blob: 6d4659c559aa13cde6c0184e058f5b49b1ebaed2 [file] [log] [blame]
Jamie Madill5f562732014-02-14 16:41:24 -05001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// DynamicHLSL.cpp: Implementation for link and run-time HLSL generation
7//
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050010
11#include "common/utilities.h"
Daniel Bratell73941de2015-02-25 14:34:49 +010012#include "compiler/translator/blocklayoutHLSL.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Shader.h"
15#include "libANGLE/formatutils.h"
Jamie Madill80a6fc02015-08-21 16:53:16 -040016#include "libANGLE/renderer/d3d/RendererD3D.h"
17#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040018
Jamie Madill53cb14d2014-07-08 15:02:35 -040019// For use with ArrayString, see angleutils.h
Jamie Madill334d6152015-10-22 14:00:28 -040020static_assert(GL_INVALID_INDEX == UINT_MAX,
21 "GL_INVALID_INDEX must be equal to the max unsigned int.");
Jamie Madill5f562732014-02-14 16:41:24 -050022
Brandon Jonesd8d72432014-08-22 15:11:23 -070023using namespace gl;
24
Jamie Madill30d6c252014-11-13 10:03:33 -050025namespace rx
26{
27
Jamie Madill3f2e61d2014-09-05 10:38:05 -040028namespace
Jamie Madill5f562732014-02-14 16:41:24 -050029{
Jamie Madill8664b062014-02-14 16:41:29 -050030
31std::string HLSLComponentTypeString(GLenum componentType)
32{
33 switch (componentType)
34 {
Jamie Madill334d6152015-10-22 14:00:28 -040035 case GL_UNSIGNED_INT:
36 return "uint";
37 case GL_INT:
38 return "int";
39 case GL_UNSIGNED_NORMALIZED:
40 case GL_SIGNED_NORMALIZED:
41 case GL_FLOAT:
42 return "float";
43 default:
44 UNREACHABLE();
45 return "not-component-type";
Jamie Madill8664b062014-02-14 16:41:29 -050046 }
Jamie Madill5f562732014-02-14 16:41:24 -050047}
48
Jamie Madill8664b062014-02-14 16:41:29 -050049std::string HLSLComponentTypeString(GLenum componentType, int componentCount)
50{
51 return HLSLComponentTypeString(componentType) + (componentCount > 1 ? Str(componentCount) : "");
52}
53
54std::string HLSLMatrixTypeString(GLenum type)
55{
56 switch (type)
57 {
Jamie Madill334d6152015-10-22 14:00:28 -040058 case GL_FLOAT_MAT2:
59 return "float2x2";
60 case GL_FLOAT_MAT3:
61 return "float3x3";
62 case GL_FLOAT_MAT4:
63 return "float4x4";
64 case GL_FLOAT_MAT2x3:
65 return "float2x3";
66 case GL_FLOAT_MAT3x2:
67 return "float3x2";
68 case GL_FLOAT_MAT2x4:
69 return "float2x4";
70 case GL_FLOAT_MAT4x2:
71 return "float4x2";
72 case GL_FLOAT_MAT3x4:
73 return "float3x4";
74 case GL_FLOAT_MAT4x3:
75 return "float4x3";
76 default:
77 UNREACHABLE();
78 return "not-matrix-type";
Jamie Madill8664b062014-02-14 16:41:29 -050079 }
80}
81
82std::string HLSLTypeString(GLenum type)
83{
84 if (gl::IsMatrixType(type))
85 {
86 return HLSLMatrixTypeString(type);
87 }
88
Jamie Madill334d6152015-10-22 14:00:28 -040089 return HLSLComponentTypeString(gl::VariableComponentType(type),
90 gl::VariableComponentCount(type));
Jamie Madill8664b062014-02-14 16:41:29 -050091}
92
Jamie Madill334d6152015-10-22 14:00:28 -040093const PixelShaderOutputVariable *FindOutputAtLocation(
94 const std::vector<PixelShaderOutputVariable> &outputVariables,
95 unsigned int location)
Jamie Madill3f2e61d2014-09-05 10:38:05 -040096{
97 for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex)
98 {
99 if (outputVariables[variableIndex].outputIndex == location)
100 {
Gregoire Payen de La Garanderiee1728542015-01-07 11:31:54 +0000101 return &outputVariables[variableIndex];
Jamie Madill3f2e61d2014-09-05 10:38:05 -0400102 }
103 }
104
Jamie Madill334d6152015-10-22 14:00:28 -0400105 return nullptr;
Jamie Madill3f2e61d2014-09-05 10:38:05 -0400106}
107
Jamie Madill4cff2472015-08-21 16:53:18 -0400108typedef const PackedVarying *VaryingPacking[gl::IMPLEMENTATION_MAX_VARYING_VECTORS][4];
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500109
Jamie Madill4cff2472015-08-21 16:53:18 -0400110bool PackVarying(PackedVarying *packedVarying, const int maxVaryingVectors, VaryingPacking &packing)
Jamie Madill5f562732014-02-14 16:41:24 -0500111{
Jamie Madillf4780c12015-02-11 16:33:11 -0500112 // Make sure we use transposed matrix types to count registers correctly.
113 int registers = 0;
Jamie Madill334d6152015-10-22 14:00:28 -0400114 int elements = 0;
Jamie Madill5f562732014-02-14 16:41:24 -0500115
Jamie Madill4cff2472015-08-21 16:53:18 -0400116 const sh::Varying &varying = *packedVarying->varying;
117
118 if (varying.isStruct())
Jamie Madillf4780c12015-02-11 16:33:11 -0500119 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400120 registers = HLSLVariableRegisterCount(varying, true) * varying.elementCount();
Jamie Madill334d6152015-10-22 14:00:28 -0400121 elements = 4;
Jamie Madillf4780c12015-02-11 16:33:11 -0500122 }
123 else
124 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400125 GLenum transposedType = TransposeMatrixType(varying.type);
126 registers = VariableRowCount(transposedType) * varying.elementCount();
Jamie Madill334d6152015-10-22 14:00:28 -0400127 elements = VariableColumnCount(transposedType);
Jamie Madillf4780c12015-02-11 16:33:11 -0500128 }
Jamie Madill5f562732014-02-14 16:41:24 -0500129
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400130 if (elements >= 2 && elements <= 4)
Jamie Madill5f562732014-02-14 16:41:24 -0500131 {
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400132 for (int r = 0; r <= maxVaryingVectors - registers; r++)
Jamie Madill5f562732014-02-14 16:41:24 -0500133 {
Geoff Lang48dcae72014-02-05 16:28:24 -0500134 bool available = true;
135
136 for (int y = 0; y < registers && available; y++)
137 {
138 for (int x = 0; x < elements && available; x++)
139 {
140 if (packing[r + y][x])
141 {
142 available = false;
143 }
144 }
145 }
146
147 if (available)
148 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400149 packedVarying->registerIndex = r;
150 packedVarying->columnIndex = 0;
Geoff Lang48dcae72014-02-05 16:28:24 -0500151
152 for (int y = 0; y < registers; y++)
153 {
154 for (int x = 0; x < elements; x++)
155 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400156 packing[r + y][x] = packedVarying;
Geoff Lang48dcae72014-02-05 16:28:24 -0500157 }
158 }
159
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400160 return true;
Geoff Lang48dcae72014-02-05 16:28:24 -0500161 }
162 }
163
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400164 if (elements == 2)
Geoff Lang48dcae72014-02-05 16:28:24 -0500165 {
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400166 for (int r = maxVaryingVectors - registers; r >= 0; r--)
Jamie Madill5f562732014-02-14 16:41:24 -0500167 {
168 bool available = true;
169
170 for (int y = 0; y < registers && available; y++)
171 {
Geoff Lang48dcae72014-02-05 16:28:24 -0500172 for (int x = 2; x < 4 && available; x++)
Jamie Madill5f562732014-02-14 16:41:24 -0500173 {
174 if (packing[r + y][x])
175 {
176 available = false;
177 }
178 }
179 }
180
181 if (available)
182 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400183 packedVarying->registerIndex = r;
184 packedVarying->columnIndex = 2;
Jamie Madill5f562732014-02-14 16:41:24 -0500185
186 for (int y = 0; y < registers; y++)
187 {
Geoff Lang48dcae72014-02-05 16:28:24 -0500188 for (int x = 2; x < 4; x++)
Jamie Madill5f562732014-02-14 16:41:24 -0500189 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400190 packing[r + y][x] = packedVarying;
Jamie Madill5f562732014-02-14 16:41:24 -0500191 }
192 }
193
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400194 return true;
Jamie Madill5f562732014-02-14 16:41:24 -0500195 }
196 }
Jamie Madill5f562732014-02-14 16:41:24 -0500197 }
Geoff Lang48dcae72014-02-05 16:28:24 -0500198 }
199 else if (elements == 1)
200 {
Jamie Madill334d6152015-10-22 14:00:28 -0400201 int space[4] = {0};
Geoff Lang48dcae72014-02-05 16:28:24 -0500202
203 for (int y = 0; y < maxVaryingVectors; y++)
Jamie Madill5f562732014-02-14 16:41:24 -0500204 {
Jamie Madill5f562732014-02-14 16:41:24 -0500205 for (int x = 0; x < 4; x++)
206 {
Geoff Lang48dcae72014-02-05 16:28:24 -0500207 space[x] += packing[y][x] ? 0 : 1;
Jamie Madill5f562732014-02-14 16:41:24 -0500208 }
209 }
Jamie Madill5f562732014-02-14 16:41:24 -0500210
Geoff Lang48dcae72014-02-05 16:28:24 -0500211 int column = 0;
212
213 for (int x = 0; x < 4; x++)
214 {
Austin Kinrossaf875522014-08-25 21:06:07 -0700215 if (space[x] >= registers && (space[column] < registers || space[x] < space[column]))
Geoff Lang48dcae72014-02-05 16:28:24 -0500216 {
217 column = x;
218 }
219 }
220
221 if (space[column] >= registers)
222 {
223 for (int r = 0; r < maxVaryingVectors; r++)
224 {
225 if (!packing[r][column])
226 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400227 packedVarying->registerIndex = r;
228 packedVarying->columnIndex = column;
Geoff Lang48dcae72014-02-05 16:28:24 -0500229
230 for (int y = r; y < r + registers; y++)
231 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400232 packing[y][column] = packedVarying;
Geoff Lang48dcae72014-02-05 16:28:24 -0500233 }
234
235 break;
236 }
237 }
238
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400239 return true;
Geoff Lang48dcae72014-02-05 16:28:24 -0500240 }
241 }
Jamie Madill334d6152015-10-22 14:00:28 -0400242 else
243 UNREACHABLE();
Geoff Lang48dcae72014-02-05 16:28:24 -0500244
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400245 return false;
Geoff Lang48dcae72014-02-05 16:28:24 -0500246}
247
Jamie Madill4cff2472015-08-21 16:53:18 -0400248const std::string VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@";
249const std::string PIXEL_OUTPUT_STUB_STRING = "@@ PIXEL OUTPUT @@";
250}
251
252DynamicHLSL::DynamicHLSL(RendererD3D *const renderer) : mRenderer(renderer)
253{
254}
255
Jamie Madill334d6152015-10-22 14:00:28 -0400256// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading
257// Language 1.00 rev. 17] appendix A section 7 page 111
Geoff Lang48dcae72014-02-05 16:28:24 -0500258// Returns the number of used varying registers, or -1 if unsuccesful
Jamie Madill334d6152015-10-22 14:00:28 -0400259int DynamicHLSL::packVaryings(const gl::Caps &caps,
260 InfoLog &infoLog,
Jamie Madillca03b352015-09-02 12:38:13 -0400261 std::vector<PackedVarying> *packedVaryings,
Jamie Madill4cff2472015-08-21 16:53:18 -0400262 const std::vector<std::string> &transformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -0500263{
Jamie Madill4cff2472015-08-21 16:53:18 -0400264 VaryingPacking packing = {};
265
Jamie Madillca03b352015-09-02 12:38:13 -0400266 std::set<std::string> uniqueVaryingNames;
Geoff Lang48dcae72014-02-05 16:28:24 -0500267
Jamie Madillca03b352015-09-02 12:38:13 -0400268 for (PackedVarying &packedVarying : *packedVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -0500269 {
Jamie Madillca03b352015-09-02 12:38:13 -0400270 const sh::Varying &varying = *packedVarying.varying;
Jamie Madill54ad4f82014-09-03 09:40:46 -0400271
272 // Do not assign registers to built-in or unreferenced varyings
Jamie Madill4cff2472015-08-21 16:53:18 -0400273 if (varying.isBuiltIn() || !varying.staticUse)
Jamie Madill54ad4f82014-09-03 09:40:46 -0400274 {
275 continue;
276 }
277
Jamie Madillca03b352015-09-02 12:38:13 -0400278 ASSERT(uniqueVaryingNames.count(varying.name) == 0);
279
Jamie Madill334d6152015-10-22 14:00:28 -0400280 if (PackVarying(&packedVarying, caps.maxVaryingVectors, packing))
Geoff Lang48dcae72014-02-05 16:28:24 -0500281 {
Jamie Madillca03b352015-09-02 12:38:13 -0400282 uniqueVaryingNames.insert(varying.name);
Geoff Lang48dcae72014-02-05 16:28:24 -0500283 }
284 else
Jamie Madill5f562732014-02-14 16:41:24 -0500285 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400286 infoLog << "Could not pack varying " << varying.name;
Jamie Madill5f562732014-02-14 16:41:24 -0500287 return -1;
288 }
289 }
290
Jamie Madillca03b352015-09-02 12:38:13 -0400291 for (const std::string &transformFeedbackVaryingName : transformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -0500292 {
Jamie Madillca03b352015-09-02 12:38:13 -0400293 if (transformFeedbackVaryingName == "gl_Position" ||
294 transformFeedbackVaryingName == "gl_PointSize")
Jamie Madill55d611e2014-10-24 16:28:14 -0400295 {
296 // do not pack builtin XFB varyings
297 continue;
298 }
299
Jamie Madillca03b352015-09-02 12:38:13 -0400300 if (uniqueVaryingNames.count(transformFeedbackVaryingName) == 0)
Geoff Lang48dcae72014-02-05 16:28:24 -0500301 {
302 bool found = false;
Jamie Madillca03b352015-09-02 12:38:13 -0400303 for (PackedVarying &packedVarying : *packedVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -0500304 {
Jamie Madillca03b352015-09-02 12:38:13 -0400305 const sh::Varying &varying = *packedVarying.varying;
306 if (transformFeedbackVaryingName == varying.name)
Geoff Lang48dcae72014-02-05 16:28:24 -0500307 {
Jamie Madill334d6152015-10-22 14:00:28 -0400308 if (!PackVarying(&packedVarying, caps.maxVaryingVectors, packing))
Geoff Lang48dcae72014-02-05 16:28:24 -0500309 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400310 infoLog << "Could not pack varying " << varying.name;
Geoff Lang48dcae72014-02-05 16:28:24 -0500311 return -1;
312 }
313
314 found = true;
315 break;
316 }
317 }
318
Jamie Madill55d611e2014-10-24 16:28:14 -0400319 if (!found)
Geoff Lang48dcae72014-02-05 16:28:24 -0500320 {
Jamie Madillca03b352015-09-02 12:38:13 -0400321 infoLog << "Transform feedback varying " << transformFeedbackVaryingName
Jamie Madillf6113162015-05-07 11:49:21 -0400322 << " does not exist in the vertex shader.";
Geoff Lang48dcae72014-02-05 16:28:24 -0500323 return -1;
324 }
325 }
326 }
327
Jamie Madill5f562732014-02-14 16:41:24 -0500328 // Return the number of used registers
329 int registers = 0;
330
Jamie Madill334d6152015-10-22 14:00:28 -0400331 for (GLuint r = 0; r < caps.maxVaryingVectors; r++)
Jamie Madill5f562732014-02-14 16:41:24 -0500332 {
333 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
334 {
335 registers++;
336 }
337 }
338
339 return registers;
340}
341
Jamie Madill334d6152015-10-22 14:00:28 -0400342std::string DynamicHLSL::generateVaryingHLSL(const gl::Caps &caps,
343 const std::vector<PackedVarying> &varyings,
Jamie Madillca03b352015-09-02 12:38:13 -0400344 bool shaderUsesPointSize) const
Jamie Madill5f562732014-02-14 16:41:24 -0500345{
Jamie Madillca03b352015-09-02 12:38:13 -0400346 std::string varyingSemantic = getVaryingSemantic(shaderUsesPointSize);
Jamie Madill5f562732014-02-14 16:41:24 -0500347 std::string varyingHLSL;
348
Jamie Madill4cff2472015-08-21 16:53:18 -0400349 for (const PackedVarying &packedVarying : varyings)
Jamie Madill5f562732014-02-14 16:41:24 -0500350 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400351 if (!packedVarying.registerAssigned())
Jamie Madill5f562732014-02-14 16:41:24 -0500352 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400353 continue;
354 }
Geoff Lang48dcae72014-02-05 16:28:24 -0500355
Jamie Madill4cff2472015-08-21 16:53:18 -0400356 const sh::Varying &varying = *packedVarying.varying;
357
358 ASSERT(!varying.isBuiltIn());
359 GLenum transposedType = TransposeMatrixType(varying.type);
360 int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
361
362 for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
363 {
364 for (int row = 0; row < variableRows; row++)
Jamie Madill5f562732014-02-14 16:41:24 -0500365 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400366 // TODO: Add checks to ensure D3D interpolation modifiers don't result in too many
367 // registers being used.
368 // For example, if there are N registers, and we have N vec3 varyings and 1 float
369 // varying, then D3D will pack them into N registers.
370 // If the float varying has the 'nointerpolation' modifier on it then we would need
371 // N + 1 registers, and D3D compilation will fail.
372
373 switch (varying.interpolation)
Jamie Madill5f562732014-02-14 16:41:24 -0500374 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400375 case sh::INTERPOLATION_SMOOTH:
376 varyingHLSL += " ";
377 break;
378 case sh::INTERPOLATION_FLAT:
379 varyingHLSL += " nointerpolation ";
380 break;
381 case sh::INTERPOLATION_CENTROID:
382 varyingHLSL += " centroid ";
383 break;
384 default:
385 UNREACHABLE();
Jamie Madill5f562732014-02-14 16:41:24 -0500386 }
Jamie Madill4cff2472015-08-21 16:53:18 -0400387
Jamie Madill334d6152015-10-22 14:00:28 -0400388 unsigned int semanticIndex = elementIndex * variableRows +
389 packedVarying.columnIndex * caps.maxVaryingVectors +
390 packedVarying.registerIndex + row;
Jamie Madill4cff2472015-08-21 16:53:18 -0400391 std::string n = Str(semanticIndex);
392
393 std::string typeString;
394
395 if (varying.isStruct())
396 {
397 // TODO(jmadill): pass back translated name from the shader translator
398 typeString = decorateVariable(varying.structName);
399 }
400 else
401 {
402 GLenum componentType = VariableComponentType(transposedType);
403 int columnCount = VariableColumnCount(transposedType);
404 typeString = HLSLComponentTypeString(componentType, columnCount);
405 }
406 varyingHLSL += typeString + " v" + n + " : " + varyingSemantic + n + ";\n";
Jamie Madill5f562732014-02-14 16:41:24 -0500407 }
408 }
Jamie Madill5f562732014-02-14 16:41:24 -0500409 }
410
411 return varyingHLSL;
412}
413
Jamie Madill334d6152015-10-22 14:00:28 -0400414std::string DynamicHLSL::generateVertexShaderForInputLayout(
415 const std::string &sourceShader,
416 const InputLayout &inputLayout,
417 const std::vector<sh::Attribute> &shaderAttributes) const
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500418{
Jamie Madill334d6152015-10-22 14:00:28 -0400419 std::stringstream structStream;
420 std::stringstream initStream;
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500421
Jamie Madill334d6152015-10-22 14:00:28 -0400422 structStream << "struct VS_INPUT\n"
423 << "{\n";
424
425 int semanticIndex = 0;
Jamie Madill3b7e2052014-03-17 09:47:43 -0400426 unsigned int inputIndex = 0;
427
Cooper Partine6d14cc2015-02-20 12:32:58 -0800428 // If gl_PointSize is used in the shader then pointsprites rendering is expected.
429 // If the renderer does not support Geometry shaders then Instanced PointSprite emulation
430 // must be used.
431 bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos;
Jamie Madill334d6152015-10-22 14:00:28 -0400432 bool useInstancedPointSpriteEmulation =
433 usesPointSize && mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Cooper Partine6d14cc2015-02-20 12:32:58 -0800434
435 // Instanced PointSprite emulation requires additional entries in the
436 // VS_INPUT structure to support the vertices that make up the quad vertices.
437 // These values must be in sync with the cooresponding values added during inputlayout creation
438 // in InputLayoutCache::applyVertexBuffers().
439 //
440 // The additional entries must appear first in the VS_INPUT layout because
441 // Windows Phone 8 era devices require per vertex data to physically come
442 // before per instance data in the shader.
443 if (useInstancedPointSpriteEmulation)
444 {
Jamie Madill334d6152015-10-22 14:00:28 -0400445 structStream << " float3 spriteVertexPos : SPRITEPOSITION0;\n"
446 << " float2 spriteTexCoord : SPRITETEXCOORD0;\n";
Cooper Partine6d14cc2015-02-20 12:32:58 -0800447 }
448
Jamie Madill3da79b72015-04-27 11:09:17 -0400449 for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); ++attributeIndex)
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500450 {
Jamie Madillf2575982014-06-25 16:04:54 -0400451 const sh::Attribute &shaderAttribute = shaderAttributes[attributeIndex];
Jamie Madill8664b062014-02-14 16:41:29 -0500452 if (!shaderAttribute.name.empty())
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500453 {
Geoff Lang5ac5ae82014-09-09 10:14:17 -0400454 ASSERT(inputIndex < MAX_VERTEX_ATTRIBS);
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400455 VertexFormatType vertexFormatType =
456 inputIndex < inputLayout.size() ? inputLayout[inputIndex] : VERTEX_FORMAT_INVALID;
Geoff Lang5ac5ae82014-09-09 10:14:17 -0400457
Jamie Madill3b7e2052014-03-17 09:47:43 -0400458 // HLSL code for input structure
Jamie Madill8664b062014-02-14 16:41:29 -0500459 if (IsMatrixType(shaderAttribute.type))
460 {
461 // Matrix types are always transposed
Jamie Madill334d6152015-10-22 14:00:28 -0400462 structStream << " "
463 << HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type));
Jamie Madill8664b062014-02-14 16:41:29 -0500464 }
465 else
466 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400467 GLenum componentType = mRenderer->getVertexComponentType(vertexFormatType);
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000468
469 if (shaderAttribute.name == "gl_InstanceID")
470 {
Jamie Madill334d6152015-10-22 14:00:28 -0400471 // The input type of the instance ID in HLSL (uint) differs from the one in ESSL
472 // (int).
473 structStream << " uint";
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000474 }
475 else
476 {
Jamie Madill334d6152015-10-22 14:00:28 -0400477 structStream << " " << HLSLComponentTypeString(
478 componentType,
479 VariableComponentCount(shaderAttribute.type));
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000480 }
Jamie Madill8664b062014-02-14 16:41:29 -0500481 }
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500482
Jamie Madill334d6152015-10-22 14:00:28 -0400483 structStream << " " << decorateVariable(shaderAttribute.name) << " : ";
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000484
485 if (shaderAttribute.name == "gl_InstanceID")
486 {
Jamie Madill334d6152015-10-22 14:00:28 -0400487 structStream << "SV_InstanceID";
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000488 }
489 else
490 {
Jamie Madill334d6152015-10-22 14:00:28 -0400491 structStream << "TEXCOORD" << semanticIndex;
Gregoire Payen de La Garanderieb3dced22015-01-12 14:54:55 +0000492 semanticIndex += VariableRegisterCount(shaderAttribute.type);
493 }
494
Jamie Madill334d6152015-10-22 14:00:28 -0400495 structStream << ";\n";
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500496
Jamie Madill3b7e2052014-03-17 09:47:43 -0400497 // HLSL code for initialization
Jamie Madill334d6152015-10-22 14:00:28 -0400498 initStream << " " << decorateVariable(shaderAttribute.name) << " = ";
Jamie Madill8664b062014-02-14 16:41:29 -0500499
500 // Mismatched vertex attribute to vertex input may result in an undefined
501 // data reinterpretation (eg for pure integer->float, float->pure integer)
502 // TODO: issue warning with gl debug info extension, when supported
Jamie Madill3b7e2052014-03-17 09:47:43 -0400503 if (IsMatrixType(shaderAttribute.type) ||
Jamie Madilld3dfda22015-07-06 08:28:49 -0400504 (mRenderer->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_GPU) != 0)
Jamie Madill8664b062014-02-14 16:41:29 -0500505 {
Jamie Madill334d6152015-10-22 14:00:28 -0400506 initStream << generateAttributeConversionHLSL(vertexFormatType, shaderAttribute);
Jamie Madill8664b062014-02-14 16:41:29 -0500507 }
508 else
509 {
Jamie Madill334d6152015-10-22 14:00:28 -0400510 initStream << "input." << decorateVariable(shaderAttribute.name);
Jamie Madill8664b062014-02-14 16:41:29 -0500511 }
512
Jamie Madill334d6152015-10-22 14:00:28 -0400513 initStream << ";\n";
Jamie Madill3b7e2052014-03-17 09:47:43 -0400514
Jamie Madillac0a2672014-04-11 13:33:56 -0400515 inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type));
516 }
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500517 }
518
Jamie Madill334d6152015-10-22 14:00:28 -0400519 structStream << "};\n"
520 "\n"
521 "void initAttributes(VS_INPUT input)\n"
522 "{\n"
523 << initStream.str() << "}\n";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400524
525 std::string vertexHLSL(sourceShader);
526
527 size_t copyInsertionPos = vertexHLSL.find(VERTEX_ATTRIBUTE_STUB_STRING);
Jamie Madill334d6152015-10-22 14:00:28 -0400528 vertexHLSL.replace(copyInsertionPos, VERTEX_ATTRIBUTE_STUB_STRING.length(), structStream.str());
Geoff Lang04fb89a2014-06-09 15:05:36 -0400529
530 return vertexHLSL;
531}
532
Jamie Madill334d6152015-10-22 14:00:28 -0400533std::string DynamicHLSL::generatePixelShaderForOutputSignature(
534 const std::string &sourceShader,
535 const std::vector<PixelShaderOutputVariable> &outputVariables,
536 bool usesFragDepth,
537 const std::vector<GLenum> &outputLayout) const
Geoff Lang04fb89a2014-06-09 15:05:36 -0400538{
Jamie Madill334d6152015-10-22 14:00:28 -0400539 const int shaderModel = mRenderer->getMajorShaderModel();
Geoff Lang04fb89a2014-06-09 15:05:36 -0400540 std::string targetSemantic = (shaderModel >= 4) ? "SV_TARGET" : "COLOR";
Jamie Madill334d6152015-10-22 14:00:28 -0400541 std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400542
Jamie Madill334d6152015-10-22 14:00:28 -0400543 std::stringstream declarationStream;
544 std::stringstream copyStream;
545
546 declarationStream << "struct PS_OUTPUT\n"
547 "{\n";
Geoff Lang4ace4232014-06-18 19:12:48 -0400548
Jamie Madill3f2e61d2014-09-05 10:38:05 -0400549 for (size_t layoutIndex = 0; layoutIndex < outputLayout.size(); ++layoutIndex)
550 {
551 GLenum binding = outputLayout[layoutIndex];
552
553 if (binding != GL_NONE)
Geoff Lang04fb89a2014-06-09 15:05:36 -0400554 {
Jamie Madill3f2e61d2014-09-05 10:38:05 -0400555 unsigned int location = (binding - GL_COLOR_ATTACHMENT0);
556
Jamie Madill334d6152015-10-22 14:00:28 -0400557 const PixelShaderOutputVariable *outputVariable =
558 FindOutputAtLocation(outputVariables, location);
Jamie Madill3f2e61d2014-09-05 10:38:05 -0400559
Gregoire Payen de La Garanderiee1728542015-01-07 11:31:54 +0000560 // OpenGL ES 3.0 spec $4.2.1
Jamie Madill334d6152015-10-22 14:00:28 -0400561 // If [...] not all user-defined output variables are written, the values of fragment
562 // colors
Gregoire Payen de La Garanderiee1728542015-01-07 11:31:54 +0000563 // corresponding to unwritten variables are similarly undefined.
564 if (outputVariable)
565 {
Jamie Madill334d6152015-10-22 14:00:28 -0400566 declarationStream << " " + HLSLTypeString(outputVariable->type) << " "
567 << outputVariable->name << " : " << targetSemantic
568 << static_cast<int>(layoutIndex) << ";\n";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400569
Jamie Madill334d6152015-10-22 14:00:28 -0400570 copyStream << " output." << outputVariable->name << " = "
571 << outputVariable->source << ";\n";
Gregoire Payen de La Garanderiee1728542015-01-07 11:31:54 +0000572 }
Geoff Lang04fb89a2014-06-09 15:05:36 -0400573 }
574 }
575
576 if (usesFragDepth)
577 {
Jamie Madill334d6152015-10-22 14:00:28 -0400578 declarationStream << " float gl_Depth : " << depthSemantic << ";\n";
579 copyStream << " output.gl_Depth = gl_Depth; \n";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400580 }
581
Jamie Madill334d6152015-10-22 14:00:28 -0400582 declarationStream << "};\n"
583 "\n"
584 "PS_OUTPUT generateOutput()\n"
585 "{\n"
586 " PS_OUTPUT output;\n"
587 << copyStream.str() << " return output;\n"
588 "}\n";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400589
590 std::string pixelHLSL(sourceShader);
591
592 size_t outputInsertionPos = pixelHLSL.find(PIXEL_OUTPUT_STUB_STRING);
Jamie Madill334d6152015-10-22 14:00:28 -0400593 pixelHLSL.replace(outputInsertionPos, PIXEL_OUTPUT_STUB_STRING.length(),
594 declarationStream.str());
Geoff Lang04fb89a2014-06-09 15:05:36 -0400595
596 return pixelHLSL;
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500597}
598
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400599std::string DynamicHLSL::getVaryingSemantic(bool pointSize) const
600{
601 // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
602 // In D3D11 we manually compute gl_PointCoord in the GS.
603 int shaderModel = mRenderer->getMajorShaderModel();
604 return ((pointSize && shaderModel < 4) ? "COLOR" : "TEXCOORD");
605}
606
607struct DynamicHLSL::SemanticInfo
608{
609 struct BuiltinInfo
610 {
Jamie Madill334d6152015-10-22 14:00:28 -0400611 BuiltinInfo() : enabled(false), index(0), systemValue(false) {}
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400612
613 bool enabled;
614 std::string semantic;
615 unsigned int index;
616 bool systemValue;
617
Jamie Madill334d6152015-10-22 14:00:28 -0400618 std::string str() const { return (systemValue ? semantic : (semantic + Str(index))); }
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400619
620 void enableSystem(const std::string &systemValueSemantic)
621 {
Jamie Madill334d6152015-10-22 14:00:28 -0400622 enabled = true;
623 semantic = systemValueSemantic;
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400624 systemValue = true;
625 }
626
627 void enable(const std::string &semanticVal, unsigned int indexVal)
628 {
Jamie Madill334d6152015-10-22 14:00:28 -0400629 enabled = true;
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400630 semantic = semanticVal;
Jamie Madill334d6152015-10-22 14:00:28 -0400631 index = indexVal;
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400632 }
633 };
634
635 BuiltinInfo dxPosition;
636 BuiltinInfo glPosition;
637 BuiltinInfo glFragCoord;
638 BuiltinInfo glPointCoord;
639 BuiltinInfo glPointSize;
640};
641
Jamie Madill334d6152015-10-22 14:00:28 -0400642DynamicHLSL::SemanticInfo DynamicHLSL::getSemanticInfo(int startRegisters,
643 bool position,
644 bool fragCoord,
645 bool pointCoord,
646 bool pointSize,
647 bool pixelShader) const
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400648{
649 SemanticInfo info;
Jamie Madill334d6152015-10-22 14:00:28 -0400650 bool hlsl4 = (mRenderer->getMajorShaderModel() >= 4);
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400651 const std::string &varyingSemantic = getVaryingSemantic(pointSize);
652
653 int reservedRegisterIndex = startRegisters;
654
655 if (hlsl4)
656 {
657 info.dxPosition.enableSystem("SV_Position");
658 }
659 else if (pixelShader)
660 {
661 info.dxPosition.enableSystem("VPOS");
662 }
663 else
664 {
665 info.dxPosition.enableSystem("POSITION");
666 }
667
Austin Kinross8b695ee2015-03-12 13:12:20 -0700668 if (position)
669 {
670 info.glPosition.enable(varyingSemantic, reservedRegisterIndex++);
671 }
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400672
673 if (fragCoord)
674 {
675 info.glFragCoord.enable(varyingSemantic, reservedRegisterIndex++);
676 }
677
678 if (pointCoord)
679 {
680 // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
681 // In D3D11 we manually compute gl_PointCoord in the GS.
682 if (hlsl4)
683 {
684 info.glPointCoord.enable(varyingSemantic, reservedRegisterIndex++);
685 }
686 else
687 {
688 info.glPointCoord.enable("TEXCOORD", 0);
689 }
690 }
691
692 // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders
693 if (pointSize && (!pixelShader || hlsl4))
694 {
695 info.glPointSize.enableSystem("PSIZE");
696 }
697
698 return info;
699}
700
Jamie Madill334d6152015-10-22 14:00:28 -0400701std::string DynamicHLSL::generateVaryingLinkHLSL(const SemanticInfo &info,
702 const std::string &varyingHLSL) const
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400703{
704 std::string linkHLSL = "{\n";
705
Austin Kinross8b695ee2015-03-12 13:12:20 -0700706 ASSERT(info.dxPosition.enabled);
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400707 linkHLSL += " float4 dx_Position : " + info.dxPosition.str() + ";\n";
Austin Kinross8b695ee2015-03-12 13:12:20 -0700708
709 if (info.glPosition.enabled)
710 {
711 linkHLSL += " float4 gl_Position : " + info.glPosition.str() + ";\n";
712 }
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400713
714 if (info.glFragCoord.enabled)
715 {
716 linkHLSL += " float4 gl_FragCoord : " + info.glFragCoord.str() + ";\n";
717 }
718
719 if (info.glPointCoord.enabled)
720 {
721 linkHLSL += " float2 gl_PointCoord : " + info.glPointCoord.str() + ";\n";
722 }
723
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400724 if (info.glPointSize.enabled)
725 {
726 linkHLSL += " float gl_PointSize : " + info.glPointSize.str() + ";\n";
727 }
728
Jamie Madill334d6152015-10-22 14:00:28 -0400729 // Do this after glPointSize, to potentially combine gl_PointCoord and gl_PointSize into the
730 // same register.
Austin Kinross8b695ee2015-03-12 13:12:20 -0700731 linkHLSL += varyingHLSL;
732
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400733 linkHLSL += "};\n";
734
735 return linkHLSL;
736}
737
738void DynamicHLSL::storeBuiltinLinkedVaryings(const SemanticInfo &info,
739 std::vector<LinkedVarying> *linkedVaryings) const
740{
Austin Kinross8b695ee2015-03-12 13:12:20 -0700741 if (info.glPosition.enabled)
742 {
Jamie Madill334d6152015-10-22 14:00:28 -0400743 linkedVaryings->push_back(LinkedVarying(
744 "gl_Position", GL_FLOAT_VEC4, 1, info.glPosition.semantic, info.glPosition.index, 1));
Austin Kinross8b695ee2015-03-12 13:12:20 -0700745 }
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400746
747 if (info.glFragCoord.enabled)
748 {
Jamie Madill334d6152015-10-22 14:00:28 -0400749 linkedVaryings->push_back(LinkedVarying("gl_FragCoord", GL_FLOAT_VEC4, 1,
750 info.glFragCoord.semantic, info.glFragCoord.index,
751 1));
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400752 }
753
754 if (info.glPointSize.enabled)
755 {
756 linkedVaryings->push_back(LinkedVarying("gl_PointSize", GL_FLOAT, 1, "PSIZE", 0, 1));
757 }
758}
759
Jamie Madillca03b352015-09-02 12:38:13 -0400760void DynamicHLSL::storeUserLinkedVaryings(const std::vector<PackedVarying> &packedVaryings,
761 bool shaderUsesPointSize,
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400762 std::vector<LinkedVarying> *linkedVaryings) const
763{
Jamie Madillca03b352015-09-02 12:38:13 -0400764 const std::string &varyingSemantic = getVaryingSemantic(shaderUsesPointSize);
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400765
Jamie Madillca03b352015-09-02 12:38:13 -0400766 for (const PackedVarying &packedVarying : packedVaryings)
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400767 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400768 if (packedVarying.registerAssigned())
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400769 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400770 const sh::Varying &varying = *packedVarying.varying;
771
Jamie Madill54ad4f82014-09-03 09:40:46 -0400772 ASSERT(!varying.isBuiltIn());
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400773 GLenum transposedType = TransposeMatrixType(varying.type);
Jamie Madill334d6152015-10-22 14:00:28 -0400774 int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400775
Jamie Madill4cff2472015-08-21 16:53:18 -0400776 linkedVaryings->push_back(
777 LinkedVarying(varying.name, varying.type, varying.elementCount(), varyingSemantic,
778 packedVarying.registerIndex, variableRows * varying.elementCount()));
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400779 }
780 }
781}
782
Jamie Madillada9ecc2015-08-17 12:53:37 -0400783bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data,
Jamie Madill80a6fc02015-08-21 16:53:16 -0400784 const gl::Program::Data &programData,
Jamie Madillada9ecc2015-08-17 12:53:37 -0400785 InfoLog &infoLog,
786 int registers,
Jamie Madill334d6152015-10-22 14:00:28 -0400787 std::string *pixelHLSL,
788 std::string *vertexHLSL,
Jamie Madillca03b352015-09-02 12:38:13 -0400789 const std::vector<PackedVarying> &packedVaryings,
Geoff Lang48dcae72014-02-05 16:28:24 -0500790 std::vector<LinkedVarying> *linkedVaryings,
Jamie Madillf6be8d72014-09-05 10:38:07 -0400791 std::vector<PixelShaderOutputVariable> *outPixelShaderKey,
Geoff Lang04fb89a2014-06-09 15:05:36 -0400792 bool *outUsesFragDepth) const
Jamie Madill5f562732014-02-14 16:41:24 -0500793{
Jamie Madill334d6152015-10-22 14:00:28 -0400794 ASSERT(pixelHLSL->empty() && vertexHLSL->empty());
Jamie Madill5f562732014-02-14 16:41:24 -0500795
Jamie Madill91445bc2015-09-23 16:47:53 -0400796 const gl::Shader *vertexShaderGL = programData.getAttachedVertexShader();
797 const ShaderD3D *vertexShader = GetImplAs<ShaderD3D>(vertexShaderGL);
798 const gl::Shader *fragmentShaderGL = programData.getAttachedFragmentShader();
799 const ShaderD3D *fragmentShader = GetImplAs<ShaderD3D>(fragmentShaderGL);
Jamie Madill80a6fc02015-08-21 16:53:16 -0400800
Jamie Madill334d6152015-10-22 14:00:28 -0400801 bool usesMRT = fragmentShader->usesMultipleRenderTargets();
802 bool usesFragCoord = fragmentShader->usesFragCoord();
803 bool usesPointCoord = fragmentShader->usesPointCoord();
804 bool usesPointSize = vertexShader->usesPointSize();
805 bool useInstancedPointSpriteEmulation =
806 usesPointSize && mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400807
Jamie Madill14e95b32015-05-07 10:10:41 -0400808 // Validation done in the compiler
Jamie Madill334d6152015-10-22 14:00:28 -0400809 ASSERT(!fragmentShader->usesFragColor() || !fragmentShader->usesFragData());
Jamie Madill5f562732014-02-14 16:41:24 -0500810
811 // Write the HLSL input/output declarations
Jamie Madill334d6152015-10-22 14:00:28 -0400812 const int shaderModel = mRenderer->getMajorShaderModel();
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400813 const int registersNeeded = registers + (usesFragCoord ? 1 : 0) + (usesPointCoord ? 1 : 0);
Jamie Madill5f562732014-02-14 16:41:24 -0500814
815 // Two cases when writing to gl_FragColor and using ESSL 1.0:
816 // - with a 3.0 context, the output color is copied to channel 0
817 // - with a 2.0 context, the output color is broadcast to all channels
Jamie Madill334d6152015-10-22 14:00:28 -0400818 const bool broadcast = (fragmentShader->usesFragColor() && data.clientVersion < 3);
Jamie Madillde8892b2014-11-11 13:00:22 -0500819 const unsigned int numRenderTargets = (broadcast || usesMRT ? data.caps->maxDrawBuffers : 1);
Jamie Madill5f562732014-02-14 16:41:24 -0500820
Jamie Madill334d6152015-10-22 14:00:28 -0400821 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
822 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
823 // the vertex shader in this case. This saves us 1 output vector.
Austin Kinross8b695ee2015-03-12 13:12:20 -0700824 bool outputPositionFromVS = !(shaderModel >= 4 && mRenderer->getShaderModelSuffix() != "");
825
Jamie Madill91445bc2015-09-23 16:47:53 -0400826 int shaderVersion = vertexShaderGL->getShaderVersion();
Jamie Madill5f562732014-02-14 16:41:24 -0500827
Jamie Madillde8892b2014-11-11 13:00:22 -0500828 if (static_cast<GLuint>(registersNeeded) > data.caps->maxVaryingVectors)
Jamie Madill5f562732014-02-14 16:41:24 -0500829 {
Jamie Madillf6113162015-05-07 11:49:21 -0400830 infoLog << "No varying registers left to support gl_FragCoord/gl_PointCoord";
Jamie Madill5f562732014-02-14 16:41:24 -0500831 return false;
832 }
833
Jamie Madill334d6152015-10-22 14:00:28 -0400834 const std::string &varyingHLSL = generateVaryingHLSL(*data.caps, packedVaryings, usesPointSize);
Cooper Partine6664f02015-01-09 16:22:24 -0800835
Jamie Madill334d6152015-10-22 14:00:28 -0400836 // Instanced PointSprite emulation requires that gl_PointCoord is present in the vertex shader
837 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Cooper Partine6664f02015-01-09 16:22:24 -0800838 // GeometryShader PointSprite emulation does not require this additional entry because the
Jamie Madill334d6152015-10-22 14:00:28 -0400839 // GS_OUTPUT of the Geometry shader contains the pointCoord value and already matches the
840 // PS_INPUT of the generated pixel shader. The Geometry Shader point sprite implementation needs
841 // gl_PointSize to be in VS_OUTPUT and GS_INPUT. Instanced point sprites doesn't need
842 // gl_PointSize in VS_OUTPUT.
843 const SemanticInfo &vertexSemantics =
844 getSemanticInfo(registers, outputPositionFromVS, usesFragCoord,
845 (useInstancedPointSpriteEmulation && usesPointCoord),
846 (!useInstancedPointSpriteEmulation && usesPointSize), false);
Jamie Madill5f562732014-02-14 16:41:24 -0500847
Jamie Madillca03b352015-09-02 12:38:13 -0400848 storeUserLinkedVaryings(packedVaryings, usesPointSize, linkedVaryings);
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400849 storeBuiltinLinkedVaryings(vertexSemantics, linkedVaryings);
Jamie Madill5f562732014-02-14 16:41:24 -0500850
Jamie Madill334d6152015-10-22 14:00:28 -0400851 std::stringstream vertexStream;
852 vertexStream << vertexShaderGL->getTranslatedSource();
853
Cooper Partine6664f02015-01-09 16:22:24 -0800854 // Instanced PointSprite emulation requires additional entries originally generated in the
Jamie Madill334d6152015-10-22 14:00:28 -0400855 // GeometryShader HLSL. These include pointsize clamp values.
Cooper Partine6664f02015-01-09 16:22:24 -0800856 if (useInstancedPointSpriteEmulation)
857 {
Jamie Madill334d6152015-10-22 14:00:28 -0400858 vertexStream << "static float minPointSize = "
859 << static_cast<int>(data.caps->minAliasedPointSize) << ".0f;\n"
860 << "static float maxPointSize = "
861 << static_cast<int>(data.caps->maxAliasedPointSize) << ".0f;\n";
Cooper Partine6664f02015-01-09 16:22:24 -0800862 }
863
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500864 // Add stub string to be replaced when shader is dynamically defined by its layout
Jamie Madill334d6152015-10-22 14:00:28 -0400865 vertexStream << "\n" << VERTEX_ATTRIBUTE_STUB_STRING + "\n"
866 << "struct VS_OUTPUT\n" + generateVaryingLinkHLSL(vertexSemantics, varyingHLSL) +
867 "\n"
868 << "VS_OUTPUT main(VS_INPUT input)\n"
869 << "{\n"
870 << " initAttributes(input);\n";
Jamie Madill5f562732014-02-14 16:41:24 -0500871
Jamie Madill37997142015-01-28 10:06:34 -0500872 if (vertexShader->usesDeferredInit())
873 {
Jamie Madill334d6152015-10-22 14:00:28 -0400874 vertexStream << "\n"
875 << " initializeDeferredGlobals();\n";
Jamie Madill37997142015-01-28 10:06:34 -0500876 }
877
Jamie Madill334d6152015-10-22 14:00:28 -0400878 vertexStream << "\n"
879 << " gl_main();\n"
880 << "\n"
881 << " VS_OUTPUT output;\n";
Austin Kinross8b695ee2015-03-12 13:12:20 -0700882
883 if (outputPositionFromVS)
884 {
Jamie Madill334d6152015-10-22 14:00:28 -0400885 vertexStream << " output.gl_Position = gl_Position;\n";
Austin Kinross8b695ee2015-03-12 13:12:20 -0700886 }
Jamie Madill37997142015-01-28 10:06:34 -0500887
Austin Kinross4fd18b12014-12-22 12:32:05 -0800888 // On D3D9 or D3D11 Feature Level 9, we need to emulate large viewports using dx_ViewAdjust.
Jamie Madill334d6152015-10-22 14:00:28 -0400889 if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
Jamie Madill5f562732014-02-14 16:41:24 -0500890 {
Jamie Madill334d6152015-10-22 14:00:28 -0400891 vertexStream << " output.dx_Position.x = gl_Position.x;\n"
892 << " output.dx_Position.y = -gl_Position.y;\n"
893 << " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
894 << " output.dx_Position.w = gl_Position.w;\n";
Jamie Madill5f562732014-02-14 16:41:24 -0500895 }
896 else
897 {
Jamie Madill334d6152015-10-22 14:00:28 -0400898 vertexStream << " output.dx_Position.x = gl_Position.x * dx_ViewAdjust.z + "
899 "dx_ViewAdjust.x * gl_Position.w;\n"
900 << " output.dx_Position.y = -(gl_Position.y * dx_ViewAdjust.w + "
901 "dx_ViewAdjust.y * gl_Position.w);\n"
902 << " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
903 << " output.dx_Position.w = gl_Position.w;\n";
Jamie Madill5f562732014-02-14 16:41:24 -0500904 }
905
Austin Kinross8b695ee2015-03-12 13:12:20 -0700906 // We don't need to output gl_PointSize if we use are emulating point sprites via instancing.
907 if (usesPointSize && shaderModel >= 3 && !useInstancedPointSpriteEmulation)
Jamie Madill5f562732014-02-14 16:41:24 -0500908 {
Jamie Madill334d6152015-10-22 14:00:28 -0400909 vertexStream << " output.gl_PointSize = gl_PointSize;\n";
Jamie Madill5f562732014-02-14 16:41:24 -0500910 }
911
Jamie Madillfebb7ad2014-06-18 13:50:51 -0400912 if (usesFragCoord)
Jamie Madill5f562732014-02-14 16:41:24 -0500913 {
Jamie Madill334d6152015-10-22 14:00:28 -0400914 vertexStream << " output.gl_FragCoord = gl_Position;\n";
Jamie Madill5f562732014-02-14 16:41:24 -0500915 }
916
Jamie Madillca03b352015-09-02 12:38:13 -0400917 for (const PackedVarying &packedVarying : packedVaryings)
Jamie Madill5f562732014-02-14 16:41:24 -0500918 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400919 if (!packedVarying.registerAssigned())
Jamie Madill5f562732014-02-14 16:41:24 -0500920 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400921 continue;
922 }
923
924 const sh::Varying &varying = *packedVarying.varying;
925
926 for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
927 {
928 int variableRows =
929 (varying.isStruct() ? 1 : VariableRowCount(TransposeMatrixType(varying.type)));
930
931 for (int row = 0; row < variableRows; row++)
Jamie Madill5f562732014-02-14 16:41:24 -0500932 {
Jamie Madill4cff2472015-08-21 16:53:18 -0400933 int r = packedVarying.registerIndex +
934 packedVarying.columnIndex * data.caps->maxVaryingVectors +
935 elementIndex * variableRows + row;
Jamie Madill334d6152015-10-22 14:00:28 -0400936 vertexStream << " output.v" << r << " = _" + varying.name;
Jamie Madill4cff2472015-08-21 16:53:18 -0400937
938 if (varying.isArray())
Jamie Madill5f562732014-02-14 16:41:24 -0500939 {
Jamie Madill334d6152015-10-22 14:00:28 -0400940 vertexStream << ArrayString(elementIndex);
Jamie Madill5f562732014-02-14 16:41:24 -0500941 }
Jamie Madill4cff2472015-08-21 16:53:18 -0400942
943 if (variableRows > 1)
944 {
Jamie Madill334d6152015-10-22 14:00:28 -0400945 vertexStream << ArrayString(row);
Jamie Madill4cff2472015-08-21 16:53:18 -0400946 }
947
Jamie Madill334d6152015-10-22 14:00:28 -0400948 vertexStream << ";\n";
Jamie Madill5f562732014-02-14 16:41:24 -0500949 }
950 }
951 }
952
Cooper Partine6664f02015-01-09 16:22:24 -0800953 // Instanced PointSprite emulation requires additional entries to calculate
954 // the final output vertex positions of the quad that represents each sprite.
955 if (useInstancedPointSpriteEmulation)
956 {
Jamie Madill334d6152015-10-22 14:00:28 -0400957 vertexStream << "\n"
958 << " gl_PointSize = clamp(gl_PointSize, minPointSize, maxPointSize);\n"
959 << " output.dx_Position.xyz += float3(input.spriteVertexPos.x * "
960 "gl_PointSize / (dx_ViewCoords.x*2), input.spriteVertexPos.y * "
961 "gl_PointSize / (dx_ViewCoords.y*2), input.spriteVertexPos.z) * "
962 "output.dx_Position.w;\n";
Cooper Partine6664f02015-01-09 16:22:24 -0800963
964 if (usesPointCoord)
965 {
Jamie Madill334d6152015-10-22 14:00:28 -0400966 vertexStream << "\n"
967 << " output.gl_PointCoord = input.spriteTexCoord;\n";
Cooper Partine6664f02015-01-09 16:22:24 -0800968 }
969 }
970
Jamie Madill334d6152015-10-22 14:00:28 -0400971 vertexStream << "\n"
972 << " return output;\n"
973 << "}\n";
Jamie Madill5f562732014-02-14 16:41:24 -0500974
Jamie Madill334d6152015-10-22 14:00:28 -0400975 std::stringstream pixelStream;
976 pixelStream << fragmentShaderGL->getTranslatedSource();
Jamie Madill5f562732014-02-14 16:41:24 -0500977
Jamie Madill334d6152015-10-22 14:00:28 -0400978 const SemanticInfo &pixelSemantics =
979 getSemanticInfo(registers, outputPositionFromVS, usesFragCoord, usesPointCoord,
980 (!useInstancedPointSpriteEmulation && usesPointSize), true);
981
982 pixelStream << "struct PS_INPUT\n" << generateVaryingLinkHLSL(pixelSemantics, varyingHLSL)
983 << "\n";
Jamie Madill5f562732014-02-14 16:41:24 -0500984
985 if (shaderVersion < 300)
986 {
Jamie Madill334d6152015-10-22 14:00:28 -0400987 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets;
988 renderTargetIndex++)
Jamie Madill5f562732014-02-14 16:41:24 -0500989 {
Jamie Madillf6be8d72014-09-05 10:38:07 -0400990 PixelShaderOutputVariable outputKeyVariable;
Geoff Lang04fb89a2014-06-09 15:05:36 -0400991 outputKeyVariable.type = GL_FLOAT_VEC4;
992 outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex);
Jamie Madill334d6152015-10-22 14:00:28 -0400993 outputKeyVariable.source =
994 broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]";
Geoff Lang04fb89a2014-06-09 15:05:36 -0400995 outputKeyVariable.outputIndex = renderTargetIndex;
996
997 outPixelShaderKey->push_back(outputKeyVariable);
Jamie Madill5f562732014-02-14 16:41:24 -0500998 }
999
Jamie Madill334d6152015-10-22 14:00:28 -04001000 *outUsesFragDepth = fragmentShader->usesFragDepth();
Jamie Madill5f562732014-02-14 16:41:24 -05001001 }
1002 else
1003 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001004 const auto &shaderOutputVars = fragmentShaderGL->getActiveOutputVariables();
Jamie Madill5f562732014-02-14 16:41:24 -05001005
Jamie Madilla0a9e122015-09-02 15:54:30 -04001006 for (auto outputPair : programData.getOutputVariables())
Jamie Madill5f562732014-02-14 16:41:24 -05001007 {
Jamie Madill80a6fc02015-08-21 16:53:16 -04001008 const VariableLocation &outputLocation = outputPair.second;
Jamie Madillf2575982014-06-25 16:04:54 -04001009 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index];
Geoff Lang04fb89a2014-06-09 15:05:36 -04001010 const std::string &variableName = "out_" + outputLocation.name;
Jamie Madill334d6152015-10-22 14:00:28 -04001011 const std::string &elementString =
1012 (outputLocation.element == GL_INVALID_INDEX ? "" : Str(outputLocation.element));
Jamie Madill5f562732014-02-14 16:41:24 -05001013
Jamie Madill54ad4f82014-09-03 09:40:46 -04001014 ASSERT(outputVariable.staticUse);
1015
Jamie Madillf6be8d72014-09-05 10:38:07 -04001016 PixelShaderOutputVariable outputKeyVariable;
Jamie Madill334d6152015-10-22 14:00:28 -04001017 outputKeyVariable.type = outputVariable.type;
1018 outputKeyVariable.name = variableName + elementString;
1019 outputKeyVariable.source = variableName + ArrayString(outputLocation.element);
Jamie Madill80a6fc02015-08-21 16:53:16 -04001020 outputKeyVariable.outputIndex = outputPair.first;
Geoff Lang04fb89a2014-06-09 15:05:36 -04001021
1022 outPixelShaderKey->push_back(outputKeyVariable);
Jamie Madill5f562732014-02-14 16:41:24 -05001023 }
Geoff Lang04fb89a2014-06-09 15:05:36 -04001024
1025 *outUsesFragDepth = false;
Jamie Madill5f562732014-02-14 16:41:24 -05001026 }
1027
Jamie Madill334d6152015-10-22 14:00:28 -04001028 pixelStream << PIXEL_OUTPUT_STUB_STRING + "\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001029
Jamie Madill334d6152015-10-22 14:00:28 -04001030 if (fragmentShader->usesFrontFacing())
Jamie Madill5f562732014-02-14 16:41:24 -05001031 {
1032 if (shaderModel >= 4)
1033 {
Jamie Madill334d6152015-10-22 14:00:28 -04001034 pixelStream << "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1035 << "{\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001036 }
1037 else
1038 {
Jamie Madill334d6152015-10-22 14:00:28 -04001039 pixelStream << "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1040 << "{\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001041 }
1042 }
1043 else
1044 {
Jamie Madill334d6152015-10-22 14:00:28 -04001045 pixelStream << "PS_OUTPUT main(PS_INPUT input)\n"
1046 << "{\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001047 }
1048
Jamie Madillfebb7ad2014-06-18 13:50:51 -04001049 if (usesFragCoord)
Jamie Madill5f562732014-02-14 16:41:24 -05001050 {
Jamie Madill334d6152015-10-22 14:00:28 -04001051 pixelStream << " float rhw = 1.0 / input.gl_FragCoord.w;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001052
Austin Kinross588434c2014-12-10 10:41:45 -08001053 // Certain Shader Models (4_0+ and 3_0) allow reading from dx_Position in the pixel shader.
Jamie Madill334d6152015-10-22 14:00:28 -04001054 // Other Shader Models (4_0_level_9_3 and 2_x) don't support this, so we emulate it using
1055 // dx_ViewCoords.
Austin Kinross588434c2014-12-10 10:41:45 -08001056 if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
Jamie Madill5f562732014-02-14 16:41:24 -05001057 {
Jamie Madill334d6152015-10-22 14:00:28 -04001058 pixelStream << " gl_FragCoord.x = input.dx_Position.x;\n"
1059 << " gl_FragCoord.y = input.dx_Position.y;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001060 }
Austin Kinross588434c2014-12-10 10:41:45 -08001061 else if (shaderModel == 3)
Jamie Madill5f562732014-02-14 16:41:24 -05001062 {
Jamie Madill334d6152015-10-22 14:00:28 -04001063 pixelStream << " gl_FragCoord.x = input.dx_Position.x + 0.5;\n"
1064 << " gl_FragCoord.y = input.dx_Position.y + 0.5;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001065 }
1066 else
1067 {
Jamie Madill334d6152015-10-22 14:00:28 -04001068 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See
1069 // Renderer::setViewport()
1070 pixelStream << " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + "
1071 "dx_ViewCoords.z;\n"
1072 << " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + "
1073 "dx_ViewCoords.w;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001074 }
1075
Jamie Madill334d6152015-10-22 14:00:28 -04001076 pixelStream << " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + "
1077 "dx_DepthFront.y;\n"
1078 << " gl_FragCoord.w = rhw;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001079 }
1080
Jamie Madillfebb7ad2014-06-18 13:50:51 -04001081 if (usesPointCoord && shaderModel >= 3)
Jamie Madill5f562732014-02-14 16:41:24 -05001082 {
Jamie Madill334d6152015-10-22 14:00:28 -04001083 pixelStream << " gl_PointCoord.x = input.gl_PointCoord.x;\n"
1084 << " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001085 }
1086
Jamie Madill334d6152015-10-22 14:00:28 -04001087 if (fragmentShader->usesFrontFacing())
Jamie Madill5f562732014-02-14 16:41:24 -05001088 {
1089 if (shaderModel <= 3)
1090 {
Jamie Madill334d6152015-10-22 14:00:28 -04001091 pixelStream << " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001092 }
1093 else
1094 {
Jamie Madill334d6152015-10-22 14:00:28 -04001095 pixelStream << " gl_FrontFacing = isFrontFace;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001096 }
1097 }
1098
Jamie Madillca03b352015-09-02 12:38:13 -04001099 for (const PackedVarying &packedVarying : packedVaryings)
Jamie Madill5f562732014-02-14 16:41:24 -05001100 {
Jamie Madill4cff2472015-08-21 16:53:18 -04001101 const sh::Varying &varying = *packedVarying.varying;
1102
1103 if (!packedVarying.registerAssigned())
Jamie Madill5f562732014-02-14 16:41:24 -05001104 {
Jamie Madill4cff2472015-08-21 16:53:18 -04001105 ASSERT(varying.isBuiltIn() || !varying.staticUse);
1106 continue;
1107 }
1108
Jamie Madillca03b352015-09-02 12:38:13 -04001109 // Don't reference VS-only transform feedback varyings in the PS.
1110 if (packedVarying.vertexOnly)
1111 continue;
1112
Jamie Madill4cff2472015-08-21 16:53:18 -04001113 ASSERT(!varying.isBuiltIn());
1114 for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
1115 {
1116 GLenum transposedType = TransposeMatrixType(varying.type);
1117 int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
1118 for (int row = 0; row < variableRows; row++)
Jamie Madill5f562732014-02-14 16:41:24 -05001119 {
Jamie Madill4cff2472015-08-21 16:53:18 -04001120 std::string n = Str(packedVarying.registerIndex +
1121 packedVarying.columnIndex * data.caps->maxVaryingVectors +
1122 elementIndex * variableRows + row);
Jamie Madill334d6152015-10-22 14:00:28 -04001123 pixelStream << " _" + varying.name;
Jamie Madill4cff2472015-08-21 16:53:18 -04001124
1125 if (varying.isArray())
Jamie Madill5f562732014-02-14 16:41:24 -05001126 {
Jamie Madill334d6152015-10-22 14:00:28 -04001127 pixelStream << ArrayString(elementIndex);
Jamie Madill4cff2472015-08-21 16:53:18 -04001128 }
Jamie Madill5f562732014-02-14 16:41:24 -05001129
Jamie Madill4cff2472015-08-21 16:53:18 -04001130 if (variableRows > 1)
1131 {
Jamie Madill334d6152015-10-22 14:00:28 -04001132 pixelStream << ArrayString(row);
Jamie Madill4cff2472015-08-21 16:53:18 -04001133 }
Jamie Madill5f562732014-02-14 16:41:24 -05001134
Jamie Madill4cff2472015-08-21 16:53:18 -04001135 if (varying.isStruct())
1136 {
Jamie Madill334d6152015-10-22 14:00:28 -04001137 pixelStream << " = input.v" << n << ";\n";
Jamie Madill4cff2472015-08-21 16:53:18 -04001138 break;
1139 }
1140 else
1141 {
1142 switch (VariableColumnCount(transposedType))
Jamie Madill5f562732014-02-14 16:41:24 -05001143 {
Jamie Madill4cff2472015-08-21 16:53:18 -04001144 case 1:
Jamie Madill334d6152015-10-22 14:00:28 -04001145 pixelStream << " = input.v" << n << ".x;\n";
Jamie Madill4cff2472015-08-21 16:53:18 -04001146 break;
1147 case 2:
Jamie Madill334d6152015-10-22 14:00:28 -04001148 pixelStream << " = input.v" << n << ".xy;\n";
Jamie Madill4cff2472015-08-21 16:53:18 -04001149 break;
1150 case 3:
Jamie Madill334d6152015-10-22 14:00:28 -04001151 pixelStream << " = input.v" << n << ".xyz;\n";
Jamie Madill4cff2472015-08-21 16:53:18 -04001152 break;
1153 case 4:
Jamie Madill334d6152015-10-22 14:00:28 -04001154 pixelStream << " = input.v" << n << ";\n";
Jamie Madill4cff2472015-08-21 16:53:18 -04001155 break;
1156 default:
1157 UNREACHABLE();
Jamie Madill5f562732014-02-14 16:41:24 -05001158 }
1159 }
1160 }
1161 }
Jamie Madill5f562732014-02-14 16:41:24 -05001162 }
1163
Jamie Madill37997142015-01-28 10:06:34 -05001164 if (fragmentShader->usesDeferredInit())
1165 {
Jamie Madill334d6152015-10-22 14:00:28 -04001166 pixelStream << "\n"
1167 << " initializeDeferredGlobals();\n";
Jamie Madill37997142015-01-28 10:06:34 -05001168 }
1169
Jamie Madill334d6152015-10-22 14:00:28 -04001170 pixelStream << "\n"
1171 << " gl_main();\n"
1172 << "\n"
1173 << " return generateOutput();\n"
1174 << "}\n";
1175
1176 *vertexHLSL = vertexStream.str();
1177 *pixelHLSL = pixelStream.str();
Jamie Madill5f562732014-02-14 16:41:24 -05001178
1179 return true;
1180}
1181
Jamie Madillca03b352015-09-02 12:38:13 -04001182std::string DynamicHLSL::generateGeometryShaderHLSL(
Jamie Madill334d6152015-10-22 14:00:28 -04001183 const gl::Data &data,
Jamie Madillca03b352015-09-02 12:38:13 -04001184 int registers,
1185 const ShaderD3D *fragmentShader,
1186 const std::vector<PackedVarying> &packedVaryings) const
Jamie Madill5f562732014-02-14 16:41:24 -05001187{
1188 // for now we only handle point sprite emulation
Jamie Madillca03b352015-09-02 12:38:13 -04001189 ASSERT(mRenderer->getMajorShaderModel() >= 4);
Jamie Madill334d6152015-10-22 14:00:28 -04001190 return generatePointSpriteHLSL(data, registers, fragmentShader, packedVaryings);
Jamie Madill5f562732014-02-14 16:41:24 -05001191}
1192
Jamie Madillca03b352015-09-02 12:38:13 -04001193std::string DynamicHLSL::generatePointSpriteHLSL(
Jamie Madill334d6152015-10-22 14:00:28 -04001194 const gl::Data &data,
Jamie Madillca03b352015-09-02 12:38:13 -04001195 int registers,
1196 const ShaderD3D *fragmentShader,
1197 const std::vector<PackedVarying> &packedVaryings) const
Jamie Madill5f562732014-02-14 16:41:24 -05001198{
1199 ASSERT(registers >= 0);
Jamie Madill5f562732014-02-14 16:41:24 -05001200 ASSERT(mRenderer->getMajorShaderModel() >= 4);
1201
Jamie Madill334d6152015-10-22 14:00:28 -04001202 bool usesFragCoord = fragmentShader->usesFragCoord();
1203 bool usesPointCoord = fragmentShader->usesPointCoord();
Jamie Madill5f562732014-02-14 16:41:24 -05001204
Jamie Madill334d6152015-10-22 14:00:28 -04001205 std::stringstream shaderStream;
1206
1207 const SemanticInfo &inSemantics =
1208 getSemanticInfo(registers, true, usesFragCoord, false, true, false);
1209 const SemanticInfo &outSemantics =
1210 getSemanticInfo(registers, true, usesFragCoord, usesPointCoord, true, false);
Jamie Madill5f562732014-02-14 16:41:24 -05001211
Jamie Madillca03b352015-09-02 12:38:13 -04001212 // If we're generating the geometry shader, we assume the vertex shader uses point size.
Jamie Madill334d6152015-10-22 14:00:28 -04001213 std::string varyingHLSL = generateVaryingHLSL(*data.caps, packedVaryings, true);
1214 std::string inLinkHLSL = generateVaryingLinkHLSL(inSemantics, varyingHLSL);
Jamie Madillfebb7ad2014-06-18 13:50:51 -04001215 std::string outLinkHLSL = generateVaryingLinkHLSL(outSemantics, varyingHLSL);
Jamie Madill5f562732014-02-14 16:41:24 -05001216
Jamie Madill334d6152015-10-22 14:00:28 -04001217 shaderStream
1218 << "uniform float4 dx_ViewCoords : register(c1);\n"
1219 << "\n"
1220 << "struct GS_INPUT\n" << inLinkHLSL << "\n"
1221 << "struct GS_OUTPUT\n" << outLinkHLSL << "\n"
1222 << "\n"
1223 << "static float2 pointSpriteCorners[] = \n"
1224 << "{\n"
1225 << " float2( 0.5f, -0.5f),\n"
1226 << " float2( 0.5f, 0.5f),\n"
1227 << " float2(-0.5f, -0.5f),\n"
1228 << " float2(-0.5f, 0.5f)\n"
1229 << "};\n"
1230 << "\n"
1231 << "static float2 pointSpriteTexcoords[] = \n"
1232 << "{\n"
1233 << " float2(1.0f, 1.0f),\n"
1234 << " float2(1.0f, 0.0f),\n"
1235 << " float2(0.0f, 1.0f),\n"
1236 << " float2(0.0f, 0.0f)\n"
1237 << "};\n"
1238 << "\n"
1239 << "static float minPointSize = " << static_cast<int>(data.caps->minAliasedPointSize)
1240 << ".0f;\n"
1241 << "static float maxPointSize = " << static_cast<int>(data.caps->maxAliasedPointSize)
1242 << ".0f;\n"
1243 << "\n"
1244 << "[maxvertexcount(4)]\n"
1245 << "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
1246 << "{\n"
1247 << " GS_OUTPUT output = (GS_OUTPUT)0;\n"
1248 << " output.gl_Position = input[0].gl_Position;\n"
1249 << " output.gl_PointSize = input[0].gl_PointSize;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001250
1251 for (int r = 0; r < registers; r++)
1252 {
Jamie Madill334d6152015-10-22 14:00:28 -04001253 shaderStream << " output.v" << r << " = input[0].v" << r << ";\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001254 }
1255
Jamie Madill334d6152015-10-22 14:00:28 -04001256 if (usesFragCoord)
Jamie Madill5f562732014-02-14 16:41:24 -05001257 {
Jamie Madill334d6152015-10-22 14:00:28 -04001258 shaderStream << " output.gl_FragCoord = input[0].gl_FragCoord;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001259 }
1260
Jamie Madill334d6152015-10-22 14:00:28 -04001261 shaderStream
1262 << " \n"
1263 << " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
1264 << " float4 dx_Position = input[0].dx_Position;\n"
1265 << " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * "
1266 "dx_Position.w;\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001267
1268 for (int corner = 0; corner < 4; corner++)
1269 {
Jamie Madill334d6152015-10-22 14:00:28 -04001270 shaderStream << " \n"
1271 << " output.dx_Position = dx_Position + float4(pointSpriteCorners["
1272 << corner << "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001273
Jamie Madill334d6152015-10-22 14:00:28 -04001274 if (usesPointCoord)
Jamie Madill5f562732014-02-14 16:41:24 -05001275 {
Jamie Madill334d6152015-10-22 14:00:28 -04001276 shaderStream << " output.gl_PointCoord = pointSpriteTexcoords[" << corner << "];\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001277 }
1278
Jamie Madill334d6152015-10-22 14:00:28 -04001279 shaderStream << " outStream.Append(output);\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001280 }
1281
Jamie Madill334d6152015-10-22 14:00:28 -04001282 shaderStream << " \n"
1283 << " outStream.RestartStrip();\n"
1284 << "}\n";
Jamie Madill5f562732014-02-14 16:41:24 -05001285
Jamie Madill334d6152015-10-22 14:00:28 -04001286 return shaderStream.str();
Jamie Madill5f562732014-02-14 16:41:24 -05001287}
1288
1289// This method needs to match OutputHLSL::decorate
Jamie Madilla53ab512014-03-17 09:47:44 -04001290std::string DynamicHLSL::decorateVariable(const std::string &name)
Jamie Madill5f562732014-02-14 16:41:24 -05001291{
Jamie Madilld5512cd2014-07-10 17:50:08 -04001292 if (name.compare(0, 3, "gl_") != 0)
Jamie Madill5f562732014-02-14 16:41:24 -05001293 {
1294 return "_" + name;
1295 }
1296
1297 return name;
1298}
1299
Jamie Madill334d6152015-10-22 14:00:28 -04001300std::string DynamicHLSL::generateAttributeConversionHLSL(
1301 gl::VertexFormatType vertexFormatType,
1302 const sh::ShaderVariable &shaderAttrib) const
Jamie Madillc5ede1a2014-02-14 16:41:27 -05001303{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001304 const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromType(vertexFormatType);
Jamie Madill334d6152015-10-22 14:00:28 -04001305 std::string attribString = "input." + decorateVariable(shaderAttrib.name);
Jamie Madill8664b062014-02-14 16:41:29 -05001306
Jamie Madillc5ede1a2014-02-14 16:41:27 -05001307 // Matrix
1308 if (IsMatrixType(shaderAttrib.type))
1309 {
Jamie Madill8664b062014-02-14 16:41:29 -05001310 return "transpose(" + attribString + ")";
Jamie Madillc5ede1a2014-02-14 16:41:27 -05001311 }
1312
Jamie Madillf2575982014-06-25 16:04:54 -04001313 GLenum shaderComponentType = VariableComponentType(shaderAttrib.type);
Jamie Madill334d6152015-10-22 14:00:28 -04001314 int shaderComponentCount = VariableComponentCount(shaderAttrib.type);
Jamie Madill8664b062014-02-14 16:41:29 -05001315
Jamie Madill8664b062014-02-14 16:41:29 -05001316 // Perform integer to float conversion (if necessary)
Jamie Madill334d6152015-10-22 14:00:28 -04001317 bool requiresTypeConversion =
1318 (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT);
Jamie Madill8664b062014-02-14 16:41:29 -05001319
Jamie Madill7a29e4a2014-05-02 10:41:48 -04001320 if (requiresTypeConversion)
Jamie Madill8664b062014-02-14 16:41:29 -05001321 {
Jamie Madill7a29e4a2014-05-02 10:41:48 -04001322 // TODO: normalization for 32-bit integer formats
Jamie Madilld3dfda22015-07-06 08:28:49 -04001323 ASSERT(!vertexFormat.normalized && !vertexFormat.pureInteger);
Jamie Madill7a29e4a2014-05-02 10:41:48 -04001324 return "float" + Str(shaderComponentCount) + "(" + attribString + ")";
Jamie Madill8664b062014-02-14 16:41:29 -05001325 }
Jamie Madillc5ede1a2014-02-14 16:41:27 -05001326
1327 // No conversion necessary
Jamie Madill8664b062014-02-14 16:41:29 -05001328 return attribString;
Jamie Madillc5ede1a2014-02-14 16:41:27 -05001329}
Jamie Madill334d6152015-10-22 14:00:28 -04001330} // namespace rx