daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer.cpp: Implements a back-end specific class that hides the details of the |
| 8 | // implementation-specific renderer. |
| 9 | |
| 10 | #include "libGLESv2/renderer/Renderer.h" |
| 11 | #include "common/debug.h" |
| 12 | #include "libGLESv2/utilities.h" |
| 13 | |
| 14 | // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros |
| 15 | #define REF_RAST 0 |
| 16 | |
| 17 | // The "Debug This Pixel..." feature in PIX often fails when using the |
| 18 | // D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7 |
| 19 | // machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file. |
| 20 | #if !defined(ANGLE_ENABLE_D3D9EX) |
| 21 | // Enables use of the IDirect3D9Ex interface, when available |
| 22 | #define ANGLE_ENABLE_D3D9EX 1 |
| 23 | #endif // !defined(ANGLE_ENABLE_D3D9EX) |
| 24 | |
| 25 | namespace renderer |
| 26 | { |
| 27 | |
| 28 | Renderer::Renderer(HMODULE hModule, HDC hDc): mDc(hDc) |
| 29 | { |
| 30 | mD3d9Module = hModule; |
| 31 | |
| 32 | mD3d9 = NULL; |
| 33 | mD3d9Ex = NULL; |
| 34 | mDevice = NULL; |
| 35 | mDeviceEx = NULL; |
| 36 | mDeviceWindow = NULL; |
| 37 | |
| 38 | mAdapter = D3DADAPTER_DEFAULT; |
| 39 | |
| 40 | #if REF_RAST == 1 || defined(FORCE_REF_RAST) |
| 41 | mDeviceType = D3DDEVTYPE_REF; |
| 42 | #else |
| 43 | mDeviceType = D3DDEVTYPE_HAL; |
| 44 | #endif |
| 45 | |
| 46 | mDeviceLost = false; |
| 47 | } |
| 48 | |
| 49 | Renderer::~Renderer() |
| 50 | { |
| 51 | if (mDevice) |
| 52 | { |
| 53 | // If the device is lost, reset it first to prevent leaving the driver in an unstable state |
| 54 | if (testDeviceLost()) |
| 55 | { |
| 56 | resetDevice(); |
| 57 | } |
| 58 | |
| 59 | mDevice->Release(); |
| 60 | mDevice = NULL; |
| 61 | } |
| 62 | |
| 63 | if (mDeviceEx) |
| 64 | { |
| 65 | mDeviceEx->Release(); |
| 66 | mDeviceEx = NULL; |
| 67 | } |
| 68 | |
| 69 | if (mD3d9) |
| 70 | { |
| 71 | mD3d9->Release(); |
| 72 | mD3d9 = NULL; |
| 73 | } |
| 74 | |
| 75 | if (mDeviceWindow) |
| 76 | { |
| 77 | DestroyWindow(mDeviceWindow); |
| 78 | mDeviceWindow = NULL; |
| 79 | } |
| 80 | |
| 81 | if (mD3d9Ex) |
| 82 | { |
| 83 | mD3d9Ex->Release(); |
| 84 | mD3d9Ex = NULL; |
| 85 | } |
| 86 | |
| 87 | if (mD3d9Module) |
| 88 | { |
| 89 | mD3d9Module = NULL; |
| 90 | } |
| 91 | |
| 92 | } |
| 93 | |
| 94 | EGLint Renderer::initialize() |
| 95 | { |
| 96 | typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**); |
| 97 | Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex")); |
| 98 | |
| 99 | // Use Direct3D9Ex if available. Among other things, this version is less |
| 100 | // inclined to report a lost context, for example when the user switches |
| 101 | // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available. |
| 102 | if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex))) |
| 103 | { |
| 104 | ASSERT(mD3d9Ex); |
| 105 | mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9)); |
| 106 | ASSERT(mD3d9); |
| 107 | } |
| 108 | else |
| 109 | { |
| 110 | mD3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| 111 | } |
| 112 | |
| 113 | if (!mD3d9) |
| 114 | { |
| 115 | ERR("Could not create D3D9 device - aborting!\n"); |
| 116 | return EGL_NOT_INITIALIZED; |
| 117 | } |
| 118 | if (mDc != NULL) |
| 119 | { |
| 120 | // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to |
| 121 | } |
| 122 | |
| 123 | HRESULT result; |
| 124 | |
| 125 | // Give up on getting device caps after about one second. |
| 126 | for (int i = 0; i < 10; ++i) |
| 127 | { |
| 128 | result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps); |
| 129 | if (SUCCEEDED(result)) |
| 130 | { |
| 131 | break; |
| 132 | } |
| 133 | else if (result == D3DERR_NOTAVAILABLE) |
| 134 | { |
| 135 | Sleep(100); // Give the driver some time to initialize/recover |
| 136 | } |
| 137 | else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from |
| 138 | { |
| 139 | ERR("failed to get device caps (0x%x)\n", result); |
| 140 | return EGL_NOT_INITIALIZED; |
| 141 | } |
| 142 | } |
| 143 | |
| 144 | if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0)) |
| 145 | { |
| 146 | ERR("Renderer does not support PS 2.0. aborting!\n"); |
| 147 | return EGL_NOT_INITIALIZED; |
| 148 | } |
| 149 | |
| 150 | // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported. |
| 151 | // This is required by Texture2D::convertToRenderTarget. |
| 152 | if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0) |
| 153 | { |
| 154 | ERR("Renderer does not support stretctrect from textures!\n"); |
| 155 | return EGL_NOT_INITIALIZED; |
| 156 | } |
| 157 | |
| 158 | mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier); |
| 159 | |
| 160 | // ATI cards on XP have problems with non-power-of-two textures. |
| 161 | mSupportsNonPower2Textures = !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) && |
| 162 | !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && |
| 163 | !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) && |
| 164 | !(getComparableOSVersion() < versionWindowsVista && mAdapterIdentifier.VendorId == VENDOR_ID_AMD); |
| 165 | |
| 166 | static const TCHAR windowName[] = TEXT("AngleHiddenWindow"); |
| 167 | static const TCHAR className[] = TEXT("STATIC"); |
| 168 | |
| 169 | mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL); |
| 170 | |
| 171 | D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); |
| 172 | DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES; |
| 173 | |
| 174 | result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice); |
| 175 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST) |
| 176 | { |
| 177 | return EGL_BAD_ALLOC; |
| 178 | } |
| 179 | |
| 180 | if (FAILED(result)) |
| 181 | { |
| 182 | result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice); |
| 183 | |
| 184 | if (FAILED(result)) |
| 185 | { |
| 186 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST); |
| 187 | return EGL_BAD_ALLOC; |
| 188 | } |
| 189 | } |
| 190 | |
| 191 | if (mD3d9Ex) |
| 192 | { |
| 193 | result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx); |
| 194 | ASSERT(SUCCEEDED(result)); |
| 195 | } |
| 196 | |
| 197 | initializeDevice(); |
| 198 | |
| 199 | return EGL_SUCCESS; |
| 200 | } |
| 201 | |
| 202 | // do any one-time device initialization |
| 203 | // NOTE: this is also needed after a device lost/reset |
| 204 | // to reset the scene status and ensure the default states are reset. |
| 205 | void Renderer::initializeDevice() |
| 206 | { |
| 207 | // Permanent non-default states |
| 208 | mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE); |
| 209 | mDevice->SetRenderState(D3DRS_LASTPIXEL, FALSE); |
| 210 | |
| 211 | if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) |
| 212 | { |
| 213 | mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD&)mDeviceCaps.MaxPointSize); |
| 214 | } |
| 215 | else |
| 216 | { |
| 217 | mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f |
| 218 | } |
| 219 | |
| 220 | mSceneStarted = false; |
| 221 | } |
| 222 | |
| 223 | D3DPRESENT_PARAMETERS Renderer::getDefaultPresentParameters() |
| 224 | { |
| 225 | D3DPRESENT_PARAMETERS presentParameters = {0}; |
| 226 | |
| 227 | // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters. |
| 228 | presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN; |
| 229 | presentParameters.BackBufferCount = 1; |
| 230 | presentParameters.BackBufferFormat = D3DFMT_UNKNOWN; |
| 231 | presentParameters.BackBufferWidth = 1; |
| 232 | presentParameters.BackBufferHeight = 1; |
| 233 | presentParameters.EnableAutoDepthStencil = FALSE; |
| 234 | presentParameters.Flags = 0; |
| 235 | presentParameters.hDeviceWindow = mDeviceWindow; |
| 236 | presentParameters.MultiSampleQuality = 0; |
| 237 | presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; |
| 238 | presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; |
| 239 | presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| 240 | presentParameters.Windowed = TRUE; |
| 241 | |
| 242 | return presentParameters; |
| 243 | } |
| 244 | |
| 245 | void Renderer::startScene() |
| 246 | { |
| 247 | if (!mSceneStarted) |
| 248 | { |
| 249 | long result = mDevice->BeginScene(); |
| 250 | if (SUCCEEDED(result)) { |
| 251 | // This is defensive checking against the device being |
| 252 | // lost at unexpected times. |
| 253 | mSceneStarted = true; |
| 254 | } |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | void Renderer::endScene() |
| 259 | { |
| 260 | if (mSceneStarted) |
| 261 | { |
| 262 | // EndScene can fail if the device was lost, for example due |
| 263 | // to a TDR during a draw call. |
| 264 | mDevice->EndScene(); |
| 265 | mSceneStarted = false; |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | void Renderer::markDeviceLost() |
| 270 | { |
| 271 | mDeviceLost = true; |
| 272 | } |
| 273 | |
| 274 | bool Renderer::isDeviceLost() |
| 275 | { |
| 276 | return mDeviceLost; |
| 277 | } |
| 278 | |
| 279 | bool Renderer::testDeviceLost() |
| 280 | { |
| 281 | bool isLost = false; |
| 282 | |
| 283 | if (mDeviceEx) |
| 284 | { |
| 285 | isLost = FAILED(mDeviceEx->CheckDeviceState(NULL)); |
| 286 | } |
| 287 | else if (mDevice) |
| 288 | { |
| 289 | isLost = FAILED(mDevice->TestCooperativeLevel()); |
| 290 | } |
| 291 | else |
| 292 | { |
| 293 | // No device yet, so no reset required |
| 294 | } |
| 295 | |
| 296 | if (isLost) |
| 297 | { |
| 298 | // ensure we note the device loss -- |
| 299 | // we'll probably get this done again by markDeviceLost |
| 300 | // but best to remember it! |
| 301 | // Note that we don't want to clear the device loss status here |
| 302 | // -- this needs to be done by resetDevice |
| 303 | mDeviceLost = true; |
| 304 | } |
| 305 | |
| 306 | return isLost; |
| 307 | } |
| 308 | |
| 309 | bool Renderer::testDeviceResettable() |
| 310 | { |
| 311 | HRESULT status = D3D_OK; |
| 312 | |
| 313 | if (mDeviceEx) |
| 314 | { |
| 315 | status = mDeviceEx->CheckDeviceState(NULL); |
| 316 | } |
| 317 | else if (mDevice) |
| 318 | { |
| 319 | status = mDevice->TestCooperativeLevel(); |
| 320 | } |
| 321 | |
| 322 | switch (status) |
| 323 | { |
| 324 | case D3DERR_DEVICENOTRESET: |
| 325 | case D3DERR_DEVICEHUNG: |
| 326 | return true; |
| 327 | default: |
| 328 | return false; |
| 329 | } |
| 330 | } |
| 331 | |
| 332 | bool Renderer::resetDevice() |
| 333 | { |
| 334 | D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); |
| 335 | |
| 336 | HRESULT result = D3D_OK; |
| 337 | bool lost = testDeviceLost(); |
| 338 | int attempts = 3; |
| 339 | |
| 340 | while (lost && attempts > 0) |
| 341 | { |
| 342 | if (mDeviceEx) |
| 343 | { |
| 344 | Sleep(500); // Give the graphics driver some CPU time |
| 345 | result = mDeviceEx->ResetEx(&presentParameters, NULL); |
| 346 | } |
| 347 | else |
| 348 | { |
| 349 | result = mDevice->TestCooperativeLevel(); |
| 350 | while (result == D3DERR_DEVICELOST) |
| 351 | { |
| 352 | Sleep(100); // Give the graphics driver some CPU time |
| 353 | result = mDevice->TestCooperativeLevel(); |
| 354 | } |
| 355 | |
| 356 | if (result == D3DERR_DEVICENOTRESET) |
| 357 | { |
| 358 | result = mDevice->Reset(&presentParameters); |
| 359 | } |
| 360 | } |
| 361 | |
| 362 | lost = testDeviceLost(); |
| 363 | attempts --; |
| 364 | } |
| 365 | |
| 366 | if (FAILED(result)) |
| 367 | { |
| 368 | ERR("Reset/ResetEx failed multiple times: 0x%08X", result); |
| 369 | return false; |
| 370 | } |
| 371 | |
| 372 | // reset device defaults |
| 373 | initializeDevice(); |
| 374 | mDeviceLost = false; |
| 375 | |
| 376 | return true; |
| 377 | } |
| 378 | |
| 379 | void Renderer::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray) |
| 380 | { |
| 381 | for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++) |
| 382 | { |
| 383 | HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format, |
| 384 | TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL); |
| 385 | |
| 386 | multiSampleArray[multiSampleIndex] = SUCCEEDED(result); |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | bool Renderer::getDXT1TextureSupport() |
| 391 | { |
| 392 | D3DDISPLAYMODE currentDisplayMode; |
| 393 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 394 | |
| 395 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1)); |
| 396 | } |
| 397 | |
| 398 | bool Renderer::getDXT3TextureSupport() |
| 399 | { |
| 400 | D3DDISPLAYMODE currentDisplayMode; |
| 401 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 402 | |
| 403 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3)); |
| 404 | } |
| 405 | |
| 406 | bool Renderer::getDXT5TextureSupport() |
| 407 | { |
| 408 | D3DDISPLAYMODE currentDisplayMode; |
| 409 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 410 | |
| 411 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5)); |
| 412 | } |
| 413 | |
| 414 | // we use INTZ for depth textures in Direct3D9 |
| 415 | // we also want NULL texture support to ensure the we can make depth-only FBOs |
| 416 | // see http://aras-p.info/texts/D3D9GPUHacks.html |
| 417 | bool Renderer::getDepthTextureSupport() const |
| 418 | { |
| 419 | D3DDISPLAYMODE currentDisplayMode; |
| 420 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 421 | |
| 422 | bool intz = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, |
| 423 | D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ)); |
| 424 | bool null = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, |
| 425 | D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL)); |
| 426 | |
| 427 | return intz && null; |
| 428 | } |
| 429 | |
| 430 | bool Renderer::getFloat32TextureSupport(bool *filtering, bool *renderable) |
| 431 | { |
| 432 | D3DDISPLAYMODE currentDisplayMode; |
| 433 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 434 | |
| 435 | *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 436 | D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && |
| 437 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 438 | D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| 439 | |
| 440 | *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 441 | D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&& |
| 442 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 443 | D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| 444 | |
| 445 | if (!*filtering && !*renderable) |
| 446 | { |
| 447 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 448 | D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && |
| 449 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 450 | D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| 451 | } |
| 452 | else |
| 453 | { |
| 454 | return true; |
| 455 | } |
| 456 | } |
| 457 | |
| 458 | bool Renderer::getFloat16TextureSupport(bool *filtering, bool *renderable) |
| 459 | { |
| 460 | D3DDISPLAYMODE currentDisplayMode; |
| 461 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 462 | |
| 463 | *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 464 | D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| 465 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| 466 | D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| 467 | |
| 468 | *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 469 | D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| 470 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| 471 | D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| 472 | |
| 473 | if (!*filtering && !*renderable) |
| 474 | { |
| 475 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 476 | D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| 477 | SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, |
| 478 | D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| 479 | } |
| 480 | else |
| 481 | { |
| 482 | return true; |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | bool Renderer::getLuminanceTextureSupport() |
| 487 | { |
| 488 | D3DDISPLAYMODE currentDisplayMode; |
| 489 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 490 | |
| 491 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8)); |
| 492 | } |
| 493 | |
| 494 | bool Renderer::getLuminanceAlphaTextureSupport() |
| 495 | { |
| 496 | D3DDISPLAYMODE currentDisplayMode; |
| 497 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 498 | |
| 499 | return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8)); |
| 500 | } |
| 501 | |
| 502 | float Renderer::getTextureFilterAnisotropySupport() const |
| 503 | { |
| 504 | // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec |
| 505 | if ((mDeviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) && (mDeviceCaps.MaxAnisotropy >= 2)) |
| 506 | { |
| 507 | return mDeviceCaps.MaxAnisotropy; |
| 508 | } |
| 509 | return 1.0f; |
| 510 | } |
| 511 | |
| 512 | bool Renderer::getEventQuerySupport() |
| 513 | { |
| 514 | #if 0 // D3D9_REPLACE |
| 515 | IDirect3DQuery9 *query = allocateEventQuery(); |
| 516 | if (query) |
| 517 | { |
| 518 | freeEventQuery(query); |
| 519 | return true; |
| 520 | } |
| 521 | else |
| 522 | { |
| 523 | return false; |
| 524 | } |
| 525 | #endif |
| 526 | return true; |
| 527 | } |
| 528 | |
| 529 | // Only Direct3D 10 ready devices support all the necessary vertex texture formats. |
| 530 | // We test this using D3D9 by checking support for the R16F format. |
| 531 | bool Renderer::getVertexTextureSupport() const |
| 532 | { |
| 533 | if (!mDevice || mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(3, 0)) |
| 534 | { |
| 535 | return false; |
| 536 | } |
| 537 | |
| 538 | D3DDISPLAYMODE currentDisplayMode; |
| 539 | mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); |
| 540 | |
| 541 | HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F); |
| 542 | |
| 543 | return SUCCEEDED(result); |
| 544 | } |
| 545 | |
| 546 | bool Renderer::getNonPower2TextureSupport() const |
| 547 | { |
| 548 | return mSupportsNonPower2Textures; |
| 549 | } |
| 550 | |
| 551 | bool Renderer::getOcclusionQuerySupport() const |
| 552 | { |
| 553 | if (!mDevice) |
| 554 | { |
| 555 | return false; |
| 556 | } |
| 557 | |
| 558 | IDirect3DQuery9 *query = NULL; |
| 559 | HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query); |
| 560 | if (SUCCEEDED(result) && query) |
| 561 | { |
| 562 | query->Release(); |
| 563 | return true; |
| 564 | } |
| 565 | else |
| 566 | { |
| 567 | return false; |
| 568 | } |
| 569 | } |
| 570 | |
| 571 | bool Renderer::getInstancingSupport() const |
| 572 | { |
| 573 | return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); |
| 574 | } |
| 575 | |
daniel@transgaming.com | 313e392 | 2012-10-31 17:52:39 +0000 | [diff] [blame^] | 576 | bool Renderer::getShareHandleSupport() const |
| 577 | { |
| 578 | // PIX doesn't seem to support using share handles, so disable them. |
| 579 | // D3D9_REPLACE |
| 580 | return isD3d9ExDevice() && !gl::perfActive(); |
| 581 | } |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 582 | |
| 583 | D3DPOOL Renderer::getBufferPool(DWORD usage) const |
| 584 | { |
| 585 | if (mD3d9Ex != NULL) |
| 586 | { |
| 587 | return D3DPOOL_DEFAULT; |
| 588 | } |
| 589 | else |
| 590 | { |
| 591 | if (!(usage & D3DUSAGE_DYNAMIC)) |
| 592 | { |
| 593 | return D3DPOOL_MANAGED; |
| 594 | } |
| 595 | } |
| 596 | |
| 597 | return D3DPOOL_DEFAULT; |
| 598 | } |
| 599 | |
| 600 | D3DPOOL Renderer::getTexturePool(DWORD usage) const |
| 601 | { |
| 602 | if (mD3d9Ex != NULL) |
| 603 | { |
| 604 | return D3DPOOL_DEFAULT; |
| 605 | } |
| 606 | else |
| 607 | { |
| 608 | if (!(usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET))) |
| 609 | { |
| 610 | return D3DPOOL_MANAGED; |
| 611 | } |
| 612 | } |
| 613 | |
| 614 | return D3DPOOL_DEFAULT; |
| 615 | } |
| 616 | |
| 617 | } |