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daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com4ba24062012-12-20 20:54:24 +00007// Image.h: Defines the rx::Image class, an abstract base class for the
8// renderer-specific classes which will define the interface to the underlying
9// surfaces or resources.
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000010
11#ifndef LIBGLESV2_RENDERER_IMAGE_H_
12#define LIBGLESV2_RENDERER_IMAGE_H_
13
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000014#include "common/debug.h"
15
daniel@transgaming.com31b13e12012-11-28 19:34:30 +000016namespace gl
17{
18class Framebuffer;
19}
20
daniel@transgaming.coma9571682012-11-28 19:33:08 +000021namespace rx
22{
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +000023class Renderer;
daniel@transgaming.com87705f82012-12-20 21:10:45 +000024class TextureStorageInterface2D;
25class TextureStorageInterfaceCube;
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +000026
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000027class Image
28{
29 public:
30 Image();
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000031 virtual ~Image() {};
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000032
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000033 GLsizei getWidth() const { return mWidth; }
34 GLsizei getHeight() const { return mHeight; }
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000035 GLsizei getDepth() const { return mDepth; }
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000036 GLenum getInternalFormat() const { return mInternalFormat; }
37 GLenum getActualFormat() const { return mActualFormat; }
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000038
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000039 void markDirty() {mDirty = true;}
40 void markClean() {mDirty = false;}
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000041 virtual bool isDirty() const = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000042
daniel@transgaming.com87705f82012-12-20 21:10:45 +000043 virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {};
44 virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {};
45 virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
46 virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000047
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000048 virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000049
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000050 virtual bool isRenderableFormat() const = 0;
51
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000052 virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
53 GLint unpackAlignment, const void *input) = 0;
54 virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000055 const void *input) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000056
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000057 virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000058
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000059 static void loadAlphaDataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
60 int inputRowPitch, int inputDepthPitch, const void *input,
61 size_t outputRowPitch, size_t outputDepthPitch, void *output);
62 static void loadAlphaDataToNative(GLsizei width, GLsizei height, GLsizei depth,
63 int inputRowPitch, int inputDepthPitch, const void *input,
64 size_t outRowputPitch, size_t outputDepthPitch, void *output);
65 static void loadAlphaDataToBGRASSE2(GLsizei width, GLsizei height, GLsizei depth,
66 int inputRowPitch, int inputDepthPitch, const void *input,
67 size_t outputRowPitch, size_t outputDepthPitch, void *output);
68 static void loadAlphaFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
69 int inputRowPitch, int inputDepthPitch, const void *input,
70 size_t outputRowPitch, size_t outputDepthPitch, void *output);
71 static void loadAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
72 int inputRowPitch, int inputDepthPitch, const void *input,
73 size_t outputRowPitch, size_t outputDepthPitch, void *output);
74 static void loadLuminanceDataToNativeOrBGRA(GLsizei width, GLsizei height, GLsizei depth,
75 int inputRowPitch, int inputDepthPitch, const void *input,
76 size_t outputRowPitch, size_t outputDepthPitch, void *output,
77 bool native);
78 static void loadLuminanceFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
79 int inputRowPitch, int inputDepthPitch, const void *input,
80 size_t outputRowPitch, size_t outputDepthPitch, void *output);
81 static void loadLuminanceFloatDataToRGB(GLsizei width, GLsizei height, GLsizei depth,
82 int inputRowPitch, int inputDepthPitch, const void *input,
83 size_t outputRowPitch, size_t outputDepthPitch, void *output);
84 static void loadLuminanceHalfFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
85 int inputRowPitch, int inputDepthPitch, const void *input,
86 size_t outputRowPitch, size_t outputDepthPitch, void *output);
87 static void loadLuminanceAlphaDataToNativeOrBGRA(GLsizei width, GLsizei height, GLsizei depth,
88 int inputRowPitch, int inputDepthPitch, const void *input,
89 size_t outputRowPitch, size_t outputDepthPitch, void *output,
90 bool native);
91 static void loadLuminanceAlphaFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
92 int inputRowPitch, int inputDepthPitch, const void *input,
93 size_t outputRowPitch, size_t outputDepthPitch, void *output);
94 static void loadLuminanceAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
95 int inputRowPitch, int inputDepthPitch, const void *input,
96 size_t outputRowPitch, size_t outputDepthPitch, void *output);
97 static void loadRGBUByteDataToBGRX(GLsizei width, GLsizei height, GLsizei depth,
98 int inputRowPitch, int inputDepthPitch, const void *input,
99 size_t outputRowPitch, size_t outputDepthPitch, void *output);
100 static void loadRGBUByteDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
101 int inputRowPitch, int inputDepthPitch, const void *input,
102 size_t outputRowPitch, size_t outputDepthPitch, void *output);
103 static void loadRGB565DataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
104 int inputRowPitch, int inputDepthPitch, const void *input,
105 size_t outputRowPitch, size_t outputDepthPitch, void *output);
106 static void loadRGB565DataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
107 int inputRowPitch, int inputDepthPitch, const void *input,
108 size_t outputRowPitch, size_t outputDepthPitch, void *output);
109 static void loadRGBFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
110 int inputRowPitch, int inputDepthPitch, const void *input,
111 size_t outputRowPitch, size_t outputDepthPitch, void *output);
112 static void loadRGBFloatDataToNative(GLsizei width, GLsizei height, GLsizei depth,
113 int inputRowPitch, int inputDepthPitch, const void *input,
114 size_t outputRowPitch, size_t outputDepthPitch, void *output);
115 static void loadRGBHalfFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
116 int inputRowPitch, int inputDepthPitch, const void *input,
117 size_t outputRowPitch, size_t outputDepthPitch, void *output);
118 static void loadRGBAUByteDataToBGRASSE2(GLsizei width, GLsizei height, GLsizei depth,
119 int inputRowPitch, int inputDepthPitch, const void *input,
120 size_t outputRowPitch, size_t outputDepthPitch, void *output);
121 static void loadRGBAUByteDataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
122 int inputRowPitch, int inputDepthPitch, const void *input,
123 size_t outputRowPitch, size_t outputDepthPitch, void *output);
124 static void loadRGBAUByteDataToNative(GLsizei width, GLsizei height, GLsizei depth,
125 int inputRowPitch, int inputDepthPitch, const void *input,
126 size_t outputRowPitch, size_t outputDepthPitch, void *output);
127 static void loadRGBA4444DataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
128 int inputRowPitch, int inputDepthPitch, const void *input,
129 size_t outputRowPitch, size_t outputDepthPitch, void *output);
130 static void loadRGBA4444DataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
131 int inputRowPitch, int inputDepthPitch, const void *input,
132 size_t outputRowPitch, size_t outputDepthPitch, void *output);
133 static void loadRGBA5551DataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
134 int inputRowPitch, int inputDepthPitch, const void *input,
135 size_t outputRowPitch, size_t outputDepthPitch, void *output);
136 static void loadRGBA5551DataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
137 int inputRowPitch, int inputDepthPitch, const void *input,
138 size_t outputRowPitch, size_t outputDepthPitch, void *output);
139 static void loadRGBAFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
140 int inputRowPitch, int inputDepthPitch, const void *input,
141 size_t outputRowPitch, size_t outputDepthPitch, void *output);
142 static void loadRGBAHalfFloatDataToRGBA(GLsizei width, GLsizei height, GLsizei depth,
143 int inputRowPitch, int inputDepthPitch, const void *input,
144 size_t outputRowPitch, size_t outputDepthPitch, void *output);
145 static void loadBGRADataToBGRA(GLsizei width, GLsizei height, GLsizei depth,
146 int inputRowPitch, int inputDepthPitch, const void *input,
147 size_t outputRowPitch, size_t outputDepthPitch, void *output);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000148
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000149 protected:
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000150 GLsizei mWidth;
151 GLsizei mHeight;
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000152 GLsizei mDepth;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000153 GLint mInternalFormat;
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000154 GLenum mActualFormat;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000155
156 bool mDirty;
157
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000158 private:
159 DISALLOW_COPY_AND_ASSIGN(Image);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000160};
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000161
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000162}
163
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000164#endif // LIBGLESV2_RENDERER_IMAGE_H_