Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // MultiviewPerfTest: |
| 7 | // Performance tests for multiview rendering. |
| 8 | // - MultiviewCPUBoundBenchmark issues many draw calls and state changes to stress the CPU. |
| 9 | // - MultiviewGPUBoundBenchmark draws half a million quads with multiple attributes per vertex in |
| 10 | // order to stress the GPU's memory system. |
| 11 | // |
| 12 | |
| 13 | #include "ANGLEPerfTest.h" |
| 14 | #include "common/vector_utils.h" |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 15 | #include "platform/WorkaroundsD3D.h" |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 16 | #include "shader_utils.h" |
| 17 | #include "test_utils/gl_raii.h" |
| 18 | #include "tests/test_utils/ANGLETest.h" |
| 19 | |
| 20 | #include <string.h> |
| 21 | |
| 22 | using namespace angle; |
| 23 | |
| 24 | namespace |
| 25 | { |
| 26 | |
| 27 | std::string GetShaderExtensionHeader(bool usesMultiview, int numViews, GLenum shaderType) |
| 28 | { |
| 29 | if (!usesMultiview) |
| 30 | { |
| 31 | return ""; |
| 32 | } |
| 33 | |
| 34 | if (shaderType == GL_VERTEX_SHADER) |
| 35 | { |
| 36 | return "#extension GL_OVR_multiview : require\nlayout(num_views = " + ToString(numViews) + |
| 37 | ") in;\n"; |
| 38 | ; |
| 39 | } |
| 40 | ASSERT(shaderType == GL_FRAGMENT_SHADER); |
| 41 | return "#extension GL_OVR_multiview : require\n"; |
| 42 | } |
| 43 | |
| 44 | struct Vertex |
| 45 | { |
| 46 | Vector4 position; |
| 47 | Vector4 colorAttributeData[6]; |
| 48 | }; |
| 49 | |
| 50 | enum class MultiviewOption |
| 51 | { |
| 52 | NoAcceleration, |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 53 | InstancedMultiviewVertexShader, |
| 54 | InstancedMultiviewGeometryShader, |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 55 | |
| 56 | Unspecified |
| 57 | }; |
| 58 | |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 59 | using MultiviewPerfWorkload = std::pair<int, int>; |
| 60 | |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 61 | struct MultiviewPerfParams final : public RenderTestParams |
| 62 | { |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 63 | MultiviewPerfParams(const EGLPlatformParameters &platformParametersIn, |
| 64 | const MultiviewPerfWorkload &workloadIn, |
| 65 | MultiviewOption multiviewOptionIn) |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 66 | { |
Jamie Madill | 3402d52 | 2018-10-30 15:14:52 -0400 | [diff] [blame^] | 67 | iterationsPerStep = 1; |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 68 | majorVersion = 3; |
| 69 | minorVersion = 0; |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 70 | eglParameters = platformParametersIn; |
| 71 | windowWidth = workloadIn.first; |
| 72 | windowHeight = workloadIn.second; |
| 73 | multiviewOption = multiviewOptionIn; |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 74 | numViews = 2; |
| 75 | } |
| 76 | |
| 77 | std::string suffix() const override |
| 78 | { |
| 79 | std::string name = RenderTestParams::suffix(); |
| 80 | switch (multiviewOption) |
| 81 | { |
| 82 | case MultiviewOption::NoAcceleration: |
| 83 | name += "_no_acc"; |
| 84 | break; |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 85 | case MultiviewOption::InstancedMultiviewVertexShader: |
| 86 | name += "_instanced_multiview_vertex_shader"; |
| 87 | break; |
| 88 | case MultiviewOption::InstancedMultiviewGeometryShader: |
| 89 | name += "_instanced_multiview_geometry_shader"; |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 90 | break; |
| 91 | default: |
| 92 | UNREACHABLE(); |
| 93 | } |
| 94 | name += "_" + ToString(numViews) + "_views"; |
| 95 | return name; |
| 96 | } |
| 97 | |
| 98 | MultiviewOption multiviewOption; |
| 99 | int numViews; |
| 100 | }; |
| 101 | |
| 102 | std::ostream &operator<<(std::ostream &os, const MultiviewPerfParams ¶ms) |
| 103 | { |
| 104 | os << params.suffix().substr(1); |
| 105 | return os; |
| 106 | } |
| 107 | |
| 108 | class MultiviewBenchmark : public ANGLERenderTest, |
| 109 | public ::testing::WithParamInterface<MultiviewPerfParams> |
| 110 | { |
| 111 | public: |
| 112 | MultiviewBenchmark(const std::string &testName) |
Jamie Madill | 0ea9621 | 2018-10-30 15:14:51 -0400 | [diff] [blame] | 113 | : ANGLERenderTest(testName, GetParam()), mProgram(0) |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 114 | { |
Jamie Madill | 0ea9621 | 2018-10-30 15:14:51 -0400 | [diff] [blame] | 115 | addExtensionPrerequisite("GL_ANGLE_multiview"); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 116 | } |
Jamie Madill | 0ea9621 | 2018-10-30 15:14:51 -0400 | [diff] [blame] | 117 | |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 118 | virtual ~MultiviewBenchmark() |
| 119 | { |
| 120 | if (mProgram != 0) |
| 121 | { |
| 122 | glDeleteProgram(mProgram); |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | void initializeBenchmark() override; |
| 127 | void drawBenchmark() final; |
| 128 | |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 129 | void overrideWorkaroundsD3D(WorkaroundsD3D *workarounds) override |
| 130 | { |
| 131 | workarounds->selectViewInGeometryShader = |
| 132 | (GetParam().multiviewOption == MultiviewOption::InstancedMultiviewGeometryShader); |
| 133 | } |
| 134 | |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 135 | protected: |
| 136 | virtual void renderScene() = 0; |
| 137 | |
| 138 | void createProgram(const std::string &vs, const std::string &fs) |
| 139 | { |
| 140 | mProgram = CompileProgram(vs, fs); |
| 141 | if (mProgram == 0) |
| 142 | { |
| 143 | FAIL() << "shader compilation failed."; |
| 144 | } |
| 145 | glUseProgram(mProgram); |
| 146 | ASSERT_GL_NO_ERROR(); |
| 147 | } |
| 148 | |
| 149 | GLuint mProgram; |
| 150 | GLVertexArray mVAO; |
| 151 | GLBuffer mVBO; |
| 152 | |
| 153 | private: |
| 154 | GLFramebuffer mFramebuffer; |
| 155 | GLTexture mColorTexture; |
| 156 | GLTexture mDepthTexture; |
| 157 | }; |
| 158 | |
| 159 | class MultiviewCPUBoundBenchmark : public MultiviewBenchmark |
| 160 | { |
| 161 | public: |
| 162 | MultiviewCPUBoundBenchmark() : MultiviewBenchmark("MultiviewCPUBoundBenchmark") {} |
| 163 | |
| 164 | void initializeBenchmark() override; |
| 165 | |
| 166 | protected: |
| 167 | void renderScene() override; |
| 168 | }; |
| 169 | |
| 170 | class MultiviewGPUBoundBenchmark : public MultiviewBenchmark |
| 171 | { |
| 172 | public: |
| 173 | MultiviewGPUBoundBenchmark() : MultiviewBenchmark("MultiviewGPUBoundBenchmark") {} |
| 174 | |
| 175 | void initializeBenchmark() override; |
| 176 | |
| 177 | protected: |
| 178 | void renderScene() override; |
| 179 | }; |
| 180 | |
| 181 | void MultiviewBenchmark::initializeBenchmark() |
| 182 | { |
| 183 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 184 | ASSERT(params->windowWidth % params->numViews == 0); |
| 185 | |
| 186 | glBindTexture(GL_TEXTURE_2D, mColorTexture); |
| 187 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, params->windowWidth, params->windowHeight, 0, GL_RGBA, |
Luc Ferron | adcf0ae | 2018-01-24 08:27:37 -0500 | [diff] [blame] | 188 | GL_UNSIGNED_BYTE, nullptr); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 189 | |
| 190 | glBindTexture(GL_TEXTURE_2D, mDepthTexture); |
| 191 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, params->windowWidth, params->windowHeight, |
Luc Ferron | adcf0ae | 2018-01-24 08:27:37 -0500 | [diff] [blame] | 192 | 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 193 | |
| 194 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 195 | |
| 196 | switch (params->multiviewOption) |
| 197 | { |
| 198 | case MultiviewOption::NoAcceleration: |
| 199 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 200 | mColorTexture, 0); |
| 201 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, |
| 202 | mDepthTexture, 0); |
| 203 | break; |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 204 | case MultiviewOption::InstancedMultiviewVertexShader: |
| 205 | case MultiviewOption::InstancedMultiviewGeometryShader: |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 206 | { |
| 207 | const int widthPerView = params->windowWidth / params->numViews; |
| 208 | std::vector<GLint> viewportOffsets(2 * params->numViews); |
| 209 | for (int i = 0u; i < params->numViews; ++i) |
| 210 | { |
| 211 | viewportOffsets[i * 2] = i * widthPerView; |
| 212 | viewportOffsets[i * 2 + 1] = 0; |
| 213 | } |
| 214 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 215 | mColorTexture, 0, params->numViews, |
| 216 | viewportOffsets.data()); |
| 217 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 218 | mDepthTexture, 0, params->numViews, |
| 219 | viewportOffsets.data()); |
| 220 | break; |
| 221 | } |
| 222 | default: |
| 223 | UNREACHABLE(); |
| 224 | } |
| 225 | |
| 226 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; |
| 227 | glDrawBuffers(1, DrawBuffers); |
| 228 | |
| 229 | ASSERT_GL_NO_ERROR(); |
| 230 | } |
| 231 | |
| 232 | void MultiviewBenchmark::drawBenchmark() |
| 233 | { |
| 234 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 235 | const int viewWidth = params->windowWidth / params->numViews; |
| 236 | const int viewHeight = params->windowHeight; |
| 237 | |
| 238 | switch (params->multiviewOption) |
| 239 | { |
| 240 | case MultiviewOption::NoAcceleration: |
| 241 | glEnable(GL_SCISSOR_TEST); |
| 242 | // Iterate over each view and render the scene. |
| 243 | for (int i = 0; i < params->numViews; ++i) |
| 244 | { |
| 245 | glViewport(viewWidth * i, 0, viewWidth, viewHeight); |
| 246 | glScissor(viewWidth * i, 0, viewWidth, viewHeight); |
| 247 | renderScene(); |
| 248 | } |
| 249 | break; |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 250 | case MultiviewOption::InstancedMultiviewVertexShader: |
| 251 | case MultiviewOption::InstancedMultiviewGeometryShader: |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 252 | glViewport(0, 0, viewWidth, viewHeight); |
| 253 | glScissor(0, 0, viewWidth, viewHeight); |
| 254 | renderScene(); |
| 255 | break; |
| 256 | default: |
| 257 | UNREACHABLE(); |
| 258 | } |
| 259 | |
| 260 | ASSERT_GL_NO_ERROR(); |
| 261 | } |
| 262 | |
| 263 | void MultiviewCPUBoundBenchmark::initializeBenchmark() |
| 264 | { |
| 265 | MultiviewBenchmark::initializeBenchmark(); |
| 266 | |
| 267 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 268 | const bool usesMultiview = (params->multiviewOption != MultiviewOption::NoAcceleration); |
| 269 | |
| 270 | const std::string &vs = |
| 271 | "#version 300 es\n" + |
| 272 | GetShaderExtensionHeader(usesMultiview, params->numViews, GL_VERTEX_SHADER) + |
| 273 | "layout(location=0) in vec4 vPosition;\n" |
| 274 | "uniform vec2 uOffset;\n" |
| 275 | "void main()\n" |
| 276 | "{\n" |
| 277 | " vec4 v = vPosition;\n" |
| 278 | " v.xy += uOffset;\n" |
| 279 | " gl_Position = v;\n" |
| 280 | "}\n"; |
| 281 | |
| 282 | const std::string &fs = |
| 283 | "#version 300 es\n" + |
| 284 | GetShaderExtensionHeader(usesMultiview, params->numViews, GL_FRAGMENT_SHADER) + |
| 285 | "precision mediump float;\n" |
| 286 | "out vec4 col;\n" |
| 287 | "uniform float uColor;\n" |
| 288 | "void main()\n" |
| 289 | "{\n" |
| 290 | " col = vec4(1.);\n" |
| 291 | "}\n"; |
| 292 | |
| 293 | createProgram(vs, fs); |
| 294 | |
| 295 | const float viewWidth = static_cast<float>(params->windowWidth / params->numViews); |
| 296 | const float viewHeight = static_cast<float>(params->windowHeight); |
| 297 | const float quadWidth = 2.f / viewWidth; |
| 298 | const float quadHeight = 2.f / viewHeight; |
| 299 | Vector4 vertices[6] = {Vector4(.0f, .0f, .0f, 1.f), |
| 300 | Vector4(quadWidth, .0f, .0f, 1.f), |
| 301 | Vector4(quadWidth, quadHeight, 0.f, 1.f), |
| 302 | Vector4(.0f, .0f, 0.f, 1.f), |
| 303 | Vector4(quadWidth, quadHeight, .0f, 1.f), |
| 304 | Vector4(.0f, quadHeight, .0f, 1.f)}; |
| 305 | |
| 306 | glBindVertexArray(mVAO); |
| 307 | |
| 308 | glBindBuffer(GL_ARRAY_BUFFER, mVBO); |
| 309 | glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(Vector4), vertices, GL_STATIC_DRAW); |
| 310 | |
| 311 | const GLint posLoc = glGetAttribLocation(mProgram, "vPosition"); |
| 312 | glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); |
| 313 | glEnableVertexAttribArray(posLoc); |
| 314 | |
| 315 | // Render once to guarantee that the program is compiled and linked. |
| 316 | drawBenchmark(); |
| 317 | |
| 318 | ASSERT_GL_NO_ERROR(); |
| 319 | } |
| 320 | |
| 321 | void MultiviewCPUBoundBenchmark::renderScene() |
| 322 | { |
| 323 | glClearColor(0, 0, 0, 0); |
| 324 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 325 | glUseProgram(mProgram); |
| 326 | |
| 327 | glBindVertexArray(mVAO); |
| 328 | |
| 329 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 330 | const int viewWidth = params->windowWidth / params->numViews; |
| 331 | const int viewHeight = params->windowHeight; |
| 332 | |
| 333 | for (int w = 0; w < viewWidth; ++w) |
| 334 | { |
| 335 | for (int h = 0; h < viewHeight; ++h) |
| 336 | { |
| 337 | const float wf = static_cast<float>(w) / viewWidth; |
| 338 | const float wh = static_cast<float>(h) / viewHeight; |
| 339 | glUniform2f(glGetUniformLocation(mProgram, "uOffset"), 2.f * wf - 1.f, 2.f * wh - 1.f); |
| 340 | glUniform1f(glGetUniformLocation(mProgram, "uColor"), wf); |
| 341 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 342 | } |
| 343 | } |
| 344 | } |
| 345 | |
| 346 | void MultiviewGPUBoundBenchmark::initializeBenchmark() |
| 347 | { |
| 348 | MultiviewBenchmark::initializeBenchmark(); |
| 349 | |
| 350 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 351 | const bool usesMultiview = (params->multiviewOption != MultiviewOption::NoAcceleration); |
| 352 | |
| 353 | const std::string &vs = |
| 354 | "#version 300 es\n" + |
| 355 | GetShaderExtensionHeader(usesMultiview, params->numViews, GL_VERTEX_SHADER) + |
| 356 | "layout(location=0) in vec4 vPosition;\n" |
| 357 | "layout(location=1) in vec4 vert_Col0;\n" |
| 358 | "layout(location=2) in vec4 vert_Col1;\n" |
| 359 | "layout(location=3) in vec4 vert_Col2;\n" |
| 360 | "layout(location=4) in vec4 vert_Col3;\n" |
| 361 | "layout(location=5) in vec4 vert_Col4;\n" |
| 362 | "layout(location=6) in vec4 vert_Col5;\n" |
| 363 | "out vec4 frag_Col0;\n" |
| 364 | "out vec4 frag_Col1;\n" |
| 365 | "out vec4 frag_Col2;\n" |
| 366 | "out vec4 frag_Col3;\n" |
| 367 | "out vec4 frag_Col4;\n" |
| 368 | "out vec4 frag_Col5;\n" |
| 369 | "void main()\n" |
| 370 | "{\n" |
| 371 | " frag_Col0 = vert_Col0;\n" |
| 372 | " frag_Col1 = vert_Col1;\n" |
| 373 | " frag_Col2 = vert_Col2;\n" |
| 374 | " frag_Col3 = vert_Col3;\n" |
| 375 | " frag_Col4 = vert_Col4;\n" |
| 376 | " frag_Col5 = vert_Col5;\n" |
| 377 | " gl_Position = vPosition;\n" |
| 378 | "}\n"; |
| 379 | |
| 380 | const std::string &fs = |
| 381 | "#version 300 es\n" + |
| 382 | GetShaderExtensionHeader(usesMultiview, params->numViews, GL_FRAGMENT_SHADER) + |
| 383 | "precision mediump float;\n" |
| 384 | "in vec4 frag_Col0;\n" |
| 385 | "in vec4 frag_Col1;\n" |
| 386 | "in vec4 frag_Col2;\n" |
| 387 | "in vec4 frag_Col3;\n" |
| 388 | "in vec4 frag_Col4;\n" |
| 389 | "in vec4 frag_Col5;\n" |
| 390 | "out vec4 col;\n" |
| 391 | "void main()\n" |
| 392 | "{\n" |
| 393 | " col += frag_Col0;\n" |
| 394 | " col += frag_Col1;\n" |
| 395 | " col += frag_Col2;\n" |
| 396 | " col += frag_Col3;\n" |
| 397 | " col += frag_Col4;\n" |
| 398 | " col += frag_Col5;\n" |
| 399 | "}\n"; |
| 400 | |
| 401 | createProgram(vs, fs); |
| 402 | ASSERT_GL_NO_ERROR(); |
| 403 | |
| 404 | // Generate a vertex buffer of triangulated quads so that we have one quad per pixel. |
| 405 | const int viewWidth = params->windowWidth / params->numViews; |
| 406 | const int viewHeight = params->windowHeight; |
| 407 | const float quadWidth = 2.f / static_cast<float>(viewWidth); |
| 408 | const float quadHeight = 2.f / static_cast<float>(viewHeight); |
| 409 | const int kNumQuads = viewWidth * viewHeight; |
| 410 | const int kNumVerticesPerQuad = 6; |
| 411 | std::vector<Vertex> vertexData(kNumQuads * kNumVerticesPerQuad); |
| 412 | for (int h = 0; h < viewHeight; ++h) |
| 413 | { |
| 414 | for (int w = 0; w < viewWidth; ++w) |
| 415 | { |
| 416 | float wf = static_cast<float>(w) / viewWidth; |
| 417 | float hf = static_cast<float>(h) / viewHeight; |
| 418 | |
| 419 | size_t index = static_cast<size_t>(h * viewWidth + w) * 6u; |
| 420 | |
| 421 | auto &v0 = vertexData[index]; |
| 422 | v0.position = Vector4(2.f * wf - 1.f, 2.f * hf - 1.f, .0f, 1.f); |
| 423 | memset(v0.colorAttributeData, 0, sizeof(v0.colorAttributeData)); |
| 424 | |
| 425 | auto &v1 = vertexData[index + 1]; |
| 426 | v1.position = Vector4(v0.position.x() + quadWidth, v0.position.y(), .0f, 1.f); |
| 427 | memset(v1.colorAttributeData, 0, sizeof(v1.colorAttributeData)); |
| 428 | |
| 429 | auto &v2 = vertexData[index + 2]; |
| 430 | v2.position = Vector4(v1.position.x(), v1.position.y() + quadHeight, .0f, 1.f); |
| 431 | memset(v2.colorAttributeData, 0, sizeof(v2.colorAttributeData)); |
| 432 | |
| 433 | auto &v3 = vertexData[index + 3]; |
| 434 | v3.position = v0.position; |
| 435 | memset(v3.colorAttributeData, 0, sizeof(v3.colorAttributeData)); |
| 436 | |
| 437 | auto &v4 = vertexData[index + 4]; |
| 438 | v4.position = v2.position; |
| 439 | memset(v4.colorAttributeData, 0, sizeof(v4.colorAttributeData)); |
| 440 | |
| 441 | auto &v5 = vertexData[index + 5]; |
| 442 | v5.position = Vector4(v0.position.x(), v0.position.y() + quadHeight, .0f, 1.f); |
| 443 | memset(v5.colorAttributeData, 0, sizeof(v5.colorAttributeData)); |
| 444 | } |
| 445 | } |
| 446 | |
| 447 | glBindVertexArray(mVAO); |
| 448 | |
| 449 | glBindBuffer(GL_ARRAY_BUFFER, mVBO); |
| 450 | glBufferData(GL_ARRAY_BUFFER, vertexData.size() * sizeof(Vertex), vertexData.data(), |
| 451 | GL_STATIC_DRAW); |
| 452 | |
| 453 | glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0); |
| 454 | glEnableVertexAttribArray(0); |
| 455 | |
| 456 | for (unsigned int i = 0u; i < 6u; ++i) |
| 457 | { |
| 458 | size_t offset = sizeof(Vector4) * (i + 1u); |
| 459 | glVertexAttribPointer(i + 1, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), |
| 460 | reinterpret_cast<const void *>(offset)); |
| 461 | glEnableVertexAttribArray(i + 1); |
| 462 | } |
| 463 | |
| 464 | // Render once to guarantee that the program is compiled and linked. |
| 465 | drawBenchmark(); |
| 466 | } |
| 467 | |
| 468 | void MultiviewGPUBoundBenchmark::renderScene() |
| 469 | { |
| 470 | glClearColor(0, 0, 0, 0); |
| 471 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 472 | glUseProgram(mProgram); |
| 473 | |
| 474 | glBindVertexArray(mVAO); |
| 475 | |
| 476 | const MultiviewPerfParams *params = static_cast<const MultiviewPerfParams *>(&mTestParams); |
| 477 | const int viewWidth = params->windowWidth / params->numViews; |
| 478 | const int viewHeight = params->windowHeight; |
| 479 | glDrawArrays(GL_TRIANGLES, 0, viewWidth * viewHeight * 6); |
| 480 | } |
| 481 | |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 482 | namespace |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 483 | { |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 484 | MultiviewPerfWorkload SmallWorkload() |
| 485 | { |
| 486 | return MultiviewPerfWorkload(64, 64); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 487 | } |
| 488 | |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 489 | MultiviewPerfWorkload BigWorkload() |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 490 | { |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 491 | return MultiviewPerfWorkload(1024, 768); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 492 | } |
| 493 | |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 494 | MultiviewPerfParams NoAcceleration(const EGLPlatformParameters &eglParameters, |
| 495 | const MultiviewPerfWorkload &workload) |
| 496 | { |
| 497 | return MultiviewPerfParams(eglParameters, workload, MultiviewOption::NoAcceleration); |
| 498 | } |
| 499 | |
| 500 | MultiviewPerfParams SelectViewInGeometryShader(const MultiviewPerfWorkload &workload) |
| 501 | { |
| 502 | return MultiviewPerfParams(egl_platform::D3D11(), workload, |
| 503 | MultiviewOption::InstancedMultiviewGeometryShader); |
| 504 | } |
| 505 | |
| 506 | MultiviewPerfParams SelectViewInVertexShader(const EGLPlatformParameters &eglParameters, |
| 507 | const MultiviewPerfWorkload &workload) |
| 508 | { |
| 509 | return MultiviewPerfParams(eglParameters, workload, |
| 510 | MultiviewOption::InstancedMultiviewVertexShader); |
| 511 | } |
| 512 | } // namespace |
| 513 | |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 514 | TEST_P(MultiviewCPUBoundBenchmark, Run) |
| 515 | { |
| 516 | run(); |
| 517 | } |
| 518 | |
| 519 | ANGLE_INSTANTIATE_TEST(MultiviewCPUBoundBenchmark, |
Yuly Novikov | b8d2664 | 2017-10-27 18:14:14 -0400 | [diff] [blame] | 520 | NoAcceleration(egl_platform::OPENGL_OR_GLES(false), SmallWorkload()), |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 521 | NoAcceleration(egl_platform::D3D11(), SmallWorkload()), |
| 522 | SelectViewInGeometryShader(SmallWorkload()), |
Yuly Novikov | b8d2664 | 2017-10-27 18:14:14 -0400 | [diff] [blame] | 523 | SelectViewInVertexShader(egl_platform::OPENGL_OR_GLES(false), |
| 524 | SmallWorkload()), |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 525 | SelectViewInVertexShader(egl_platform::D3D11(), SmallWorkload())); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 526 | |
| 527 | TEST_P(MultiviewGPUBoundBenchmark, Run) |
| 528 | { |
| 529 | run(); |
| 530 | } |
| 531 | |
| 532 | ANGLE_INSTANTIATE_TEST(MultiviewGPUBoundBenchmark, |
Yuly Novikov | b8d2664 | 2017-10-27 18:14:14 -0400 | [diff] [blame] | 533 | NoAcceleration(egl_platform::OPENGL_OR_GLES(false), BigWorkload()), |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 534 | NoAcceleration(egl_platform::D3D11(), BigWorkload()), |
| 535 | SelectViewInGeometryShader(BigWorkload()), |
Yuly Novikov | b8d2664 | 2017-10-27 18:14:14 -0400 | [diff] [blame] | 536 | SelectViewInVertexShader(egl_platform::OPENGL_OR_GLES(false), BigWorkload()), |
Martin Radev | fca7813 | 2017-09-06 13:51:39 +0300 | [diff] [blame] | 537 | SelectViewInVertexShader(egl_platform::D3D11(), BigWorkload())); |
Martin Radev | 6a6199b | 2017-06-05 17:30:55 +0300 | [diff] [blame] | 538 | |
Yuly Novikov | b8d2664 | 2017-10-27 18:14:14 -0400 | [diff] [blame] | 539 | } // anonymous namespace |