daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TextureStorage.cpp: Implements the abstract gl::TextureStorage class and its concrete derived |
| 8 | // classes TextureStorage2D and TextureStorageCubeMap, which act as the interface to the |
| 9 | // D3D-side texture. |
| 10 | |
| 11 | #include "libGLESv2/main.h" |
| 12 | #include "libGLESv2/renderer/TextureStorage.h" |
daniel@transgaming.com | 25ee744 | 2012-10-31 19:51:56 +0000 | [diff] [blame] | 13 | #include "libGLESv2/renderer/SwapChain.h" |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 14 | #include "libGLESv2/Blit.h" |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 15 | |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 16 | #include "libGLESv2/renderer/renderer9_utils.h" |
| 17 | |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 18 | #include "common/debug.h" |
| 19 | |
| 20 | namespace gl |
| 21 | { |
| 22 | unsigned int TextureStorage::mCurrentTextureSerial = 1; |
| 23 | |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 24 | TextureStorage::TextureStorage(rx::Renderer9 *renderer, DWORD usage) |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 25 | : mD3DUsage(usage), |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 26 | mD3DPool(renderer->getTexturePool(usage)), |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 27 | mRenderer(renderer), |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 28 | mTextureSerial(issueTextureSerial()), |
| 29 | mLodOffset(0) |
| 30 | { |
| 31 | } |
| 32 | |
| 33 | TextureStorage::~TextureStorage() |
| 34 | { |
| 35 | } |
| 36 | |
daniel@transgaming.com | df14c76 | 2012-10-31 19:51:48 +0000 | [diff] [blame] | 37 | DWORD TextureStorage::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable) |
| 38 | { |
| 39 | DWORD d3dusage = 0; |
| 40 | |
| 41 | if (d3dfmt == D3DFMT_INTZ) |
| 42 | { |
| 43 | d3dusage |= D3DUSAGE_DEPTHSTENCIL; |
| 44 | } |
| 45 | else if(forceRenderable || (TextureStorage::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
| 46 | { |
| 47 | d3dusage |= D3DUSAGE_RENDERTARGET; |
| 48 | } |
| 49 | return d3dusage; |
| 50 | } |
| 51 | |
| 52 | bool TextureStorage::IsTextureFormatRenderable(D3DFORMAT format) |
| 53 | { |
| 54 | if (format == D3DFMT_INTZ) |
| 55 | { |
| 56 | return true; |
| 57 | } |
| 58 | switch(format) |
| 59 | { |
| 60 | case D3DFMT_L8: |
| 61 | case D3DFMT_A8L8: |
| 62 | case D3DFMT_DXT1: |
| 63 | case D3DFMT_DXT3: |
| 64 | case D3DFMT_DXT5: |
| 65 | return false; |
| 66 | case D3DFMT_A8R8G8B8: |
| 67 | case D3DFMT_X8R8G8B8: |
| 68 | case D3DFMT_A16B16G16R16F: |
| 69 | case D3DFMT_A32B32G32R32F: |
| 70 | return true; |
| 71 | default: |
| 72 | UNREACHABLE(); |
| 73 | } |
| 74 | |
| 75 | return false; |
| 76 | } |
| 77 | |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 78 | Blit *TextureStorage::getBlitter() |
| 79 | { |
| 80 | Context *context = getContext(); |
| 81 | return context->getBlitter(); |
| 82 | } |
| 83 | |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 84 | bool TextureStorage::isRenderTarget() const |
| 85 | { |
| 86 | return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0; |
| 87 | } |
| 88 | |
| 89 | bool TextureStorage::isManaged() const |
| 90 | { |
| 91 | return (mD3DPool == D3DPOOL_MANAGED); |
| 92 | } |
| 93 | |
| 94 | D3DPOOL TextureStorage::getPool() const |
| 95 | { |
| 96 | return mD3DPool; |
| 97 | } |
| 98 | |
| 99 | DWORD TextureStorage::getUsage() const |
| 100 | { |
| 101 | return mD3DUsage; |
| 102 | } |
| 103 | |
| 104 | unsigned int TextureStorage::getTextureSerial() const |
| 105 | { |
| 106 | return mTextureSerial; |
| 107 | } |
| 108 | |
| 109 | unsigned int TextureStorage::issueTextureSerial() |
| 110 | { |
| 111 | return mCurrentTextureSerial++; |
| 112 | } |
| 113 | |
| 114 | int TextureStorage::getLodOffset() const |
| 115 | { |
| 116 | return mLodOffset; |
| 117 | } |
| 118 | |
daniel@transgaming.com | 690d8ae | 2012-10-31 19:52:08 +0000 | [diff] [blame] | 119 | int TextureStorage::levelCount() |
| 120 | { |
| 121 | return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0; |
| 122 | } |
| 123 | |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 124 | TextureStorage2D::TextureStorage2D(rx::Renderer9 *renderer, rx::SwapChain *swapchain) : TextureStorage(renderer, D3DUSAGE_RENDERTARGET), mRenderTargetSerial(RenderbufferStorage::issueSerial()) |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 125 | { |
daniel@transgaming.com | 25ee744 | 2012-10-31 19:51:56 +0000 | [diff] [blame] | 126 | IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture(); |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 127 | mTexture = surfaceTexture; |
| 128 | } |
| 129 | |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 130 | TextureStorage2D::TextureStorage2D(rx::Renderer9 *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
| 131 | : TextureStorage(renderer, GetTextureUsage(renderer->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)), |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 132 | mRenderTargetSerial(RenderbufferStorage::issueSerial()) |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 133 | { |
| 134 | mTexture = NULL; |
| 135 | // if the width or height is not positive this should be treated as an incomplete texture |
| 136 | // we handle that here by skipping the d3d texture creation |
| 137 | if (width > 0 && height > 0) |
| 138 | { |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 139 | IDirect3DDevice9 *device = renderer->getDevice(); // D3D9_REPLACE |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 140 | MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 141 | HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(), |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 142 | renderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL); |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 143 | |
| 144 | if (FAILED(result)) |
| 145 | { |
| 146 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 147 | error(GL_OUT_OF_MEMORY); |
| 148 | } |
| 149 | } |
| 150 | } |
| 151 | |
| 152 | TextureStorage2D::~TextureStorage2D() |
| 153 | { |
| 154 | if (mTexture) |
| 155 | { |
| 156 | mTexture->Release(); |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | // Increments refcount on surface. |
| 161 | // caller must Release() the returned surface |
| 162 | IDirect3DSurface9 *TextureStorage2D::getSurfaceLevel(int level, bool dirty) |
| 163 | { |
| 164 | IDirect3DSurface9 *surface = NULL; |
| 165 | |
| 166 | if (mTexture) |
| 167 | { |
| 168 | HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface); |
| 169 | ASSERT(SUCCEEDED(result)); |
| 170 | |
| 171 | // With managed textures the driver needs to be informed of updates to the lower mipmap levels |
| 172 | if (level != 0 && isManaged() && dirty) |
| 173 | { |
| 174 | mTexture->AddDirtyRect(NULL); |
| 175 | } |
| 176 | } |
| 177 | |
| 178 | return surface; |
| 179 | } |
| 180 | |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 181 | void TextureStorage2D::generateMipmap(int level) |
| 182 | { |
| 183 | IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false); |
| 184 | IDirect3DSurface9 *lower = getSurfaceLevel(level, true); |
| 185 | |
| 186 | if (upper != NULL && lower != NULL) |
| 187 | { |
| 188 | getBlitter()->boxFilter(upper, lower); |
| 189 | } |
| 190 | |
| 191 | if (upper != NULL) upper->Release(); |
| 192 | if (lower != NULL) lower->Release(); |
| 193 | } |
| 194 | |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 195 | IDirect3DBaseTexture9 *TextureStorage2D::getBaseTexture() const |
| 196 | { |
| 197 | return mTexture; |
| 198 | } |
| 199 | |
| 200 | unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const |
| 201 | { |
| 202 | return mRenderTargetSerial; |
| 203 | } |
| 204 | |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 205 | TextureStorageCubeMap::TextureStorageCubeMap(rx::Renderer9 *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
| 206 | : TextureStorage(renderer, GetTextureUsage(renderer->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)), |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 207 | mFirstRenderTargetSerial(RenderbufferStorage::issueCubeSerials()) |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 208 | { |
| 209 | mTexture = NULL; |
| 210 | // if the size is not positive this should be treated as an incomplete texture |
| 211 | // we handle that here by skipping the d3d texture creation |
| 212 | if (size > 0) |
| 213 | { |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 214 | IDirect3DDevice9 *device = renderer->getDevice(); |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 215 | int height = size; |
daniel@transgaming.com | f032cb8 | 2012-10-31 19:51:52 +0000 | [diff] [blame] | 216 | MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
| 217 | HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(), |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 218 | renderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL); |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 219 | |
| 220 | if (FAILED(result)) |
| 221 | { |
| 222 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 223 | error(GL_OUT_OF_MEMORY); |
| 224 | } |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | TextureStorageCubeMap::~TextureStorageCubeMap() |
| 229 | { |
| 230 | if (mTexture) |
| 231 | { |
| 232 | mTexture->Release(); |
| 233 | } |
| 234 | } |
| 235 | |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 236 | // Increments refcount on surface. |
| 237 | // caller must Release() the returned surface |
| 238 | IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) |
| 239 | { |
| 240 | IDirect3DSurface9 *surface = NULL; |
| 241 | |
| 242 | if (mTexture) |
| 243 | { |
| 244 | D3DCUBEMAP_FACES face = es2dx::ConvertCubeFace(faceTarget); |
| 245 | HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface); |
| 246 | ASSERT(SUCCEEDED(result)); |
| 247 | |
| 248 | // With managed textures the driver needs to be informed of updates to the lower mipmap levels |
| 249 | if (level != 0 && isManaged() && dirty) |
| 250 | { |
| 251 | mTexture->AddDirtyRect(face, NULL); |
| 252 | } |
| 253 | } |
| 254 | |
| 255 | return surface; |
| 256 | } |
| 257 | |
daniel@transgaming.com | 0ad830b | 2012-10-31 19:52:12 +0000 | [diff] [blame] | 258 | void TextureStorageCubeMap::generateMipmap(int face, int level) |
| 259 | { |
| 260 | IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false); |
| 261 | IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true); |
| 262 | |
| 263 | if (upper != NULL && lower != NULL) |
| 264 | { |
| 265 | getBlitter()->boxFilter(upper, lower); |
| 266 | } |
| 267 | |
| 268 | if (upper != NULL) upper->Release(); |
| 269 | if (lower != NULL) lower->Release(); |
| 270 | } |
| 271 | |
daniel@transgaming.com | b5e1a27 | 2012-10-31 19:10:00 +0000 | [diff] [blame] | 272 | IDirect3DBaseTexture9 *TextureStorageCubeMap::getBaseTexture() const |
| 273 | { |
| 274 | return mTexture; |
| 275 | } |
| 276 | |
| 277 | unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const |
| 278 | { |
| 279 | return mFirstRenderTargetSerial + TextureCubeMap::faceIndex(target); |
| 280 | } |
| 281 | |
| 282 | } |