Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 3 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| 4 | typedef ::testing::Types<TFT<Gles::Two, Rend::D3D11>, TFT<Gles::Two, Rend::D3D9>> TestFixtureTypes; |
| 5 | TYPED_TEST_CASE(ProgramBinaryTest, TestFixtureTypes); |
| 6 | |
| 7 | template<typename T> |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 8 | class ProgramBinaryTest : public ANGLETest |
| 9 | { |
| 10 | protected: |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 11 | ProgramBinaryTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetRequestedRenderer()) |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 12 | { |
| 13 | setWindowWidth(128); |
| 14 | setWindowHeight(128); |
| 15 | setConfigRedBits(8); |
| 16 | setConfigGreenBits(8); |
| 17 | setConfigBlueBits(8); |
| 18 | setConfigAlphaBits(8); |
| 19 | } |
| 20 | |
| 21 | virtual void SetUp() |
| 22 | { |
| 23 | ANGLETest::SetUp(); |
| 24 | |
| 25 | const std::string vertexShaderSource = SHADER_SOURCE |
| 26 | ( |
| 27 | attribute vec4 inputAttribute; |
| 28 | void main() |
| 29 | { |
| 30 | gl_Position = inputAttribute; |
| 31 | } |
| 32 | ); |
| 33 | |
| 34 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 35 | ( |
| 36 | void main() |
| 37 | { |
| 38 | gl_FragColor = vec4(1,0,0,1); |
| 39 | } |
| 40 | ); |
| 41 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 42 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 43 | if (mProgram == 0) |
| 44 | { |
| 45 | FAIL() << "shader compilation failed."; |
| 46 | } |
| 47 | |
| 48 | glGenBuffers(1, &mBuffer); |
| 49 | glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| 50 | glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_STATIC_DRAW); |
| 51 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 52 | |
| 53 | ASSERT_GL_NO_ERROR(); |
| 54 | } |
| 55 | |
| 56 | virtual void TearDown() |
| 57 | { |
| 58 | glDeleteProgram(mProgram); |
| 59 | glDeleteBuffers(1, &mBuffer); |
| 60 | |
| 61 | ANGLETest::TearDown(); |
| 62 | } |
| 63 | |
| 64 | GLuint mProgram; |
| 65 | GLuint mBuffer; |
| 66 | }; |
| 67 | |
| 68 | // This tests the assumption that float attribs of different size |
| 69 | // should not internally cause a vertex shader recompile (for conversion). |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame^] | 70 | TYPED_TEST(ProgramBinaryTest, FloatDynamicShaderSize) |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 71 | { |
| 72 | glUseProgram(mProgram); |
| 73 | glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| 74 | |
| 75 | glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, NULL); |
| 76 | glEnableVertexAttribArray(0); |
| 77 | glDrawArrays(GL_POINTS, 0, 1); |
| 78 | |
| 79 | GLint programLength; |
| 80 | glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); |
| 81 | |
| 82 | EXPECT_GL_NO_ERROR(); |
| 83 | |
| 84 | for (GLsizei size = 1; size <= 3; size++) |
| 85 | { |
| 86 | glVertexAttribPointer(0, size, GL_FLOAT, GL_FALSE, 8, NULL); |
| 87 | glEnableVertexAttribArray(0); |
| 88 | glDrawArrays(GL_POINTS, 0, 1); |
| 89 | |
| 90 | GLint newProgramLength; |
| 91 | glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &newProgramLength); |
| 92 | EXPECT_GL_NO_ERROR(); |
| 93 | EXPECT_EQ(programLength, newProgramLength); |
| 94 | } |
| 95 | } |