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Jamie Madille79b1e12015-11-04 16:36:37 -05001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// validationES unit tests:
7// Unit tests for general ES validation functions.
8//
9
10#include <gmock/gmock.h>
11#include <gtest/gtest.h>
12
Jamie Madill9082b982016-04-27 15:21:51 -040013#include "libANGLE/ContextState.h"
Jamie Madill192745a2016-12-22 15:58:21 -050014#include "libANGLE/VaryingPacking.h"
Jamie Madille79b1e12015-11-04 16:36:37 -050015#include "libANGLE/renderer/FramebufferImpl_mock.h"
16#include "libANGLE/renderer/ProgramImpl_mock.h"
17#include "libANGLE/renderer/TextureImpl_mock.h"
18#include "libANGLE/validationES.h"
19#include "tests/angle_unittests_utils.h"
20
21using namespace gl;
22using namespace rx;
23using testing::_;
Jamie Madill60ec6ea2016-01-22 15:27:19 -050024using testing::NiceMock;
Jamie Madille79b1e12015-11-04 16:36:37 -050025using testing::Return;
26
27namespace
28{
29
Jamie Madille79b1e12015-11-04 16:36:37 -050030class MockValidationContext : public ValidationContext
31{
32 public:
Geoff Langeb66a6e2016-10-31 13:06:12 -040033 MockValidationContext(const Version &version,
Jamie Madilldfde6ab2016-06-09 07:07:18 -070034 State *state,
Jamie Madille79b1e12015-11-04 16:36:37 -050035 const Caps &caps,
36 const TextureCapsMap &textureCaps,
37 const Extensions &extensions,
38 const ResourceManager *resourceManager,
Jamie Madill46e6c7a2016-01-18 14:42:30 -050039 const Limitations &limitations,
Jamie Madill01a80ee2016-11-07 12:06:18 -050040 const ResourceMap<Framebuffer> &framebufferMap,
Jamie Madill46e6c7a2016-01-18 14:42:30 -050041 bool skipValidation);
Jamie Madille79b1e12015-11-04 16:36:37 -050042
Jamie Madill437fa652016-05-03 15:13:24 -040043 MOCK_METHOD1(handleError, void(const Error &));
Jamie Madille79b1e12015-11-04 16:36:37 -050044};
45
Geoff Langeb66a6e2016-10-31 13:06:12 -040046MockValidationContext::MockValidationContext(const Version &version,
Jamie Madilldfde6ab2016-06-09 07:07:18 -070047 State *state,
Jamie Madille79b1e12015-11-04 16:36:37 -050048 const Caps &caps,
49 const TextureCapsMap &textureCaps,
50 const Extensions &extensions,
51 const ResourceManager *resourceManager,
Jamie Madill46e6c7a2016-01-18 14:42:30 -050052 const Limitations &limitations,
Jamie Madill01a80ee2016-11-07 12:06:18 -050053 const ResourceMap<Framebuffer> &framebufferMap,
Jamie Madill46e6c7a2016-01-18 14:42:30 -050054 bool skipValidation)
Geoff Langeb66a6e2016-10-31 13:06:12 -040055 : ValidationContext(version,
Jamie Madille79b1e12015-11-04 16:36:37 -050056 state,
57 caps,
58 textureCaps,
59 extensions,
60 resourceManager,
Jamie Madill46e6c7a2016-01-18 14:42:30 -050061 limitations,
Jamie Madill01a80ee2016-11-07 12:06:18 -050062 framebufferMap,
Jamie Madill46e6c7a2016-01-18 14:42:30 -050063 skipValidation)
Jamie Madille79b1e12015-11-04 16:36:37 -050064{
65}
66
67// Test that ANGLE generates an INVALID_OPERATION when validating index data that uses a value
68// larger than MAX_ELEMENT_INDEX. Not specified in the GLES 3 spec, it's undefined behaviour,
69// but we want a test to ensure we maintain this behaviour.
70TEST(ValidationESTest, DrawElementsWithMaxIndexGivesError)
71{
Jamie Madill60ec6ea2016-01-22 15:27:19 -050072 auto framebufferImpl = MakeFramebufferMock();
73 auto programImpl = MakeProgramMock();
74
Jamie Madille79b1e12015-11-04 16:36:37 -050075 // TODO(jmadill): Generalize some of this code so we can re-use it for other tests.
Jamie Madill7aea7e02016-05-10 10:39:45 -040076 NiceMock<MockGLFactory> mockFactory;
Jamie Madille79b1e12015-11-04 16:36:37 -050077 EXPECT_CALL(mockFactory, createFramebuffer(_)).WillOnce(Return(framebufferImpl));
78 EXPECT_CALL(mockFactory, createProgram(_)).WillOnce(Return(programImpl));
79 EXPECT_CALL(mockFactory, createVertexArray(_)).WillOnce(Return(nullptr));
80
81 State state;
82 Caps caps;
83 TextureCapsMap textureCaps;
84 Extensions extensions;
85 Limitations limitations;
Jamie Madill01a80ee2016-11-07 12:06:18 -050086 ResourceMap<Framebuffer> framebufferMap;
Jamie Madille79b1e12015-11-04 16:36:37 -050087
88 // Set some basic caps.
89 caps.maxElementIndex = 100;
90 caps.maxDrawBuffers = 1;
91 caps.maxColorAttachments = 1;
Geoff Langeb66a6e2016-10-31 13:06:12 -040092 state.initialize(caps, extensions, Version(3, 0), false, true);
Jamie Madille79b1e12015-11-04 16:36:37 -050093
Jamie Madill60ec6ea2016-01-22 15:27:19 -050094 NiceMock<MockTextureImpl> *textureImpl = new NiceMock<MockTextureImpl>();
Olli Etuaho82c47ad2016-04-20 18:28:47 +030095 EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl));
Jamie Madille79b1e12015-11-04 16:36:37 -050096 EXPECT_CALL(*textureImpl, setStorage(_, _, _, _)).WillOnce(Return(Error(GL_NO_ERROR)));
97 EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
Jamie Madill60ec6ea2016-01-22 15:27:19 -050098
Olli Etuaho82c47ad2016-04-20 18:28:47 +030099 Texture *texture = new Texture(&mockFactory, 0, GL_TEXTURE_2D);
Jamie Madille79b1e12015-11-04 16:36:37 -0500100 texture->addRef();
101 texture->setStorage(GL_TEXTURE_2D, 1, GL_RGBA8, Extents(1, 1, 0));
102
103 VertexArray *vertexArray = new VertexArray(&mockFactory, 0, 1);
104 Framebuffer *framebuffer = new Framebuffer(caps, &mockFactory, 1);
105 framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex::Make2D(0), texture);
106
107 Program *program = new Program(&mockFactory, nullptr, 1);
108
109 state.setVertexArrayBinding(vertexArray);
110 state.setDrawFramebufferBinding(framebuffer);
111 state.setProgram(program);
112
Geoff Langeb66a6e2016-10-31 13:06:12 -0400113 NiceMock<MockValidationContext> testContext(Version(3, 0), &state, caps, textureCaps,
Jamie Madill01a80ee2016-11-07 12:06:18 -0500114 extensions, nullptr, limitations, framebufferMap,
115 false);
Jamie Madille79b1e12015-11-04 16:36:37 -0500116
117 // Set the expectation for the validation error here.
118 Error expectedError(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage);
Jamie Madill437fa652016-05-03 15:13:24 -0400119 EXPECT_CALL(testContext, handleError(expectedError)).Times(1);
Jamie Madille79b1e12015-11-04 16:36:37 -0500120
121 // Call once with maximum index, and once with an excessive index.
122 GLuint indexData[] = {0, 1, static_cast<GLuint>(caps.maxElementIndex - 1),
123 3, 4, static_cast<GLuint>(caps.maxElementIndex)};
124 IndexRange indexRange;
125 EXPECT_TRUE(ValidateDrawElements(&testContext, GL_TRIANGLES, 3, GL_UNSIGNED_INT, indexData, 1,
126 &indexRange));
127 EXPECT_FALSE(ValidateDrawElements(&testContext, GL_TRIANGLES, 6, GL_UNSIGNED_INT, indexData, 2,
128 &indexRange));
129
130 texture->release();
Jamie Madilldaa8c272015-11-18 14:13:55 -0500131
132 state.setVertexArrayBinding(nullptr);
133 state.setDrawFramebufferBinding(nullptr);
134 state.setProgram(nullptr);
135
Jamie Madille79b1e12015-11-04 16:36:37 -0500136 SafeDelete(vertexArray);
137 SafeDelete(framebuffer);
138 SafeDelete(program);
139}
140
141} // anonymous namespace