Geoff Lang | 0ca42a5 | 2015-04-07 13:47:41 -0400 | [diff] [blame^] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| 4 | ANGLE_TYPED_TEST_CASE(PbufferTest, ES2_D3D9, ES2_D3D11); |
| 5 | |
| 6 | template<typename T> |
| 7 | class PbufferTest : public ANGLETest |
| 8 | { |
| 9 | protected: |
| 10 | PbufferTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
| 11 | { |
| 12 | setWindowWidth(512); |
| 13 | setWindowHeight(512); |
| 14 | setConfigRedBits(8); |
| 15 | setConfigGreenBits(8); |
| 16 | setConfigBlueBits(8); |
| 17 | setConfigAlphaBits(8); |
| 18 | } |
| 19 | |
| 20 | virtual void SetUp() |
| 21 | { |
| 22 | ANGLETest::SetUp(); |
| 23 | |
| 24 | const std::string vsSource = SHADER_SOURCE |
| 25 | ( |
| 26 | precision highp float; |
| 27 | attribute vec4 position; |
| 28 | varying vec2 texcoord; |
| 29 | |
| 30 | void main() |
| 31 | { |
| 32 | gl_Position = position; |
| 33 | texcoord = (position.xy * 0.5) + 0.5; |
| 34 | texcoord.y = 1.0 - texcoord.y; |
| 35 | } |
| 36 | ); |
| 37 | |
| 38 | const std::string textureFSSource = SHADER_SOURCE |
| 39 | ( |
| 40 | precision highp float; |
| 41 | uniform sampler2D tex; |
| 42 | varying vec2 texcoord; |
| 43 | |
| 44 | void main() |
| 45 | { |
| 46 | gl_FragColor = texture2D(tex, texcoord); |
| 47 | } |
| 48 | ); |
| 49 | |
| 50 | mTextureProgram = CompileProgram(vsSource, textureFSSource); |
| 51 | if (mTextureProgram == 0) |
| 52 | { |
| 53 | FAIL() << "shader compilation failed."; |
| 54 | } |
| 55 | |
| 56 | mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex"); |
| 57 | |
| 58 | const EGLint pBufferAttributes[] = |
| 59 | { |
| 60 | EGL_WIDTH, mPbufferSize, |
| 61 | EGL_HEIGHT, mPbufferSize, |
| 62 | EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA, |
| 63 | EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, |
| 64 | EGL_NONE, EGL_NONE, |
| 65 | }; |
| 66 | |
| 67 | EGLWindow *window = getEGLWindow(); |
| 68 | mPbuffer = eglCreatePbufferSurface(window->getDisplay(), window->getConfig(), pBufferAttributes); |
| 69 | ASSERT_NE(mPbuffer, EGL_NO_SURFACE); |
| 70 | |
| 71 | ASSERT_EGL_SUCCESS(); |
| 72 | ASSERT_GL_NO_ERROR(); |
| 73 | } |
| 74 | |
| 75 | virtual void TearDown() |
| 76 | { |
| 77 | glDeleteProgram(mTextureProgram); |
| 78 | |
| 79 | EGLWindow *window = getEGLWindow(); |
| 80 | eglDestroySurface(window->getDisplay(), mPbuffer); |
| 81 | |
| 82 | ANGLETest::TearDown(); |
| 83 | } |
| 84 | |
| 85 | GLuint mTextureProgram; |
| 86 | GLint mTextureUniformLocation; |
| 87 | |
| 88 | const size_t mPbufferSize = 32; |
| 89 | EGLSurface mPbuffer; |
| 90 | }; |
| 91 | |
| 92 | // Test clearing a Pbuffer and checking the color is correct |
| 93 | TYPED_TEST(PbufferTest, Clearing) |
| 94 | { |
| 95 | EGLWindow *window = getEGLWindow(); |
| 96 | |
| 97 | // Clear the window surface to blue and verify |
| 98 | eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(), window->getContext()); |
| 99 | ASSERT_EGL_SUCCESS(); |
| 100 | |
| 101 | glClearColor(0.0f, 0.0f, 1.0f, 1.0f); |
| 102 | glClear(GL_COLOR_BUFFER_BIT); |
| 103 | ASSERT_GL_NO_ERROR(); |
| 104 | EXPECT_PIXEL_EQ(window->getWidth() / 2, window->getHeight() / 2, 0, 0, 255, 255); |
| 105 | |
| 106 | // Apply the Pbuffer and clear it to purple and verify |
| 107 | eglMakeCurrent(window->getDisplay(), mPbuffer, mPbuffer, window->getContext()); |
| 108 | ASSERT_EGL_SUCCESS(); |
| 109 | |
| 110 | glViewport(0, 0, mPbufferSize, mPbufferSize); |
| 111 | glClearColor(1.0f, 0.0f, 1.0f, 1.0f); |
| 112 | glClear(GL_COLOR_BUFFER_BIT); |
| 113 | ASSERT_GL_NO_ERROR(); |
| 114 | EXPECT_PIXEL_EQ(mPbufferSize / 2, mPbufferSize / 2, 255, 0, 255, 255); |
| 115 | |
| 116 | // Rebind the window serfance and verify that it is still blue |
| 117 | eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(), window->getContext()); |
| 118 | ASSERT_EGL_SUCCESS(); |
| 119 | EXPECT_PIXEL_EQ(window->getWidth() / 2, window->getHeight() / 2, 0, 0, 255, 255); |
| 120 | } |
| 121 | |
| 122 | // Bind the Pbuffer to a texture and verify it renders correctly |
| 123 | TYPED_TEST(PbufferTest, BindTexImage) |
| 124 | { |
| 125 | EGLWindow *window = getEGLWindow(); |
| 126 | |
| 127 | // Apply the Pbuffer and clear it to purple |
| 128 | eglMakeCurrent(window->getDisplay(), mPbuffer, mPbuffer, window->getContext()); |
| 129 | ASSERT_EGL_SUCCESS(); |
| 130 | |
| 131 | glViewport(0, 0, mPbufferSize, mPbufferSize); |
| 132 | glClearColor(1.0f, 0.0f, 1.0f, 1.0f); |
| 133 | glClear(GL_COLOR_BUFFER_BIT); |
| 134 | ASSERT_GL_NO_ERROR(); |
| 135 | |
| 136 | EXPECT_PIXEL_EQ(mPbufferSize / 2, mPbufferSize / 2, 255, 0, 255, 255); |
| 137 | |
| 138 | // Apply the window surface |
| 139 | eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(), window->getContext()); |
| 140 | |
| 141 | // Create a texture and bind the Pbuffer to it |
| 142 | GLuint texture = 0; |
| 143 | glGenTextures(1, &texture); |
| 144 | glBindTexture(GL_TEXTURE_2D, texture); |
| 145 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 146 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 147 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 148 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 149 | EXPECT_GL_NO_ERROR(); |
| 150 | |
| 151 | eglBindTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER); |
| 152 | glViewport(0, 0, window->getWidth(), window->getHeight()); |
| 153 | ASSERT_EGL_SUCCESS(); |
| 154 | |
| 155 | // Draw a quad and verify that it is purple |
| 156 | glUseProgram(mTextureProgram); |
| 157 | glUniform1i(mTextureUniformLocation, 0); |
| 158 | |
| 159 | drawQuad(mTextureProgram, "position", 0.5f); |
| 160 | EXPECT_GL_NO_ERROR(); |
| 161 | |
| 162 | // Unbind the texture |
| 163 | eglReleaseTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER); |
| 164 | ASSERT_EGL_SUCCESS(); |
| 165 | |
| 166 | // Verify that purple was drawn |
| 167 | EXPECT_PIXEL_EQ(window->getWidth() / 2, window->getHeight() / 2, 255, 0, 255, 255); |
| 168 | |
| 169 | glDeleteTextures(1, &texture); |
| 170 | } |
| 171 | |
| 172 | // Verify that when eglBind/ReleaseTexImage are called, the texture images are freed and their |
| 173 | // size information is correctly updated. |
| 174 | TYPED_TEST(PbufferTest, TextureSizeReset) |
| 175 | { |
| 176 | GLuint texture = 0; |
| 177 | glGenTextures(1, &texture); |
| 178 | glBindTexture(GL_TEXTURE_2D, texture); |
| 179 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 180 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 181 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 182 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 183 | EXPECT_GL_NO_ERROR(); |
| 184 | |
| 185 | glUseProgram(mTextureProgram); |
| 186 | glUniform1i(mTextureUniformLocation, 0); |
| 187 | |
| 188 | // Fill the texture with white pixels |
| 189 | std::vector<GLubyte> whitePixels(mPbufferSize * mPbufferSize * 4, 255); |
| 190 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mPbufferSize, mPbufferSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, &whitePixels[0]); |
| 191 | EXPECT_GL_NO_ERROR(); |
| 192 | |
| 193 | // Draw the white texture and verify that the pixels are correct |
| 194 | drawQuad(mTextureProgram, "position", 0.5f); |
| 195 | EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255); |
| 196 | |
| 197 | // Bind the EGL surface and draw with it, results are undefined since nothing has |
| 198 | // been written to it |
| 199 | EGLWindow *window = getEGLWindow(); |
| 200 | eglBindTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER); |
| 201 | drawQuad(mTextureProgram, "position", 0.5f); |
| 202 | EXPECT_GL_NO_ERROR(); |
| 203 | |
| 204 | // Clear the back buffer to a unique color (green) |
| 205 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 206 | glClear(GL_COLOR_BUFFER_BIT); |
| 207 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 208 | |
| 209 | // Unbind the EGL surface and try to draw with the texture again, the texture's size should |
| 210 | // now be zero and incomplete so the back buffer should be black |
| 211 | eglReleaseTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER); |
| 212 | drawQuad(mTextureProgram, "position", 0.5f); |
| 213 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 255); |
| 214 | } |