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daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com4ba24062012-12-20 20:54:24 +00007// Image.h: Defines the rx::Image class, an abstract base class for the
8// renderer-specific classes which will define the interface to the underlying
9// surfaces or resources.
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000010
11#ifndef LIBGLESV2_RENDERER_IMAGE_H_
12#define LIBGLESV2_RENDERER_IMAGE_H_
13
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000014#include "common/debug.h"
15
Geoff Lang0b7eef72014-06-12 14:10:47 -040016#include <GLES2/gl2.h>
17
daniel@transgaming.com31b13e12012-11-28 19:34:30 +000018namespace gl
19{
20class Framebuffer;
21}
22
daniel@transgaming.coma9571682012-11-28 19:33:08 +000023namespace rx
24{
Brandon Jones6518fe22014-07-08 15:16:52 -070025
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +000026class Renderer;
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +000027
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000028class Image
29{
30 public:
31 Image();
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000032 virtual ~Image() {};
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000033
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000034 GLsizei getWidth() const { return mWidth; }
35 GLsizei getHeight() const { return mHeight; }
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000036 GLsizei getDepth() const { return mDepth; }
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000037 GLenum getInternalFormat() const { return mInternalFormat; }
38 GLenum getActualFormat() const { return mActualFormat; }
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +000039 GLenum getTarget() const { return mTarget; }
shannonwoods@chromium.org803be0a2013-05-30 00:08:59 +000040 bool isRenderableFormat() const { return mRenderable; }
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000041
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000042 void markDirty() {mDirty = true;}
43 void markClean() {mDirty = false;}
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000044 virtual bool isDirty() const = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000045
Geoff Lang005df412013-10-16 14:12:50 -040046 virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000047
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000048 virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +000049 GLint unpackAlignment, GLenum type, const void *input) = 0;
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000050 virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000051 const void *input) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000052
shannon.woods%transgaming.com@gtempaccount.come5dcce72013-04-13 03:44:33 +000053 virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000054
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000055 protected:
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000056 GLsizei mWidth;
57 GLsizei mHeight;
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000058 GLsizei mDepth;
Geoff Lang005df412013-10-16 14:12:50 -040059 GLenum mInternalFormat;
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000060 GLenum mActualFormat;
shannonwoods@chromium.org803be0a2013-05-30 00:08:59 +000061 bool mRenderable;
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +000062 GLenum mTarget;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000063
64 bool mDirty;
65
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000066 private:
67 DISALLOW_COPY_AND_ASSIGN(Image);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000068};
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000069
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000070}
71
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000072#endif // LIBGLESV2_RENDERER_IMAGE_H_