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alokp@chromium.org76b82082010-03-24 17:59:39 +00001//
zmo@google.com0b8d4eb2011-04-04 19:17:11 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
alokp@chromium.org76b82082010-03-24 17:59:39 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.combbf56f72010-04-20 18:52:13 +00007#include "compiler/OutputGLSL.h"
alokp@chromium.org76b82082010-03-24 17:59:39 +00008
daniel@transgaming.com0aa3b5a2012-11-28 19:43:24 +00009TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +000010 ShArrayIndexClampingStrategy clampingStrategy,
daniel@transgaming.com0aa3b5a2012-11-28 19:43:24 +000011 ShHashFunction64 hashFunction,
12 NameMap& nameMap,
13 TSymbolTable& symbolTable)
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +000014 : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
alokp@chromium.org76b82082010-03-24 17:59:39 +000015{
16}
17
zmo@google.com5601ea02011-06-10 18:23:25 +000018bool TOutputGLSL::writeVariablePrecision(TPrecision)
alokp@chromium.org76b82082010-03-24 17:59:39 +000019{
alokp@chromium.org76b82082010-03-24 17:59:39 +000020 return false;
21}