
| 2364 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
| 2365 | } |
| 2366 | |
| 2367 | void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 2368 | { |
| 2369 | ASSERT(mImageArray[face][level].getSurface() != NULL); |
| 2370 | |
| 2371 | if (level < levelCount()) |
| 2372 | { |
| 2373 | IDirect3DSurface9 *destLevel = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level); |
| 2374 | ASSERT(destLevel != NULL); |
| 2375 | |
| 2376 | if (destLevel != NULL) |
| 2377 | { |
| 2378 | Image *image = &mImageArray[face][level]; |
| 2379 | image->updateSurface(destLevel, xoffset, yoffset, width, height); |
| 2380 | |
| 2381 | destLevel->Release(); |
| 2382 | image->markClean(); |
| 2383 | } |
| 2384 | } |
| 2385 | } |
| 2386 | |
| 2387 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2388 | { |
| 2389 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 2390 | { |
| 2391 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
| 2392 | } |
| 2393 | } |
| 2394 | |
| 2395 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 2396 | { |
| 2397 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 2398 | { |
| 2399 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
| 2400 | } |
| 2401 | } |
| 2402 | |
| 2403 | // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86. |
| 2404 | bool TextureCubeMap::isSamplerComplete() const |
| 2405 | { |
| 2406 | int size = mImageArray[0][0].getWidth(); |
| 2407 | |
| 2408 | bool mipmapping; |
| 2409 | |
| 2410 | switch (mMinFilter) |
| 2411 | { |
| 2412 | case GL_NEAREST: |
| 2413 | case GL_LINEAR: |
| 2414 | mipmapping = false; |
| 2415 | break; |
| 2416 | case GL_NEAREST_MIPMAP_NEAREST: |
| 2417 | case GL_LINEAR_MIPMAP_NEAREST: |
| 2418 | case GL_NEAREST_MIPMAP_LINEAR: |
| 2419 | case GL_LINEAR_MIPMAP_LINEAR: |
| 2420 | mipmapping = true; |
| 2421 | break; |
| 2422 | default: |
| 2423 | UNREACHABLE(); |
| 2424 | return false; |
| 2425 | } |
| 2426 | |
| 2427 | if ((getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_FLOAT && !getContext()->supportsFloat32LinearFilter()) || |
| 2428 | (getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES && !getContext()->supportsFloat16LinearFilter())) |
| 2429 | { |
| 2430 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 2431 | { |
| 2432 | return false; |
| 2433 | } |
| 2434 | } |
| 2435 | |
| 2436 | if (!isPow2(size) && !getContext()->supportsNonPower2Texture()) |
| 2437 | { |
| 2438 | if (getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE || mipmapping) |
| 2439 | { |
| 2440 | return false; |
| 2441 | } |
| 2442 | } |
| 2443 | |
| 2444 | if (!mipmapping) |
| 2445 | { |
| 2446 | if (!isCubeComplete()) |
| 2447 | { |
| 2448 | return false; |
| 2449 | } |
| 2450 | } |
| 2451 | else |
| 2452 | { |
| 2453 | if (!isMipmapCubeComplete()) // Also tests for isCubeComplete() |
| 2454 | { |
| 2455 | return false; |
| 2456 | } |
| 2457 | } |
| 2458 | |
| 2459 | return true; |
| 2460 | } |
| 2461 | |
| 2462 | // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 2463 | bool TextureCubeMap::isCubeComplete() const |
| 2464 | { |
| 2465 | if (mImageArray[0][0].getWidth() <= 0 || mImageArray[0][0].getHeight() != mImageArray[0][0].getWidth()) |
| 2466 | { |
| 2467 | return false; |
| 2468 | } |
| 2469 | |
| 2470 | for (unsigned int face = 1; face < 6; face++) |
| 2471 | { |
| 2472 | if (mImageArray[face][0].getWidth() != mImageArray[0][0].getWidth() || |
| 2473 | mImageArray[face][0].getWidth() != mImageArray[0][0].getHeight() || |
| 2474 | mImageArray[face][0].getFormat() != mImageArray[0][0].getFormat() || |
| 2475 | mImageArray[face][0].getType() != mImageArray[0][0].getType()) |
| 2476 | { |
| 2477 | return false; |
| 2478 | } |
| 2479 | } |
| 2480 | |
| 2481 | return true; |
| 2482 | } |
| 2483 | |
| 2484 | bool TextureCubeMap::isMipmapCubeComplete() const |
| 2485 | { |
| 2486 | if (isImmutable()) |
| 2487 | { |
| 2488 | return true; |
| 2489 | } |
| 2490 | |
| 2491 | if (!isCubeComplete()) |
| 2492 | { |
| 2493 | return false; |
| 2494 | } |
| 2495 | |
| 2496 | GLsizei size = mImageArray[0][0].getWidth(); |
| 2497 | |
| 2498 | int q = log2(size); |
| 2499 | |
| 2500 | for (int face = 0; face < 6; face++) |
| 2501 | { |
| 2502 | for (int level = 1; level <= q; level++) |
| 2503 | { |
| 2504 | if (mImageArray[face][level].getFormat() != mImageArray[0][0].getFormat()) |
| 2505 | { |
| 2506 | return false; |
| 2507 | } |
| 2508 | |
| 2509 | if (mImageArray[face][level].getType() != mImageArray[0][0].getType()) |
| 2510 | { |
| 2511 | return false; |
| 2512 | } |
| 2513 | |
| 2514 | if (mImageArray[face][level].getWidth() != std::max(1, size >> level)) |
| 2515 | { |
| 2516 | return false; |
| 2517 | } |
| 2518 | } |
| 2519 | } |
| 2520 | |
| 2521 | return true; |
| 2522 | } |
| 2523 | |
| 2524 | bool TextureCubeMap::isCompressed(GLenum target, GLint level) const |
| 2525 | { |
| 2526 | return IsCompressed(getInternalFormat(target, level)); |
| 2527 | } |
| 2528 | |
| 2529 | IDirect3DBaseTexture9 *TextureCubeMap::getBaseTexture() const |
| 2530 | { |
| 2531 | return mTexStorage ? mTexStorage->getBaseTexture() : NULL; |
| 2532 | } |
| 2533 | |
| 2534 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
| 2535 | void TextureCubeMap::createTexture() |
| 2536 | { |
| 2537 | GLsizei size = mImageArray[0][0].getWidth(); |
| 2538 | GLint levels = creationLevels(size, 0); |
| 2539 | D3DFORMAT d3dfmt = mImageArray[0][0].getD3DFormat(); |
| 2540 | DWORD d3dusage = GetTextureUsage(d3dfmt, mUsage, false); |
| 2541 | |
| 2542 | delete mTexStorage; |
| 2543 | mTexStorage = new TextureStorageCubeMap(levels, d3dfmt, d3dusage, size); |
| 2544 | |
| 2545 | if (mTexStorage->isManaged()) |
| 2546 | { |
| 2547 | int levels = levelCount(); |
| 2548 | |
| 2549 | for (int face = 0; face < 6; face++) |
| 2550 | { |
| 2551 | for (int level = 0; level < levels; level++) |
| 2552 | { |
| 2553 | IDirect3DSurface9 *surface = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level); |
| 2554 | mImageArray[face][level].setManagedSurface(surface); |
| 2555 | } |
| 2556 | } |
| 2557 | } |
| 2558 | |
| 2559 | mDirtyImages = true; |
| 2560 | } |
| 2561 | |
| 2562 | void TextureCubeMap::updateTexture() |
| 2563 | { |
| 2564 | for (int face = 0; face < 6; face++) |
| 2565 | { |
| 2566 | int levels = levelCount(); |
| 2567 | for (int level = 0; level < levels; level++) |
| 2568 | { |
| 2569 | Image *image = &mImageArray[face][level]; |
| 2570 | |
| 2571 | if (image->isDirty()) |
| 2572 | { |
| 2573 | commitRect(face, level, 0, 0, image->getWidth(), image->getHeight()); |
| 2574 | } |
| 2575 | } |
| 2576 | } |
| 2577 | } |
| 2578 | |
| 2579 | void TextureCubeMap::convertToRenderTarget() |
| 2580 | { |
| 2581 | TextureStorageCubeMap *newTexStorage = NULL; |
| 2582 | |
| 2583 | if (mImageArray[0][0].getWidth() != 0) |
| 2584 | { |
| 2585 | GLsizei size = mImageArray[0][0].getWidth(); |
| 2586 | GLint levels = creationLevels(size, 0); |
| 2587 | D3DFORMAT d3dfmt = mImageArray[0][0].getD3DFormat(); |
| 2588 | DWORD d3dusage = GetTextureUsage(d3dfmt, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true); |
| 2589 | |
| 2590 | newTexStorage = new TextureStorageCubeMap(levels, d3dfmt, d3dusage, size); |
| 2591 | |
| 2592 | if (mTexStorage != NULL) |
| 2593 | { |
| 2594 | int levels = levelCount(); |
| 2595 | for (int f = 0; f < 6; f++) |
| 2596 | { |
| 2597 | for (int i = 0; i < levels; i++) |
| 2598 | { |
| 2599 | IDirect3DSurface9 *source = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
| 2600 | IDirect3DSurface9 *dest = newTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
| 2601 | |
| 2602 | if (!copyToRenderTarget(dest, source, mTexStorage->isManaged())) |
| 2603 | { |
| 2604 | delete newTexStorage; |
| 2605 | if (source) source->Release(); |
| 2606 | if (dest) dest->Release(); |
| 2607 | return error(GL_OUT_OF_MEMORY); |
| 2608 | } |
| 2609 | |
| 2610 | if (source) source->Release(); |
| 2611 | if (dest) dest->Release(); |
| 2612 | } |
| 2613 | } |
| 2614 | } |
| 2615 | } |
| 2616 | |
| 2617 | delete mTexStorage; |
| 2618 | mTexStorage = newTexStorage; |
| 2619 | |
| 2620 | mDirtyImages = true; |
| 2621 | } |
| 2622 | |
| 2623 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2624 | { |
| 2625 | redefineImage(faceIndex, level, format, width, height, type); |
| 2626 | |
| 2627 | Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); |
| 2628 | } |
| 2629 | |
| 2630 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 2631 | { |
| 2632 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 2633 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 2634 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 2635 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 2636 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 2637 | |
| 2638 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 2639 | } |
| 2640 | |
| 2641 | void TextureCubeMap::redefineImage(int face, GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
| 2642 | { |
| 2643 | bool redefined = mImageArray[face][level].redefine(format, width, height, type, false); |
| 2644 | |
| 2645 | if (mTexStorage && redefined) |
| 2646 | { |
| 2647 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 2648 | { |
| 2649 | for (int f = 0; f < 6; f++) |
| 2650 | { |
| 2651 | mImageArray[f][i].markDirty(); |
| 2652 | } |
| 2653 | } |
| 2654 | |
| 2655 | delete mTexStorage; |
| 2656 | mTexStorage = NULL; |
| 2657 | |
| 2658 | mDirtyImages = true; |
| 2659 | } |
| 2660 | } |
| 2661 | |
| 2662 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 2663 | { |
| 2664 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2665 | |
| 2666 | if (!renderTarget) |
| 2667 | { |
| 2668 | ERR("Failed to retrieve the render target."); |
| 2669 | return error(GL_OUT_OF_MEMORY); |
| 2670 | } |
| 2671 | |
| 2672 | unsigned int faceindex = faceIndex(target); |
| 2673 | redefineImage(faceindex, level, format, width, height, GL_UNSIGNED_BYTE); |
| 2674 | |
| 2675 | if (!mImageArray[faceindex][level].isRenderableFormat()) |
| 2676 | { |
| 2677 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget); |
| 2678 | mDirtyImages = true; |
| 2679 | } |
| 2680 | else |
| 2681 | { |
| 2682 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 2683 | { |
| 2684 | convertToRenderTarget(); |
| 2685 | } |
| 2686 | |
| 2687 | mImageArray[faceindex][level].markClean(); |
| 2688 | |
| 2689 | ASSERT(width == height); |
| 2690 | |
| 2691 | if (width > 0 && level < levelCount()) |
| 2692 | { |
| 2693 | RECT sourceRect; |
| 2694 | sourceRect.left = x; |
| 2695 | sourceRect.right = x + width; |
| 2696 | sourceRect.top = y; |
| 2697 | sourceRect.bottom = y + height; |
| 2698 | |
| 2699 | IDirect3DSurface9 *dest = mTexStorage->getCubeMapSurface(target, level); |
| 2700 | |
| 2701 | if (dest) |
| 2702 | { |
| 2703 | getBlitter()->copy(renderTarget, sourceRect, format, 0, 0, dest); |
| 2704 | dest->Release(); |
| 2705 | } |
| 2706 | } |
| 2707 | } |
| 2708 | |
| 2709 | renderTarget->Release(); |
| 2710 | } |
| 2711 | |
| 2712 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 2713 | { |
| 2714 | GLsizei size = mImageArray[faceIndex(target)][level].getWidth(); |
| 2715 | |
| 2716 | if (xoffset + width > size || yoffset + height > size) |
| 2717 | { |
| 2718 | return error(GL_INVALID_VALUE); |
| 2719 | } |
| 2720 | |
| 2721 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2722 | |
| 2723 | if (!renderTarget) |
| 2724 | { |
| 2725 | ERR("Failed to retrieve the render target."); |
| 2726 | return error(GL_OUT_OF_MEMORY); |
| 2727 | } |
| 2728 | |
| 2729 | unsigned int faceindex = faceIndex(target); |
| 2730 | |
| 2731 | if (!mImageArray[faceindex][level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) |
| 2732 | { |
| 2733 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget); |
| 2734 | mDirtyImages = true; |
| 2735 | } |
| 2736 | else |
| 2737 | { |
| 2738 | if (!mTexStorage || !mTexStorage->isRenderTarget()) |
| 2739 | { |
| 2740 | convertToRenderTarget(); |
| 2741 | } |
| 2742 | |
| 2743 | updateTexture(); |
| 2744 | |
| 2745 | if (level < levelCount()) |
| 2746 | { |
| 2747 | RECT sourceRect; |
| 2748 | sourceRect.left = x; |
| 2749 | sourceRect.right = x + width; |
| 2750 | sourceRect.top = y; |
| 2751 | sourceRect.bottom = y + height; |
| 2752 | |
| 2753 | IDirect3DSurface9 *dest = mTexStorage->getCubeMapSurface(target, level); |
| 2754 | |
| 2755 | if (dest) |
| 2756 | { |
| 2757 | getBlitter()->copy(renderTarget, sourceRect, mImageArray[0][0].getFormat(), xoffset, yoffset, dest); |
| 2758 | dest->Release(); |
| 2759 | } |
| 2760 | } |
| 2761 | } |
| 2762 | |
| 2763 | renderTarget->Release(); |
| 2764 | } |
| 2765 | |
| 2766 | void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) |
| 2767 | { |
| 2768 | GLenum format = gl::ExtractFormat(internalformat); |
| 2769 | GLenum type = gl::ExtractType(internalformat); |
| 2770 | D3DFORMAT d3dfmt = ConvertTextureFormatType(format, type); |
| 2771 | DWORD d3dusage = GetTextureUsage(d3dfmt, mUsage, false); |
| 2772 | |
| 2773 | delete mTexStorage; |
| 2774 | mTexStorage = new TextureStorageCubeMap(levels, d3dfmt, d3dusage, size); |
| 2775 | mImmutable = true; |
| 2776 | |
| 2777 | for (int level = 0; level < levels; level++) |
| 2778 | { |
| 2779 | for (int face = 0; face < 6; face++) |
| 2780 | { |
| 2781 | mImageArray[face][level].redefine(format, size, size, type, true); |
| 2782 | size = std::max(1, size >> 1); |
| 2783 | } |
| 2784 | } |
| 2785 | |
| 2786 | for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 2787 | { |
| 2788 | for (int face = 0; face < 6; face++) |
| 2789 | { |
| 2790 | mImageArray[face][level].redefine(GL_NONE, 0, 0, GL_UNSIGNED_BYTE, true); |
| 2791 | } |
| 2792 | } |
| 2793 | |
| 2794 | if (mTexStorage->isManaged()) |
| 2795 | { |
| 2796 | int levels = levelCount(); |
| 2797 | |
| 2798 | for (int face = 0; face < 6; face++) |
| 2799 | { |
| 2800 | for (int level = 0; level < levels; level++) |
| 2801 | { |
| 2802 | IDirect3DSurface9 *surface = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level); |
| 2803 | mImageArray[face][level].setManagedSurface(surface); |
| 2804 | } |
| 2805 | } |
| 2806 | } |
| 2807 | } |
| 2808 | |
| 2809 | void TextureCubeMap::generateMipmaps() |
| 2810 | { |
| 2811 | if (!isCubeComplete()) |
| 2812 | { |
| 2813 | return error(GL_INVALID_OPERATION); |
| 2814 | } |
| 2815 | |
| 2816 | if (!getContext()->supportsNonPower2Texture()) |
| 2817 | { |
| 2818 | if (!isPow2(mImageArray[0][0].getWidth())) |
| 2819 | { |
| 2820 | return error(GL_INVALID_OPERATION); |
| 2821 | } |
| 2822 | } |
| 2823 | |
| 2824 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 2825 | unsigned int q = log2(mImageArray[0][0].getWidth()); |
| 2826 | for (unsigned int f = 0; f < 6; f++) |
| 2827 | { |
| 2828 | for (unsigned int i = 1; i <= q; i++) |
| 2829 | { |
| 2830 | redefineImage(f, i, mImageArray[f][0].getFormat(), |
| 2831 | std::max(mImageArray[f][0].getWidth() >> i, 1), |
| 2832 | std::max(mImageArray[f][0].getWidth() >> i, 1), |
| 2833 | mImageArray[f][0].getType()); |
| 2834 | } |
| 2835 | } |
| 2836 | |
| 2837 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 2838 | { |
| 2839 | for (unsigned int f = 0; f < 6; f++) |
| 2840 | { |
| 2841 | for (unsigned int i = 1; i <= q; i++) |
| 2842 | { |
| 2843 | IDirect3DSurface9 *upper = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1); |
| 2844 | IDirect3DSurface9 *lower = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
| 2845 | |
| 2846 | if (upper != NULL && lower != NULL) |
| 2847 | { |
| 2848 | getBlitter()->boxFilter(upper, lower); |
| 2849 | } |
| 2850 | |
| 2851 | if (upper != NULL) upper->Release(); |
| 2852 | if (lower != NULL) lower->Release(); |
| 2853 | |
| 2854 | mImageArray[f][i].markClean(); |
| 2855 | } |
| 2856 | } |
| 2857 | } |
| 2858 | else |
| 2859 | { |
| 2860 | for (unsigned int f = 0; f < 6; f++) |
| 2861 | { |
| 2862 | for (unsigned int i = 1; i <= q; i++) |
| 2863 | { |
| 2864 | if (mImageArray[f][i].getSurface() == NULL) |
| 2865 | { |
| 2866 | return error(GL_OUT_OF_MEMORY); |
| 2867 | } |
| 2868 | |
| 2869 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[f][i].getSurface(), NULL, NULL, mImageArray[f][i - 1].getSurface(), NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 2870 | { |
| 2871 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2872 | } |
| 2873 | |
| 2874 | mImageArray[f][i].markDirty(); |
| 2875 | } |
| 2876 | } |
| 2877 | } |
| 2878 | } |
| 2879 | |
| 2880 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 2881 | { |
| 2882 | if (!IsCubemapTextureTarget(target)) |
| 2883 | { |
| 2884 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2885 | } |
| 2886 | |
| 2887 | unsigned int face = faceIndex(target); |
| 2888 | |
| 2889 | if (mFaceProxies[face] == NULL) |
| 2890 | { |
| 2891 | mFaceProxies[face] = new Renderbuffer(id(), new RenderbufferTextureCubeMap(this, target)); |
| 2892 | } |
| 2893 | |
| 2894 | return mFaceProxies[face]; |
| 2895 | } |
| 2896 | |
| 2897 | // Increments refcount on surface. |
| 2898 | // caller must Release() the returned surface |
| 2899 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 2900 | { |
| 2901 | ASSERT(IsCubemapTextureTarget(target)); |
| 2902 | |
| 2903 | // ensure the underlying texture is created |
| 2904 | if (getStorage(true) == NULL) |
| 2905 | { |
| 2906 | return NULL; |
| 2907 | } |
| 2908 | |
| 2909 | updateTexture(); |
| 2910 | |
| 2911 | return mTexStorage->getCubeMapSurface(target, 0); |
| 2912 | } |
| 2913 | |
| 2914 | TextureStorage *TextureCubeMap::getStorage(bool renderTarget) |
| 2915 | { |
| 2916 | if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) |
| 2917 | { |
| 2918 | if (renderTarget) |
| 2919 | { |
| 2920 | convertToRenderTarget(); |
| 2921 | } |
| 2922 | else |
| 2923 | { |
| 2924 | createTexture(); |
| 2925 | } |
| 2926 | } |
| 2927 | |
| 2928 | return mTexStorage; |
| 2929 | } |
| 2930 | |
| 2931 | } |