JiangYizhou | bddc46b | 2016-12-09 09:50:51 +0800 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TextureMultisampleTest: Tests of multisampled texture |
| 8 | |
| 9 | #include "test_utils/ANGLETest.h" |
| 10 | #include "test_utils/gl_raii.h" |
| 11 | |
| 12 | using namespace angle; |
| 13 | |
| 14 | namespace |
| 15 | { |
Jiang | 0e1224c | 2017-12-26 14:11:15 +0800 | [diff] [blame^] | 16 | // Sample positions of d3d standard pattern. Some of the sample positions might not the same as |
| 17 | // opengl. |
| 18 | using SamplePositionsArray = std::array<float, 32>; |
| 19 | static constexpr std::array<SamplePositionsArray, 5> kSamplePositions = { |
| 20 | {{{0.5f, 0.5f}}, |
| 21 | {{0.75f, 0.75f, 0.25f, 0.25f}}, |
| 22 | {{0.375f, 0.125f, 0.875f, 0.375f, 0.125f, 0.625f, 0.625f, 0.875f}}, |
| 23 | {{0.5625f, 0.3125f, 0.4375f, 0.6875f, 0.8125f, 0.5625f, 0.3125f, 0.1875f, 0.1875f, 0.8125f, |
| 24 | 0.0625f, 0.4375f, 0.6875f, 0.9375f, 0.9375f, 0.0625f}}, |
| 25 | {{0.5625f, 0.5625f, 0.4375f, 0.3125f, 0.3125f, 0.625f, 0.75f, 0.4375f, |
| 26 | 0.1875f, 0.375f, 0.625f, 0.8125f, 0.8125f, 0.6875f, 0.6875f, 0.1875f, |
| 27 | 0.375f, 0.875f, 0.5f, 0.0625f, 0.25f, 0.125f, 0.125f, 0.75f, |
| 28 | 0.0f, 0.5f, 0.9375f, 0.25f, 0.875f, 0.9375f, 0.0625f, 0.0f}}}}; |
JiangYizhou | bddc46b | 2016-12-09 09:50:51 +0800 | [diff] [blame] | 29 | |
| 30 | class TextureMultisampleTest : public ANGLETest |
| 31 | { |
| 32 | protected: |
| 33 | TextureMultisampleTest() |
| 34 | { |
| 35 | setWindowWidth(64); |
| 36 | setWindowHeight(64); |
| 37 | setConfigRedBits(8); |
| 38 | setConfigGreenBits(8); |
| 39 | setConfigBlueBits(8); |
| 40 | setConfigAlphaBits(8); |
| 41 | } |
| 42 | |
| 43 | void SetUp() override |
| 44 | { |
| 45 | ANGLETest::SetUp(); |
| 46 | |
| 47 | glGenFramebuffers(1, &mFramebuffer); |
| 48 | glGenTextures(1, &mTexture); |
| 49 | |
| 50 | ASSERT_GL_NO_ERROR(); |
| 51 | } |
| 52 | |
| 53 | void TearDown() override |
| 54 | { |
| 55 | glDeleteFramebuffers(1, &mFramebuffer); |
| 56 | mFramebuffer = 0; |
| 57 | glDeleteTextures(1, &mTexture); |
| 58 | mTexture = 0; |
| 59 | |
| 60 | ANGLETest::TearDown(); |
| 61 | } |
| 62 | |
| 63 | GLuint mFramebuffer = 0; |
| 64 | GLuint mTexture = 0; |
| 65 | }; |
| 66 | |
| 67 | class TextureMultisampleTestES31 : public TextureMultisampleTest |
| 68 | { |
| 69 | protected: |
| 70 | TextureMultisampleTestES31() : TextureMultisampleTest() {} |
| 71 | }; |
| 72 | |
| 73 | // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in |
| 74 | // GetInternalformativ. |
| 75 | TEST_P(TextureMultisampleTest, MultisampleTargetGetInternalFormativBase) |
| 76 | { |
| 77 | GLint maxSamples = 0; |
| 78 | glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); |
| 79 | if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| 80 | { |
| 81 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 82 | } |
| 83 | else |
| 84 | { |
| 85 | ASSERT_GL_NO_ERROR(); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in |
| 90 | // FramebufferTexture2D. |
| 91 | TEST_P(TextureMultisampleTest, MultisampleTargetFramebufferTexture2D) |
| 92 | { |
| 93 | GLint samples = 1; |
| 94 | glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); |
| 95 | glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE); |
| 96 | if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| 97 | { |
| 98 | ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| 99 | } |
| 100 | else |
| 101 | { |
| 102 | ASSERT_GL_NO_ERROR(); |
| 103 | } |
| 104 | |
| 105 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 106 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, |
| 107 | mTexture, 0); |
| 108 | if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| 109 | { |
| 110 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 111 | } |
| 112 | else |
| 113 | { |
| 114 | ASSERT_GL_NO_ERROR(); |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | // Tests basic functionality of glTexStorage2DMultisample. |
| 119 | TEST_P(TextureMultisampleTestES31, ValidateTextureStorageMultisampleParameters) |
| 120 | { |
| 121 | glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); |
| 122 | glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); |
JiangYizhou | 461d9a3 | 2017-01-04 16:37:26 +0800 | [diff] [blame] | 123 | ASSERT_GL_NO_ERROR(); |
| 124 | |
JiangYizhou | bddc46b | 2016-12-09 09:50:51 +0800 | [diff] [blame] | 125 | GLint params = 0; |
| 126 | glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, ¶ms); |
| 127 | EXPECT_EQ(1, params); |
| 128 | |
| 129 | glTexStorage2DMultisample(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| 130 | ASSERT_GL_ERROR(GL_INVALID_ENUM); |
| 131 | |
| 132 | glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); |
| 133 | ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| 134 | |
| 135 | GLint maxSize = 0; |
| 136 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); |
| 137 | glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, maxSize + 1, 1, GL_FALSE); |
| 138 | ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| 139 | |
| 140 | GLint maxSamples = 0; |
| 141 | glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamples); |
| 142 | glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxSamples + 1, GL_RGBA8, 1, 1, GL_FALSE); |
| 143 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 144 | |
| 145 | glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_RGBA8, 1, 1, GL_FALSE); |
| 146 | ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| 147 | |
| 148 | glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA, 0, 0, GL_FALSE); |
| 149 | ASSERT_GL_ERROR(GL_INVALID_VALUE); |
| 150 | |
| 151 | glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); |
| 152 | glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); |
| 153 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 154 | } |
| 155 | |
Shao | 5116d68 | 2017-08-02 12:39:44 +0800 | [diff] [blame] | 156 | // Tests the value of MAX_INTEGER_SAMPLES is no less than 1. |
| 157 | // [OpenGL ES 3.1 SPEC Table 20.40] |
| 158 | TEST_P(TextureMultisampleTestES31, MaxIntegerSamples) |
| 159 | { |
| 160 | GLint maxIntegerSamples; |
| 161 | glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples); |
| 162 | EXPECT_GE(maxIntegerSamples, 1); |
| 163 | EXPECT_NE(std::numeric_limits<GLint>::max(), maxIntegerSamples); |
| 164 | } |
| 165 | |
| 166 | // Tests the value of MAX_COLOR_TEXTURE_SAMPLES is no less than 1. |
| 167 | // [OpenGL ES 3.1 SPEC Table 20.40] |
| 168 | TEST_P(TextureMultisampleTestES31, MaxColorTextureSamples) |
| 169 | { |
| 170 | GLint maxColorTextureSamples; |
| 171 | glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples); |
| 172 | EXPECT_GE(maxColorTextureSamples, 1); |
| 173 | EXPECT_NE(std::numeric_limits<GLint>::max(), maxColorTextureSamples); |
| 174 | } |
| 175 | |
| 176 | // Tests the value of MAX_DEPTH_TEXTURE_SAMPLES is no less than 1. |
| 177 | // [OpenGL ES 3.1 SPEC Table 20.40] |
| 178 | TEST_P(TextureMultisampleTestES31, MaxDepthTextureSamples) |
| 179 | { |
| 180 | GLint maxDepthTextureSamples; |
| 181 | glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &maxDepthTextureSamples); |
| 182 | EXPECT_GE(maxDepthTextureSamples, 1); |
| 183 | EXPECT_NE(std::numeric_limits<GLint>::max(), maxDepthTextureSamples); |
| 184 | } |
| 185 | |
Jiang | 0e1224c | 2017-12-26 14:11:15 +0800 | [diff] [blame^] | 186 | // The value of sample position should be equal to standard pattern on D3D. |
| 187 | TEST_P(TextureMultisampleTestES31, CheckSamplePositions) |
| 188 | { |
| 189 | ANGLE_SKIP_TEST_IF(!IsD3D11()); |
| 190 | |
| 191 | GLsizei maxSamples = 0; |
| 192 | glGetIntegerv(GL_MAX_SAMPLES, &maxSamples); |
| 193 | |
| 194 | GLfloat samplePosition[2]; |
| 195 | |
| 196 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); |
| 197 | |
| 198 | for (int sampleCount = 1; sampleCount <= maxSamples; sampleCount++) |
| 199 | { |
| 200 | GLTexture texture; |
| 201 | size_t indexKey = static_cast<size_t>(ceil(log2(sampleCount))); |
| 202 | glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture); |
| 203 | glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCount, GL_RGBA8, 1, 1, GL_TRUE); |
| 204 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, |
| 205 | texture, 0); |
| 206 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 207 | ASSERT_GL_NO_ERROR(); |
| 208 | |
| 209 | for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) |
| 210 | { |
| 211 | glGetMultisamplefv(GL_SAMPLE_POSITION, sampleIndex, samplePosition); |
| 212 | EXPECT_EQ(samplePosition[0], kSamplePositions[indexKey][2 * sampleIndex]); |
| 213 | EXPECT_EQ(samplePosition[1], kSamplePositions[indexKey][2 * sampleIndex + 1]); |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | ASSERT_GL_NO_ERROR(); |
| 218 | } |
| 219 | |
JiangYizhou | bddc46b | 2016-12-09 09:50:51 +0800 | [diff] [blame] | 220 | ANGLE_INSTANTIATE_TEST(TextureMultisampleTest, |
JiangYizhou | 34bc315 | 2017-03-29 14:56:01 +0800 | [diff] [blame] | 221 | ES31_D3D11(), |
JiangYizhou | bddc46b | 2016-12-09 09:50:51 +0800 | [diff] [blame] | 222 | ES3_OPENGL(), |
| 223 | ES3_OPENGLES(), |
| 224 | ES31_OPENGL(), |
| 225 | ES31_OPENGLES()); |
JiangYizhou | 34bc315 | 2017-03-29 14:56:01 +0800 | [diff] [blame] | 226 | ANGLE_INSTANTIATE_TEST(TextureMultisampleTestES31, ES31_D3D11(), ES31_OPENGL(), ES31_OPENGLES()); |
JiangYizhou | bddc46b | 2016-12-09 09:50:51 +0800 | [diff] [blame] | 227 | } |