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Markus Tavenrathcb9609f2018-12-26 00:52:44 +09001//
Jamie Madill60a50cf2018-12-29 16:04:05 -05002// Copyright 2018 The ANGLE Project Authors. All rights reserved.
Markus Tavenrathcb9609f2018-12-26 00:52:44 +09003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.inl.h: Defines inline functions of gl::Context class
8// Has to be included after libANGLE/Context.h when using one
9// of the defined functions
10
11#ifndef LIBANGLE_CONTEXT_INL_H_
12#define LIBANGLE_CONTEXT_INL_H_
13
14#include "libANGLE/GLES1Renderer.h"
15#include "libANGLE/renderer/ContextImpl.h"
16
17#define ANGLE_HANDLE_ERR(X) \
18 (void)(X); \
19 return;
Jamie Madillc09ae152019-02-01 14:16:32 -050020#define ANGLE_CONTEXT_TRY(EXPR) ANGLE_TRY_TEMPLATE(EXPR, ANGLE_HANDLE_ERR)
Markus Tavenrathcb9609f2018-12-26 00:52:44 +090021
22namespace gl
23{
Jamie Madill60a50cf2018-12-29 16:04:05 -050024constexpr angle::PackedEnumMap<PrimitiveMode, GLsizei> kMinimumPrimitiveCounts = {{
25 {PrimitiveMode::Points, 1},
26 {PrimitiveMode::Lines, 2},
27 {PrimitiveMode::LineLoop, 2},
28 {PrimitiveMode::LineStrip, 2},
29 {PrimitiveMode::Triangles, 3},
30 {PrimitiveMode::TriangleStrip, 3},
31 {PrimitiveMode::TriangleFan, 3},
32 {PrimitiveMode::LinesAdjacency, 2},
33 {PrimitiveMode::LineStripAdjacency, 2},
34 {PrimitiveMode::TrianglesAdjacency, 3},
35 {PrimitiveMode::TriangleStripAdjacency, 3},
36}};
37
38ANGLE_INLINE void MarkTransformFeedbackBufferUsage(const Context *context,
39 GLsizei count,
40 GLsizei instanceCount)
41{
42 if (context->getStateCache().isTransformFeedbackActiveUnpaused())
43 {
Jamie Madillc3dc5d42018-12-30 12:12:04 -050044 TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
Jamie Madill60a50cf2018-12-29 16:04:05 -050045 transformFeedback->onVerticesDrawn(context, count, instanceCount);
46 }
47}
48
James Dong020abb82019-07-24 11:33:49 -060049ANGLE_INLINE void MarkShaderStorageBufferUsage(const Context *context)
50{
51 for (size_t index : context->getStateCache().getActiveShaderStorageBufferIndices())
52 {
53 gl::Buffer *buffer = context->getState().getIndexedShaderStorageBuffer(index).get();
54 if (buffer)
55 {
56 buffer->onDataChanged();
57 }
58 }
59}
60
Jamie Madill60a50cf2018-12-29 16:04:05 -050061// Return true if the draw is a no-op, else return false.
Tim Van Patten405f8e72020-02-24 17:38:10 -070062// If there is no active program for the vertex or fragment shader stages, the results of vertex
63// and fragment shader execution will respectively be undefined. However, this is not
64// an error. ANGLE will treat this as a no-op.
Jamie Madill60a50cf2018-12-29 16:04:05 -050065// A no-op draw occurs if the count of vertices is less than the minimum required to
66// have a valid primitive for this mode (0 for points, 0-1 for lines, 0-2 for tris).
67ANGLE_INLINE bool Context::noopDraw(PrimitiveMode mode, GLsizei count)
68{
Tim Van Patten12b6a822020-04-03 18:31:22 -060069 if (!mStateCache.getCanDraw())
70 {
71 return true;
72 }
73
Jamie Madilld03b15b2020-03-26 17:22:18 -040074 return count < kMinimumPrimitiveCounts[mode];
Jamie Madill60a50cf2018-12-29 16:04:05 -050075}
Markus Tavenrathcb9609f2018-12-26 00:52:44 +090076
77ANGLE_INLINE angle::Result Context::syncDirtyBits()
78{
Jamie Madillc3dc5d42018-12-30 12:12:04 -050079 const State::DirtyBits &dirtyBits = mState.getDirtyBits();
Markus Tavenrathcb9609f2018-12-26 00:52:44 +090080 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits));
Jamie Madillc3dc5d42018-12-30 12:12:04 -050081 mState.clearDirtyBits();
Markus Tavenrathcb9609f2018-12-26 00:52:44 +090082 return angle::Result::Continue;
83}
84
85ANGLE_INLINE angle::Result Context::syncDirtyBits(const State::DirtyBits &bitMask)
86{
Jamie Madillc3dc5d42018-12-30 12:12:04 -050087 const State::DirtyBits &dirtyBits = (mState.getDirtyBits() & bitMask);
Markus Tavenrathcb9609f2018-12-26 00:52:44 +090088 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask));
Jamie Madillc3dc5d42018-12-30 12:12:04 -050089 mState.clearDirtyBits(dirtyBits);
Markus Tavenrathcb9609f2018-12-26 00:52:44 +090090 return angle::Result::Continue;
91}
92
93ANGLE_INLINE angle::Result Context::syncDirtyObjects(const State::DirtyObjects &objectMask)
94{
Jamie Madillc3dc5d42018-12-30 12:12:04 -050095 return mState.syncDirtyObjects(this, objectMask);
Markus Tavenrathcb9609f2018-12-26 00:52:44 +090096}
97
98ANGLE_INLINE angle::Result Context::prepareForDraw(PrimitiveMode mode)
99{
100 if (mGLES1Renderer)
101 {
Jamie Madillc3dc5d42018-12-30 12:12:04 -0500102 ANGLE_TRY(mGLES1Renderer->prepareForDraw(mode, this, &mState));
Markus Tavenrathcb9609f2018-12-26 00:52:44 +0900103 }
104
105 ANGLE_TRY(syncDirtyObjects(mDrawDirtyObjects));
106 ASSERT(!isRobustResourceInitEnabled() ||
Jamie Madillc3dc5d42018-12-30 12:12:04 -0500107 !mState.getDrawFramebuffer()->hasResourceThatNeedsInit());
Markus Tavenrathcb9609f2018-12-26 00:52:44 +0900108 return syncDirtyBits();
109}
110
Jamie Madill60a50cf2018-12-29 16:04:05 -0500111ANGLE_INLINE void Context::drawArrays(PrimitiveMode mode, GLint first, GLsizei count)
112{
113 // No-op if count draws no primitives for given mode
114 if (noopDraw(mode, count))
115 {
116 return;
117 }
118
119 ANGLE_CONTEXT_TRY(prepareForDraw(mode));
120 ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count));
121 MarkTransformFeedbackBufferUsage(this, count, 1);
122}
123
Markus Tavenrathcb9609f2018-12-26 00:52:44 +0900124ANGLE_INLINE void Context::drawElements(PrimitiveMode mode,
125 GLsizei count,
126 DrawElementsType type,
127 const void *indices)
128{
129 // No-op if count draws no primitives for given mode
130 if (noopDraw(mode, count))
131 {
132 return;
133 }
134
135 ANGLE_CONTEXT_TRY(prepareForDraw(mode));
136 ANGLE_CONTEXT_TRY(mImplementation->drawElements(this, mode, count, type, indices));
137}
138
Jamie Madill60a50cf2018-12-29 16:04:05 -0500139ANGLE_INLINE void StateCache::onBufferBindingChange(Context *context)
140{
141 updateBasicDrawStatesError();
142 updateBasicDrawElementsError();
143}
144
Jamie Madill3b3fe832019-08-06 17:44:12 -0400145ANGLE_INLINE void Context::bindBuffer(BufferBinding target, BufferID buffer)
Jamie Madill60a50cf2018-12-29 16:04:05 -0500146{
Jamie Madillc3dc5d42018-12-30 12:12:04 -0500147 Buffer *bufferObject =
148 mState.mBufferManager->checkBufferAllocation(mImplementation.get(), buffer);
149 mState.setBufferBinding(this, target, bufferObject);
Jamie Madill60a50cf2018-12-29 16:04:05 -0500150 mStateCache.onBufferBindingChange(this);
151}
152
Markus Tavenrathcb9609f2018-12-26 00:52:44 +0900153} // namespace gl
154
155#endif // LIBANGLE_CONTEXT_INL_H_