daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // renderer9_utils.cpp: Conversion functions and other utility routines |
| 8 | // specific to the D3D9 renderer. |
| 9 | |
| 10 | #include "libGLESv2/renderer/renderer9_utils.h" |
| 11 | #include "libGLESv2/mathutil.h" |
| 12 | #include "libGLESv2/Context.h" |
| 13 | |
| 14 | #include "common/debug.h" |
| 15 | |
| 16 | namespace es2dx |
| 17 | { |
| 18 | |
| 19 | D3DCMPFUNC ConvertComparison(GLenum comparison) |
| 20 | { |
| 21 | D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| 22 | switch (comparison) |
| 23 | { |
| 24 | case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| 25 | case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| 26 | case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| 27 | case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| 28 | case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| 29 | case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| 30 | case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| 31 | case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| 32 | default: UNREACHABLE(); |
| 33 | } |
| 34 | |
| 35 | return d3dComp; |
| 36 | } |
| 37 | |
| 38 | D3DCOLOR ConvertColor(gl::Color color) |
| 39 | { |
| 40 | return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
| 41 | gl::unorm<8>(color.green), |
| 42 | gl::unorm<8>(color.blue), |
| 43 | gl::unorm<8>(color.alpha)); |
| 44 | } |
| 45 | |
| 46 | D3DBLEND ConvertBlendFunc(GLenum blend) |
| 47 | { |
| 48 | D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| 49 | |
| 50 | switch (blend) |
| 51 | { |
| 52 | case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| 53 | case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| 54 | case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| 55 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| 56 | case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| 57 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| 58 | case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| 59 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| 60 | case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| 61 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| 62 | case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 63 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 64 | case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 65 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 66 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| 67 | default: UNREACHABLE(); |
| 68 | } |
| 69 | |
| 70 | return d3dBlend; |
| 71 | } |
| 72 | |
| 73 | D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| 74 | { |
| 75 | D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| 76 | |
| 77 | switch (blendOp) |
| 78 | { |
| 79 | case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| 80 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| 81 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| 82 | default: UNREACHABLE(); |
| 83 | } |
| 84 | |
| 85 | return d3dBlendOp; |
| 86 | } |
| 87 | |
| 88 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| 89 | { |
| 90 | D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| 91 | |
| 92 | switch (stencilOp) |
| 93 | { |
| 94 | case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| 95 | case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| 96 | case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| 97 | case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| 98 | case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| 99 | case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| 100 | case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| 101 | case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| 102 | default: UNREACHABLE(); |
| 103 | } |
| 104 | |
| 105 | return d3dStencilOp; |
| 106 | } |
| 107 | |
| 108 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| 109 | { |
| 110 | D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| 111 | |
| 112 | switch (wrap) |
| 113 | { |
| 114 | case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| 115 | case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| 116 | case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| 117 | default: UNREACHABLE(); |
| 118 | } |
| 119 | |
| 120 | return d3dWrap; |
| 121 | } |
| 122 | |
| 123 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 124 | { |
| 125 | D3DCULL cull = D3DCULL_CCW; |
| 126 | switch (cullFace) |
| 127 | { |
| 128 | case GL_FRONT: |
| 129 | cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| 130 | break; |
| 131 | case GL_BACK: |
| 132 | cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| 133 | break; |
| 134 | case GL_FRONT_AND_BACK: |
| 135 | cull = D3DCULL_NONE; // culling will be handled during draw |
| 136 | break; |
| 137 | default: UNREACHABLE(); |
| 138 | } |
| 139 | |
| 140 | return cull; |
| 141 | } |
| 142 | |
| 143 | D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace) |
| 144 | { |
| 145 | D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 146 | |
| 147 | switch (cubeFace) |
| 148 | { |
| 149 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 150 | face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 151 | break; |
| 152 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 153 | face = D3DCUBEMAP_FACE_NEGATIVE_X; |
| 154 | break; |
| 155 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 156 | face = D3DCUBEMAP_FACE_POSITIVE_Y; |
| 157 | break; |
| 158 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 159 | face = D3DCUBEMAP_FACE_NEGATIVE_Y; |
| 160 | break; |
| 161 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 162 | face = D3DCUBEMAP_FACE_POSITIVE_Z; |
| 163 | break; |
| 164 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| 165 | face = D3DCUBEMAP_FACE_NEGATIVE_Z; |
| 166 | break; |
| 167 | default: UNREACHABLE(); |
| 168 | } |
| 169 | |
| 170 | return face; |
| 171 | } |
| 172 | |
| 173 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 174 | { |
| 175 | return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| 176 | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 177 | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 178 | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| 179 | } |
| 180 | |
| 181 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) |
| 182 | { |
| 183 | if (maxAnisotropy > 1.0f) |
| 184 | { |
| 185 | return D3DTEXF_ANISOTROPIC; |
| 186 | } |
| 187 | |
| 188 | D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| 189 | switch (magFilter) |
| 190 | { |
| 191 | case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| 192 | case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| 193 | default: UNREACHABLE(); |
| 194 | } |
| 195 | |
| 196 | return d3dMagFilter; |
| 197 | } |
| 198 | |
| 199 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) |
| 200 | { |
| 201 | switch (minFilter) |
| 202 | { |
| 203 | case GL_NEAREST: |
| 204 | *d3dMinFilter = D3DTEXF_POINT; |
| 205 | *d3dMipFilter = D3DTEXF_NONE; |
| 206 | break; |
| 207 | case GL_LINEAR: |
| 208 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 209 | *d3dMipFilter = D3DTEXF_NONE; |
| 210 | break; |
| 211 | case GL_NEAREST_MIPMAP_NEAREST: |
| 212 | *d3dMinFilter = D3DTEXF_POINT; |
| 213 | *d3dMipFilter = D3DTEXF_POINT; |
| 214 | break; |
| 215 | case GL_LINEAR_MIPMAP_NEAREST: |
| 216 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 217 | *d3dMipFilter = D3DTEXF_POINT; |
| 218 | break; |
| 219 | case GL_NEAREST_MIPMAP_LINEAR: |
| 220 | *d3dMinFilter = D3DTEXF_POINT; |
| 221 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 222 | break; |
| 223 | case GL_LINEAR_MIPMAP_LINEAR: |
| 224 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 225 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 226 | break; |
| 227 | default: |
| 228 | *d3dMinFilter = D3DTEXF_POINT; |
| 229 | *d3dMipFilter = D3DTEXF_NONE; |
| 230 | UNREACHABLE(); |
| 231 | } |
| 232 | |
| 233 | if (maxAnisotropy > 1.0f) |
| 234 | { |
| 235 | *d3dMinFilter = D3DTEXF_ANISOTROPIC; |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, |
| 240 | D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount) |
| 241 | { |
| 242 | switch (primitiveType) |
| 243 | { |
| 244 | case GL_POINTS: |
| 245 | *d3dPrimitiveType = D3DPT_POINTLIST; |
| 246 | *d3dPrimitiveCount = elementCount; |
| 247 | break; |
| 248 | case GL_LINES: |
| 249 | *d3dPrimitiveType = D3DPT_LINELIST; |
| 250 | *d3dPrimitiveCount = elementCount / 2; |
| 251 | break; |
| 252 | case GL_LINE_LOOP: |
| 253 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
| 254 | *d3dPrimitiveCount = elementCount - 1; // D3D doesn't support line loops, so we draw the last line separately |
| 255 | break; |
| 256 | case GL_LINE_STRIP: |
| 257 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
| 258 | *d3dPrimitiveCount = elementCount - 1; |
| 259 | break; |
| 260 | case GL_TRIANGLES: |
| 261 | *d3dPrimitiveType = D3DPT_TRIANGLELIST; |
| 262 | *d3dPrimitiveCount = elementCount / 3; |
| 263 | break; |
| 264 | case GL_TRIANGLE_STRIP: |
| 265 | *d3dPrimitiveType = D3DPT_TRIANGLESTRIP; |
| 266 | *d3dPrimitiveCount = elementCount - 2; |
| 267 | break; |
| 268 | case GL_TRIANGLE_FAN: |
| 269 | *d3dPrimitiveType = D3DPT_TRIANGLEFAN; |
| 270 | *d3dPrimitiveCount = elementCount - 2; |
| 271 | break; |
| 272 | default: |
| 273 | return false; |
| 274 | } |
| 275 | |
| 276 | return true; |
| 277 | } |
| 278 | |
| 279 | D3DFORMAT ConvertRenderbufferFormat(GLenum format) |
| 280 | { |
| 281 | switch (format) |
| 282 | { |
| 283 | case GL_NONE: return D3DFMT_NULL; |
| 284 | case GL_RGBA4: |
| 285 | case GL_RGB5_A1: |
| 286 | case GL_RGBA8_OES: return D3DFMT_A8R8G8B8; |
| 287 | case GL_RGB565: return D3DFMT_R5G6B5; |
| 288 | case GL_RGB8_OES: return D3DFMT_X8R8G8B8; |
| 289 | case GL_DEPTH_COMPONENT16: |
| 290 | case GL_STENCIL_INDEX8: |
| 291 | case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8; |
| 292 | default: UNREACHABLE(); return D3DFMT_A8R8G8B8; |
| 293 | } |
| 294 | } |
| 295 | |
| 296 | D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples) |
| 297 | { |
| 298 | if (samples <= 1) |
| 299 | return D3DMULTISAMPLE_NONE; |
| 300 | else |
| 301 | return (D3DMULTISAMPLE_TYPE)samples; |
| 302 | } |
| 303 | |
| 304 | } |
| 305 | |
| 306 | namespace dx2es |
| 307 | { |
| 308 | |
| 309 | unsigned int GetStencilSize(D3DFORMAT stencilFormat) |
| 310 | { |
| 311 | if (stencilFormat == D3DFMT_INTZ) |
| 312 | { |
| 313 | return 8; |
| 314 | } |
| 315 | switch(stencilFormat) |
| 316 | { |
| 317 | case D3DFMT_D24FS8: |
| 318 | case D3DFMT_D24S8: |
| 319 | return 8; |
| 320 | case D3DFMT_D24X4S4: |
| 321 | return 4; |
| 322 | case D3DFMT_D15S1: |
| 323 | return 1; |
| 324 | case D3DFMT_D16_LOCKABLE: |
| 325 | case D3DFMT_D32: |
| 326 | case D3DFMT_D24X8: |
| 327 | case D3DFMT_D32F_LOCKABLE: |
| 328 | case D3DFMT_D16: |
| 329 | return 0; |
| 330 | //case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only |
| 331 | //case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only |
| 332 | default: |
| 333 | return 0; |
| 334 | } |
| 335 | } |
| 336 | |
| 337 | unsigned int GetAlphaSize(D3DFORMAT colorFormat) |
| 338 | { |
| 339 | switch (colorFormat) |
| 340 | { |
| 341 | case D3DFMT_A16B16G16R16F: |
| 342 | return 16; |
| 343 | case D3DFMT_A32B32G32R32F: |
| 344 | return 32; |
| 345 | case D3DFMT_A2R10G10B10: |
| 346 | return 2; |
| 347 | case D3DFMT_A8R8G8B8: |
| 348 | return 8; |
| 349 | case D3DFMT_A1R5G5B5: |
| 350 | return 1; |
| 351 | case D3DFMT_X8R8G8B8: |
| 352 | case D3DFMT_R5G6B5: |
| 353 | return 0; |
| 354 | default: |
| 355 | return 0; |
| 356 | } |
| 357 | } |
| 358 | |
| 359 | GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type) |
| 360 | { |
| 361 | if (type == D3DMULTISAMPLE_NONMASKABLE) |
| 362 | return 0; |
| 363 | else |
| 364 | return type; |
| 365 | } |
| 366 | |
| 367 | bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format) |
| 368 | { |
| 369 | switch (d3dformat) |
| 370 | { |
| 371 | case D3DFMT_L8: |
| 372 | return (format == GL_LUMINANCE); |
| 373 | case D3DFMT_A8L8: |
| 374 | return (format == GL_LUMINANCE_ALPHA); |
| 375 | case D3DFMT_DXT1: |
| 376 | return (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT); |
| 377 | case D3DFMT_DXT3: |
| 378 | return (format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); |
| 379 | case D3DFMT_DXT5: |
| 380 | return (format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); |
| 381 | case D3DFMT_A8R8G8B8: |
| 382 | case D3DFMT_A16B16G16R16F: |
| 383 | case D3DFMT_A32B32G32R32F: |
| 384 | return (format == GL_RGBA || format == GL_BGRA_EXT); |
| 385 | case D3DFMT_X8R8G8B8: |
| 386 | return (format == GL_RGB); |
| 387 | default: |
| 388 | if (d3dformat == D3DFMT_INTZ && gl::IsDepthTexture(format)) |
| 389 | return true; |
| 390 | return false; |
| 391 | } |
| 392 | } |
| 393 | |
| 394 | GLenum ConvertBackBufferFormat(D3DFORMAT format) |
| 395 | { |
| 396 | switch (format) |
| 397 | { |
| 398 | case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| 399 | case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| 400 | case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| 401 | case D3DFMT_R5G6B5: return GL_RGB565; |
| 402 | case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| 403 | default: |
| 404 | UNREACHABLE(); |
| 405 | } |
| 406 | |
| 407 | return GL_RGBA4; |
| 408 | } |
| 409 | |
| 410 | GLenum ConvertDepthStencilFormat(D3DFORMAT format) |
| 411 | { |
| 412 | if (format == D3DFMT_INTZ) |
| 413 | { |
| 414 | return GL_DEPTH24_STENCIL8_OES; |
| 415 | } |
| 416 | switch (format) |
| 417 | { |
| 418 | case D3DFMT_D16: |
| 419 | case D3DFMT_D24X8: |
| 420 | return GL_DEPTH_COMPONENT16; |
| 421 | case D3DFMT_D24S8: |
| 422 | return GL_DEPTH24_STENCIL8_OES; |
| 423 | case D3DFMT_UNKNOWN: |
| 424 | return GL_NONE; |
| 425 | default: |
| 426 | UNREACHABLE(); |
| 427 | } |
| 428 | |
| 429 | return GL_DEPTH24_STENCIL8_OES; |
| 430 | } |
| 431 | |
| 432 | GLenum GetEquivalentFormat(D3DFORMAT format) |
| 433 | { |
| 434 | if (format == D3DFMT_INTZ) |
| 435 | return GL_DEPTH24_STENCIL8_OES; |
| 436 | if (format == D3DFMT_NULL) |
| 437 | return GL_NONE; |
| 438 | |
| 439 | switch (format) |
| 440 | { |
| 441 | case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| 442 | case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| 443 | case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| 444 | case D3DFMT_R5G6B5: return GL_RGB565; |
| 445 | case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| 446 | case D3DFMT_D16: return GL_DEPTH_COMPONENT16; |
| 447 | case D3DFMT_D24S8: return GL_DEPTH24_STENCIL8_OES; |
| 448 | case D3DFMT_UNKNOWN: return GL_NONE; |
| 449 | case D3DFMT_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 450 | case D3DFMT_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 451 | case D3DFMT_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
| 452 | case D3DFMT_A32B32G32R32F: return GL_RGBA32F_EXT; |
| 453 | case D3DFMT_A16B16G16R16F: return GL_RGBA16F_EXT; |
| 454 | case D3DFMT_L8: return GL_LUMINANCE8_EXT; |
| 455 | case D3DFMT_A8L8: return GL_LUMINANCE8_ALPHA8_EXT; |
| 456 | default: UNREACHABLE(); |
| 457 | return GL_NONE; |
| 458 | } |
| 459 | } |
| 460 | |
| 461 | } |
| 462 | |
| 463 | namespace dx |
| 464 | { |
| 465 | |
| 466 | bool IsCompressedFormat(D3DFORMAT surfaceFormat) |
| 467 | { |
| 468 | switch(surfaceFormat) |
| 469 | { |
| 470 | case D3DFMT_DXT1: |
| 471 | case D3DFMT_DXT2: |
| 472 | case D3DFMT_DXT3: |
| 473 | case D3DFMT_DXT4: |
| 474 | case D3DFMT_DXT5: |
| 475 | return true; |
| 476 | default: |
| 477 | return false; |
| 478 | } |
| 479 | } |
| 480 | |
| 481 | size_t ComputeRowSize(D3DFORMAT format, unsigned int width) |
| 482 | { |
| 483 | if (format == D3DFMT_INTZ) |
| 484 | { |
| 485 | return 4 * width; |
| 486 | } |
| 487 | switch (format) |
| 488 | { |
| 489 | case D3DFMT_L8: |
| 490 | return 1 * width; |
| 491 | case D3DFMT_A8L8: |
| 492 | return 2 * width; |
| 493 | case D3DFMT_X8R8G8B8: |
| 494 | case D3DFMT_A8R8G8B8: |
| 495 | return 4 * width; |
| 496 | case D3DFMT_A16B16G16R16F: |
| 497 | return 8 * width; |
| 498 | case D3DFMT_A32B32G32R32F: |
| 499 | return 16 * width; |
| 500 | case D3DFMT_DXT1: |
| 501 | return 8 * ((width + 3) / 4); |
| 502 | case D3DFMT_DXT3: |
| 503 | case D3DFMT_DXT5: |
| 504 | return 16 * ((width + 3) / 4); |
| 505 | default: |
| 506 | UNREACHABLE(); |
| 507 | return 0; |
| 508 | } |
| 509 | } |
| 510 | |
| 511 | } |