Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/ANGLETest.h" |
| 11 | |
| 12 | using namespace angle; |
| 13 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 14 | namespace |
| 15 | { |
| 16 | |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 17 | GLuint CreateTexture2D(GLenum internalFormat, |
| 18 | GLenum format, |
| 19 | GLenum type, |
| 20 | GLsizei width, |
| 21 | GLsizei height) |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 22 | { |
| 23 | GLuint tex; |
| 24 | glGenTextures(1, &tex); |
| 25 | glBindTexture(GL_TEXTURE_2D, tex); |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 26 | glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, nullptr); |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 27 | return tex; |
| 28 | } |
| 29 | |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 30 | GLuint CreateTexture2D(GLenum internalFormat, GLenum format, GLenum type) |
| 31 | { |
| 32 | return CreateTexture2D(internalFormat, format, type, 1, 1); |
| 33 | } |
| 34 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 35 | } // namespace |
| 36 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 37 | class FramebufferMultiviewTest : public ANGLETest |
| 38 | { |
| 39 | protected: |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 40 | FramebufferMultiviewTest() : mFramebuffer(0), mTexture2D(0), mTexture2DArray(0) |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 41 | { |
| 42 | setWindowWidth(128); |
| 43 | setWindowHeight(128); |
| 44 | setWebGLCompatibilityEnabled(true); |
| 45 | } |
| 46 | |
| 47 | void SetUp() override |
| 48 | { |
| 49 | ANGLETest::SetUp(); |
| 50 | |
| 51 | glGenFramebuffers(1, &mFramebuffer); |
| 52 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 53 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 54 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 55 | eglGetProcAddress("glRequestExtensionANGLE")); |
| 56 | } |
| 57 | |
| 58 | void TearDown() override |
| 59 | { |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 60 | if (mTexture2D != 0) |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 61 | { |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 62 | glDeleteTextures(1, &mTexture2D); |
| 63 | mTexture2D = 0; |
| 64 | } |
| 65 | |
| 66 | if (mTexture2DArray != 0) |
| 67 | { |
| 68 | glDeleteTextures(1, &mTexture2DArray); |
| 69 | mTexture2DArray = 0; |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 70 | } |
| 71 | |
| 72 | if (mFramebuffer != 0) |
| 73 | { |
| 74 | glDeleteFramebuffers(1, &mFramebuffer); |
| 75 | mFramebuffer = 0; |
| 76 | } |
| 77 | |
| 78 | ANGLETest::TearDown(); |
| 79 | } |
| 80 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 81 | void createTexture2DArray() |
| 82 | { |
| 83 | glGenTextures(1, &mTexture2DArray); |
| 84 | glBindTexture(GL_TEXTURE_2D_ARRAY, mTexture2DArray); |
| 85 | glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA16F, 1, 1, 2); |
| 86 | ASSERT_GL_NO_ERROR(); |
| 87 | } |
| 88 | |
| 89 | // Requests the ANGLE_multiview extension and returns true if the operation succeeds. |
| 90 | bool requestMultiviewExtension() |
| 91 | { |
| 92 | if (extensionRequestable("GL_ANGLE_multiview")) |
| 93 | { |
| 94 | glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| 95 | } |
| 96 | |
| 97 | if (!extensionEnabled("GL_ANGLE_multiview")) |
| 98 | { |
| 99 | std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl; |
| 100 | return false; |
| 101 | } |
| 102 | return true; |
| 103 | } |
| 104 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 105 | GLuint mFramebuffer; |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 106 | GLuint mTexture2D; |
| 107 | GLuint mTexture2DArray; |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 108 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| 109 | }; |
| 110 | |
| 111 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used query the framebuffer |
| 112 | // state and that their corresponding default values are correctly set. |
| 113 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 114 | { |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 115 | if (!requestMultiviewExtension()) |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 116 | { |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 117 | return; |
| 118 | } |
| 119 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 120 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 121 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 122 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture2D, 0); |
| 123 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 124 | GLint numViews = -1; |
| 125 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 126 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 127 | &numViews); |
| 128 | EXPECT_GL_NO_ERROR(); |
| 129 | EXPECT_EQ(1, numViews); |
| 130 | |
| 131 | GLint baseViewIndex = -1; |
| 132 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 133 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 134 | &baseViewIndex); |
| 135 | EXPECT_GL_NO_ERROR(); |
| 136 | EXPECT_EQ(0, baseViewIndex); |
| 137 | |
| 138 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 139 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 140 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 141 | &multiviewLayout); |
| 142 | EXPECT_GL_NO_ERROR(); |
| 143 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 144 | |
| 145 | GLint viewportOffsets[2] = {-1, -1}; |
| 146 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 147 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 148 | &viewportOffsets[0]); |
| 149 | EXPECT_GL_NO_ERROR(); |
| 150 | EXPECT_EQ(0, viewportOffsets[0]); |
| 151 | EXPECT_EQ(0, viewportOffsets[1]); |
| 152 | } |
| 153 | |
| 154 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 155 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 156 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 157 | { |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 158 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 159 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 160 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture2D, 0); |
| 161 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 162 | GLint numViews = -1; |
| 163 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 164 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 165 | &numViews); |
| 166 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 167 | |
| 168 | GLint baseViewIndex = -1; |
| 169 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 170 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 171 | &baseViewIndex); |
| 172 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 173 | |
| 174 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 175 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 176 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 177 | &multiviewLayout); |
| 178 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 179 | |
| 180 | GLint viewportOffsets[2] = {-1, -1}; |
| 181 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 182 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 183 | &viewportOffsets[0]); |
| 184 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 185 | } |
| 186 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 187 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 188 | // is called with invalid arguments. |
| 189 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 190 | { |
| 191 | if (!requestMultiviewExtension()) |
| 192 | { |
| 193 | return; |
| 194 | } |
| 195 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 196 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 197 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 198 | // Negative offsets. |
| 199 | int viewportOffsets[2] = {-1}; |
| 200 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 201 | 0, 1, &viewportOffsets[0]); |
| 202 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 203 | |
| 204 | // Negative number of views. |
| 205 | viewportOffsets[0] = 0; |
| 206 | viewportOffsets[1] = 0; |
| 207 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 208 | 0, -1, &viewportOffsets[0]); |
| 209 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 210 | } |
| 211 | |
| 212 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 213 | // called with invalid arguments. |
| 214 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 215 | { |
| 216 | if (!requestMultiviewExtension()) |
| 217 | { |
| 218 | return; |
| 219 | } |
| 220 | |
| 221 | createTexture2DArray(); |
| 222 | // Negative base view index. |
| 223 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2DArray, |
| 224 | 0, -1, 1); |
| 225 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 226 | |
| 227 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 228 | GLint maxTextureLayers = 0; |
| 229 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
| 230 | ASSERT_GL_NO_ERROR(); |
| 231 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2DArray, |
| 232 | 0, maxTextureLayers, 1); |
| 233 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 234 | } |
| 235 | |
| 236 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 237 | // available. |
| 238 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 239 | { |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 240 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 241 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 242 | int viewportOffsets[2] = {0}; |
| 243 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 244 | 0, 1, &viewportOffsets[0]); |
| 245 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 246 | } |
| 247 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 248 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 249 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 250 | { |
| 251 | if (!requestMultiviewExtension()) |
| 252 | { |
| 253 | return; |
| 254 | } |
| 255 | |
| 256 | const GLint viewportOffsets[4] = {0, 0, 1, 2}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 257 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 258 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 259 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 260 | 0, 2, &viewportOffsets[0]); |
| 261 | ASSERT_GL_NO_ERROR(); |
| 262 | |
| 263 | GLint numViews = -1; |
| 264 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 265 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 266 | &numViews); |
| 267 | ASSERT_GL_NO_ERROR(); |
| 268 | EXPECT_EQ(2, numViews); |
| 269 | |
| 270 | GLint baseViewIndex = -1; |
| 271 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 272 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 273 | &baseViewIndex); |
| 274 | ASSERT_GL_NO_ERROR(); |
| 275 | EXPECT_EQ(0, baseViewIndex); |
| 276 | |
| 277 | GLint multiviewLayout = GL_NONE; |
| 278 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 279 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 280 | &multiviewLayout); |
| 281 | ASSERT_GL_NO_ERROR(); |
| 282 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 283 | |
| 284 | GLint internalViewportOffsets[4] = {-1}; |
| 285 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 286 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 287 | &internalViewportOffsets[0]); |
| 288 | ASSERT_GL_NO_ERROR(); |
| 289 | for (size_t i = 0u; i < 4u; ++i) |
| 290 | { |
| 291 | EXPECT_EQ(viewportOffsets[i], internalViewportOffsets[i]); |
| 292 | } |
| 293 | } |
| 294 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 295 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 296 | // attachments. |
| 297 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 298 | { |
| 299 | if (!requestMultiviewExtension()) |
| 300 | { |
| 301 | return; |
| 302 | } |
| 303 | |
| 304 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 305 | ASSERT_GL_NO_ERROR(); |
| 306 | |
| 307 | GLuint otherTexture = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 308 | ASSERT_GL_NO_ERROR(); |
| 309 | |
| 310 | GLuint depthTexture = CreateTexture2D(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT); |
| 311 | ASSERT_GL_NO_ERROR(); |
| 312 | |
| 313 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 314 | const GLint otherViewportOffsets[4] = {2, 0, 4, 0}; |
| 315 | |
| 316 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
| 317 | // attachment will me modified to change the framebuffer's status. |
| 318 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 319 | 0, 2, &viewportOffsets[0]); |
| 320 | ASSERT_GL_NO_ERROR(); |
| 321 | |
| 322 | // Color attachment 1. |
| 323 | { |
| 324 | // Test framebuffer completeness when the number of views differ. |
| 325 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, |
| 326 | otherTexture, 0, 1, &viewportOffsets[0]); |
| 327 | ASSERT_GL_NO_ERROR(); |
| 328 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 329 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 330 | |
| 331 | // Test framebuffer completeness when the viewport offsets differ. |
| 332 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, |
| 333 | otherTexture, 0, 2, &otherViewportOffsets[0]); |
| 334 | ASSERT_GL_NO_ERROR(); |
| 335 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 336 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 337 | |
| 338 | // Test framebuffer completeness when attachment layouts differ. |
| 339 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTexture, |
| 340 | 0); |
| 341 | ASSERT_GL_NO_ERROR(); |
| 342 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 343 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 344 | |
| 345 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 346 | // are the same. |
| 347 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, |
| 348 | otherTexture, 0, 2, &viewportOffsets[0]); |
| 349 | ASSERT_GL_NO_ERROR(); |
| 350 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 351 | |
| 352 | // Reset attachment 1 |
| 353 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
| 354 | &viewportOffsets[0]); |
| 355 | } |
| 356 | |
| 357 | // Depth attachment. |
| 358 | { |
| 359 | // Test framebuffer completeness when the number of views differ. |
| 360 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 361 | depthTexture, 0, 1, &viewportOffsets[0]); |
| 362 | ASSERT_GL_NO_ERROR(); |
| 363 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 364 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 365 | |
| 366 | // Test framebuffer completeness when the viewport offsets differ. |
| 367 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 368 | depthTexture, 0, 2, &otherViewportOffsets[0]); |
| 369 | ASSERT_GL_NO_ERROR(); |
| 370 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 371 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 372 | |
| 373 | // Test framebuffer completeness when attachment layouts differ. |
| 374 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); |
| 375 | ASSERT_GL_NO_ERROR(); |
| 376 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 377 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 378 | |
| 379 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 380 | // are the same. |
| 381 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 382 | depthTexture, 0, 2, &viewportOffsets[0]); |
| 383 | ASSERT_GL_NO_ERROR(); |
| 384 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 385 | } |
| 386 | |
| 387 | glDeleteTextures(1, &depthTexture); |
| 388 | glDeleteTextures(1, &otherTexture); |
| 389 | } |
| 390 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 391 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
| 392 | // attachments. |
| 393 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 394 | { |
| 395 | if (!requestMultiviewExtension()) |
| 396 | { |
| 397 | return; |
| 398 | } |
| 399 | |
| 400 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 401 | ASSERT_GL_NO_ERROR(); |
| 402 | |
| 403 | const GLint viewportOffsets[2] = {0}; |
| 404 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 405 | 0, 1, &viewportOffsets[0]); |
| 406 | ASSERT_GL_NO_ERROR(); |
| 407 | |
| 408 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 409 | { |
| 410 | GLuint tex = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 411 | |
| 412 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 413 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 414 | |
| 415 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 416 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 417 | |
| 418 | glDeleteTextures(1, &tex); |
| 419 | } |
| 420 | |
| 421 | // Test glCopyTexSubImage3D. |
| 422 | { |
| 423 | GLuint tex = 0u; |
| 424 | glGenTextures(1, &tex); |
| 425 | glBindTexture(GL_TEXTURE_3D, tex); |
| 426 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 427 | |
| 428 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 429 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 430 | |
| 431 | glDeleteTextures(1, &tex); |
| 432 | } |
| 433 | } |
| 434 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 435 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
| 436 | // draw framebuffer, or current read framebuffer have multiview attachments. |
| 437 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 438 | { |
| 439 | if (!requestMultiviewExtension()) |
| 440 | { |
| 441 | return; |
| 442 | } |
| 443 | |
| 444 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 445 | ASSERT_GL_NO_ERROR(); |
| 446 | |
| 447 | const GLint viewportOffsets[2] = {0}; |
| 448 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 449 | 0, 1, &viewportOffsets[0]); |
| 450 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 451 | ASSERT_GL_NO_ERROR(); |
| 452 | |
| 453 | // Blit with the active read framebuffer having multiview attachments. |
| 454 | { |
| 455 | glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer); |
| 456 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 457 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 458 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 459 | } |
| 460 | |
| 461 | // Blit with the active draw framebuffer having multiview attachments. |
| 462 | { |
| 463 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 464 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); |
| 465 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 466 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 467 | } |
| 468 | } |
| 469 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame] | 470 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
| 471 | // framebuffer has a multi-view layout. |
| 472 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 473 | { |
| 474 | if (!requestMultiviewExtension()) |
| 475 | { |
| 476 | return; |
| 477 | } |
| 478 | |
| 479 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 480 | ASSERT_GL_NO_ERROR(); |
| 481 | |
| 482 | const GLint viewportOffsets[2] = {0}; |
| 483 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 484 | 0, 1, &viewportOffsets[0]); |
| 485 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 486 | ASSERT_GL_NO_ERROR(); |
| 487 | |
| 488 | GLColor pixelColor; |
| 489 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 490 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 491 | } |
| 492 | |
Martin Radev | b076193 | 2017-07-25 17:42:25 +0300 | [diff] [blame] | 493 | // Test that glClear clears only the contents of each view. |
| 494 | TEST_P(FramebufferMultiviewTest, SideBySideClear) |
| 495 | { |
| 496 | if (!requestMultiviewExtension()) |
| 497 | { |
| 498 | return; |
| 499 | } |
| 500 | |
| 501 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, 4, 2); |
| 502 | const GLint viewportOffsets[4] = {1, 0, 3, 0}; |
| 503 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 504 | 0, 2, &viewportOffsets[0]); |
| 505 | |
| 506 | // Create and bind a normal framebuffer to access the 2D texture. |
| 507 | GLuint fbo; |
| 508 | glGenFramebuffers(1, &fbo); |
| 509 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 510 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture2D, 0); |
| 511 | |
| 512 | // Clear the contents of the texture. |
| 513 | glClearColor(0, 0, 0, 0); |
| 514 | glClear(GL_COLOR_BUFFER_BIT); |
| 515 | |
| 516 | // Bind and specify viewport/scissor dimensions for each view. |
| 517 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 518 | glViewport(0, 0, 1, 2); |
| 519 | glScissor(0, 0, 1, 2); |
| 520 | |
| 521 | glClearColor(1, 0, 0, 0); |
| 522 | glClear(GL_COLOR_BUFFER_BIT); |
| 523 | |
| 524 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 525 | |
| 526 | // column 0 |
| 527 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 0); |
| 528 | EXPECT_PIXEL_EQ(0, 1, 0, 0, 0, 0); |
| 529 | |
| 530 | // column 1 |
| 531 | EXPECT_PIXEL_EQ(1, 0, 255, 0, 0, 0); |
| 532 | EXPECT_PIXEL_EQ(1, 1, 255, 0, 0, 0); |
| 533 | |
| 534 | // column 2 |
| 535 | EXPECT_PIXEL_EQ(2, 0, 0, 0, 0, 0); |
| 536 | EXPECT_PIXEL_EQ(2, 1, 0, 0, 0, 0); |
| 537 | |
| 538 | // column 3 |
| 539 | EXPECT_PIXEL_EQ(3, 0, 255, 0, 0, 0); |
| 540 | EXPECT_PIXEL_EQ(3, 1, 255, 0, 0, 0); |
| 541 | |
| 542 | glDeleteFramebuffers(1, &fbo); |
| 543 | } |
| 544 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 545 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, ES3_OPENGL()); |