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daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// geometry/VertexDataManager.h: Defines the VertexDataManager, a class that
8// runs the Buffer translation process.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/geometry/VertexDataManager.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000011
daniel@transgaming.com838bcea2010-05-20 19:17:42 +000012#include <limits>
13
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000014#include "common/debug.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000015
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Program.h"
18
19#include "libGLESv2/geometry/backend.h"
20#include "libGLESv2/geometry/IndexDataManager.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000021
22namespace
23{
24 enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
25}
26
27namespace gl
28{
29
30VertexDataManager::VertexDataManager(Context *context, BufferBackEnd *backend)
daniel@transgaming.com97bffae2010-05-05 18:49:44 +000031 : mContext(context), mBackend(backend), mDirtyCurrentValues(true), mCurrentValueOffset(0)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000032{
33 mStreamBuffer = mBackend->createVertexBuffer(INITIAL_STREAM_BUFFER_SIZE);
34 try
35 {
daniel@transgaming.comc828b142010-05-12 03:42:04 +000036 mCurrentValueBuffer = mBackend->createVertexBufferForStrideZero(4 * sizeof(float) * MAX_VERTEX_ATTRIBS);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000037 }
38 catch (...)
39 {
40 delete mStreamBuffer;
41 throw;
42 }
43}
44
45VertexDataManager::~VertexDataManager()
46{
47 delete mStreamBuffer;
48 delete mCurrentValueBuffer;
49}
50
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +000051std::bitset<MAX_VERTEX_ATTRIBS> VertexDataManager::getActiveAttribs() const
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000052{
53 std::bitset<MAX_VERTEX_ATTRIBS> active;
54
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000055 Program *program = mContext->getCurrentProgram();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000056
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000057 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000058 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000059 active[attributeIndex] = (program->getSemanticIndex(attributeIndex) != -1);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000060 }
61
62 return active;
63}
64
65GLenum VertexDataManager::preRenderValidate(GLint start, GLsizei count,
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +000066 TranslatedAttribute *translated)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000067{
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +000068 const AttributeState *attribs = mContext->getVertexAttribBlock();
69 const std::bitset<MAX_VERTEX_ATTRIBS> activeAttribs = getActiveAttribs();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000070
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000071 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
72 {
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000073 translated[i].enabled = activeAttribs[i];
74 }
75
daniel@transgaming.comc828b142010-05-12 03:42:04 +000076 bool usesCurrentValues = false;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000077
daniel@transgaming.comc828b142010-05-12 03:42:04 +000078 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
79 {
80 if (activeAttribs[i] && !attribs[i].mEnabled)
81 {
82 usesCurrentValues = true;
83 break;
84 }
85 }
86
87 // Handle the identity-mapped attributes.
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +000088 // Process array attributes.
89
90 std::size_t requiredSpace = 0;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000091
92 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
93 {
94 if (activeAttribs[i] && attribs[i].mEnabled)
95 {
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +000096 requiredSpace += spaceRequired(attribs[i], count);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000097 }
98 }
99
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000100 if (requiredSpace > mStreamBuffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000101 {
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000102 std::size_t newSize = std::max(requiredSpace, 3 * mStreamBuffer->size() / 2); // 1.5 x mStreamBuffer->size() is arbitrary and should be checked to see we don't have too many reallocations.
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000103
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000104 TranslatedVertexBuffer *newStreamBuffer = mBackend->createVertexBuffer(newSize);
105
106 delete mStreamBuffer;
107 mStreamBuffer = newStreamBuffer;
108 }
109
110 mStreamBuffer->reserveSpace(requiredSpace);
111
112 for (size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++)
113 {
114 if (activeAttribs[i] && attribs[i].mEnabled)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000115 {
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000116 FormatConverter formatConverter = mBackend->getFormatConverter(attribs[i].mType, attribs[i].mSize, attribs[i].mNormalized);
117
daniel@transgaming.com81655a72010-05-20 19:18:17 +0000118 translated[i].nonArray = false;
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000119 translated[i].type = attribs[i].mType;
120 translated[i].size = attribs[i].mSize;
121 translated[i].normalized = attribs[i].mNormalized;
122 translated[i].stride = formatConverter.outputVertexSize;
123 translated[i].buffer = mStreamBuffer;
124
daniel@transgaming.com838bcea2010-05-20 19:17:42 +0000125 size_t inputStride = interpretGlStride(attribs[i]);
126 size_t elementSize = typeSize(attribs[i].mType) * attribs[i].mSize;
127
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000128 void *output = mStreamBuffer->map(spaceRequired(attribs[i], count), &translated[i].offset);
129
130 const void *input;
131 if (attribs[i].mBoundBuffer)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000132 {
daniel@transgaming.com838bcea2010-05-20 19:17:42 +0000133 Buffer *buffer = mContext->getBuffer(attribs[i].mBoundBuffer);
134
135 size_t offset = reinterpret_cast<size_t>(attribs[i].mPointer);
136
137 // Before we calculate the required size below, make sure it can be computed without integer overflow.
138 if (std::numeric_limits<std::size_t>::max() - start < static_cast<std::size_t>(count)
139 || std::numeric_limits<std::size_t>::max() / inputStride < static_cast<std::size_t>(start + count - 1) // it's a prerequisite that count >= 1, so start+count-1 >= 0.
140 || std::numeric_limits<std::size_t>::max() - offset < inputStride * (start + count - 1)
141 || std::numeric_limits<std::size_t>::max() - elementSize < offset + inputStride * (start + count - 1) + elementSize)
142 {
143 mStreamBuffer->unmap();
144 return GL_INVALID_OPERATION;
145 }
146
147 if (offset + inputStride * (start + count - 1) + elementSize > buffer->size())
148 {
149 mStreamBuffer->unmap();
150 return GL_INVALID_OPERATION;
151 }
152
153 input = static_cast<const char*>(buffer->data()) + offset;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000154 }
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000155 else
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000156 {
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000157 input = attribs[i].mPointer;
158 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000159
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000160 input = static_cast<const char*>(input) + inputStride * start;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000161
daniel@transgaming.com838bcea2010-05-20 19:17:42 +0000162 if (formatConverter.identity && inputStride == elementSize)
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000163 {
164 memcpy(output, input, count * inputStride);
165 }
166 else
167 {
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +0000168 formatConverter.convertArray(input, inputStride, count, output);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000169 }
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +0000170
171 mStreamBuffer->unmap();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000172 }
173 }
174
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000175 if (usesCurrentValues)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000176 {
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000177 processNonArrayAttributes(attribs, activeAttribs, translated, count);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000178 }
daniel@transgaming.com97bffae2010-05-05 18:49:44 +0000179
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000180 return GL_NO_ERROR;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000181}
182
183std::size_t VertexDataManager::typeSize(GLenum type) const
184{
185 switch (type)
186 {
187 case GL_BYTE: case GL_UNSIGNED_BYTE: return sizeof(GLbyte);
188 case GL_SHORT: case GL_UNSIGNED_SHORT: return sizeof(GLshort);
189 case GL_FIXED: return sizeof(GLfixed);
190 case GL_FLOAT: return sizeof(GLfloat);
daniel@transgaming.com9efa6f62010-03-16 06:23:20 +0000191 default: UNREACHABLE(); return sizeof(GLfloat);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000192 }
193}
194
195std::size_t VertexDataManager::interpretGlStride(const AttributeState &attrib) const
196{
197 return attrib.mStride ? attrib.mStride : typeSize(attrib.mType) * attrib.mSize;
198}
199
200// Round up x (>=0) to the next multiple of multiple (>0).
201// 0 rounds up to 0.
202std::size_t VertexDataManager::roundUp(std::size_t x, std::size_t multiple) const
203{
204 ASSERT(x >= 0);
205 ASSERT(multiple > 0);
206
207 std::size_t remainder = x % multiple;
208 if (remainder != 0)
209 {
210 return x + multiple - remainder;
211 }
212 else
213 {
214 return x;
215 }
216}
217
218std::size_t VertexDataManager::spaceRequired(const AttributeState &attrib, std::size_t maxVertex) const
219{
220 std::size_t size = mBackend->getFormatConverter(attrib.mType, attrib.mSize, attrib.mNormalized).outputVertexSize;
221 size *= maxVertex;
222
223 return roundUp(size, 4 * sizeof(GLfloat));
224}
225
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000226void VertexDataManager::processNonArrayAttributes(const AttributeState *attribs, const std::bitset<MAX_VERTEX_ATTRIBS> &activeAttribs, TranslatedAttribute *translated, std::size_t count)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000227{
daniel@transgaming.com81655a72010-05-20 19:18:17 +0000228 if (mDirtyCurrentValues)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000229 {
daniel@transgaming.com81655a72010-05-20 19:18:17 +0000230 std::size_t totalSize = 4 * sizeof(float) * MAX_VERTEX_ATTRIBS;
231
232 mCurrentValueBuffer->reserveSpace(totalSize);
233
234 float* currentValues = static_cast<float*>(mCurrentValueBuffer->map(totalSize, &mCurrentValueOffset));
235
236 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000237 {
daniel@transgaming.com81655a72010-05-20 19:18:17 +0000238 // This assumes that the GL_FLOATx4 is supported by the back-end. (For D3D9, it is a mandatory format.)
239 currentValues[i*4+0] = attribs[i].mCurrentValue[0];
240 currentValues[i*4+1] = attribs[i].mCurrentValue[1];
241 currentValues[i*4+2] = attribs[i].mCurrentValue[2];
242 currentValues[i*4+3] = attribs[i].mCurrentValue[3];
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000243 }
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000244
daniel@transgaming.com81655a72010-05-20 19:18:17 +0000245 mCurrentValueBuffer->unmap();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000246 }
247
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000248 for (std::size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000249 {
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000250 if (activeAttribs[i] && !attribs[i].mEnabled)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000251 {
daniel@transgaming.com81655a72010-05-20 19:18:17 +0000252 translated[i].nonArray = true;
253
254 translated[i].buffer = mCurrentValueBuffer;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000255
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000256 translated[i].type = GL_FLOAT;
257 translated[i].size = 4;
258 translated[i].normalized = false;
daniel@transgaming.com81655a72010-05-20 19:18:17 +0000259 translated[i].stride = 0;
260 translated[i].offset = mCurrentValueOffset + 4 * sizeof(float) * i;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000261 }
262 }
263}
264
265}