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Corentin Wallezd3970de2015-05-14 11:07:48 -04001//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
Jamie Madill508a5b72015-12-08 11:26:14 -05006// ANGLETest:
7// Implementation of common ANGLE testing fixture.
8//
Corentin Wallezd3970de2015-05-14 11:07:48 -04009
10#ifndef ANGLE_TESTS_ANGLE_TEST_H_
11#define ANGLE_TESTS_ANGLE_TEST_H_
12
13#include <gtest/gtest.h>
14#include <algorithm>
Jamie Madill52b09c22016-04-11 14:12:31 -040015#include <array>
Corentin Wallezd3970de2015-05-14 11:07:48 -040016
17#include "angle_gl.h"
18#include "angle_test_configs.h"
19#include "common/angleutils.h"
20#include "shader_utils.h"
Jamie Madill1fbc59f2016-02-24 15:25:51 -050021#include "Vector.h"
Corentin Wallezd3970de2015-05-14 11:07:48 -040022
Corentin Wallez322653b2015-06-17 18:33:56 +020023#define EXPECT_GL_ERROR(err) EXPECT_EQ(static_cast<GLenum>(err), glGetError())
Jamie Madill0dfa8072016-01-22 15:27:21 -050024#define EXPECT_GL_NO_ERROR() EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError())
Corentin Wallezd3970de2015-05-14 11:07:48 -040025
Corentin Wallez322653b2015-06-17 18:33:56 +020026#define ASSERT_GL_ERROR(err) ASSERT_EQ(static_cast<GLenum>(err), glGetError())
Jamie Madill0dfa8072016-01-22 15:27:21 -050027#define ASSERT_GL_NO_ERROR() ASSERT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError())
Corentin Wallezd3970de2015-05-14 11:07:48 -040028
29#define EXPECT_EGL_ERROR(err) EXPECT_EQ((err), eglGetError())
30#define EXPECT_EGL_SUCCESS() EXPECT_EGL_ERROR(EGL_SUCCESS)
31
Nico Weber0c93b8a2015-12-09 15:31:40 -050032// EGLBoolean is |unsigned int| but EGL_TRUE is 0, not 0u.
Nico Weber08bf81d2015-12-09 16:23:32 -050033#define ASSERT_EGL_TRUE(a) ASSERT_EQ(static_cast<EGLBoolean>(EGL_TRUE), (a))
34#define ASSERT_EGL_FALSE(a) ASSERT_EQ(static_cast<EGLBoolean>(EGL_FALSE), (a))
Nico Weber0c93b8a2015-12-09 15:31:40 -050035#define EXPECT_EGL_TRUE(a) EXPECT_EQ(static_cast<EGLBoolean>(EGL_TRUE), (a))
36#define EXPECT_EGL_FALSE(a) EXPECT_EQ(static_cast<EGLBoolean>(EGL_FALSE), (a))
37
Corentin Wallezd3970de2015-05-14 11:07:48 -040038#define ASSERT_EGL_ERROR(err) ASSERT_EQ((err), eglGetError())
39#define ASSERT_EGL_SUCCESS() ASSERT_EGL_ERROR(EGL_SUCCESS)
40
Corentin Wallez322653b2015-06-17 18:33:56 +020041#define ASSERT_GLENUM_EQ(expected, actual) ASSERT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual))
42#define EXPECT_GLENUM_EQ(expected, actual) EXPECT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual))
43
Jamie Madill0dfa8072016-01-22 15:27:21 -050044namespace angle
45{
46struct GLColor
47{
48 GLColor();
49 GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
Jamie Madille2509a32016-02-01 14:09:05 -050050 GLColor(GLuint colorValue);
Jamie Madill0dfa8072016-01-22 15:27:21 -050051
Jamie Madill1fbc59f2016-02-24 15:25:51 -050052 Vector4 toNormalizedVector() const;
53
Jamie Madill0dfa8072016-01-22 15:27:21 -050054 GLubyte R, G, B, A;
Olli Etuahoa314b612016-03-10 16:43:00 +020055
56 static const GLColor red;
57 static const GLColor green;
58 static const GLColor blue;
59 static const GLColor cyan;
60 static const GLColor black;
Jamie Madill0dfa8072016-01-22 15:27:21 -050061};
62
63// Useful to cast any type to GLubyte.
64template <typename TR, typename TG, typename TB, typename TA>
65GLColor MakeGLColor(TR r, TG g, TB b, TA a)
66{
67 return GLColor(static_cast<GLubyte>(r), static_cast<GLubyte>(g), static_cast<GLubyte>(b),
68 static_cast<GLubyte>(a));
Corentin Wallezd3970de2015-05-14 11:07:48 -040069}
70
Jamie Madill0dfa8072016-01-22 15:27:21 -050071bool operator==(const GLColor &a, const GLColor &b);
72std::ostream &operator<<(std::ostream &ostream, const GLColor &color);
73GLColor ReadColor(GLint x, GLint y);
74
Olli Etuahob97a3e72016-04-13 14:31:52 +030075template <typename T>
76void FillWithRGBA(size_t pixelCount, T red, T green, T blue, T alpha, T *outArray)
77{
78 for (size_t i = 0u; i < pixelCount; ++i)
79 {
80 outArray[i * 4u] = red;
81 outArray[i * 4u + 1u] = green;
82 outArray[i * 4u + 2u] = blue;
83 outArray[i * 4u + 3u] = alpha;
84 }
85}
86
Jamie Madill0dfa8072016-01-22 15:27:21 -050087} // namespace angle
88
89#define EXPECT_PIXEL_EQ(x, y, r, g, b, a) \
90 EXPECT_EQ(angle::MakeGLColor(r, g, b, a), angle::ReadColor(x, y))
91
Olli Etuaho6ee394a2016-02-18 13:30:09 +020092#define EXPECT_PIXEL_ALPHA_EQ(x, y, a) EXPECT_EQ(a, angle::ReadColor(x, y).A)
93
Jamie Madille2509a32016-02-01 14:09:05 -050094#define EXPECT_PIXEL_COLOR_EQ(x, y, angleColor) EXPECT_EQ(angleColor, angle::ReadColor(x, y))
95
Jamie Madill0dfa8072016-01-22 15:27:21 -050096// TODO(jmadill): Figure out how we can use GLColor's nice printing with EXPECT_NEAR.
Corentin Wallezd3970de2015-05-14 11:07:48 -040097#define EXPECT_PIXEL_NEAR(x, y, r, g, b, a, abs_error) \
98{ \
99 GLubyte pixel[4]; \
100 glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); \
101 EXPECT_GL_NO_ERROR(); \
102 EXPECT_NEAR((r), pixel[0], abs_error); \
103 EXPECT_NEAR((g), pixel[1], abs_error); \
104 EXPECT_NEAR((b), pixel[2], abs_error); \
105 EXPECT_NEAR((a), pixel[3], abs_error); \
106}
107
108class EGLWindow;
109class OSWindow;
110
111class ANGLETest : public ::testing::TestWithParam<angle::PlatformParameters>
112{
113 protected:
114 ANGLETest();
115 ~ANGLETest();
116
117 public:
118 static bool InitTestWindow();
119 static bool DestroyTestWindow();
Corentin Wallezd3970de2015-05-14 11:07:48 -0400120 static void SetWindowVisible(bool isVisible);
Cooper Partind7561452015-09-10 10:23:29 -0700121 static bool eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName);
Corentin Wallezd3970de2015-05-14 11:07:48 -0400122
123 protected:
124 virtual void SetUp();
125 virtual void TearDown();
126
127 virtual void swapBuffers();
128
Jamie Madill52b09c22016-04-11 14:12:31 -0400129 void setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale);
130
131 void drawQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ);
132 void drawQuad(GLuint program,
133 const std::string &positionAttribName,
134 GLfloat positionAttribZ,
135 GLfloat positionAttribXYScale);
136 void drawQuad(GLuint program,
137 const std::string &positionAttribName,
138 GLfloat positionAttribZ,
139 GLfloat positionAttribXYScale,
140 bool useVertexBuffer);
141 static std::array<Vector3, 6> GetQuadVertices();
Jamie Madillbc4c4bc2016-03-23 21:04:43 -0400142 void drawIndexedQuad(GLuint program,
143 const std::string &positionAttribName,
144 GLfloat positionAttribZ);
145 void drawIndexedQuad(GLuint program,
146 const std::string &positionAttribName,
147 GLfloat positionAttribZ,
148 GLfloat positionAttribXYScale);
149
Corentin Wallezd3970de2015-05-14 11:07:48 -0400150 static GLuint compileShader(GLenum type, const std::string &source);
151 static bool extensionEnabled(const std::string &extName);
Geoff Lang63046e22015-07-21 12:43:50 -0400152 static bool eglClientExtensionEnabled(const std::string &extName);
Corentin Wallezd3970de2015-05-14 11:07:48 -0400153
154 void setWindowWidth(int width);
155 void setWindowHeight(int height);
156 void setConfigRedBits(int bits);
157 void setConfigGreenBits(int bits);
158 void setConfigBlueBits(int bits);
159 void setConfigAlphaBits(int bits);
160 void setConfigDepthBits(int bits);
161 void setConfigStencilBits(int bits);
162 void setMultisampleEnabled(bool enabled);
Geoff Lang70d0f492015-12-10 17:45:46 -0500163 void setDebugEnabled(bool enabled);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500164 void setNoErrorEnabled(bool enabled);
Corentin Wallezd3970de2015-05-14 11:07:48 -0400165
166 int getClientVersion() const;
167
168 EGLWindow *getEGLWindow() const;
169 int getWindowWidth() const;
170 int getWindowHeight() const;
171 bool isMultisampleEnabled() const;
172
Jamie Madill518b9fa2016-03-02 11:26:02 -0500173 bool isOpenGL() const;
Olli Etuaho87fc71c2016-05-11 14:25:21 +0300174 bool isGLES() const;
Corentin Wallezd3970de2015-05-14 11:07:48 -0400175 EGLint getPlatformRenderer() const;
176
Austin Kinrossd544cc92016-01-11 15:26:42 -0800177 void ignoreD3D11SDKLayersWarnings();
178
Corentin Wallezd3970de2015-05-14 11:07:48 -0400179 private:
180 bool createEGLContext();
181 bool destroyEGLContext();
182
Austin Kinrossd544cc92016-01-11 15:26:42 -0800183 void checkD3D11SDKLayersMessages();
184
Corentin Wallezd3970de2015-05-14 11:07:48 -0400185 EGLWindow *mEGLWindow;
Corentin Wallezf9ac8fe2015-07-23 13:40:15 -0400186 int mWidth;
187 int mHeight;
Corentin Wallezd3970de2015-05-14 11:07:48 -0400188
Austin Kinrossd544cc92016-01-11 15:26:42 -0800189 bool mIgnoreD3D11SDKLayersWarnings;
190
Jamie Madillbc4c4bc2016-03-23 21:04:43 -0400191 // Used for indexed quad rendering
192 GLuint mQuadVertexBuffer;
193
Corentin Wallezd3970de2015-05-14 11:07:48 -0400194 static OSWindow *mOSWindow;
195};
196
197class ANGLETestEnvironment : public testing::Environment
198{
199 public:
200 virtual void SetUp();
201 virtual void TearDown();
202};
203
Jamie Madill518b9fa2016-03-02 11:26:02 -0500204bool IsIntel();
205bool IsAMD();
206bool IsNVIDIA();
207// Note: FL9_3 is explicitly *not* considered D3D11.
208bool IsD3D11();
209bool IsD3D11_FL93();
210// Is a D3D9-class renderer.
211bool IsD3D9();
212// Is D3D9 or SM9_3 renderer.
213bool IsD3DSM3();
Corentin Wallez9e3c6152016-03-29 21:58:33 -0400214bool IsLinux();
Jamie Madill518b9fa2016-03-02 11:26:02 -0500215bool IsOSX();
216
Corentin Wallezd3970de2015-05-14 11:07:48 -0400217#endif // ANGLE_TESTS_ANGLE_TEST_H_