Olli Etuaho | 1436d43 | 2018-01-24 14:38:22 +0200 | [diff] [blame^] | 1 | // |
| 2 | // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // CompilerPerfTest: |
| 7 | // Performance test for the shader translator. The test initializes the compiler once and then |
| 8 | // compiles the same shader repeatedly. There are different variations of the tests using |
| 9 | // different shaders. |
| 10 | // |
| 11 | |
| 12 | #include "ANGLEPerfTest.h" |
| 13 | |
| 14 | #include "GLSLANG/ShaderLang.h" |
| 15 | #include "compiler/translator/Compiler.h" |
| 16 | #include "compiler/translator/InitializeGlobals.h" |
| 17 | #include "compiler/translator/PoolAlloc.h" |
| 18 | |
| 19 | namespace |
| 20 | { |
| 21 | |
| 22 | const char *kSimpleESSL100FragSource = R"( |
| 23 | precision mediump float; |
| 24 | void main() |
| 25 | { |
| 26 | gl_FragColor = vec4(0, 1, 0, 1); |
| 27 | } |
| 28 | )"; |
| 29 | |
| 30 | const char *kSimpleESSL100Id = "SimpleESSL100"; |
| 31 | |
| 32 | const char *kSimpleESSL300FragSource = R"(#version 300 es |
| 33 | precision highp float; |
| 34 | out vec4 outColor; |
| 35 | void main() |
| 36 | { |
| 37 | outColor = vec4(0, 1, 0, 1); |
| 38 | } |
| 39 | )"; |
| 40 | |
| 41 | const char *kSimpleESSL300Id = "SimpleESSL300"; |
| 42 | |
| 43 | const char *kRealWorldESSL100FragSource = R"(precision highp float; |
| 44 | precision highp sampler2D; |
| 45 | precision highp int; |
| 46 | varying vec2 vPixelCoords; // in pixels |
| 47 | uniform int uCircleCount; |
| 48 | uniform sampler2D uCircleParameters; |
| 49 | uniform sampler2D uBrushTex; |
| 50 | void main(void) |
| 51 | { |
| 52 | float destAlpha = 0.0; |
| 53 | for (int i = 0; i < 32; ++i) |
| 54 | { |
| 55 | vec4 parameterColor = texture2D(uCircleParameters,vec2(0.25, (float(i) + 0.5) / 32.0)); |
| 56 | vec2 center = parameterColor.xy; |
| 57 | float circleRadius = parameterColor.z; |
| 58 | float circleFlowAlpha = parameterColor.w; |
| 59 | vec4 parameterColor2 = texture2D(uCircleParameters,vec2(0.75, (float(i) + 0.5) / 32.0)); |
| 60 | float circleRotation = parameterColor2.x; |
| 61 | vec2 centerDiff = vPixelCoords - center; |
| 62 | float radius = max(circleRadius, 0.5); |
| 63 | float flowAlpha = (circleRadius < 0.5) ? circleFlowAlpha * circleRadius * circleRadius * 4.0: circleFlowAlpha; |
| 64 | float antialiasMult = clamp((radius + 1.0 - length(centerDiff)) * 0.5, 0.0, 1.0); |
| 65 | mat2 texRotation = mat2(cos(circleRotation), -sin(circleRotation), sin(circleRotation), cos(circleRotation)); |
| 66 | vec2 texCoords = texRotation * centerDiff / radius * 0.5 + 0.5; |
| 67 | float texValue = texture2D(uBrushTex, texCoords).r; |
| 68 | float circleAlpha = flowAlpha * antialiasMult * texValue; |
| 69 | if (i < uCircleCount) |
| 70 | { |
| 71 | destAlpha = clamp(circleAlpha + (1.0 - circleAlpha) * destAlpha, 0.0, 1.0); |
| 72 | } |
| 73 | } |
| 74 | gl_FragColor = vec4(0.0, 0.0, 0.0, destAlpha); |
| 75 | })"; |
| 76 | |
| 77 | const char *kRealWorldESSL100Id = "RealWorldESSL100"; |
| 78 | |
| 79 | struct CompilerPerfParameters final : public angle::CompilerParameters |
| 80 | { |
| 81 | CompilerPerfParameters(ShShaderOutput output, |
| 82 | const char *shaderSource, |
| 83 | const char *shaderSourceId) |
| 84 | : angle::CompilerParameters(output), shaderSource(shaderSource) |
| 85 | { |
| 86 | testId = shaderSourceId; |
| 87 | testId += "_"; |
| 88 | testId += angle::CompilerParameters::str(); |
| 89 | } |
| 90 | |
| 91 | const char *shaderSource; |
| 92 | std::string testId; |
| 93 | }; |
| 94 | |
| 95 | std::ostream &operator<<(std::ostream &stream, const CompilerPerfParameters &p) |
| 96 | { |
| 97 | stream << p.testId; |
| 98 | return stream; |
| 99 | } |
| 100 | |
| 101 | class CompilerPerfTest : public ANGLEPerfTest, |
| 102 | public ::testing::WithParamInterface<CompilerPerfParameters> |
| 103 | { |
| 104 | public: |
| 105 | CompilerPerfTest(); |
| 106 | |
| 107 | void step() override; |
| 108 | |
| 109 | void SetUp() override; |
| 110 | void TearDown() override; |
| 111 | |
| 112 | protected: |
| 113 | void setTestShader(const char *str) { mTestShader = str; } |
| 114 | |
| 115 | private: |
| 116 | const char *mTestShader; |
| 117 | |
| 118 | ShBuiltInResources mResources; |
| 119 | TPoolAllocator mAllocator; |
| 120 | sh::TCompiler *mTranslator; |
| 121 | }; |
| 122 | |
| 123 | CompilerPerfTest::CompilerPerfTest() : ANGLEPerfTest("CompilerPerf", GetParam().testId) |
| 124 | { |
| 125 | } |
| 126 | |
| 127 | void CompilerPerfTest::SetUp() |
| 128 | { |
| 129 | ANGLEPerfTest::SetUp(); |
| 130 | |
| 131 | InitializePoolIndex(); |
| 132 | mAllocator.push(); |
| 133 | SetGlobalPoolAllocator(&mAllocator); |
| 134 | |
| 135 | const auto ¶ms = GetParam(); |
| 136 | |
| 137 | mTranslator = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC, params.output); |
| 138 | sh::InitBuiltInResources(&mResources); |
| 139 | mResources.FragmentPrecisionHigh = true; |
| 140 | if (!mTranslator->Init(mResources)) |
| 141 | { |
| 142 | SafeDelete(mTranslator); |
| 143 | } |
| 144 | |
| 145 | setTestShader(params.shaderSource); |
| 146 | } |
| 147 | |
| 148 | void CompilerPerfTest::TearDown() |
| 149 | { |
| 150 | SafeDelete(mTranslator); |
| 151 | |
| 152 | SetGlobalPoolAllocator(nullptr); |
| 153 | mAllocator.pop(); |
| 154 | |
| 155 | FreePoolIndex(); |
| 156 | |
| 157 | ANGLEPerfTest::TearDown(); |
| 158 | } |
| 159 | |
| 160 | void CompilerPerfTest::step() |
| 161 | { |
| 162 | const char *shaderStrings[] = {mTestShader}; |
| 163 | |
| 164 | ShCompileOptions compileOptions = SH_OBJECT_CODE | SH_VARIABLES | |
| 165 | SH_INITIALIZE_UNINITIALIZED_LOCALS | SH_INIT_OUTPUT_VARIABLES; |
| 166 | |
| 167 | const int kNumIterationsPerStep = 10; |
| 168 | |
| 169 | #if !defined(NDEBUG) |
| 170 | // Make sure that compilation succeeds and print the info log if it doesn't in debug mode. |
| 171 | if (!mTranslator->compile(shaderStrings, 1, compileOptions)) |
| 172 | { |
| 173 | std::cout << "Compiling perf test shader failed with log:\n" |
| 174 | << mTranslator->getInfoSink().info.c_str(); |
| 175 | } |
| 176 | #endif |
| 177 | |
| 178 | for (unsigned int iteration = 0; iteration < kNumIterationsPerStep; ++iteration) |
| 179 | { |
| 180 | mTranslator->compile(shaderStrings, 1, compileOptions); |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | TEST_P(CompilerPerfTest, Run) |
| 185 | { |
| 186 | run(); |
| 187 | } |
| 188 | |
| 189 | ANGLE_INSTANTIATE_TEST( |
| 190 | CompilerPerfTest, |
| 191 | CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kSimpleESSL100FragSource, kSimpleESSL100Id), |
| 192 | CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kSimpleESSL300FragSource, kSimpleESSL300Id), |
| 193 | CompilerPerfParameters(SH_HLSL_4_1_OUTPUT, kRealWorldESSL100FragSource, kRealWorldESSL100Id), |
| 194 | CompilerPerfParameters(SH_GLSL_450_CORE_OUTPUT, kSimpleESSL100FragSource, kSimpleESSL100Id), |
| 195 | CompilerPerfParameters(SH_GLSL_450_CORE_OUTPUT, kSimpleESSL300FragSource, kSimpleESSL300Id), |
| 196 | CompilerPerfParameters(SH_GLSL_450_CORE_OUTPUT, |
| 197 | kRealWorldESSL100FragSource, |
| 198 | kRealWorldESSL100Id), |
| 199 | CompilerPerfParameters(SH_ESSL_OUTPUT, kSimpleESSL100FragSource, kSimpleESSL100Id), |
| 200 | CompilerPerfParameters(SH_ESSL_OUTPUT, kSimpleESSL300FragSource, kSimpleESSL300Id), |
| 201 | CompilerPerfParameters(SH_ESSL_OUTPUT, kRealWorldESSL100FragSource, kRealWorldESSL100Id)); |
| 202 | |
| 203 | } // anonymous namespace |