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daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Image.h: Defines the gl::Image class, which acts as the interface to
8// the actual underlying surfaces of a Texture.
9
10#ifndef LIBGLESV2_RENDERER_IMAGE_H_
11#define LIBGLESV2_RENDERER_IMAGE_H_
12
13#define GL_APICALL
14#include <GLES2/gl2.h>
15#include <d3d9.h>
16
17#include "common/debug.h"
18
19namespace gl
20{
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +000021class TextureStorage2D;
22class TextureStorageCubeMap;
23
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000024class Image
25{
26 public:
27 Image();
28 ~Image();
29
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +000030 static void GenerateMipmap(Image *dest, Image *source);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000031 static void Image::CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
32
33 bool redefine(GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
34 void markDirty() {mDirty = true;}
35 void markClean() {mDirty = false;}
36
37 bool isRenderableFormat() const;
38 D3DFORMAT getD3DFormat() const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +000039 GLenum getActualFormat() const;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000040
41 GLsizei getWidth() const {return mWidth;}
42 GLsizei getHeight() const {return mHeight;}
43 GLenum getInternalFormat() const {return mInternalFormat;}
44 bool isDirty() const {return mSurface && mDirty;}
45 IDirect3DSurface9 *getSurface();
46
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +000047 void setManagedSurface(TextureStorage2D *storage, int level);
48 void setManagedSurface(TextureStorageCubeMap *storage, int face, int level);
49 bool updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
50 bool updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000051
52 void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
53 GLint unpackAlignment, const void *input);
54
55 void loadAlphaData(GLsizei width, GLsizei height,
56 int inputPitch, const void *input, size_t outputPitch, void *output) const;
57 void loadAlphaDataSSE2(GLsizei width, GLsizei height,
58 int inputPitch, const void *input, size_t outputPitch, void *output) const;
59 void loadAlphaFloatData(GLsizei width, GLsizei height,
60 int inputPitch, const void *input, size_t outputPitch, void *output) const;
61 void loadAlphaHalfFloatData(GLsizei width, GLsizei height,
62 int inputPitch, const void *input, size_t outputPitch, void *output) const;
63 void loadLuminanceData(GLsizei width, GLsizei height,
64 int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
65 void loadLuminanceFloatData(GLsizei width, GLsizei height,
66 int inputPitch, const void *input, size_t outputPitch, void *output) const;
67 void loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
68 int inputPitch, const void *input, size_t outputPitch, void *output) const;
69 void loadLuminanceAlphaData(GLsizei width, GLsizei height,
70 int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
71 void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
72 int inputPitch, const void *input, size_t outputPitch, void *output) const;
73 void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
74 int inputPitch, const void *input, size_t outputPitch, void *output) const;
75 void loadRGBUByteData(GLsizei width, GLsizei height,
76 int inputPitch, const void *input, size_t outputPitch, void *output) const;
77 void loadRGB565Data(GLsizei width, GLsizei height,
78 int inputPitch, const void *input, size_t outputPitch, void *output) const;
79 void loadRGBFloatData(GLsizei width, GLsizei height,
80 int inputPitch, const void *input, size_t outputPitch, void *output) const;
81 void loadRGBHalfFloatData(GLsizei width, GLsizei height,
82 int inputPitch, const void *input, size_t outputPitch, void *output) const;
83 void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
84 int inputPitch, const void *input, size_t outputPitch, void *output) const;
85 void loadRGBAUByteData(GLsizei width, GLsizei height,
86 int inputPitch, const void *input, size_t outputPitch, void *output) const;
87 void loadRGBA4444Data(GLsizei width, GLsizei height,
88 int inputPitch, const void *input, size_t outputPitch, void *output) const;
89 void loadRGBA5551Data(GLsizei width, GLsizei height,
90 int inputPitch, const void *input, size_t outputPitch, void *output) const;
91 void loadRGBAFloatData(GLsizei width, GLsizei height,
92 int inputPitch, const void *input, size_t outputPitch, void *output) const;
93 void loadRGBAHalfFloatData(GLsizei width, GLsizei height,
94 int inputPitch, const void *input, size_t outputPitch, void *output) const;
95 void loadBGRAData(GLsizei width, GLsizei height,
96 int inputPitch, const void *input, size_t outputPitch, void *output) const;
97 void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
98 const void *input);
99
100 void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget);
101
102 private:
103 DISALLOW_COPY_AND_ASSIGN(Image);
104
105 void createSurface();
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000106 void setManagedSurface(IDirect3DSurface9 *surface);
107 bool updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000108
109 HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
110 void unlock();
111
112 GLsizei mWidth;
113 GLsizei mHeight;
114 GLint mInternalFormat;
115
116 bool mDirty;
117
118 D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
119 D3DFORMAT mD3DFormat;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000120 GLenum mActualFormat;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000121
122 IDirect3DSurface9 *mSurface;
123};
124}
125
126#endif // LIBGLESV2_RENDERER_IMAGE_H_