apatrick@chromium.org | 9616e58 | 2012-06-22 18:27:01 +0000 | [diff] [blame] | 1 | //
|
| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
|
| 3 | // Use of this source code is governed by a BSD-style license that can be
|
| 4 | // found in the LICENSE file.
|
| 5 | //
|
| 6 |
|
| 7 | // Context.cpp: Implements the gl::Context class, managing all GL state and performing
|
| 8 | // rendering operations. It is the GLES2 specific implementation of EGLContext.
|
| 9 |
|
| 10 | #include "libGLESv2/Context.h"
|
| 11 |
|
| 12 | #include <algorithm>
|
| 13 |
|
| 14 | #include "libEGL/Display.h"
|
| 15 |
|
| 16 | #include "libGLESv2/main.h"
|
| 17 | #include "libGLESv2/mathutil.h"
|
| 18 | #include "libGLESv2/utilities.h"
|
| 19 | #include "libGLESv2/Blit.h"
|
| 20 | #include "libGLESv2/ResourceManager.h"
|
| 21 | #include "libGLESv2/Buffer.h"
|
| 22 | #include "libGLESv2/Fence.h"
|
| 23 | #include "libGLESv2/FrameBuffer.h"
|
| 24 | #include "libGLESv2/Program.h"
|
| 25 | #include "libGLESv2/ProgramBinary.h"
|
| 26 | #include "libGLESv2/Query.h"
|
| 27 | #include "libGLESv2/RenderBuffer.h"
|
| 28 | #include "libGLESv2/Shader.h"
|
| 29 | #include "libGLESv2/Texture.h"
|
| 30 | #include "libGLESv2/VertexDataManager.h"
|
| 31 | #include "libGLESv2/IndexDataManager.h"
|
| 32 |
|
| 33 | #undef near
|
| 34 | #undef far
|
| 35 |
|
| 36 | namespace gl
|
| 37 | {
|
| 38 | Context::Context(const egl::Config *config, const gl::Context *shareContext, bool notifyResets, bool robustAccess) : mConfig(config)
|
| 39 | {
|
| 40 | ASSERT(robustAccess == false); // Unimplemented
|
| 41 |
|
| 42 | mDisplay = NULL;
|
| 43 | mDevice = NULL;
|
| 44 |
|
| 45 | mFenceHandleAllocator.setBaseHandle(0);
|
| 46 |
|
| 47 | setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
| 48 |
|
| 49 | mState.depthClearValue = 1.0f;
|
| 50 | mState.stencilClearValue = 0;
|
| 51 |
|
| 52 | mState.cullFace = false;
|
| 53 | mState.cullMode = GL_BACK;
|
| 54 | mState.frontFace = GL_CCW;
|
| 55 | mState.depthTest = false;
|
| 56 | mState.depthFunc = GL_LESS;
|
| 57 | mState.blend = false;
|
| 58 | mState.sourceBlendRGB = GL_ONE;
|
| 59 | mState.sourceBlendAlpha = GL_ONE;
|
| 60 | mState.destBlendRGB = GL_ZERO;
|
| 61 | mState.destBlendAlpha = GL_ZERO;
|
| 62 | mState.blendEquationRGB = GL_FUNC_ADD;
|
| 63 | mState.blendEquationAlpha = GL_FUNC_ADD;
|
| 64 | mState.blendColor.red = 0;
|
| 65 | mState.blendColor.green = 0;
|
| 66 | mState.blendColor.blue = 0;
|
| 67 | mState.blendColor.alpha = 0;
|
| 68 | mState.stencilTest = false;
|
| 69 | mState.stencilFunc = GL_ALWAYS;
|
| 70 | mState.stencilRef = 0;
|
| 71 | mState.stencilMask = -1;
|
| 72 | mState.stencilWritemask = -1;
|
| 73 | mState.stencilBackFunc = GL_ALWAYS;
|
| 74 | mState.stencilBackRef = 0;
|
| 75 | mState.stencilBackMask = - 1;
|
| 76 | mState.stencilBackWritemask = -1;
|
| 77 | mState.stencilFail = GL_KEEP;
|
| 78 | mState.stencilPassDepthFail = GL_KEEP;
|
| 79 | mState.stencilPassDepthPass = GL_KEEP;
|
| 80 | mState.stencilBackFail = GL_KEEP;
|
| 81 | mState.stencilBackPassDepthFail = GL_KEEP;
|
| 82 | mState.stencilBackPassDepthPass = GL_KEEP;
|
| 83 | mState.polygonOffsetFill = false;
|
| 84 | mState.polygonOffsetFactor = 0.0f;
|
| 85 | mState.polygonOffsetUnits = 0.0f;
|
| 86 | mState.sampleAlphaToCoverage = false;
|
| 87 | mState.sampleCoverage = false;
|
| 88 | mState.sampleCoverageValue = 1.0f;
|
| 89 | mState.sampleCoverageInvert = false;
|
| 90 | mState.scissorTest = false;
|
| 91 | mState.dither = true;
|
| 92 | mState.generateMipmapHint = GL_DONT_CARE;
|
| 93 | mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
|
| 94 |
|
| 95 | mState.lineWidth = 1.0f;
|
| 96 |
|
| 97 | mState.viewportX = 0;
|
| 98 | mState.viewportY = 0;
|
| 99 | mState.viewportWidth = config->mDisplayMode.Width;
|
| 100 | mState.viewportHeight = config->mDisplayMode.Height;
|
| 101 | mState.zNear = 0.0f;
|
| 102 | mState.zFar = 1.0f;
|
| 103 |
|
| 104 | mState.scissorX = 0;
|
| 105 | mState.scissorY = 0;
|
| 106 | mState.scissorWidth = config->mDisplayMode.Width;
|
| 107 | mState.scissorHeight = config->mDisplayMode.Height;
|
| 108 |
|
| 109 | mState.colorMaskRed = true;
|
| 110 | mState.colorMaskGreen = true;
|
| 111 | mState.colorMaskBlue = true;
|
| 112 | mState.colorMaskAlpha = true;
|
| 113 | mState.depthMask = true;
|
| 114 |
|
| 115 | if (shareContext != NULL)
|
| 116 | {
|
| 117 | mResourceManager = shareContext->mResourceManager;
|
| 118 | mResourceManager->addRef();
|
| 119 | }
|
| 120 | else
|
| 121 | {
|
| 122 | mResourceManager = new ResourceManager();
|
| 123 | }
|
| 124 |
|
| 125 | // [OpenGL ES 2.0.24] section 3.7 page 83:
|
| 126 | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
|
| 127 | // and cube map texture state vectors respectively associated with them.
|
| 128 | // In order that access to these initial textures not be lost, they are treated as texture
|
| 129 | // objects all of whose names are 0.
|
| 130 |
|
| 131 | mTexture2DZero.set(new Texture2D(0));
|
| 132 | mTextureCubeMapZero.set(new TextureCubeMap(0));
|
| 133 |
|
| 134 | mState.activeSampler = 0;
|
| 135 | bindArrayBuffer(0);
|
| 136 | bindElementArrayBuffer(0);
|
| 137 | bindTextureCubeMap(0);
|
| 138 | bindTexture2D(0);
|
| 139 | bindReadFramebuffer(0);
|
| 140 | bindDrawFramebuffer(0);
|
| 141 | bindRenderbuffer(0);
|
| 142 |
|
| 143 | mState.currentProgram = 0;
|
| 144 |
|
| 145 | mState.packAlignment = 4;
|
| 146 | mState.unpackAlignment = 4;
|
| 147 | mState.packReverseRowOrder = false;
|
| 148 |
|
| 149 | mVertexDataManager = NULL;
|
| 150 | mIndexDataManager = NULL;
|
| 151 | mBlit = NULL;
|
| 152 | mLineLoopIB = NULL;
|
| 153 |
|
| 154 | mInvalidEnum = false;
|
| 155 | mInvalidValue = false;
|
| 156 | mInvalidOperation = false;
|
| 157 | mOutOfMemory = false;
|
| 158 | mInvalidFramebufferOperation = false;
|
| 159 |
|
| 160 | mHasBeenCurrent = false;
|
| 161 | mContextLost = false;
|
| 162 | mResetStatus = GL_NO_ERROR;
|
| 163 | mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
|
| 164 | mRobustAccess = robustAccess;
|
| 165 |
|
| 166 | mSupportsDXT1Textures = false;
|
| 167 | mSupportsDXT3Textures = false;
|
| 168 | mSupportsDXT5Textures = false;
|
| 169 | mSupportsEventQueries = false;
|
| 170 | mSupportsOcclusionQueries = false;
|
| 171 | mNumCompressedTextureFormats = 0;
|
| 172 | mMaxSupportedSamples = 0;
|
| 173 | mMaskedClearSavedState = NULL;
|
| 174 | markAllStateDirty();
|
| 175 | }
|
| 176 |
|
| 177 | Context::~Context()
|
| 178 | {
|
| 179 | if (mState.currentProgram != 0)
|
| 180 | {
|
| 181 | Program *programObject = mResourceManager->getProgram(mState.currentProgram);
|
| 182 | if (programObject)
|
| 183 | {
|
| 184 | programObject->release();
|
| 185 | }
|
| 186 | mState.currentProgram = 0;
|
| 187 | }
|
| 188 |
|
| 189 | while (!mFramebufferMap.empty())
|
| 190 | {
|
| 191 | deleteFramebuffer(mFramebufferMap.begin()->first);
|
| 192 | }
|
| 193 |
|
| 194 | while (!mFenceMap.empty())
|
| 195 | {
|
| 196 | deleteFence(mFenceMap.begin()->first);
|
| 197 | }
|
| 198 |
|
| 199 | while (!mQueryMap.empty())
|
| 200 | {
|
| 201 | deleteQuery(mQueryMap.begin()->first);
|
| 202 | }
|
| 203 |
|
| 204 | while (!mMultiSampleSupport.empty())
|
| 205 | {
|
| 206 | delete [] mMultiSampleSupport.begin()->second;
|
| 207 | mMultiSampleSupport.erase(mMultiSampleSupport.begin());
|
| 208 | }
|
| 209 |
|
| 210 | for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
|
| 211 | {
|
| 212 | for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
|
| 213 | {
|
| 214 | mState.samplerTexture[type][sampler].set(NULL);
|
| 215 | }
|
| 216 | }
|
| 217 |
|
| 218 | for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
|
| 219 | {
|
| 220 | mIncompleteTextures[type].set(NULL);
|
| 221 | }
|
| 222 |
|
| 223 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 224 | {
|
| 225 | mState.vertexAttribute[i].mBoundBuffer.set(NULL);
|
| 226 | }
|
| 227 |
|
| 228 | for (int i = 0; i < QUERY_TYPE_COUNT; i++)
|
| 229 | {
|
| 230 | mState.activeQuery[i].set(NULL);
|
| 231 | }
|
| 232 |
|
| 233 | mState.arrayBuffer.set(NULL);
|
| 234 | mState.elementArrayBuffer.set(NULL);
|
| 235 | mState.renderbuffer.set(NULL);
|
| 236 |
|
| 237 | mTexture2DZero.set(NULL);
|
| 238 | mTextureCubeMapZero.set(NULL);
|
| 239 |
|
| 240 | delete mVertexDataManager;
|
| 241 | delete mIndexDataManager;
|
| 242 | delete mBlit;
|
| 243 | delete mLineLoopIB;
|
| 244 |
|
| 245 | if (mMaskedClearSavedState)
|
| 246 | {
|
| 247 | mMaskedClearSavedState->Release();
|
| 248 | }
|
| 249 |
|
| 250 | mResourceManager->release();
|
| 251 | }
|
| 252 |
|
| 253 | void Context::makeCurrent(egl::Display *display, egl::Surface *surface)
|
| 254 | {
|
| 255 | mDisplay = display;
|
| 256 | mDevice = mDisplay->getDevice();
|
| 257 |
|
| 258 | if (!mHasBeenCurrent)
|
| 259 | {
|
| 260 | mDeviceCaps = mDisplay->getDeviceCaps();
|
| 261 |
|
| 262 | mVertexDataManager = new VertexDataManager(this, mDevice);
|
| 263 | mIndexDataManager = new IndexDataManager(this, mDevice);
|
| 264 | mBlit = new Blit(this);
|
| 265 |
|
| 266 | mSupportsShaderModel3 = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
|
| 267 | mSupportsVertexTexture = mDisplay->getVertexTextureSupport();
|
| 268 | mSupportsNonPower2Texture = mDisplay->getNonPower2TextureSupport();
|
| 269 | mSupportsInstancing = mDisplay->getInstancingSupport();
|
| 270 |
|
| 271 | mMaxTextureDimension = std::min(std::min((int)mDeviceCaps.MaxTextureWidth, (int)mDeviceCaps.MaxTextureHeight),
|
| 272 | (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
|
| 273 | mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
|
| 274 | mMaxRenderbufferDimension = mMaxTextureDimension;
|
| 275 | mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
|
| 276 | TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d",
|
| 277 | mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel);
|
| 278 |
|
| 279 | const D3DFORMAT renderBufferFormats[] =
|
| 280 | {
|
| 281 | D3DFMT_A8R8G8B8,
|
| 282 | D3DFMT_X8R8G8B8,
|
| 283 | D3DFMT_R5G6B5,
|
| 284 | D3DFMT_D24S8
|
| 285 | };
|
| 286 |
|
| 287 | int max = 0;
|
| 288 | for (int i = 0; i < sizeof(renderBufferFormats) / sizeof(D3DFORMAT); ++i)
|
| 289 | {
|
| 290 | bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1];
|
| 291 | mDisplay->getMultiSampleSupport(renderBufferFormats[i], multisampleArray);
|
| 292 | mMultiSampleSupport[renderBufferFormats[i]] = multisampleArray;
|
| 293 |
|
| 294 | for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j)
|
| 295 | {
|
| 296 | if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max)
|
| 297 | {
|
| 298 | max = j;
|
| 299 | }
|
| 300 | }
|
| 301 | }
|
| 302 |
|
| 303 | mMaxSupportedSamples = max;
|
| 304 |
|
| 305 | mSupportsEventQueries = mDisplay->getEventQuerySupport();
|
| 306 | mSupportsOcclusionQueries = mDisplay->getOcclusionQuerySupport();
|
| 307 | mSupportsDXT1Textures = mDisplay->getDXT1TextureSupport();
|
| 308 | mSupportsDXT3Textures = mDisplay->getDXT3TextureSupport();
|
| 309 | mSupportsDXT5Textures = mDisplay->getDXT5TextureSupport();
|
| 310 | mSupportsFloat32Textures = mDisplay->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
|
| 311 | mSupportsFloat16Textures = mDisplay->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
|
| 312 | mSupportsLuminanceTextures = mDisplay->getLuminanceTextureSupport();
|
| 313 | mSupportsLuminanceAlphaTextures = mDisplay->getLuminanceAlphaTextureSupport();
|
| 314 | mSupportsDepthTextures = mDisplay->getDepthTextureSupport();
|
| 315 |
|
| 316 | mSupports32bitIndices = mDeviceCaps.MaxVertexIndex >= (1 << 16);
|
| 317 |
|
| 318 | mNumCompressedTextureFormats = 0;
|
| 319 | if (supportsDXT1Textures())
|
| 320 | {
|
| 321 | mNumCompressedTextureFormats += 2;
|
| 322 | }
|
| 323 | if (supportsDXT3Textures())
|
| 324 | {
|
| 325 | mNumCompressedTextureFormats += 1;
|
| 326 | }
|
| 327 | if (supportsDXT5Textures())
|
| 328 | {
|
| 329 | mNumCompressedTextureFormats += 1;
|
| 330 | }
|
| 331 |
|
| 332 | initExtensionString();
|
| 333 | initRendererString();
|
| 334 |
|
| 335 | mState.viewportX = 0;
|
| 336 | mState.viewportY = 0;
|
| 337 | mState.viewportWidth = surface->getWidth();
|
| 338 | mState.viewportHeight = surface->getHeight();
|
| 339 |
|
| 340 | mState.scissorX = 0;
|
| 341 | mState.scissorY = 0;
|
| 342 | mState.scissorWidth = surface->getWidth();
|
| 343 | mState.scissorHeight = surface->getHeight();
|
| 344 |
|
| 345 | mHasBeenCurrent = true;
|
| 346 | }
|
| 347 |
|
| 348 | // Wrap the existing Direct3D 9 resources into GL objects and assign them to the '0' names
|
| 349 | IDirect3DSurface9 *defaultRenderTarget = surface->getRenderTarget();
|
| 350 | IDirect3DSurface9 *depthStencil = surface->getDepthStencil();
|
| 351 |
|
| 352 | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget);
|
| 353 | DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil);
|
| 354 | Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero);
|
| 355 |
|
| 356 | setFramebufferZero(framebufferZero);
|
| 357 |
|
| 358 | if (defaultRenderTarget)
|
| 359 | {
|
| 360 | defaultRenderTarget->Release();
|
| 361 | }
|
| 362 |
|
| 363 | if (depthStencil)
|
| 364 | {
|
| 365 | depthStencil->Release();
|
| 366 | }
|
| 367 |
|
| 368 | markAllStateDirty();
|
| 369 | }
|
| 370 |
|
| 371 | // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw.
|
| 372 | void Context::markAllStateDirty()
|
| 373 | {
|
| 374 | for (int t = 0; t < MAX_TEXTURE_IMAGE_UNITS; t++)
|
| 375 | {
|
| 376 | mAppliedTextureSerialPS[t] = 0;
|
| 377 | }
|
| 378 |
|
| 379 | for (int t = 0; t < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; t++)
|
| 380 | {
|
| 381 | mAppliedTextureSerialVS[t] = 0;
|
| 382 | }
|
| 383 |
|
| 384 | mAppliedProgramSerial = 0;
|
| 385 | mAppliedRenderTargetSerial = 0;
|
| 386 | mAppliedDepthbufferSerial = 0;
|
| 387 | mAppliedStencilbufferSerial = 0;
|
| 388 | mAppliedIBSerial = 0;
|
| 389 | mDepthStencilInitialized = false;
|
| 390 | mViewportInitialized = false;
|
| 391 | mRenderTargetDescInitialized = false;
|
| 392 |
|
| 393 | mVertexDeclarationCache.markStateDirty();
|
| 394 |
|
| 395 | mClearStateDirty = true;
|
| 396 | mCullStateDirty = true;
|
| 397 | mDepthStateDirty = true;
|
| 398 | mMaskStateDirty = true;
|
| 399 | mBlendStateDirty = true;
|
| 400 | mStencilStateDirty = true;
|
| 401 | mPolygonOffsetStateDirty = true;
|
| 402 | mScissorStateDirty = true;
|
| 403 | mSampleStateDirty = true;
|
| 404 | mDitherStateDirty = true;
|
| 405 | mFrontFaceDirty = true;
|
| 406 | mDxUniformsDirty = true;
|
| 407 | mCachedCurrentProgram = NULL;
|
| 408 | }
|
| 409 |
|
| 410 | void Context::markDxUniformsDirty()
|
| 411 | {
|
| 412 | mDxUniformsDirty = true;
|
| 413 | }
|
| 414 |
|
| 415 | void Context::markContextLost()
|
| 416 | {
|
| 417 | if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
|
| 418 | mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
|
| 419 | mContextLost = true;
|
| 420 | }
|
| 421 |
|
| 422 | bool Context::isContextLost()
|
| 423 | {
|
| 424 | return mContextLost;
|
| 425 | }
|
| 426 |
|
| 427 | void Context::setClearColor(float red, float green, float blue, float alpha)
|
| 428 | {
|
| 429 | mState.colorClearValue.red = red;
|
| 430 | mState.colorClearValue.green = green;
|
| 431 | mState.colorClearValue.blue = blue;
|
| 432 | mState.colorClearValue.alpha = alpha;
|
| 433 | }
|
| 434 |
|
| 435 | void Context::setClearDepth(float depth)
|
| 436 | {
|
| 437 | mState.depthClearValue = depth;
|
| 438 | }
|
| 439 |
|
| 440 | void Context::setClearStencil(int stencil)
|
| 441 | {
|
| 442 | mState.stencilClearValue = stencil;
|
| 443 | }
|
| 444 |
|
| 445 | void Context::setCullFace(bool enabled)
|
| 446 | {
|
| 447 | if (mState.cullFace != enabled)
|
| 448 | {
|
| 449 | mState.cullFace = enabled;
|
| 450 | mCullStateDirty = true;
|
| 451 | }
|
| 452 | }
|
| 453 |
|
| 454 | bool Context::isCullFaceEnabled() const
|
| 455 | {
|
| 456 | return mState.cullFace;
|
| 457 | }
|
| 458 |
|
| 459 | void Context::setCullMode(GLenum mode)
|
| 460 | {
|
| 461 | if (mState.cullMode != mode)
|
| 462 | {
|
| 463 | mState.cullMode = mode;
|
| 464 | mCullStateDirty = true;
|
| 465 | }
|
| 466 | }
|
| 467 |
|
| 468 | void Context::setFrontFace(GLenum front)
|
| 469 | {
|
| 470 | if (mState.frontFace != front)
|
| 471 | {
|
| 472 | mState.frontFace = front;
|
| 473 | mFrontFaceDirty = true;
|
| 474 | }
|
| 475 | }
|
| 476 |
|
| 477 | void Context::setDepthTest(bool enabled)
|
| 478 | {
|
| 479 | if (mState.depthTest != enabled)
|
| 480 | {
|
| 481 | mState.depthTest = enabled;
|
| 482 | mDepthStateDirty = true;
|
| 483 | }
|
| 484 | }
|
| 485 |
|
| 486 | bool Context::isDepthTestEnabled() const
|
| 487 | {
|
| 488 | return mState.depthTest;
|
| 489 | }
|
| 490 |
|
| 491 | void Context::setDepthFunc(GLenum depthFunc)
|
| 492 | {
|
| 493 | if (mState.depthFunc != depthFunc)
|
| 494 | {
|
| 495 | mState.depthFunc = depthFunc;
|
| 496 | mDepthStateDirty = true;
|
| 497 | }
|
| 498 | }
|
| 499 |
|
| 500 | void Context::setDepthRange(float zNear, float zFar)
|
| 501 | {
|
| 502 | mState.zNear = zNear;
|
| 503 | mState.zFar = zFar;
|
| 504 | }
|
| 505 |
|
| 506 | void Context::setBlend(bool enabled)
|
| 507 | {
|
| 508 | if (mState.blend != enabled)
|
| 509 | {
|
| 510 | mState.blend = enabled;
|
| 511 | mBlendStateDirty = true;
|
| 512 | }
|
| 513 | }
|
| 514 |
|
| 515 | bool Context::isBlendEnabled() const
|
| 516 | {
|
| 517 | return mState.blend;
|
| 518 | }
|
| 519 |
|
| 520 | void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
|
| 521 | {
|
| 522 | if (mState.sourceBlendRGB != sourceRGB ||
|
| 523 | mState.sourceBlendAlpha != sourceAlpha ||
|
| 524 | mState.destBlendRGB != destRGB ||
|
| 525 | mState.destBlendAlpha != destAlpha)
|
| 526 | {
|
| 527 | mState.sourceBlendRGB = sourceRGB;
|
| 528 | mState.destBlendRGB = destRGB;
|
| 529 | mState.sourceBlendAlpha = sourceAlpha;
|
| 530 | mState.destBlendAlpha = destAlpha;
|
| 531 | mBlendStateDirty = true;
|
| 532 | }
|
| 533 | }
|
| 534 |
|
| 535 | void Context::setBlendColor(float red, float green, float blue, float alpha)
|
| 536 | {
|
| 537 | if (mState.blendColor.red != red ||
|
| 538 | mState.blendColor.green != green ||
|
| 539 | mState.blendColor.blue != blue ||
|
| 540 | mState.blendColor.alpha != alpha)
|
| 541 | {
|
| 542 | mState.blendColor.red = red;
|
| 543 | mState.blendColor.green = green;
|
| 544 | mState.blendColor.blue = blue;
|
| 545 | mState.blendColor.alpha = alpha;
|
| 546 | mBlendStateDirty = true;
|
| 547 | }
|
| 548 | }
|
| 549 |
|
| 550 | void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
|
| 551 | {
|
| 552 | if (mState.blendEquationRGB != rgbEquation ||
|
| 553 | mState.blendEquationAlpha != alphaEquation)
|
| 554 | {
|
| 555 | mState.blendEquationRGB = rgbEquation;
|
| 556 | mState.blendEquationAlpha = alphaEquation;
|
| 557 | mBlendStateDirty = true;
|
| 558 | }
|
| 559 | }
|
| 560 |
|
| 561 | void Context::setStencilTest(bool enabled)
|
| 562 | {
|
| 563 | if (mState.stencilTest != enabled)
|
| 564 | {
|
| 565 | mState.stencilTest = enabled;
|
| 566 | mStencilStateDirty = true;
|
| 567 | }
|
| 568 | }
|
| 569 |
|
| 570 | bool Context::isStencilTestEnabled() const
|
| 571 | {
|
| 572 | return mState.stencilTest;
|
| 573 | }
|
| 574 |
|
| 575 | void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
|
| 576 | {
|
| 577 | if (mState.stencilFunc != stencilFunc ||
|
| 578 | mState.stencilRef != stencilRef ||
|
| 579 | mState.stencilMask != stencilMask)
|
| 580 | {
|
| 581 | mState.stencilFunc = stencilFunc;
|
| 582 | mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
|
| 583 | mState.stencilMask = stencilMask;
|
| 584 | mStencilStateDirty = true;
|
| 585 | }
|
| 586 | }
|
| 587 |
|
| 588 | void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
|
| 589 | {
|
| 590 | if (mState.stencilBackFunc != stencilBackFunc ||
|
| 591 | mState.stencilBackRef != stencilBackRef ||
|
| 592 | mState.stencilBackMask != stencilBackMask)
|
| 593 | {
|
| 594 | mState.stencilBackFunc = stencilBackFunc;
|
| 595 | mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
|
| 596 | mState.stencilBackMask = stencilBackMask;
|
| 597 | mStencilStateDirty = true;
|
| 598 | }
|
| 599 | }
|
| 600 |
|
| 601 | void Context::setStencilWritemask(GLuint stencilWritemask)
|
| 602 | {
|
| 603 | if (mState.stencilWritemask != stencilWritemask)
|
| 604 | {
|
| 605 | mState.stencilWritemask = stencilWritemask;
|
| 606 | mStencilStateDirty = true;
|
| 607 | }
|
| 608 | }
|
| 609 |
|
| 610 | void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
|
| 611 | {
|
| 612 | if (mState.stencilBackWritemask != stencilBackWritemask)
|
| 613 | {
|
| 614 | mState.stencilBackWritemask = stencilBackWritemask;
|
| 615 | mStencilStateDirty = true;
|
| 616 | }
|
| 617 | }
|
| 618 |
|
| 619 | void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
|
| 620 | {
|
| 621 | if (mState.stencilFail != stencilFail ||
|
| 622 | mState.stencilPassDepthFail != stencilPassDepthFail ||
|
| 623 | mState.stencilPassDepthPass != stencilPassDepthPass)
|
| 624 | {
|
| 625 | mState.stencilFail = stencilFail;
|
| 626 | mState.stencilPassDepthFail = stencilPassDepthFail;
|
| 627 | mState.stencilPassDepthPass = stencilPassDepthPass;
|
| 628 | mStencilStateDirty = true;
|
| 629 | }
|
| 630 | }
|
| 631 |
|
| 632 | void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
|
| 633 | {
|
| 634 | if (mState.stencilBackFail != stencilBackFail ||
|
| 635 | mState.stencilBackPassDepthFail != stencilBackPassDepthFail ||
|
| 636 | mState.stencilBackPassDepthPass != stencilBackPassDepthPass)
|
| 637 | {
|
| 638 | mState.stencilBackFail = stencilBackFail;
|
| 639 | mState.stencilBackPassDepthFail = stencilBackPassDepthFail;
|
| 640 | mState.stencilBackPassDepthPass = stencilBackPassDepthPass;
|
| 641 | mStencilStateDirty = true;
|
| 642 | }
|
| 643 | }
|
| 644 |
|
| 645 | void Context::setPolygonOffsetFill(bool enabled)
|
| 646 | {
|
| 647 | if (mState.polygonOffsetFill != enabled)
|
| 648 | {
|
| 649 | mState.polygonOffsetFill = enabled;
|
| 650 | mPolygonOffsetStateDirty = true;
|
| 651 | }
|
| 652 | }
|
| 653 |
|
| 654 | bool Context::isPolygonOffsetFillEnabled() const
|
| 655 | {
|
| 656 | return mState.polygonOffsetFill;
|
| 657 |
|
| 658 | }
|
| 659 |
|
| 660 | void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
|
| 661 | {
|
| 662 | if (mState.polygonOffsetFactor != factor ||
|
| 663 | mState.polygonOffsetUnits != units)
|
| 664 | {
|
| 665 | mState.polygonOffsetFactor = factor;
|
| 666 | mState.polygonOffsetUnits = units;
|
| 667 | mPolygonOffsetStateDirty = true;
|
| 668 | }
|
| 669 | }
|
| 670 |
|
| 671 | void Context::setSampleAlphaToCoverage(bool enabled)
|
| 672 | {
|
| 673 | if (mState.sampleAlphaToCoverage != enabled)
|
| 674 | {
|
| 675 | mState.sampleAlphaToCoverage = enabled;
|
| 676 | mSampleStateDirty = true;
|
| 677 | }
|
| 678 | }
|
| 679 |
|
| 680 | bool Context::isSampleAlphaToCoverageEnabled() const
|
| 681 | {
|
| 682 | return mState.sampleAlphaToCoverage;
|
| 683 | }
|
| 684 |
|
| 685 | void Context::setSampleCoverage(bool enabled)
|
| 686 | {
|
| 687 | if (mState.sampleCoverage != enabled)
|
| 688 | {
|
| 689 | mState.sampleCoverage = enabled;
|
| 690 | mSampleStateDirty = true;
|
| 691 | }
|
| 692 | }
|
| 693 |
|
| 694 | bool Context::isSampleCoverageEnabled() const
|
| 695 | {
|
| 696 | return mState.sampleCoverage;
|
| 697 | }
|
| 698 |
|
| 699 | void Context::setSampleCoverageParams(GLclampf value, bool invert)
|
| 700 | {
|
| 701 | if (mState.sampleCoverageValue != value ||
|
| 702 | mState.sampleCoverageInvert != invert)
|
| 703 | {
|
| 704 | mState.sampleCoverageValue = value;
|
| 705 | mState.sampleCoverageInvert = invert;
|
| 706 | mSampleStateDirty = true;
|
| 707 | }
|
| 708 | }
|
| 709 |
|
| 710 | void Context::setScissorTest(bool enabled)
|
| 711 | {
|
| 712 | if (mState.scissorTest != enabled)
|
| 713 | {
|
| 714 | mState.scissorTest = enabled;
|
| 715 | mScissorStateDirty = true;
|
| 716 | }
|
| 717 | }
|
| 718 |
|
| 719 | bool Context::isScissorTestEnabled() const
|
| 720 | {
|
| 721 | return mState.scissorTest;
|
| 722 | }
|
| 723 |
|
| 724 | void Context::setDither(bool enabled)
|
| 725 | {
|
| 726 | if (mState.dither != enabled)
|
| 727 | {
|
| 728 | mState.dither = enabled;
|
| 729 | mDitherStateDirty = true;
|
| 730 | }
|
| 731 | }
|
| 732 |
|
| 733 | bool Context::isDitherEnabled() const
|
| 734 | {
|
| 735 | return mState.dither;
|
| 736 | }
|
| 737 |
|
| 738 | void Context::setLineWidth(GLfloat width)
|
| 739 | {
|
| 740 | mState.lineWidth = width;
|
| 741 | }
|
| 742 |
|
| 743 | void Context::setGenerateMipmapHint(GLenum hint)
|
| 744 | {
|
| 745 | mState.generateMipmapHint = hint;
|
| 746 | }
|
| 747 |
|
| 748 | void Context::setFragmentShaderDerivativeHint(GLenum hint)
|
| 749 | {
|
| 750 | mState.fragmentShaderDerivativeHint = hint;
|
| 751 | // TODO: Propagate the hint to shader translator so we can write
|
| 752 | // ddx, ddx_coarse, or ddx_fine depending on the hint.
|
| 753 | // Ignore for now. It is valid for implementations to ignore hint.
|
| 754 | }
|
| 755 |
|
| 756 | void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
|
| 757 | {
|
| 758 | mState.viewportX = x;
|
| 759 | mState.viewportY = y;
|
| 760 | mState.viewportWidth = width;
|
| 761 | mState.viewportHeight = height;
|
| 762 | }
|
| 763 |
|
| 764 | void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
|
| 765 | {
|
| 766 | if (mState.scissorX != x || mState.scissorY != y ||
|
| 767 | mState.scissorWidth != width || mState.scissorHeight != height)
|
| 768 | {
|
| 769 | mState.scissorX = x;
|
| 770 | mState.scissorY = y;
|
| 771 | mState.scissorWidth = width;
|
| 772 | mState.scissorHeight = height;
|
| 773 | mScissorStateDirty = true;
|
| 774 | }
|
| 775 | }
|
| 776 |
|
| 777 | void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
|
| 778 | {
|
| 779 | if (mState.colorMaskRed != red || mState.colorMaskGreen != green ||
|
| 780 | mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha)
|
| 781 | {
|
| 782 | mState.colorMaskRed = red;
|
| 783 | mState.colorMaskGreen = green;
|
| 784 | mState.colorMaskBlue = blue;
|
| 785 | mState.colorMaskAlpha = alpha;
|
| 786 | mMaskStateDirty = true;
|
| 787 | }
|
| 788 | }
|
| 789 |
|
| 790 | void Context::setDepthMask(bool mask)
|
| 791 | {
|
| 792 | if (mState.depthMask != mask)
|
| 793 | {
|
| 794 | mState.depthMask = mask;
|
| 795 | mMaskStateDirty = true;
|
| 796 | }
|
| 797 | }
|
| 798 |
|
| 799 | void Context::setActiveSampler(unsigned int active)
|
| 800 | {
|
| 801 | mState.activeSampler = active;
|
| 802 | }
|
| 803 |
|
| 804 | GLuint Context::getReadFramebufferHandle() const
|
| 805 | {
|
| 806 | return mState.readFramebuffer;
|
| 807 | }
|
| 808 |
|
| 809 | GLuint Context::getDrawFramebufferHandle() const
|
| 810 | {
|
| 811 | return mState.drawFramebuffer;
|
| 812 | }
|
| 813 |
|
| 814 | GLuint Context::getRenderbufferHandle() const
|
| 815 | {
|
| 816 | return mState.renderbuffer.id();
|
| 817 | }
|
| 818 |
|
| 819 | GLuint Context::getArrayBufferHandle() const
|
| 820 | {
|
| 821 | return mState.arrayBuffer.id();
|
| 822 | }
|
| 823 |
|
| 824 | GLuint Context::getActiveQuery(GLenum target) const
|
| 825 | {
|
| 826 | Query *queryObject = NULL;
|
| 827 |
|
| 828 | switch (target)
|
| 829 | {
|
| 830 | case GL_ANY_SAMPLES_PASSED_EXT:
|
| 831 | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
|
| 832 | break;
|
| 833 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
|
| 834 | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
|
| 835 | break;
|
| 836 | default:
|
| 837 | ASSERT(false);
|
| 838 | }
|
| 839 |
|
| 840 | if (queryObject)
|
| 841 | {
|
| 842 | return queryObject->id();
|
| 843 | }
|
| 844 | else
|
| 845 | {
|
| 846 | return 0;
|
| 847 | }
|
| 848 | }
|
| 849 |
|
| 850 | void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
|
| 851 | {
|
| 852 | mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
|
| 853 | }
|
| 854 |
|
| 855 | const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
|
| 856 | {
|
| 857 | return mState.vertexAttribute[attribNum];
|
| 858 | }
|
| 859 |
|
| 860 | void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
|
| 861 | GLsizei stride, const void *pointer)
|
| 862 | {
|
| 863 | mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
|
| 864 | mState.vertexAttribute[attribNum].mSize = size;
|
| 865 | mState.vertexAttribute[attribNum].mType = type;
|
| 866 | mState.vertexAttribute[attribNum].mNormalized = normalized;
|
| 867 | mState.vertexAttribute[attribNum].mStride = stride;
|
| 868 | mState.vertexAttribute[attribNum].mPointer = pointer;
|
| 869 | }
|
| 870 |
|
| 871 | const void *Context::getVertexAttribPointer(unsigned int attribNum) const
|
| 872 | {
|
| 873 | return mState.vertexAttribute[attribNum].mPointer;
|
| 874 | }
|
| 875 |
|
| 876 | const VertexAttributeArray &Context::getVertexAttributes()
|
| 877 | {
|
| 878 | return mState.vertexAttribute;
|
| 879 | }
|
| 880 |
|
| 881 | void Context::setPackAlignment(GLint alignment)
|
| 882 | {
|
| 883 | mState.packAlignment = alignment;
|
| 884 | }
|
| 885 |
|
| 886 | GLint Context::getPackAlignment() const
|
| 887 | {
|
| 888 | return mState.packAlignment;
|
| 889 | }
|
| 890 |
|
| 891 | void Context::setUnpackAlignment(GLint alignment)
|
| 892 | {
|
| 893 | mState.unpackAlignment = alignment;
|
| 894 | }
|
| 895 |
|
| 896 | GLint Context::getUnpackAlignment() const
|
| 897 | {
|
| 898 | return mState.unpackAlignment;
|
| 899 | }
|
| 900 |
|
| 901 | void Context::setPackReverseRowOrder(bool reverseRowOrder)
|
| 902 | {
|
| 903 | mState.packReverseRowOrder = reverseRowOrder;
|
| 904 | }
|
| 905 |
|
| 906 | bool Context::getPackReverseRowOrder() const
|
| 907 | {
|
| 908 | return mState.packReverseRowOrder;
|
| 909 | }
|
| 910 |
|
| 911 | GLuint Context::createBuffer()
|
| 912 | {
|
| 913 | return mResourceManager->createBuffer();
|
| 914 | }
|
| 915 |
|
| 916 | GLuint Context::createProgram()
|
| 917 | {
|
| 918 | return mResourceManager->createProgram();
|
| 919 | }
|
| 920 |
|
| 921 | GLuint Context::createShader(GLenum type)
|
| 922 | {
|
| 923 | return mResourceManager->createShader(type);
|
| 924 | }
|
| 925 |
|
| 926 | GLuint Context::createTexture()
|
| 927 | {
|
| 928 | return mResourceManager->createTexture();
|
| 929 | }
|
| 930 |
|
| 931 | GLuint Context::createRenderbuffer()
|
| 932 | {
|
| 933 | return mResourceManager->createRenderbuffer();
|
| 934 | }
|
| 935 |
|
| 936 | // Returns an unused framebuffer name
|
| 937 | GLuint Context::createFramebuffer()
|
| 938 | {
|
| 939 | GLuint handle = mFramebufferHandleAllocator.allocate();
|
| 940 |
|
| 941 | mFramebufferMap[handle] = NULL;
|
| 942 |
|
| 943 | return handle;
|
| 944 | }
|
| 945 |
|
| 946 | GLuint Context::createFence()
|
| 947 | {
|
| 948 | GLuint handle = mFenceHandleAllocator.allocate();
|
| 949 |
|
| 950 | mFenceMap[handle] = new Fence(mDisplay);
|
| 951 |
|
| 952 | return handle;
|
| 953 | }
|
| 954 |
|
| 955 | // Returns an unused query name
|
| 956 | GLuint Context::createQuery()
|
| 957 | {
|
| 958 | GLuint handle = mQueryHandleAllocator.allocate();
|
| 959 |
|
| 960 | mQueryMap[handle] = NULL;
|
| 961 |
|
| 962 | return handle;
|
| 963 | }
|
| 964 |
|
| 965 | void Context::deleteBuffer(GLuint buffer)
|
| 966 | {
|
| 967 | if (mResourceManager->getBuffer(buffer))
|
| 968 | {
|
| 969 | detachBuffer(buffer);
|
| 970 | }
|
| 971 |
|
| 972 | mResourceManager->deleteBuffer(buffer);
|
| 973 | }
|
| 974 |
|
| 975 | void Context::deleteShader(GLuint shader)
|
| 976 | {
|
| 977 | mResourceManager->deleteShader(shader);
|
| 978 | }
|
| 979 |
|
| 980 | void Context::deleteProgram(GLuint program)
|
| 981 | {
|
| 982 | mResourceManager->deleteProgram(program);
|
| 983 | mCachedCurrentProgram = NULL;
|
| 984 | }
|
| 985 |
|
| 986 | void Context::deleteTexture(GLuint texture)
|
| 987 | {
|
| 988 | if (mResourceManager->getTexture(texture))
|
| 989 | {
|
| 990 | detachTexture(texture);
|
| 991 | }
|
| 992 |
|
| 993 | mResourceManager->deleteTexture(texture);
|
| 994 | }
|
| 995 |
|
| 996 | void Context::deleteRenderbuffer(GLuint renderbuffer)
|
| 997 | {
|
| 998 | if (mResourceManager->getRenderbuffer(renderbuffer))
|
| 999 | {
|
| 1000 | detachRenderbuffer(renderbuffer);
|
| 1001 | }
|
| 1002 |
|
| 1003 | mResourceManager->deleteRenderbuffer(renderbuffer);
|
| 1004 | }
|
| 1005 |
|
| 1006 | void Context::deleteFramebuffer(GLuint framebuffer)
|
| 1007 | {
|
| 1008 | FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
|
| 1009 |
|
| 1010 | if (framebufferObject != mFramebufferMap.end())
|
| 1011 | {
|
| 1012 | detachFramebuffer(framebuffer);
|
| 1013 |
|
| 1014 | mFramebufferHandleAllocator.release(framebufferObject->first);
|
| 1015 | delete framebufferObject->second;
|
| 1016 | mFramebufferMap.erase(framebufferObject);
|
| 1017 | }
|
| 1018 | }
|
| 1019 |
|
| 1020 | void Context::deleteFence(GLuint fence)
|
| 1021 | {
|
| 1022 | FenceMap::iterator fenceObject = mFenceMap.find(fence);
|
| 1023 |
|
| 1024 | if (fenceObject != mFenceMap.end())
|
| 1025 | {
|
| 1026 | mFenceHandleAllocator.release(fenceObject->first);
|
| 1027 | delete fenceObject->second;
|
| 1028 | mFenceMap.erase(fenceObject);
|
| 1029 | }
|
| 1030 | }
|
| 1031 |
|
| 1032 | void Context::deleteQuery(GLuint query)
|
| 1033 | {
|
| 1034 | QueryMap::iterator queryObject = mQueryMap.find(query);
|
| 1035 | if (queryObject != mQueryMap.end())
|
| 1036 | {
|
| 1037 | mQueryHandleAllocator.release(queryObject->first);
|
| 1038 | if (queryObject->second)
|
| 1039 | {
|
| 1040 | queryObject->second->release();
|
| 1041 | }
|
| 1042 | mQueryMap.erase(queryObject);
|
| 1043 | }
|
| 1044 | }
|
| 1045 |
|
| 1046 | Buffer *Context::getBuffer(GLuint handle)
|
| 1047 | {
|
| 1048 | return mResourceManager->getBuffer(handle);
|
| 1049 | }
|
| 1050 |
|
| 1051 | Shader *Context::getShader(GLuint handle)
|
| 1052 | {
|
| 1053 | return mResourceManager->getShader(handle);
|
| 1054 | }
|
| 1055 |
|
| 1056 | Program *Context::getProgram(GLuint handle)
|
| 1057 | {
|
| 1058 | return mResourceManager->getProgram(handle);
|
| 1059 | }
|
| 1060 |
|
| 1061 | Texture *Context::getTexture(GLuint handle)
|
| 1062 | {
|
| 1063 | return mResourceManager->getTexture(handle);
|
| 1064 | }
|
| 1065 |
|
| 1066 | Renderbuffer *Context::getRenderbuffer(GLuint handle)
|
| 1067 | {
|
| 1068 | return mResourceManager->getRenderbuffer(handle);
|
| 1069 | }
|
| 1070 |
|
| 1071 | Framebuffer *Context::getReadFramebuffer()
|
| 1072 | {
|
| 1073 | return getFramebuffer(mState.readFramebuffer);
|
| 1074 | }
|
| 1075 |
|
| 1076 | Framebuffer *Context::getDrawFramebuffer()
|
| 1077 | {
|
| 1078 | return mBoundDrawFramebuffer;
|
| 1079 | }
|
| 1080 |
|
| 1081 | void Context::bindArrayBuffer(unsigned int buffer)
|
| 1082 | {
|
| 1083 | mResourceManager->checkBufferAllocation(buffer);
|
| 1084 |
|
| 1085 | mState.arrayBuffer.set(getBuffer(buffer));
|
| 1086 | }
|
| 1087 |
|
| 1088 | void Context::bindElementArrayBuffer(unsigned int buffer)
|
| 1089 | {
|
| 1090 | mResourceManager->checkBufferAllocation(buffer);
|
| 1091 |
|
| 1092 | mState.elementArrayBuffer.set(getBuffer(buffer));
|
| 1093 | }
|
| 1094 |
|
| 1095 | void Context::bindTexture2D(GLuint texture)
|
| 1096 | {
|
| 1097 | mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
|
| 1098 |
|
| 1099 | mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
|
| 1100 | }
|
| 1101 |
|
| 1102 | void Context::bindTextureCubeMap(GLuint texture)
|
| 1103 | {
|
| 1104 | mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
|
| 1105 |
|
| 1106 | mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
|
| 1107 | }
|
| 1108 |
|
| 1109 | void Context::bindReadFramebuffer(GLuint framebuffer)
|
| 1110 | {
|
| 1111 | if (!getFramebuffer(framebuffer))
|
| 1112 | {
|
| 1113 | mFramebufferMap[framebuffer] = new Framebuffer();
|
| 1114 | }
|
| 1115 |
|
| 1116 | mState.readFramebuffer = framebuffer;
|
| 1117 | }
|
| 1118 |
|
| 1119 | void Context::bindDrawFramebuffer(GLuint framebuffer)
|
| 1120 | {
|
| 1121 | if (!getFramebuffer(framebuffer))
|
| 1122 | {
|
| 1123 | mFramebufferMap[framebuffer] = new Framebuffer();
|
| 1124 | }
|
| 1125 |
|
| 1126 | mState.drawFramebuffer = framebuffer;
|
| 1127 |
|
| 1128 | mBoundDrawFramebuffer = getFramebuffer(framebuffer);
|
| 1129 | }
|
| 1130 |
|
| 1131 | void Context::bindRenderbuffer(GLuint renderbuffer)
|
| 1132 | {
|
| 1133 | mResourceManager->checkRenderbufferAllocation(renderbuffer);
|
| 1134 |
|
| 1135 | mState.renderbuffer.set(getRenderbuffer(renderbuffer));
|
| 1136 | }
|
| 1137 |
|
| 1138 | void Context::useProgram(GLuint program)
|
| 1139 | {
|
| 1140 | GLuint priorProgram = mState.currentProgram;
|
| 1141 | mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
|
| 1142 |
|
| 1143 | if (priorProgram != program)
|
| 1144 | {
|
| 1145 | Program *newProgram = mResourceManager->getProgram(program);
|
| 1146 | Program *oldProgram = mResourceManager->getProgram(priorProgram);
|
| 1147 | mCachedCurrentProgram = NULL;
|
| 1148 | mDxUniformsDirty = true;
|
| 1149 |
|
| 1150 | if (newProgram)
|
| 1151 | {
|
| 1152 | newProgram->addRef();
|
| 1153 | }
|
| 1154 |
|
| 1155 | if (oldProgram)
|
| 1156 | {
|
| 1157 | oldProgram->release();
|
| 1158 | }
|
| 1159 | }
|
| 1160 | }
|
| 1161 |
|
| 1162 | void Context::beginQuery(GLenum target, GLuint query)
|
| 1163 | {
|
| 1164 | // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
|
| 1165 | // of zero, if the active query object name for <target> is non-zero (for the
|
| 1166 | // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
|
| 1167 | // the active query for either target is non-zero), if <id> is the name of an
|
| 1168 | // existing query object whose type does not match <target>, or if <id> is the
|
| 1169 | // active query object name for any query type, the error INVALID_OPERATION is
|
| 1170 | // generated.
|
| 1171 |
|
| 1172 | // Ensure no other queries are active
|
| 1173 | // NOTE: If other queries than occlusion are supported, we will need to check
|
| 1174 | // separately that:
|
| 1175 | // a) The query ID passed is not the current active query for any target/type
|
| 1176 | // b) There are no active queries for the requested target (and in the case
|
| 1177 | // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
|
| 1178 | // no query may be active for either if glBeginQuery targets either.
|
| 1179 | for (int i = 0; i < QUERY_TYPE_COUNT; i++)
|
| 1180 | {
|
| 1181 | if (mState.activeQuery[i].get() != NULL)
|
| 1182 | {
|
| 1183 | return error(GL_INVALID_OPERATION);
|
| 1184 | }
|
| 1185 | }
|
| 1186 |
|
| 1187 | QueryType qType;
|
| 1188 | switch (target)
|
| 1189 | {
|
| 1190 | case GL_ANY_SAMPLES_PASSED_EXT:
|
| 1191 | qType = QUERY_ANY_SAMPLES_PASSED;
|
| 1192 | break;
|
| 1193 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
|
| 1194 | qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
|
| 1195 | break;
|
| 1196 | default:
|
| 1197 | ASSERT(false);
|
| 1198 | return;
|
| 1199 | }
|
| 1200 |
|
| 1201 | Query *queryObject = getQuery(query, true, target);
|
| 1202 |
|
| 1203 | // check that name was obtained with glGenQueries
|
| 1204 | if (!queryObject)
|
| 1205 | {
|
| 1206 | return error(GL_INVALID_OPERATION);
|
| 1207 | }
|
| 1208 |
|
| 1209 | // check for type mismatch
|
| 1210 | if (queryObject->getType() != target)
|
| 1211 | {
|
| 1212 | return error(GL_INVALID_OPERATION);
|
| 1213 | }
|
| 1214 |
|
| 1215 | // set query as active for specified target
|
| 1216 | mState.activeQuery[qType].set(queryObject);
|
| 1217 |
|
| 1218 | // begin query
|
| 1219 | queryObject->begin();
|
| 1220 | }
|
| 1221 |
|
| 1222 | void Context::endQuery(GLenum target)
|
| 1223 | {
|
| 1224 | QueryType qType;
|
| 1225 |
|
| 1226 | switch (target)
|
| 1227 | {
|
| 1228 | case GL_ANY_SAMPLES_PASSED_EXT:
|
| 1229 | qType = QUERY_ANY_SAMPLES_PASSED;
|
| 1230 | break;
|
| 1231 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
|
| 1232 | qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
|
| 1233 | break;
|
| 1234 | default:
|
| 1235 | ASSERT(false);
|
| 1236 | return;
|
| 1237 | }
|
| 1238 |
|
| 1239 | Query *queryObject = mState.activeQuery[qType].get();
|
| 1240 |
|
| 1241 | if (queryObject == NULL)
|
| 1242 | {
|
| 1243 | return error(GL_INVALID_OPERATION);
|
| 1244 | }
|
| 1245 |
|
| 1246 | queryObject->end();
|
| 1247 |
|
| 1248 | mState.activeQuery[qType].set(NULL);
|
| 1249 | }
|
| 1250 |
|
| 1251 | void Context::setFramebufferZero(Framebuffer *buffer)
|
| 1252 | {
|
| 1253 | delete mFramebufferMap[0];
|
| 1254 | mFramebufferMap[0] = buffer;
|
| 1255 | if (mState.drawFramebuffer == 0)
|
| 1256 | {
|
| 1257 | mBoundDrawFramebuffer = buffer;
|
| 1258 | }
|
| 1259 | }
|
| 1260 |
|
| 1261 | void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer)
|
| 1262 | {
|
| 1263 | Renderbuffer *renderbufferObject = mState.renderbuffer.get();
|
| 1264 | renderbufferObject->setStorage(renderbuffer);
|
| 1265 | }
|
| 1266 |
|
| 1267 | Framebuffer *Context::getFramebuffer(unsigned int handle)
|
| 1268 | {
|
| 1269 | FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
|
| 1270 |
|
| 1271 | if (framebuffer == mFramebufferMap.end())
|
| 1272 | {
|
| 1273 | return NULL;
|
| 1274 | }
|
| 1275 | else
|
| 1276 | {
|
| 1277 | return framebuffer->second;
|
| 1278 | }
|
| 1279 | }
|
| 1280 |
|
| 1281 | Fence *Context::getFence(unsigned int handle)
|
| 1282 | {
|
| 1283 | FenceMap::iterator fence = mFenceMap.find(handle);
|
| 1284 |
|
| 1285 | if (fence == mFenceMap.end())
|
| 1286 | {
|
| 1287 | return NULL;
|
| 1288 | }
|
| 1289 | else
|
| 1290 | {
|
| 1291 | return fence->second;
|
| 1292 | }
|
| 1293 | }
|
| 1294 |
|
| 1295 | Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
|
| 1296 | {
|
| 1297 | QueryMap::iterator query = mQueryMap.find(handle);
|
| 1298 |
|
| 1299 | if (query == mQueryMap.end())
|
| 1300 | {
|
| 1301 | return NULL;
|
| 1302 | }
|
| 1303 | else
|
| 1304 | {
|
| 1305 | if (!query->second && create)
|
| 1306 | {
|
| 1307 | query->second = new Query(handle, type);
|
| 1308 | query->second->addRef();
|
| 1309 | }
|
| 1310 | return query->second;
|
| 1311 | }
|
| 1312 | }
|
| 1313 |
|
| 1314 | Buffer *Context::getArrayBuffer()
|
| 1315 | {
|
| 1316 | return mState.arrayBuffer.get();
|
| 1317 | }
|
| 1318 |
|
| 1319 | Buffer *Context::getElementArrayBuffer()
|
| 1320 | {
|
| 1321 | return mState.elementArrayBuffer.get();
|
| 1322 | }
|
| 1323 |
|
| 1324 | Program *Context::getCurrentProgram()
|
| 1325 | {
|
| 1326 | if (!mCachedCurrentProgram)
|
| 1327 | {
|
| 1328 | mCachedCurrentProgram = mResourceManager->getProgram(mState.currentProgram);
|
| 1329 | }
|
| 1330 | return mCachedCurrentProgram;
|
| 1331 | }
|
| 1332 |
|
| 1333 | Texture2D *Context::getTexture2D()
|
| 1334 | {
|
| 1335 | return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
|
| 1336 | }
|
| 1337 |
|
| 1338 | TextureCubeMap *Context::getTextureCubeMap()
|
| 1339 | {
|
| 1340 | return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
|
| 1341 | }
|
| 1342 |
|
| 1343 | Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
|
| 1344 | {
|
| 1345 | GLuint texid = mState.samplerTexture[type][sampler].id();
|
| 1346 |
|
| 1347 | if (texid == 0) // Special case: 0 refers to different initial textures based on the target
|
| 1348 | {
|
| 1349 | switch (type)
|
| 1350 | {
|
| 1351 | default: UNREACHABLE();
|
| 1352 | case TEXTURE_2D: return mTexture2DZero.get();
|
| 1353 | case TEXTURE_CUBE: return mTextureCubeMapZero.get();
|
| 1354 | }
|
| 1355 | }
|
| 1356 |
|
| 1357 | return mState.samplerTexture[type][sampler].get();
|
| 1358 | }
|
| 1359 |
|
| 1360 | bool Context::getBooleanv(GLenum pname, GLboolean *params)
|
| 1361 | {
|
| 1362 | switch (pname)
|
| 1363 | {
|
| 1364 | case GL_SHADER_COMPILER: *params = GL_TRUE; break;
|
| 1365 | case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
|
| 1366 | case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break;
|
| 1367 | case GL_COLOR_WRITEMASK:
|
| 1368 | params[0] = mState.colorMaskRed;
|
| 1369 | params[1] = mState.colorMaskGreen;
|
| 1370 | params[2] = mState.colorMaskBlue;
|
| 1371 | params[3] = mState.colorMaskAlpha;
|
| 1372 | break;
|
| 1373 | case GL_CULL_FACE: *params = mState.cullFace; break;
|
| 1374 | case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFill; break;
|
| 1375 | case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverage; break;
|
| 1376 | case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
|
| 1377 | case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
|
| 1378 | case GL_STENCIL_TEST: *params = mState.stencilTest; break;
|
| 1379 | case GL_DEPTH_TEST: *params = mState.depthTest; break;
|
| 1380 | case GL_BLEND: *params = mState.blend; break;
|
| 1381 | case GL_DITHER: *params = mState.dither; break;
|
| 1382 | case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
|
| 1383 | default:
|
| 1384 | return false;
|
| 1385 | }
|
| 1386 |
|
| 1387 | return true;
|
| 1388 | }
|
| 1389 |
|
| 1390 | bool Context::getFloatv(GLenum pname, GLfloat *params)
|
| 1391 | {
|
| 1392 | // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
|
| 1393 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
|
| 1394 | // GetIntegerv as its native query function. As it would require conversion in any
|
| 1395 | // case, this should make no difference to the calling application.
|
| 1396 | switch (pname)
|
| 1397 | {
|
| 1398 | case GL_LINE_WIDTH: *params = mState.lineWidth; break;
|
| 1399 | case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
|
| 1400 | case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
|
| 1401 | case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break;
|
| 1402 | case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break;
|
| 1403 | case GL_ALIASED_LINE_WIDTH_RANGE:
|
| 1404 | params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
|
| 1405 | params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
|
| 1406 | break;
|
| 1407 | case GL_ALIASED_POINT_SIZE_RANGE:
|
| 1408 | params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
|
| 1409 | params[1] = supportsShaderModel3() ? gl::ALIASED_POINT_SIZE_RANGE_MAX_SM3 : gl::ALIASED_POINT_SIZE_RANGE_MAX_SM2;
|
| 1410 | break;
|
| 1411 | case GL_DEPTH_RANGE:
|
| 1412 | params[0] = mState.zNear;
|
| 1413 | params[1] = mState.zFar;
|
| 1414 | break;
|
| 1415 | case GL_COLOR_CLEAR_VALUE:
|
| 1416 | params[0] = mState.colorClearValue.red;
|
| 1417 | params[1] = mState.colorClearValue.green;
|
| 1418 | params[2] = mState.colorClearValue.blue;
|
| 1419 | params[3] = mState.colorClearValue.alpha;
|
| 1420 | break;
|
| 1421 | case GL_BLEND_COLOR:
|
| 1422 | params[0] = mState.blendColor.red;
|
| 1423 | params[1] = mState.blendColor.green;
|
| 1424 | params[2] = mState.blendColor.blue;
|
| 1425 | params[3] = mState.blendColor.alpha;
|
| 1426 | break;
|
| 1427 | default:
|
| 1428 | return false;
|
| 1429 | }
|
| 1430 |
|
| 1431 | return true;
|
| 1432 | }
|
| 1433 |
|
| 1434 | bool Context::getIntegerv(GLenum pname, GLint *params)
|
| 1435 | {
|
| 1436 | // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
|
| 1437 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
|
| 1438 | // GetIntegerv as its native query function. As it would require conversion in any
|
| 1439 | // case, this should make no difference to the calling application. You may find it in
|
| 1440 | // Context::getFloatv.
|
| 1441 | switch (pname)
|
| 1442 | {
|
| 1443 | case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
|
| 1444 | case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
|
| 1445 | case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break;
|
| 1446 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = getMaximumCombinedTextureImageUnits(); break;
|
| 1447 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = getMaximumVertexTextureImageUnits(); break;
|
| 1448 | case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
|
| 1449 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break;
|
| 1450 | case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
|
| 1451 | case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
|
| 1452 | case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
|
| 1453 | case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
|
| 1454 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
|
| 1455 | //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
|
| 1456 | case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
|
| 1457 | case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
|
| 1458 | case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
|
| 1459 | case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
|
| 1460 | case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
|
| 1461 | case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
|
| 1462 | case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
|
| 1463 | case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
|
| 1464 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
|
| 1465 | case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
|
| 1466 | case GL_STENCIL_FUNC: *params = mState.stencilFunc; break;
|
| 1467 | case GL_STENCIL_REF: *params = mState.stencilRef; break;
|
| 1468 | case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break;
|
| 1469 | case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break;
|
| 1470 | case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
|
| 1471 | case GL_STENCIL_BACK_VALUE_MASK: *params = mState.stencilBackMask; break;
|
| 1472 | case GL_STENCIL_FAIL: *params = mState.stencilFail; break;
|
| 1473 | case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break;
|
| 1474 | case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break;
|
| 1475 | case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; break;
|
| 1476 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break;
|
| 1477 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break;
|
| 1478 | case GL_DEPTH_FUNC: *params = mState.depthFunc; break;
|
| 1479 | case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; break;
|
| 1480 | case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; break;
|
| 1481 | case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; break;
|
| 1482 | case GL_BLEND_DST_ALPHA: *params = mState.destBlendAlpha; break;
|
| 1483 | case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; break;
|
| 1484 | case GL_BLEND_EQUATION_ALPHA: *params = mState.blendEquationAlpha; break;
|
| 1485 | case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break;
|
| 1486 | case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break;
|
| 1487 | case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
|
| 1488 | case GL_SUBPIXEL_BITS: *params = 4; break;
|
| 1489 | case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
|
| 1490 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
|
| 1491 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
| 1492 | params[0] = mNumCompressedTextureFormats;
|
| 1493 | break;
|
| 1494 | case GL_MAX_SAMPLES_ANGLE:
|
| 1495 | {
|
| 1496 | GLsizei maxSamples = getMaxSupportedSamples();
|
| 1497 | if (maxSamples != 0)
|
| 1498 | {
|
| 1499 | *params = maxSamples;
|
| 1500 | }
|
| 1501 | else
|
| 1502 | {
|
| 1503 | return false;
|
| 1504 | }
|
| 1505 |
|
| 1506 | break;
|
| 1507 | }
|
| 1508 | case GL_SAMPLE_BUFFERS:
|
| 1509 | case GL_SAMPLES:
|
| 1510 | {
|
| 1511 | gl::Framebuffer *framebuffer = getDrawFramebuffer();
|
| 1512 | if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
|
| 1513 | {
|
| 1514 | switch (pname)
|
| 1515 | {
|
| 1516 | case GL_SAMPLE_BUFFERS:
|
| 1517 | if (framebuffer->getSamples() != 0)
|
| 1518 | {
|
| 1519 | *params = 1;
|
| 1520 | }
|
| 1521 | else
|
| 1522 | {
|
| 1523 | *params = 0;
|
| 1524 | }
|
| 1525 | break;
|
| 1526 | case GL_SAMPLES:
|
| 1527 | *params = framebuffer->getSamples();
|
| 1528 | break;
|
| 1529 | }
|
| 1530 | }
|
| 1531 | else
|
| 1532 | {
|
| 1533 | *params = 0;
|
| 1534 | }
|
| 1535 | }
|
| 1536 | break;
|
| 1537 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = gl::IMPLEMENTATION_COLOR_READ_TYPE; break;
|
| 1538 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = gl::IMPLEMENTATION_COLOR_READ_FORMAT; break;
|
| 1539 | case GL_MAX_VIEWPORT_DIMS:
|
| 1540 | {
|
| 1541 | int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
|
| 1542 | params[0] = maxDimension;
|
| 1543 | params[1] = maxDimension;
|
| 1544 | }
|
| 1545 | break;
|
| 1546 | case GL_COMPRESSED_TEXTURE_FORMATS:
|
| 1547 | {
|
| 1548 | if (supportsDXT1Textures())
|
| 1549 | {
|
| 1550 | *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
| 1551 | *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
| 1552 | }
|
| 1553 | if (supportsDXT3Textures())
|
| 1554 | {
|
| 1555 | *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
|
| 1556 | }
|
| 1557 | if (supportsDXT5Textures())
|
| 1558 | {
|
| 1559 | *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
|
| 1560 | }
|
| 1561 | }
|
| 1562 | break;
|
| 1563 | case GL_VIEWPORT:
|
| 1564 | params[0] = mState.viewportX;
|
| 1565 | params[1] = mState.viewportY;
|
| 1566 | params[2] = mState.viewportWidth;
|
| 1567 | params[3] = mState.viewportHeight;
|
| 1568 | break;
|
| 1569 | case GL_SCISSOR_BOX:
|
| 1570 | params[0] = mState.scissorX;
|
| 1571 | params[1] = mState.scissorY;
|
| 1572 | params[2] = mState.scissorWidth;
|
| 1573 | params[3] = mState.scissorHeight;
|
| 1574 | break;
|
| 1575 | case GL_CULL_FACE_MODE: *params = mState.cullMode; break;
|
| 1576 | case GL_FRONT_FACE: *params = mState.frontFace; break;
|
| 1577 | case GL_RED_BITS:
|
| 1578 | case GL_GREEN_BITS:
|
| 1579 | case GL_BLUE_BITS:
|
| 1580 | case GL_ALPHA_BITS:
|
| 1581 | {
|
| 1582 | gl::Framebuffer *framebuffer = getDrawFramebuffer();
|
| 1583 | gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
|
| 1584 |
|
| 1585 | if (colorbuffer)
|
| 1586 | {
|
| 1587 | switch (pname)
|
| 1588 | {
|
| 1589 | case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
|
| 1590 | case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
|
| 1591 | case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
|
| 1592 | case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
|
| 1593 | }
|
| 1594 | }
|
| 1595 | else
|
| 1596 | {
|
| 1597 | *params = 0;
|
| 1598 | }
|
| 1599 | }
|
| 1600 | break;
|
| 1601 | case GL_DEPTH_BITS:
|
| 1602 | {
|
| 1603 | gl::Framebuffer *framebuffer = getDrawFramebuffer();
|
| 1604 | gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
|
| 1605 |
|
| 1606 | if (depthbuffer)
|
| 1607 | {
|
| 1608 | *params = depthbuffer->getDepthSize();
|
| 1609 | }
|
| 1610 | else
|
| 1611 | {
|
| 1612 | *params = 0;
|
| 1613 | }
|
| 1614 | }
|
| 1615 | break;
|
| 1616 | case GL_STENCIL_BITS:
|
| 1617 | {
|
| 1618 | gl::Framebuffer *framebuffer = getDrawFramebuffer();
|
| 1619 | gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
|
| 1620 |
|
| 1621 | if (stencilbuffer)
|
| 1622 | {
|
| 1623 | *params = stencilbuffer->getStencilSize();
|
| 1624 | }
|
| 1625 | else
|
| 1626 | {
|
| 1627 | *params = 0;
|
| 1628 | }
|
| 1629 | }
|
| 1630 | break;
|
| 1631 | case GL_TEXTURE_BINDING_2D:
|
| 1632 | {
|
| 1633 | if (mState.activeSampler < 0 || mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
|
| 1634 | {
|
| 1635 | error(GL_INVALID_OPERATION);
|
| 1636 | return false;
|
| 1637 | }
|
| 1638 |
|
| 1639 | *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
|
| 1640 | }
|
| 1641 | break;
|
| 1642 | case GL_TEXTURE_BINDING_CUBE_MAP:
|
| 1643 | {
|
| 1644 | if (mState.activeSampler < 0 || mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
|
| 1645 | {
|
| 1646 | error(GL_INVALID_OPERATION);
|
| 1647 | return false;
|
| 1648 | }
|
| 1649 |
|
| 1650 | *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
|
| 1651 | }
|
| 1652 | break;
|
| 1653 | case GL_RESET_NOTIFICATION_STRATEGY_EXT:
|
| 1654 | *params = mResetStrategy;
|
| 1655 | break;
|
| 1656 | case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
|
| 1657 | *params = 1;
|
| 1658 | break;
|
| 1659 | case GL_PROGRAM_BINARY_FORMATS_OES:
|
| 1660 | *params = GL_PROGRAM_BINARY_ANGLE;
|
| 1661 | break;
|
| 1662 | default:
|
| 1663 | return false;
|
| 1664 | }
|
| 1665 |
|
| 1666 | return true;
|
| 1667 | }
|
| 1668 |
|
| 1669 | bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
|
| 1670 | {
|
| 1671 | // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
|
| 1672 | // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
|
| 1673 | // to the fact that it is stored internally as a float, and so would require conversion
|
| 1674 | // if returned from Context::getIntegerv. Since this conversion is already implemented
|
| 1675 | // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
|
| 1676 | // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
|
| 1677 | // application.
|
| 1678 | switch (pname)
|
| 1679 | {
|
| 1680 | case GL_COMPRESSED_TEXTURE_FORMATS:
|
| 1681 | {
|
| 1682 | *type = GL_INT;
|
| 1683 | *numParams = mNumCompressedTextureFormats;
|
| 1684 | }
|
| 1685 | break;
|
| 1686 | case GL_SHADER_BINARY_FORMATS:
|
| 1687 | {
|
| 1688 | *type = GL_INT;
|
| 1689 | *numParams = 0;
|
| 1690 | }
|
| 1691 | break;
|
| 1692 | case GL_MAX_VERTEX_ATTRIBS:
|
| 1693 | case GL_MAX_VERTEX_UNIFORM_VECTORS:
|
| 1694 | case GL_MAX_VARYING_VECTORS:
|
| 1695 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
|
| 1696 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
|
| 1697 | case GL_MAX_TEXTURE_IMAGE_UNITS:
|
| 1698 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
|
| 1699 | case GL_MAX_RENDERBUFFER_SIZE:
|
| 1700 | case GL_NUM_SHADER_BINARY_FORMATS:
|
| 1701 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
| 1702 | case GL_ARRAY_BUFFER_BINDING:
|
| 1703 | case GL_FRAMEBUFFER_BINDING:
|
| 1704 | case GL_RENDERBUFFER_BINDING:
|
| 1705 | case GL_CURRENT_PROGRAM:
|
| 1706 | case GL_PACK_ALIGNMENT:
|
| 1707 | case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
|
| 1708 | case GL_UNPACK_ALIGNMENT:
|
| 1709 | case GL_GENERATE_MIPMAP_HINT:
|
| 1710 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
|
| 1711 | case GL_RED_BITS:
|
| 1712 | case GL_GREEN_BITS:
|
| 1713 | case GL_BLUE_BITS:
|
| 1714 | case GL_ALPHA_BITS:
|
| 1715 | case GL_DEPTH_BITS:
|
| 1716 | case GL_STENCIL_BITS:
|
| 1717 | case GL_ELEMENT_ARRAY_BUFFER_BINDING:
|
| 1718 | case GL_CULL_FACE_MODE:
|
| 1719 | case GL_FRONT_FACE:
|
| 1720 | case GL_ACTIVE_TEXTURE:
|
| 1721 | case GL_STENCIL_FUNC:
|
| 1722 | case GL_STENCIL_VALUE_MASK:
|
| 1723 | case GL_STENCIL_REF:
|
| 1724 | case GL_STENCIL_FAIL:
|
| 1725 | case GL_STENCIL_PASS_DEPTH_FAIL:
|
| 1726 | case GL_STENCIL_PASS_DEPTH_PASS:
|
| 1727 | case GL_STENCIL_BACK_FUNC:
|
| 1728 | case GL_STENCIL_BACK_VALUE_MASK:
|
| 1729 | case GL_STENCIL_BACK_REF:
|
| 1730 | case GL_STENCIL_BACK_FAIL:
|
| 1731 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
|
| 1732 | case GL_STENCIL_BACK_PASS_DEPTH_PASS:
|
| 1733 | case GL_DEPTH_FUNC:
|
| 1734 | case GL_BLEND_SRC_RGB:
|
| 1735 | case GL_BLEND_SRC_ALPHA:
|
| 1736 | case GL_BLEND_DST_RGB:
|
| 1737 | case GL_BLEND_DST_ALPHA:
|
| 1738 | case GL_BLEND_EQUATION_RGB:
|
| 1739 | case GL_BLEND_EQUATION_ALPHA:
|
| 1740 | case GL_STENCIL_WRITEMASK:
|
| 1741 | case GL_STENCIL_BACK_WRITEMASK:
|
| 1742 | case GL_STENCIL_CLEAR_VALUE:
|
| 1743 | case GL_SUBPIXEL_BITS:
|
| 1744 | case GL_MAX_TEXTURE_SIZE:
|
| 1745 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
|
| 1746 | case GL_SAMPLE_BUFFERS:
|
| 1747 | case GL_SAMPLES:
|
| 1748 | case GL_IMPLEMENTATION_COLOR_READ_TYPE:
|
| 1749 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
|
| 1750 | case GL_TEXTURE_BINDING_2D:
|
| 1751 | case GL_TEXTURE_BINDING_CUBE_MAP:
|
| 1752 | case GL_RESET_NOTIFICATION_STRATEGY_EXT:
|
| 1753 | case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
|
| 1754 | case GL_PROGRAM_BINARY_FORMATS_OES:
|
| 1755 | {
|
| 1756 | *type = GL_INT;
|
| 1757 | *numParams = 1;
|
| 1758 | }
|
| 1759 | break;
|
| 1760 | case GL_MAX_SAMPLES_ANGLE:
|
| 1761 | {
|
| 1762 | if (getMaxSupportedSamples() != 0)
|
| 1763 | {
|
| 1764 | *type = GL_INT;
|
| 1765 | *numParams = 1;
|
| 1766 | }
|
| 1767 | else
|
| 1768 | {
|
| 1769 | return false;
|
| 1770 | }
|
| 1771 | }
|
| 1772 | break;
|
| 1773 | case GL_MAX_VIEWPORT_DIMS:
|
| 1774 | {
|
| 1775 | *type = GL_INT;
|
| 1776 | *numParams = 2;
|
| 1777 | }
|
| 1778 | break;
|
| 1779 | case GL_VIEWPORT:
|
| 1780 | case GL_SCISSOR_BOX:
|
| 1781 | {
|
| 1782 | *type = GL_INT;
|
| 1783 | *numParams = 4;
|
| 1784 | }
|
| 1785 | break;
|
| 1786 | case GL_SHADER_COMPILER:
|
| 1787 | case GL_SAMPLE_COVERAGE_INVERT:
|
| 1788 | case GL_DEPTH_WRITEMASK:
|
| 1789 | case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
|
| 1790 | case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
|
| 1791 | case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
|
| 1792 | case GL_SAMPLE_COVERAGE:
|
| 1793 | case GL_SCISSOR_TEST:
|
| 1794 | case GL_STENCIL_TEST:
|
| 1795 | case GL_DEPTH_TEST:
|
| 1796 | case GL_BLEND:
|
| 1797 | case GL_DITHER:
|
| 1798 | case GL_CONTEXT_ROBUST_ACCESS_EXT:
|
| 1799 | {
|
| 1800 | *type = GL_BOOL;
|
| 1801 | *numParams = 1;
|
| 1802 | }
|
| 1803 | break;
|
| 1804 | case GL_COLOR_WRITEMASK:
|
| 1805 | {
|
| 1806 | *type = GL_BOOL;
|
| 1807 | *numParams = 4;
|
| 1808 | }
|
| 1809 | break;
|
| 1810 | case GL_POLYGON_OFFSET_FACTOR:
|
| 1811 | case GL_POLYGON_OFFSET_UNITS:
|
| 1812 | case GL_SAMPLE_COVERAGE_VALUE:
|
| 1813 | case GL_DEPTH_CLEAR_VALUE:
|
| 1814 | case GL_LINE_WIDTH:
|
| 1815 | {
|
| 1816 | *type = GL_FLOAT;
|
| 1817 | *numParams = 1;
|
| 1818 | }
|
| 1819 | break;
|
| 1820 | case GL_ALIASED_LINE_WIDTH_RANGE:
|
| 1821 | case GL_ALIASED_POINT_SIZE_RANGE:
|
| 1822 | case GL_DEPTH_RANGE:
|
| 1823 | {
|
| 1824 | *type = GL_FLOAT;
|
| 1825 | *numParams = 2;
|
| 1826 | }
|
| 1827 | break;
|
| 1828 | case GL_COLOR_CLEAR_VALUE:
|
| 1829 | case GL_BLEND_COLOR:
|
| 1830 | {
|
| 1831 | *type = GL_FLOAT;
|
| 1832 | *numParams = 4;
|
| 1833 | }
|
| 1834 | break;
|
| 1835 | default:
|
| 1836 | return false;
|
| 1837 | }
|
| 1838 |
|
| 1839 | return true;
|
| 1840 | }
|
| 1841 |
|
| 1842 | // Applies the render target surface, depth stencil surface, viewport rectangle and
|
| 1843 | // scissor rectangle to the Direct3D 9 device
|
| 1844 | bool Context::applyRenderTarget(bool ignoreViewport)
|
| 1845 | {
|
| 1846 | Framebuffer *framebufferObject = getDrawFramebuffer();
|
| 1847 |
|
| 1848 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| 1849 | {
|
| 1850 | return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
|
| 1851 | }
|
| 1852 |
|
| 1853 | // if there is no color attachment we must synthesize a NULL colorattachment
|
| 1854 | // to keep the D3D runtime happy. This should only be possible if depth texturing.
|
| 1855 | Renderbuffer *renderbufferObject = NULL;
|
| 1856 | if (framebufferObject->getColorbufferType() != GL_NONE)
|
| 1857 | {
|
| 1858 | renderbufferObject = framebufferObject->getColorbuffer();
|
| 1859 | }
|
| 1860 | else
|
| 1861 | {
|
| 1862 | renderbufferObject = framebufferObject->getNullColorbuffer();
|
| 1863 | }
|
| 1864 | if (!renderbufferObject)
|
| 1865 | {
|
| 1866 | ERR("unable to locate renderbuffer for FBO.");
|
| 1867 | return false;
|
| 1868 | }
|
| 1869 |
|
| 1870 | bool renderTargetChanged = false;
|
| 1871 | unsigned int renderTargetSerial = renderbufferObject->getSerial();
|
| 1872 | if (renderTargetSerial != mAppliedRenderTargetSerial)
|
| 1873 | {
|
| 1874 | IDirect3DSurface9 *renderTarget = renderbufferObject->getRenderTarget();
|
| 1875 | if (!renderTarget)
|
| 1876 | {
|
| 1877 | ERR("render target pointer unexpectedly null.");
|
| 1878 | return false; // Context must be lost
|
| 1879 | }
|
| 1880 | mDevice->SetRenderTarget(0, renderTarget);
|
| 1881 | mAppliedRenderTargetSerial = renderTargetSerial;
|
| 1882 | mScissorStateDirty = true; // Scissor area must be clamped to render target's size-- this is different for different render targets.
|
| 1883 | renderTargetChanged = true;
|
| 1884 | renderTarget->Release();
|
| 1885 | }
|
| 1886 |
|
| 1887 | IDirect3DSurface9 *depthStencil = NULL;
|
| 1888 | unsigned int depthbufferSerial = 0;
|
| 1889 | unsigned int stencilbufferSerial = 0;
|
| 1890 | if (framebufferObject->getDepthbufferType() != GL_NONE)
|
| 1891 | {
|
| 1892 | Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();
|
| 1893 | depthStencil = depthbuffer->getDepthStencil();
|
| 1894 | if (!depthStencil)
|
| 1895 | {
|
| 1896 | ERR("Depth stencil pointer unexpectedly null.");
|
| 1897 | return false;
|
| 1898 | }
|
| 1899 |
|
| 1900 | depthbufferSerial = depthbuffer->getSerial();
|
| 1901 | }
|
| 1902 | else if (framebufferObject->getStencilbufferType() != GL_NONE)
|
| 1903 | {
|
| 1904 | Renderbuffer *stencilbuffer = framebufferObject->getStencilbuffer();
|
| 1905 | depthStencil = stencilbuffer->getDepthStencil();
|
| 1906 | if (!depthStencil)
|
| 1907 | {
|
| 1908 | ERR("Depth stencil pointer unexpectedly null.");
|
| 1909 | return false;
|
| 1910 | }
|
| 1911 |
|
| 1912 | stencilbufferSerial = stencilbuffer->getSerial();
|
| 1913 | }
|
| 1914 |
|
| 1915 | if (depthbufferSerial != mAppliedDepthbufferSerial ||
|
| 1916 | stencilbufferSerial != mAppliedStencilbufferSerial ||
|
| 1917 | !mDepthStencilInitialized)
|
| 1918 | {
|
| 1919 | mDevice->SetDepthStencilSurface(depthStencil);
|
| 1920 | mAppliedDepthbufferSerial = depthbufferSerial;
|
| 1921 | mAppliedStencilbufferSerial = stencilbufferSerial;
|
| 1922 | mDepthStencilInitialized = true;
|
| 1923 | }
|
| 1924 |
|
| 1925 | if (depthStencil)
|
| 1926 | {
|
| 1927 | depthStencil->Release();
|
| 1928 | }
|
| 1929 |
|
| 1930 | if (!mRenderTargetDescInitialized || renderTargetChanged)
|
| 1931 | {
|
| 1932 | IDirect3DSurface9 *renderTarget = renderbufferObject->getRenderTarget();
|
| 1933 | if (!renderTarget)
|
| 1934 | {
|
| 1935 | return false; // Context must be lost
|
| 1936 | }
|
| 1937 | renderTarget->GetDesc(&mRenderTargetDesc);
|
| 1938 | mRenderTargetDescInitialized = true;
|
| 1939 | renderTarget->Release();
|
| 1940 | }
|
| 1941 |
|
| 1942 | D3DVIEWPORT9 viewport;
|
| 1943 |
|
| 1944 | float zNear = clamp01(mState.zNear);
|
| 1945 | float zFar = clamp01(mState.zFar);
|
| 1946 |
|
| 1947 | if (ignoreViewport)
|
| 1948 | {
|
| 1949 | viewport.X = 0;
|
| 1950 | viewport.Y = 0;
|
| 1951 | viewport.Width = mRenderTargetDesc.Width;
|
| 1952 | viewport.Height = mRenderTargetDesc.Height;
|
| 1953 | viewport.MinZ = 0.0f;
|
| 1954 | viewport.MaxZ = 1.0f;
|
| 1955 | }
|
| 1956 | else
|
| 1957 | {
|
| 1958 | viewport.X = clamp(mState.viewportX, 0L, static_cast<LONG>(mRenderTargetDesc.Width));
|
| 1959 | viewport.Y = clamp(mState.viewportY, 0L, static_cast<LONG>(mRenderTargetDesc.Height));
|
| 1960 | viewport.Width = clamp(mState.viewportWidth, 0L, static_cast<LONG>(mRenderTargetDesc.Width) - static_cast<LONG>(viewport.X));
|
| 1961 | viewport.Height = clamp(mState.viewportHeight, 0L, static_cast<LONG>(mRenderTargetDesc.Height) - static_cast<LONG>(viewport.Y));
|
| 1962 | viewport.MinZ = zNear;
|
| 1963 | viewport.MaxZ = zFar;
|
| 1964 | }
|
| 1965 |
|
| 1966 | if (viewport.Width <= 0 || viewport.Height <= 0)
|
| 1967 | {
|
| 1968 | return false; // Nothing to render
|
| 1969 | }
|
| 1970 |
|
| 1971 | if (renderTargetChanged || !mViewportInitialized || memcmp(&viewport, &mSetViewport, sizeof mSetViewport) != 0)
|
| 1972 | {
|
| 1973 | mDevice->SetViewport(&viewport);
|
| 1974 | mSetViewport = viewport;
|
| 1975 | mViewportInitialized = true;
|
| 1976 | mDxUniformsDirty = true;
|
| 1977 | }
|
| 1978 |
|
| 1979 | if (mScissorStateDirty)
|
| 1980 | {
|
| 1981 | if (mState.scissorTest)
|
| 1982 | {
|
| 1983 | RECT rect;
|
| 1984 | rect.left = clamp(mState.scissorX, 0L, static_cast<LONG>(mRenderTargetDesc.Width));
|
| 1985 | rect.top = clamp(mState.scissorY, 0L, static_cast<LONG>(mRenderTargetDesc.Height));
|
| 1986 | rect.right = clamp(mState.scissorX + mState.scissorWidth, 0L, static_cast<LONG>(mRenderTargetDesc.Width));
|
| 1987 | rect.bottom = clamp(mState.scissorY + mState.scissorHeight, 0L, static_cast<LONG>(mRenderTargetDesc.Height));
|
| 1988 | mDevice->SetScissorRect(&rect);
|
| 1989 | mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
| 1990 | }
|
| 1991 | else
|
| 1992 | {
|
| 1993 | mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
| 1994 | }
|
| 1995 |
|
| 1996 | mScissorStateDirty = false;
|
| 1997 | }
|
| 1998 |
|
| 1999 | if (mState.currentProgram && mDxUniformsDirty)
|
| 2000 | {
|
| 2001 | Program *programObject = getCurrentProgram();
|
| 2002 | ProgramBinary *programBinary = programObject->getProgramBinary();
|
| 2003 |
|
| 2004 | GLint halfPixelSize = programBinary->getDxHalfPixelSizeLocation();
|
| 2005 | GLfloat xy[2] = {1.0f / viewport.Width, -1.0f / viewport.Height};
|
| 2006 | programBinary->setUniform2fv(halfPixelSize, 1, xy);
|
| 2007 |
|
| 2008 | // These values are used for computing gl_FragCoord in Program::linkVaryings().
|
| 2009 | GLint coord = programBinary->getDxCoordLocation();
|
| 2010 | GLfloat whxy[4] = {mState.viewportWidth / 2.0f, mState.viewportHeight / 2.0f,
|
| 2011 | (float)mState.viewportX + mState.viewportWidth / 2.0f,
|
| 2012 | (float)mState.viewportY + mState.viewportHeight / 2.0f};
|
| 2013 | programBinary->setUniform4fv(coord, 1, whxy);
|
| 2014 |
|
| 2015 | GLint depth = programBinary->getDxDepthLocation();
|
| 2016 | GLfloat dz[2] = {(zFar - zNear) / 2.0f, (zNear + zFar) / 2.0f};
|
| 2017 | programBinary->setUniform2fv(depth, 1, dz);
|
| 2018 |
|
| 2019 | GLint depthRange = programBinary->getDxDepthRangeLocation();
|
| 2020 | GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear};
|
| 2021 | programBinary->setUniform3fv(depthRange, 1, nearFarDiff);
|
| 2022 | mDxUniformsDirty = false;
|
| 2023 | }
|
| 2024 |
|
| 2025 | return true;
|
| 2026 | }
|
| 2027 |
|
| 2028 | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
|
| 2029 | void Context::applyState(GLenum drawMode)
|
| 2030 | {
|
| 2031 | Program *programObject = getCurrentProgram();
|
| 2032 | ProgramBinary *programBinary = programObject->getProgramBinary();
|
| 2033 |
|
| 2034 | Framebuffer *framebufferObject = getDrawFramebuffer();
|
| 2035 |
|
| 2036 | GLint frontCCW = programBinary->getDxFrontCCWLocation();
|
| 2037 | GLint ccw = (mState.frontFace == GL_CCW);
|
| 2038 | programBinary->setUniform1iv(frontCCW, 1, &ccw);
|
| 2039 |
|
| 2040 | GLint pointsOrLines = programBinary->getDxPointsOrLinesLocation();
|
| 2041 | GLint alwaysFront = !isTriangleMode(drawMode);
|
| 2042 | programBinary->setUniform1iv(pointsOrLines, 1, &alwaysFront);
|
| 2043 |
|
| 2044 | D3DADAPTER_IDENTIFIER9 *identifier = mDisplay->getAdapterIdentifier();
|
| 2045 | bool zeroColorMaskAllowed = identifier->VendorId != 0x1002;
|
| 2046 | // Apparently some ATI cards have a bug where a draw with a zero color
|
| 2047 | // write mask can cause later draws to have incorrect results. Instead,
|
| 2048 | // set a nonzero color write mask but modify the blend state so that no
|
| 2049 | // drawing is done.
|
| 2050 | // http://code.google.com/p/angleproject/issues/detail?id=169
|
| 2051 |
|
| 2052 | if (mCullStateDirty || mFrontFaceDirty)
|
| 2053 | {
|
| 2054 | if (mState.cullFace)
|
| 2055 | {
|
| 2056 | mDevice->SetRenderState(D3DRS_CULLMODE, es2dx::ConvertCullMode(mState.cullMode, mState.frontFace));
|
| 2057 | }
|
| 2058 | else
|
| 2059 | {
|
| 2060 | mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
| 2061 | }
|
| 2062 |
|
| 2063 | mCullStateDirty = false;
|
| 2064 | }
|
| 2065 |
|
| 2066 | if (mDepthStateDirty)
|
| 2067 | {
|
| 2068 | if (mState.depthTest)
|
| 2069 | {
|
| 2070 | mDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
|
| 2071 | mDevice->SetRenderState(D3DRS_ZFUNC, es2dx::ConvertComparison(mState.depthFunc));
|
| 2072 | }
|
| 2073 | else
|
| 2074 | {
|
| 2075 | mDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
|
| 2076 | }
|
| 2077 |
|
| 2078 | mDepthStateDirty = false;
|
| 2079 | }
|
| 2080 |
|
| 2081 | if (!zeroColorMaskAllowed && (mMaskStateDirty || mBlendStateDirty))
|
| 2082 | {
|
| 2083 | mBlendStateDirty = true;
|
| 2084 | mMaskStateDirty = true;
|
| 2085 | }
|
| 2086 |
|
| 2087 | if (mBlendStateDirty)
|
| 2088 | {
|
| 2089 | if (mState.blend)
|
| 2090 | {
|
| 2091 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
| 2092 |
|
| 2093 | if (mState.sourceBlendRGB != GL_CONSTANT_ALPHA && mState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
|
| 2094 | mState.destBlendRGB != GL_CONSTANT_ALPHA && mState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
|
| 2095 | {
|
| 2096 | mDevice->SetRenderState(D3DRS_BLENDFACTOR, es2dx::ConvertColor(mState.blendColor));
|
| 2097 | }
|
| 2098 | else
|
| 2099 | {
|
| 2100 | mDevice->SetRenderState(D3DRS_BLENDFACTOR, D3DCOLOR_RGBA(unorm<8>(mState.blendColor.alpha),
|
| 2101 | unorm<8>(mState.blendColor.alpha),
|
| 2102 | unorm<8>(mState.blendColor.alpha),
|
| 2103 | unorm<8>(mState.blendColor.alpha)));
|
| 2104 | }
|
| 2105 |
|
| 2106 | mDevice->SetRenderState(D3DRS_SRCBLEND, es2dx::ConvertBlendFunc(mState.sourceBlendRGB));
|
| 2107 | mDevice->SetRenderState(D3DRS_DESTBLEND, es2dx::ConvertBlendFunc(mState.destBlendRGB));
|
| 2108 | mDevice->SetRenderState(D3DRS_BLENDOP, es2dx::ConvertBlendOp(mState.blendEquationRGB));
|
| 2109 |
|
| 2110 | if (mState.sourceBlendRGB != mState.sourceBlendAlpha ||
|
| 2111 | mState.destBlendRGB != mState.destBlendAlpha ||
|
| 2112 | mState.blendEquationRGB != mState.blendEquationAlpha)
|
| 2113 | {
|
| 2114 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
| 2115 |
|
| 2116 | mDevice->SetRenderState(D3DRS_SRCBLENDALPHA, es2dx::ConvertBlendFunc(mState.sourceBlendAlpha));
|
| 2117 | mDevice->SetRenderState(D3DRS_DESTBLENDALPHA, es2dx::ConvertBlendFunc(mState.destBlendAlpha));
|
| 2118 | mDevice->SetRenderState(D3DRS_BLENDOPALPHA, es2dx::ConvertBlendOp(mState.blendEquationAlpha));
|
| 2119 | }
|
| 2120 | else
|
| 2121 | {
|
| 2122 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
|
| 2123 | }
|
| 2124 | }
|
| 2125 | else
|
| 2126 | {
|
| 2127 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
| 2128 | }
|
| 2129 |
|
| 2130 | mBlendStateDirty = false;
|
| 2131 | }
|
| 2132 |
|
| 2133 | if (mStencilStateDirty || mFrontFaceDirty)
|
| 2134 | {
|
| 2135 | if (mState.stencilTest && framebufferObject->hasStencil())
|
| 2136 | {
|
| 2137 | mDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
|
| 2138 | mDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
|
| 2139 |
|
| 2140 | // FIXME: Unsupported by D3D9
|
| 2141 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF;
|
| 2142 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK;
|
| 2143 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK;
|
| 2144 | if (mState.stencilWritemask != mState.stencilBackWritemask ||
|
| 2145 | mState.stencilRef != mState.stencilBackRef ||
|
| 2146 | mState.stencilMask != mState.stencilBackMask)
|
| 2147 | {
|
| 2148 | ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL.");
|
| 2149 | return error(GL_INVALID_OPERATION);
|
| 2150 | }
|
| 2151 |
|
| 2152 | // get the maximum size of the stencil ref
|
| 2153 | gl::Renderbuffer *stencilbuffer = framebufferObject->getStencilbuffer();
|
| 2154 | GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1;
|
| 2155 |
|
| 2156 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilWritemask);
|
| 2157 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC,
|
| 2158 | es2dx::ConvertComparison(mState.stencilFunc));
|
| 2159 |
|
| 2160 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil);
|
| 2161 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilMask);
|
| 2162 |
|
| 2163 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL,
|
| 2164 | es2dx::ConvertStencilOp(mState.stencilFail));
|
| 2165 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL,
|
| 2166 | es2dx::ConvertStencilOp(mState.stencilPassDepthFail));
|
| 2167 | mDevice->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS,
|
| 2168 | es2dx::ConvertStencilOp(mState.stencilPassDepthPass));
|
| 2169 |
|
| 2170 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilBackWritemask);
|
| 2171 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC,
|
| 2172 | es2dx::ConvertComparison(mState.stencilBackFunc));
|
| 2173 |
|
| 2174 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil);
|
| 2175 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilBackMask);
|
| 2176 |
|
| 2177 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL,
|
| 2178 | es2dx::ConvertStencilOp(mState.stencilBackFail));
|
| 2179 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL,
|
| 2180 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthFail));
|
| 2181 | mDevice->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS,
|
| 2182 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthPass));
|
| 2183 | }
|
| 2184 | else
|
| 2185 | {
|
| 2186 | mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
| 2187 | }
|
| 2188 |
|
| 2189 | mStencilStateDirty = false;
|
| 2190 | mFrontFaceDirty = false;
|
| 2191 | }
|
| 2192 |
|
| 2193 | if (mMaskStateDirty)
|
| 2194 | {
|
| 2195 | int colorMask = es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen,
|
| 2196 | mState.colorMaskBlue, mState.colorMaskAlpha);
|
| 2197 | if (colorMask == 0 && !zeroColorMaskAllowed)
|
| 2198 | {
|
| 2199 | // Enable green channel, but set blending so nothing will be drawn.
|
| 2200 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_GREEN);
|
| 2201 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
| 2202 |
|
| 2203 | mDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ZERO);
|
| 2204 | mDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
| 2205 | mDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
| 2206 | }
|
| 2207 | else
|
| 2208 | {
|
| 2209 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, colorMask);
|
| 2210 | }
|
| 2211 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, mState.depthMask ? TRUE : FALSE);
|
| 2212 |
|
| 2213 | mMaskStateDirty = false;
|
| 2214 | }
|
| 2215 |
|
| 2216 | if (mPolygonOffsetStateDirty)
|
| 2217 | {
|
| 2218 | if (mState.polygonOffsetFill)
|
| 2219 | {
|
| 2220 | gl::Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();
|
| 2221 | if (depthbuffer)
|
| 2222 | {
|
| 2223 | mDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *((DWORD*)&mState.polygonOffsetFactor));
|
| 2224 | float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize()));
|
| 2225 | mDevice->SetRenderState(D3DRS_DEPTHBIAS, *((DWORD*)&depthBias));
|
| 2226 | }
|
| 2227 | }
|
| 2228 | else
|
| 2229 | {
|
| 2230 | mDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0);
|
| 2231 | mDevice->SetRenderState(D3DRS_DEPTHBIAS, 0);
|
| 2232 | }
|
| 2233 |
|
| 2234 | mPolygonOffsetStateDirty = false;
|
| 2235 | }
|
| 2236 |
|
| 2237 | if (mSampleStateDirty)
|
| 2238 | {
|
| 2239 | if (mState.sampleAlphaToCoverage)
|
| 2240 | {
|
| 2241 | FIXME("Sample alpha to coverage is unimplemented.");
|
| 2242 | }
|
| 2243 |
|
| 2244 | mDevice->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
|
| 2245 | if (mState.sampleCoverage)
|
| 2246 | {
|
| 2247 | unsigned int mask = 0;
|
| 2248 | if (mState.sampleCoverageValue != 0)
|
| 2249 | {
|
| 2250 | float threshold = 0.5f;
|
| 2251 |
|
| 2252 | for (int i = 0; i < framebufferObject->getSamples(); ++i)
|
| 2253 | {
|
| 2254 | mask <<= 1;
|
| 2255 |
|
| 2256 | if ((i + 1) * mState.sampleCoverageValue >= threshold)
|
| 2257 | {
|
| 2258 | threshold += 1.0f;
|
| 2259 | mask |= 1;
|
| 2260 | }
|
| 2261 | }
|
| 2262 | }
|
| 2263 |
|
| 2264 | if (mState.sampleCoverageInvert)
|
| 2265 | {
|
| 2266 | mask = ~mask;
|
| 2267 | }
|
| 2268 |
|
| 2269 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, mask);
|
| 2270 | }
|
| 2271 | else
|
| 2272 | {
|
| 2273 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
|
| 2274 | }
|
| 2275 |
|
| 2276 | mSampleStateDirty = false;
|
| 2277 | }
|
| 2278 |
|
| 2279 | if (mDitherStateDirty)
|
| 2280 | {
|
| 2281 | mDevice->SetRenderState(D3DRS_DITHERENABLE, mState.dither ? TRUE : FALSE);
|
| 2282 |
|
| 2283 | mDitherStateDirty = false;
|
| 2284 | }
|
| 2285 | }
|
| 2286 |
|
| 2287 | GLenum Context::applyVertexBuffer(GLint first, GLsizei count, GLsizei instances, GLsizei *repeatDraw)
|
| 2288 | {
|
| 2289 | TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS];
|
| 2290 |
|
| 2291 | GLenum err = mVertexDataManager->prepareVertexData(first, count, attributes, instances);
|
| 2292 | if (err != GL_NO_ERROR)
|
| 2293 | {
|
| 2294 | return err;
|
| 2295 | }
|
| 2296 |
|
| 2297 | return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, getCurrentProgram(), instances, repeatDraw);
|
| 2298 | }
|
| 2299 |
|
| 2300 | // Applies the indices and element array bindings to the Direct3D 9 device
|
| 2301 | GLenum Context::applyIndexBuffer(const GLvoid *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
|
| 2302 | {
|
| 2303 | GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer.get(), indices, indexInfo);
|
| 2304 |
|
| 2305 | if (err == GL_NO_ERROR)
|
| 2306 | {
|
| 2307 | if (indexInfo->serial != mAppliedIBSerial)
|
| 2308 | {
|
| 2309 | mDevice->SetIndices(indexInfo->indexBuffer);
|
| 2310 | mAppliedIBSerial = indexInfo->serial;
|
| 2311 | }
|
| 2312 | }
|
| 2313 |
|
| 2314 | return err;
|
| 2315 | }
|
| 2316 |
|
| 2317 | // Applies the shaders and shader constants to the Direct3D 9 device
|
| 2318 | void Context::applyShaders()
|
| 2319 | {
|
| 2320 | Program *programObject = getCurrentProgram();
|
| 2321 | ProgramBinary *programBinary = programObject->getProgramBinary();
|
| 2322 |
|
| 2323 | if (programObject->getSerial() != mAppliedProgramSerial)
|
| 2324 | {
|
| 2325 | IDirect3DVertexShader9 *vertexShader = programBinary->getVertexShader();
|
| 2326 | IDirect3DPixelShader9 *pixelShader = programBinary->getPixelShader();
|
| 2327 |
|
| 2328 | mDevice->SetPixelShader(pixelShader);
|
| 2329 | mDevice->SetVertexShader(vertexShader);
|
| 2330 | programBinary->dirtyAllUniforms();
|
| 2331 | mAppliedProgramSerial = programObject->getSerial();
|
| 2332 | }
|
| 2333 |
|
| 2334 | programBinary->applyUniforms();
|
| 2335 | }
|
| 2336 |
|
| 2337 | // Applies the textures and sampler states to the Direct3D 9 device
|
| 2338 | void Context::applyTextures()
|
| 2339 | {
|
| 2340 | applyTextures(SAMPLER_PIXEL);
|
| 2341 |
|
| 2342 | if (mSupportsVertexTexture)
|
| 2343 | {
|
| 2344 | applyTextures(SAMPLER_VERTEX);
|
| 2345 | }
|
| 2346 | }
|
| 2347 |
|
| 2348 | // For each Direct3D 9 sampler of either the pixel or vertex stage,
|
| 2349 | // looks up the corresponding OpenGL texture image unit and texture type,
|
| 2350 | // and sets the texture and its addressing/filtering state (or NULL when inactive).
|
| 2351 | void Context::applyTextures(SamplerType type)
|
| 2352 | {
|
| 2353 | Program *programObject = getCurrentProgram();
|
| 2354 | ProgramBinary *programBinary = programObject->getProgramBinary();
|
| 2355 |
|
| 2356 | int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; // Range of Direct3D 9 samplers of given sampler type
|
| 2357 | unsigned int *appliedTextureSerial = (type == SAMPLER_PIXEL) ? mAppliedTextureSerialPS : mAppliedTextureSerialVS;
|
| 2358 | int d3dSamplerOffset = (type == SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
|
| 2359 | int samplerRange = programBinary->getUsedSamplerRange(type);
|
| 2360 |
|
| 2361 | for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
|
| 2362 | {
|
| 2363 | int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
|
| 2364 | int d3dSampler = samplerIndex + d3dSamplerOffset;
|
| 2365 |
|
| 2366 | if (textureUnit != -1)
|
| 2367 | {
|
| 2368 | TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
|
| 2369 |
|
| 2370 | Texture *texture = getSamplerTexture(textureUnit, textureType);
|
| 2371 | unsigned int texSerial = texture->getTextureSerial();
|
| 2372 |
|
| 2373 | if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyParameters() || texture->hasDirtyImages())
|
| 2374 | {
|
| 2375 | IDirect3DBaseTexture9 *d3dTexture = texture->getTexture();
|
| 2376 |
|
| 2377 | if (d3dTexture)
|
| 2378 | {
|
| 2379 | if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyParameters())
|
| 2380 | {
|
| 2381 | GLenum wrapS = texture->getWrapS();
|
| 2382 | GLenum wrapT = texture->getWrapT();
|
| 2383 | GLenum minFilter = texture->getMinFilter();
|
| 2384 | GLenum magFilter = texture->getMagFilter();
|
| 2385 |
|
| 2386 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(wrapS));
|
| 2387 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(wrapT));
|
| 2388 |
|
| 2389 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(magFilter));
|
| 2390 | D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter;
|
| 2391 | es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter);
|
| 2392 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter);
|
| 2393 | mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter);
|
| 2394 | }
|
| 2395 |
|
| 2396 | if (appliedTextureSerial[samplerIndex] != texSerial || texture->hasDirtyImages())
|
| 2397 | {
|
| 2398 | mDevice->SetTexture(d3dSampler, d3dTexture);
|
| 2399 | }
|
| 2400 | }
|
| 2401 | else
|
| 2402 | {
|
| 2403 | mDevice->SetTexture(d3dSampler, getIncompleteTexture(textureType)->getTexture());
|
| 2404 | }
|
| 2405 |
|
| 2406 | appliedTextureSerial[samplerIndex] = texSerial;
|
| 2407 | texture->resetDirty();
|
| 2408 | }
|
| 2409 | }
|
| 2410 | else
|
| 2411 | {
|
| 2412 | if (appliedTextureSerial[samplerIndex] != 0)
|
| 2413 | {
|
| 2414 | mDevice->SetTexture(d3dSampler, NULL);
|
| 2415 | appliedTextureSerial[samplerIndex] = 0;
|
| 2416 | }
|
| 2417 | }
|
| 2418 | }
|
| 2419 |
|
| 2420 | for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
|
| 2421 | {
|
| 2422 | if (appliedTextureSerial[samplerIndex] != 0)
|
| 2423 | {
|
| 2424 | mDevice->SetTexture(samplerIndex + d3dSamplerOffset, NULL);
|
| 2425 | appliedTextureSerial[samplerIndex] = 0;
|
| 2426 | }
|
| 2427 | }
|
| 2428 | }
|
| 2429 |
|
| 2430 | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
| 2431 | GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
|
| 2432 | {
|
| 2433 | Framebuffer *framebuffer = getReadFramebuffer();
|
| 2434 |
|
| 2435 | if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| 2436 | {
|
| 2437 | return error(GL_INVALID_FRAMEBUFFER_OPERATION);
|
| 2438 | }
|
| 2439 |
|
| 2440 | if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
|
| 2441 | {
|
| 2442 | return error(GL_INVALID_OPERATION);
|
| 2443 | }
|
| 2444 |
|
| 2445 | GLsizei outputPitch = ComputePitch(width, format, type, mState.packAlignment);
|
| 2446 | // sized query sanity check
|
| 2447 | if (bufSize)
|
| 2448 | {
|
| 2449 | int requiredSize = outputPitch * height;
|
| 2450 | if (requiredSize > *bufSize)
|
| 2451 | {
|
| 2452 | return error(GL_INVALID_OPERATION);
|
| 2453 | }
|
| 2454 | }
|
| 2455 |
|
| 2456 | IDirect3DSurface9 *renderTarget = framebuffer->getRenderTarget();
|
| 2457 | if (!renderTarget)
|
| 2458 | {
|
| 2459 | return; // Context must be lost, return silently
|
| 2460 | }
|
| 2461 |
|
| 2462 | D3DSURFACE_DESC desc;
|
| 2463 | renderTarget->GetDesc(&desc);
|
| 2464 |
|
| 2465 | if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
|
| 2466 | {
|
| 2467 | UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target
|
| 2468 | renderTarget->Release();
|
| 2469 | return error(GL_OUT_OF_MEMORY);
|
| 2470 | }
|
| 2471 |
|
| 2472 | HRESULT result;
|
| 2473 | IDirect3DSurface9 *systemSurface = NULL;
|
| 2474 | bool directToPixels = !getPackReverseRowOrder() && getPackAlignment() <= 4 && mDisplay->isD3d9ExDevice() &&
|
| 2475 | x == 0 && y == 0 && UINT(width) == desc.Width && UINT(height) == desc.Height &&
|
| 2476 | desc.Format == D3DFMT_A8R8G8B8 && format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE;
|
| 2477 | if (directToPixels)
|
| 2478 | {
|
| 2479 | // Use the pixels ptr as a shared handle to write directly into client's memory
|
| 2480 | result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
|
| 2481 | D3DPOOL_SYSTEMMEM, &systemSurface, &pixels);
|
| 2482 | if (FAILED(result))
|
| 2483 | {
|
| 2484 | // Try again without the shared handle
|
| 2485 | directToPixels = false;
|
| 2486 | }
|
| 2487 | }
|
| 2488 |
|
| 2489 | if (!directToPixels)
|
| 2490 | {
|
| 2491 | result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
|
| 2492 | D3DPOOL_SYSTEMMEM, &systemSurface, NULL);
|
| 2493 | if (FAILED(result))
|
| 2494 | {
|
| 2495 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
|
| 2496 | renderTarget->Release();
|
| 2497 | return error(GL_OUT_OF_MEMORY);
|
| 2498 | }
|
| 2499 | }
|
| 2500 |
|
| 2501 | result = mDevice->GetRenderTargetData(renderTarget, systemSurface);
|
| 2502 | renderTarget->Release();
|
| 2503 | renderTarget = NULL;
|
| 2504 |
|
| 2505 | if (FAILED(result))
|
| 2506 | {
|
| 2507 | systemSurface->Release();
|
| 2508 |
|
| 2509 | // It turns out that D3D will sometimes produce more error
|
| 2510 | // codes than those documented.
|
| 2511 | if (checkDeviceLost(result))
|
| 2512 | return error(GL_OUT_OF_MEMORY);
|
| 2513 | else
|
| 2514 | {
|
| 2515 | UNREACHABLE();
|
| 2516 | return;
|
| 2517 | }
|
| 2518 |
|
| 2519 | }
|
| 2520 |
|
| 2521 | if (directToPixels)
|
| 2522 | {
|
| 2523 | systemSurface->Release();
|
| 2524 | return;
|
| 2525 | }
|
| 2526 |
|
| 2527 | RECT rect;
|
| 2528 | rect.left = clamp(x, 0L, static_cast<LONG>(desc.Width));
|
| 2529 | rect.top = clamp(y, 0L, static_cast<LONG>(desc.Height));
|
| 2530 | rect.right = clamp(x + width, 0L, static_cast<LONG>(desc.Width));
|
| 2531 | rect.bottom = clamp(y + height, 0L, static_cast<LONG>(desc.Height));
|
| 2532 |
|
| 2533 | D3DLOCKED_RECT lock;
|
| 2534 | result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY);
|
| 2535 |
|
| 2536 | if (FAILED(result))
|
| 2537 | {
|
| 2538 | UNREACHABLE();
|
| 2539 | systemSurface->Release();
|
| 2540 |
|
| 2541 | return; // No sensible error to generate
|
| 2542 | }
|
| 2543 |
|
| 2544 | unsigned char *dest = (unsigned char*)pixels;
|
| 2545 | unsigned short *dest16 = (unsigned short*)pixels;
|
| 2546 |
|
| 2547 | unsigned char *source;
|
| 2548 | int inputPitch;
|
| 2549 | if (getPackReverseRowOrder())
|
| 2550 | {
|
| 2551 | source = ((unsigned char*)lock.pBits) + lock.Pitch * (rect.bottom - rect.top - 1);
|
| 2552 | inputPitch = -lock.Pitch;
|
| 2553 | }
|
| 2554 | else
|
| 2555 | {
|
| 2556 | source = (unsigned char*)lock.pBits;
|
| 2557 | inputPitch = lock.Pitch;
|
| 2558 | }
|
| 2559 |
|
| 2560 | for (int j = 0; j < rect.bottom - rect.top; j++)
|
| 2561 | {
|
| 2562 | if (desc.Format == D3DFMT_A8R8G8B8 &&
|
| 2563 | format == GL_BGRA_EXT &&
|
| 2564 | type == GL_UNSIGNED_BYTE)
|
| 2565 | {
|
| 2566 | // Fast path for EXT_read_format_bgra, given
|
| 2567 | // an RGBA source buffer. Note that buffers with no
|
| 2568 | // alpha go through the slow path below.
|
| 2569 | memcpy(dest + j * outputPitch,
|
| 2570 | source + j * inputPitch,
|
| 2571 | (rect.right - rect.left) * 4);
|
| 2572 | continue;
|
| 2573 | }
|
| 2574 |
|
| 2575 | for (int i = 0; i < rect.right - rect.left; i++)
|
| 2576 | {
|
| 2577 | float r;
|
| 2578 | float g;
|
| 2579 | float b;
|
| 2580 | float a;
|
| 2581 |
|
| 2582 | switch (desc.Format)
|
| 2583 | {
|
| 2584 | case D3DFMT_R5G6B5:
|
| 2585 | {
|
| 2586 | unsigned short rgb = *(unsigned short*)(source + 2 * i + j * inputPitch);
|
| 2587 |
|
| 2588 | a = 1.0f;
|
| 2589 | b = (rgb & 0x001F) * (1.0f / 0x001F);
|
| 2590 | g = (rgb & 0x07E0) * (1.0f / 0x07E0);
|
| 2591 | r = (rgb & 0xF800) * (1.0f / 0xF800);
|
| 2592 | }
|
| 2593 | break;
|
| 2594 | case D3DFMT_A1R5G5B5:
|
| 2595 | {
|
| 2596 | unsigned short argb = *(unsigned short*)(source + 2 * i + j * inputPitch);
|
| 2597 |
|
| 2598 | a = (argb & 0x8000) ? 1.0f : 0.0f;
|
| 2599 | b = (argb & 0x001F) * (1.0f / 0x001F);
|
| 2600 | g = (argb & 0x03E0) * (1.0f / 0x03E0);
|
| 2601 | r = (argb & 0x7C00) * (1.0f / 0x7C00);
|
| 2602 | }
|
| 2603 | break;
|
| 2604 | case D3DFMT_A8R8G8B8:
|
| 2605 | {
|
| 2606 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
|
| 2607 |
|
| 2608 | a = (argb & 0xFF000000) * (1.0f / 0xFF000000);
|
| 2609 | b = (argb & 0x000000FF) * (1.0f / 0x000000FF);
|
| 2610 | g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00);
|
| 2611 | r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000);
|
| 2612 | }
|
| 2613 | break;
|
| 2614 | case D3DFMT_X8R8G8B8:
|
| 2615 | {
|
| 2616 | unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * inputPitch);
|
| 2617 |
|
| 2618 | a = 1.0f;
|
| 2619 | b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF);
|
| 2620 | g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00);
|
| 2621 | r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000);
|
| 2622 | }
|
| 2623 | break;
|
| 2624 | case D3DFMT_A2R10G10B10:
|
| 2625 | {
|
| 2626 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
|
| 2627 |
|
| 2628 | a = (argb & 0xC0000000) * (1.0f / 0xC0000000);
|
| 2629 | b = (argb & 0x000003FF) * (1.0f / 0x000003FF);
|
| 2630 | g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00);
|
| 2631 | r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000);
|
| 2632 | }
|
| 2633 | break;
|
| 2634 | case D3DFMT_A32B32G32R32F:
|
| 2635 | {
|
| 2636 | // float formats in D3D are stored rgba, rather than the other way round
|
| 2637 | r = *((float*)(source + 16 * i + j * inputPitch) + 0);
|
| 2638 | g = *((float*)(source + 16 * i + j * inputPitch) + 1);
|
| 2639 | b = *((float*)(source + 16 * i + j * inputPitch) + 2);
|
| 2640 | a = *((float*)(source + 16 * i + j * inputPitch) + 3);
|
| 2641 | }
|
| 2642 | break;
|
| 2643 | case D3DFMT_A16B16G16R16F:
|
| 2644 | {
|
| 2645 | // float formats in D3D are stored rgba, rather than the other way round
|
| 2646 | float abgr[4];
|
| 2647 |
|
| 2648 | D3DXFloat16To32Array(abgr, (D3DXFLOAT16*)(source + 8 * i + j * inputPitch), 4);
|
| 2649 |
|
| 2650 | a = abgr[3];
|
| 2651 | b = abgr[2];
|
| 2652 | g = abgr[1];
|
| 2653 | r = abgr[0];
|
| 2654 | }
|
| 2655 | break;
|
| 2656 | default:
|
| 2657 | UNIMPLEMENTED(); // FIXME
|
| 2658 | UNREACHABLE();
|
| 2659 | return;
|
| 2660 | }
|
| 2661 |
|
| 2662 | switch (format)
|
| 2663 | {
|
| 2664 | case GL_RGBA:
|
| 2665 | switch (type)
|
| 2666 | {
|
| 2667 | case GL_UNSIGNED_BYTE:
|
| 2668 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f);
|
| 2669 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f);
|
| 2670 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f);
|
| 2671 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f);
|
| 2672 | break;
|
| 2673 | default: UNREACHABLE();
|
| 2674 | }
|
| 2675 | break;
|
| 2676 | case GL_BGRA_EXT:
|
| 2677 | switch (type)
|
| 2678 | {
|
| 2679 | case GL_UNSIGNED_BYTE:
|
| 2680 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * b + 0.5f);
|
| 2681 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f);
|
| 2682 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * r + 0.5f);
|
| 2683 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f);
|
| 2684 | break;
|
| 2685 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
|
| 2686 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
|
| 2687 | // this type is packed as follows:
|
| 2688 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
| 2689 | // --------------------------------------------------------------------------------
|
| 2690 | // | 4th | 3rd | 2nd | 1st component |
|
| 2691 | // --------------------------------------------------------------------------------
|
| 2692 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
|
| 2693 | dest16[i + j * outputPitch / sizeof(unsigned short)] =
|
| 2694 | ((unsigned short)(15 * a + 0.5f) << 12)|
|
| 2695 | ((unsigned short)(15 * r + 0.5f) << 8) |
|
| 2696 | ((unsigned short)(15 * g + 0.5f) << 4) |
|
| 2697 | ((unsigned short)(15 * b + 0.5f) << 0);
|
| 2698 | break;
|
| 2699 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
|
| 2700 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
|
| 2701 | // this type is packed as follows:
|
| 2702 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
| 2703 | // --------------------------------------------------------------------------------
|
| 2704 | // | 4th | 3rd | 2nd | 1st component |
|
| 2705 | // --------------------------------------------------------------------------------
|
| 2706 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
|
| 2707 | dest16[i + j * outputPitch / sizeof(unsigned short)] =
|
| 2708 | ((unsigned short)( a + 0.5f) << 15) |
|
| 2709 | ((unsigned short)(31 * r + 0.5f) << 10) |
|
| 2710 | ((unsigned short)(31 * g + 0.5f) << 5) |
|
| 2711 | ((unsigned short)(31 * b + 0.5f) << 0);
|
| 2712 | break;
|
| 2713 | default: UNREACHABLE();
|
| 2714 | }
|
| 2715 | break;
|
| 2716 | case GL_RGB: // IMPLEMENTATION_COLOR_READ_FORMAT
|
| 2717 | switch (type)
|
| 2718 | {
|
| 2719 | case GL_UNSIGNED_SHORT_5_6_5: // IMPLEMENTATION_COLOR_READ_TYPE
|
| 2720 | dest16[i + j * outputPitch / sizeof(unsigned short)] =
|
| 2721 | ((unsigned short)(31 * b + 0.5f) << 0) |
|
| 2722 | ((unsigned short)(63 * g + 0.5f) << 5) |
|
| 2723 | ((unsigned short)(31 * r + 0.5f) << 11);
|
| 2724 | break;
|
| 2725 | default: UNREACHABLE();
|
| 2726 | }
|
| 2727 | break;
|
| 2728 | default: UNREACHABLE();
|
| 2729 | }
|
| 2730 | }
|
| 2731 | }
|
| 2732 |
|
| 2733 | systemSurface->UnlockRect();
|
| 2734 |
|
| 2735 | systemSurface->Release();
|
| 2736 | }
|
| 2737 |
|
| 2738 | void Context::clear(GLbitfield mask)
|
| 2739 | {
|
| 2740 | Framebuffer *framebufferObject = getDrawFramebuffer();
|
| 2741 |
|
| 2742 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| 2743 | {
|
| 2744 | return error(GL_INVALID_FRAMEBUFFER_OPERATION);
|
| 2745 | }
|
| 2746 |
|
| 2747 | DWORD flags = 0;
|
| 2748 |
|
| 2749 | if (mask & GL_COLOR_BUFFER_BIT)
|
| 2750 | {
|
| 2751 | mask &= ~GL_COLOR_BUFFER_BIT;
|
| 2752 |
|
| 2753 | if (framebufferObject->getColorbufferType() != GL_NONE)
|
| 2754 | {
|
| 2755 | flags |= D3DCLEAR_TARGET;
|
| 2756 | }
|
| 2757 | }
|
| 2758 |
|
| 2759 | if (mask & GL_DEPTH_BUFFER_BIT)
|
| 2760 | {
|
| 2761 | mask &= ~GL_DEPTH_BUFFER_BIT;
|
| 2762 | if (mState.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
|
| 2763 | {
|
| 2764 | flags |= D3DCLEAR_ZBUFFER;
|
| 2765 | }
|
| 2766 | }
|
| 2767 |
|
| 2768 | GLuint stencilUnmasked = 0x0;
|
| 2769 |
|
| 2770 | if (mask & GL_STENCIL_BUFFER_BIT)
|
| 2771 | {
|
| 2772 | mask &= ~GL_STENCIL_BUFFER_BIT;
|
| 2773 | if (framebufferObject->getStencilbufferType() != GL_NONE)
|
| 2774 | {
|
| 2775 | IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
|
| 2776 | if (!depthStencil)
|
| 2777 | {
|
| 2778 | ERR("Depth stencil pointer unexpectedly null.");
|
| 2779 | return;
|
| 2780 | }
|
| 2781 |
|
| 2782 | D3DSURFACE_DESC desc;
|
| 2783 | depthStencil->GetDesc(&desc);
|
| 2784 | depthStencil->Release();
|
| 2785 |
|
| 2786 | unsigned int stencilSize = dx2es::GetStencilSize(desc.Format);
|
| 2787 | stencilUnmasked = (0x1 << stencilSize) - 1;
|
| 2788 |
|
| 2789 | if (stencilUnmasked != 0x0)
|
| 2790 | {
|
| 2791 | flags |= D3DCLEAR_STENCIL;
|
| 2792 | }
|
| 2793 | }
|
| 2794 | }
|
| 2795 |
|
| 2796 | if (mask != 0)
|
| 2797 | {
|
| 2798 | return error(GL_INVALID_VALUE);
|
| 2799 | }
|
| 2800 |
|
| 2801 | if (!applyRenderTarget(true)) // Clips the clear to the scissor rectangle but not the viewport
|
| 2802 | {
|
| 2803 | return;
|
| 2804 | }
|
| 2805 |
|
| 2806 | D3DCOLOR color = D3DCOLOR_ARGB(unorm<8>(mState.colorClearValue.alpha),
|
| 2807 | unorm<8>(mState.colorClearValue.red),
|
| 2808 | unorm<8>(mState.colorClearValue.green),
|
| 2809 | unorm<8>(mState.colorClearValue.blue));
|
| 2810 | float depth = clamp01(mState.depthClearValue);
|
| 2811 | int stencil = mState.stencilClearValue & 0x000000FF;
|
| 2812 |
|
| 2813 | bool alphaUnmasked = (dx2es::GetAlphaSize(mRenderTargetDesc.Format) == 0) || mState.colorMaskAlpha;
|
| 2814 |
|
| 2815 | const bool needMaskedStencilClear = (flags & D3DCLEAR_STENCIL) &&
|
| 2816 | (mState.stencilWritemask & stencilUnmasked) != stencilUnmasked;
|
| 2817 | const bool needMaskedColorClear = (flags & D3DCLEAR_TARGET) &&
|
| 2818 | !(mState.colorMaskRed && mState.colorMaskGreen &&
|
| 2819 | mState.colorMaskBlue && alphaUnmasked);
|
| 2820 |
|
| 2821 | if (needMaskedColorClear || needMaskedStencilClear)
|
| 2822 | {
|
| 2823 | // State which is altered in all paths from this point to the clear call is saved.
|
| 2824 | // State which is altered in only some paths will be flagged dirty in the case that
|
| 2825 | // that path is taken.
|
| 2826 | HRESULT hr;
|
| 2827 | if (mMaskedClearSavedState == NULL)
|
| 2828 | {
|
| 2829 | hr = mDevice->BeginStateBlock();
|
| 2830 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
|
| 2831 |
|
| 2832 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
| 2833 | mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
|
| 2834 | mDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
| 2835 | mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
| 2836 | mDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
|
| 2837 | mDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
| 2838 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
| 2839 | mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
|
| 2840 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
| 2841 | mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
| 2842 | mDevice->SetPixelShader(NULL);
|
| 2843 | mDevice->SetVertexShader(NULL);
|
| 2844 | mDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
|
| 2845 | mDevice->SetStreamSource(0, NULL, 0, 0);
|
| 2846 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
| 2847 | mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
| 2848 | mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
|
| 2849 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
| 2850 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
|
| 2851 | mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color);
|
| 2852 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
|
| 2853 |
|
| 2854 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 2855 | {
|
| 2856 | mDevice->SetStreamSourceFreq(i, 1);
|
| 2857 | }
|
| 2858 |
|
| 2859 | hr = mDevice->EndStateBlock(&mMaskedClearSavedState);
|
| 2860 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
|
| 2861 | }
|
| 2862 |
|
| 2863 | ASSERT(mMaskedClearSavedState != NULL);
|
| 2864 |
|
| 2865 | if (mMaskedClearSavedState != NULL)
|
| 2866 | {
|
| 2867 | hr = mMaskedClearSavedState->Capture();
|
| 2868 | ASSERT(SUCCEEDED(hr));
|
| 2869 | }
|
| 2870 |
|
| 2871 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
| 2872 | mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
|
| 2873 | mDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
| 2874 | mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
| 2875 | mDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
|
| 2876 | mDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
| 2877 | mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
| 2878 | mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
|
| 2879 |
|
| 2880 | if (flags & D3DCLEAR_TARGET)
|
| 2881 | {
|
| 2882 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, mState.colorMaskBlue, mState.colorMaskAlpha));
|
| 2883 | }
|
| 2884 | else
|
| 2885 | {
|
| 2886 | mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
| 2887 | }
|
| 2888 |
|
| 2889 | if (stencilUnmasked != 0x0 && (flags & D3DCLEAR_STENCIL))
|
| 2890 | {
|
| 2891 | mDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
|
| 2892 | mDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
| 2893 | mDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
|
| 2894 | mDevice->SetRenderState(D3DRS_STENCILREF, stencil);
|
| 2895 | mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, mState.stencilWritemask);
|
| 2896 | mDevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE);
|
| 2897 | mDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE);
|
| 2898 | mDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
|
| 2899 | mStencilStateDirty = true;
|
| 2900 | }
|
| 2901 | else
|
| 2902 | {
|
| 2903 | mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
| 2904 | }
|
| 2905 |
|
| 2906 | mDevice->SetPixelShader(NULL);
|
| 2907 | mDevice->SetVertexShader(NULL);
|
| 2908 | mDevice->SetFVF(D3DFVF_XYZRHW);
|
| 2909 | mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
|
| 2910 | mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
| 2911 | mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
|
| 2912 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
| 2913 | mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
|
| 2914 | mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color);
|
| 2915 | mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
|
| 2916 |
|
| 2917 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 2918 | {
|
| 2919 | mDevice->SetStreamSourceFreq(i, 1);
|
| 2920 | }
|
| 2921 |
|
| 2922 | float quad[4][4]; // A quadrilateral covering the target, aligned to match the edges
|
| 2923 | quad[0][0] = -0.5f;
|
| 2924 | quad[0][1] = mRenderTargetDesc.Height - 0.5f;
|
| 2925 | quad[0][2] = 0.0f;
|
| 2926 | quad[0][3] = 1.0f;
|
| 2927 |
|
| 2928 | quad[1][0] = mRenderTargetDesc.Width - 0.5f;
|
| 2929 | quad[1][1] = mRenderTargetDesc.Height - 0.5f;
|
| 2930 | quad[1][2] = 0.0f;
|
| 2931 | quad[1][3] = 1.0f;
|
| 2932 |
|
| 2933 | quad[2][0] = -0.5f;
|
| 2934 | quad[2][1] = -0.5f;
|
| 2935 | quad[2][2] = 0.0f;
|
| 2936 | quad[2][3] = 1.0f;
|
| 2937 |
|
| 2938 | quad[3][0] = mRenderTargetDesc.Width - 0.5f;
|
| 2939 | quad[3][1] = -0.5f;
|
| 2940 | quad[3][2] = 0.0f;
|
| 2941 | quad[3][3] = 1.0f;
|
| 2942 |
|
| 2943 | mDisplay->startScene();
|
| 2944 | mDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float[4]));
|
| 2945 |
|
| 2946 | if (flags & D3DCLEAR_ZBUFFER)
|
| 2947 | {
|
| 2948 | mDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
|
| 2949 | mDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
| 2950 | mDevice->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil);
|
| 2951 | }
|
| 2952 |
|
| 2953 | if (mMaskedClearSavedState != NULL)
|
| 2954 | {
|
| 2955 | mMaskedClearSavedState->Apply();
|
| 2956 | }
|
| 2957 | }
|
| 2958 | else if (flags)
|
| 2959 | {
|
| 2960 | mDevice->Clear(0, NULL, flags, color, depth, stencil);
|
| 2961 | }
|
| 2962 | }
|
| 2963 |
|
| 2964 | void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
|
| 2965 | {
|
| 2966 | if (!mState.currentProgram)
|
| 2967 | {
|
| 2968 | return error(GL_INVALID_OPERATION);
|
| 2969 | }
|
| 2970 |
|
| 2971 | D3DPRIMITIVETYPE primitiveType;
|
| 2972 | int primitiveCount;
|
| 2973 |
|
| 2974 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount))
|
| 2975 | return error(GL_INVALID_ENUM);
|
| 2976 |
|
| 2977 | if (primitiveCount <= 0)
|
| 2978 | {
|
| 2979 | return;
|
| 2980 | }
|
| 2981 |
|
| 2982 | if (!applyRenderTarget(false))
|
| 2983 | {
|
| 2984 | return;
|
| 2985 | }
|
| 2986 |
|
| 2987 | applyState(mode);
|
| 2988 |
|
| 2989 | GLsizei repeatDraw = 1;
|
| 2990 | GLenum err = applyVertexBuffer(first, count, instances, &repeatDraw);
|
| 2991 | if (err != GL_NO_ERROR)
|
| 2992 | {
|
| 2993 | return error(err);
|
| 2994 | }
|
| 2995 |
|
| 2996 | applyShaders();
|
| 2997 | applyTextures();
|
| 2998 |
|
apatrick@chromium.org | 253b8d2 | 2012-06-22 19:27:21 +0000 | [diff] [blame^] | 2999 | if (!getCurrentProgram()->getProgramBinary()->validateSamplers(NULL))
|
apatrick@chromium.org | 9616e58 | 2012-06-22 18:27:01 +0000 | [diff] [blame] | 3000 | {
|
| 3001 | return error(GL_INVALID_OPERATION);
|
| 3002 | }
|
| 3003 |
|
| 3004 | if (!cullSkipsDraw(mode))
|
| 3005 | {
|
| 3006 | mDisplay->startScene();
|
| 3007 |
|
| 3008 | if (mode == GL_LINE_LOOP)
|
| 3009 | {
|
| 3010 | drawLineLoop(count, GL_NONE, NULL, 0);
|
| 3011 | }
|
| 3012 | else if (instances > 0)
|
| 3013 | {
|
| 3014 | StaticIndexBuffer *countingIB = mIndexDataManager->getCountingIndices(count);
|
| 3015 | if (countingIB)
|
| 3016 | {
|
| 3017 | if (mAppliedIBSerial != countingIB->getSerial())
|
| 3018 | {
|
| 3019 | mDevice->SetIndices(countingIB->getBuffer());
|
| 3020 | mAppliedIBSerial = countingIB->getSerial();
|
| 3021 | }
|
| 3022 |
|
| 3023 | for (int i = 0; i < repeatDraw; i++)
|
| 3024 | {
|
| 3025 | mDevice->DrawIndexedPrimitive(primitiveType, 0, 0, count, 0, primitiveCount);
|
| 3026 | }
|
| 3027 | }
|
| 3028 | else
|
| 3029 | {
|
| 3030 | ERR("Could not create a counting index buffer for glDrawArraysInstanced.");
|
| 3031 | return error(GL_OUT_OF_MEMORY);
|
| 3032 | }
|
| 3033 | }
|
| 3034 | else // Regular case
|
| 3035 | {
|
| 3036 | mDevice->DrawPrimitive(primitiveType, 0, primitiveCount);
|
| 3037 | }
|
| 3038 | }
|
| 3039 | }
|
| 3040 |
|
| 3041 | void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
|
| 3042 | {
|
| 3043 | if (!mState.currentProgram)
|
| 3044 | {
|
| 3045 | return error(GL_INVALID_OPERATION);
|
| 3046 | }
|
| 3047 |
|
| 3048 | if (!indices && !mState.elementArrayBuffer)
|
| 3049 | {
|
| 3050 | return error(GL_INVALID_OPERATION);
|
| 3051 | }
|
| 3052 |
|
| 3053 | D3DPRIMITIVETYPE primitiveType;
|
| 3054 | int primitiveCount;
|
| 3055 |
|
| 3056 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount))
|
| 3057 | return error(GL_INVALID_ENUM);
|
| 3058 |
|
| 3059 | if (primitiveCount <= 0)
|
| 3060 | {
|
| 3061 | return;
|
| 3062 | }
|
| 3063 |
|
| 3064 | if (!applyRenderTarget(false))
|
| 3065 | {
|
| 3066 | return;
|
| 3067 | }
|
| 3068 |
|
| 3069 | applyState(mode);
|
| 3070 |
|
| 3071 | TranslatedIndexData indexInfo;
|
| 3072 | GLenum err = applyIndexBuffer(indices, count, mode, type, &indexInfo);
|
| 3073 | if (err != GL_NO_ERROR)
|
| 3074 | {
|
| 3075 | return error(err);
|
| 3076 | }
|
| 3077 |
|
| 3078 | GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
|
| 3079 | GLsizei repeatDraw = 1;
|
| 3080 | err = applyVertexBuffer(indexInfo.minIndex, vertexCount, instances, &repeatDraw);
|
| 3081 | if (err != GL_NO_ERROR)
|
| 3082 | {
|
| 3083 | return error(err);
|
| 3084 | }
|
| 3085 |
|
| 3086 | applyShaders();
|
| 3087 | applyTextures();
|
| 3088 |
|
| 3089 | if (!getCurrentProgram()->getProgramBinary()->validateSamplers(false))
|
| 3090 | {
|
| 3091 | return error(GL_INVALID_OPERATION);
|
| 3092 | }
|
| 3093 |
|
| 3094 | if (!cullSkipsDraw(mode))
|
| 3095 | {
|
| 3096 | mDisplay->startScene();
|
| 3097 |
|
| 3098 | if (mode == GL_LINE_LOOP)
|
| 3099 | {
|
| 3100 | drawLineLoop(count, type, indices, indexInfo.minIndex);
|
| 3101 | }
|
| 3102 | else
|
| 3103 | {
|
| 3104 | for (int i = 0; i < repeatDraw; i++)
|
| 3105 | {
|
| 3106 | mDevice->DrawIndexedPrimitive(primitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, vertexCount, indexInfo.startIndex, primitiveCount);
|
| 3107 | }
|
| 3108 | }
|
| 3109 | }
|
| 3110 | }
|
| 3111 |
|
| 3112 | // Implements glFlush when block is false, glFinish when block is true
|
| 3113 | void Context::sync(bool block)
|
| 3114 | {
|
| 3115 | mDisplay->sync(block);
|
| 3116 | }
|
| 3117 |
|
| 3118 | void Context::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex)
|
| 3119 | {
|
| 3120 | // Get the raw indices for an indexed draw
|
| 3121 | if (type != GL_NONE && mState.elementArrayBuffer.get())
|
| 3122 | {
|
| 3123 | Buffer *indexBuffer = mState.elementArrayBuffer.get();
|
| 3124 | intptr_t offset = reinterpret_cast<intptr_t>(indices);
|
| 3125 | indices = static_cast<const GLubyte*>(indexBuffer->data()) + offset;
|
| 3126 | }
|
| 3127 |
|
| 3128 | UINT startIndex = 0;
|
| 3129 | bool succeeded = false;
|
| 3130 |
|
| 3131 | if (supports32bitIndices())
|
| 3132 | {
|
| 3133 | const int spaceNeeded = (count + 1) * sizeof(unsigned int);
|
| 3134 |
|
| 3135 | if (!mLineLoopIB)
|
| 3136 | {
|
| 3137 | mLineLoopIB = new StreamingIndexBuffer(mDevice, INITIAL_INDEX_BUFFER_SIZE, D3DFMT_INDEX32);
|
| 3138 | }
|
| 3139 |
|
| 3140 | if (mLineLoopIB)
|
| 3141 | {
|
| 3142 | mLineLoopIB->reserveSpace(spaceNeeded, GL_UNSIGNED_INT);
|
| 3143 |
|
| 3144 | UINT offset = 0;
|
| 3145 | unsigned int *data = static_cast<unsigned int*>(mLineLoopIB->map(spaceNeeded, &offset));
|
| 3146 | startIndex = offset / 4;
|
| 3147 |
|
| 3148 | if (data)
|
| 3149 | {
|
| 3150 | switch (type)
|
| 3151 | {
|
| 3152 | case GL_NONE: // Non-indexed draw
|
| 3153 | for (int i = 0; i < count; i++)
|
| 3154 | {
|
| 3155 | data[i] = i;
|
| 3156 | }
|
| 3157 | data[count] = 0;
|
| 3158 | break;
|
| 3159 | case GL_UNSIGNED_BYTE:
|
| 3160 | for (int i = 0; i < count; i++)
|
| 3161 | {
|
| 3162 | data[i] = static_cast<const GLubyte*>(indices)[i];
|
| 3163 | }
|
| 3164 | data[count] = static_cast<const GLubyte*>(indices)[0];
|
| 3165 | break;
|
| 3166 | case GL_UNSIGNED_SHORT:
|
| 3167 | for (int i = 0; i < count; i++)
|
| 3168 | {
|
| 3169 | data[i] = static_cast<const GLushort*>(indices)[i];
|
| 3170 | }
|
| 3171 | data[count] = static_cast<const GLushort*>(indices)[0];
|
| 3172 | break;
|
| 3173 | case GL_UNSIGNED_INT:
|
| 3174 | for (int i = 0; i < count; i++)
|
| 3175 | {
|
| 3176 | data[i] = static_cast<const GLuint*>(indices)[i];
|
| 3177 | }
|
| 3178 | data[count] = static_cast<const GLuint*>(indices)[0];
|
| 3179 | break;
|
| 3180 | default: UNREACHABLE();
|
| 3181 | }
|
| 3182 |
|
| 3183 | mLineLoopIB->unmap();
|
| 3184 | succeeded = true;
|
| 3185 | }
|
| 3186 | }
|
| 3187 | }
|
| 3188 | else
|
| 3189 | {
|
| 3190 | const int spaceNeeded = (count + 1) * sizeof(unsigned short);
|
| 3191 |
|
| 3192 | if (!mLineLoopIB)
|
| 3193 | {
|
| 3194 | mLineLoopIB = new StreamingIndexBuffer(mDevice, INITIAL_INDEX_BUFFER_SIZE, D3DFMT_INDEX16);
|
| 3195 | }
|
| 3196 |
|
| 3197 | if (mLineLoopIB)
|
| 3198 | {
|
| 3199 | mLineLoopIB->reserveSpace(spaceNeeded, GL_UNSIGNED_SHORT);
|
| 3200 |
|
| 3201 | UINT offset = 0;
|
| 3202 | unsigned short *data = static_cast<unsigned short*>(mLineLoopIB->map(spaceNeeded, &offset));
|
| 3203 | startIndex = offset / 2;
|
| 3204 |
|
| 3205 | if (data)
|
| 3206 | {
|
| 3207 | switch (type)
|
| 3208 | {
|
| 3209 | case GL_NONE: // Non-indexed draw
|
| 3210 | for (int i = 0; i < count; i++)
|
| 3211 | {
|
| 3212 | data[i] = i;
|
| 3213 | }
|
| 3214 | data[count] = 0;
|
| 3215 | break;
|
| 3216 | case GL_UNSIGNED_BYTE:
|
| 3217 | for (int i = 0; i < count; i++)
|
| 3218 | {
|
| 3219 | data[i] = static_cast<const GLubyte*>(indices)[i];
|
| 3220 | }
|
| 3221 | data[count] = static_cast<const GLubyte*>(indices)[0];
|
| 3222 | break;
|
| 3223 | case GL_UNSIGNED_SHORT:
|
| 3224 | for (int i = 0; i < count; i++)
|
| 3225 | {
|
| 3226 | data[i] = static_cast<const GLushort*>(indices)[i];
|
| 3227 | }
|
| 3228 | data[count] = static_cast<const GLushort*>(indices)[0];
|
| 3229 | break;
|
| 3230 | case GL_UNSIGNED_INT:
|
| 3231 | for (int i = 0; i < count; i++)
|
| 3232 | {
|
| 3233 | data[i] = static_cast<const GLuint*>(indices)[i];
|
| 3234 | }
|
| 3235 | data[count] = static_cast<const GLuint*>(indices)[0];
|
| 3236 | break;
|
| 3237 | default: UNREACHABLE();
|
| 3238 | }
|
| 3239 |
|
| 3240 | mLineLoopIB->unmap();
|
| 3241 | succeeded = true;
|
| 3242 | }
|
| 3243 | }
|
| 3244 | }
|
| 3245 |
|
| 3246 | if (succeeded)
|
| 3247 | {
|
| 3248 | if (mAppliedIBSerial != mLineLoopIB->getSerial())
|
| 3249 | {
|
| 3250 | mDevice->SetIndices(mLineLoopIB->getBuffer());
|
| 3251 | mAppliedIBSerial = mLineLoopIB->getSerial();
|
| 3252 | }
|
| 3253 |
|
| 3254 | mDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, -minIndex, minIndex, count, startIndex, count);
|
| 3255 | }
|
| 3256 | else
|
| 3257 | {
|
| 3258 | ERR("Could not create a looping index buffer for GL_LINE_LOOP.");
|
| 3259 | return error(GL_OUT_OF_MEMORY);
|
| 3260 | }
|
| 3261 | }
|
| 3262 |
|
| 3263 | void Context::recordInvalidEnum()
|
| 3264 | {
|
| 3265 | mInvalidEnum = true;
|
| 3266 | }
|
| 3267 |
|
| 3268 | void Context::recordInvalidValue()
|
| 3269 | {
|
| 3270 | mInvalidValue = true;
|
| 3271 | }
|
| 3272 |
|
| 3273 | void Context::recordInvalidOperation()
|
| 3274 | {
|
| 3275 | mInvalidOperation = true;
|
| 3276 | }
|
| 3277 |
|
| 3278 | void Context::recordOutOfMemory()
|
| 3279 | {
|
| 3280 | mOutOfMemory = true;
|
| 3281 | }
|
| 3282 |
|
| 3283 | void Context::recordInvalidFramebufferOperation()
|
| 3284 | {
|
| 3285 | mInvalidFramebufferOperation = true;
|
| 3286 | }
|
| 3287 |
|
| 3288 | // Get one of the recorded errors and clear its flag, if any.
|
| 3289 | // [OpenGL ES 2.0.24] section 2.5 page 13.
|
| 3290 | GLenum Context::getError()
|
| 3291 | {
|
| 3292 | if (mInvalidEnum)
|
| 3293 | {
|
| 3294 | mInvalidEnum = false;
|
| 3295 |
|
| 3296 | return GL_INVALID_ENUM;
|
| 3297 | }
|
| 3298 |
|
| 3299 | if (mInvalidValue)
|
| 3300 | {
|
| 3301 | mInvalidValue = false;
|
| 3302 |
|
| 3303 | return GL_INVALID_VALUE;
|
| 3304 | }
|
| 3305 |
|
| 3306 | if (mInvalidOperation)
|
| 3307 | {
|
| 3308 | mInvalidOperation = false;
|
| 3309 |
|
| 3310 | return GL_INVALID_OPERATION;
|
| 3311 | }
|
| 3312 |
|
| 3313 | if (mOutOfMemory)
|
| 3314 | {
|
| 3315 | mOutOfMemory = false;
|
| 3316 |
|
| 3317 | return GL_OUT_OF_MEMORY;
|
| 3318 | }
|
| 3319 |
|
| 3320 | if (mInvalidFramebufferOperation)
|
| 3321 | {
|
| 3322 | mInvalidFramebufferOperation = false;
|
| 3323 |
|
| 3324 | return GL_INVALID_FRAMEBUFFER_OPERATION;
|
| 3325 | }
|
| 3326 |
|
| 3327 | return GL_NO_ERROR;
|
| 3328 | }
|
| 3329 |
|
| 3330 | GLenum Context::getResetStatus()
|
| 3331 | {
|
| 3332 | if (mResetStatus == GL_NO_ERROR)
|
| 3333 | {
|
| 3334 | bool lost = mDisplay->testDeviceLost();
|
| 3335 |
|
| 3336 | if (lost)
|
| 3337 | {
|
| 3338 | mDisplay->notifyDeviceLost(); // Sets mResetStatus
|
| 3339 | }
|
| 3340 | }
|
| 3341 |
|
| 3342 | GLenum status = mResetStatus;
|
| 3343 |
|
| 3344 | if (mResetStatus != GL_NO_ERROR)
|
| 3345 | {
|
| 3346 | if (mDisplay->testDeviceResettable())
|
| 3347 | {
|
| 3348 | mResetStatus = GL_NO_ERROR;
|
| 3349 | }
|
| 3350 | }
|
| 3351 |
|
| 3352 | return status;
|
| 3353 | }
|
| 3354 |
|
| 3355 | bool Context::isResetNotificationEnabled()
|
| 3356 | {
|
| 3357 | return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
|
| 3358 | }
|
| 3359 |
|
| 3360 | bool Context::supportsShaderModel3() const
|
| 3361 | {
|
| 3362 | return mSupportsShaderModel3;
|
| 3363 | }
|
| 3364 |
|
| 3365 | int Context::getMaximumVaryingVectors() const
|
| 3366 | {
|
| 3367 | return mSupportsShaderModel3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
|
| 3368 | }
|
| 3369 |
|
| 3370 | unsigned int Context::getMaximumVertexTextureImageUnits() const
|
| 3371 | {
|
| 3372 | return mSupportsVertexTexture ? MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF : 0;
|
| 3373 | }
|
| 3374 |
|
| 3375 | unsigned int Context::getMaximumCombinedTextureImageUnits() const
|
| 3376 | {
|
| 3377 | return MAX_TEXTURE_IMAGE_UNITS + getMaximumVertexTextureImageUnits();
|
| 3378 | }
|
| 3379 |
|
| 3380 | int Context::getMaximumFragmentUniformVectors() const
|
| 3381 | {
|
| 3382 | return mSupportsShaderModel3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
|
| 3383 | }
|
| 3384 |
|
| 3385 | int Context::getMaxSupportedSamples() const
|
| 3386 | {
|
| 3387 | return mMaxSupportedSamples;
|
| 3388 | }
|
| 3389 |
|
| 3390 | int Context::getNearestSupportedSamples(D3DFORMAT format, int requested) const
|
| 3391 | {
|
| 3392 | if (requested == 0)
|
| 3393 | {
|
| 3394 | return requested;
|
| 3395 | }
|
| 3396 |
|
| 3397 | std::map<D3DFORMAT, bool *>::const_iterator itr = mMultiSampleSupport.find(format);
|
| 3398 | if (itr == mMultiSampleSupport.end())
|
| 3399 | {
|
| 3400 | return -1;
|
| 3401 | }
|
| 3402 |
|
| 3403 | for (int i = requested; i <= D3DMULTISAMPLE_16_SAMPLES; ++i)
|
| 3404 | {
|
| 3405 | if (itr->second[i] && i != D3DMULTISAMPLE_NONMASKABLE)
|
| 3406 | {
|
| 3407 | return i;
|
| 3408 | }
|
| 3409 | }
|
| 3410 |
|
| 3411 | return -1;
|
| 3412 | }
|
| 3413 |
|
| 3414 | bool Context::supportsEventQueries() const
|
| 3415 | {
|
| 3416 | return mSupportsEventQueries;
|
| 3417 | }
|
| 3418 |
|
| 3419 | bool Context::supportsOcclusionQueries() const
|
| 3420 | {
|
| 3421 | return mSupportsOcclusionQueries;
|
| 3422 | }
|
| 3423 |
|
| 3424 | bool Context::supportsDXT1Textures() const
|
| 3425 | {
|
| 3426 | return mSupportsDXT1Textures;
|
| 3427 | }
|
| 3428 |
|
| 3429 | bool Context::supportsDXT3Textures() const
|
| 3430 | {
|
| 3431 | return mSupportsDXT3Textures;
|
| 3432 | }
|
| 3433 |
|
| 3434 | bool Context::supportsDXT5Textures() const
|
| 3435 | {
|
| 3436 | return mSupportsDXT5Textures;
|
| 3437 | }
|
| 3438 |
|
| 3439 | bool Context::supportsFloat32Textures() const
|
| 3440 | {
|
| 3441 | return mSupportsFloat32Textures;
|
| 3442 | }
|
| 3443 |
|
| 3444 | bool Context::supportsFloat32LinearFilter() const
|
| 3445 | {
|
| 3446 | return mSupportsFloat32LinearFilter;
|
| 3447 | }
|
| 3448 |
|
| 3449 | bool Context::supportsFloat32RenderableTextures() const
|
| 3450 | {
|
| 3451 | return mSupportsFloat32RenderableTextures;
|
| 3452 | }
|
| 3453 |
|
| 3454 | bool Context::supportsFloat16Textures() const
|
| 3455 | {
|
| 3456 | return mSupportsFloat16Textures;
|
| 3457 | }
|
| 3458 |
|
| 3459 | bool Context::supportsFloat16LinearFilter() const
|
| 3460 | {
|
| 3461 | return mSupportsFloat16LinearFilter;
|
| 3462 | }
|
| 3463 |
|
| 3464 | bool Context::supportsFloat16RenderableTextures() const
|
| 3465 | {
|
| 3466 | return mSupportsFloat16RenderableTextures;
|
| 3467 | }
|
| 3468 |
|
| 3469 | int Context::getMaximumRenderbufferDimension() const
|
| 3470 | {
|
| 3471 | return mMaxRenderbufferDimension;
|
| 3472 | }
|
| 3473 |
|
| 3474 | int Context::getMaximumTextureDimension() const
|
| 3475 | {
|
| 3476 | return mMaxTextureDimension;
|
| 3477 | }
|
| 3478 |
|
| 3479 | int Context::getMaximumCubeTextureDimension() const
|
| 3480 | {
|
| 3481 | return mMaxCubeTextureDimension;
|
| 3482 | }
|
| 3483 |
|
| 3484 | int Context::getMaximumTextureLevel() const
|
| 3485 | {
|
| 3486 | return mMaxTextureLevel;
|
| 3487 | }
|
| 3488 |
|
| 3489 | bool Context::supportsLuminanceTextures() const
|
| 3490 | {
|
| 3491 | return mSupportsLuminanceTextures;
|
| 3492 | }
|
| 3493 |
|
| 3494 | bool Context::supportsLuminanceAlphaTextures() const
|
| 3495 | {
|
| 3496 | return mSupportsLuminanceAlphaTextures;
|
| 3497 | }
|
| 3498 |
|
| 3499 | bool Context::supportsDepthTextures() const
|
| 3500 | {
|
| 3501 | return mSupportsDepthTextures;
|
| 3502 | }
|
| 3503 |
|
| 3504 | bool Context::supports32bitIndices() const
|
| 3505 | {
|
| 3506 | return mSupports32bitIndices;
|
| 3507 | }
|
| 3508 |
|
| 3509 | bool Context::supportsNonPower2Texture() const
|
| 3510 | {
|
| 3511 | return mSupportsNonPower2Texture;
|
| 3512 | }
|
| 3513 |
|
| 3514 | bool Context::supportsInstancing() const
|
| 3515 | {
|
| 3516 | return mSupportsInstancing;
|
| 3517 | }
|
| 3518 |
|
| 3519 | void Context::detachBuffer(GLuint buffer)
|
| 3520 | {
|
| 3521 | // [OpenGL ES 2.0.24] section 2.9 page 22:
|
| 3522 | // If a buffer object is deleted while it is bound, all bindings to that object in the current context
|
| 3523 | // (i.e. in the thread that called Delete-Buffers) are reset to zero.
|
| 3524 |
|
| 3525 | if (mState.arrayBuffer.id() == buffer)
|
| 3526 | {
|
| 3527 | mState.arrayBuffer.set(NULL);
|
| 3528 | }
|
| 3529 |
|
| 3530 | if (mState.elementArrayBuffer.id() == buffer)
|
| 3531 | {
|
| 3532 | mState.elementArrayBuffer.set(NULL);
|
| 3533 | }
|
| 3534 |
|
| 3535 | for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
|
| 3536 | {
|
| 3537 | if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
|
| 3538 | {
|
| 3539 | mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
|
| 3540 | }
|
| 3541 | }
|
| 3542 | }
|
| 3543 |
|
| 3544 | void Context::detachTexture(GLuint texture)
|
| 3545 | {
|
| 3546 | // [OpenGL ES 2.0.24] section 3.8 page 84:
|
| 3547 | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
|
| 3548 | // rebound to texture object zero
|
| 3549 |
|
| 3550 | for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
|
| 3551 | {
|
| 3552 | for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
|
| 3553 | {
|
| 3554 | if (mState.samplerTexture[type][sampler].id() == texture)
|
| 3555 | {
|
| 3556 | mState.samplerTexture[type][sampler].set(NULL);
|
| 3557 | }
|
| 3558 | }
|
| 3559 | }
|
| 3560 |
|
| 3561 | // [OpenGL ES 2.0.24] section 4.4 page 112:
|
| 3562 | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
|
| 3563 | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
|
| 3564 | // image was attached in the currently bound framebuffer.
|
| 3565 |
|
| 3566 | Framebuffer *readFramebuffer = getReadFramebuffer();
|
| 3567 | Framebuffer *drawFramebuffer = getDrawFramebuffer();
|
| 3568 |
|
| 3569 | if (readFramebuffer)
|
| 3570 | {
|
| 3571 | readFramebuffer->detachTexture(texture);
|
| 3572 | }
|
| 3573 |
|
| 3574 | if (drawFramebuffer && drawFramebuffer != readFramebuffer)
|
| 3575 | {
|
| 3576 | drawFramebuffer->detachTexture(texture);
|
| 3577 | }
|
| 3578 | }
|
| 3579 |
|
| 3580 | void Context::detachFramebuffer(GLuint framebuffer)
|
| 3581 | {
|
| 3582 | // [OpenGL ES 2.0.24] section 4.4 page 107:
|
| 3583 | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
|
| 3584 | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
|
| 3585 |
|
| 3586 | if (mState.readFramebuffer == framebuffer)
|
| 3587 | {
|
| 3588 | bindReadFramebuffer(0);
|
| 3589 | }
|
| 3590 |
|
| 3591 | if (mState.drawFramebuffer == framebuffer)
|
| 3592 | {
|
| 3593 | bindDrawFramebuffer(0);
|
| 3594 | }
|
| 3595 | }
|
| 3596 |
|
| 3597 | void Context::detachRenderbuffer(GLuint renderbuffer)
|
| 3598 | {
|
| 3599 | // [OpenGL ES 2.0.24] section 4.4 page 109:
|
| 3600 | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
|
| 3601 | // had been executed with the target RENDERBUFFER and name of zero.
|
| 3602 |
|
| 3603 | if (mState.renderbuffer.id() == renderbuffer)
|
| 3604 | {
|
| 3605 | bindRenderbuffer(0);
|
| 3606 | }
|
| 3607 |
|
| 3608 | // [OpenGL ES 2.0.24] section 4.4 page 111:
|
| 3609 | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
|
| 3610 | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
|
| 3611 | // point to which this image was attached in the currently bound framebuffer.
|
| 3612 |
|
| 3613 | Framebuffer *readFramebuffer = getReadFramebuffer();
|
| 3614 | Framebuffer *drawFramebuffer = getDrawFramebuffer();
|
| 3615 |
|
| 3616 | if (readFramebuffer)
|
| 3617 | {
|
| 3618 | readFramebuffer->detachRenderbuffer(renderbuffer);
|
| 3619 | }
|
| 3620 |
|
| 3621 | if (drawFramebuffer && drawFramebuffer != readFramebuffer)
|
| 3622 | {
|
| 3623 | drawFramebuffer->detachRenderbuffer(renderbuffer);
|
| 3624 | }
|
| 3625 | }
|
| 3626 |
|
| 3627 | Texture *Context::getIncompleteTexture(TextureType type)
|
| 3628 | {
|
| 3629 | Texture *t = mIncompleteTextures[type].get();
|
| 3630 |
|
| 3631 | if (t == NULL)
|
| 3632 | {
|
| 3633 | static const GLubyte color[] = { 0, 0, 0, 255 };
|
| 3634 |
|
| 3635 | switch (type)
|
| 3636 | {
|
| 3637 | default:
|
| 3638 | UNREACHABLE();
|
| 3639 | // default falls through to TEXTURE_2D
|
| 3640 |
|
| 3641 | case TEXTURE_2D:
|
| 3642 | {
|
| 3643 | Texture2D *incomplete2d = new Texture2D(Texture::INCOMPLETE_TEXTURE_ID);
|
| 3644 | incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3645 | t = incomplete2d;
|
| 3646 | }
|
| 3647 | break;
|
| 3648 |
|
| 3649 | case TEXTURE_CUBE:
|
| 3650 | {
|
| 3651 | TextureCubeMap *incompleteCube = new TextureCubeMap(Texture::INCOMPLETE_TEXTURE_ID);
|
| 3652 |
|
| 3653 | incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3654 | incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3655 | incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3656 | incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3657 | incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3658 | incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
|
| 3659 |
|
| 3660 | t = incompleteCube;
|
| 3661 | }
|
| 3662 | break;
|
| 3663 | }
|
| 3664 |
|
| 3665 | mIncompleteTextures[type].set(t);
|
| 3666 | }
|
| 3667 |
|
| 3668 | return t;
|
| 3669 | }
|
| 3670 |
|
| 3671 | bool Context::cullSkipsDraw(GLenum drawMode)
|
| 3672 | {
|
| 3673 | return mState.cullFace && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode);
|
| 3674 | }
|
| 3675 |
|
| 3676 | bool Context::isTriangleMode(GLenum drawMode)
|
| 3677 | {
|
| 3678 | switch (drawMode)
|
| 3679 | {
|
| 3680 | case GL_TRIANGLES:
|
| 3681 | case GL_TRIANGLE_FAN:
|
| 3682 | case GL_TRIANGLE_STRIP:
|
| 3683 | return true;
|
| 3684 | case GL_POINTS:
|
| 3685 | case GL_LINES:
|
| 3686 | case GL_LINE_LOOP:
|
| 3687 | case GL_LINE_STRIP:
|
| 3688 | return false;
|
| 3689 | default: UNREACHABLE();
|
| 3690 | }
|
| 3691 |
|
| 3692 | return false;
|
| 3693 | }
|
| 3694 |
|
| 3695 | void Context::setVertexAttrib(GLuint index, const GLfloat *values)
|
| 3696 | {
|
| 3697 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
|
| 3698 |
|
| 3699 | mState.vertexAttribute[index].mCurrentValue[0] = values[0];
|
| 3700 | mState.vertexAttribute[index].mCurrentValue[1] = values[1];
|
| 3701 | mState.vertexAttribute[index].mCurrentValue[2] = values[2];
|
| 3702 | mState.vertexAttribute[index].mCurrentValue[3] = values[3];
|
| 3703 |
|
| 3704 | mVertexDataManager->dirtyCurrentValue(index);
|
| 3705 | }
|
| 3706 |
|
| 3707 | void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
|
| 3708 | {
|
| 3709 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
|
| 3710 |
|
| 3711 | mState.vertexAttribute[index].mDivisor = divisor;
|
| 3712 | }
|
| 3713 |
|
| 3714 | // keep list sorted in following order
|
| 3715 | // OES extensions
|
| 3716 | // EXT extensions
|
| 3717 | // Vendor extensions
|
| 3718 | void Context::initExtensionString()
|
| 3719 | {
|
| 3720 | mExtensionString = "";
|
| 3721 |
|
| 3722 | // OES extensions
|
| 3723 | if (supports32bitIndices())
|
| 3724 | {
|
| 3725 | mExtensionString += "GL_OES_element_index_uint ";
|
| 3726 | }
|
| 3727 |
|
| 3728 | mExtensionString += "GL_OES_packed_depth_stencil ";
|
| 3729 | //mExtensionString += "GL_OES_get_program_binary ";
|
| 3730 | mExtensionString += "GL_OES_rgb8_rgba8 ";
|
| 3731 | mExtensionString += "GL_OES_standard_derivatives ";
|
| 3732 |
|
| 3733 | if (supportsFloat16Textures())
|
| 3734 | {
|
| 3735 | mExtensionString += "GL_OES_texture_half_float ";
|
| 3736 | }
|
| 3737 | if (supportsFloat16LinearFilter())
|
| 3738 | {
|
| 3739 | mExtensionString += "GL_OES_texture_half_float_linear ";
|
| 3740 | }
|
| 3741 | if (supportsFloat32Textures())
|
| 3742 | {
|
| 3743 | mExtensionString += "GL_OES_texture_float ";
|
| 3744 | }
|
| 3745 | if (supportsFloat32LinearFilter())
|
| 3746 | {
|
| 3747 | mExtensionString += "GL_OES_texture_float_linear ";
|
| 3748 | }
|
| 3749 |
|
| 3750 | if (supportsNonPower2Texture())
|
| 3751 | {
|
| 3752 | mExtensionString += "GL_OES_texture_npot ";
|
| 3753 | }
|
| 3754 |
|
| 3755 | // Multi-vendor (EXT) extensions
|
| 3756 | if (supportsOcclusionQueries())
|
| 3757 | {
|
| 3758 | mExtensionString += "GL_EXT_occlusion_query_boolean ";
|
| 3759 | }
|
| 3760 |
|
| 3761 | mExtensionString += "GL_EXT_read_format_bgra ";
|
| 3762 | mExtensionString += "GL_EXT_robustness ";
|
| 3763 |
|
| 3764 | if (supportsDXT1Textures())
|
| 3765 | {
|
| 3766 | mExtensionString += "GL_EXT_texture_compression_dxt1 ";
|
| 3767 | }
|
| 3768 |
|
| 3769 | mExtensionString += "GL_EXT_texture_format_BGRA8888 ";
|
| 3770 | mExtensionString += "GL_EXT_texture_storage ";
|
| 3771 |
|
| 3772 | // ANGLE-specific extensions
|
| 3773 | if (supportsDepthTextures())
|
| 3774 | {
|
| 3775 | mExtensionString += "GL_ANGLE_depth_texture ";
|
| 3776 | }
|
| 3777 |
|
| 3778 | mExtensionString += "GL_ANGLE_framebuffer_blit ";
|
| 3779 | if (getMaxSupportedSamples() != 0)
|
| 3780 | {
|
| 3781 | mExtensionString += "GL_ANGLE_framebuffer_multisample ";
|
| 3782 | }
|
| 3783 |
|
| 3784 | if (supportsInstancing())
|
| 3785 | {
|
| 3786 | mExtensionString += "GL_ANGLE_instanced_arrays ";
|
| 3787 | }
|
| 3788 |
|
| 3789 | mExtensionString += "GL_ANGLE_pack_reverse_row_order ";
|
| 3790 |
|
| 3791 | if (supportsDXT3Textures())
|
| 3792 | {
|
| 3793 | mExtensionString += "GL_ANGLE_texture_compression_dxt3 ";
|
| 3794 | }
|
| 3795 | if (supportsDXT5Textures())
|
| 3796 | {
|
| 3797 | mExtensionString += "GL_ANGLE_texture_compression_dxt5 ";
|
| 3798 | }
|
| 3799 |
|
| 3800 | mExtensionString += "GL_ANGLE_texture_usage ";
|
| 3801 | mExtensionString += "GL_ANGLE_translated_shader_source ";
|
| 3802 |
|
| 3803 | // Other vendor-specific extensions
|
| 3804 | if (supportsEventQueries())
|
| 3805 | {
|
| 3806 | mExtensionString += "GL_NV_fence ";
|
| 3807 | }
|
| 3808 |
|
| 3809 | std::string::size_type end = mExtensionString.find_last_not_of(' ');
|
| 3810 | if (end != std::string::npos)
|
| 3811 | {
|
| 3812 | mExtensionString.resize(end+1);
|
| 3813 | }
|
| 3814 | }
|
| 3815 |
|
| 3816 | const char *Context::getExtensionString() const
|
| 3817 | {
|
| 3818 | return mExtensionString.c_str();
|
| 3819 | }
|
| 3820 |
|
| 3821 | void Context::initRendererString()
|
| 3822 | {
|
| 3823 | D3DADAPTER_IDENTIFIER9 *identifier = mDisplay->getAdapterIdentifier();
|
| 3824 |
|
| 3825 | mRendererString = "ANGLE (";
|
| 3826 | mRendererString += identifier->Description;
|
| 3827 | mRendererString += ")";
|
| 3828 | }
|
| 3829 |
|
| 3830 | const char *Context::getRendererString() const
|
| 3831 | {
|
| 3832 | return mRendererString.c_str();
|
| 3833 | }
|
| 3834 |
|
| 3835 | void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
| 3836 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
| 3837 | GLbitfield mask)
|
| 3838 | {
|
| 3839 | Framebuffer *readFramebuffer = getReadFramebuffer();
|
| 3840 | Framebuffer *drawFramebuffer = getDrawFramebuffer();
|
| 3841 |
|
| 3842 | if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
|
| 3843 | !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
| 3844 | {
|
| 3845 | return error(GL_INVALID_FRAMEBUFFER_OPERATION);
|
| 3846 | }
|
| 3847 |
|
| 3848 | if (drawFramebuffer->getSamples() != 0)
|
| 3849 | {
|
| 3850 | return error(GL_INVALID_OPERATION);
|
| 3851 | }
|
| 3852 |
|
| 3853 | int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
|
| 3854 | int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
|
| 3855 | int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
|
| 3856 | int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
|
| 3857 |
|
| 3858 | RECT sourceRect;
|
| 3859 | RECT destRect;
|
| 3860 |
|
| 3861 | if (srcX0 < srcX1)
|
| 3862 | {
|
| 3863 | sourceRect.left = srcX0;
|
| 3864 | sourceRect.right = srcX1;
|
| 3865 | destRect.left = dstX0;
|
| 3866 | destRect.right = dstX1;
|
| 3867 | }
|
| 3868 | else
|
| 3869 | {
|
| 3870 | sourceRect.left = srcX1;
|
| 3871 | destRect.left = dstX1;
|
| 3872 | sourceRect.right = srcX0;
|
| 3873 | destRect.right = dstX0;
|
| 3874 | }
|
| 3875 |
|
| 3876 | if (srcY0 < srcY1)
|
| 3877 | {
|
| 3878 | sourceRect.bottom = srcY1;
|
| 3879 | destRect.bottom = dstY1;
|
| 3880 | sourceRect.top = srcY0;
|
| 3881 | destRect.top = dstY0;
|
| 3882 | }
|
| 3883 | else
|
| 3884 | {
|
| 3885 | sourceRect.bottom = srcY0;
|
| 3886 | destRect.bottom = dstY0;
|
| 3887 | sourceRect.top = srcY1;
|
| 3888 | destRect.top = dstY1;
|
| 3889 | }
|
| 3890 |
|
| 3891 | RECT sourceScissoredRect = sourceRect;
|
| 3892 | RECT destScissoredRect = destRect;
|
| 3893 |
|
| 3894 | if (mState.scissorTest)
|
| 3895 | {
|
| 3896 | // Only write to parts of the destination framebuffer which pass the scissor test
|
| 3897 | // Please note: the destRect is now in D3D-style coordinates, so the *top* of the
|
| 3898 | // rect will be checked against scissorY, rather than the bottom.
|
| 3899 | if (destRect.left < mState.scissorX)
|
| 3900 | {
|
| 3901 | int xDiff = mState.scissorX - destRect.left;
|
| 3902 | destScissoredRect.left = mState.scissorX;
|
| 3903 | sourceScissoredRect.left += xDiff;
|
| 3904 | }
|
| 3905 |
|
| 3906 | if (destRect.right > mState.scissorX + mState.scissorWidth)
|
| 3907 | {
|
| 3908 | int xDiff = destRect.right - (mState.scissorX + mState.scissorWidth);
|
| 3909 | destScissoredRect.right = mState.scissorX + mState.scissorWidth;
|
| 3910 | sourceScissoredRect.right -= xDiff;
|
| 3911 | }
|
| 3912 |
|
| 3913 | if (destRect.top < mState.scissorY)
|
| 3914 | {
|
| 3915 | int yDiff = mState.scissorY - destRect.top;
|
| 3916 | destScissoredRect.top = mState.scissorY;
|
| 3917 | sourceScissoredRect.top += yDiff;
|
| 3918 | }
|
| 3919 |
|
| 3920 | if (destRect.bottom > mState.scissorY + mState.scissorHeight)
|
| 3921 | {
|
| 3922 | int yDiff = destRect.bottom - (mState.scissorY + mState.scissorHeight);
|
| 3923 | destScissoredRect.bottom = mState.scissorY + mState.scissorHeight;
|
| 3924 | sourceScissoredRect.bottom -= yDiff;
|
| 3925 | }
|
| 3926 | }
|
| 3927 |
|
| 3928 | bool blitRenderTarget = false;
|
| 3929 | bool blitDepthStencil = false;
|
| 3930 |
|
| 3931 | RECT sourceTrimmedRect = sourceScissoredRect;
|
| 3932 | RECT destTrimmedRect = destScissoredRect;
|
| 3933 |
|
| 3934 | // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
|
| 3935 | // the actual draw and read surfaces.
|
| 3936 | if (sourceTrimmedRect.left < 0)
|
| 3937 | {
|
| 3938 | int xDiff = 0 - sourceTrimmedRect.left;
|
| 3939 | sourceTrimmedRect.left = 0;
|
| 3940 | destTrimmedRect.left += xDiff;
|
| 3941 | }
|
| 3942 |
|
| 3943 | if (sourceTrimmedRect.right > readBufferWidth)
|
| 3944 | {
|
| 3945 | int xDiff = sourceTrimmedRect.right - readBufferWidth;
|
| 3946 | sourceTrimmedRect.right = readBufferWidth;
|
| 3947 | destTrimmedRect.right -= xDiff;
|
| 3948 | }
|
| 3949 |
|
| 3950 | if (sourceTrimmedRect.top < 0)
|
| 3951 | {
|
| 3952 | int yDiff = 0 - sourceTrimmedRect.top;
|
| 3953 | sourceTrimmedRect.top = 0;
|
| 3954 | destTrimmedRect.top += yDiff;
|
| 3955 | }
|
| 3956 |
|
| 3957 | if (sourceTrimmedRect.bottom > readBufferHeight)
|
| 3958 | {
|
| 3959 | int yDiff = sourceTrimmedRect.bottom - readBufferHeight;
|
| 3960 | sourceTrimmedRect.bottom = readBufferHeight;
|
| 3961 | destTrimmedRect.bottom -= yDiff;
|
| 3962 | }
|
| 3963 |
|
| 3964 | if (destTrimmedRect.left < 0)
|
| 3965 | {
|
| 3966 | int xDiff = 0 - destTrimmedRect.left;
|
| 3967 | destTrimmedRect.left = 0;
|
| 3968 | sourceTrimmedRect.left += xDiff;
|
| 3969 | }
|
| 3970 |
|
| 3971 | if (destTrimmedRect.right > drawBufferWidth)
|
| 3972 | {
|
| 3973 | int xDiff = destTrimmedRect.right - drawBufferWidth;
|
| 3974 | destTrimmedRect.right = drawBufferWidth;
|
| 3975 | sourceTrimmedRect.right -= xDiff;
|
| 3976 | }
|
| 3977 |
|
| 3978 | if (destTrimmedRect.top < 0)
|
| 3979 | {
|
| 3980 | int yDiff = 0 - destTrimmedRect.top;
|
| 3981 | destTrimmedRect.top = 0;
|
| 3982 | sourceTrimmedRect.top += yDiff;
|
| 3983 | }
|
| 3984 |
|
| 3985 | if (destTrimmedRect.bottom > drawBufferHeight)
|
| 3986 | {
|
| 3987 | int yDiff = destTrimmedRect.bottom - drawBufferHeight;
|
| 3988 | destTrimmedRect.bottom = drawBufferHeight;
|
| 3989 | sourceTrimmedRect.bottom -= yDiff;
|
| 3990 | }
|
| 3991 |
|
| 3992 | bool partialBufferCopy = false;
|
| 3993 | if (sourceTrimmedRect.bottom - sourceTrimmedRect.top < readBufferHeight ||
|
| 3994 | sourceTrimmedRect.right - sourceTrimmedRect.left < readBufferWidth ||
|
| 3995 | destTrimmedRect.bottom - destTrimmedRect.top < drawBufferHeight ||
|
| 3996 | destTrimmedRect.right - destTrimmedRect.left < drawBufferWidth ||
|
| 3997 | sourceTrimmedRect.top != 0 || destTrimmedRect.top != 0 || sourceTrimmedRect.left != 0 || destTrimmedRect.left != 0)
|
| 3998 | {
|
| 3999 | partialBufferCopy = true;
|
| 4000 | }
|
| 4001 |
|
| 4002 | if (mask & GL_COLOR_BUFFER_BIT)
|
| 4003 | {
|
| 4004 | const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
|
| 4005 | readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
|
| 4006 | const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
|
| 4007 | drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
|
| 4008 | if (!validReadType || !validDrawType ||
|
| 4009 | readFramebuffer->getColorbuffer()->getD3DFormat() != drawFramebuffer->getColorbuffer()->getD3DFormat())
|
| 4010 | {
|
| 4011 | ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
|
| 4012 | return error(GL_INVALID_OPERATION);
|
| 4013 | }
|
| 4014 |
|
| 4015 | if (partialBufferCopy && readFramebuffer->getSamples() != 0)
|
| 4016 | {
|
| 4017 | return error(GL_INVALID_OPERATION);
|
| 4018 | }
|
| 4019 |
|
| 4020 | blitRenderTarget = true;
|
| 4021 |
|
| 4022 | }
|
| 4023 |
|
| 4024 | if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
|
| 4025 | {
|
| 4026 | Renderbuffer *readDSBuffer = NULL;
|
| 4027 | Renderbuffer *drawDSBuffer = NULL;
|
| 4028 |
|
| 4029 | // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
|
| 4030 | // both a depth and stencil buffer, it will be the same buffer.
|
| 4031 |
|
| 4032 | if (mask & GL_DEPTH_BUFFER_BIT)
|
| 4033 | {
|
| 4034 | if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
|
| 4035 | {
|
| 4036 | if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
|
| 4037 | readFramebuffer->getDepthbuffer()->getD3DFormat() != drawFramebuffer->getDepthbuffer()->getD3DFormat())
|
| 4038 | {
|
| 4039 | return error(GL_INVALID_OPERATION);
|
| 4040 | }
|
| 4041 |
|
| 4042 | blitDepthStencil = true;
|
| 4043 | readDSBuffer = readFramebuffer->getDepthbuffer();
|
| 4044 | drawDSBuffer = drawFramebuffer->getDepthbuffer();
|
| 4045 | }
|
| 4046 | }
|
| 4047 |
|
| 4048 | if (mask & GL_STENCIL_BUFFER_BIT)
|
| 4049 | {
|
| 4050 | if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
|
| 4051 | {
|
| 4052 | if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
|
| 4053 | readFramebuffer->getStencilbuffer()->getD3DFormat() != drawFramebuffer->getStencilbuffer()->getD3DFormat())
|
| 4054 | {
|
| 4055 | return error(GL_INVALID_OPERATION);
|
| 4056 | }
|
| 4057 |
|
| 4058 | blitDepthStencil = true;
|
| 4059 | readDSBuffer = readFramebuffer->getStencilbuffer();
|
| 4060 | drawDSBuffer = drawFramebuffer->getStencilbuffer();
|
| 4061 | }
|
| 4062 | }
|
| 4063 |
|
| 4064 | if (partialBufferCopy)
|
| 4065 | {
|
| 4066 | ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
|
| 4067 | return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
|
| 4068 | }
|
| 4069 |
|
| 4070 | if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
|
| 4071 | (readDSBuffer && readDSBuffer->getSamples() != 0))
|
| 4072 | {
|
| 4073 | return error(GL_INVALID_OPERATION);
|
| 4074 | }
|
| 4075 | }
|
| 4076 |
|
| 4077 | if (blitRenderTarget || blitDepthStencil)
|
| 4078 | {
|
| 4079 | mDisplay->endScene();
|
| 4080 |
|
| 4081 | if (blitRenderTarget)
|
| 4082 | {
|
| 4083 | IDirect3DSurface9* readRenderTarget = readFramebuffer->getRenderTarget();
|
| 4084 | IDirect3DSurface9* drawRenderTarget = drawFramebuffer->getRenderTarget();
|
| 4085 |
|
| 4086 | HRESULT result = mDevice->StretchRect(readRenderTarget, &sourceTrimmedRect,
|
| 4087 | drawRenderTarget, &destTrimmedRect, D3DTEXF_NONE);
|
| 4088 |
|
| 4089 | readRenderTarget->Release();
|
| 4090 | drawRenderTarget->Release();
|
| 4091 |
|
| 4092 | if (FAILED(result))
|
| 4093 | {
|
| 4094 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result);
|
| 4095 | return;
|
| 4096 | }
|
| 4097 | }
|
| 4098 |
|
| 4099 | if (blitDepthStencil)
|
| 4100 | {
|
| 4101 | IDirect3DSurface9* readDepthStencil = readFramebuffer->getDepthStencil();
|
| 4102 | IDirect3DSurface9* drawDepthStencil = drawFramebuffer->getDepthStencil();
|
| 4103 |
|
| 4104 | HRESULT result = mDevice->StretchRect(readDepthStencil, NULL, drawDepthStencil, NULL, D3DTEXF_NONE);
|
| 4105 |
|
| 4106 | readDepthStencil->Release();
|
| 4107 | drawDepthStencil->Release();
|
| 4108 |
|
| 4109 | if (FAILED(result))
|
| 4110 | {
|
| 4111 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result);
|
| 4112 | return;
|
| 4113 | }
|
| 4114 | }
|
| 4115 | }
|
| 4116 | }
|
| 4117 |
|
| 4118 | VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0)
|
| 4119 | {
|
| 4120 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
|
| 4121 | {
|
| 4122 | mVertexDeclCache[i].vertexDeclaration = NULL;
|
| 4123 | mVertexDeclCache[i].lruCount = 0;
|
| 4124 | }
|
| 4125 | }
|
| 4126 |
|
| 4127 | VertexDeclarationCache::~VertexDeclarationCache()
|
| 4128 | {
|
| 4129 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
|
| 4130 | {
|
| 4131 | if (mVertexDeclCache[i].vertexDeclaration)
|
| 4132 | {
|
| 4133 | mVertexDeclCache[i].vertexDeclaration->Release();
|
| 4134 | }
|
| 4135 | }
|
| 4136 | }
|
| 4137 |
|
| 4138 | GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], Program *program, GLsizei instances, GLsizei *repeatDraw)
|
| 4139 | {
|
| 4140 | *repeatDraw = 1;
|
| 4141 |
|
| 4142 | int indexedAttribute = MAX_VERTEX_ATTRIBS;
|
| 4143 | int instancedAttribute = MAX_VERTEX_ATTRIBS;
|
| 4144 |
|
| 4145 | if (instances > 0)
|
| 4146 | {
|
| 4147 | // Find an indexed attribute to be mapped to D3D stream 0
|
| 4148 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 4149 | {
|
| 4150 | if (attributes[i].active)
|
| 4151 | {
|
| 4152 | if (indexedAttribute == MAX_VERTEX_ATTRIBS)
|
| 4153 | {
|
| 4154 | if (attributes[i].divisor == 0)
|
| 4155 | {
|
| 4156 | indexedAttribute = i;
|
| 4157 | }
|
| 4158 | }
|
| 4159 | else if (instancedAttribute == MAX_VERTEX_ATTRIBS)
|
| 4160 | {
|
| 4161 | if (attributes[i].divisor != 0)
|
| 4162 | {
|
| 4163 | instancedAttribute = i;
|
| 4164 | }
|
| 4165 | }
|
| 4166 | else break; // Found both an indexed and instanced attribute
|
| 4167 | }
|
| 4168 | }
|
| 4169 |
|
| 4170 | if (indexedAttribute == MAX_VERTEX_ATTRIBS)
|
| 4171 | {
|
| 4172 | return GL_INVALID_OPERATION;
|
| 4173 | }
|
| 4174 | }
|
| 4175 |
|
| 4176 | D3DVERTEXELEMENT9 elements[MAX_VERTEX_ATTRIBS + 1];
|
| 4177 | D3DVERTEXELEMENT9 *element = &elements[0];
|
| 4178 |
|
| 4179 | ProgramBinary *programBinary = program->getProgramBinary();
|
| 4180 |
|
| 4181 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 4182 | {
|
| 4183 | if (attributes[i].active)
|
| 4184 | {
|
| 4185 | int stream = i;
|
| 4186 |
|
| 4187 | if (instances > 0)
|
| 4188 | {
|
| 4189 | // Due to a bug on ATI cards we can't enable instancing when none of the attributes are instanced.
|
| 4190 | if (instancedAttribute == MAX_VERTEX_ATTRIBS)
|
| 4191 | {
|
| 4192 | *repeatDraw = instances;
|
| 4193 | }
|
| 4194 | else
|
| 4195 | {
|
| 4196 | if (i == indexedAttribute)
|
| 4197 | {
|
| 4198 | stream = 0;
|
| 4199 | }
|
| 4200 | else if (i == 0)
|
| 4201 | {
|
| 4202 | stream = indexedAttribute;
|
| 4203 | }
|
| 4204 |
|
| 4205 | UINT frequency = 1;
|
| 4206 |
|
| 4207 | if (attributes[i].divisor == 0)
|
| 4208 | {
|
| 4209 | frequency = D3DSTREAMSOURCE_INDEXEDDATA | instances;
|
| 4210 | }
|
| 4211 | else
|
| 4212 | {
|
| 4213 | frequency = D3DSTREAMSOURCE_INSTANCEDATA | attributes[i].divisor;
|
| 4214 | }
|
| 4215 |
|
| 4216 | device->SetStreamSourceFreq(stream, frequency);
|
| 4217 | mInstancingEnabled = true;
|
| 4218 | }
|
| 4219 | }
|
| 4220 |
|
| 4221 | if (mAppliedVBs[stream].serial != attributes[i].serial ||
|
| 4222 | mAppliedVBs[stream].stride != attributes[i].stride ||
|
| 4223 | mAppliedVBs[stream].offset != attributes[i].offset)
|
| 4224 | {
|
| 4225 | device->SetStreamSource(stream, attributes[i].vertexBuffer, attributes[i].offset, attributes[i].stride);
|
| 4226 | mAppliedVBs[stream].serial = attributes[i].serial;
|
| 4227 | mAppliedVBs[stream].stride = attributes[i].stride;
|
| 4228 | mAppliedVBs[stream].offset = attributes[i].offset;
|
| 4229 | }
|
| 4230 |
|
| 4231 | element->Stream = stream;
|
| 4232 | element->Offset = 0;
|
| 4233 | element->Type = attributes[i].type;
|
| 4234 | element->Method = D3DDECLMETHOD_DEFAULT;
|
| 4235 | element->Usage = D3DDECLUSAGE_TEXCOORD;
|
| 4236 | element->UsageIndex = programBinary->getSemanticIndex(i);
|
| 4237 | element++;
|
| 4238 | }
|
| 4239 | }
|
| 4240 |
|
| 4241 | if (instances == 0 || instancedAttribute == MAX_VERTEX_ATTRIBS)
|
| 4242 | {
|
| 4243 | if (mInstancingEnabled)
|
| 4244 | {
|
| 4245 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 4246 | {
|
| 4247 | device->SetStreamSourceFreq(i, 1);
|
| 4248 | }
|
| 4249 |
|
| 4250 | mInstancingEnabled = false;
|
| 4251 | }
|
| 4252 | }
|
| 4253 |
|
| 4254 | static const D3DVERTEXELEMENT9 end = D3DDECL_END();
|
| 4255 | *(element++) = end;
|
| 4256 |
|
| 4257 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
|
| 4258 | {
|
| 4259 | VertexDeclCacheEntry *entry = &mVertexDeclCache[i];
|
| 4260 | if (memcmp(entry->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)) == 0 && entry->vertexDeclaration)
|
| 4261 | {
|
| 4262 | entry->lruCount = ++mMaxLru;
|
| 4263 | if(entry->vertexDeclaration != mLastSetVDecl)
|
| 4264 | {
|
| 4265 | device->SetVertexDeclaration(entry->vertexDeclaration);
|
| 4266 | mLastSetVDecl = entry->vertexDeclaration;
|
| 4267 | }
|
| 4268 |
|
| 4269 | return GL_NO_ERROR;
|
| 4270 | }
|
| 4271 | }
|
| 4272 |
|
| 4273 | VertexDeclCacheEntry *lastCache = mVertexDeclCache;
|
| 4274 |
|
| 4275 | for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
|
| 4276 | {
|
| 4277 | if (mVertexDeclCache[i].lruCount < lastCache->lruCount)
|
| 4278 | {
|
| 4279 | lastCache = &mVertexDeclCache[i];
|
| 4280 | }
|
| 4281 | }
|
| 4282 |
|
| 4283 | if (lastCache->vertexDeclaration != NULL)
|
| 4284 | {
|
| 4285 | lastCache->vertexDeclaration->Release();
|
| 4286 | lastCache->vertexDeclaration = NULL;
|
| 4287 | // mLastSetVDecl is set to the replacement, so we don't have to worry
|
| 4288 | // about it.
|
| 4289 | }
|
| 4290 |
|
| 4291 | memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9));
|
| 4292 | device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
|
| 4293 | device->SetVertexDeclaration(lastCache->vertexDeclaration);
|
| 4294 | mLastSetVDecl = lastCache->vertexDeclaration;
|
| 4295 | lastCache->lruCount = ++mMaxLru;
|
| 4296 |
|
| 4297 | return GL_NO_ERROR;
|
| 4298 | }
|
| 4299 |
|
| 4300 | void VertexDeclarationCache::markStateDirty()
|
| 4301 | {
|
| 4302 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
|
| 4303 | {
|
| 4304 | mAppliedVBs[i].serial = 0;
|
| 4305 | }
|
| 4306 |
|
| 4307 | mLastSetVDecl = NULL;
|
| 4308 | mInstancingEnabled = true; // Forces it to be disabled when not used
|
| 4309 | }
|
| 4310 |
|
| 4311 | }
|
| 4312 |
|
| 4313 | extern "C"
|
| 4314 | {
|
| 4315 | gl::Context *glCreateContext(const egl::Config *config, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
|
| 4316 | {
|
| 4317 | return new gl::Context(config, shareContext, notifyResets, robustAccess);
|
| 4318 | }
|
| 4319 |
|
| 4320 | void glDestroyContext(gl::Context *context)
|
| 4321 | {
|
| 4322 | delete context;
|
| 4323 |
|
| 4324 | if (context == gl::getContext())
|
| 4325 | {
|
| 4326 | gl::makeCurrent(NULL, NULL, NULL);
|
| 4327 | }
|
| 4328 | }
|
| 4329 |
|
| 4330 | void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
|
| 4331 | {
|
| 4332 | gl::makeCurrent(context, display, surface);
|
| 4333 | }
|
| 4334 |
|
| 4335 | gl::Context *glGetCurrentContext()
|
| 4336 | {
|
| 4337 | return gl::getContext();
|
| 4338 | }
|
| 4339 | }
|