apatrick@chromium.org | 9616e58 | 2012-06-22 18:27:01 +0000 | [diff] [blame] | 1 | //
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| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
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| 3 | // Use of this source code is governed by a BSD-style license that can be
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| 4 | // found in the LICENSE file.
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| 5 | //
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| 6 |
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| 7 | // Context.cpp: Implements the gl::Context class, managing all GL state and performing
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| 8 | // rendering operations. It is the GLES2 specific implementation of EGLContext.
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| 9 |
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| 10 | #include "libGLESv2/Context.h"
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| 11 |
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| 12 | #include <algorithm>
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| 13 |
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| 14 | #include "libEGL/Display.h"
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| 15 |
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| 16 | #include "libGLESv2/main.h"
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| 17 | #include "libGLESv2/mathutil.h"
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| 18 | #include "libGLESv2/utilities.h"
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| 19 | #include "libGLESv2/Blit.h"
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| 20 | #include "libGLESv2/ResourceManager.h"
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| 21 | #include "libGLESv2/Buffer.h"
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| 22 | #include "libGLESv2/Fence.h"
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| 23 | #include "libGLESv2/FrameBuffer.h"
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| 24 | #include "libGLESv2/Program.h"
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| 25 | #include "libGLESv2/ProgramBinary.h"
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| 26 | #include "libGLESv2/Query.h"
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| 27 | #include "libGLESv2/RenderBuffer.h"
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| 28 | #include "libGLESv2/Shader.h"
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| 29 | #include "libGLESv2/Texture.h"
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| 30 | #include "libGLESv2/VertexDataManager.h"
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| 31 | #include "libGLESv2/IndexDataManager.h"
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| 32 |
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| 33 | #undef near
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| 34 | #undef far
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| 35 |
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| 36 | namespace gl
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| 37 | {
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| 38 | Context::Context(const egl::Config *config, const gl::Context *shareContext, bool notifyResets, bool robustAccess) : mConfig(config)
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| 39 | {
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| 40 | ASSERT(robustAccess == false); // Unimplemented
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| 41 |
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| 42 | mDisplay = NULL;
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| 43 | mDevice = NULL;
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| 44 |
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| 45 | mFenceHandleAllocator.setBaseHandle(0);
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| 46 |
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| 47 | setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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| 48 |
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| 49 | mState.depthClearValue = 1.0f;
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| 50 | mState.stencilClearValue = 0;
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| 51 |
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| 52 | mState.cullFace = false;
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| 53 | mState.cullMode = GL_BACK;
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| 54 | mState.frontFace = GL_CCW;
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| 55 | mState.depthTest = false;
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| 56 | mState.depthFunc = GL_LESS;
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| 57 | mState.blend = false;
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| 58 | mState.sourceBlendRGB = GL_ONE;
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| 59 | mState.sourceBlendAlpha = GL_ONE;
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| 60 | mState.destBlendRGB = GL_ZERO;
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| 61 | mState.destBlendAlpha = GL_ZERO;
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| 62 | mState.blendEquationRGB = GL_FUNC_ADD;
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| 63 | mState.blendEquationAlpha = GL_FUNC_ADD;
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| 64 | mState.blendColor.red = 0;
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| 65 | mState.blendColor.green = 0;
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| 66 | mState.blendColor.blue = 0;
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| 67 | mState.blendColor.alpha = 0;
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| 68 | mState.stencilTest = false;
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| 69 | mState.stencilFunc = GL_ALWAYS;
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| 70 | mState.stencilRef = 0;
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| 71 | mState.stencilMask = -1;
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| 72 | mState.stencilWritemask = -1;
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| 73 | mState.stencilBackFunc = GL_ALWAYS;
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| 74 | mState.stencilBackRef = 0;
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| 75 | mState.stencilBackMask = - 1;
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| 76 | mState.stencilBackWritemask = -1;
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| 77 | mState.stencilFail = GL_KEEP;
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| 78 | mState.stencilPassDepthFail = GL_KEEP;
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| 79 | mState.stencilPassDepthPass = GL_KEEP;
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| 80 | mState.stencilBackFail = GL_KEEP;
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| 81 | mState.stencilBackPassDepthFail = GL_KEEP;
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| 82 | mState.stencilBackPassDepthPass = GL_KEEP;
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| 83 | mState.polygonOffsetFill = false;
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| 84 | mState.polygonOffsetFactor = 0.0f;
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| 85 | mState.polygonOffsetUnits = 0.0f;
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| 86 | mState.sampleAlphaToCoverage = false;
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| 87 | mState.sampleCoverage = false;
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| 88 | mState.sampleCoverageValue = 1.0f;
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| 89 | mState.sampleCoverageInvert = false;
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| 90 | mState.scissorTest = false;
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| 91 | mState.dither = true;
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| 92 | mState.generateMipmapHint = GL_DONT_CARE;
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| 93 | mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
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| 94 |
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| 95 | mState.lineWidth = 1.0f;
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| 96 |
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| 97 | mState.viewportX = 0;
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| 98 | mState.viewportY = 0;
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| 99 | mState.viewportWidth = config->mDisplayMode.Width;
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| 100 | mState.viewportHeight = config->mDisplayMode.Height;
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| 101 | mState.zNear = 0.0f;
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| 102 | mState.zFar = 1.0f;
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| 103 |
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| 104 | mState.scissorX = 0;
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| 105 | mState.scissorY = 0;
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| 106 | mState.scissorWidth = config->mDisplayMode.Width;
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| 107 | mState.scissorHeight = config->mDisplayMode.Height;
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| 108 |
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| 109 | mState.colorMaskRed = true;
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| 110 | mState.colorMaskGreen = true;
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| 111 | mState.colorMaskBlue = true;
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| 112 | mState.colorMaskAlpha = true;
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| 113 | mState.depthMask = true;
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| 114 |
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| 115 | if (shareContext != NULL)
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| 116 | {
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| 117 | mResourceManager = shareContext->mResourceManager;
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| 118 | mResourceManager->addRef();
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| 119 | }
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| 120 | else
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| 121 | {
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| 122 | mResourceManager = new ResourceManager();
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| 123 | }
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| 124 |
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| 125 | // [OpenGL ES 2.0.24] section 3.7 page 83:
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| 126 | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
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| 127 | // and cube map texture state vectors respectively associated with them.
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| 128 | // In order that access to these initial textures not be lost, they are treated as texture
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| 129 | // objects all of whose names are 0.
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| 130 |
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| 131 | mTexture2DZero.set(new Texture2D(0));
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| 132 | mTextureCubeMapZero.set(new TextureCubeMap(0));
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| 133 |
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| 134 | mState.activeSampler = 0;
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| 135 | bindArrayBuffer(0);
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| 136 | bindElementArrayBuffer(0);
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| 137 | bindTextureCubeMap(0);
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| 138 | bindTexture2D(0);
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| 139 | bindReadFramebuffer(0);
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| 140 | bindDrawFramebuffer(0);
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| 141 | bindRenderbuffer(0);
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| 142 |
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| 143 | mState.currentProgram = 0;
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| 144 |
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| 145 | mState.packAlignment = 4;
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| 146 | mState.unpackAlignment = 4;
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| 147 | mState.packReverseRowOrder = false;
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| 148 |
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| 149 | mVertexDataManager = NULL;
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| 150 | mIndexDataManager = NULL;
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| 151 | mBlit = NULL;
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| 152 | mLineLoopIB = NULL;
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| 153 |
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| 154 | mInvalidEnum = false;
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| 155 | mInvalidValue = false;
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| 156 | mInvalidOperation = false;
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| 157 | mOutOfMemory = false;
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| 158 | mInvalidFramebufferOperation = false;
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| 159 |
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| 160 | mHasBeenCurrent = false;
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| 161 | mContextLost = false;
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| 162 | mResetStatus = GL_NO_ERROR;
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| 163 | mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
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| 164 | mRobustAccess = robustAccess;
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| 165 |
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| 166 | mSupportsDXT1Textures = false;
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| 167 | mSupportsDXT3Textures = false;
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| 168 | mSupportsDXT5Textures = false;
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| 169 | mSupportsEventQueries = false;
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| 170 | mSupportsOcclusionQueries = false;
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| 171 | mNumCompressedTextureFormats = 0;
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| 172 | mMaxSupportedSamples = 0;
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| 173 | mMaskedClearSavedState = NULL;
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| 174 | markAllStateDirty();
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| 175 | }
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| 176 |
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| 177 | Context::~Context()
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| 178 | {
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| 179 | if (mState.currentProgram != 0)
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| 180 | {
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| 181 | Program *programObject = mResourceManager->getProgram(mState.currentProgram);
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| 182 | if (programObject)
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| 183 | {
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| 184 | programObject->release();
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| 185 | }
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| 186 | mState.currentProgram = 0;
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| 187 | }
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| 188 |
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| 189 | while (!mFramebufferMap.empty())
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| 190 | {
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| 191 | deleteFramebuffer(mFramebufferMap.begin()->first);
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| 192 | }
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| 193 |
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| 194 | while (!mFenceMap.empty())
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| 195 | {
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| 196 | deleteFence(mFenceMap.begin()->first);
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| 197 | }
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| 198 |
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| 199 | while (!mQueryMap.empty())
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| 200 | {
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| 201 | deleteQuery(mQueryMap.begin()->first);
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| 202 | }
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| 203 |
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| 204 | while (!mMultiSampleSupport.empty())
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| 205 | {
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| 206 | delete [] mMultiSampleSupport.begin()->second;
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| 207 | mMultiSampleSupport.erase(mMultiSampleSupport.begin());
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| 208 | }
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| 209 |
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| 210 | for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
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| 211 | {
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| 212 | for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
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| 213 | {
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| 214 | mState.samplerTexture[type][sampler].set(NULL);
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| 215 | }
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| 216 | }
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| 217 |
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| 218 | for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
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| 219 | {
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| 220 | mIncompleteTextures[type].set(NULL);
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| 221 | }
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| 222 |
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| 223 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
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| 224 | {
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| 225 | mState.vertexAttribute[i].mBoundBuffer.set(NULL);
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| 226 | }
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| 227 |
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| 228 | for (int i = 0; i < QUERY_TYPE_COUNT; i++)
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| 229 | {
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| 230 | mState.activeQuery[i].set(NULL);
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| 231 | }
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| 232 |
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| 233 | mState.arrayBuffer.set(NULL);
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| 234 | mState.elementArrayBuffer.set(NULL);
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| 235 | mState.renderbuffer.set(NULL);
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| 236 |
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| 237 | mTexture2DZero.set(NULL);
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| 238 | mTextureCubeMapZero.set(NULL);
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| 239 |
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| 240 | delete mVertexDataManager;
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| 241 | delete mIndexDataManager;
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| 242 | delete mBlit;
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| 243 | delete mLineLoopIB;
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| 244 |
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| 245 | if (mMaskedClearSavedState)
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| 246 | {
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| 247 | mMaskedClearSavedState->Release();
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| 248 | }
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| 249 |
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| 250 | mResourceManager->release();
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| 251 | }
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| 252 |
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| 253 | void Context::makeCurrent(egl::Display *display, egl::Surface *surface)
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| 254 | {
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| 255 | mDisplay = display;
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| 256 | mDevice = mDisplay->getDevice();
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| 257 |
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| 258 | if (!mHasBeenCurrent)
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| 259 | {
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| 260 | mDeviceCaps = mDisplay->getDeviceCaps();
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| 261 |
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| 262 | mVertexDataManager = new VertexDataManager(this, mDevice);
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| 263 | mIndexDataManager = new IndexDataManager(this, mDevice);
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| 264 | mBlit = new Blit(this);
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| 265 |
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| 266 | mSupportsShaderModel3 = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
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daniel@transgaming.com | 13be3e4 | 2012-07-04 19:16:24 +0000 | [diff] [blame] | 267 | mMaximumPointSize = mDeviceCaps.MaxPointSize;
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apatrick@chromium.org | 9616e58 | 2012-06-22 18:27:01 +0000 | [diff] [blame] | 268 | mSupportsVertexTexture = mDisplay->getVertexTextureSupport();
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| 269 | mSupportsNonPower2Texture = mDisplay->getNonPower2TextureSupport();
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| 270 | mSupportsInstancing = mDisplay->getInstancingSupport();
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| 271 |
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| 272 | mMaxTextureDimension = std::min(std::min((int)mDeviceCaps.MaxTextureWidth, (int)mDeviceCaps.MaxTextureHeight),
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| 273 | (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
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| 274 | mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
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| 275 | mMaxRenderbufferDimension = mMaxTextureDimension;
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| 276 | mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
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| 277 | TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d",
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| 278 | mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel);
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| 279 |
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| 280 | const D3DFORMAT renderBufferFormats[] =
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| 281 | {
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| 282 | D3DFMT_A8R8G8B8,
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| 283 | D3DFMT_X8R8G8B8,
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| 284 | D3DFMT_R5G6B5,
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| 285 | D3DFMT_D24S8
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| 286 | };
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| 287 |
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| 288 | int max = 0;
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| 289 | for (int i = 0; i < sizeof(renderBufferFormats) / sizeof(D3DFORMAT); ++i)
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| 290 | {
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| 291 | bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1];
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| 292 | mDisplay->getMultiSampleSupport(renderBufferFormats[i], multisampleArray);
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| 293 | mMultiSampleSupport[renderBufferFormats[i]] = multisampleArray;
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| 294 |
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| 295 | for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j)
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| 296 | {
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| 297 | if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max)
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| 298 | {
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| 299 | max = j;
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| 300 | }
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| 301 | }
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| 302 | }
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| 303 |
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| 304 | mMaxSupportedSamples = max;
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| 305 |
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| 306 | mSupportsEventQueries = mDisplay->getEventQuerySupport();
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| 307 | mSupportsOcclusionQueries = mDisplay->getOcclusionQuerySupport();
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| 308 | mSupportsDXT1Textures = mDisplay->getDXT1TextureSupport();
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| 309 | mSupportsDXT3Textures = mDisplay->getDXT3TextureSupport();
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| 310 | mSupportsDXT5Textures = mDisplay->getDXT5TextureSupport();
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| 311 | mSupportsFloat32Textures = mDisplay->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
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| 312 | mSupportsFloat16Textures = mDisplay->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
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| 313 | mSupportsLuminanceTextures = mDisplay->getLuminanceTextureSupport();
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| 314 | mSupportsLuminanceAlphaTextures = mDisplay->getLuminanceAlphaTextureSupport();
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| 315 | mSupportsDepthTextures = mDisplay->getDepthTextureSupport();
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| 316 |
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| 317 | mSupports32bitIndices = mDeviceCaps.MaxVertexIndex >= (1 << 16);
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| 318 |
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| 319 | mNumCompressedTextureFormats = 0;
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| 320 | if (supportsDXT1Textures())
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| 321 | {
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| 322 | mNumCompressedTextureFormats += 2;
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| 323 | }
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| 324 | if (supportsDXT3Textures())
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| 325 | {
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| 326 | mNumCompressedTextureFormats += 1;
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| 327 | }
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| 328 | if (supportsDXT5Textures())
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| 329 | {
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| 330 | mNumCompressedTextureFormats += 1;
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| 331 | }
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| 332 |
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| 333 | initExtensionString();
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| 334 | initRendererString();
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| 335 |
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| 336 | mState.viewportX = 0;
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| 337 | mState.viewportY = 0;
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| 338 | mState.viewportWidth = surface->getWidth();
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| 339 | mState.viewportHeight = surface->getHeight();
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| 340 |
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| 341 | mState.scissorX = 0;
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| 342 | mState.scissorY = 0;
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| 343 | mState.scissorWidth = surface->getWidth();
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| 344 | mState.scissorHeight = surface->getHeight();
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| 345 |
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| 346 | mHasBeenCurrent = true;
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| 347 | }
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| 348 |
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| 349 | // Wrap the existing Direct3D 9 resources into GL objects and assign them to the '0' names
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| 350 | IDirect3DSurface9 *defaultRenderTarget = surface->getRenderTarget();
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| 351 | IDirect3DSurface9 *depthStencil = surface->getDepthStencil();
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| 352 |
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| 353 | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget);
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| 354 | DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil);
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| 355 | Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero);
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| 356 |
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| 357 | setFramebufferZero(framebufferZero);
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| 358 |
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| 359 | if (defaultRenderTarget)
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| 360 | {
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| 361 | defaultRenderTarget->Release();
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| 362 | }
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| 363 |
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| 364 | if (depthStencil)
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| 365 | {
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| 366 | depthStencil->Release();
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| 367 | }
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| 368 |
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| 369 | markAllStateDirty();
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| 370 | }
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| 371 |
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| 372 | // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw.
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| 373 | void Context::markAllStateDirty()
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| 374 | {
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| 375 | for (int t = 0; t < MAX_TEXTURE_IMAGE_UNITS; t++)
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| 376 | {
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| 377 | mAppliedTextureSerialPS[t] = 0;
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| 378 | }
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| 379 |
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| 380 | for (int t = 0; t < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; t++)
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| 381 | {
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| 382 | mAppliedTextureSerialVS[t] = 0;
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| 383 | }
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| 384 |
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| 385 | mAppliedProgramSerial = 0;
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| 386 | mAppliedRenderTargetSerial = 0;
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| 387 | mAppliedDepthbufferSerial = 0;
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| 388 | mAppliedStencilbufferSerial = 0;
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| 389 | mAppliedIBSerial = 0;
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| 390 | mDepthStencilInitialized = false;
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| 391 | mViewportInitialized = false;
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| 392 | mRenderTargetDescInitialized = false;
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| 393 |
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| 394 | mVertexDeclarationCache.markStateDirty();
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| 395 |
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| 396 | mClearStateDirty = true;
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| 397 | mCullStateDirty = true;
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| 398 | mDepthStateDirty = true;
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| 399 | mMaskStateDirty = true;
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| 400 | mBlendStateDirty = true;
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| 401 | mStencilStateDirty = true;
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| 402 | mPolygonOffsetStateDirty = true;
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| 403 | mScissorStateDirty = true;
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| 404 | mSampleStateDirty = true;
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| 405 | mDitherStateDirty = true;
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| 406 | mFrontFaceDirty = true;
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| 407 | mDxUniformsDirty = true;
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| 408 | mCachedCurrentProgram = NULL;
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| 409 | }
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| 410 |
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| 411 | void Context::markDxUniformsDirty()
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| 412 | {
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| 413 | mDxUniformsDirty = true;
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| 414 | }
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| 415 |
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| 416 | void Context::markContextLost()
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| 417 | {
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| 418 | if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
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| 419 | mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
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| 420 | mContextLost = true;
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| 421 | }
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| 422 |
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| 423 | bool Context::isContextLost()
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| 424 | {
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| 425 | return mContextLost;
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| 426 | }
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| 427 |
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| 428 | void Context::setClearColor(float red, float green, float blue, float alpha)
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| 429 | {
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| 430 | mState.colorClearValue.red = red;
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| 431 | mState.colorClearValue.green = green;
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| 432 | mState.colorClearValue.blue = blue;
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| 433 | mState.colorClearValue.alpha = alpha;
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| 434 | }
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| 435 |
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| 436 | void Context::setClearDepth(float depth)
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| 437 | {
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| 438 | mState.depthClearValue = depth;
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| 439 | }
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| 440 |
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| 441 | void Context::setClearStencil(int stencil)
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| 442 | {
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| 443 | mState.stencilClearValue = stencil;
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| 444 | }
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| 445 |
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| 446 | void Context::setCullFace(bool enabled)
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| 447 | {
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| 448 | if (mState.cullFace != enabled)
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| 449 | {
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| 450 | mState.cullFace = enabled;
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| 451 | mCullStateDirty = true;
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| 452 | }
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| 453 | }
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| 454 |
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| 455 | bool Context::isCullFaceEnabled() const
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| 456 | {
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| 457 | return mState.cullFace;
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| 458 | }
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| 459 |
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| 460 | void Context::setCullMode(GLenum mode)
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| 461 | {
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| 462 | if (mState.cullMode != mode)
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| 463 | {
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| 464 | mState.cullMode = mode;
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| 465 | mCullStateDirty = true;
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| 466 | }
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| 467 | }
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| 468 |
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| 469 | void Context::setFrontFace(GLenum front)
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| 470 | {
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| 471 | if (mState.frontFace != front)
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| 472 | {
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| 473 | mState.frontFace = front;
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| 474 | mFrontFaceDirty = true;
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| 475 | }
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| 476 | }
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| 477 |
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| 478 | void Context::setDepthTest(bool enabled)
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| 479 | {
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| 480 | if (mState.depthTest != enabled)
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| 481 | {
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| 482 | mState.depthTest = enabled;
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| 483 | mDepthStateDirty = true;
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| 484 | }
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| 485 | }
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| 486 |
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| 487 | bool Context::isDepthTestEnabled() const
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| 488 | {
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| 489 | return mState.depthTest;
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| 490 | }
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| 491 |
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| 492 | void Context::setDepthFunc(GLenum depthFunc)
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| 493 | {
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| 494 | if (mState.depthFunc != depthFunc)
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| 495 | {
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| 496 | mState.depthFunc = depthFunc;
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| 497 | mDepthStateDirty = true;
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| 498 | }
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| 499 | }
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| 500 |
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| 501 | void Context::setDepthRange(float zNear, float zFar)
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| 502 | {
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| 503 | mState.zNear = zNear;
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| 504 | mState.zFar = zFar;
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| 505 | }
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| 506 |
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| 507 | void Context::setBlend(bool enabled)
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| 508 | {
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| 509 | if (mState.blend != enabled)
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| 510 | {
|
| 511 | mState.blend = enabled;
|
| 512 | mBlendStateDirty = true;
|
| 513 | }
|
| 514 | }
|
| 515 |
|
| 516 | bool Context::isBlendEnabled() const
|
| 517 | {
|
| 518 | return mState.blend;
|
| 519 | }
|
| 520 |
|
| 521 | void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
|
| 522 | {
|
| 523 | if (mState.sourceBlendRGB != sourceRGB ||
|
| 524 | mState.sourceBlendAlpha != sourceAlpha ||
|
| 525 | mState.destBlendRGB != destRGB ||
|
| 526 | mState.destBlendAlpha != destAlpha)
|
| 527 | {
|
| 528 | mState.sourceBlendRGB = sourceRGB;
|
| 529 | mState.destBlendRGB = destRGB;
|
| 530 | mState.sourceBlendAlpha = sourceAlpha;
|
| 531 | mState.destBlendAlpha = destAlpha;
|
| 532 | mBlendStateDirty = true;
|
| 533 | }
|
| 534 | }
|
| 535 |
|
| 536 | void Context::setBlendColor(float red, float green, float blue, float alpha)
|
| 537 | {
|
| 538 | if (mState.blendColor.red != red ||
|
| 539 | mState.blendColor.green != green ||
|
| 540 | mState.blendColor.blue != blue ||
|
| 541 | mState.blendColor.alpha != alpha)
|
| 542 | {
|
| 543 | mState.blendColor.red = red;
|
| 544 | mState.blendColor.green = green;
|
| 545 | mState.blendColor.blue = blue;
|
| 546 | mState.blendColor.alpha = alpha;
|
| 547 | mBlendStateDirty = true;
|
| 548 | }
|
| 549 | }
|
| 550 |
|
| 551 | void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
|
| 552 | {
|
| 553 | if (mState.blendEquationRGB != rgbEquation ||
|
| 554 | mState.blendEquationAlpha != alphaEquation)
|
| 555 | {
|
| 556 | mState.blendEquationRGB = rgbEquation;
|
| 557 | mState.blendEquationAlpha = alphaEquation;
|
| 558 | mBlendStateDirty = true;
|
| 559 | }
|
| 560 | }
|
| 561 |
|
| 562 | void Context::setStencilTest(bool enabled)
|
| 563 | {
|
| 564 | if (mState.stencilTest != enabled)
|
| 565 | {
|
| 566 | mState.stencilTest = enabled;
|
| 567 | mStencilStateDirty = true;
|
| 568 | }
|
| 569 | }
|
| 570 |
|
| 571 | bool Context::isStencilTestEnabled() const
|
| 572 | {
|
| 573 | return mState.stencilTest;
|
| 574 | }
|
| 575 |
|
| 576 | void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
|
| 577 | {
|
| 578 | if (mState.stencilFunc != stencilFunc ||
|
| 579 | mState.stencilRef != stencilRef ||
|
| 580 | mState.stencilMask != stencilMask)
|
| 581 | {
|
| 582 | mState.stencilFunc = stencilFunc;
|
| 583 | mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
|
| 584 | mState.stencilMask = stencilMask;
|
| 585 | mStencilStateDirty = true;
|
| 586 | }
|
| 587 | }
|
| 588 |
|
| 589 | void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
|
| 590 | {
|
| 591 | if (mState.stencilBackFunc != stencilBackFunc ||
|
| 592 | mState.stencilBackRef != stencilBackRef ||
|
| 593 | mState.stencilBackMask != stencilBackMask)
|
| 594 | {
|
| 595 | mState.stencilBackFunc = stencilBackFunc;
|
| 596 | mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
|
| 597 | mState.stencilBackMask = stencilBackMask;
|
| 598 | mStencilStateDirty = true;
|
| 599 | }
|
| 600 | }
|
| 601 |
|
| 602 | void Context::setStencilWritemask(GLuint stencilWritemask)
|
| 603 | {
|
| 604 | if (mState.stencilWritemask != stencilWritemask)
|
| 605 | {
|
| 606 | mState.stencilWritemask = stencilWritemask;
|
| 607 | mStencilStateDirty = true;
|
| 608 | }
|
| 609 | }
|
| 610 |
|
| 611 | void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
|
| 612 | {
|
| 613 | if (mState.stencilBackWritemask != stencilBackWritemask)
|
| 614 | {
|
| 615 | mState.stencilBackWritemask = stencilBackWritemask;
|
| 616 | mStencilStateDirty = true;
|
| 617 | }
|
| 618 | }
|
| 619 |
|
| 620 | void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
|
| 621 | {
|
| 622 | if (mState.stencilFail != stencilFail ||
|
| 623 | mState.stencilPassDepthFail != stencilPassDepthFail ||
|
| 624 | mState.stencilPassDepthPass != stencilPassDepthPass)
|
| 625 | {
|
| 626 | mState.stencilFail = stencilFail;
|
| 627 | mState.stencilPassDepthFail = stencilPassDepthFail;
|
| 628 | mState.stencilPassDepthPass = stencilPassDepthPass;
|
| 629 | mStencilStateDirty = true;
|
| 630 | }
|
| 631 | }
|
| 632 |
|
| 633 | void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
|
| 634 | {
|
| 635 | if (mState.stencilBackFail != stencilBackFail ||
|
| 636 | mState.stencilBackPassDepthFail != stencilBackPassDepthFail ||
|
| 637 | mState.stencilBackPassDepthPass != stencilBackPassDepthPass)
|
| 638 | {
|
| 639 | mState.stencilBackFail = stencilBackFail;
|
| 640 | mState.stencilBackPassDepthFail = stencilBackPassDepthFail;
|
| 641 | mState.stencilBackPassDepthPass = stencilBackPassDepthPass;
|
| 642 | mStencilStateDirty = true;
|
| 643 | }
|
| 644 | }
|
| 645 |
|
| 646 | void Context::setPolygonOffsetFill(bool enabled)
|
| 647 | {
|
| 648 | if (mState.polygonOffsetFill != enabled)
|
| 649 | {
|
| 650 | mState.polygonOffsetFill = enabled;
|
| 651 | mPolygonOffsetStateDirty = true;
|
| 652 | }
|
| 653 | }
|
| 654 |
|
| 655 | bool Context::isPolygonOffsetFillEnabled() const
|
| 656 | {
|
| 657 | return mState.polygonOffsetFill;
|
| 658 |
|
| 659 | }
|
| 660 |
|
| 661 | void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
|
| 662 | {
|
| 663 | if (mState.polygonOffsetFactor != factor ||
|
| 664 | mState.polygonOffsetUnits != units)
|
| 665 | {
|
| 666 | mState.polygonOffsetFactor = factor;
|
| 667 | mState.polygonOffsetUnits = units;
|
| 668 | mPolygonOffsetStateDirty = true;
|
| 669 | }
|
| 670 | }
|
| 671 |
|
| 672 | void Context::setSampleAlphaToCoverage(bool enabled)
|
| 673 | {
|
| 674 | if (mState.sampleAlphaToCoverage != enabled)
|
| 675 | {
|
| 676 | mState.sampleAlphaToCoverage = enabled;
|
| 677 | mSampleStateDirty = true;
|
| 678 | }
|
| 679 | }
|
| 680 |
|
| 681 | bool Context::isSampleAlphaToCoverageEnabled() const
|
| 682 | {
|
| 683 | return mState.sampleAlphaToCoverage;
|
| 684 | }
|
| 685 |
|
| 686 | void Context::setSampleCoverage(bool enabled)
|
| 687 | {
|
| 688 | if (mState.sampleCoverage != enabled)
|
| 689 | {
|
| 690 | mState.sampleCoverage = enabled;
|
| 691 | mSampleStateDirty = true;
|
| 692 | }
|
| 693 | }
|
| 694 |
|
| 695 | bool Context::isSampleCoverageEnabled() const
|
| 696 | {
|
| 697 | return mState.sampleCoverage;
|
| 698 | }
|
| 699 |
|
| 700 | void Context::setSampleCoverageParams(GLclampf value, bool invert)
|
| 701 | {
|
| 702 | if (mState.sampleCoverageValue != value ||
|
| 703 | mState.sampleCoverageInvert != invert)
|
| 704 | {
|
| 705 | mState.sampleCoverageValue = value;
|
| 706 | mState.sampleCoverageInvert = invert;
|
| 707 | mSampleStateDirty = true;
|
| 708 | }
|
| 709 | }
|
| 710 |
|
| 711 | void Context::setScissorTest(bool enabled)
|
| 712 | {
|
| 713 | if (mState.scissorTest != enabled)
|
| 714 | {
|
| 715 | mState.scissorTest = enabled;
|
| 716 | mScissorStateDirty = true;
|
| 717 | }
|
| 718 | }
|
| 719 |
|
| 720 | bool Context::isScissorTestEnabled() const
|
| 721 | {
|
| 722 | return mState.scissorTest;
|
| 723 | }
|
| 724 |
|
| 725 | void Context::setDither(bool enabled)
|
| 726 | {
|
| 727 | if (mState.dither != enabled)
|
| 728 | {
|
| 729 | mState.dither = enabled;
|
| 730 | mDitherStateDirty = true;
|
| 731 | }
|
| 732 | }
|
| 733 |
|
| 734 | bool Context::isDitherEnabled() const
|
| 735 | {
|
| 736 | return mState.dither;
|
| 737 | }
|
| 738 |
|
| 739 | void Context::setLineWidth(GLfloat width)
|
| 740 | {
|
| 741 | mState.lineWidth = width;
|
| 742 | }
|
| 743 |
|
| 744 | void Context::setGenerateMipmapHint(GLenum hint)
|
| 745 | {
|
| 746 | mState.generateMipmapHint = hint;
|
| 747 | }
|
| 748 |
|
| 749 | void Context::setFragmentShaderDerivativeHint(GLenum hint)
|
| 750 | {
|
| 751 | mState.fragmentShaderDerivativeHint = hint;
|
| 752 | // TODO: Propagate the hint to shader translator so we can write
|
| 753 | // ddx, ddx_coarse, or ddx_fine depending on the hint.
|
| 754 | // Ignore for now. It is valid for implementations to ignore hint.
|
| 755 | }
|
| 756 |
|
| 757 | void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
|
| 758 | {
|
| 759 | mState.viewportX = x;
|
| 760 | mState.viewportY = y;
|
| 761 | mState.viewportWidth = width;
|
| 762 | mState.viewportHeight = height;
|
| 763 | }
|
| 764 |
|
| 765 | void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
|
| 766 | {
|
| 767 | if (mState.scissorX != x || mState.scissorY != y ||
|
| 768 | mState.scissorWidth != width || mState.scissorHeight != height)
|
| 769 | {
|
| 770 | mState.scissorX = x;
|
| 771 | mState.scissorY = y;
|
| 772 | mState.scissorWidth = width;
|
| 773 | mState.scissorHeight = height;
|
| 774 | mScissorStateDirty = true;
|
| 775 | }
|
| 776 | }
|
| 777 |
|
| 778 | void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
|
| 779 | {
|
| 780 | if (mState.colorMaskRed != red || mState.colorMaskGreen != green ||
|
| 781 | mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha)
|
| 782 | {
|
| 783 | mState.colorMaskRed = red;
|
| 784 | mState.colorMaskGreen = green;
|
| 785 | mState.colorMaskBlue = blue;
|
| 786 | mState.colorMaskAlpha = alpha;
|
| 787 | mMaskStateDirty = true;
|
| 788 | }
|
| 789 | }
|
| 790 |
|
| 791 | void Context::setDepthMask(bool mask)
|
| 792 | {
|
| 793 | if (mState.depthMask != mask)
|
| 794 | {
|
| 795 | mState.depthMask = mask;
|
| 796 | mMaskStateDirty = true;
|
| 797 | }
|
| 798 | }
|
| 799 |
|
| 800 | void Context::setActiveSampler(unsigned int active)
|
| 801 | {
|
| 802 | mState.activeSampler = active;
|
| 803 | }
|
| 804 |
|
| 805 | GLuint Context::getReadFramebufferHandle() const
|
| 806 | {
|
| 807 | return mState.readFramebuffer;
|
| 808 | }
|
| 809 |
|
| 810 | GLuint Context::getDrawFramebufferHandle() const
|
| 811 | {
|
| 812 | return mState.drawFramebuffer;
|
| 813 | }
|
| 814 |
|
| 815 | GLuint Context::getRenderbufferHandle() const
|
| 816 | {
|
| 817 | return mState.renderbuffer.id();
|
| 818 | }
|
| 819 |
|
| 820 | GLuint Context::getArrayBufferHandle() const
|
| 821 | {
|
| 822 | return mState.arrayBuffer.id();
|
| 823 | }
|
| 824 |
|
| 825 | GLuint Context::getActiveQuery(GLenum target) const
|
| 826 | {
|
| 827 | Query *queryObject = NULL;
|
| 828 |
|
| 829 | switch (target)
|
| 830 | {
|
| 831 | case GL_ANY_SAMPLES_PASSED_EXT:
|
| 832 | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
|
| 833 | break;
|
| 834 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
|
| 835 | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
|
| 836 | break;
|
| 837 | default:
|
| 838 | ASSERT(false);
|
| 839 | }
|
| 840 |
|
| 841 | if (queryObject)
|
| 842 | {
|
| 843 | return queryObject->id();
|
| 844 | }
|
| 845 | else
|
| 846 | {
|
| 847 | return 0;
|
| 848 | }
|
| 849 | }
|
| 850 |
|
| 851 | void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
|
| 852 | {
|
| 853 | mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
|
| 854 | }
|
| 855 |
|
| 856 | const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
|
| 857 | {
|
| 858 | return mState.vertexAttribute[attribNum];
|
| 859 | }
|
| 860 |
|
| 861 | void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
|
| 862 | GLsizei stride, const void *pointer)
|
| 863 | {
|
| 864 | mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
|
| 865 | mState.vertexAttribute[attribNum].mSize = size;
|
| 866 | mState.vertexAttribute[attribNum].mType = type;
|
| 867 | mState.vertexAttribute[attribNum].mNormalized = normalized;
|
| 868 | mState.vertexAttribute[attribNum].mStride = stride;
|
| 869 | mState.vertexAttribute[attribNum].mPointer = pointer;
|
| 870 | }
|
| 871 |
|
| 872 | const void *Context::getVertexAttribPointer(unsigned int attribNum) const
|
| 873 | {
|
| 874 | return mState.vertexAttribute[attribNum].mPointer;
|
| 875 | }
|
| 876 |
|
| 877 | const VertexAttributeArray &Context::getVertexAttributes()
|
| 878 | {
|
| 879 | return mState.vertexAttribute;
|
| 880 | }
|
| 881 |
|
| 882 | void Context::setPackAlignment(GLint alignment)
|
| 883 | {
|
| 884 | mState.packAlignment = alignment;
|
| 885 | }
|
| 886 |
|
| 887 | GLint Context::getPackAlignment() const
|
| 888 | {
|
| 889 | return mState.packAlignment;
|
| 890 | }
|
| 891 |
|
| 892 | void Context::setUnpackAlignment(GLint alignment)
|
| 893 | {
|
| 894 | mState.unpackAlignment = alignment;
|
| 895 | }
|
| 896 |
|
| 897 | GLint Context::getUnpackAlignment() const
|
| 898 | {
|
| 899 | return mState.unpackAlignment;
|
| 900 | }
|
| 901 |
|
| 902 | void Context::setPackReverseRowOrder(bool reverseRowOrder)
|
| 903 | {
|
| 904 | mState.packReverseRowOrder = reverseRowOrder;
|
| 905 | }
|
| 906 |
|
| 907 | bool Context::getPackReverseRowOrder() const
|
| 908 | {
|
| 909 | return mState.packReverseRowOrder;
|
| 910 | }
|
| 911 |
|
| 912 | GLuint Context::createBuffer()
|
| 913 | {
|
| 914 | return mResourceManager->createBuffer();
|
| 915 | }
|
| 916 |
|
| 917 | GLuint Context::createProgram()
|
| 918 | {
|
| 919 | return mResourceManager->createProgram();
|
| 920 | }
|
| 921 |
|
| 922 | GLuint Context::createShader(GLenum type)
|
| 923 | {
|
| 924 | return mResourceManager->createShader(type);
|
| 925 | }
|
| 926 |
|
| 927 | GLuint Context::createTexture()
|
| 928 | {
|
| 929 | return mResourceManager->createTexture();
|
| 930 | }
|
| 931 |
|
| 932 | GLuint Context::createRenderbuffer()
|
| 933 | {
|
| 934 | return mResourceManager->createRenderbuffer();
|
| 935 | }
|
| 936 |
|
| 937 | // Returns an unused framebuffer name
|
| 938 | GLuint Context::createFramebuffer()
|
| 939 | {
|
| 940 | GLuint handle = mFramebufferHandleAllocator.allocate();
|
| 941 |
|
| 942 | mFramebufferMap[handle] = NULL;
|
| 943 |
|
| 944 | return handle;
|
| 945 | }
|
| 946 |
|
| 947 | GLuint Context::createFence()
|
| 948 | {
|
| 949 | GLuint handle = mFenceHandleAllocator.allocate();
|
| 950 |
|
| 951 | mFenceMap[handle] = new Fence(mDisplay);
|
| 952 |
|
| 953 | return handle;
|
| 954 | }
|
| 955 |
|
| 956 | // Returns an unused query name
|
| 957 | GLuint Context::createQuery()
|
| 958 | {
|
| 959 | GLuint handle = mQueryHandleAllocator.allocate();
|
| 960 |
|
| 961 | mQueryMap[handle] = NULL;
|
| 962 |
|
| 963 | return handle;
|
| 964 | }
|
| 965 |
|
| 966 | void Context::deleteBuffer(GLuint buffer)
|
| 967 | {
|
| 968 | if (mResourceManager->getBuffer(buffer))
|
| 969 | {
|
| 970 | detachBuffer(buffer);
|
| 971 | }
|
| 972 |
|
| 973 | mResourceManager->deleteBuffer(buffer);
|
| 974 | }
|
| 975 |
|
| 976 | void Context::deleteShader(GLuint shader)
|
| 977 | {
|
| 978 | mResourceManager->deleteShader(shader);
|
| 979 | }
|
| 980 |
|
| 981 | void Context::deleteProgram(GLuint program)
|
| 982 | {
|
| 983 | mResourceManager->deleteProgram(program);
|
| 984 | mCachedCurrentProgram = NULL;
|
| 985 | }
|
| 986 |
|
| 987 | void Context::deleteTexture(GLuint texture)
|
| 988 | {
|
| 989 | if (mResourceManager->getTexture(texture))
|
| 990 | {
|
| 991 | detachTexture(texture);
|
| 992 | }
|
| 993 |
|
| 994 | mResourceManager->deleteTexture(texture);
|
| 995 | }
|
| 996 |
|
| 997 | void Context::deleteRenderbuffer(GLuint renderbuffer)
|
| 998 | {
|
| 999 | if (mResourceManager->getRenderbuffer(renderbuffer))
|
| 1000 | {
|
| 1001 | detachRenderbuffer(renderbuffer);
|
| 1002 | }
|
| 1003 |
|
| 1004 | mResourceManager->deleteRenderbuffer(renderbuffer);
|
| 1005 | }
|
| 1006 |
|
| 1007 | void Context::deleteFramebuffer(GLuint framebuffer)
|
| 1008 | {
|
| 1009 | FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
|
| 1010 |
|
| 1011 | if (framebufferObject != mFramebufferMap.end())
|
| 1012 | {
|
| 1013 | detachFramebuffer(framebuffer);
|
| 1014 |
|
| 1015 | mFramebufferHandleAllocator.release(framebufferObject->first);
|
| 1016 | delete framebufferObject->second;
|
| 1017 | mFramebufferMap.erase(framebufferObject);
|
| 1018 | }
|
| 1019 | }
|
| 1020 |
|
| 1021 | void Context::deleteFence(GLuint fence)
|
| 1022 | {
|
| 1023 | FenceMap::iterator fenceObject = mFenceMap.find(fence);
|
| 1024 |
|
| 1025 | if (fenceObject != mFenceMap.end())
|
| 1026 | {
|
| 1027 | mFenceHandleAllocator.release(fenceObject->first);
|
| 1028 | delete fenceObject->second;
|
| 1029 | mFenceMap.erase(fenceObject);
|
| 1030 | }
|
| 1031 | }
|
| 1032 |
|
| 1033 | void Context::deleteQuery(GLuint query)
|
| 1034 | {
|
| 1035 | QueryMap::iterator queryObject = mQueryMap.find(query);
|
| 1036 | if (queryObject != mQueryMap.end())
|
| 1037 | {
|
| 1038 | mQueryHandleAllocator.release(queryObject->first);
|
| 1039 | if (queryObject->second)
|
| 1040 | {
|
| 1041 | queryObject->second->release();
|
| 1042 | }
|
| 1043 | mQueryMap.erase(queryObject);
|
| 1044 | }
|
| 1045 | }
|
| 1046 |
|
| 1047 | Buffer *Context::getBuffer(GLuint handle)
|
| 1048 | {
|
| 1049 | return mResourceManager->getBuffer(handle);
|
| 1050 | }
|
| 1051 |
|
| 1052 | Shader *Context::getShader(GLuint handle)
|
| 1053 | {
|
| 1054 | return mResourceManager->getShader(handle);
|
| 1055 | }
|
| 1056 |
|
| 1057 | Program *Context::getProgram(GLuint handle)
|
| 1058 | {
|
| 1059 | return mResourceManager->getProgram(handle);
|
| 1060 | }
|
| 1061 |
|
| 1062 | Texture *Context::getTexture(GLuint handle)
|
| 1063 | {
|
| 1064 | return mResourceManager->getTexture(handle);
|
| 1065 | }
|
| 1066 |
|
| 1067 | Renderbuffer *Context::getRenderbuffer(GLuint handle)
|
| 1068 | {
|
| 1069 | return mResourceManager->getRenderbuffer(handle);
|
| 1070 | }
|
| 1071 |
|
| 1072 | Framebuffer *Context::getReadFramebuffer()
|
| 1073 | {
|
| 1074 | return getFramebuffer(mState.readFramebuffer);
|
| 1075 | }
|
| 1076 |
|
| 1077 | Framebuffer *Context::getDrawFramebuffer()
|
| 1078 | {
|
| 1079 | return mBoundDrawFramebuffer;
|
| 1080 | }
|
| 1081 |
|
| 1082 | void Context::bindArrayBuffer(unsigned int buffer)
|
| 1083 | {
|
| 1084 | mResourceManager->checkBufferAllocation(buffer);
|
| 1085 |
|
| 1086 | mState.arrayBuffer.set(getBuffer(buffer));
|
| 1087 | }
|
| 1088 |
|
| 1089 | void Context::bindElementArrayBuffer(unsigned int buffer)
|
| 1090 | {
|
| 1091 | mResourceManager->checkBufferAllocation(buffer);
|
| 1092 |
|
| 1093 | mState.elementArrayBuffer.set(getBuffer(buffer));
|
| 1094 | }
|
| 1095 |
|
| 1096 | void Context::bindTexture2D(GLuint texture)
|
| 1097 | {
|
| 1098 | mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
|
| 1099 |
|
| 1100 | mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
|
| 1101 | }
|
| 1102 |
|
| 1103 | void Context::bindTextureCubeMap(GLuint texture)
|
| 1104 | {
|
| 1105 | mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
|
| 1106 |
|
| 1107 | mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
|
| 1108 | }
|
| 1109 |
|
| 1110 | void Context::bindReadFramebuffer(GLuint framebuffer)
|
| 1111 | {
|
| 1112 | if (!getFramebuffer(framebuffer))
|
| 1113 | {
|
| 1114 | mFramebufferMap[framebuffer] = new Framebuffer();
|
| 1115 | }
|
| 1116 |
|
| 1117 | mState.readFramebuffer = framebuffer;
|
| 1118 | }
|
| 1119 |
|
| 1120 | void Context::bindDrawFramebuffer(GLuint framebuffer)
|
| 1121 | {
|
| 1122 | if (!getFramebuffer(framebuffer))
|
| 1123 | {
|
| 1124 | mFramebufferMap[framebuffer] = new Framebuffer();
|
| 1125 | }
|
| 1126 |
|
| 1127 | mState.drawFramebuffer = framebuffer;
|
| 1128 |
|
| 1129 | mBoundDrawFramebuffer = getFramebuffer(framebuffer);
|
| 1130 | }
|
| 1131 |
|
| 1132 | void Context::bindRenderbuffer(GLuint renderbuffer)
|
| 1133 | {
|
| 1134 | mResourceManager->checkRenderbufferAllocation(renderbuffer);
|
| 1135 |
|
| 1136 | mState.renderbuffer.set(getRenderbuffer(renderbuffer));
|
| 1137 | }
|
| 1138 |
|
| 1139 | void Context::useProgram(GLuint program)
|
| 1140 | {
|
| 1141 | GLuint priorProgram = mState.currentProgram;
|
| 1142 | mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
|
| 1143 |
|
| 1144 | if (priorProgram != program)
|
| 1145 | {
|
| 1146 | Program *newProgram = mResourceManager->getProgram(program);
|
| 1147 | Program *oldProgram = mResourceManager->getProgram(priorProgram);
|
| 1148 | mCachedCurrentProgram = NULL;
|
| 1149 | mDxUniformsDirty = true;
|
| 1150 |
|
| 1151 | if (newProgram)
|
| 1152 | {
|
| 1153 | newProgram->addRef();
|
| 1154 | }
|
| 1155 |
|
| 1156 | if (oldProgram)
|
| 1157 | {
|
| 1158 | oldProgram->release();
|
| 1159 | }
|
| 1160 | }
|
| 1161 | }
|
| 1162 |
|
| 1163 | void Context::beginQuery(GLenum target, GLuint query)
|
| 1164 | {
|
| 1165 | // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
|
| 1166 | // of zero, if the active query object name for <target> is non-zero (for the
|
| 1167 | // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
|
| 1168 | // the active query for either target is non-zero), if <id> is the name of an
|
| 1169 | // existing query object whose type does not match <target>, or if <id> is the
|
| 1170 | // active query object name for any query type, the error INVALID_OPERATION is
|
| 1171 | // generated.
|
| 1172 |
|
| 1173 | // Ensure no other queries are active
|
| 1174 | // NOTE: If other queries than occlusion are supported, we will need to check
|
| 1175 | // separately that:
|
| 1176 | // a) The query ID passed is not the current active query for any target/type
|
| 1177 | // b) There are no active queries for the requested target (and in the case
|
| 1178 | // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
|
| 1179 | // no query may be active for either if glBeginQuery targets either.
|
| 1180 | for (int i = 0; i < QUERY_TYPE_COUNT; i++)
|
| 1181 | {
|
| 1182 | if (mState.activeQuery[i].get() != NULL)
|
| 1183 | {
|
| 1184 | return error(GL_INVALID_OPERATION);
|
| 1185 | }
|
| 1186 | }
|
| 1187 |
|
| 1188 | QueryType qType;
|
| 1189 | switch (target)
|
| 1190 | {
|
| 1191 | case GL_ANY_SAMPLES_PASSED_EXT:
|
| 1192 | qType = QUERY_ANY_SAMPLES_PASSED;
|
| 1193 | break;
|
| 1194 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
|
| 1195 | qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
|
| 1196 | break;
|
| 1197 | default:
|
| 1198 | ASSERT(false);
|
| 1199 | return;
|
| 1200 | }
|
| 1201 |
|
| 1202 | Query *queryObject = getQuery(query, true, target);
|
| 1203 |
|
| 1204 | // check that name was obtained with glGenQueries
|
| 1205 | if (!queryObject)
|
| 1206 | {
|
| 1207 | return error(GL_INVALID_OPERATION);
|
| 1208 | }
|
| 1209 |
|
| 1210 | // check for type mismatch
|
| 1211 | if (queryObject->getType() != target)
|
| 1212 | {
|
| 1213 | return error(GL_INVALID_OPERATION);
|
| 1214 | }
|
| 1215 |
|
| 1216 | // set query as active for specified target
|
| 1217 | mState.activeQuery[qType].set(queryObject);
|
| 1218 |
|
| 1219 | // begin query
|
| 1220 | queryObject->begin();
|
| 1221 | }
|
| 1222 |
|
| 1223 | void Context::endQuery(GLenum target)
|
| 1224 | {
|
| 1225 | QueryType qType;
|
| 1226 |
|
| 1227 | switch (target)
|
| 1228 | {
|
| 1229 | case GL_ANY_SAMPLES_PASSED_EXT:
|
| 1230 | qType = QUERY_ANY_SAMPLES_PASSED;
|
| 1231 | break;
|
| 1232 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
|
| 1233 | qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
|
| 1234 | break;
|
| 1235 | default:
|
| 1236 | ASSERT(false);
|
| 1237 | return;
|
| 1238 | }
|
| 1239 |
|
| 1240 | Query *queryObject = mState.activeQuery[qType].get();
|
| 1241 |
|
| 1242 | if (queryObject == NULL)
|
| 1243 | {
|
| 1244 | return error(GL_INVALID_OPERATION);
|
| 1245 | }
|
| 1246 |
|
| 1247 | queryObject->end();
|
| 1248 |
|
| 1249 | mState.activeQuery[qType].set(NULL);
|
| 1250 | }
|
| 1251 |
|
| 1252 | void Context::setFramebufferZero(Framebuffer *buffer)
|
| 1253 | {
|
| 1254 | delete mFramebufferMap[0];
|
| 1255 | mFramebufferMap[0] = buffer;
|
| 1256 | if (mState.drawFramebuffer == 0)
|
| 1257 | {
|
| 1258 | mBoundDrawFramebuffer = buffer;
|
| 1259 | }
|
| 1260 | }
|
| 1261 |
|
| 1262 | void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer)
|
| 1263 | {
|
| 1264 | Renderbuffer *renderbufferObject = mState.renderbuffer.get();
|
| 1265 | renderbufferObject->setStorage(renderbuffer);
|
| 1266 | }
|
| 1267 |
|
| 1268 | Framebuffer *Context::getFramebuffer(unsigned int handle)
|
| 1269 | {
|
| 1270 | FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
|
| 1271 |
|
| 1272 | if (framebuffer == mFramebufferMap.end())
|
| 1273 | {
|
| 1274 | return NULL;
|
| 1275 | }
|
| 1276 | else
|
| 1277 | {
|
| 1278 | return framebuffer->second;
|
| 1279 | }
|
| 1280 | }
|
| 1281 |
|
| 1282 | Fence *Context::getFence(unsigned int handle)
|
| 1283 | {
|
| 1284 | FenceMap::iterator fence = mFenceMap.find(handle);
|
| 1285 |
|
| 1286 | if (fence == mFenceMap.end())
|
| 1287 | {
|
| 1288 | return NULL;
|
| 1289 | }
|
| 1290 | else
|
| 1291 | {
|
| 1292 | return fence->second;
|
| 1293 | }
|
| 1294 | }
|
| 1295 |
|
| 1296 | Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
|
| 1297 | {
|
| 1298 | QueryMap::iterator query = mQueryMap.find(handle);
|
| 1299 |
|
| 1300 | if (query == mQueryMap.end())
|
| 1301 | {
|
| 1302 | return NULL;
|
| 1303 | }
|
| 1304 | else
|
| 1305 | {
|
| 1306 | if (!query->second && create)
|
| 1307 | {
|
| 1308 | query->second = new Query(handle, type);
|
| 1309 | query->second->addRef();
|
| 1310 | }
|
| 1311 | return query->second;
|
| 1312 | }
|
| 1313 | }
|
| 1314 |
|
| 1315 | Buffer *Context::getArrayBuffer()
|
| 1316 | {
|
| 1317 | return mState.arrayBuffer.get();
|
| 1318 | }
|
| 1319 |
|
| 1320 | Buffer *Context::getElementArrayBuffer()
|
| 1321 | {
|
| 1322 | return mState.elementArrayBuffer.get();
|
| 1323 | }
|
| 1324 |
|
| 1325 | Program *Context::getCurrentProgram()
|
| 1326 | {
|
| 1327 | if (!mCachedCurrentProgram)
|
| 1328 | {
|
| 1329 | mCachedCurrentProgram = mResourceManager->getProgram(mState.currentProgram);
|
| 1330 | }
|
| 1331 | return mCachedCurrentProgram;
|
| 1332 | }
|
| 1333 |
|
| 1334 | Texture2D *Context::getTexture2D()
|
| 1335 | {
|
| 1336 | return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
|
| 1337 | }
|
| 1338 |
|
| 1339 | TextureCubeMap *Context::getTextureCubeMap()
|
| 1340 | {
|
| 1341 | return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
|
| 1342 | }
|
| 1343 |
|
| 1344 | Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
|
| 1345 | {
|
| 1346 | GLuint texid = mState.samplerTexture[type][sampler].id();
|
| 1347 |
|
| 1348 | if (texid == 0) // Special case: 0 refers to different initial textures based on the target
|
| 1349 | {
|
| 1350 | switch (type)
|
| 1351 | {
|
| 1352 | default: UNREACHABLE();
|
| 1353 | case TEXTURE_2D: return mTexture2DZero.get();
|
| 1354 | case TEXTURE_CUBE: return mTextureCubeMapZero.get();
|
| 1355 | }
|
| 1356 | }
|
| 1357 |
|
| 1358 | return mState.samplerTexture[type][sampler].get();
|
| 1359 | }
|
| 1360 |
|
| 1361 | bool Context::getBooleanv(GLenum pname, GLboolean *params)
|
| 1362 | {
|
| 1363 | switch (pname)
|
| 1364 | {
|
| 1365 | case GL_SHADER_COMPILER: *params = GL_TRUE; break;
|
| 1366 | case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
|
| 1367 | case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break;
|
| 1368 | case GL_COLOR_WRITEMASK:
|
| 1369 | params[0] = mState.colorMaskRed;
|
| 1370 | params[1] = mState.colorMaskGreen;
|
| 1371 | params[2] = mState.colorMaskBlue;
|
| 1372 | params[3] = mState.colorMaskAlpha;
|
| 1373 | break;
|
| 1374 | case GL_CULL_FACE: *params = mState.cullFace; break;
|
| 1375 | case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFill; break;
|
| 1376 | case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverage; break;
|
| 1377 | case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
|
| 1378 | case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
|
| 1379 | case GL_STENCIL_TEST: *params = mState.stencilTest; break;
|
| 1380 | case GL_DEPTH_TEST: *params = mState.depthTest; break;
|
| 1381 | case GL_BLEND: *params = mState.blend; break;
|
| 1382 | case GL_DITHER: *params = mState.dither; break;
|
| 1383 | case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
|
| 1384 | default:
|
| 1385 | return false;
|
| 1386 | }
|
| 1387 |
|
| 1388 | return true;
|
| 1389 | }
|
| 1390 |
|
| 1391 | bool Context::getFloatv(GLenum pname, GLfloat *params)
|
| 1392 | {
|
| 1393 | // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
|
| 1394 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
|
| 1395 | // GetIntegerv as its native query function. As it would require conversion in any
|
| 1396 | // case, this should make no difference to the calling application.
|
| 1397 | switch (pname)
|
| 1398 | {
|
| 1399 | case GL_LINE_WIDTH: *params = mState.lineWidth; break;
|
| 1400 | case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
|
| 1401 | case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
|
| 1402 | case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break;
|
| 1403 | case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break;
|
| 1404 | case GL_ALIASED_LINE_WIDTH_RANGE:
|
| 1405 | params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
|
| 1406 | params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
|
| 1407 | break;
|
| 1408 | case GL_ALIASED_POINT_SIZE_RANGE:
|
| 1409 | params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
|
daniel@transgaming.com | 13be3e4 | 2012-07-04 19:16:24 +0000 | [diff] [blame] | 1410 | params[1] = getMaximumPointSize();
|
apatrick@chromium.org | 9616e58 | 2012-06-22 18:27:01 +0000 | [diff] [blame] | 1411 | break;
|
| 1412 | case GL_DEPTH_RANGE:
|
| 1413 | params[0] = mState.zNear;
|
| 1414 | params[1] = mState.zFar;
|
| 1415 | break;
|
| 1416 | case GL_COLOR_CLEAR_VALUE:
|
| 1417 | params[0] = mState.colorClearValue.red;
|
| 1418 | params[1] = mState.colorClearValue.green;
|
| 1419 | params[2] = mState.colorClearValue.blue;
|
| 1420 | params[3] = mState.colorClearValue.alpha;
|
| 1421 | break;
|
| 1422 | case GL_BLEND_COLOR:
|
| 1423 | params[0] = mState.blendColor.red;
|
| 1424 | params[1] = mState.blendColor.green;
|
| 1425 | params[2] = mState.blendColor.blue;
|
| 1426 | params[3] = mState.blendColor.alpha;
|
| 1427 | break;
|
| 1428 | default:
|
| 1429 | return false;
|
| 1430 | }
|
| 1431 |
|
| 1432 | return true;
|
| 1433 | }
|
| 1434 |
|
| 1435 | bool Context::getIntegerv(GLenum pname, GLint *params)
|
| 1436 | {
|
| 1437 | // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
|
| 1438 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
|
| 1439 | // GetIntegerv as its native query function. As it would require conversion in any
|
| 1440 | // case, this should make no difference to the calling application. You may find it in
|
| 1441 | // Context::getFloatv.
|
| 1442 | switch (pname)
|
| 1443 | {
|
| 1444 | case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
|
| 1445 | case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
|
| 1446 | case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break;
|
| 1447 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = getMaximumCombinedTextureImageUnits(); break;
|
| 1448 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = getMaximumVertexTextureImageUnits(); break;
|
| 1449 | case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
|
| 1450 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break;
|
| 1451 | case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
|
| 1452 | case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
|
| 1453 | case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
|
| 1454 | case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
|
| 1455 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
|
| 1456 | //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
|
| 1457 | case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
|
| 1458 | case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
|
| 1459 | case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
|
| 1460 | case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
|
| 1461 | case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
|
| 1462 | case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
|
| 1463 | case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
|
| 1464 | case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
|
| 1465 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
|
| 1466 | case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
|
| 1467 | case GL_STENCIL_FUNC: *params = mState.stencilFunc; break;
|
| 1468 | case GL_STENCIL_REF: *params = mState.stencilRef; break;
|
| 1469 | case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break;
|
| 1470 | case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break;
|
| 1471 | case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
|
| 1472 | case GL_STENCIL_BACK_VALUE_MASK: *params = mState.stencilBackMask; break;
|
| 1473 | case GL_STENCIL_FAIL: *params = mState.stencilFail; break;
|
| 1474 | case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break;
|
| 1475 | case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break;
|
| 1476 | case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; break;
|
| 1477 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break;
|
| 1478 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break;
|
| 1479 | case GL_DEPTH_FUNC: *params = mState.depthFunc; break;
|
| 1480 | case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; break;
|
| 1481 | case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; break;
|
| 1482 | case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; break;
|
| 1483 | case GL_BLEND_DST_ALPHA: *params = mState.destBlendAlpha; break;
|
| 1484 | case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; break;
|
| 1485 | case GL_BLEND_EQUATION_ALPHA: *params = mState.blendEquationAlpha; break;
|
| 1486 | case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break;
|
| 1487 | case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break;
|
| 1488 | case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
|
| 1489 | case GL_SUBPIXEL_BITS: *params = 4; break;
|
| 1490 | case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
|
| 1491 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
|
| 1492 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
| 1493 | params[0] = mNumCompressedTextureFormats;
|
| 1494 | break;
|
| 1495 | case GL_MAX_SAMPLES_ANGLE:
|
| 1496 | {
|
| 1497 | GLsizei maxSamples = getMaxSupportedSamples();
|
| 1498 | if (maxSamples != 0)
|
| 1499 | {
|
| 1500 | *params = maxSamples;
|
| 1501 | }
|
| 1502 | else
|
| 1503 | {
|
| 1504 | return false;
|
| 1505 | }
|
| 1506 |
|
| 1507 | break;
|
| 1508 | }
|
| 1509 | case GL_SAMPLE_BUFFERS:
|
| 1510 | case GL_SAMPLES:
|
| 1511 | {
|
| 1512 | gl::Framebuffer *framebuffer = getDrawFramebuffer();
|
| 1513 | if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
|
| 1514 | {
|
| 1515 | switch (pname)
|
| 1516 | {
|
| 1517 | case GL_SAMPLE_BUFFERS:
|
| 1518 | if (framebuffer->getSamples() != 0)
|
| 1519 | {
|
| 1520 | *params = 1;
|
| 1521 | }
|
| 1522 | else
|
| 1523 | {
|
| 1524 | *params = 0;
|
| 1525 | }
|
| 1526 | break;
|
| 1527 | case GL_SAMPLES:
|
| 1528 | *params = framebuffer->getSamples();
|
| 1529 | break;
|
| 1530 | }
|
| 1531 | }
|
| 1532 | else
|
| 1533 | {
|
| 1534 | *params = 0;
|
| 1535 | }
|
| 1536 | }
|
| 1537 | break;
|
| 1538 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = gl::IMPLEMENTATION_COLOR_READ_TYPE; break;
|
| 1539 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = gl::IMPLEMENTATION_COLOR_READ_FORMAT; break;
|
| 1540 | case GL_MAX_VIEWPORT_DIMS:
|
| 1541 | {
|
| 1542 | int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
|
| 1543 | params[0] = maxDimension;
|
| 1544 | params[1] = maxDimension;
|
| 1545 | }
|
| 1546 | break;
|
| 1547 | case GL_COMPRESSED_TEXTURE_FORMATS:
|
| 1548 | {
|
| 1549 | if (supportsDXT1Textures())
|
| 1550 | {
|
| 1551 | *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
| 1552 | *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
| 1553 | }
|
| 1554 | if (supportsDXT3Textures())
|
| 1555 | {
|
| 1556 | *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
|
| 1557 | }
|
| 1558 | if (supportsDXT5Textures())
|
| 1559 | {
|
| 1560 | *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
|
| 1561 | }
|
| 1562 | }
|
| 1563 | break;
|
| 1564 | case GL_VIEWPORT:
|
| 1565 | params[0] = mState.viewportX;
|
| 1566 | params[1] = mState.viewportY;
|
| 1567 | params[2] = mState.viewportWidth;
|
| 1568 | params[3] = mState.viewportHeight;
|
| 1569 | break;
|
| 1570 | case GL_SCISSOR_BOX:
|
| 1571 | params[0] = mState.scissorX;
|
| 1572 | params[1] = mState.scissorY;
|
| 1573 | params[2] = mState.scissorWidth;
|
| 1574 | params[3] = mState.scissorHeight;
|
| 1575 | break;
|
| 1576 | case GL_CULL_FACE_MODE: *params = mState.cullMode; break;
|
| 1577 | case GL_FRONT_FACE: *params = mState.frontFace; break;
|
| 1578 | case GL_RED_BITS:
|
| 1579 | case GL_GREEN_BITS:
|
| 1580 | case GL_BLUE_BITS:
|
| 1581 | case GL_ALPHA_BITS:
|
| 1582 | {
|
| 1583 | gl::Framebuffer *framebuffer = getDrawFramebuffer();
|
| 1584 | gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
|
| 1585 |
|
| 1586 | if (colorbuffer)
|
| 1587 | {
|
| 1588 | switch (pname)
|
| 1589 | {
|
| 1590 | case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
|
| 1591 | case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
|
| 1592 | case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
|
| 1593 | case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
|
| 1594 | }
|
| 1595 | }
|
| 1596 | else
|
| 1597 | {
|
| 1598 | *params = 0;
|
| 1599 | }
|
| 1600 | }
|
| 1601 | break;
|
| 1602 | case GL_DEPTH_BITS:
|
| 1603 | {
|
| 1604 | gl::Framebuffer *framebuffer = getDrawFramebuffer();
|
| 1605 | gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
|
| 1606 |
|
| 1607 | if (depthbuffer)
|
| 1608 | {
|
| 1609 | *params = depthbuffer->getDepthSize();
|
| 1610 | }
|
| 1611 | else
|
| 1612 | {
|
| 1613 | *params = 0;
|
| 1614 | }
|
| 1615 | }
|
| 1616 | break;
|
| 1617 | case GL_STENCIL_BITS:
|
| 1618 | {
|
| 1619 | gl::Framebuffer *framebuffer = getDrawFramebuffer();
|
| 1620 | gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
|
| 1621 |
|
| 1622 | if (stencilbuffer)
|
| 1623 | {
|
| 1624 | *params = stencilbuffer->getStencilSize();
|
| 1625 | }
|
| 1626 | else
|
| 1627 | {
|
| 1628 | *params = 0;
|
| 1629 | }
|
| 1630 | }
|
| 1631 | break;
|
| 1632 | case GL_TEXTURE_BINDING_2D:
|
| 1633 | {
|
| 1634 | if (mState.activeSampler < 0 || mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
|
| 1635 | {
|
| 1636 | error(GL_INVALID_OPERATION);
|
| 1637 | return false;
|
| 1638 | }
|
| 1639 |
|
| 1640 | *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
|
| 1641 | }
|
| 1642 | break;
|
| 1643 | case GL_TEXTURE_BINDING_CUBE_MAP:
|
| 1644 | {
|
| 1645 | if (mState.activeSampler < 0 || mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
|
| 1646 | {
|
| 1647 | error(GL_INVALID_OPERATION);
|
| 1648 | return false;
|
| 1649 | }
|
| 1650 |
|
| 1651 | *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
|
| 1652 | }
|
| 1653 | break;
|
| 1654 | case GL_RESET_NOTIFICATION_STRATEGY_EXT:
|
| 1655 | *params = mResetStrategy;
|
| 1656 | break;
|
| 1657 | case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
|
| 1658 | *params = 1;
|
| 1659 | break;
|
| 1660 | case GL_PROGRAM_BINARY_FORMATS_OES:
|
| 1661 | *params = GL_PROGRAM_BINARY_ANGLE;
|
| 1662 | break;
|
| 1663 | default:
|
| 1664 | return false;
|
| 1665 | }
|
| 1666 |
|
| 1667 | return true;
|
| 1668 | }
|
| 1669 |
|
| 1670 | bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
|
| 1671 | {
|
| 1672 | // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
|
| 1673 | // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
|
| 1674 | // to the fact that it is stored internally as a float, and so would require conversion
|
| 1675 | // if returned from Context::getIntegerv. Since this conversion is already implemented
|
| 1676 | // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
|
| 1677 | // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
|
| 1678 | // application.
|
| 1679 | switch (pname)
|
| 1680 | {
|
| 1681 | case GL_COMPRESSED_TEXTURE_FORMATS:
|
| 1682 | {
|
| 1683 | *type = GL_INT;
|
| 1684 | *numParams = mNumCompressedTextureFormats;
|
| 1685 | }
|
| 1686 | break;
|
| 1687 | case GL_SHADER_BINARY_FORMATS:
|
| 1688 | {
|
| 1689 | *type = GL_INT;
|
| 1690 | *numParams = 0;
|
| 1691 | }
|
| 1692 | break;
|
| 1693 | case GL_MAX_VERTEX_ATTRIBS:
|
| 1694 | case GL_MAX_VERTEX_UNIFORM_VECTORS:
|
| 1695 | case GL_MAX_VARYING_VECTORS:
|
| 1696 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
| 1697 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
|
| 1698 | case GL_MAX_TEXTURE_IMAGE_UNITS:
|
| 1699 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
|
| 1700 | case GL_MAX_RENDERBUFFER_SIZE:
|
| 1701 | case GL_NUM_SHADER_BINARY_FORMATS:
|
| 1702 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
| 1703 | case GL_ARRAY_BUFFER_BINDING:
|
| 1704 | case GL_FRAMEBUFFER_BINDING:
|
| 1705 | case GL_RENDERBUFFER_BINDING:
|
| 1706 | case GL_CURRENT_PROGRAM:
|
| 1707 | case GL_PACK_ALIGNMENT:
|
| 1708 | case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
|
| 1709 | case GL_UNPACK_ALIGNMENT:
|
| 1710 | case GL_GENERATE_MIPMAP_HINT:
|
| 1711 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
|
| 1712 | case GL_RED_BITS:
|
| 1713 | case GL_GREEN_BITS:
|
| 1714 | case GL_BLUE_BITS:
|
| 1715 | case GL_ALPHA_BITS:
|
| 1716 | case GL_DEPTH_BITS:
|
| 1717 | case GL_STENCIL_BITS:
|
| 1718 | case GL_ELEMENT_ARRAY_BUFFER_BINDING:
|
| 1719 | case GL_CULL_FACE_MODE:
|
| 1720 | case GL_FRONT_FACE:
|
| 1721 | case GL_ACTIVE_TEXTURE:
|
| 1722 | case GL_STENCIL_FUNC:
|
| 1723 | case GL_STENCIL_VALUE_MASK:
|
| 1724 | case GL_STENCIL_REF:
|
| 1725 | case GL_STENCIL_FAIL:
|
| 1726 | case GL_STENCIL_PASS_DEPTH_FAIL:
|
| 1727 | case GL_STENCIL_PASS_DEPTH_PASS:
|
| 1728 | case GL_STENCIL_BACK_FUNC:
|
| 1729 | case GL_STENCIL_BACK_VALUE_MASK:
|
| 1730 | case GL_STENCIL_BACK_REF:
|
| 1731 | case GL_STENCIL_BACK_FAIL:
|
| 1732 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
|
| 1733 | case GL_STENCIL_BACK_PASS_DEPTH_PASS:
|
| 1734 | case GL_DEPTH_FUNC:
|
| 1735 | case GL_BLEND_SRC_RGB:
|
| 1736 | case GL_BLEND_SRC_ALPHA:
|
| 1737 | case GL_BLEND_DST_RGB:
|
| 1738 | case GL_BLEND_DST_ALPHA:
|
| 1739 | case GL_BLEND_EQUATION_RGB:
|
| 1740 | case GL_BLEND_EQUATION_ALPHA:
|
| 1741 | case GL_STENCIL_WRITEMASK:
|
| 1742 | case GL_STENCIL_BACK_WRITEMASK:
|
| 1743 | case GL_STENCIL_CLEAR_VALUE:
|
| 1744 | case GL_SUBPIXEL_BITS:
|
| 1745 | case GL_MAX_TEXTURE_SIZE:
|
| 1746 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
|
| 1747 | case GL_SAMPLE_BUFFERS:
|
| 1748 | case GL_SAMPLES:
|
| 1749 | case GL_IMPLEMENTATION_COLOR_READ_TYPE:
|
| 1750 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
|
| 1751 | case GL_TEXTURE_BINDING_2D:
|
| 1752 | case GL_TEXTURE_BINDING_CUBE_MAP:
|
| 1753 | case GL_RESET_NOTIFICATION_STRATEGY_EXT:
|
| 1754 | case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
|
| 1755 | case GL_PROGRAM_BINARY_FORMATS_OES:
|
| 1756 | {
|
| 1757 | *type = GL_INT;
|
| 1758 | *numParams = 1;
|
| 1759 | }
|
| 1760 | break;
|
| 1761 | case GL_MAX_SAMPLES_ANGLE:
|
| 1762 | {
|
| 1763 | if (getMaxSupportedSamples() != 0)
|
| 1764 | {
|
| 1765 | *type = GL_INT;
|
| 1766 | *numParams = 1;
|
| 1767 | }
|
| 1768 | else
|
| 1769 | {
|
| 1770 | return false;
|
| 1771 | }
|
| 1772 | }
|
| 1773 | break;
|
| 1774 | case GL_MAX_VIEWPORT_DIMS:
|
| 1775 | {
|
| 1776 | *type = GL_INT;
|
| 1777 | *numParams = 2;
|
| 1778 | }
|
| 1779 | break;
|
| 1780 | case GL_VIEWPORT:
|
| 1781 | case GL_SCISSOR_BOX:
|
| 1782 | {
|
| 1783 | *type = GL_INT;
|
| 1784 | *numParams = 4;
|
| 1785 | }
|
| 1786 | break;
|
| 1787 | case GL_SHADER_COMPILER:
|
| 1788 | case GL_SAMPLE_COVERAGE_INVERT:
|
| 1789 | case GL_DEPTH_WRITEMASK:
|
| 1790 | case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
|
| 1791 | case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
|
| 1792 | case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
|
| 1793 | case GL_SAMPLE_COVERAGE:
|
| 1794 | case GL_SCISSOR_TEST:
|
| 1795 | case GL_STENCIL_TEST:
|
| 1796 | case GL_DEPTH_TEST:
|
| 1797 | case GL_BLEND:
|
| 1798 | case GL_DITHER:
|
| 1799 | case GL_CONTEXT_ROBUST_ACCESS_EXT:
|
| 1800 | {
|
| 1801 | *type = GL_BOOL;
|
| 1802 | *numParams = 1;
|
| 1803 | }
|
| 1804 | break;
|
| 1805 | case GL_COLOR_WRITEMASK:
|
| 1806 | {
|
| 1807 | *type = GL_BOOL;
|
| 1808 | *numParams = 4;
|
| 1809 | }
|
| 1810 | break;
|
| 1811 | case GL_POLYGON_OFFSET_FACTOR:
|
| 1812 | case GL_POLYGON_OFFSET_UNITS:
|
| 1813 | case GL_SAMPLE_COVERAGE_VALUE:
|
| 1814 | case GL_DEPTH_CLEAR_VALUE:
|
| 1815 | case GL_LINE_WIDTH:
|
| 1816 | {
|
| 1817 | *type = GL_FLOAT;
|
| 1818 | *numParams = 1;
|
| 1819 | }
|
| 1820 | break;
|
| 1821 | case GL_ALIASED_LINE_WIDTH_RANGE:
|
| 1822 | case GL_ALIASED_POINT_SIZE_RANGE:
|
| 1823 | case GL_DEPTH_RANGE:
|
| 1824 | {
|
| 1825 | *type = GL_FLOAT;
|
| 1826 | *numParams = 2;
|
| 1827 | }
|
| 1828 | break;
|
| 1829 | case GL_COLOR_CLEAR_VALUE:
|
| 1830 | case GL_BLEND_COLOR:
|
| 1831 | {
|
| 1832 | *type = GL_FLOAT;
|
| 1833 | *numParams = 4;
|
| 1834 | }
|
| 1835 | break;
|
| 1836 | default:
|
| 1837 | return false;
|
| 1838 | }
|
| 1839 |
|
| 1840 | return true;
|
| 1841 | }
|
| 1842 |
|
| 1843 | // Applies the render target surface, depth stencil surface, viewport rectangle and
|
| 1844 | // scissor rectangle to the Direct3D 9 device
|
| 1845 | bool Context::applyRenderTarget(bool ignoreViewport)
|
| 1846 | {
|
| 1847 | Framebuffer *framebufferObject = getDrawFramebuffer();
|
| 1848 |
|
| 1849 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| 1850 | {
|
| 1851 | return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
|
| 1852 | }
|
| 1853 |
|
| 1854 | // if there is no color attachment we must synthesize a NULL colorattachment
|
| 1855 | // to keep the D3D runtime happy. This should only be possible if depth texturing.
|
| 1856 | Renderbuffer *renderbufferObject = NULL;
|
| 1857 | if (framebufferObject->getColorbufferType() != GL_NONE)
|
| 1858 | {
|
| 1859 | renderbufferObject = framebufferObject->getColorbuffer();
|
| 1860 | }
|
| 1861 | else
|
| 1862 | {
|
| 1863 | renderbufferObject = framebufferObject->getNullColorbuffer();
|
| 1864 | }
|
| 1865 | if (!renderbufferObject)
|
| 1866 | {
|
| 1867 | ERR("unable to locate renderbuffer for FBO.");
|
| 1868 | return false;
|
| 1869 | }
|
| 1870 |
|
| 1871 | bool renderTargetChanged = false;
|
| 1872 | unsigned int renderTargetSerial = renderbufferObject->getSerial();
|
| 1873 | if (renderTargetSerial != mAppliedRenderTargetSerial)
|
| 1874 | {
|
| 1875 | IDirect3DSurface9 *renderTarget = renderbufferObject->getRenderTarget();
|
| 1876 | if (!renderTarget)
|
| 1877 | {
|
| 1878 | ERR("render target pointer unexpectedly null.");
|
| 1879 | return false; // Context must be lost
|
| 1880 | }
|
| 1881 | mDevice->SetRenderTarget(0, renderTarget);
|
| 1882 | mAppliedRenderTargetSerial = renderTargetSerial;
|
| 1883 | mScissorStateDirty = true; // Scissor area must be clamped to render target's size-- this is different for different render targets.
|
| 1884 | renderTargetChanged = true;
|
| 1885 | renderTarget->Release();
|
| 1886 | }
|
| 1887 |
|
| 1888 | IDirect3DSurface9 *depthStencil = NULL;
|
| 1889 | unsigned int depthbufferSerial = 0;
|
| 1890 | unsigned int stencilbufferSerial = 0;
|
| 1891 | if (framebufferObject->getDepthbufferType() != GL_NONE)
|
| 1892 | {
|
| 1893 | Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();
|
| 1894 | depthStencil = depthbuffer->getDepthStencil();
|
| 1895 | if (!depthStencil)
|
| 1896 | {
|
| 1897 | ERR("Depth stencil pointer unexpectedly null.");
|
| 1898 | return false;
|
| 1899 | }
|
| 1900 |
|
| 1901 | depthbufferSerial = depthbuffer->getSerial();
|
| 1902 | }
|
| 1903 | else if (framebufferObject->getStencilbufferType() != GL_NONE)
|
| 1904 | {
|
| 1905 | Renderbuffer *stencilbuffer = framebufferObject->getStencilbuffer();
|
| 1906 | depthStencil = stencilbuffer->getDepthStencil();
|
| 1907 | if (!depthStencil)
|
| 1908 | {
|
| 1909 | ERR("Depth stencil pointer unexpectedly null.");
|
| 1910 | return false;
|
| 1911 | }
|
| 1912 |
|
| 1913 | stencilbufferSerial = stencilbuffer->getSerial();
|
| 1914 | }
|
| 1915 |
|
| 1916 | if (depthbufferSerial != mAppliedDepthbufferSerial ||
|
| 1917 | stencilbufferSerial != mAppliedStencilbufferSerial ||
|
| 1918 | !mDepthStencilInitialized)
|
| 1919 | {
|
| 1920 | mDevice->SetDepthStencilSurface(depthStencil);
|
| 1921 | mAppliedDepthbufferSerial = depthbufferSerial;
|
| 1922 | mAppliedStencilbufferSerial = stencilbufferSerial;
|
| 1923 | mDepthStencilInitialized = true;
|
| 1924 | }
|
| 1925 |
|
| 1926 | if (depthStencil)
|
| 1927 | {
|
| 1928 | depthStencil->Release();
|
| 1929 | }
|
| 1930 |
|
| 1931 | if (!mRenderTargetDescInitialized || renderTargetChanged)
|
| 1932 | {
|
| 1933 | IDirect3DSurface9 *renderTarget = renderbufferObject->getRenderTarget();
|
| 1934 | if (!renderTarget)
|
| 1935 | {
|
| 1936 | return false; // Context must be lost
|
| 1937 | }
|
| 1938 | renderTarget->GetDesc(&mRenderTargetDesc);
|
| 1939 | mRenderTargetDescInitialized = true;
|
| 1940 | renderTarget->Release();
|
| 1941 | }
|
| 1942 |
|
| 1943 | D3DVIEWPORT9 viewport;
|
| 1944 |
|
| 1945 | float zNear = clamp01(mState.zNear);
|
| 1946 | float zFar = clamp01(mState.zFar);
|
| 1947 |
|
| 1948 | if (ignoreViewport)
|
| 1949 | {
|
| 1950 | viewport.X = 0;
|
| 1951 | viewport.Y = 0;
|
| 1952 | viewport.Width = mRenderTargetDesc.Width;
|
| 1953 | viewport.Height = mRenderTargetDesc.Height;
|
| 1954 | viewport.MinZ = 0.0f;
|
| 1955 | viewport.MaxZ = 1.0f;
|
| 1956 | }
|
| 1957 | else
|
| 1958 | {
|
| 1959 | viewport.X = clamp(mState.viewportX, 0L, static_cast<LONG>(mRenderTargetDesc.Width));
|
| 1960 | viewport.Y = clamp(mState.viewportY, 0L, static_cast<LONG>(mRenderTargetDesc.Height));
|
| 1961 | viewport.Width = clamp(mState.viewportWidth, 0L, static_cast<LONG>(mRenderTargetDesc.Width) - static_cast<LONG>(viewport.X));
|
| 1962 | viewport.Height = clamp(mState.viewportHeight, 0L, static_cast<LONG>(mRenderTargetDesc.Height) - static_cast<LONG>(viewport.Y));
|
| 1963 | viewport.MinZ = zNear;
|
| 1964 | viewport.MaxZ = zFar;
|
| 1965 | }
|
| 1966 |
|
| 1967 | if (viewport.Width <= 0 || viewport.Height <= 0)
|
| 1968 | {
|
| 1969 | return false; // Nothing to render
|
| 1970 | }
|
| 1971 |
|
| 1972 | if (renderTargetChanged || !mViewportInitialized || memcmp(&viewport, &mSetViewport, sizeof mSetViewport) != 0)
|
| 1973 | {
|
| 1974 | mDevice->SetViewport(&viewport);
|
| 1975 | mSetViewport = viewport;
|
| 1976 | mViewportInitialized = true;
|
| 1977 | mDxUniformsDirty = true;
|
| 1978 | }
|
| 1979 |
|
| 1980 | if (mScissorStateDirty)
|
| 1981 | {
|
| 1982 | if (mState.scissorTest)
|
| 1983 | {
|
| 1984 | RECT rect;
|
| 1985 | rect.left = clamp(mState.scissorX, 0L, static_cast<LONG>(mRenderTargetDesc.Width));
|
| 1986 | rect.top = clamp(mState.scissorY, 0L, static_cast<LONG>(mRenderTargetDesc.Height));
|
| 1987 | rect.right = clamp(mState.scissorX + mState.scissorWidth, 0L, static_cast<LONG>(mRenderTargetDesc.Width));
|
| 1988 | rect.bottom = clamp(mState.scissorY + mState.scissorHeight, 0L, static_cast<LONG>(mRenderTargetDesc.Height));
|
| 1989 | mDevice->SetScissorRect(&rect);
|
| 1990 | mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
| 1991 | }
|
| 1992 | else
|
| 1993 | {
|
| 1994 | mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
| 1995 | }
|
| 1996 |
|
| 1997 | mScissorStateDirty = false;
|
| 1998 | }
|
| 1999 |
|
| 2000 | if (mState.currentProgram && mDxUniformsDirty)
|
| 2001 | {
|
| 2002 | Program *programObject = getCurrentProgram();
|
| 2003 | ProgramBinary *programBinary = programObject->getProgramBinary();
|
| 2004 |
|
| 2005 | GLint halfPixelSize = programBinary->getDxHalfPixelSizeLocation();
|
| 2006 | GLfloat xy[2] = {1.0f / viewport.Width, -1.0f / viewport.Height};
|
| 2007 | programBinary->setUniform2fv(halfPixelSize, 1, xy);
|
| 2008 |
|
| 2009 | // These values are used for computing gl_FragCoord in Program::linkVaryings().
|
| 2010 | GLint coord = programBinary->getDxCoordLocation();
|
| 2011 | GLfloat whxy[4] = {mState.viewportWidth / 2.0f, mState.viewportHeight / 2.0f,
|
| 2012 | (float)mState.viewportX + mState.viewportWidth / 2.0f,
|
| 2013 | (float)mState.viewportY + mState.viewportHeight / 2.0f};
|
| 2014 | programBinary->setUniform4fv(coord, 1, whxy);
|
| 2015 |
|
| 2016 | GLint depth = programBinary->getDxDepthLocation();
|
| 2017 | GLfloat dz[2] = {(zFar - zNear) / 2.0f, (zNear + zFar) / 2.0f};
|
| 2018 | programBinary->setUniform2fv(depth, 1, dz);
|
| 2019 |
|
| 2020 | GLint depthRange = programBinary->getDxDepthRangeLocation();
|
| 2021 | GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear};
|
| 2022 | programBinary->setUniform3fv(depthRange, 1, nearFarDiff);
|
| 2023 | mDxUniformsDirty = false;
|
| 2024 | }
|
| 2025 |
|
| 2026 | return true;
|
| 2027 | }
|
| 2028 |
|
| 2029 | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
|
| 2030 | void Context::applyState(GLenum drawMode)
|
| 2031 | {
|
| 2032 | Program *programObject = getCurrentProgram();
|
| 2033 | ProgramBinary *programBinary = programObject->getProgramBinary();
|
| 2034 |
|
| 2035 | Framebuffer *framebufferObject = getDrawFramebuffer();
|
| 2036 |
|
| 2037 | GLint frontCCW = programBinary->getDxFrontCCWLocation();
|
| 2038 | GLint ccw = (mState.frontFace == GL_CCW);
|
| 2039 | programBinary->setUniform1iv(frontCCW, 1, &ccw);
|
| 2040 |
|
| 2041 | GLint pointsOrLines = programBinary->getDxPointsOrLinesLocation();
|
| 2042 | GLint alwaysFront = !isTriangleMode(drawMode);
|
| 2043 | programBinary->setUniform1iv(pointsOrLines, 1, &alwaysFront);
|
| 2044 |
|
| 2045 | D3DADAPTER_IDENTIFIER9 *identifier = mDisplay->getAdapterIdentifier();
|
| 2046 | bool zeroColorMaskAllowed = identifier->VendorId != 0x1002;
|
| 2047 | // Apparently some ATI cards have a bug where a draw with a zero color
|
| 2048 | // write mask can cause later draws to have incorrect results. Instead,
|
| 2049 | // set a nonzero color write mask but modify the blend state so that no
|
| 2050 | // drawing is done.
|
| 2051 | // http://code.google.com/p/angleproject/issues/detail?id=169
|
| 2052 |
|
| 2053 | if (mCullStateDirty || mFrontFaceDirty)
|
| 2054 | {
|
| 2055 | if (mState.cullFace)
|
| 2056 | {
|
| 2057 | mDevice->SetRenderState(D3DRS_CULLMODE, es2dx::ConvertCullMode(mState.cullMode, mState.frontFace));
|
| 2058 | }
|
| 2059 | else
|
| 2060 | {
|
| 2061 | mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
| 2062 | }
|
| 2063 |
|
| 2064 | mCullStateDirty = false;
|
| 2065 | }
|
| 2066 |
|
| 2067 | if (mDepthStateDirty)
|
| 2068 | {
|
| 2069 | if (mState.depthTest)
|
| 2070 | {
|
| 2071 | mDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
| 2072 | mDevice->SetRenderState(D3DRS_ZFUNC, es2dx::ConvertComparison(mState.depthFunc));
|
| 2073 | }
|
| 2074 | else
|
| 2075 | {
|
| 2076 | mDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
| 2077 | }
|
| 2078 |
|
| 2079 | mDepthStateDirty = false;
|
| 2080 | }
|
| 2081 |
|
| 2082 | if (!zeroColorMaskAllowed && (mMaskStateDirty || mBlendStateDirty))
|
| 2083 | {
|
| 2084 | mBlendStateDirty = true;
|
| 2085 | mMaskStateDirty = true;
|
| 2086 | }
|
| 2087 |
|
| 2088 | if (mBlendStateDirty)
|
| 2089 | {
|
| 2090 | if (mState.blend)
|
| 2091 | {
|
| 2092 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
| 2093 |
|
| 2094 | if (mState.sourceBlendRGB != GL_CONSTANT_ALPHA && mState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
|
| 2095 | mState.destBlendRGB != GL_CONSTANT_ALPHA && mState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
|
| 2096 | {
|
| 2097 | mDevice->SetRenderState(D3DRS_BLENDFACTOR, es2dx::ConvertColor(mState.blendColor));
|
| 2098 | }
|
| 2099 | else
|
| 2100 | {
|
| 2101 | mDevice->SetRenderState(D3DRS_BLENDFACTOR, D3DCOLOR_RGBA(unorm<8>(mState.blendColor.alpha),
|
| 2102 | unorm<8>(mState.blendColor.alpha),
|
| 2103 | unorm<8>(mState.blendColor.alpha),
|
| 2104 | unorm<8>(mState.blendColor.alpha)));
|
| 2105 | }
|
| 2106 |
|
| 2107 | mDevice->SetRenderState(D3DRS_SRCBLEND, es2dx::ConvertBlendFunc(mState.sourceBlendRGB));
|
| 2108 | mDevice->SetRenderState(D3DRS_DESTBLEND, es2dx::ConvertBlendFunc(mState.destBlendRGB));
|
| 2109 | mDevice->SetRenderState(D3DRS_BLENDOP, es2dx::ConvertBlendOp(mState.blendEquationRGB));
|
| 2110 |
|
| 2111 | if (mState.sourceBlendRGB != mState.sourceBlendAlpha ||
|
| 2112 | mState.destBlendRGB != mState.destBlendAlpha ||
|
| 2113 | mState.blendEquationRGB != mState.blendEquationAlpha)
|
| 2114 | {
|
| 2115 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
| 2116 |
|
| 2117 | mDevice->SetRenderState(D3DRS_SRCBLENDALPHA, es2dx::ConvertBlendFunc(mState.sourceBlendAlpha));
|
| 2118 | mDevice->SetRenderState(D3DRS_DESTBLENDALPHA, es2dx::ConvertBlendFunc(mState.destBlendAlpha));
|
| 2119 | mDevice->SetRenderState(D3DRS_BLENDOPALPHA, es2dx::ConvertBlendOp(mState.blendEquationAlpha));
|
| 2120 | }
|
| 2121 | else
|
| 2122 | {
|
| 2123 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
|
| 2124 | }
|
| 2125 | }
|
| 2126 | else
|
| 2127 | {
|
| 2128 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
| 2129 | }
|
| 2130 |
|
| 2131 | mBlendStateDirty = false;
|
| 2132 | }
|
| 2133 |
|
| 2134 | if (mStencilStateDirty || mFrontFaceDirty)
|
| 2135 | {
|
| 2136 | if (mState.stencilTest && framebufferObject->hasStencil())
|
| 2137 | {
|
| 2138 | mDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
|
| 2139 | mDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
|
| 2140 |
|
| 2141 | // FIXME: Unsupported by D3D9
|
| 2142 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF;
|
| 2143 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK;
|
| 2144 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK;
|
| 2145 | if (mState.stencilWritemask != mState.stencilBackWritemask ||
|
| 2146 | mState.stencilRef != mState.stencilBackRef ||
|
| 2147 | mState.stencilMask != mState.stencilBackMask)
|
| 2148 | {
|
| 2149 | ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL.");
|
| 2150 | return error(GL_INVALID_OPERATION);
|
| 2151 | }
|
| 2152 |
|
| 2153 | // get the maximum size of the stencil ref
|
| 2154 | gl::Renderbuffer *stencilbuffer = framebufferObject->getStencilbuffer();
|
| 2155 | GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1;
|
| 2156 |
|
| 2157 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilWritemask);
|
| 2158 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC,
|
| 2159 | es2dx::ConvertComparison(mState.stencilFunc));
|
| 2160 |
|
| 2161 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil);
|
| 2162 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilMask);
|
| 2163 |
|
| 2164 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL,
|
| 2165 | es2dx::ConvertStencilOp(mState.stencilFail));
|
| 2166 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL,
|
| 2167 | es2dx::ConvertStencilOp(mState.stencilPassDepthFail));
|
| 2168 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS,
|
| 2169 | es2dx::ConvertStencilOp(mState.stencilPassDepthPass));
|
| 2170 |
|
| 2171 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilBackWritemask);
|
| 2172 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC,
|
| 2173 | es2dx::ConvertComparison(mState.stencilBackFunc));
|
| 2174 |
|
| 2175 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil);
|
| 2176 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilBackMask);
|
| 2177 |
|
| 2178 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL,
|
| 2179 | es2dx::ConvertStencilOp(mState.stencilBackFail));
|
| 2180 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL,
|
| 2181 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthFail));
|
| 2182 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS,
|
| 2183 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthPass));
|
| 2184 | }
|
| 2185 | else
|
| 2186 | {
|
| 2187 | mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
| 2188 | }
|
| 2189 |
|
| 2190 | mStencilStateDirty = false;
|
| 2191 | mFrontFaceDirty = false;
|
| 2192 | }
|
| 2193 |
|
| 2194 | if (mMaskStateDirty)
|
| 2195 | {
|
| 2196 | int colorMask = es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen,
|
| 2197 | mState.colorMaskBlue, mState.colorMaskAlpha);
|
| 2198 | if (colorMask == 0 && !zeroColorMaskAllowed)
|
| 2199 | {
|
| 2200 | // Enable green channel, but set blending so nothing will be drawn.
|
| 2201 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_GREEN);
|
| 2202 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
| 2203 |
|
| 2204 | mDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ZERO);
|
| 2205 | mDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
| 2206 | mDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
| 2207 | }
|
| 2208 | else
|
| 2209 | {
|
| 2210 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, colorMask);
|
| 2211 | }
|
| 2212 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, mState.depthMask ? TRUE : FALSE);
|
| 2213 |
|
| 2214 | mMaskStateDirty = false;
|
| 2215 | }
|
| 2216 |
|
| 2217 | if (mPolygonOffsetStateDirty)
|
| 2218 | {
|
| 2219 | if (mState.polygonOffsetFill)
|
| 2220 | {
|
| 2221 | gl::Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();
|
| 2222 | if (depthbuffer)
|
| 2223 | {
|
| 2224 | mDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *((DWORD*)&mState.polygonOffsetFactor));
|
| 2225 | float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize()));
|
| 2226 | mDevice->SetRenderState(D3DRS_DEPTHBIAS, *((DWORD*)&depthBias));
|
| 2227 | }
|
| 2228 | }
|
| 2229 | else
|
| 2230 | {
|
| 2231 | mDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0);
|
| 2232 | mDevice->SetRenderState(D3DRS_DEPTHBIAS, 0);
|
| 2233 | }
|
| 2234 |
|
| 2235 | mPolygonOffsetStateDirty = false;
|
| 2236 | }
|
| 2237 |
|
| 2238 | if (mSampleStateDirty)
|
| 2239 | {
|
| 2240 | if (mState.sampleAlphaToCoverage)
|
| 2241 | {
|
| 2242 | FIXME("Sample alpha to coverage is unimplemented.");
|
| 2243 | }
|
| 2244 |
|
| 2245 | mDevice->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
|
| 2246 | if (mState.sampleCoverage)
|
| 2247 | {
|
| 2248 | unsigned int mask = 0;
|
| 2249 | if (mState.sampleCoverageValue != 0)
|
| 2250 | {
|
| 2251 | float threshold = 0.5f;
|
| 2252 |
|
| 2253 | for (int i = 0; i < framebufferObject->getSamples(); ++i)
|
| 2254 | {
|
| 2255 | mask <<= 1;
|
| 2256 |
|
| 2257 | if ((i + 1) * mState.sampleCoverageValue >= threshold)
|
| 2258 | {
|
| 2259 | threshold += 1.0f;
|
| 2260 | mask |= 1;
|
| 2261 | }
|
| 2262 | }
|
| 2263 | }
|
| 2264 |
|
| 2265 | if (mState.sampleCoverageInvert)
|
| 2266 | {
|
| 2267 | mask = ~mask;
|
| 2268 | }
|
| 2269 |
|
| 2270 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, mask);
|
| 2271 | }
|
| 2272 | else
|
| 2273 | {
|
| 2274 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
|
| 2275 | }
|
| 2276 |
|
| 2277 | mSampleStateDirty = false;
|
| 2278 | }
|
| 2279 |
|
| 2280 | if (mDitherStateDirty)
|
| 2281 | {
|
| 2282 | mDevice->SetRenderState(D3DRS_DITHERENABLE, mState.dither ? TRUE : FALSE);
|
| 2283 |
|
| 2284 | mDitherStateDirty = false;
|
| 2285 | }
|
| 2286 | }
|
| 2287 |
|
| 2288 | GLenum Context::applyVertexBuffer(GLint first, GLsizei count, GLsizei instances, GLsizei *repeatDraw)
|
| 2289 | {
|
| 2290 | TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS];
|
| 2291 |
|
| 2292 | GLenum err = mVertexDataManager->prepareVertexData(first, count, attributes, instances);
|
| 2293 | if (err != GL_NO_ERROR)
|
| 2294 | {
|
| 2295 | return err;
|
| 2296 | }
|
| 2297 |
|
| 2298 | return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, getCurrentProgram(), instances, repeatDraw);
|
| 2299 | }
|
| 2300 |
|
| 2301 | // Applies the indices and element array bindings to the Direct3D 9 device
|
| 2302 | GLenum Context::applyIndexBuffer(const GLvoid *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
|
| 2303 | {
|
| 2304 | GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer.get(), indices, indexInfo);
|
| 2305 |
|
| 2306 | if (err == GL_NO_ERROR)
|
| 2307 | {
|
| 2308 | if (indexInfo->serial != mAppliedIBSerial)
|
| 2309 | {
|
| 2310 | mDevice->SetIndices(indexInfo->indexBuffer);
|
| 2311 | mAppliedIBSerial = indexInfo->serial;
|
| 2312 | }
|
| 2313 | }
|
| 2314 |
|
| 2315 | return err;
|
| 2316 | }
|
| 2317 |
|
| 2318 | // Applies the shaders and shader constants to the Direct3D 9 device
|
| 2319 | void Context::applyShaders()
|
| 2320 | {
|
| 2321 | Program *programObject = getCurrentProgram();
|
| 2322 | ProgramBinary *programBinary = programObject->getProgramBinary();
|
| 2323 |
|
| 2324 | if (programObject->getSerial() != mAppliedProgramSerial)
|
| 2325 | {
|
| 2326 | IDirect3DVertexShader9 *vertexShader = programBinary->getVertexShader();
|
| 2327 | IDirect3DPixelShader9 *pixelShader = programBinary->getPixelShader();
|
| 2328 |
|
| 2329 | mDevice->SetPixelShader(pixelShader);
|
| 2330 | mDevice->SetVertexShader(vertexShader);
|
| 2331 | programBinary->dirtyAllUniforms();
|
| 2332 | mAppliedProgramSerial = programObject->getSerial();
|
| 2333 | }
|
| 2334 |
|
| 2335 | programBinary->applyUniforms();
|
| 2336 | }
|
| 2337 |
|
| 2338 | // Applies the textures and sampler states to the Direct3D 9 device
|
| 2339 | void Context::applyTextures()
|
| 2340 | {
|
| 2341 | applyTextures(SAMPLER_PIXEL);
|
| 2342 |
|
| 2343 | if (mSupportsVertexTexture)
|
| 2344 | {
|
| 2345 | applyTextures(SAMPLER_VERTEX);
|
| 2346 | }
|
| 2347 | }
|
| 2348 |
|
| 2349 | // For each Direct3D 9 sampler of either the pixel or vertex stage,
|
| 2350 | // looks up the corresponding OpenGL texture image unit and texture type,
|
| 2351 | // and sets the texture and its addressing/filtering state (or NULL when inactive).
|
| 2352 | void Context::applyTextures(SamplerType type)
|
| 2353 | {
|
| 2354 | Program *programObject = getCurrentProgram();
|
| 2355 | ProgramBinary *programBinary = programObject->getProgramBinary();
|
| 2356 |
|
| 2357 | int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; // Range of Direct3D 9 samplers of given sampler type
|
| 2358 | unsigned int *appliedTextureSerial = (type == SAMPLER_PIXEL) ? mAppliedTextureSerialPS : mAppliedTextureSerialVS;
|
| 2359 | int d3dSamplerOffset = (type == SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
|
| 2360 | int samplerRange = programBinary->getUsedSamplerRange(type);
|
| 2361 |
|
| 2362 | for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
|
| 2363 | {
|
| 2364 | int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
|
| 2365 | int d3dSampler = samplerIndex + d3dSamplerOffset;
|
| 2366 |
|
| 2367 | if (textureUnit != -1)
|
| 2368 | {
|
| 2369 | TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
|
| 2370 |
|
| 2371 | Texture *texture = getSamplerTexture(textureUnit, textureType);
|
| 2372 | unsigned int texSerial = texture->getTextureSerial();
|
| 2373 |
|
| 2374 | if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyParameters() || texture->hasDirtyImages())
|
| 2375 | {
|
| 2376 | IDirect3DBaseTexture9 *d3dTexture = texture->getTexture();
|
| 2377 |
|
| 2378 | if (d3dTexture)
|
| 2379 | {
|
| 2380 | if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyParameters())
|
| 2381 | {
|
| 2382 | GLenum wrapS = texture->getWrapS();
|
| 2383 | GLenum wrapT = texture->getWrapT();
|
| 2384 | GLenum minFilter = texture->getMinFilter();
|
| 2385 | GLenum magFilter = texture->getMagFilter();
|
| 2386 |
|
| 2387 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(wrapS));
|
| 2388 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(wrapT));
|
| 2389 |
|
| 2390 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(magFilter));
|
| 2391 | D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter;
|
| 2392 | es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter);
|
| 2393 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter);
|
| 2394 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter);
|
| 2395 | }
|
| 2396 |
|
| 2397 | if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyImages())
|
| 2398 | {
|
| 2399 | mDevice->SetTexture(d3dSampler, d3dTexture);
|
| 2400 | }
|
| 2401 | }
|
| 2402 | else
|
| 2403 | {
|
| 2404 | mDevice->SetTexture(d3dSampler, getIncompleteTexture(textureType)->getTexture());
|
| 2405 | }
|
| 2406 |
|
| 2407 | appliedTextureSerial[samplerIndex] = texSerial;
|
| 2408 | texture->resetDirty();
|
| 2409 | }
|
| 2410 | }
|
| 2411 | else
|
| 2412 | {
|
| 2413 | if (appliedTextureSerial[samplerIndex] != 0)
|
| 2414 | {
|
| 2415 | mDevice->SetTexture(d3dSampler, NULL);
|
| 2416 | appliedTextureSerial[samplerIndex] = 0;
|
| 2417 | }
|
| 2418 | }
|
| 2419 | }
|
| 2420 |
|
| 2421 | for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
|
| 2422 | {
|
| 2423 | if (appliedTextureSerial[samplerIndex] != 0)
|
| 2424 | {
|
| 2425 | mDevice->SetTexture(samplerIndex + d3dSamplerOffset, NULL);
|
| 2426 | appliedTextureSerial[samplerIndex] = 0;
|
| 2427 | }
|
| 2428 | }
|
| 2429 | }
|
| 2430 |
|
| 2431 | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
| 2432 | GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
|
| 2433 | {
|
| 2434 | Framebuffer *framebuffer = getReadFramebuffer();
|
| 2435 |
|
| 2436 | if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| 2437 | {
|
| 2438 | return error(GL_INVALID_FRAMEBUFFER_OPERATION);
|
| 2439 | }
|
| 2440 |
|
| 2441 | if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
|
| 2442 | {
|
| 2443 | return error(GL_INVALID_OPERATION);
|
| 2444 | }
|
| 2445 |
|
| 2446 | GLsizei outputPitch = ComputePitch(width, format, type, mState.packAlignment);
|
| 2447 | // sized query sanity check
|
| 2448 | if (bufSize)
|
| 2449 | {
|
| 2450 | int requiredSize = outputPitch * height;
|
| 2451 | if (requiredSize > *bufSize)
|
| 2452 | {
|
| 2453 | return error(GL_INVALID_OPERATION);
|
| 2454 | }
|
| 2455 | }
|
| 2456 |
|
| 2457 | IDirect3DSurface9 *renderTarget = framebuffer->getRenderTarget();
|
| 2458 | if (!renderTarget)
|
| 2459 | {
|
| 2460 | return; // Context must be lost, return silently
|
| 2461 | }
|
| 2462 |
|
| 2463 | D3DSURFACE_DESC desc;
|
| 2464 | renderTarget->GetDesc(&desc);
|
| 2465 |
|
| 2466 | if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
|
| 2467 | {
|
| 2468 | UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target
|
| 2469 | renderTarget->Release();
|
| 2470 | return error(GL_OUT_OF_MEMORY);
|
| 2471 | }
|
| 2472 |
|
| 2473 | HRESULT result;
|
| 2474 | IDirect3DSurface9 *systemSurface = NULL;
|
| 2475 | bool directToPixels = !getPackReverseRowOrder() && getPackAlignment() <= 4 && mDisplay->isD3d9ExDevice() &&
|
| 2476 | x == 0 && y == 0 && UINT(width) == desc.Width && UINT(height) == desc.Height &&
|
| 2477 | desc.Format == D3DFMT_A8R8G8B8 && format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE;
|
| 2478 | if (directToPixels)
|
| 2479 | {
|
| 2480 | // Use the pixels ptr as a shared handle to write directly into client's memory
|
| 2481 | result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
|
| 2482 | D3DPOOL_SYSTEMMEM, &systemSurface, &pixels);
|
| 2483 | if (FAILED(result))
|
| 2484 | {
|
| 2485 | // Try again without the shared handle
|
| 2486 | directToPixels = false;
|
| 2487 | }
|
| 2488 | }
|
| 2489 |
|
| 2490 | if (!directToPixels)
|
| 2491 | {
|
| 2492 | result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
|
| 2493 | D3DPOOL_SYSTEMMEM, &systemSurface, NULL);
|
| 2494 | if (FAILED(result))
|
| 2495 | {
|
| 2496 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 2497 | renderTarget->Release();
|
| 2498 | return error(GL_OUT_OF_MEMORY);
|
| 2499 | }
|
| 2500 | }
|
| 2501 |
|
| 2502 | result = mDevice->GetRenderTargetData(renderTarget, systemSurface);
|
| 2503 | renderTarget->Release();
|
| 2504 | renderTarget = NULL;
|
| 2505 |
|
| 2506 | if (FAILED(result))
|
| 2507 | {
|
| 2508 | systemSurface->Release();
|
| 2509 |
|
| 2510 | // It turns out that D3D will sometimes produce more error
|
| 2511 | // codes than those documented.
|
| 2512 | if (checkDeviceLost(result))
|
| 2513 | return error(GL_OUT_OF_MEMORY);
|
| 2514 | else
|
| 2515 | {
|
| 2516 | UNREACHABLE();
|
| 2517 | return;
|
| 2518 | }
|
| 2519 |
|
| 2520 | }
|
| 2521 |
|
| 2522 | if (directToPixels)
|
| 2523 | {
|
| 2524 | systemSurface->Release();
|
| 2525 | return;
|
| 2526 | }
|
| 2527 |
|
| 2528 | RECT rect;
|
| 2529 | rect.left = clamp(x, 0L, static_cast<LONG>(desc.Width));
|
| 2530 | rect.top = clamp(y, 0L, static_cast<LONG>(desc.Height));
|
| 2531 | rect.right = clamp(x + width, 0L, static_cast<LONG>(desc.Width));
|
| 2532 | rect.bottom = clamp(y + height, 0L, static_cast<LONG>(desc.Height));
|
| 2533 |
|
| 2534 | D3DLOCKED_RECT lock;
|
| 2535 | result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY);
|
| 2536 |
|
| 2537 | if (FAILED(result))
|
| 2538 | {
|
| 2539 | UNREACHABLE();
|
| 2540 | systemSurface->Release();
|
| 2541 |
|
| 2542 | return; // No sensible error to generate
|
| 2543 | }
|
| 2544 |
|
| 2545 | unsigned char *dest = (unsigned char*)pixels;
|
| 2546 | unsigned short *dest16 = (unsigned short*)pixels;
|
| 2547 |
|
| 2548 | unsigned char *source;
|
| 2549 | int inputPitch;
|
| 2550 | if (getPackReverseRowOrder())
|
| 2551 | {
|
| 2552 | source = ((unsigned char*)lock.pBits) + lock.Pitch * (rect.bottom - rect.top - 1);
|
| 2553 | inputPitch = -lock.Pitch;
|
| 2554 | }
|
| 2555 | else
|
| 2556 | {
|
| 2557 | source = (unsigned char*)lock.pBits;
|
| 2558 | inputPitch = lock.Pitch;
|
| 2559 | }
|
| 2560 |
|
| 2561 | for (int j = 0; j < rect.bottom - rect.top; j++)
|
| 2562 | {
|
| 2563 | if (desc.Format == D3DFMT_A8R8G8B8 &&
|
| 2564 | format == GL_BGRA_EXT &&
|
| 2565 | type == GL_UNSIGNED_BYTE)
|
| 2566 | {
|
| 2567 | // Fast path for EXT_read_format_bgra, given
|
| 2568 | // an RGBA source buffer. Note that buffers with no
|
| 2569 | // alpha go through the slow path below.
|
| 2570 | memcpy(dest + j * outputPitch,
|
| 2571 | source + j * inputPitch,
|
| 2572 | (rect.right - rect.left) * 4);
|
| 2573 | continue;
|
| 2574 | }
|
| 2575 |
|
| 2576 | for (int i = 0; i < rect.right - rect.left; i++)
|
| 2577 | {
|
| 2578 | float r;
|
| 2579 | float g;
|
| 2580 | float b;
|
| 2581 | float a;
|
| 2582 |
|
| 2583 | switch (desc.Format)
|
| 2584 | {
|
| 2585 | case D3DFMT_R5G6B5:
|
| 2586 | {
|
| 2587 | unsigned short rgb = *(unsigned short*)(source + 2 * i + j * inputPitch);
|
| 2588 |
|
| 2589 | a = 1.0f;
|
| 2590 | b = (rgb & 0x001F) * (1.0f / 0x001F);
|
| 2591 | g = (rgb & 0x07E0) * (1.0f / 0x07E0);
|
| 2592 | r = (rgb & 0xF800) * (1.0f / 0xF800);
|
| 2593 | }
|
| 2594 | break;
|
| 2595 | case D3DFMT_A1R5G5B5:
|
| 2596 | {
|
| 2597 | unsigned short argb = *(unsigned short*)(source + 2 * i + j * inputPitch);
|
| 2598 |
|
| 2599 | a = (argb & 0x8000) ? 1.0f : 0.0f;
|
| 2600 | b = (argb & 0x001F) * (1.0f / 0x001F);
|
| 2601 | g = (argb & 0x03E0) * (1.0f / 0x03E0);
|
| 2602 | r = (argb & 0x7C00) * (1.0f / 0x7C00);
|
| 2603 | }
|
| 2604 | break;
|
| 2605 | case D3DFMT_A8R8G8B8:
|
| 2606 | {
|
| 2607 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
|
| 2608 |
|
| 2609 | a = (argb & 0xFF000000) * (1.0f / 0xFF000000);
|
| 2610 | b = (argb & 0x000000FF) * (1.0f / 0x000000FF);
|
| 2611 | g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00);
|
| 2612 | r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000);
|
| 2613 | }
|
| 2614 | break;
|
| 2615 | case D3DFMT_X8R8G8B8:
|
| 2616 | {
|
| 2617 | unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * inputPitch);
|
| 2618 |
|
| 2619 | a = 1.0f;
|
| 2620 | b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF);
|
| 2621 | g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00);
|
| 2622 | r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000);
|
| 2623 | }
|
| 2624 | break;
|
| 2625 | case D3DFMT_A2R10G10B10:
|
| 2626 | {
|
| 2627 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
|
| 2628 |
|
| 2629 | a = (argb & 0xC0000000) * (1.0f / 0xC0000000);
|
| 2630 | b = (argb & 0x000003FF) * (1.0f / 0x000003FF);
|
| 2631 | g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00);
|
| 2632 | r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000);
|
| 2633 | }
|
| 2634 | break;
|
| 2635 | case D3DFMT_A32B32G32R32F:
|
| 2636 | {
|
| 2637 | // float formats in D3D are stored rgba, rather than the other way round
|
| 2638 | r = *((float*)(source + 16 * i + j * inputPitch) + 0);
|
| 2639 | g = *((float*)(source + 16 * i + j * inputPitch) + 1);
|
| 2640 | b = *((float*)(source + 16 * i + j * inputPitch) + 2);
|
| 2641 | a = *((float*)(source + 16 * i + j * inputPitch) + 3);
|
| 2642 | }
|
| 2643 | break;
|
| 2644 | case D3DFMT_A16B16G16R16F:
|
| 2645 | {
|
| 2646 | // float formats in D3D are stored rgba, rather than the other way round
|
| 2647 | float abgr[4];
|
| 2648 |
|
| 2649 | D3DXFloat16To32Array(abgr, (D3DXFLOAT16*)(source + 8 * i + j * inputPitch), 4);
|
| 2650 |
|
| 2651 | a = abgr[3];
|
| 2652 | b = abgr[2];
|
| 2653 | g = abgr[1];
|
| 2654 | r = abgr[0];
|
| 2655 | }
|
| 2656 | break;
|
| 2657 | default:
|
| 2658 | UNIMPLEMENTED(); // FIXME
|
| 2659 | UNREACHABLE();
|
| 2660 | return;
|
| 2661 | }
|
| 2662 |
|
| 2663 | switch (format)
|
| 2664 | {
|
| 2665 | case GL_RGBA:
|
| 2666 | switch (type)
|
| 2667 | {
|
| 2668 | case GL_UNSIGNED_BYTE:
|
| 2669 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f);
|
| 2670 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f);
|
| 2671 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f);
|
| 2672 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f);
|
| 2673 | break;
|
| 2674 | default: UNREACHABLE();
|
| 2675 | }
|
| 2676 | break;
|
| 2677 | case GL_BGRA_EXT:
|
| 2678 | switch (type)
|
| 2679 | {
|
| 2680 | case GL_UNSIGNED_BYTE:
|
| 2681 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * b + 0.5f);
|
| 2682 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f);
|
| 2683 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * r + 0.5f);
|
| 2684 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f);
|
| 2685 | break;
|
| 2686 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
|
| 2687 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
|
| 2688 | // this type is packed as follows:
|
| 2689 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
| 2690 | // --------------------------------------------------------------------------------
|
| 2691 | // | 4th | 3rd | 2nd | 1st component |
|
| 2692 | // --------------------------------------------------------------------------------
|
| 2693 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
|
| 2694 | dest16[i + j * outputPitch / sizeof(unsigned short)] =
|
| 2695 | ((unsigned short)(15 * a + 0.5f) << 12)|
|
| 2696 | ((unsigned short)(15 * r + 0.5f) << 8) |
|
| 2697 | ((unsigned short)(15 * g + 0.5f) << 4) |
|
| 2698 | ((unsigned short)(15 * b + 0.5f) << 0);
|
| 2699 | break;
|
| 2700 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
|
| 2701 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
|
| 2702 | // this type is packed as follows:
|
| 2703 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
| 2704 | // --------------------------------------------------------------------------------
|
| 2705 | // | 4th | 3rd | 2nd | 1st component |
|
| 2706 | // --------------------------------------------------------------------------------
|
| 2707 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
|
| 2708 | dest16[i + j * outputPitch / sizeof(unsigned short)] =
|
| 2709 | ((unsigned short)( a + 0.5f) << 15) |
|
| 2710 | ((unsigned short)(31 * r + 0.5f) << 10) |
|
| 2711 | ((unsigned short)(31 * g + 0.5f) << 5) |
|
| 2712 | ((unsigned short)(31 * b + 0.5f) << 0);
|
| 2713 | break;
|
| 2714 | default: UNREACHABLE();
|
| 2715 | }
|
| 2716 | break;
|
| 2717 | case GL_RGB: // IMPLEMENTATION_COLOR_READ_FORMAT
|
| 2718 | switch (type)
|
| 2719 | {
|
| 2720 | case GL_UNSIGNED_SHORT_5_6_5: // IMPLEMENTATION_COLOR_READ_TYPE
|
| 2721 | dest16[i + j * outputPitch / sizeof(unsigned short)] =
|
| 2722 | ((unsigned short)(31 * b + 0.5f) << 0) |
|
| 2723 | ((unsigned short)(63 * g + 0.5f) << 5) |
|
| 2724 | ((unsigned short)(31 * r + 0.5f) << 11);
|
| 2725 | break;
|
| 2726 | default: UNREACHABLE();
|
| 2727 | }
|
| 2728 | break;
|
| 2729 | default: UNREACHABLE();
|
| 2730 | }
|
| 2731 | }
|
| 2732 | }
|
| 2733 |
|
| 2734 | systemSurface->UnlockRect();
|
| 2735 |
|
| 2736 | systemSurface->Release();
|
| 2737 | }
|
| 2738 |
|
| 2739 | void Context::clear(GLbitfield mask)
|
| 2740 | {
|
| 2741 | Framebuffer *framebufferObject = getDrawFramebuffer();
|
| 2742 |
|
| 2743 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| 2744 | {
|
| 2745 | return error(GL_INVALID_FRAMEBUFFER_OPERATION);
|
| 2746 | }
|
| 2747 |
|
| 2748 | DWORD flags = 0;
|
| 2749 |
|
| 2750 | if (mask & GL_COLOR_BUFFER_BIT)
|
| 2751 | {
|
| 2752 | mask &= ~GL_COLOR_BUFFER_BIT;
|
| 2753 |
|
| 2754 | if (framebufferObject->getColorbufferType() != GL_NONE)
|
| 2755 | {
|
| 2756 | flags |= D3DCLEAR_TARGET;
|
| 2757 | }
|
| 2758 | }
|
| 2759 |
|
| 2760 | if (mask & GL_DEPTH_BUFFER_BIT)
|
| 2761 | {
|
| 2762 | mask &= ~GL_DEPTH_BUFFER_BIT;
|
| 2763 | if (mState.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
|
| 2764 | {
|
| 2765 | flags |= D3DCLEAR_ZBUFFER;
|
| 2766 | }
|
| 2767 | }
|
| 2768 |
|
| 2769 | GLuint stencilUnmasked = 0x0;
|
| 2770 |
|
| 2771 | if (mask & GL_STENCIL_BUFFER_BIT)
|
| 2772 | {
|
| 2773 | mask &= ~GL_STENCIL_BUFFER_BIT;
|
| 2774 | if (framebufferObject->getStencilbufferType() != GL_NONE)
|
| 2775 | {
|
| 2776 | IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
|
| 2777 | if (!depthStencil)
|
| 2778 | {
|
| 2779 | ERR("Depth stencil pointer unexpectedly null.");
|
| 2780 | return;
|
| 2781 | }
|
| 2782 |
|
| 2783 | D3DSURFACE_DESC desc;
|
| 2784 | depthStencil->GetDesc(&desc);
|
| 2785 | depthStencil->Release();
|
| 2786 |
|
| 2787 | unsigned int stencilSize = dx2es::GetStencilSize(desc.Format);
|
| 2788 | stencilUnmasked = (0x1 << stencilSize) - 1;
|
| 2789 |
|
| 2790 | if (stencilUnmasked != 0x0)
|
| 2791 | {
|
| 2792 | flags |= D3DCLEAR_STENCIL;
|
| 2793 | }
|
| 2794 | }
|
| 2795 | }
|
| 2796 |
|
| 2797 | if (mask != 0)
|
| 2798 | {
|
| 2799 | return error(GL_INVALID_VALUE);
|
| 2800 | }
|
| 2801 |
|
| 2802 | if (!applyRenderTarget(true)) // Clips the clear to the scissor rectangle but not the viewport
|
| 2803 | {
|
| 2804 | return;
|
| 2805 | }
|
| 2806 |
|
| 2807 | D3DCOLOR color = D3DCOLOR_ARGB(unorm<8>(mState.colorClearValue.alpha),
|
| 2808 | unorm<8>(mState.colorClearValue.red),
|
| 2809 | unorm<8>(mState.colorClearValue.green),
|
| 2810 | unorm<8>(mState.colorClearValue.blue));
|
| 2811 | float depth = clamp01(mState.depthClearValue);
|
| 2812 | int stencil = mState.stencilClearValue & 0x000000FF;
|
| 2813 |
|
| 2814 | bool alphaUnmasked = (dx2es::GetAlphaSize(mRenderTargetDesc.Format) == 0) || mState.colorMaskAlpha;
|
| 2815 |
|
| 2816 | const bool needMaskedStencilClear = (flags & D3DCLEAR_STENCIL) &&
|
| 2817 | (mState.stencilWritemask & stencilUnmasked) != stencilUnmasked;
|
| 2818 | const bool needMaskedColorClear = (flags & D3DCLEAR_TARGET) &&
|
| 2819 | !(mState.colorMaskRed && mState.colorMaskGreen &&
|
| 2820 | mState.colorMaskBlue && alphaUnmasked);
|
| 2821 |
|
| 2822 | if (needMaskedColorClear || needMaskedStencilClear)
|
| 2823 | {
|
| 2824 | // State which is altered in all paths from this point to the clear call is saved.
|
| 2825 | // State which is altered in only some paths will be flagged dirty in the case that
|
| 2826 | // that path is taken.
|
| 2827 | HRESULT hr;
|
| 2828 | if (mMaskedClearSavedState == NULL)
|
| 2829 | {
|
| 2830 | hr = mDevice->BeginStateBlock();
|
| 2831 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
|
| 2832 |
|
| 2833 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
| 2834 | mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
|
| 2835 | mDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
| 2836 | mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
| 2837 | mDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
|
| 2838 | mDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
| 2839 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
| 2840 | mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
|
| 2841 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
| 2842 | mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
| 2843 | mDevice->SetPixelShader(NULL);
|
| 2844 | mDevice->SetVertexShader(NULL);
|
| 2845 | mDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
|
| 2846 | mDevice->SetStreamSource(0, NULL, 0, 0);
|
| 2847 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
| 2848 | mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
| 2849 | mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
|
| 2850 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
| 2851 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
|
| 2852 | mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color);
|
| 2853 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
|
| 2854 |
|
| 2855 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 2856 | {
|
| 2857 | mDevice->SetStreamSourceFreq(i, 1);
|
| 2858 | }
|
| 2859 |
|
| 2860 | hr = mDevice->EndStateBlock(&mMaskedClearSavedState);
|
| 2861 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
|
| 2862 | }
|
| 2863 |
|
| 2864 | ASSERT(mMaskedClearSavedState != NULL);
|
| 2865 |
|
| 2866 | if (mMaskedClearSavedState != NULL)
|
| 2867 | {
|
| 2868 | hr = mMaskedClearSavedState->Capture();
|
| 2869 | ASSERT(SUCCEEDED(hr));
|
| 2870 | }
|
| 2871 |
|
| 2872 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
| 2873 | mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
|
| 2874 | mDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
| 2875 | mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
| 2876 | mDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
|
| 2877 | mDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
| 2878 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
| 2879 | mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
|
| 2880 |
|
| 2881 | if (flags & D3DCLEAR_TARGET)
|
| 2882 | {
|
| 2883 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, mState.colorMaskBlue, mState.colorMaskAlpha));
|
| 2884 | }
|
| 2885 | else
|
| 2886 | {
|
| 2887 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
| 2888 | }
|
| 2889 |
|
| 2890 | if (stencilUnmasked != 0x0 && (flags & D3DCLEAR_STENCIL))
|
| 2891 | {
|
| 2892 | mDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
|
| 2893 | mDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
| 2894 | mDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
|
| 2895 | mDevice->SetRenderState(D3DRS_STENCILREF, stencil);
|
| 2896 | mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, mState.stencilWritemask);
|
| 2897 | mDevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE);
|
| 2898 | mDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE);
|
| 2899 | mDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
|
| 2900 | mStencilStateDirty = true;
|
| 2901 | }
|
| 2902 | else
|
| 2903 | {
|
| 2904 | mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
| 2905 | }
|
| 2906 |
|
| 2907 | mDevice->SetPixelShader(NULL);
|
| 2908 | mDevice->SetVertexShader(NULL);
|
| 2909 | mDevice->SetFVF(D3DFVF_XYZRHW);
|
| 2910 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
| 2911 | mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
| 2912 | mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
|
| 2913 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
| 2914 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
|
| 2915 | mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color);
|
| 2916 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
|
| 2917 |
|
| 2918 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 2919 | {
|
| 2920 | mDevice->SetStreamSourceFreq(i, 1);
|
| 2921 | }
|
| 2922 |
|
| 2923 | float quad[4][4]; // A quadrilateral covering the target, aligned to match the edges
|
| 2924 | quad[0][0] = -0.5f;
|
| 2925 | quad[0][1] = mRenderTargetDesc.Height - 0.5f;
|
| 2926 | quad[0][2] = 0.0f;
|
| 2927 | quad[0][3] = 1.0f;
|
| 2928 |
|
| 2929 | quad[1][0] = mRenderTargetDesc.Width - 0.5f;
|
| 2930 | quad[1][1] = mRenderTargetDesc.Height - 0.5f;
|
| 2931 | quad[1][2] = 0.0f;
|
| 2932 | quad[1][3] = 1.0f;
|
| 2933 |
|
| 2934 | quad[2][0] = -0.5f;
|
| 2935 | quad[2][1] = -0.5f;
|
| 2936 | quad[2][2] = 0.0f;
|
| 2937 | quad[2][3] = 1.0f;
|
| 2938 |
|
| 2939 | quad[3][0] = mRenderTargetDesc.Width - 0.5f;
|
| 2940 | quad[3][1] = -0.5f;
|
| 2941 | quad[3][2] = 0.0f;
|
| 2942 | quad[3][3] = 1.0f;
|
| 2943 |
|
| 2944 | mDisplay->startScene();
|
| 2945 | mDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float[4]));
|
| 2946 |
|
| 2947 | if (flags & D3DCLEAR_ZBUFFER)
|
| 2948 | {
|
| 2949 | mDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
|
| 2950 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
| 2951 | mDevice->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil);
|
| 2952 | }
|
| 2953 |
|
| 2954 | if (mMaskedClearSavedState != NULL)
|
| 2955 | {
|
| 2956 | mMaskedClearSavedState->Apply();
|
| 2957 | }
|
| 2958 | }
|
| 2959 | else if (flags)
|
| 2960 | {
|
| 2961 | mDevice->Clear(0, NULL, flags, color, depth, stencil);
|
| 2962 | }
|
| 2963 | }
|
| 2964 |
|
| 2965 | void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
|
| 2966 | {
|
| 2967 | if (!mState.currentProgram)
|
| 2968 | {
|
| 2969 | return error(GL_INVALID_OPERATION);
|
| 2970 | }
|
| 2971 |
|
| 2972 | D3DPRIMITIVETYPE primitiveType;
|
| 2973 | int primitiveCount;
|
| 2974 |
|
| 2975 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount))
|
| 2976 | return error(GL_INVALID_ENUM);
|
| 2977 |
|
| 2978 | if (primitiveCount <= 0)
|
| 2979 | {
|
| 2980 | return;
|
| 2981 | }
|
| 2982 |
|
| 2983 | if (!applyRenderTarget(false))
|
| 2984 | {
|
| 2985 | return;
|
| 2986 | }
|
| 2987 |
|
| 2988 | applyState(mode);
|
| 2989 |
|
| 2990 | GLsizei repeatDraw = 1;
|
| 2991 | GLenum err = applyVertexBuffer(first, count, instances, &repeatDraw);
|
| 2992 | if (err != GL_NO_ERROR)
|
| 2993 | {
|
| 2994 | return error(err);
|
| 2995 | }
|
| 2996 |
|
| 2997 | applyShaders();
|
| 2998 | applyTextures();
|
| 2999 |
|
apatrick@chromium.org | 253b8d2 | 2012-06-22 19:27:21 +0000 | [diff] [blame] | 3000 | if (!getCurrentProgram()->getProgramBinary()->validateSamplers(NULL))
|
apatrick@chromium.org | 9616e58 | 2012-06-22 18:27:01 +0000 | [diff] [blame] | 3001 | {
|
| 3002 | return error(GL_INVALID_OPERATION);
|
| 3003 | }
|
| 3004 |
|
| 3005 | if (!cullSkipsDraw(mode))
|
| 3006 | {
|
| 3007 | mDisplay->startScene();
|
| 3008 |
|
| 3009 | if (mode == GL_LINE_LOOP)
|
| 3010 | {
|
| 3011 | drawLineLoop(count, GL_NONE, NULL, 0);
|
| 3012 | }
|
| 3013 | else if (instances > 0)
|
| 3014 | {
|
| 3015 | StaticIndexBuffer *countingIB = mIndexDataManager->getCountingIndices(count);
|
| 3016 | if (countingIB)
|
| 3017 | {
|
| 3018 | if (mAppliedIBSerial != countingIB->getSerial())
|
| 3019 | {
|
| 3020 | mDevice->SetIndices(countingIB->getBuffer());
|
| 3021 | mAppliedIBSerial = countingIB->getSerial();
|
| 3022 | }
|
| 3023 |
|
| 3024 | for (int i = 0; i < repeatDraw; i++)
|
| 3025 | {
|
| 3026 | mDevice->DrawIndexedPrimitive(primitiveType, 0, 0, count, 0, primitiveCount);
|
| 3027 | }
|
| 3028 | }
|
| 3029 | else
|
| 3030 | {
|
| 3031 | ERR("Could not create a counting index buffer for glDrawArraysInstanced.");
|
| 3032 | return error(GL_OUT_OF_MEMORY);
|
| 3033 | }
|
| 3034 | }
|
| 3035 | else // Regular case
|
| 3036 | {
|
| 3037 | mDevice->DrawPrimitive(primitiveType, 0, primitiveCount);
|
| 3038 | }
|
| 3039 | }
|
| 3040 | }
|
| 3041 |
|
| 3042 | void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
|
| 3043 | {
|
| 3044 | if (!mState.currentProgram)
|
| 3045 | {
|
| 3046 | return error(GL_INVALID_OPERATION);
|
| 3047 | }
|
| 3048 |
|
| 3049 | if (!indices && !mState.elementArrayBuffer)
|
| 3050 | {
|
| 3051 | return error(GL_INVALID_OPERATION);
|
| 3052 | }
|
| 3053 |
|
| 3054 | D3DPRIMITIVETYPE primitiveType;
|
| 3055 | int primitiveCount;
|
| 3056 |
|
| 3057 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount))
|
| 3058 | return error(GL_INVALID_ENUM);
|
| 3059 |
|
| 3060 | if (primitiveCount <= 0)
|
| 3061 | {
|
| 3062 | return;
|
| 3063 | }
|
| 3064 |
|
| 3065 | if (!applyRenderTarget(false))
|
| 3066 | {
|
| 3067 | return;
|
| 3068 | }
|
| 3069 |
|
| 3070 | applyState(mode);
|
| 3071 |
|
| 3072 | TranslatedIndexData indexInfo;
|
| 3073 | GLenum err = applyIndexBuffer(indices, count, mode, type, &indexInfo);
|
| 3074 | if (err != GL_NO_ERROR)
|
| 3075 | {
|
| 3076 | return error(err);
|
| 3077 | }
|
| 3078 |
|
| 3079 | GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
|
| 3080 | GLsizei repeatDraw = 1;
|
| 3081 | err = applyVertexBuffer(indexInfo.minIndex, vertexCount, instances, &repeatDraw);
|
| 3082 | if (err != GL_NO_ERROR)
|
| 3083 | {
|
| 3084 | return error(err);
|
| 3085 | }
|
| 3086 |
|
| 3087 | applyShaders();
|
| 3088 | applyTextures();
|
| 3089 |
|
| 3090 | if (!getCurrentProgram()->getProgramBinary()->validateSamplers(false))
|
| 3091 | {
|
| 3092 | return error(GL_INVALID_OPERATION);
|
| 3093 | }
|
| 3094 |
|
| 3095 | if (!cullSkipsDraw(mode))
|
| 3096 | {
|
| 3097 | mDisplay->startScene();
|
| 3098 |
|
| 3099 | if (mode == GL_LINE_LOOP)
|
| 3100 | {
|
| 3101 | drawLineLoop(count, type, indices, indexInfo.minIndex);
|
| 3102 | }
|
| 3103 | else
|
| 3104 | {
|
| 3105 | for (int i = 0; i < repeatDraw; i++)
|
| 3106 | {
|
| 3107 | mDevice->DrawIndexedPrimitive(primitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, vertexCount, indexInfo.startIndex, primitiveCount);
|
| 3108 | }
|
| 3109 | }
|
| 3110 | }
|
| 3111 | }
|
| 3112 |
|
| 3113 | // Implements glFlush when block is false, glFinish when block is true
|
| 3114 | void Context::sync(bool block)
|
| 3115 | {
|
| 3116 | mDisplay->sync(block);
|
| 3117 | }
|
| 3118 |
|
| 3119 | void Context::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex)
|
| 3120 | {
|
| 3121 | // Get the raw indices for an indexed draw
|
| 3122 | if (type != GL_NONE && mState.elementArrayBuffer.get())
|
| 3123 | {
|
| 3124 | Buffer *indexBuffer = mState.elementArrayBuffer.get();
|
| 3125 | intptr_t offset = reinterpret_cast<intptr_t>(indices);
|
| 3126 | indices = static_cast<const GLubyte*>(indexBuffer->data()) + offset;
|
| 3127 | }
|
| 3128 |
|
| 3129 | UINT startIndex = 0;
|
| 3130 | bool succeeded = false;
|
| 3131 |
|
| 3132 | if (supports32bitIndices())
|
| 3133 | {
|
| 3134 | const int spaceNeeded = (count + 1) * sizeof(unsigned int);
|
| 3135 |
|
| 3136 | if (!mLineLoopIB)
|
| 3137 | {
|
| 3138 | mLineLoopIB = new StreamingIndexBuffer(mDevice, INITIAL_INDEX_BUFFER_SIZE, D3DFMT_INDEX32);
|
| 3139 | }
|
| 3140 |
|
| 3141 | if (mLineLoopIB)
|
| 3142 | {
|
| 3143 | mLineLoopIB->reserveSpace(spaceNeeded, GL_UNSIGNED_INT);
|
| 3144 |
|
| 3145 | UINT offset = 0;
|
| 3146 | unsigned int *data = static_cast<unsigned int*>(mLineLoopIB->map(spaceNeeded, &offset));
|
| 3147 | startIndex = offset / 4;
|
| 3148 |
|
| 3149 | if (data)
|
| 3150 | {
|
| 3151 | switch (type)
|
| 3152 | {
|
| 3153 | case GL_NONE: // Non-indexed draw
|
| 3154 | for (int i = 0; i < count; i++)
|
| 3155 | {
|
| 3156 | data[i] = i;
|
| 3157 | }
|
| 3158 | data[count] = 0;
|
| 3159 | break;
|
| 3160 | case GL_UNSIGNED_BYTE:
|
| 3161 | for (int i = 0; i < count; i++)
|
| 3162 | {
|
| 3163 | data[i] = static_cast<const GLubyte*>(indices)[i];
|
| 3164 | }
|
| 3165 | data[count] = static_cast<const GLubyte*>(indices)[0];
|
| 3166 | break;
|
| 3167 | case GL_UNSIGNED_SHORT:
|
| 3168 | for (int i = 0; i < count; i++)
|
| 3169 | {
|
| 3170 | data[i] = static_cast<const GLushort*>(indices)[i];
|
| 3171 | }
|
| 3172 | data[count] = static_cast<const GLushort*>(indices)[0];
|
| 3173 | break;
|
| 3174 | case GL_UNSIGNED_INT:
|
| 3175 | for (int i = 0; i < count; i++)
|
| 3176 | {
|
| 3177 | data[i] = static_cast<const GLuint*>(indices)[i];
|
| 3178 | }
|
| 3179 | data[count] = static_cast<const GLuint*>(indices)[0];
|
| 3180 | break;
|
| 3181 | default: UNREACHABLE();
|
| 3182 | }
|
| 3183 |
|
| 3184 | mLineLoopIB->unmap();
|
| 3185 | succeeded = true;
|
| 3186 | }
|
| 3187 | }
|
| 3188 | }
|
| 3189 | else
|
| 3190 | {
|
| 3191 | const int spaceNeeded = (count + 1) * sizeof(unsigned short);
|
| 3192 |
|
| 3193 | if (!mLineLoopIB)
|
| 3194 | {
|
| 3195 | mLineLoopIB = new StreamingIndexBuffer(mDevice, INITIAL_INDEX_BUFFER_SIZE, D3DFMT_INDEX16);
|
| 3196 | }
|
| 3197 |
|
| 3198 | if (mLineLoopIB)
|
| 3199 | {
|
| 3200 | mLineLoopIB->reserveSpace(spaceNeeded, GL_UNSIGNED_SHORT);
|
| 3201 |
|
| 3202 | UINT offset = 0;
|
| 3203 | unsigned short *data = static_cast<unsigned short*>(mLineLoopIB->map(spaceNeeded, &offset));
|
| 3204 | startIndex = offset / 2;
|
| 3205 |
|
| 3206 | if (data)
|
| 3207 | {
|
| 3208 | switch (type)
|
| 3209 | {
|
| 3210 | case GL_NONE: // Non-indexed draw
|
| 3211 | for (int i = 0; i < count; i++)
|
| 3212 | {
|
| 3213 | data[i] = i;
|
| 3214 | }
|
| 3215 | data[count] = 0;
|
| 3216 | break;
|
| 3217 | case GL_UNSIGNED_BYTE:
|
| 3218 | for (int i = 0; i < count; i++)
|
| 3219 | {
|
| 3220 | data[i] = static_cast<const GLubyte*>(indices)[i];
|
| 3221 | }
|
| 3222 | data[count] = static_cast<const GLubyte*>(indices)[0];
|
| 3223 | break;
|
| 3224 | case GL_UNSIGNED_SHORT:
|
| 3225 | for (int i = 0; i < count; i++)
|
| 3226 | {
|
| 3227 | data[i] = static_cast<const GLushort*>(indices)[i];
|
| 3228 | }
|
| 3229 | data[count] = static_cast<const GLushort*>(indices)[0];
|
| 3230 | break;
|
| 3231 | case GL_UNSIGNED_INT:
|
| 3232 | for (int i = 0; i < count; i++)
|
| 3233 | {
|
| 3234 | data[i] = static_cast<const GLuint*>(indices)[i];
|
| 3235 | }
|
| 3236 | data[count] = static_cast<const GLuint*>(indices)[0];
|
| 3237 | break;
|
| 3238 | default: UNREACHABLE();
|
| 3239 | }
|
| 3240 |
|
| 3241 | mLineLoopIB->unmap();
|
| 3242 | succeeded = true;
|
| 3243 | }
|
| 3244 | }
|
| 3245 | }
|
| 3246 |
|
| 3247 | if (succeeded)
|
| 3248 | {
|
| 3249 | if (mAppliedIBSerial != mLineLoopIB->getSerial())
|
| 3250 | {
|
| 3251 | mDevice->SetIndices(mLineLoopIB->getBuffer());
|
| 3252 | mAppliedIBSerial = mLineLoopIB->getSerial();
|
| 3253 | }
|
| 3254 |
|
| 3255 | mDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, -minIndex, minIndex, count, startIndex, count);
|
| 3256 | }
|
| 3257 | else
|
| 3258 | {
|
| 3259 | ERR("Could not create a looping index buffer for GL_LINE_LOOP.");
|
| 3260 | return error(GL_OUT_OF_MEMORY);
|
| 3261 | }
|
| 3262 | }
|
| 3263 |
|
| 3264 | void Context::recordInvalidEnum()
|
| 3265 | {
|
| 3266 | mInvalidEnum = true;
|
| 3267 | }
|
| 3268 |
|
| 3269 | void Context::recordInvalidValue()
|
| 3270 | {
|
| 3271 | mInvalidValue = true;
|
| 3272 | }
|
| 3273 |
|
| 3274 | void Context::recordInvalidOperation()
|
| 3275 | {
|
| 3276 | mInvalidOperation = true;
|
| 3277 | }
|
| 3278 |
|
| 3279 | void Context::recordOutOfMemory()
|
| 3280 | {
|
| 3281 | mOutOfMemory = true;
|
| 3282 | }
|
| 3283 |
|
| 3284 | void Context::recordInvalidFramebufferOperation()
|
| 3285 | {
|
| 3286 | mInvalidFramebufferOperation = true;
|
| 3287 | }
|
| 3288 |
|
| 3289 | // Get one of the recorded errors and clear its flag, if any.
|
| 3290 | // [OpenGL ES 2.0.24] section 2.5 page 13.
|
| 3291 | GLenum Context::getError()
|
| 3292 | {
|
| 3293 | if (mInvalidEnum)
|
| 3294 | {
|
| 3295 | mInvalidEnum = false;
|
| 3296 |
|
| 3297 | return GL_INVALID_ENUM;
|
| 3298 | }
|
| 3299 |
|
| 3300 | if (mInvalidValue)
|
| 3301 | {
|
| 3302 | mInvalidValue = false;
|
| 3303 |
|
| 3304 | return GL_INVALID_VALUE;
|
| 3305 | }
|
| 3306 |
|
| 3307 | if (mInvalidOperation)
|
| 3308 | {
|
| 3309 | mInvalidOperation = false;
|
| 3310 |
|
| 3311 | return GL_INVALID_OPERATION;
|
| 3312 | }
|
| 3313 |
|
| 3314 | if (mOutOfMemory)
|
| 3315 | {
|
| 3316 | mOutOfMemory = false;
|
| 3317 |
|
| 3318 | return GL_OUT_OF_MEMORY;
|
| 3319 | }
|
| 3320 |
|
| 3321 | if (mInvalidFramebufferOperation)
|
| 3322 | {
|
| 3323 | mInvalidFramebufferOperation = false;
|
| 3324 |
|
| 3325 | return GL_INVALID_FRAMEBUFFER_OPERATION;
|
| 3326 | }
|
| 3327 |
|
| 3328 | return GL_NO_ERROR;
|
| 3329 | }
|
| 3330 |
|
| 3331 | GLenum Context::getResetStatus()
|
| 3332 | {
|
| 3333 | if (mResetStatus == GL_NO_ERROR)
|
| 3334 | {
|
| 3335 | bool lost = mDisplay->testDeviceLost();
|
| 3336 |
|
| 3337 | if (lost)
|
| 3338 | {
|
| 3339 | mDisplay->notifyDeviceLost(); // Sets mResetStatus
|
| 3340 | }
|
| 3341 | }
|
| 3342 |
|
| 3343 | GLenum status = mResetStatus;
|
| 3344 |
|
| 3345 | if (mResetStatus != GL_NO_ERROR)
|
| 3346 | {
|
| 3347 | if (mDisplay->testDeviceResettable())
|
| 3348 | {
|
| 3349 | mResetStatus = GL_NO_ERROR;
|
| 3350 | }
|
| 3351 | }
|
| 3352 |
|
| 3353 | return status;
|
| 3354 | }
|
| 3355 |
|
| 3356 | bool Context::isResetNotificationEnabled()
|
| 3357 | {
|
| 3358 | return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
|
| 3359 | }
|
| 3360 |
|
| 3361 | bool Context::supportsShaderModel3() const
|
| 3362 | {
|
| 3363 | return mSupportsShaderModel3;
|
| 3364 | }
|
| 3365 |
|
daniel@transgaming.com | 13be3e4 | 2012-07-04 19:16:24 +0000 | [diff] [blame] | 3366 | float Context::getMaximumPointSize() const
|
| 3367 | {
|
| 3368 | return mSupportsShaderModel3 ? mMaximumPointSize : ALIASED_POINT_SIZE_RANGE_MAX_SM2;
|
| 3369 | }
|
| 3370 |
|
apatrick@chromium.org | 9616e58 | 2012-06-22 18:27:01 +0000 | [diff] [blame] | 3371 | int Context::getMaximumVaryingVectors() const
|
| 3372 | {
|
| 3373 | return mSupportsShaderModel3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
|
| 3374 | }
|
| 3375 |
|
| 3376 | unsigned int Context::getMaximumVertexTextureImageUnits() const
|
| 3377 | {
|
| 3378 | return mSupportsVertexTexture ? MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF : 0;
|
| 3379 | }
|
| 3380 |
|
| 3381 | unsigned int Context::getMaximumCombinedTextureImageUnits() const
|
| 3382 | {
|
| 3383 | return MAX_TEXTURE_IMAGE_UNITS + getMaximumVertexTextureImageUnits();
|
| 3384 | }
|
| 3385 |
|
| 3386 | int Context::getMaximumFragmentUniformVectors() const
|
| 3387 | {
|
| 3388 | return mSupportsShaderModel3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
|
| 3389 | }
|
| 3390 |
|
| 3391 | int Context::getMaxSupportedSamples() const
|
| 3392 | {
|
| 3393 | return mMaxSupportedSamples;
|
| 3394 | }
|
| 3395 |
|
| 3396 | int Context::getNearestSupportedSamples(D3DFORMAT format, int requested) const
|
| 3397 | {
|
| 3398 | if (requested == 0)
|
| 3399 | {
|
| 3400 | return requested;
|
| 3401 | }
|
| 3402 |
|
| 3403 | std::map<D3DFORMAT, bool *>::const_iterator itr = mMultiSampleSupport.find(format);
|
| 3404 | if (itr == mMultiSampleSupport.end())
|
| 3405 | {
|
| 3406 | return -1;
|
| 3407 | }
|
| 3408 |
|
| 3409 | for (int i = requested; i <= D3DMULTISAMPLE_16_SAMPLES; ++i)
|
| 3410 | {
|
| 3411 | if (itr->second[i] && i != D3DMULTISAMPLE_NONMASKABLE)
|
| 3412 | {
|
| 3413 | return i;
|
| 3414 | }
|
| 3415 | }
|
| 3416 |
|
| 3417 | return -1;
|
| 3418 | }
|
| 3419 |
|
| 3420 | bool Context::supportsEventQueries() const
|
| 3421 | {
|
| 3422 | return mSupportsEventQueries;
|
| 3423 | }
|
| 3424 |
|
| 3425 | bool Context::supportsOcclusionQueries() const
|
| 3426 | {
|
| 3427 | return mSupportsOcclusionQueries;
|
| 3428 | }
|
| 3429 |
|
| 3430 | bool Context::supportsDXT1Textures() const
|
| 3431 | {
|
| 3432 | return mSupportsDXT1Textures;
|
| 3433 | }
|
| 3434 |
|
| 3435 | bool Context::supportsDXT3Textures() const
|
| 3436 | {
|
| 3437 | return mSupportsDXT3Textures;
|
| 3438 | }
|
| 3439 |
|
| 3440 | bool Context::supportsDXT5Textures() const
|
| 3441 | {
|
| 3442 | return mSupportsDXT5Textures;
|
| 3443 | }
|
| 3444 |
|
| 3445 | bool Context::supportsFloat32Textures() const
|
| 3446 | {
|
| 3447 | return mSupportsFloat32Textures;
|
| 3448 | }
|
| 3449 |
|
| 3450 | bool Context::supportsFloat32LinearFilter() const
|
| 3451 | {
|
| 3452 | return mSupportsFloat32LinearFilter;
|
| 3453 | }
|
| 3454 |
|
| 3455 | bool Context::supportsFloat32RenderableTextures() const
|
| 3456 | {
|
| 3457 | return mSupportsFloat32RenderableTextures;
|
| 3458 | }
|
| 3459 |
|
| 3460 | bool Context::supportsFloat16Textures() const
|
| 3461 | {
|
| 3462 | return mSupportsFloat16Textures;
|
| 3463 | }
|
| 3464 |
|
| 3465 | bool Context::supportsFloat16LinearFilter() const
|
| 3466 | {
|
| 3467 | return mSupportsFloat16LinearFilter;
|
| 3468 | }
|
| 3469 |
|
| 3470 | bool Context::supportsFloat16RenderableTextures() const
|
| 3471 | {
|
| 3472 | return mSupportsFloat16RenderableTextures;
|
| 3473 | }
|
| 3474 |
|
| 3475 | int Context::getMaximumRenderbufferDimension() const
|
| 3476 | {
|
| 3477 | return mMaxRenderbufferDimension;
|
| 3478 | }
|
| 3479 |
|
| 3480 | int Context::getMaximumTextureDimension() const
|
| 3481 | {
|
| 3482 | return mMaxTextureDimension;
|
| 3483 | }
|
| 3484 |
|
| 3485 | int Context::getMaximumCubeTextureDimension() const
|
| 3486 | {
|
| 3487 | return mMaxCubeTextureDimension;
|
| 3488 | }
|
| 3489 |
|
| 3490 | int Context::getMaximumTextureLevel() const
|
| 3491 | {
|
| 3492 | return mMaxTextureLevel;
|
| 3493 | }
|
| 3494 |
|
| 3495 | bool Context::supportsLuminanceTextures() const
|
| 3496 | {
|
| 3497 | return mSupportsLuminanceTextures;
|
| 3498 | }
|
| 3499 |
|
| 3500 | bool Context::supportsLuminanceAlphaTextures() const
|
| 3501 | {
|
| 3502 | return mSupportsLuminanceAlphaTextures;
|
| 3503 | }
|
| 3504 |
|
| 3505 | bool Context::supportsDepthTextures() const
|
| 3506 | {
|
| 3507 | return mSupportsDepthTextures;
|
| 3508 | }
|
| 3509 |
|
| 3510 | bool Context::supports32bitIndices() const
|
| 3511 | {
|
| 3512 | return mSupports32bitIndices;
|
| 3513 | }
|
| 3514 |
|
| 3515 | bool Context::supportsNonPower2Texture() const
|
| 3516 | {
|
| 3517 | return mSupportsNonPower2Texture;
|
| 3518 | }
|
| 3519 |
|
| 3520 | bool Context::supportsInstancing() const
|
| 3521 | {
|
| 3522 | return mSupportsInstancing;
|
| 3523 | }
|
| 3524 |
|
| 3525 | void Context::detachBuffer(GLuint buffer)
|
| 3526 | {
|
| 3527 | // [OpenGL ES 2.0.24] section 2.9 page 22:
|
| 3528 | // If a buffer object is deleted while it is bound, all bindings to that object in the current context
|
| 3529 | // (i.e. in the thread that called Delete-Buffers) are reset to zero.
|
| 3530 |
|
| 3531 | if (mState.arrayBuffer.id() == buffer)
|
| 3532 | {
|
| 3533 | mState.arrayBuffer.set(NULL);
|
| 3534 | }
|
| 3535 |
|
| 3536 | if (mState.elementArrayBuffer.id() == buffer)
|
| 3537 | {
|
| 3538 | mState.elementArrayBuffer.set(NULL);
|
| 3539 | }
|
| 3540 |
|
| 3541 | for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
|
| 3542 | {
|
| 3543 | if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
|
| 3544 | {
|
| 3545 | mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
|
| 3546 | }
|
| 3547 | }
|
| 3548 | }
|
| 3549 |
|
| 3550 | void Context::detachTexture(GLuint texture)
|
| 3551 | {
|
| 3552 | // [OpenGL ES 2.0.24] section 3.8 page 84:
|
| 3553 | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
|
| 3554 | // rebound to texture object zero
|
| 3555 |
|
| 3556 | for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
|
| 3557 | {
|
| 3558 | for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
|
| 3559 | {
|
| 3560 | if (mState.samplerTexture[type][sampler].id() == texture)
|
| 3561 | {
|
| 3562 | mState.samplerTexture[type][sampler].set(NULL);
|
| 3563 | }
|
| 3564 | }
|
| 3565 | }
|
| 3566 |
|
| 3567 | // [OpenGL ES 2.0.24] section 4.4 page 112:
|
| 3568 | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
|
| 3569 | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
|
| 3570 | // image was attached in the currently bound framebuffer.
|
| 3571 |
|
| 3572 | Framebuffer *readFramebuffer = getReadFramebuffer();
|
| 3573 | Framebuffer *drawFramebuffer = getDrawFramebuffer();
|
| 3574 |
|
| 3575 | if (readFramebuffer)
|
| 3576 | {
|
| 3577 | readFramebuffer->detachTexture(texture);
|
| 3578 | }
|
| 3579 |
|
| 3580 | if (drawFramebuffer && drawFramebuffer != readFramebuffer)
|
| 3581 | {
|
| 3582 | drawFramebuffer->detachTexture(texture);
|
| 3583 | }
|
| 3584 | }
|
| 3585 |
|
| 3586 | void Context::detachFramebuffer(GLuint framebuffer)
|
| 3587 | {
|
| 3588 | // [OpenGL ES 2.0.24] section 4.4 page 107:
|
| 3589 | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
|
| 3590 | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
|
| 3591 |
|
| 3592 | if (mState.readFramebuffer == framebuffer)
|
| 3593 | {
|
| 3594 | bindReadFramebuffer(0);
|
| 3595 | }
|
| 3596 |
|
| 3597 | if (mState.drawFramebuffer == framebuffer)
|
| 3598 | {
|
| 3599 | bindDrawFramebuffer(0);
|
| 3600 | }
|
| 3601 | }
|
| 3602 |
|
| 3603 | void Context::detachRenderbuffer(GLuint renderbuffer)
|
| 3604 | {
|
| 3605 | // [OpenGL ES 2.0.24] section 4.4 page 109:
|
| 3606 | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
|
| 3607 | // had been executed with the target RENDERBUFFER and name of zero.
|
| 3608 |
|
| 3609 | if (mState.renderbuffer.id() == renderbuffer)
|
| 3610 | {
|
| 3611 | bindRenderbuffer(0);
|
| 3612 | }
|
| 3613 |
|
| 3614 | // [OpenGL ES 2.0.24] section 4.4 page 111:
|
| 3615 | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
|
| 3616 | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
|
| 3617 | // point to which this image was attached in the currently bound framebuffer.
|
| 3618 |
|
| 3619 | Framebuffer *readFramebuffer = getReadFramebuffer();
|
| 3620 | Framebuffer *drawFramebuffer = getDrawFramebuffer();
|
| 3621 |
|
| 3622 | if (readFramebuffer)
|
| 3623 | {
|
| 3624 | readFramebuffer->detachRenderbuffer(renderbuffer);
|
| 3625 | }
|
| 3626 |
|
| 3627 | if (drawFramebuffer && drawFramebuffer != readFramebuffer)
|
| 3628 | {
|
| 3629 | drawFramebuffer->detachRenderbuffer(renderbuffer);
|
| 3630 | }
|
| 3631 | }
|
| 3632 |
|
| 3633 | Texture *Context::getIncompleteTexture(TextureType type)
|
| 3634 | {
|
| 3635 | Texture *t = mIncompleteTextures[type].get();
|
| 3636 |
|
| 3637 | if (t == NULL)
|
| 3638 | {
|
| 3639 | static const GLubyte color[] = { 0, 0, 0, 255 };
|
| 3640 |
|
| 3641 | switch (type)
|
| 3642 | {
|
| 3643 | default:
|
| 3644 | UNREACHABLE();
|
| 3645 | // default falls through to TEXTURE_2D
|
| 3646 |
|
| 3647 | case TEXTURE_2D:
|
| 3648 | {
|
| 3649 | Texture2D *incomplete2d = new Texture2D(Texture::INCOMPLETE_TEXTURE_ID);
|
| 3650 | incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3651 | t = incomplete2d;
|
| 3652 | }
|
| 3653 | break;
|
| 3654 |
|
| 3655 | case TEXTURE_CUBE:
|
| 3656 | {
|
| 3657 | TextureCubeMap *incompleteCube = new TextureCubeMap(Texture::INCOMPLETE_TEXTURE_ID);
|
| 3658 |
|
| 3659 | incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3660 | incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3661 | incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3662 | incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3663 | incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3664 | incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3665 |
|
| 3666 | t = incompleteCube;
|
| 3667 | }
|
| 3668 | break;
|
| 3669 | }
|
| 3670 |
|
| 3671 | mIncompleteTextures[type].set(t);
|
| 3672 | }
|
| 3673 |
|
| 3674 | return t;
|
| 3675 | }
|
| 3676 |
|
| 3677 | bool Context::cullSkipsDraw(GLenum drawMode)
|
| 3678 | {
|
| 3679 | return mState.cullFace && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode);
|
| 3680 | }
|
| 3681 |
|
| 3682 | bool Context::isTriangleMode(GLenum drawMode)
|
| 3683 | {
|
| 3684 | switch (drawMode)
|
| 3685 | {
|
| 3686 | case GL_TRIANGLES:
|
| 3687 | case GL_TRIANGLE_FAN:
|
| 3688 | case GL_TRIANGLE_STRIP:
|
| 3689 | return true;
|
| 3690 | case GL_POINTS:
|
| 3691 | case GL_LINES:
|
| 3692 | case GL_LINE_LOOP:
|
| 3693 | case GL_LINE_STRIP:
|
| 3694 | return false;
|
| 3695 | default: UNREACHABLE();
|
| 3696 | }
|
| 3697 |
|
| 3698 | return false;
|
| 3699 | }
|
| 3700 |
|
| 3701 | void Context::setVertexAttrib(GLuint index, const GLfloat *values)
|
| 3702 | {
|
| 3703 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
|
| 3704 |
|
| 3705 | mState.vertexAttribute[index].mCurrentValue[0] = values[0];
|
| 3706 | mState.vertexAttribute[index].mCurrentValue[1] = values[1];
|
| 3707 | mState.vertexAttribute[index].mCurrentValue[2] = values[2];
|
| 3708 | mState.vertexAttribute[index].mCurrentValue[3] = values[3];
|
| 3709 |
|
| 3710 | mVertexDataManager->dirtyCurrentValue(index);
|
| 3711 | }
|
| 3712 |
|
| 3713 | void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
|
| 3714 | {
|
| 3715 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
|
| 3716 |
|
| 3717 | mState.vertexAttribute[index].mDivisor = divisor;
|
| 3718 | }
|
| 3719 |
|
| 3720 | // keep list sorted in following order
|
| 3721 | // OES extensions
|
| 3722 | // EXT extensions
|
| 3723 | // Vendor extensions
|
| 3724 | void Context::initExtensionString()
|
| 3725 | {
|
| 3726 | mExtensionString = "";
|
| 3727 |
|
| 3728 | // OES extensions
|
| 3729 | if (supports32bitIndices())
|
| 3730 | {
|
| 3731 | mExtensionString += "GL_OES_element_index_uint ";
|
| 3732 | }
|
| 3733 |
|
| 3734 | mExtensionString += "GL_OES_packed_depth_stencil ";
|
| 3735 | //mExtensionString += "GL_OES_get_program_binary ";
|
| 3736 | mExtensionString += "GL_OES_rgb8_rgba8 ";
|
| 3737 | mExtensionString += "GL_OES_standard_derivatives ";
|
| 3738 |
|
| 3739 | if (supportsFloat16Textures())
|
| 3740 | {
|
| 3741 | mExtensionString += "GL_OES_texture_half_float ";
|
| 3742 | }
|
| 3743 | if (supportsFloat16LinearFilter())
|
| 3744 | {
|
| 3745 | mExtensionString += "GL_OES_texture_half_float_linear ";
|
| 3746 | }
|
| 3747 | if (supportsFloat32Textures())
|
| 3748 | {
|
| 3749 | mExtensionString += "GL_OES_texture_float ";
|
| 3750 | }
|
| 3751 | if (supportsFloat32LinearFilter())
|
| 3752 | {
|
| 3753 | mExtensionString += "GL_OES_texture_float_linear ";
|
| 3754 | }
|
| 3755 |
|
| 3756 | if (supportsNonPower2Texture())
|
| 3757 | {
|
| 3758 | mExtensionString += "GL_OES_texture_npot ";
|
| 3759 | }
|
| 3760 |
|
| 3761 | // Multi-vendor (EXT) extensions
|
| 3762 | if (supportsOcclusionQueries())
|
| 3763 | {
|
| 3764 | mExtensionString += "GL_EXT_occlusion_query_boolean ";
|
| 3765 | }
|
| 3766 |
|
| 3767 | mExtensionString += "GL_EXT_read_format_bgra ";
|
| 3768 | mExtensionString += "GL_EXT_robustness ";
|
| 3769 |
|
| 3770 | if (supportsDXT1Textures())
|
| 3771 | {
|
| 3772 | mExtensionString += "GL_EXT_texture_compression_dxt1 ";
|
| 3773 | }
|
| 3774 |
|
| 3775 | mExtensionString += "GL_EXT_texture_format_BGRA8888 ";
|
| 3776 | mExtensionString += "GL_EXT_texture_storage ";
|
| 3777 |
|
| 3778 | // ANGLE-specific extensions
|
| 3779 | if (supportsDepthTextures())
|
| 3780 | {
|
| 3781 | mExtensionString += "GL_ANGLE_depth_texture ";
|
| 3782 | }
|
| 3783 |
|
| 3784 | mExtensionString += "GL_ANGLE_framebuffer_blit ";
|
| 3785 | if (getMaxSupportedSamples() != 0)
|
| 3786 | {
|
| 3787 | mExtensionString += "GL_ANGLE_framebuffer_multisample ";
|
| 3788 | }
|
| 3789 |
|
| 3790 | if (supportsInstancing())
|
| 3791 | {
|
| 3792 | mExtensionString += "GL_ANGLE_instanced_arrays ";
|
| 3793 | }
|
| 3794 |
|
| 3795 | mExtensionString += "GL_ANGLE_pack_reverse_row_order ";
|
| 3796 |
|
| 3797 | if (supportsDXT3Textures())
|
| 3798 | {
|
| 3799 | mExtensionString += "GL_ANGLE_texture_compression_dxt3 ";
|
| 3800 | }
|
| 3801 | if (supportsDXT5Textures())
|
| 3802 | {
|
| 3803 | mExtensionString += "GL_ANGLE_texture_compression_dxt5 ";
|
| 3804 | }
|
| 3805 |
|
| 3806 | mExtensionString += "GL_ANGLE_texture_usage ";
|
| 3807 | mExtensionString += "GL_ANGLE_translated_shader_source ";
|
| 3808 |
|
| 3809 | // Other vendor-specific extensions
|
| 3810 | if (supportsEventQueries())
|
| 3811 | {
|
| 3812 | mExtensionString += "GL_NV_fence ";
|
| 3813 | }
|
| 3814 |
|
| 3815 | std::string::size_type end = mExtensionString.find_last_not_of(' ');
|
| 3816 | if (end != std::string::npos)
|
| 3817 | {
|
| 3818 | mExtensionString.resize(end+1);
|
| 3819 | }
|
| 3820 | }
|
| 3821 |
|
| 3822 | const char *Context::getExtensionString() const
|
| 3823 | {
|
| 3824 | return mExtensionString.c_str();
|
| 3825 | }
|
| 3826 |
|
| 3827 | void Context::initRendererString()
|
| 3828 | {
|
| 3829 | D3DADAPTER_IDENTIFIER9 *identifier = mDisplay->getAdapterIdentifier();
|
| 3830 |
|
| 3831 | mRendererString = "ANGLE (";
|
| 3832 | mRendererString += identifier->Description;
|
| 3833 | mRendererString += ")";
|
| 3834 | }
|
| 3835 |
|
| 3836 | const char *Context::getRendererString() const
|
| 3837 | {
|
| 3838 | return mRendererString.c_str();
|
| 3839 | }
|
| 3840 |
|
| 3841 | void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
| 3842 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
| 3843 | GLbitfield mask)
|
| 3844 | {
|
| 3845 | Framebuffer *readFramebuffer = getReadFramebuffer();
|
| 3846 | Framebuffer *drawFramebuffer = getDrawFramebuffer();
|
| 3847 |
|
| 3848 | if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
|
| 3849 | !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| 3850 | {
|
| 3851 | return error(GL_INVALID_FRAMEBUFFER_OPERATION);
|
| 3852 | }
|
| 3853 |
|
| 3854 | if (drawFramebuffer->getSamples() != 0)
|
| 3855 | {
|
| 3856 | return error(GL_INVALID_OPERATION);
|
| 3857 | }
|
| 3858 |
|
| 3859 | int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
|
| 3860 | int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
|
| 3861 | int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
|
| 3862 | int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
|
| 3863 |
|
| 3864 | RECT sourceRect;
|
| 3865 | RECT destRect;
|
| 3866 |
|
| 3867 | if (srcX0 < srcX1)
|
| 3868 | {
|
| 3869 | sourceRect.left = srcX0;
|
| 3870 | sourceRect.right = srcX1;
|
| 3871 | destRect.left = dstX0;
|
| 3872 | destRect.right = dstX1;
|
| 3873 | }
|
| 3874 | else
|
| 3875 | {
|
| 3876 | sourceRect.left = srcX1;
|
| 3877 | destRect.left = dstX1;
|
| 3878 | sourceRect.right = srcX0;
|
| 3879 | destRect.right = dstX0;
|
| 3880 | }
|
| 3881 |
|
| 3882 | if (srcY0 < srcY1)
|
| 3883 | {
|
| 3884 | sourceRect.bottom = srcY1;
|
| 3885 | destRect.bottom = dstY1;
|
| 3886 | sourceRect.top = srcY0;
|
| 3887 | destRect.top = dstY0;
|
| 3888 | }
|
| 3889 | else
|
| 3890 | {
|
| 3891 | sourceRect.bottom = srcY0;
|
| 3892 | destRect.bottom = dstY0;
|
| 3893 | sourceRect.top = srcY1;
|
| 3894 | destRect.top = dstY1;
|
| 3895 | }
|
| 3896 |
|
| 3897 | RECT sourceScissoredRect = sourceRect;
|
| 3898 | RECT destScissoredRect = destRect;
|
| 3899 |
|
| 3900 | if (mState.scissorTest)
|
| 3901 | {
|
| 3902 | // Only write to parts of the destination framebuffer which pass the scissor test
|
| 3903 | // Please note: the destRect is now in D3D-style coordinates, so the *top* of the
|
| 3904 | // rect will be checked against scissorY, rather than the bottom.
|
| 3905 | if (destRect.left < mState.scissorX)
|
| 3906 | {
|
| 3907 | int xDiff = mState.scissorX - destRect.left;
|
| 3908 | destScissoredRect.left = mState.scissorX;
|
| 3909 | sourceScissoredRect.left += xDiff;
|
| 3910 | }
|
| 3911 |
|
| 3912 | if (destRect.right > mState.scissorX + mState.scissorWidth)
|
| 3913 | {
|
| 3914 | int xDiff = destRect.right - (mState.scissorX + mState.scissorWidth);
|
| 3915 | destScissoredRect.right = mState.scissorX + mState.scissorWidth;
|
| 3916 | sourceScissoredRect.right -= xDiff;
|
| 3917 | }
|
| 3918 |
|
| 3919 | if (destRect.top < mState.scissorY)
|
| 3920 | {
|
| 3921 | int yDiff = mState.scissorY - destRect.top;
|
| 3922 | destScissoredRect.top = mState.scissorY;
|
| 3923 | sourceScissoredRect.top += yDiff;
|
| 3924 | }
|
| 3925 |
|
| 3926 | if (destRect.bottom > mState.scissorY + mState.scissorHeight)
|
| 3927 | {
|
| 3928 | int yDiff = destRect.bottom - (mState.scissorY + mState.scissorHeight);
|
| 3929 | destScissoredRect.bottom = mState.scissorY + mState.scissorHeight;
|
| 3930 | sourceScissoredRect.bottom -= yDiff;
|
| 3931 | }
|
| 3932 | }
|
| 3933 |
|
| 3934 | bool blitRenderTarget = false;
|
| 3935 | bool blitDepthStencil = false;
|
| 3936 |
|
| 3937 | RECT sourceTrimmedRect = sourceScissoredRect;
|
| 3938 | RECT destTrimmedRect = destScissoredRect;
|
| 3939 |
|
| 3940 | // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
|
| 3941 | // the actual draw and read surfaces.
|
| 3942 | if (sourceTrimmedRect.left < 0)
|
| 3943 | {
|
| 3944 | int xDiff = 0 - sourceTrimmedRect.left;
|
| 3945 | sourceTrimmedRect.left = 0;
|
| 3946 | destTrimmedRect.left += xDiff;
|
| 3947 | }
|
| 3948 |
|
| 3949 | if (sourceTrimmedRect.right > readBufferWidth)
|
| 3950 | {
|
| 3951 | int xDiff = sourceTrimmedRect.right - readBufferWidth;
|
| 3952 | sourceTrimmedRect.right = readBufferWidth;
|
| 3953 | destTrimmedRect.right -= xDiff;
|
| 3954 | }
|
| 3955 |
|
| 3956 | if (sourceTrimmedRect.top < 0)
|
| 3957 | {
|
| 3958 | int yDiff = 0 - sourceTrimmedRect.top;
|
| 3959 | sourceTrimmedRect.top = 0;
|
| 3960 | destTrimmedRect.top += yDiff;
|
| 3961 | }
|
| 3962 |
|
| 3963 | if (sourceTrimmedRect.bottom > readBufferHeight)
|
| 3964 | {
|
| 3965 | int yDiff = sourceTrimmedRect.bottom - readBufferHeight;
|
| 3966 | sourceTrimmedRect.bottom = readBufferHeight;
|
| 3967 | destTrimmedRect.bottom -= yDiff;
|
| 3968 | }
|
| 3969 |
|
| 3970 | if (destTrimmedRect.left < 0)
|
| 3971 | {
|
| 3972 | int xDiff = 0 - destTrimmedRect.left;
|
| 3973 | destTrimmedRect.left = 0;
|
| 3974 | sourceTrimmedRect.left += xDiff;
|
| 3975 | }
|
| 3976 |
|
| 3977 | if (destTrimmedRect.right > drawBufferWidth)
|
| 3978 | {
|
| 3979 | int xDiff = destTrimmedRect.right - drawBufferWidth;
|
| 3980 | destTrimmedRect.right = drawBufferWidth;
|
| 3981 | sourceTrimmedRect.right -= xDiff;
|
| 3982 | }
|
| 3983 |
|
| 3984 | if (destTrimmedRect.top < 0)
|
| 3985 | {
|
| 3986 | int yDiff = 0 - destTrimmedRect.top;
|
| 3987 | destTrimmedRect.top = 0;
|
| 3988 | sourceTrimmedRect.top += yDiff;
|
| 3989 | }
|
| 3990 |
|
| 3991 | if (destTrimmedRect.bottom > drawBufferHeight)
|
| 3992 | {
|
| 3993 | int yDiff = destTrimmedRect.bottom - drawBufferHeight;
|
| 3994 | destTrimmedRect.bottom = drawBufferHeight;
|
| 3995 | sourceTrimmedRect.bottom -= yDiff;
|
| 3996 | }
|
| 3997 |
|
| 3998 | bool partialBufferCopy = false;
|
| 3999 | if (sourceTrimmedRect.bottom - sourceTrimmedRect.top < readBufferHeight ||
|
| 4000 | sourceTrimmedRect.right - sourceTrimmedRect.left < readBufferWidth ||
|
| 4001 | destTrimmedRect.bottom - destTrimmedRect.top < drawBufferHeight ||
|
| 4002 | destTrimmedRect.right - destTrimmedRect.left < drawBufferWidth ||
|
| 4003 | sourceTrimmedRect.top != 0 || destTrimmedRect.top != 0 || sourceTrimmedRect.left != 0 || destTrimmedRect.left != 0)
|
| 4004 | {
|
| 4005 | partialBufferCopy = true;
|
| 4006 | }
|
| 4007 |
|
| 4008 | if (mask & GL_COLOR_BUFFER_BIT)
|
| 4009 | {
|
| 4010 | const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
|
| 4011 | readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
|
| 4012 | const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
|
| 4013 | drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
|
| 4014 | if (!validReadType || !validDrawType ||
|
| 4015 | readFramebuffer->getColorbuffer()->getD3DFormat() != drawFramebuffer->getColorbuffer()->getD3DFormat())
|
| 4016 | {
|
| 4017 | ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
|
| 4018 | return error(GL_INVALID_OPERATION);
|
| 4019 | }
|
| 4020 |
|
| 4021 | if (partialBufferCopy && readFramebuffer->getSamples() != 0)
|
| 4022 | {
|
| 4023 | return error(GL_INVALID_OPERATION);
|
| 4024 | }
|
| 4025 |
|
| 4026 | blitRenderTarget = true;
|
| 4027 |
|
| 4028 | }
|
| 4029 |
|
| 4030 | if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
|
| 4031 | {
|
| 4032 | Renderbuffer *readDSBuffer = NULL;
|
| 4033 | Renderbuffer *drawDSBuffer = NULL;
|
| 4034 |
|
| 4035 | // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
|
| 4036 | // both a depth and stencil buffer, it will be the same buffer.
|
| 4037 |
|
| 4038 | if (mask & GL_DEPTH_BUFFER_BIT)
|
| 4039 | {
|
| 4040 | if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
|
| 4041 | {
|
| 4042 | if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
|
| 4043 | readFramebuffer->getDepthbuffer()->getD3DFormat() != drawFramebuffer->getDepthbuffer()->getD3DFormat())
|
| 4044 | {
|
| 4045 | return error(GL_INVALID_OPERATION);
|
| 4046 | }
|
| 4047 |
|
| 4048 | blitDepthStencil = true;
|
| 4049 | readDSBuffer = readFramebuffer->getDepthbuffer();
|
| 4050 | drawDSBuffer = drawFramebuffer->getDepthbuffer();
|
| 4051 | }
|
| 4052 | }
|
| 4053 |
|
| 4054 | if (mask & GL_STENCIL_BUFFER_BIT)
|
| 4055 | {
|
| 4056 | if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
|
| 4057 | {
|
| 4058 | if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
|
| 4059 | readFramebuffer->getStencilbuffer()->getD3DFormat() != drawFramebuffer->getStencilbuffer()->getD3DFormat())
|
| 4060 | {
|
| 4061 | return error(GL_INVALID_OPERATION);
|
| 4062 | }
|
| 4063 |
|
| 4064 | blitDepthStencil = true;
|
| 4065 | readDSBuffer = readFramebuffer->getStencilbuffer();
|
| 4066 | drawDSBuffer = drawFramebuffer->getStencilbuffer();
|
| 4067 | }
|
| 4068 | }
|
| 4069 |
|
| 4070 | if (partialBufferCopy)
|
| 4071 | {
|
| 4072 | ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
|
| 4073 | return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
|
| 4074 | }
|
| 4075 |
|
| 4076 | if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
|
| 4077 | (readDSBuffer && readDSBuffer->getSamples() != 0))
|
| 4078 | {
|
| 4079 | return error(GL_INVALID_OPERATION);
|
| 4080 | }
|
| 4081 | }
|
| 4082 |
|
| 4083 | if (blitRenderTarget || blitDepthStencil)
|
| 4084 | {
|
| 4085 | mDisplay->endScene();
|
| 4086 |
|
| 4087 | if (blitRenderTarget)
|
| 4088 | {
|
| 4089 | IDirect3DSurface9* readRenderTarget = readFramebuffer->getRenderTarget();
|
| 4090 | IDirect3DSurface9* drawRenderTarget = drawFramebuffer->getRenderTarget();
|
| 4091 |
|
| 4092 | HRESULT result = mDevice->StretchRect(readRenderTarget, &sourceTrimmedRect,
|
| 4093 | drawRenderTarget, &destTrimmedRect, D3DTEXF_NONE);
|
| 4094 |
|
| 4095 | readRenderTarget->Release();
|
| 4096 | drawRenderTarget->Release();
|
| 4097 |
|
| 4098 | if (FAILED(result))
|
| 4099 | {
|
| 4100 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result);
|
| 4101 | return;
|
| 4102 | }
|
| 4103 | }
|
| 4104 |
|
| 4105 | if (blitDepthStencil)
|
| 4106 | {
|
| 4107 | IDirect3DSurface9* readDepthStencil = readFramebuffer->getDepthStencil();
|
| 4108 | IDirect3DSurface9* drawDepthStencil = drawFramebuffer->getDepthStencil();
|
| 4109 |
|
| 4110 | HRESULT result = mDevice->StretchRect(readDepthStencil, NULL, drawDepthStencil, NULL, D3DTEXF_NONE);
|
| 4111 |
|
| 4112 | readDepthStencil->Release();
|
| 4113 | drawDepthStencil->Release();
|
| 4114 |
|
| 4115 | if (FAILED(result))
|
| 4116 | {
|
| 4117 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result);
|
| 4118 | return;
|
| 4119 | }
|
| 4120 | }
|
| 4121 | }
|
| 4122 | }
|
| 4123 |
|
| 4124 | VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0)
|
| 4125 | {
|
| 4126 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
|
| 4127 | {
|
| 4128 | mVertexDeclCache[i].vertexDeclaration = NULL;
|
| 4129 | mVertexDeclCache[i].lruCount = 0;
|
| 4130 | }
|
| 4131 | }
|
| 4132 |
|
| 4133 | VertexDeclarationCache::~VertexDeclarationCache()
|
| 4134 | {
|
| 4135 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
|
| 4136 | {
|
| 4137 | if (mVertexDeclCache[i].vertexDeclaration)
|
| 4138 | {
|
| 4139 | mVertexDeclCache[i].vertexDeclaration->Release();
|
| 4140 | }
|
| 4141 | }
|
| 4142 | }
|
| 4143 |
|
| 4144 | GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], Program *program, GLsizei instances, GLsizei *repeatDraw)
|
| 4145 | {
|
| 4146 | *repeatDraw = 1;
|
| 4147 |
|
| 4148 | int indexedAttribute = MAX_VERTEX_ATTRIBS;
|
| 4149 | int instancedAttribute = MAX_VERTEX_ATTRIBS;
|
| 4150 |
|
| 4151 | if (instances > 0)
|
| 4152 | {
|
| 4153 | // Find an indexed attribute to be mapped to D3D stream 0
|
| 4154 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 4155 | {
|
| 4156 | if (attributes[i].active)
|
| 4157 | {
|
| 4158 | if (indexedAttribute == MAX_VERTEX_ATTRIBS)
|
| 4159 | {
|
| 4160 | if (attributes[i].divisor == 0)
|
| 4161 | {
|
| 4162 | indexedAttribute = i;
|
| 4163 | }
|
| 4164 | }
|
| 4165 | else if (instancedAttribute == MAX_VERTEX_ATTRIBS)
|
| 4166 | {
|
| 4167 | if (attributes[i].divisor != 0)
|
| 4168 | {
|
| 4169 | instancedAttribute = i;
|
| 4170 | }
|
| 4171 | }
|
| 4172 | else break; // Found both an indexed and instanced attribute
|
| 4173 | }
|
| 4174 | }
|
| 4175 |
|
| 4176 | if (indexedAttribute == MAX_VERTEX_ATTRIBS)
|
| 4177 | {
|
| 4178 | return GL_INVALID_OPERATION;
|
| 4179 | }
|
| 4180 | }
|
| 4181 |
|
| 4182 | D3DVERTEXELEMENT9 elements[MAX_VERTEX_ATTRIBS + 1];
|
| 4183 | D3DVERTEXELEMENT9 *element = &elements[0];
|
| 4184 |
|
| 4185 | ProgramBinary *programBinary = program->getProgramBinary();
|
| 4186 |
|
| 4187 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 4188 | {
|
| 4189 | if (attributes[i].active)
|
| 4190 | {
|
| 4191 | int stream = i;
|
| 4192 |
|
| 4193 | if (instances > 0)
|
| 4194 | {
|
| 4195 | // Due to a bug on ATI cards we can't enable instancing when none of the attributes are instanced.
|
| 4196 | if (instancedAttribute == MAX_VERTEX_ATTRIBS)
|
| 4197 | {
|
| 4198 | *repeatDraw = instances;
|
| 4199 | }
|
| 4200 | else
|
| 4201 | {
|
| 4202 | if (i == indexedAttribute)
|
| 4203 | {
|
| 4204 | stream = 0;
|
| 4205 | }
|
| 4206 | else if (i == 0)
|
| 4207 | {
|
| 4208 | stream = indexedAttribute;
|
| 4209 | }
|
| 4210 |
|
| 4211 | UINT frequency = 1;
|
| 4212 |
|
| 4213 | if (attributes[i].divisor == 0)
|
| 4214 | {
|
| 4215 | frequency = D3DSTREAMSOURCE_INDEXEDDATA | instances;
|
| 4216 | }
|
| 4217 | else
|
| 4218 | {
|
| 4219 | frequency = D3DSTREAMSOURCE_INSTANCEDATA | attributes[i].divisor;
|
| 4220 | }
|
| 4221 |
|
| 4222 | device->SetStreamSourceFreq(stream, frequency);
|
| 4223 | mInstancingEnabled = true;
|
| 4224 | }
|
| 4225 | }
|
| 4226 |
|
| 4227 | if (mAppliedVBs[stream].serial != attributes[i].serial ||
|
| 4228 | mAppliedVBs[stream].stride != attributes[i].stride ||
|
| 4229 | mAppliedVBs[stream].offset != attributes[i].offset)
|
| 4230 | {
|
| 4231 | device->SetStreamSource(stream, attributes[i].vertexBuffer, attributes[i].offset, attributes[i].stride);
|
| 4232 | mAppliedVBs[stream].serial = attributes[i].serial;
|
| 4233 | mAppliedVBs[stream].stride = attributes[i].stride;
|
| 4234 | mAppliedVBs[stream].offset = attributes[i].offset;
|
| 4235 | }
|
| 4236 |
|
| 4237 | element->Stream = stream;
|
| 4238 | element->Offset = 0;
|
| 4239 | element->Type = attributes[i].type;
|
| 4240 | element->Method = D3DDECLMETHOD_DEFAULT;
|
| 4241 | element->Usage = D3DDECLUSAGE_TEXCOORD;
|
| 4242 | element->UsageIndex = programBinary->getSemanticIndex(i);
|
| 4243 | element++;
|
| 4244 | }
|
| 4245 | }
|
| 4246 |
|
| 4247 | if (instances == 0 || instancedAttribute == MAX_VERTEX_ATTRIBS)
|
| 4248 | {
|
| 4249 | if (mInstancingEnabled)
|
| 4250 | {
|
| 4251 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 4252 | {
|
| 4253 | device->SetStreamSourceFreq(i, 1);
|
| 4254 | }
|
| 4255 |
|
| 4256 | mInstancingEnabled = false;
|
| 4257 | }
|
| 4258 | }
|
| 4259 |
|
| 4260 | static const D3DVERTEXELEMENT9 end = D3DDECL_END();
|
| 4261 | *(element++) = end;
|
| 4262 |
|
| 4263 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
|
| 4264 | {
|
| 4265 | VertexDeclCacheEntry *entry = &mVertexDeclCache[i];
|
| 4266 | if (memcmp(entry->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)) == 0 && entry->vertexDeclaration)
|
| 4267 | {
|
| 4268 | entry->lruCount = ++mMaxLru;
|
| 4269 | if(entry->vertexDeclaration != mLastSetVDecl)
|
| 4270 | {
|
| 4271 | device->SetVertexDeclaration(entry->vertexDeclaration);
|
| 4272 | mLastSetVDecl = entry->vertexDeclaration;
|
| 4273 | }
|
| 4274 |
|
| 4275 | return GL_NO_ERROR;
|
| 4276 | }
|
| 4277 | }
|
| 4278 |
|
| 4279 | VertexDeclCacheEntry *lastCache = mVertexDeclCache;
|
| 4280 |
|
| 4281 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
|
| 4282 | {
|
| 4283 | if (mVertexDeclCache[i].lruCount < lastCache->lruCount)
|
| 4284 | {
|
| 4285 | lastCache = &mVertexDeclCache[i];
|
| 4286 | }
|
| 4287 | }
|
| 4288 |
|
| 4289 | if (lastCache->vertexDeclaration != NULL)
|
| 4290 | {
|
| 4291 | lastCache->vertexDeclaration->Release();
|
| 4292 | lastCache->vertexDeclaration = NULL;
|
| 4293 | // mLastSetVDecl is set to the replacement, so we don't have to worry
|
| 4294 | // about it.
|
| 4295 | }
|
| 4296 |
|
| 4297 | memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9));
|
| 4298 | device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
|
| 4299 | device->SetVertexDeclaration(lastCache->vertexDeclaration);
|
| 4300 | mLastSetVDecl = lastCache->vertexDeclaration;
|
| 4301 | lastCache->lruCount = ++mMaxLru;
|
| 4302 |
|
| 4303 | return GL_NO_ERROR;
|
| 4304 | }
|
| 4305 |
|
| 4306 | void VertexDeclarationCache::markStateDirty()
|
| 4307 | {
|
| 4308 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 4309 | {
|
| 4310 | mAppliedVBs[i].serial = 0;
|
| 4311 | }
|
| 4312 |
|
| 4313 | mLastSetVDecl = NULL;
|
| 4314 | mInstancingEnabled = true; // Forces it to be disabled when not used
|
| 4315 | }
|
| 4316 |
|
| 4317 | }
|
| 4318 |
|
| 4319 | extern "C"
|
| 4320 | {
|
| 4321 | gl::Context *glCreateContext(const egl::Config *config, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
|
| 4322 | {
|
| 4323 | return new gl::Context(config, shareContext, notifyResets, robustAccess);
|
| 4324 | }
|
| 4325 |
|
| 4326 | void glDestroyContext(gl::Context *context)
|
| 4327 | {
|
| 4328 | delete context;
|
| 4329 |
|
| 4330 | if (context == gl::getContext())
|
| 4331 | {
|
| 4332 | gl::makeCurrent(NULL, NULL, NULL);
|
| 4333 | }
|
| 4334 | }
|
| 4335 |
|
| 4336 | void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
|
| 4337 | {
|
| 4338 | gl::makeCurrent(context, display, surface);
|
| 4339 | }
|
| 4340 |
|
| 4341 | gl::Context *glGetCurrentContext()
|
| 4342 | {
|
| 4343 | return gl::getContext();
|
| 4344 | }
|
| 4345 | }
|