Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | class TextureTest : public ANGLETest |
| 4 | { |
| 5 | protected: |
| 6 | TextureTest() |
| 7 | { |
| 8 | setWindowWidth(128); |
| 9 | setWindowHeight(128); |
| 10 | setConfigRedBits(8); |
| 11 | setConfigGreenBits(8); |
| 12 | setConfigBlueBits(8); |
| 13 | setConfigAlphaBits(8); |
| 14 | } |
| 15 | |
| 16 | virtual void SetUp() |
| 17 | { |
| 18 | ANGLETest::SetUp(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 19 | glGenTextures(1, &mTexture2D); |
| 20 | glGenTextures(1, &mTextureCube); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 21 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 22 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 23 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 24 | EXPECT_GL_NO_ERROR(); |
| 25 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 26 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 27 | glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 28 | EXPECT_GL_NO_ERROR(); |
| 29 | |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 30 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 31 | |
| 32 | const std::string vertexShaderSource = SHADER_SOURCE |
| 33 | ( |
| 34 | precision highp float; |
| 35 | attribute vec4 position; |
| 36 | varying vec2 texcoord; |
| 37 | |
| 38 | void main() |
| 39 | { |
| 40 | gl_Position = position; |
| 41 | texcoord = (position.xy * 0.5) + 0.5; |
| 42 | } |
| 43 | ); |
| 44 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 45 | const std::string fragmentShaderSource2D = SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 46 | ( |
| 47 | precision highp float; |
| 48 | uniform sampler2D tex; |
| 49 | varying vec2 texcoord; |
| 50 | |
| 51 | void main() |
| 52 | { |
| 53 | gl_FragColor = texture2D(tex, texcoord); |
| 54 | } |
| 55 | ); |
| 56 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 57 | const std::string fragmentShaderSourceCube = SHADER_SOURCE |
| 58 | ( |
| 59 | precision highp float; |
| 60 | uniform sampler2D tex2D; |
| 61 | uniform samplerCube texCube; |
| 62 | varying vec2 texcoord; |
| 63 | |
| 64 | void main() |
| 65 | { |
| 66 | gl_FragColor = texture2D(tex2D, texcoord); |
| 67 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
| 68 | } |
| 69 | ); |
| 70 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 71 | m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D); |
| 72 | mCubeProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceCube); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 73 | if (m2DProgram == 0 || mCubeProgram == 0) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 74 | { |
| 75 | FAIL() << "shader compilation failed."; |
| 76 | } |
| 77 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 78 | mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 79 | } |
| 80 | |
| 81 | virtual void TearDown() |
| 82 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 83 | glDeleteTextures(1, &mTexture2D); |
| 84 | glDeleteTextures(1, &mTextureCube); |
| 85 | glDeleteProgram(m2DProgram); |
| 86 | glDeleteProgram(mCubeProgram); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 87 | |
| 88 | ANGLETest::TearDown(); |
| 89 | } |
| 90 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 91 | GLuint mTexture2D; |
| 92 | GLuint mTextureCube; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 93 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 94 | GLuint m2DProgram; |
| 95 | GLuint mCubeProgram; |
| 96 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 97 | }; |
| 98 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 99 | TEST_F(TextureTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 100 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 101 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 102 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 103 | |
| 104 | const GLubyte *pixels[20] = { 0 }; |
| 105 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 106 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 107 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 108 | |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 109 | TEST_F(TextureTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 110 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 111 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 112 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 113 | |
| 114 | // Use the texture first to make sure it's in video memory |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 115 | glUseProgram(m2DProgram); |
| 116 | glUniform1i(mTexture2DUniformLocation, 0); |
| 117 | drawQuad(m2DProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 118 | |
| 119 | const GLubyte *pixel[4] = { 0 }; |
| 120 | |
| 121 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 122 | EXPECT_GL_NO_ERROR(); |
| 123 | |
| 124 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 125 | EXPECT_GL_NO_ERROR(); |
| 126 | |
| 127 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 128 | EXPECT_GL_NO_ERROR(); |
| 129 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 130 | |
| 131 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Jamie Madill | b759a74 | 2014-07-17 10:40:49 -0400 | [diff] [blame] | 132 | TEST_F(TextureTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 133 | { |
| 134 | glActiveTexture(GL_TEXTURE0); |
| 135 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 136 | glActiveTexture(GL_TEXTURE1); |
| 137 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 138 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 139 | |
| 140 | glUseProgram(mCubeProgram); |
| 141 | GLint tex2DUniformLocation = glGetUniformLocation(mCubeProgram, "tex2D"); |
| 142 | GLint texCubeUniformLocation = glGetUniformLocation(mCubeProgram, "texCube"); |
| 143 | EXPECT_NE(-1, tex2DUniformLocation); |
| 144 | EXPECT_NE(-1, texCubeUniformLocation); |
| 145 | glUniform1i(tex2DUniformLocation, 0); |
| 146 | glUniform1i(texCubeUniformLocation, 1); |
| 147 | drawQuad(mCubeProgram, "position", 0.5f); |
| 148 | EXPECT_GL_NO_ERROR(); |
| 149 | } |