Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame^] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // CommandGraph: |
| 7 | // Deferred work constructed by GL calls, that will later be flushed to Vulkan. |
| 8 | // |
| 9 | |
| 10 | #ifndef LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |
| 11 | #define LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |
| 12 | |
| 13 | #include "libANGLE/renderer/vulkan/vk_cache_utils.h" |
| 14 | |
| 15 | namespace rx |
| 16 | { |
| 17 | |
| 18 | namespace vk |
| 19 | { |
| 20 | |
| 21 | enum class VisitedState |
| 22 | { |
| 23 | Unvisited, |
| 24 | Ready, |
| 25 | Visited, |
| 26 | }; |
| 27 | |
| 28 | // Translating OpenGL commands into Vulkan and submitting them immediately loses out on some |
| 29 | // of the powerful flexiblity Vulkan offers in RenderPasses. Load/Store ops can automatically |
| 30 | // clear RenderPass attachments, or preserve the contents. RenderPass automatic layout transitions |
| 31 | // can improve certain performance cases. Also, we can remove redundant RenderPass Begin and Ends |
| 32 | // when processing interleaved draw operations on independent Framebuffers. |
| 33 | // |
| 34 | // ANGLE's CommandGraph (and CommandGraphNode) attempt to solve these problems using deferred |
| 35 | // command submission. We also sometimes call this command re-ordering. A brief summary: |
| 36 | // |
| 37 | // During GL command processing, we record Vulkan commands into secondary command buffers, which |
| 38 | // are stored in CommandGraphNodes, and these nodes are chained together via dependencies to |
| 39 | // for a directed acyclic CommandGraph. When we need to submit the CommandGraph, say during a |
| 40 | // SwapBuffers or ReadPixels call, we begin a primary Vulkan CommandBuffer, and walk the |
| 41 | // CommandGraph, starting at the most senior nodes, recording secondary CommandBuffers inside |
| 42 | // and outside vk::RenderPasses as necessary, filled with the right load/store operations. Once |
| 43 | // the primary CommandBuffer has recorded all of the secondary CommandBuffers from all the open |
| 44 | // CommandGraphNodes, we submit the primary CommandBuffer to the VkQueue on the device. |
| 45 | |
| 46 | class CommandGraphNode final : angle::NonCopyable |
| 47 | { |
| 48 | public: |
| 49 | CommandGraphNode(); |
| 50 | ~CommandGraphNode(); |
| 51 | |
| 52 | // Immutable queries for when we're walking the commands tree. |
| 53 | CommandBuffer *getOutsideRenderPassCommands(); |
| 54 | CommandBuffer *getInsideRenderPassCommands(); |
| 55 | |
| 56 | // For outside the render pass (copies, transitions, etc). |
| 57 | Error beginOutsideRenderPassRecording(VkDevice device, |
| 58 | const CommandPool &commandPool, |
| 59 | CommandBuffer **commandsOut); |
| 60 | |
| 61 | // For rendering commands (draws). |
| 62 | Error beginInsideRenderPassRecording(RendererVk *renderer, CommandBuffer **commandsOut); |
| 63 | |
| 64 | // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass. |
| 65 | void storeRenderPassInfo(const Framebuffer &framebuffer, |
| 66 | const gl::Rectangle renderArea, |
| 67 | const std::vector<VkClearValue> &clearValues); |
| 68 | |
| 69 | // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass. |
| 70 | // Note: RenderTargets must be added in order, with the depth/stencil being added last. |
| 71 | void appendColorRenderTarget(Serial serial, RenderTargetVk *colorRenderTarget); |
| 72 | void appendDepthStencilRenderTarget(Serial serial, RenderTargetVk *depthStencilRenderTarget); |
| 73 | |
| 74 | // Dependency commands order node execution in the command graph. |
| 75 | // Once a node has commands that must happen after it, recording is stopped and the node is |
| 76 | // frozen forever. |
| 77 | static void SetHappensBeforeDependency(CommandGraphNode *beforeNode, |
| 78 | CommandGraphNode *afterNode); |
| 79 | static void SetHappensBeforeDependencies(const std::vector<CommandGraphNode *> &beforeNodes, |
| 80 | CommandGraphNode *afterNode); |
| 81 | bool hasParents() const; |
| 82 | bool hasChildren() const; |
| 83 | |
| 84 | // Commands for traversing the node on a flush operation. |
| 85 | VisitedState visitedState() const; |
| 86 | void visitParents(std::vector<CommandGraphNode *> *stack); |
| 87 | Error visitAndExecute(VkDevice device, |
| 88 | Serial serial, |
| 89 | RenderPassCache *renderPassCache, |
| 90 | CommandBuffer *primaryCommandBuffer); |
| 91 | |
| 92 | private: |
| 93 | void setHasChildren(); |
| 94 | |
| 95 | // Used for testing only. |
| 96 | bool isChildOf(CommandGraphNode *parent); |
| 97 | |
| 98 | // Only used if we need a RenderPass for these commands. |
| 99 | RenderPassDesc mRenderPassDesc; |
| 100 | Framebuffer mRenderPassFramebuffer; |
| 101 | gl::Rectangle mRenderPassRenderArea; |
| 102 | gl::AttachmentArray<VkClearValue> mRenderPassClearValues; |
| 103 | |
| 104 | // Keep a separate buffers for commands inside and outside a RenderPass. |
| 105 | // TODO(jmadill): We might not need inside and outside RenderPass commands separate. |
| 106 | CommandBuffer mOutsideRenderPassCommands; |
| 107 | CommandBuffer mInsideRenderPassCommands; |
| 108 | |
| 109 | // Parents are commands that must be submitted before 'this' CommandNode can be submitted. |
| 110 | std::vector<CommandGraphNode *> mParents; |
| 111 | |
| 112 | // If this is true, other commands exist that must be submitted after 'this' command. |
| 113 | bool mHasChildren; |
| 114 | |
| 115 | // Used when traversing the dependency graph. |
| 116 | VisitedState mVisitedState; |
| 117 | }; |
| 118 | |
| 119 | // The Command Graph consists of an array of open Command Graph Nodes. It supports allocating new |
| 120 | // nodes for the graph, which are linked via dependency relation calls in CommandGraphNode, and |
| 121 | // also submitting the whole command graph via submitCommands. |
| 122 | class CommandGraph final : angle::NonCopyable |
| 123 | { |
| 124 | public: |
| 125 | CommandGraph(); |
| 126 | ~CommandGraph(); |
| 127 | |
| 128 | // Allocates a new CommandGraphNode and adds it to the list of current open nodes. No ordering |
| 129 | // relations exist in the node by default. Call CommandGraphNode::SetHappensBeforeDependency |
| 130 | // to set up dependency relations. |
| 131 | CommandGraphNode *allocateNode(); |
| 132 | |
| 133 | Error submitCommands(VkDevice device, |
| 134 | Serial serial, |
| 135 | RenderPassCache *renderPassCache, |
| 136 | CommandPool *commandPool, |
| 137 | CommandBuffer *primaryCommandBufferOut); |
| 138 | bool empty() const; |
| 139 | |
| 140 | private: |
| 141 | std::vector<CommandGraphNode *> mNodes; |
| 142 | }; |
| 143 | |
| 144 | } // namespace vk |
| 145 | } // namespace rx |
| 146 | |
| 147 | #endif // LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |