Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Framebuffer multiview tests: |
| 7 | // The tests modify and examine the multiview state. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/ANGLETest.h" |
| 11 | |
| 12 | using namespace angle; |
| 13 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 14 | namespace |
| 15 | { |
| 16 | |
| 17 | GLuint CreateTexture2D(GLenum internalFormat, GLenum format, GLenum type) |
| 18 | { |
| 19 | GLuint tex; |
| 20 | glGenTextures(1, &tex); |
| 21 | glBindTexture(GL_TEXTURE_2D, tex); |
| 22 | glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 1, 1, 0, format, type, nullptr); |
| 23 | return tex; |
| 24 | } |
| 25 | |
| 26 | } // namespace |
| 27 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 28 | class FramebufferMultiviewTest : public ANGLETest |
| 29 | { |
| 30 | protected: |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 31 | FramebufferMultiviewTest() : mFramebuffer(0), mTexture2D(0), mTexture2DArray(0) |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 32 | { |
| 33 | setWindowWidth(128); |
| 34 | setWindowHeight(128); |
| 35 | setWebGLCompatibilityEnabled(true); |
| 36 | } |
| 37 | |
| 38 | void SetUp() override |
| 39 | { |
| 40 | ANGLETest::SetUp(); |
| 41 | |
| 42 | glGenFramebuffers(1, &mFramebuffer); |
| 43 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 44 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 45 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 46 | eglGetProcAddress("glRequestExtensionANGLE")); |
| 47 | } |
| 48 | |
| 49 | void TearDown() override |
| 50 | { |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 51 | if (mTexture2D != 0) |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 52 | { |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 53 | glDeleteTextures(1, &mTexture2D); |
| 54 | mTexture2D = 0; |
| 55 | } |
| 56 | |
| 57 | if (mTexture2DArray != 0) |
| 58 | { |
| 59 | glDeleteTextures(1, &mTexture2DArray); |
| 60 | mTexture2DArray = 0; |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 61 | } |
| 62 | |
| 63 | if (mFramebuffer != 0) |
| 64 | { |
| 65 | glDeleteFramebuffers(1, &mFramebuffer); |
| 66 | mFramebuffer = 0; |
| 67 | } |
| 68 | |
| 69 | ANGLETest::TearDown(); |
| 70 | } |
| 71 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 72 | void createTexture2DArray() |
| 73 | { |
| 74 | glGenTextures(1, &mTexture2DArray); |
| 75 | glBindTexture(GL_TEXTURE_2D_ARRAY, mTexture2DArray); |
| 76 | glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA16F, 1, 1, 2); |
| 77 | ASSERT_GL_NO_ERROR(); |
| 78 | } |
| 79 | |
| 80 | // Requests the ANGLE_multiview extension and returns true if the operation succeeds. |
| 81 | bool requestMultiviewExtension() |
| 82 | { |
| 83 | if (extensionRequestable("GL_ANGLE_multiview")) |
| 84 | { |
| 85 | glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| 86 | } |
| 87 | |
| 88 | if (!extensionEnabled("GL_ANGLE_multiview")) |
| 89 | { |
| 90 | std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl; |
| 91 | return false; |
| 92 | } |
| 93 | return true; |
| 94 | } |
| 95 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 96 | GLuint mFramebuffer; |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 97 | GLuint mTexture2D; |
| 98 | GLuint mTexture2DArray; |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 99 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| 100 | }; |
| 101 | |
| 102 | // Test that the framebuffer tokens introduced by ANGLE_multiview can be used query the framebuffer |
| 103 | // state and that their corresponding default values are correctly set. |
| 104 | TEST_P(FramebufferMultiviewTest, DefaultState) |
| 105 | { |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 106 | if (!requestMultiviewExtension()) |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 107 | { |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 108 | return; |
| 109 | } |
| 110 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 111 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 112 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 113 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture2D, 0); |
| 114 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 115 | GLint numViews = -1; |
| 116 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 117 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 118 | &numViews); |
| 119 | EXPECT_GL_NO_ERROR(); |
| 120 | EXPECT_EQ(1, numViews); |
| 121 | |
| 122 | GLint baseViewIndex = -1; |
| 123 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 124 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 125 | &baseViewIndex); |
| 126 | EXPECT_GL_NO_ERROR(); |
| 127 | EXPECT_EQ(0, baseViewIndex); |
| 128 | |
| 129 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 130 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 131 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 132 | &multiviewLayout); |
| 133 | EXPECT_GL_NO_ERROR(); |
| 134 | EXPECT_EQ(GL_NONE, multiviewLayout); |
| 135 | |
| 136 | GLint viewportOffsets[2] = {-1, -1}; |
| 137 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 138 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 139 | &viewportOffsets[0]); |
| 140 | EXPECT_GL_NO_ERROR(); |
| 141 | EXPECT_EQ(0, viewportOffsets[0]); |
| 142 | EXPECT_EQ(0, viewportOffsets[1]); |
| 143 | } |
| 144 | |
| 145 | // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| 146 | // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| 147 | TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| 148 | { |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 149 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 150 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 151 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture2D, 0); |
| 152 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 153 | GLint numViews = -1; |
| 154 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 155 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 156 | &numViews); |
| 157 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 158 | |
| 159 | GLint baseViewIndex = -1; |
| 160 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 161 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 162 | &baseViewIndex); |
| 163 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 164 | |
| 165 | GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| 166 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 167 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 168 | &multiviewLayout); |
| 169 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 170 | |
| 171 | GLint viewportOffsets[2] = {-1, -1}; |
| 172 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 173 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 174 | &viewportOffsets[0]); |
| 175 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 176 | } |
| 177 | |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 178 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewSideBySideANGLE |
| 179 | // is called with invalid arguments. |
| 180 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewSideBySideArguments) |
| 181 | { |
| 182 | if (!requestMultiviewExtension()) |
| 183 | { |
| 184 | return; |
| 185 | } |
| 186 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 187 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 188 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 189 | // Negative offsets. |
| 190 | int viewportOffsets[2] = {-1}; |
| 191 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 192 | 0, 1, &viewportOffsets[0]); |
| 193 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 194 | |
| 195 | // Negative number of views. |
| 196 | viewportOffsets[0] = 0; |
| 197 | viewportOffsets[1] = 0; |
| 198 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 199 | 0, -1, &viewportOffsets[0]); |
| 200 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 201 | } |
| 202 | |
| 203 | // Test that the correct errors are generated whenever glFramebufferTextureMultiviewLayeredANGLE is |
| 204 | // called with invalid arguments. |
| 205 | TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) |
| 206 | { |
| 207 | if (!requestMultiviewExtension()) |
| 208 | { |
| 209 | return; |
| 210 | } |
| 211 | |
| 212 | createTexture2DArray(); |
| 213 | // Negative base view index. |
| 214 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2DArray, |
| 215 | 0, -1, 1); |
| 216 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 217 | |
| 218 | // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. |
| 219 | GLint maxTextureLayers = 0; |
| 220 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); |
| 221 | ASSERT_GL_NO_ERROR(); |
| 222 | glFramebufferTextureMultiviewLayeredANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2DArray, |
| 223 | 0, maxTextureLayers, 1); |
| 224 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 225 | } |
| 226 | |
| 227 | // Test that an INVALID_OPERATION error is generated whenever the ANGLE_multiview extension is not |
| 228 | // available. |
| 229 | TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) |
| 230 | { |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 231 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 232 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 137032d | 2017-07-13 10:11:12 +0300 | [diff] [blame] | 233 | int viewportOffsets[2] = {0}; |
| 234 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 235 | 0, 1, &viewportOffsets[0]); |
| 236 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 237 | } |
| 238 | |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 239 | // Test that glFramebufferTextureMultiviewSideBySideANGLE modifies the internal multiview state. |
| 240 | TEST_P(FramebufferMultiviewTest, ModifySideBySideState) |
| 241 | { |
| 242 | if (!requestMultiviewExtension()) |
| 243 | { |
| 244 | return; |
| 245 | } |
| 246 | |
| 247 | const GLint viewportOffsets[4] = {0, 0, 1, 2}; |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 248 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 249 | ASSERT_GL_NO_ERROR(); |
Martin Radev | 5dae57b | 2017-07-14 16:15:55 +0300 | [diff] [blame] | 250 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 251 | 0, 2, &viewportOffsets[0]); |
| 252 | ASSERT_GL_NO_ERROR(); |
| 253 | |
| 254 | GLint numViews = -1; |
| 255 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 256 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| 257 | &numViews); |
| 258 | ASSERT_GL_NO_ERROR(); |
| 259 | EXPECT_EQ(2, numViews); |
| 260 | |
| 261 | GLint baseViewIndex = -1; |
| 262 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 263 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| 264 | &baseViewIndex); |
| 265 | ASSERT_GL_NO_ERROR(); |
| 266 | EXPECT_EQ(0, baseViewIndex); |
| 267 | |
| 268 | GLint multiviewLayout = GL_NONE; |
| 269 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 270 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| 271 | &multiviewLayout); |
| 272 | ASSERT_GL_NO_ERROR(); |
| 273 | EXPECT_EQ(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, multiviewLayout); |
| 274 | |
| 275 | GLint internalViewportOffsets[4] = {-1}; |
| 276 | glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 277 | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| 278 | &internalViewportOffsets[0]); |
| 279 | ASSERT_GL_NO_ERROR(); |
| 280 | for (size_t i = 0u; i < 4u; ++i) |
| 281 | { |
| 282 | EXPECT_EQ(viewportOffsets[i], internalViewportOffsets[i]); |
| 283 | } |
| 284 | } |
| 285 | |
Martin Radev | 9bc9a32 | 2017-07-21 14:28:17 +0300 | [diff] [blame] | 286 | // Test framebuffer completeness status of a side-by-side framebuffer with color and depth |
| 287 | // attachments. |
| 288 | TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsSideBySide) |
| 289 | { |
| 290 | if (!requestMultiviewExtension()) |
| 291 | { |
| 292 | return; |
| 293 | } |
| 294 | |
| 295 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 296 | ASSERT_GL_NO_ERROR(); |
| 297 | |
| 298 | GLuint otherTexture = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 299 | ASSERT_GL_NO_ERROR(); |
| 300 | |
| 301 | GLuint depthTexture = CreateTexture2D(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT); |
| 302 | ASSERT_GL_NO_ERROR(); |
| 303 | |
| 304 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 305 | const GLint otherViewportOffsets[4] = {2, 0, 4, 0}; |
| 306 | |
| 307 | // Set the 0th attachment and keep it as it is till the end of the test. The 1st or depth |
| 308 | // attachment will me modified to change the framebuffer's status. |
| 309 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 310 | 0, 2, &viewportOffsets[0]); |
| 311 | ASSERT_GL_NO_ERROR(); |
| 312 | |
| 313 | // Color attachment 1. |
| 314 | { |
| 315 | // Test framebuffer completeness when the number of views differ. |
| 316 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, |
| 317 | otherTexture, 0, 1, &viewportOffsets[0]); |
| 318 | ASSERT_GL_NO_ERROR(); |
| 319 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 320 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 321 | |
| 322 | // Test framebuffer completeness when the viewport offsets differ. |
| 323 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, |
| 324 | otherTexture, 0, 2, &otherViewportOffsets[0]); |
| 325 | ASSERT_GL_NO_ERROR(); |
| 326 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 327 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 328 | |
| 329 | // Test framebuffer completeness when attachment layouts differ. |
| 330 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, otherTexture, |
| 331 | 0); |
| 332 | ASSERT_GL_NO_ERROR(); |
| 333 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 334 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 335 | |
| 336 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 337 | // are the same. |
| 338 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, |
| 339 | otherTexture, 0, 2, &viewportOffsets[0]); |
| 340 | ASSERT_GL_NO_ERROR(); |
| 341 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 342 | |
| 343 | // Reset attachment 1 |
| 344 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, |
| 345 | &viewportOffsets[0]); |
| 346 | } |
| 347 | |
| 348 | // Depth attachment. |
| 349 | { |
| 350 | // Test framebuffer completeness when the number of views differ. |
| 351 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 352 | depthTexture, 0, 1, &viewportOffsets[0]); |
| 353 | ASSERT_GL_NO_ERROR(); |
| 354 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 355 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 356 | |
| 357 | // Test framebuffer completeness when the viewport offsets differ. |
| 358 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 359 | depthTexture, 0, 2, &otherViewportOffsets[0]); |
| 360 | ASSERT_GL_NO_ERROR(); |
| 361 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 362 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 363 | |
| 364 | // Test framebuffer completeness when attachment layouts differ. |
| 365 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); |
| 366 | ASSERT_GL_NO_ERROR(); |
| 367 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE, |
| 368 | glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 369 | |
| 370 | // Test that framebuffer is complete when the number of views, viewport offsets and layouts |
| 371 | // are the same. |
| 372 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 373 | depthTexture, 0, 2, &viewportOffsets[0]); |
| 374 | ASSERT_GL_NO_ERROR(); |
| 375 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 376 | } |
| 377 | |
| 378 | glDeleteTextures(1, &depthTexture); |
| 379 | glDeleteTextures(1, &otherTexture); |
| 380 | } |
| 381 | |
Martin Radev | 04e2c3b | 2017-07-27 16:54:35 +0300 | [diff] [blame] | 382 | // Test that the active read framebuffer cannot be read from through glCopyTex* if it has multi-view |
| 383 | // attachments. |
| 384 | TEST_P(FramebufferMultiviewTest, InvalidCopyTex) |
| 385 | { |
| 386 | if (!requestMultiviewExtension()) |
| 387 | { |
| 388 | return; |
| 389 | } |
| 390 | |
| 391 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 392 | ASSERT_GL_NO_ERROR(); |
| 393 | |
| 394 | const GLint viewportOffsets[2] = {0}; |
| 395 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 396 | 0, 1, &viewportOffsets[0]); |
| 397 | ASSERT_GL_NO_ERROR(); |
| 398 | |
| 399 | // Test glCopyTexImage2D and glCopyTexSubImage2D. |
| 400 | { |
| 401 | GLuint tex = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 402 | |
| 403 | glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); |
| 404 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 405 | |
| 406 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 407 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 408 | |
| 409 | glDeleteTextures(1, &tex); |
| 410 | } |
| 411 | |
| 412 | // Test glCopyTexSubImage3D. |
| 413 | { |
| 414 | GLuint tex = 0u; |
| 415 | glGenTextures(1, &tex); |
| 416 | glBindTexture(GL_TEXTURE_3D, tex); |
| 417 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 418 | |
| 419 | glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); |
| 420 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 421 | |
| 422 | glDeleteTextures(1, &tex); |
| 423 | } |
| 424 | } |
| 425 | |
Martin Radev | a3ed457 | 2017-07-27 18:29:37 +0300 | [diff] [blame] | 426 | // Test that glBlitFramebuffer generates an invalid framebuffer operation when either the current |
| 427 | // draw framebuffer, or current read framebuffer have multiview attachments. |
| 428 | TEST_P(FramebufferMultiviewTest, InvalidBlit) |
| 429 | { |
| 430 | if (!requestMultiviewExtension()) |
| 431 | { |
| 432 | return; |
| 433 | } |
| 434 | |
| 435 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 436 | ASSERT_GL_NO_ERROR(); |
| 437 | |
| 438 | const GLint viewportOffsets[2] = {0}; |
| 439 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 440 | 0, 1, &viewportOffsets[0]); |
| 441 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 442 | ASSERT_GL_NO_ERROR(); |
| 443 | |
| 444 | // Blit with the active read framebuffer having multiview attachments. |
| 445 | { |
| 446 | glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer); |
| 447 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 448 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 449 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 450 | } |
| 451 | |
| 452 | // Blit with the active draw framebuffer having multiview attachments. |
| 453 | { |
| 454 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 455 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); |
| 456 | glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 457 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 458 | } |
| 459 | } |
| 460 | |
Martin Radev | 2803168 | 2017-07-28 14:47:56 +0300 | [diff] [blame^] | 461 | // Test that glReadPixels generates an invalid framebuffer operation error if the current read |
| 462 | // framebuffer has a multi-view layout. |
| 463 | TEST_P(FramebufferMultiviewTest, InvalidReadPixels) |
| 464 | { |
| 465 | if (!requestMultiviewExtension()) |
| 466 | { |
| 467 | return; |
| 468 | } |
| 469 | |
| 470 | mTexture2D = CreateTexture2D(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); |
| 471 | ASSERT_GL_NO_ERROR(); |
| 472 | |
| 473 | const GLint viewportOffsets[2] = {0}; |
| 474 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture2D, |
| 475 | 0, 1, &viewportOffsets[0]); |
| 476 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 477 | ASSERT_GL_NO_ERROR(); |
| 478 | |
| 479 | GLColor pixelColor; |
| 480 | glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); |
| 481 | EXPECT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 482 | } |
| 483 | |
Martin Radev | e5285d2 | 2017-07-14 16:23:53 +0300 | [diff] [blame] | 484 | ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, ES3_OPENGL()); |