daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Query.cpp: Implements the gl::Query class |
| 8 | |
| 9 | #include "libGLESv2/Query.h" |
| 10 | |
daniel@transgaming.com | 414c916 | 2012-11-28 20:54:57 +0000 | [diff] [blame] | 11 | #include "libGLESv2/renderer/renderer9_utils.h" |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 12 | |
| 13 | namespace gl |
| 14 | { |
| 15 | |
daniel@transgaming.com | dedd1a0 | 2012-11-28 20:57:11 +0000 | [diff] [blame] | 16 | Query::Query(rx::Renderer *renderer, GLuint id, GLenum type) : RefCountObject(id) |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 17 | { |
daniel@transgaming.com | dedd1a0 | 2012-11-28 20:57:11 +0000 | [diff] [blame] | 18 | ASSERT(dynamic_cast<rx::Renderer9*>(renderer) != NULL); // D3D9_REPLACE |
| 19 | mRenderer = static_cast<rx::Renderer9*>(renderer); |
| 20 | |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 21 | mQuery = NULL; |
| 22 | mStatus = GL_FALSE; |
| 23 | mResult = GL_FALSE; |
| 24 | mType = type; |
| 25 | } |
| 26 | |
| 27 | Query::~Query() |
| 28 | { |
| 29 | if (mQuery != NULL) |
| 30 | { |
| 31 | mQuery->Release(); |
| 32 | mQuery = NULL; |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | void Query::begin() |
| 37 | { |
| 38 | if (mQuery == NULL) |
| 39 | { |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 40 | // D3D9_REPLACE |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 41 | if (FAILED(mRenderer->getDevice()->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery))) |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 42 | { |
| 43 | return error(GL_OUT_OF_MEMORY); |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | HRESULT result = mQuery->Issue(D3DISSUE_BEGIN); |
| 48 | ASSERT(SUCCEEDED(result)); |
| 49 | } |
| 50 | |
| 51 | void Query::end() |
| 52 | { |
| 53 | if (mQuery == NULL) |
| 54 | { |
| 55 | return error(GL_INVALID_OPERATION); |
| 56 | } |
| 57 | |
| 58 | HRESULT result = mQuery->Issue(D3DISSUE_END); |
| 59 | ASSERT(SUCCEEDED(result)); |
| 60 | |
| 61 | mStatus = GL_FALSE; |
| 62 | mResult = GL_FALSE; |
| 63 | } |
| 64 | |
| 65 | GLuint Query::getResult() |
| 66 | { |
| 67 | if (mQuery != NULL) |
| 68 | { |
| 69 | while (!testQuery()) |
| 70 | { |
| 71 | Sleep(0); |
| 72 | // explicitly check for device loss |
| 73 | // some drivers seem to return S_FALSE even if the device is lost |
| 74 | // instead of D3DERR_DEVICELOST like they should |
daniel@transgaming.com | f688c0d | 2012-10-31 17:52:57 +0000 | [diff] [blame] | 75 | if (mRenderer->testDeviceLost(true)) |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 76 | { |
daniel@transgaming.com | 86bdb82 | 2012-01-20 18:24:39 +0000 | [diff] [blame] | 77 | return error(GL_OUT_OF_MEMORY, 0); |
| 78 | } |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | return (GLuint)mResult; |
| 83 | } |
| 84 | |
| 85 | GLboolean Query::isResultAvailable() |
| 86 | { |
| 87 | if (mQuery != NULL) |
| 88 | { |
| 89 | testQuery(); |
| 90 | } |
| 91 | |
| 92 | return mStatus; |
| 93 | } |
| 94 | |
| 95 | GLenum Query::getType() const |
| 96 | { |
| 97 | return mType; |
| 98 | } |
| 99 | |
| 100 | GLboolean Query::testQuery() |
| 101 | { |
| 102 | if (mQuery != NULL && mStatus != GL_TRUE) |
| 103 | { |
| 104 | DWORD numPixels = 0; |
| 105 | |
| 106 | HRESULT hres = mQuery->GetData(&numPixels, sizeof(DWORD), D3DGETDATA_FLUSH); |
| 107 | if (hres == S_OK) |
| 108 | { |
| 109 | mStatus = GL_TRUE; |
| 110 | |
| 111 | switch (mType) |
| 112 | { |
| 113 | case GL_ANY_SAMPLES_PASSED_EXT: |
| 114 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| 115 | mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE; |
| 116 | break; |
| 117 | default: |
| 118 | ASSERT(false); |
| 119 | } |
| 120 | } |
| 121 | else if (checkDeviceLost(hres)) |
| 122 | { |
| 123 | return error(GL_OUT_OF_MEMORY, GL_TRUE); |
| 124 | } |
| 125 | |
| 126 | return mStatus; |
| 127 | } |
| 128 | |
| 129 | return GL_TRUE; // prevent blocking when query is null |
| 130 | } |
| 131 | } |