daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Context.cpp: Implements the gl::Context class, managing all GL state and performing |
| 8 | // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| 9 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 10 | #include "Context.h" |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 11 | |
| 12 | #include <algorithm> |
| 13 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 14 | #include "main.h" |
| 15 | #include "Display.h" |
| 16 | #include "Buffer.h" |
| 17 | #include "Shader.h" |
| 18 | #include "Program.h" |
| 19 | #include "Texture.h" |
| 20 | #include "FrameBuffer.h" |
| 21 | #include "RenderBuffer.h" |
| 22 | #include "mathutil.h" |
| 23 | #include "utilities.h" |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 24 | #include "geometry/backend.h" |
| 25 | #include "geometry/VertexDataManager.h" |
| 26 | #include "geometry/dx9.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 27 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 28 | #undef near |
| 29 | #undef far |
| 30 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 31 | namespace gl |
| 32 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 33 | Context::Context(const egl::Config *config) |
| 34 | : mConfig(config) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 35 | { |
| 36 | setClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 37 | depthClearValue = 1.0f; |
| 38 | stencilClearValue = 0; |
| 39 | |
| 40 | cullFace = false; |
| 41 | cullMode = GL_BACK; |
| 42 | frontFace = GL_CCW; |
| 43 | depthTest = false; |
| 44 | depthFunc = GL_LESS; |
| 45 | blend = false; |
| 46 | sourceBlendRGB = GL_ONE; |
| 47 | sourceBlendAlpha = GL_ONE; |
| 48 | destBlendRGB = GL_ZERO; |
| 49 | destBlendAlpha = GL_ZERO; |
| 50 | blendEquationRGB = GL_FUNC_ADD; |
| 51 | blendEquationAlpha = GL_FUNC_ADD; |
| 52 | blendColor.red = 0; |
| 53 | blendColor.green = 0; |
| 54 | blendColor.blue = 0; |
| 55 | blendColor.alpha = 0; |
| 56 | stencilTest = false; |
| 57 | stencilFunc = GL_ALWAYS; |
| 58 | stencilRef = 0; |
| 59 | stencilMask = -1; |
| 60 | stencilWritemask = -1; |
| 61 | stencilBackFunc = GL_ALWAYS; |
| 62 | stencilBackRef = 0; |
| 63 | stencilBackMask = - 1; |
| 64 | stencilBackWritemask = -1; |
| 65 | stencilFail = GL_KEEP; |
| 66 | stencilPassDepthFail = GL_KEEP; |
| 67 | stencilPassDepthPass = GL_KEEP; |
| 68 | stencilBackFail = GL_KEEP; |
| 69 | stencilBackPassDepthFail = GL_KEEP; |
| 70 | stencilBackPassDepthPass = GL_KEEP; |
| 71 | polygonOffsetFill = false; |
| 72 | sampleAlphaToCoverage = false; |
| 73 | sampleCoverage = false; |
| 74 | sampleCoverageValue = 1.0f; |
| 75 | sampleCoverageInvert = GL_FALSE; |
| 76 | scissorTest = false; |
| 77 | dither = true; |
| 78 | |
| 79 | viewportX = 0; |
| 80 | viewportY = 0; |
| 81 | viewportWidth = config->mDisplayMode.Width; |
| 82 | viewportHeight = config->mDisplayMode.Height; |
| 83 | zNear = 0.0f; |
| 84 | zFar = 1.0f; |
| 85 | |
| 86 | scissorX = 0; |
| 87 | scissorY = 0; |
| 88 | scissorWidth = config->mDisplayMode.Width; |
| 89 | scissorHeight = config->mDisplayMode.Height; |
| 90 | |
| 91 | colorMaskRed = true; |
| 92 | colorMaskGreen = true; |
| 93 | colorMaskBlue = true; |
| 94 | colorMaskAlpha = true; |
| 95 | depthMask = true; |
| 96 | |
| 97 | // [OpenGL ES 2.0.24] section 3.7 page 83: |
| 98 | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional |
| 99 | // and cube map texture state vectors respectively associated with them. |
| 100 | // In order that access to these initial textures not be lost, they are treated as texture |
| 101 | // objects all of whose names are 0. |
| 102 | |
| 103 | mTexture2DZero = new Texture2D(); |
| 104 | mTextureCubeMapZero = new TextureCubeMap(); |
| 105 | |
| 106 | mColorbufferZero = NULL; |
| 107 | mDepthbufferZero = NULL; |
| 108 | mStencilbufferZero = NULL; |
| 109 | |
| 110 | activeSampler = 0; |
| 111 | arrayBuffer = 0; |
| 112 | elementArrayBuffer = 0; |
| 113 | bindTextureCubeMap(0); |
| 114 | bindTexture2D(0); |
| 115 | bindFramebuffer(0); |
| 116 | bindRenderbuffer(0); |
| 117 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 118 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 119 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 120 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
| 121 | { |
| 122 | samplerTexture[type][sampler] = 0; |
| 123 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 124 | } |
| 125 | |
| 126 | currentProgram = 0; |
| 127 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 128 | mBufferBackEnd = NULL; |
| 129 | mVertexDataManager = NULL; |
| 130 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 131 | mInvalidEnum = false; |
| 132 | mInvalidValue = false; |
| 133 | mInvalidOperation = false; |
| 134 | mOutOfMemory = false; |
| 135 | mInvalidFramebufferOperation = false; |
| 136 | } |
| 137 | |
| 138 | Context::~Context() |
| 139 | { |
| 140 | currentProgram = 0; |
| 141 | |
| 142 | delete mTexture2DZero; |
| 143 | delete mTextureCubeMapZero; |
| 144 | |
| 145 | delete mColorbufferZero; |
| 146 | delete mDepthbufferZero; |
| 147 | delete mStencilbufferZero; |
| 148 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 149 | delete mBufferBackEnd; |
| 150 | delete mVertexDataManager; |
| 151 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 152 | while (!mBufferMap.empty()) |
| 153 | { |
| 154 | deleteBuffer(mBufferMap.begin()->first); |
| 155 | } |
| 156 | |
| 157 | while (!mProgramMap.empty()) |
| 158 | { |
| 159 | deleteProgram(mProgramMap.begin()->first); |
| 160 | } |
| 161 | |
| 162 | while (!mShaderMap.empty()) |
| 163 | { |
| 164 | deleteShader(mShaderMap.begin()->first); |
| 165 | } |
| 166 | |
| 167 | while (!mFramebufferMap.empty()) |
| 168 | { |
| 169 | deleteFramebuffer(mFramebufferMap.begin()->first); |
| 170 | } |
| 171 | |
| 172 | while (!mRenderbufferMap.empty()) |
| 173 | { |
| 174 | deleteRenderbuffer(mRenderbufferMap.begin()->first); |
| 175 | } |
| 176 | |
| 177 | while (!mTextureMap.empty()) |
| 178 | { |
| 179 | deleteTexture(mTextureMap.begin()->first); |
| 180 | } |
| 181 | } |
| 182 | |
| 183 | void Context::makeCurrent(egl::Display *display, egl::Surface *surface) |
| 184 | { |
| 185 | IDirect3DDevice9 *device = display->getDevice(); |
| 186 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 187 | if (!mBufferBackEnd) |
| 188 | { |
| 189 | mBufferBackEnd = new Dx9BackEnd(device); |
| 190 | mVertexDataManager = new VertexDataManager(this, mBufferBackEnd); |
| 191 | } |
| 192 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 193 | // Wrap the existing Direct3D 9 resources into GL objects and assign them to the '0' names |
| 194 | IDirect3DSurface9 *defaultRenderTarget = surface->getRenderTarget(); |
| 195 | IDirect3DSurface9 *defaultDepthStencil = NULL; |
| 196 | device->GetDepthStencilSurface(&defaultDepthStencil); |
| 197 | |
| 198 | Framebuffer *framebufferZero = new Framebuffer(); |
| 199 | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); |
| 200 | Depthbuffer *depthbufferZero = new Depthbuffer(defaultDepthStencil); |
| 201 | Stencilbuffer *stencilbufferZero = new Stencilbuffer(defaultDepthStencil); |
| 202 | |
| 203 | setFramebufferZero(framebufferZero); |
| 204 | setColorbufferZero(colorbufferZero); |
| 205 | setDepthbufferZero(depthbufferZero); |
| 206 | setStencilbufferZero(stencilbufferZero); |
| 207 | |
| 208 | framebufferZero->setColorbuffer(GL_RENDERBUFFER, 0); |
| 209 | framebufferZero->setDepthbuffer(GL_RENDERBUFFER, 0); |
| 210 | framebufferZero->setStencilbuffer(GL_RENDERBUFFER, 0); |
| 211 | |
| 212 | defaultRenderTarget->Release(); |
| 213 | |
| 214 | if (defaultDepthStencil) |
| 215 | { |
| 216 | defaultDepthStencil->Release(); |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | void Context::setClearColor(float red, float green, float blue, float alpha) |
| 221 | { |
| 222 | colorClearValue.red = red; |
| 223 | colorClearValue.green = green; |
| 224 | colorClearValue.blue = blue; |
| 225 | colorClearValue.alpha = alpha; |
| 226 | } |
| 227 | |
| 228 | void Context::setClearDepth(float depth) |
| 229 | { |
| 230 | depthClearValue = depth; |
| 231 | } |
| 232 | |
| 233 | void Context::setClearStencil(int stencil) |
| 234 | { |
| 235 | stencilClearValue = stencil; |
| 236 | } |
| 237 | |
| 238 | // Returns an unused buffer name |
| 239 | GLuint Context::createBuffer() |
| 240 | { |
| 241 | unsigned int handle = 1; |
| 242 | |
| 243 | while (mBufferMap.find(handle) != mBufferMap.end()) |
| 244 | { |
| 245 | handle++; |
| 246 | } |
| 247 | |
| 248 | mBufferMap[handle] = NULL; |
| 249 | |
| 250 | return handle; |
| 251 | } |
| 252 | |
| 253 | // Returns an unused shader/program name |
| 254 | GLuint Context::createShader(GLenum type) |
| 255 | { |
| 256 | unsigned int handle = 1; |
| 257 | |
| 258 | while (mShaderMap.find(handle) != mShaderMap.end() || mProgramMap.find(handle) != mProgramMap.end()) // Shared name space |
| 259 | { |
| 260 | handle++; |
| 261 | } |
| 262 | |
| 263 | if (type == GL_VERTEX_SHADER) |
| 264 | { |
| 265 | mShaderMap[handle] = new VertexShader(); |
| 266 | } |
| 267 | else if (type == GL_FRAGMENT_SHADER) |
| 268 | { |
| 269 | mShaderMap[handle] = new FragmentShader(); |
| 270 | } |
| 271 | else UNREACHABLE(); |
| 272 | |
| 273 | return handle; |
| 274 | } |
| 275 | |
| 276 | // Returns an unused program/shader name |
| 277 | GLuint Context::createProgram() |
| 278 | { |
| 279 | unsigned int handle = 1; |
| 280 | |
| 281 | while (mProgramMap.find(handle) != mProgramMap.end() || mShaderMap.find(handle) != mShaderMap.end()) // Shared name space |
| 282 | { |
| 283 | handle++; |
| 284 | } |
| 285 | |
| 286 | mProgramMap[handle] = new Program(); |
| 287 | |
| 288 | return handle; |
| 289 | } |
| 290 | |
| 291 | // Returns an unused texture name |
| 292 | GLuint Context::createTexture() |
| 293 | { |
| 294 | unsigned int handle = 1; |
| 295 | |
| 296 | while (mTextureMap.find(handle) != mTextureMap.end()) |
| 297 | { |
| 298 | handle++; |
| 299 | } |
| 300 | |
| 301 | mTextureMap[handle] = NULL; |
| 302 | |
| 303 | return handle; |
| 304 | } |
| 305 | |
| 306 | // Returns an unused framebuffer name |
| 307 | GLuint Context::createFramebuffer() |
| 308 | { |
| 309 | unsigned int handle = 1; |
| 310 | |
| 311 | while (mFramebufferMap.find(handle) != mFramebufferMap.end()) |
| 312 | { |
| 313 | handle++; |
| 314 | } |
| 315 | |
| 316 | mFramebufferMap[handle] = NULL; |
| 317 | |
| 318 | return handle; |
| 319 | } |
| 320 | |
| 321 | // Returns an unused renderbuffer name |
| 322 | GLuint Context::createRenderbuffer() |
| 323 | { |
| 324 | unsigned int handle = 1; |
| 325 | |
daniel@transgaming.com | e2b2212 | 2010-03-11 19:22:14 +0000 | [diff] [blame] | 326 | while (mRenderbufferMap.find(handle) != mRenderbufferMap.end()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 327 | { |
| 328 | handle++; |
| 329 | } |
| 330 | |
| 331 | mRenderbufferMap[handle] = NULL; |
| 332 | |
| 333 | return handle; |
| 334 | } |
| 335 | |
| 336 | void Context::deleteBuffer(GLuint buffer) |
| 337 | { |
| 338 | BufferMap::iterator bufferObject = mBufferMap.find(buffer); |
| 339 | |
| 340 | if (bufferObject != mBufferMap.end()) |
| 341 | { |
| 342 | detachBuffer(buffer); |
| 343 | |
| 344 | delete bufferObject->second; |
| 345 | mBufferMap.erase(bufferObject); |
| 346 | } |
| 347 | } |
| 348 | |
| 349 | void Context::deleteShader(GLuint shader) |
| 350 | { |
| 351 | ShaderMap::iterator shaderObject = mShaderMap.find(shader); |
| 352 | |
| 353 | if (shaderObject != mShaderMap.end()) |
| 354 | { |
| 355 | if (!shaderObject->second->isAttached()) |
| 356 | { |
| 357 | delete shaderObject->second; |
| 358 | mShaderMap.erase(shaderObject); |
| 359 | } |
| 360 | else |
| 361 | { |
| 362 | shaderObject->second->flagForDeletion(); |
| 363 | } |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | void Context::deleteProgram(GLuint program) |
| 368 | { |
| 369 | ProgramMap::iterator programObject = mProgramMap.find(program); |
| 370 | |
| 371 | if (programObject != mProgramMap.end()) |
| 372 | { |
| 373 | if (program != currentProgram) |
| 374 | { |
| 375 | delete programObject->second; |
| 376 | mProgramMap.erase(programObject); |
| 377 | } |
| 378 | else |
| 379 | { |
| 380 | programObject->second->flagForDeletion(); |
| 381 | } |
| 382 | } |
| 383 | } |
| 384 | |
| 385 | void Context::deleteTexture(GLuint texture) |
| 386 | { |
| 387 | TextureMap::iterator textureObject = mTextureMap.find(texture); |
| 388 | |
| 389 | if (textureObject != mTextureMap.end()) |
| 390 | { |
| 391 | detachTexture(texture); |
| 392 | |
| 393 | if (texture != 0) |
| 394 | { |
| 395 | delete textureObject->second; |
| 396 | } |
| 397 | |
| 398 | mTextureMap.erase(textureObject); |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | void Context::deleteFramebuffer(GLuint framebuffer) |
| 403 | { |
| 404 | FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); |
| 405 | |
| 406 | if (framebufferObject != mFramebufferMap.end()) |
| 407 | { |
| 408 | detachFramebuffer(framebuffer); |
| 409 | |
| 410 | delete framebufferObject->second; |
| 411 | mFramebufferMap.erase(framebufferObject); |
| 412 | } |
| 413 | } |
| 414 | |
| 415 | void Context::deleteRenderbuffer(GLuint renderbuffer) |
| 416 | { |
| 417 | RenderbufferMap::iterator renderbufferObject = mRenderbufferMap.find(renderbuffer); |
| 418 | |
| 419 | if (renderbufferObject != mRenderbufferMap.end()) |
| 420 | { |
| 421 | detachRenderbuffer(renderbuffer); |
| 422 | |
| 423 | delete renderbufferObject->second; |
| 424 | mRenderbufferMap.erase(renderbufferObject); |
| 425 | } |
| 426 | } |
| 427 | |
| 428 | void Context::bindArrayBuffer(unsigned int buffer) |
| 429 | { |
| 430 | if (buffer != 0 && !getBuffer(buffer)) |
| 431 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 432 | mBufferMap[buffer] = new Buffer(mBufferBackEnd); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 433 | } |
| 434 | |
| 435 | arrayBuffer = buffer; |
| 436 | } |
| 437 | |
| 438 | void Context::bindElementArrayBuffer(unsigned int buffer) |
| 439 | { |
| 440 | if (buffer != 0 && !getBuffer(buffer)) |
| 441 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 442 | mBufferMap[buffer] = new Buffer(mBufferBackEnd); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 443 | } |
| 444 | |
| 445 | elementArrayBuffer = buffer; |
| 446 | } |
| 447 | |
| 448 | void Context::bindTexture2D(GLuint texture) |
| 449 | { |
| 450 | if (!getTexture(texture) || texture == 0) |
| 451 | { |
| 452 | if (texture != 0) |
| 453 | { |
| 454 | mTextureMap[texture] = new Texture2D(); |
| 455 | } |
| 456 | else // Special case: 0 refers to different initial textures based on the target |
| 457 | { |
| 458 | mTextureMap[0] = mTexture2DZero; |
| 459 | } |
| 460 | } |
| 461 | |
| 462 | texture2D = texture; |
| 463 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 464 | samplerTexture[SAMPLER_2D][activeSampler] = texture; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 465 | } |
| 466 | |
| 467 | void Context::bindTextureCubeMap(GLuint texture) |
| 468 | { |
| 469 | if (!getTexture(texture) || texture == 0) |
| 470 | { |
| 471 | if (texture != 0) |
| 472 | { |
| 473 | mTextureMap[texture] = new TextureCubeMap(); |
| 474 | } |
| 475 | else // Special case: 0 refers to different initial textures based on the target |
| 476 | { |
| 477 | mTextureMap[0] = mTextureCubeMapZero; |
| 478 | } |
| 479 | } |
| 480 | |
| 481 | textureCubeMap = texture; |
| 482 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 483 | samplerTexture[SAMPLER_CUBE][activeSampler] = texture; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 484 | } |
| 485 | |
| 486 | void Context::bindFramebuffer(GLuint framebuffer) |
| 487 | { |
| 488 | if (!getFramebuffer(framebuffer)) |
| 489 | { |
| 490 | mFramebufferMap[framebuffer] = new Framebuffer(); |
| 491 | } |
| 492 | |
| 493 | this->framebuffer = framebuffer; |
| 494 | } |
| 495 | |
| 496 | void Context::bindRenderbuffer(GLuint renderbuffer) |
| 497 | { |
| 498 | if (renderbuffer != 0 && !getRenderbuffer(renderbuffer)) |
| 499 | { |
| 500 | mRenderbufferMap[renderbuffer] = new Renderbuffer(); |
| 501 | } |
| 502 | |
| 503 | this->renderbuffer = renderbuffer; |
| 504 | } |
| 505 | |
| 506 | void Context::useProgram(GLuint program) |
| 507 | { |
| 508 | Program *programObject = getCurrentProgram(); |
| 509 | |
| 510 | if (programObject && programObject->isFlaggedForDeletion()) |
| 511 | { |
| 512 | deleteProgram(currentProgram); |
| 513 | } |
| 514 | |
| 515 | currentProgram = program; |
| 516 | } |
| 517 | |
| 518 | void Context::setFramebufferZero(Framebuffer *buffer) |
| 519 | { |
| 520 | delete mFramebufferMap[0]; |
| 521 | mFramebufferMap[0] = buffer; |
| 522 | } |
| 523 | |
| 524 | void Context::setColorbufferZero(Colorbuffer *buffer) |
| 525 | { |
| 526 | delete mColorbufferZero; |
| 527 | mColorbufferZero = buffer; |
| 528 | } |
| 529 | |
| 530 | void Context::setDepthbufferZero(Depthbuffer *buffer) |
| 531 | { |
| 532 | delete mDepthbufferZero; |
| 533 | mDepthbufferZero = buffer; |
| 534 | } |
| 535 | |
| 536 | void Context::setStencilbufferZero(Stencilbuffer *buffer) |
| 537 | { |
| 538 | delete mStencilbufferZero; |
| 539 | mStencilbufferZero = buffer; |
| 540 | } |
| 541 | |
| 542 | void Context::setRenderbuffer(Renderbuffer *buffer) |
| 543 | { |
| 544 | delete mRenderbufferMap[renderbuffer]; |
| 545 | mRenderbufferMap[renderbuffer] = buffer; |
| 546 | } |
| 547 | |
| 548 | Buffer *Context::getBuffer(unsigned int handle) |
| 549 | { |
| 550 | BufferMap::iterator buffer = mBufferMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 551 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 552 | if (buffer == mBufferMap.end()) |
| 553 | { |
| 554 | return NULL; |
| 555 | } |
| 556 | else |
| 557 | { |
| 558 | return buffer->second; |
| 559 | } |
| 560 | } |
| 561 | |
| 562 | Shader *Context::getShader(unsigned int handle) |
| 563 | { |
| 564 | ShaderMap::iterator shader = mShaderMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 565 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 566 | if (shader == mShaderMap.end()) |
| 567 | { |
| 568 | return NULL; |
| 569 | } |
| 570 | else |
| 571 | { |
| 572 | return shader->second; |
| 573 | } |
| 574 | } |
| 575 | |
| 576 | Program *Context::getProgram(unsigned int handle) |
| 577 | { |
| 578 | ProgramMap::iterator program = mProgramMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 579 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 580 | if (program == mProgramMap.end()) |
| 581 | { |
| 582 | return NULL; |
| 583 | } |
| 584 | else |
| 585 | { |
| 586 | return program->second; |
| 587 | } |
| 588 | } |
| 589 | |
| 590 | Texture *Context::getTexture(unsigned int handle) |
| 591 | { |
| 592 | TextureMap::iterator texture = mTextureMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 593 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 594 | if (texture == mTextureMap.end()) |
| 595 | { |
| 596 | return NULL; |
| 597 | } |
| 598 | else |
| 599 | { |
| 600 | return texture->second; |
| 601 | } |
| 602 | } |
| 603 | |
| 604 | Framebuffer *Context::getFramebuffer(unsigned int handle) |
| 605 | { |
| 606 | FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 607 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 608 | if (framebuffer == mFramebufferMap.end()) |
| 609 | { |
| 610 | return NULL; |
| 611 | } |
| 612 | else |
| 613 | { |
| 614 | return framebuffer->second; |
| 615 | } |
| 616 | } |
| 617 | |
| 618 | Renderbuffer *Context::getRenderbuffer(unsigned int handle) |
| 619 | { |
| 620 | RenderbufferMap::iterator renderbuffer = mRenderbufferMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 621 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 622 | if (renderbuffer == mRenderbufferMap.end()) |
| 623 | { |
| 624 | return NULL; |
| 625 | } |
| 626 | else |
| 627 | { |
| 628 | return renderbuffer->second; |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | Colorbuffer *Context::getColorbuffer(GLuint handle) |
| 633 | { |
| 634 | if (handle != 0) |
| 635 | { |
| 636 | Renderbuffer *renderbuffer = getRenderbuffer(handle); |
| 637 | |
daniel@transgaming.com | e2b2212 | 2010-03-11 19:22:14 +0000 | [diff] [blame] | 638 | if (renderbuffer && renderbuffer->isColorbuffer()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 639 | { |
| 640 | return static_cast<Colorbuffer*>(renderbuffer); |
| 641 | } |
| 642 | } |
| 643 | else // Special case: 0 refers to different initial render targets based on the attachment type |
| 644 | { |
| 645 | return mColorbufferZero; |
| 646 | } |
| 647 | |
| 648 | return NULL; |
| 649 | } |
| 650 | |
| 651 | Depthbuffer *Context::getDepthbuffer(GLuint handle) |
| 652 | { |
| 653 | if (handle != 0) |
| 654 | { |
| 655 | Renderbuffer *renderbuffer = getRenderbuffer(handle); |
| 656 | |
daniel@transgaming.com | e2b2212 | 2010-03-11 19:22:14 +0000 | [diff] [blame] | 657 | if (renderbuffer && renderbuffer->isDepthbuffer()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 658 | { |
| 659 | return static_cast<Depthbuffer*>(renderbuffer); |
| 660 | } |
| 661 | } |
| 662 | else // Special case: 0 refers to different initial render targets based on the attachment type |
| 663 | { |
| 664 | return mDepthbufferZero; |
| 665 | } |
| 666 | |
| 667 | return NULL; |
| 668 | } |
| 669 | |
| 670 | Stencilbuffer *Context::getStencilbuffer(GLuint handle) |
| 671 | { |
| 672 | if (handle != 0) |
| 673 | { |
| 674 | Renderbuffer *renderbuffer = getRenderbuffer(handle); |
| 675 | |
daniel@transgaming.com | e2b2212 | 2010-03-11 19:22:14 +0000 | [diff] [blame] | 676 | if (renderbuffer && renderbuffer->isStencilbuffer()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 677 | { |
| 678 | return static_cast<Stencilbuffer*>(renderbuffer); |
| 679 | } |
| 680 | } |
| 681 | else |
| 682 | { |
| 683 | return mStencilbufferZero; |
| 684 | } |
| 685 | |
| 686 | return NULL; |
| 687 | } |
| 688 | |
| 689 | Buffer *Context::getArrayBuffer() |
| 690 | { |
| 691 | return getBuffer(arrayBuffer); |
| 692 | } |
| 693 | |
| 694 | Buffer *Context::getElementArrayBuffer() |
| 695 | { |
| 696 | return getBuffer(elementArrayBuffer); |
| 697 | } |
| 698 | |
| 699 | Program *Context::getCurrentProgram() |
| 700 | { |
| 701 | return getProgram(currentProgram); |
| 702 | } |
| 703 | |
| 704 | Texture2D *Context::getTexture2D() |
| 705 | { |
| 706 | if (texture2D == 0) // Special case: 0 refers to different initial textures based on the target |
| 707 | { |
| 708 | return mTexture2DZero; |
| 709 | } |
| 710 | |
| 711 | return (Texture2D*)getTexture(texture2D); |
| 712 | } |
| 713 | |
| 714 | TextureCubeMap *Context::getTextureCubeMap() |
| 715 | { |
| 716 | if (textureCubeMap == 0) // Special case: 0 refers to different initial textures based on the target |
| 717 | { |
| 718 | return mTextureCubeMapZero; |
| 719 | } |
| 720 | |
| 721 | return (TextureCubeMap*)getTexture(textureCubeMap); |
| 722 | } |
| 723 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 724 | Texture *Context::getSamplerTexture(unsigned int sampler, SamplerType type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 725 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 726 | return getTexture(samplerTexture[type][sampler]); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 727 | } |
| 728 | |
| 729 | Framebuffer *Context::getFramebuffer() |
| 730 | { |
| 731 | return getFramebuffer(framebuffer); |
| 732 | } |
| 733 | |
| 734 | // Applies the render target surface, depth stencil surface, viewport rectangle and |
| 735 | // scissor rectangle to the Direct3D 9 device |
| 736 | bool Context::applyRenderTarget(bool ignoreViewport) |
| 737 | { |
| 738 | IDirect3DDevice9 *device = getDevice(); |
| 739 | Framebuffer *framebufferObject = getFramebuffer(); |
| 740 | |
| 741 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 742 | { |
| 743 | return false; |
| 744 | } |
| 745 | |
| 746 | IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); |
| 747 | IDirect3DSurface9 *depthStencil = framebufferObject->getDepthStencil(); |
| 748 | |
| 749 | device->SetRenderTarget(0, renderTarget); |
| 750 | device->SetDepthStencilSurface(depthStencil); |
| 751 | |
| 752 | D3DVIEWPORT9 viewport; |
| 753 | D3DSURFACE_DESC desc; |
| 754 | renderTarget->GetDesc(&desc); |
| 755 | |
| 756 | if (ignoreViewport) |
| 757 | { |
| 758 | viewport.X = 0; |
| 759 | viewport.Y = 0; |
| 760 | viewport.Width = desc.Width; |
| 761 | viewport.Height = desc.Height; |
| 762 | viewport.MinZ = 0.0f; |
| 763 | viewport.MaxZ = 1.0f; |
| 764 | } |
| 765 | else |
| 766 | { |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 767 | viewport.X = std::max(viewportX, 0); |
| 768 | viewport.Y = std::max(viewportY, 0); |
| 769 | viewport.Width = std::min(viewportWidth, (int)desc.Width - (int)viewport.X); |
| 770 | viewport.Height = std::min(viewportHeight, (int)desc.Height - (int)viewport.Y); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 771 | viewport.MinZ = clamp01(zNear); |
| 772 | viewport.MaxZ = clamp01(zFar); |
| 773 | } |
| 774 | |
| 775 | device->SetViewport(&viewport); |
| 776 | |
| 777 | if (scissorTest) |
| 778 | { |
| 779 | RECT rect = {scissorX, |
| 780 | scissorY, |
| 781 | scissorX + scissorWidth, |
| 782 | scissorY + scissorHeight}; |
| 783 | |
| 784 | device->SetScissorRect(&rect); |
| 785 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); |
| 786 | } |
| 787 | else |
| 788 | { |
| 789 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 790 | } |
| 791 | |
| 792 | if (currentProgram) |
| 793 | { |
| 794 | D3DSURFACE_DESC description; |
| 795 | renderTarget->GetDesc(&description); |
| 796 | Program *programObject = getCurrentProgram(); |
| 797 | |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 798 | GLint halfPixelSize = programObject->getUniformLocation("gl_HalfPixelSize"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 799 | GLfloat xy[2] = {1.0f / description.Width, 1.0f / description.Height}; |
| 800 | programObject->setUniform2fv(halfPixelSize, 1, (GLfloat*)&xy); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 801 | |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 802 | GLint window = programObject->getUniformLocation("gl_Window"); |
daniel@transgaming.com | 9b5f544 | 2010-03-16 05:43:55 +0000 | [diff] [blame] | 803 | GLfloat whxy[4] = {viewportWidth / 2.0f, viewportHeight / 2.0f, (float)viewportX + viewportWidth / 2.0f, (float)viewportY + viewportHeight / 2.0f}; |
| 804 | programObject->setUniform4fv(window, 1, (GLfloat*)&whxy); |
| 805 | |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 806 | GLint depth = programObject->getUniformLocation("gl_Depth"); |
daniel@transgaming.com | 9b5f544 | 2010-03-16 05:43:55 +0000 | [diff] [blame] | 807 | GLfloat dz[2] = {(zFar - zNear) / 2.0f, (zNear + zFar) / 2.0f}; |
| 808 | programObject->setUniform2fv(depth, 1, (GLfloat*)&dz); |
| 809 | |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 810 | GLint near = programObject->getUniformLocation("gl_DepthRange.near"); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 811 | programObject->setUniform1fv(near, 1, &zNear); |
| 812 | |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 813 | GLint far = programObject->getUniformLocation("gl_DepthRange.far"); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 814 | programObject->setUniform1fv(far, 1, &zFar); |
| 815 | |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 816 | GLint diff = programObject->getUniformLocation("gl_DepthRange.diff"); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 817 | GLfloat zDiff = zFar - zNear; |
| 818 | programObject->setUniform1fv(diff, 1, &zDiff); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 819 | } |
| 820 | |
| 821 | return true; |
| 822 | } |
| 823 | |
| 824 | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device |
| 825 | void Context::applyState() |
| 826 | { |
| 827 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 828 | Program *programObject = getCurrentProgram(); |
| 829 | |
| 830 | GLint frontCCW = programObject->getUniformLocation("__frontCCW"); |
| 831 | GLint ccw = (frontFace == GL_CCW); |
| 832 | programObject->setUniform1iv(frontCCW, 1, &ccw); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 833 | |
| 834 | if (cullFace) |
| 835 | { |
| 836 | device->SetRenderState(D3DRS_CULLMODE, es2dx::ConvertCullMode(cullMode, frontFace)); |
| 837 | } |
| 838 | else |
| 839 | { |
| 840 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 841 | } |
| 842 | |
| 843 | if (depthTest) |
| 844 | { |
| 845 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); |
| 846 | device->SetRenderState(D3DRS_ZFUNC, es2dx::ConvertComparison(depthFunc)); |
| 847 | } |
| 848 | else |
| 849 | { |
| 850 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
| 851 | } |
| 852 | |
| 853 | if (blend) |
| 854 | { |
| 855 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |
| 856 | |
| 857 | if (sourceBlendRGB != GL_CONSTANT_ALPHA && sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA && |
| 858 | destBlendRGB != GL_CONSTANT_ALPHA && destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA) |
| 859 | { |
| 860 | device->SetRenderState(D3DRS_BLENDFACTOR, es2dx::ConvertColor(blendColor)); |
| 861 | } |
| 862 | else |
| 863 | { |
| 864 | device->SetRenderState(D3DRS_BLENDFACTOR, D3DCOLOR_RGBA(unorm<8>(blendColor.alpha), |
| 865 | unorm<8>(blendColor.alpha), |
| 866 | unorm<8>(blendColor.alpha), |
| 867 | unorm<8>(blendColor.alpha))); |
| 868 | } |
| 869 | |
| 870 | device->SetRenderState(D3DRS_SRCBLEND, es2dx::ConvertBlendFunc(sourceBlendRGB)); |
| 871 | device->SetRenderState(D3DRS_DESTBLEND, es2dx::ConvertBlendFunc(destBlendRGB)); |
| 872 | device->SetRenderState(D3DRS_BLENDOP, es2dx::ConvertBlendOp(blendEquationRGB)); |
| 873 | |
| 874 | if (sourceBlendRGB != sourceBlendAlpha || destBlendRGB != destBlendAlpha || blendEquationRGB != blendEquationAlpha) |
| 875 | { |
| 876 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| 877 | |
| 878 | device->SetRenderState(D3DRS_SRCBLENDALPHA, es2dx::ConvertBlendFunc(sourceBlendAlpha)); |
| 879 | device->SetRenderState(D3DRS_DESTBLENDALPHA, es2dx::ConvertBlendFunc(destBlendAlpha)); |
| 880 | device->SetRenderState(D3DRS_BLENDOPALPHA, es2dx::ConvertBlendOp(blendEquationAlpha)); |
| 881 | |
| 882 | } |
| 883 | else |
| 884 | { |
| 885 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); |
| 886 | } |
| 887 | } |
| 888 | else |
| 889 | { |
| 890 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 891 | } |
| 892 | |
| 893 | if (stencilTest) |
| 894 | { |
| 895 | device->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 896 | device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE); |
| 897 | |
| 898 | // FIXME: Unsupported by D3D9 |
| 899 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF; |
| 900 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK; |
| 901 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK; |
| 902 | ASSERT(stencilRef == stencilBackRef); |
| 903 | ASSERT(stencilMask == stencilBackMask); |
| 904 | ASSERT(stencilWritemask == stencilBackWritemask); |
| 905 | |
| 906 | device->SetRenderState(frontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilWritemask); |
| 907 | device->SetRenderState(frontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, es2dx::ConvertComparison(stencilFunc)); |
| 908 | |
| 909 | device->SetRenderState(frontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, stencilRef); // FIXME: Clamp to range |
| 910 | device->SetRenderState(frontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, stencilMask); |
| 911 | |
| 912 | device->SetRenderState(frontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, es2dx::ConvertStencilOp(stencilFail)); |
| 913 | device->SetRenderState(frontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, es2dx::ConvertStencilOp(stencilPassDepthFail)); |
| 914 | device->SetRenderState(frontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, es2dx::ConvertStencilOp(stencilPassDepthPass)); |
| 915 | |
| 916 | device->SetRenderState(frontFace == GL_CW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilBackWritemask); |
| 917 | device->SetRenderState(frontFace == GL_CW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, es2dx::ConvertComparison(stencilBackFunc)); |
| 918 | |
| 919 | device->SetRenderState(frontFace == GL_CW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, stencilBackRef); // FIXME: Clamp to range |
| 920 | device->SetRenderState(frontFace == GL_CW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, stencilBackMask); |
| 921 | |
| 922 | device->SetRenderState(frontFace == GL_CW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, es2dx::ConvertStencilOp(stencilBackFail)); |
| 923 | device->SetRenderState(frontFace == GL_CW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, es2dx::ConvertStencilOp(stencilBackPassDepthFail)); |
| 924 | device->SetRenderState(frontFace == GL_CW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, es2dx::ConvertStencilOp(stencilBackPassDepthPass)); |
| 925 | } |
| 926 | else |
| 927 | { |
| 928 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 929 | } |
| 930 | |
| 931 | device->SetRenderState(D3DRS_COLORWRITEENABLE, es2dx::ConvertColorMask(colorMaskRed, colorMaskGreen, colorMaskBlue, colorMaskAlpha)); |
| 932 | device->SetRenderState(D3DRS_ZWRITEENABLE, depthMask ? TRUE : FALSE); |
| 933 | |
| 934 | if (polygonOffsetFill) |
| 935 | { |
| 936 | UNIMPLEMENTED(); // FIXME |
| 937 | } |
| 938 | |
| 939 | if (sampleAlphaToCoverage) |
| 940 | { |
| 941 | UNIMPLEMENTED(); // FIXME |
| 942 | } |
| 943 | |
| 944 | if (sampleCoverage) |
| 945 | { |
| 946 | UNIMPLEMENTED(); // FIXME: Ignore when SAMPLE_BUFFERS is not one |
| 947 | } |
| 948 | |
| 949 | device->SetRenderState(D3DRS_DITHERENABLE, dither ? TRUE : FALSE); |
| 950 | } |
| 951 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 952 | // Fill in the programAttribute field of the array of TranslatedAttributes based on the active GLSL program. |
| 953 | void Context::lookupAttributeMapping(TranslatedAttribute *attributes) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 954 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 955 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 956 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 957 | if (attributes[i].enabled) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 958 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 959 | attributes[i].programAttribute = getCurrentProgram()->getInputMapping(i); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 960 | } |
| 961 | } |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 962 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 963 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 964 | // The indices parameter to glDrawElements can have two interpretations: |
| 965 | // - as a pointer into client memory |
| 966 | // - as an offset into the current GL_ELEMENT_ARRAY_BUFFER buffer |
| 967 | // Handle these cases here and return a pointer to the index data. |
| 968 | const Index *Context::adjustIndexPointer(const void *indices) |
| 969 | { |
| 970 | if (elementArrayBuffer) |
| 971 | { |
| 972 | Buffer *buffer = getBuffer(elementArrayBuffer); |
| 973 | return reinterpret_cast<const Index*>(static_cast<unsigned char*>(buffer->data()) + reinterpret_cast<GLsizei>(indices)); |
| 974 | } |
| 975 | else |
| 976 | { |
| 977 | return static_cast<const Index*>(indices); |
| 978 | } |
| 979 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 980 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 981 | void Context::applyVertexBuffer(GLint first, GLsizei count) |
| 982 | { |
| 983 | TranslatedAttribute translated[MAX_VERTEX_ATTRIBS]; |
| 984 | |
| 985 | mVertexDataManager->preRenderValidate(first, count, translated); |
| 986 | |
| 987 | lookupAttributeMapping(translated); |
| 988 | |
| 989 | mBufferBackEnd->preDraw(translated); |
| 990 | } |
| 991 | |
| 992 | void Context::applyVertexBuffer(GLsizei count, const void *indices, GLenum indexType) |
| 993 | { |
| 994 | TranslatedAttribute translated[MAX_VERTEX_ATTRIBS]; |
| 995 | |
| 996 | mVertexDataManager->preRenderValidate(adjustIndexPointer(indices), count, translated); |
| 997 | |
| 998 | lookupAttributeMapping(translated); |
| 999 | |
| 1000 | mBufferBackEnd->preDraw(translated); |
| 1001 | } |
| 1002 | |
| 1003 | // Applies the indices and element array bindings to the Direct3D 9 device |
| 1004 | void Context::applyIndexBuffer(const void *indices, GLsizei count) |
| 1005 | { |
| 1006 | GLsizei length = count * sizeof(Index); |
| 1007 | |
| 1008 | IDirect3DDevice9 *device = getDevice(); |
| 1009 | |
| 1010 | IDirect3DIndexBuffer9 *indexBuffer = NULL; |
| 1011 | void *data; |
| 1012 | |
| 1013 | HRESULT result = device->CreateIndexBuffer(length, 0, D3DFMT_INDEX16, D3DPOOL_MANAGED, &indexBuffer, NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1014 | |
| 1015 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1016 | { |
| 1017 | return error(GL_OUT_OF_MEMORY); |
| 1018 | } |
| 1019 | |
| 1020 | ASSERT(SUCCEEDED(result)); |
| 1021 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1022 | if (indexBuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1023 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1024 | indexBuffer->Lock(0, length, &data, 0); |
| 1025 | memcpy(data, adjustIndexPointer(indices), length); |
| 1026 | indexBuffer->Unlock(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1027 | |
| 1028 | device->SetIndices(indexBuffer); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1029 | indexBuffer->Release(); // Will only effectively be deleted when no longer in use |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1030 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1031 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1032 | startIndex = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1033 | } |
| 1034 | |
| 1035 | // Applies the shaders and shader constants to the Direct3D 9 device |
| 1036 | void Context::applyShaders() |
| 1037 | { |
| 1038 | IDirect3DDevice9 *device = getDevice(); |
| 1039 | Program *programObject = getCurrentProgram(); |
| 1040 | IDirect3DVertexShader9 *vertexShader = programObject->getVertexShader(); |
| 1041 | IDirect3DPixelShader9 *pixelShader = programObject->getPixelShader(); |
| 1042 | |
| 1043 | device->SetVertexShader(vertexShader); |
| 1044 | device->SetPixelShader(pixelShader); |
| 1045 | |
| 1046 | programObject->applyUniforms(); |
| 1047 | } |
| 1048 | |
| 1049 | // Applies the textures and sampler states to the Direct3D 9 device |
| 1050 | void Context::applyTextures() |
| 1051 | { |
| 1052 | IDirect3DDevice9 *device = getDevice(); |
| 1053 | Program *programObject = getCurrentProgram(); |
| 1054 | |
| 1055 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
| 1056 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 1057 | int textureUnit = programObject->getSamplerMapping(sampler); |
| 1058 | if (textureUnit != -1) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1059 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 1060 | SamplerType textureType = programObject->getSamplerType(sampler); |
| 1061 | |
| 1062 | Texture *texture = getSamplerTexture(textureUnit, textureType); |
| 1063 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1064 | GLenum wrapS = texture->getWrapS(); |
| 1065 | GLenum wrapT = texture->getWrapT(); |
| 1066 | GLenum minFilter = texture->getMinFilter(); |
| 1067 | GLenum magFilter = texture->getMagFilter(); |
| 1068 | |
| 1069 | device->SetSamplerState(sampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(wrapS)); |
| 1070 | device->SetSamplerState(sampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(wrapT)); |
| 1071 | |
| 1072 | device->SetSamplerState(sampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(magFilter)); |
| 1073 | D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; |
| 1074 | es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter); |
| 1075 | device->SetSamplerState(sampler, D3DSAMP_MINFILTER, d3dMinFilter); |
| 1076 | device->SetSamplerState(sampler, D3DSAMP_MIPFILTER, d3dMipFilter); |
| 1077 | |
| 1078 | device->SetTexture(sampler, texture->getTexture()); |
| 1079 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 1080 | else |
| 1081 | { |
| 1082 | device->SetTexture(sampler, NULL); |
| 1083 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1084 | } |
| 1085 | } |
| 1086 | |
| 1087 | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) |
| 1088 | { |
| 1089 | Framebuffer *framebuffer = getFramebuffer(); |
| 1090 | IDirect3DSurface9 *renderTarget = framebuffer->getRenderTarget(); |
| 1091 | IDirect3DDevice9 *device = getDevice(); |
| 1092 | |
| 1093 | D3DSURFACE_DESC desc; |
| 1094 | renderTarget->GetDesc(&desc); |
| 1095 | |
| 1096 | IDirect3DSurface9 *systemSurface; |
| 1097 | HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &systemSurface, NULL); |
| 1098 | |
| 1099 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1100 | { |
| 1101 | return error(GL_OUT_OF_MEMORY); |
| 1102 | } |
| 1103 | |
| 1104 | ASSERT(SUCCEEDED(result)); |
| 1105 | |
| 1106 | if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) |
| 1107 | { |
| 1108 | UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target |
| 1109 | } |
| 1110 | |
| 1111 | result = device->GetRenderTargetData(renderTarget, systemSurface); |
| 1112 | |
| 1113 | if (result == D3DERR_DRIVERINTERNALERROR) |
| 1114 | { |
| 1115 | systemSurface->Release(); |
| 1116 | |
| 1117 | return error(GL_OUT_OF_MEMORY); |
| 1118 | } |
| 1119 | |
| 1120 | if (FAILED(result)) |
| 1121 | { |
| 1122 | UNREACHABLE(); |
| 1123 | systemSurface->Release(); |
| 1124 | |
| 1125 | return; // No sensible error to generate |
| 1126 | } |
| 1127 | |
| 1128 | D3DLOCKED_RECT lock; |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 1129 | RECT rect = {std::max(x, 0), |
| 1130 | std::max(y, 0), |
| 1131 | std::min(x + width, (int)desc.Width), |
| 1132 | std::min(y + height, (int)desc.Height)}; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1133 | |
| 1134 | result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY); |
| 1135 | |
| 1136 | if (FAILED(result)) |
| 1137 | { |
| 1138 | UNREACHABLE(); |
| 1139 | systemSurface->Release(); |
| 1140 | |
| 1141 | return; // No sensible error to generate |
| 1142 | } |
| 1143 | |
| 1144 | unsigned char *source = (unsigned char*)lock.pBits; |
| 1145 | unsigned char *dest = (unsigned char*)pixels; |
| 1146 | |
| 1147 | for (int j = 0; j < rect.bottom - rect.top; j++) |
| 1148 | { |
| 1149 | for (int i = 0; i < rect.right - rect.left; i++) |
| 1150 | { |
| 1151 | float r; |
| 1152 | float g; |
| 1153 | float b; |
| 1154 | float a; |
| 1155 | |
| 1156 | switch (desc.Format) |
| 1157 | { |
| 1158 | case D3DFMT_R5G6B5: |
| 1159 | { |
| 1160 | unsigned short rgb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 1161 | |
| 1162 | a = 1.0f; |
| 1163 | b = (rgb & 0x001F) * (1.0f / 0x001F); |
| 1164 | g = (rgb & 0x07E0) * (1.0f / 0x07E0); |
| 1165 | r = (rgb & 0xF800) * (1.0f / 0xF800); |
| 1166 | } |
| 1167 | break; |
| 1168 | case D3DFMT_X1R5G5B5: |
| 1169 | { |
| 1170 | unsigned short xrgb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 1171 | |
| 1172 | a = 1.0f; |
| 1173 | b = (xrgb & 0x001F) * (1.0f / 0x001F); |
| 1174 | g = (xrgb & 0x03E0) * (1.0f / 0x03E0); |
| 1175 | r = (xrgb & 0x7C00) * (1.0f / 0x7C00); |
| 1176 | } |
| 1177 | break; |
| 1178 | case D3DFMT_A1R5G5B5: |
| 1179 | { |
| 1180 | unsigned short argb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 1181 | |
| 1182 | a = (argb & 0x8000) ? 1.0f : 0.0f; |
| 1183 | b = (argb & 0x001F) * (1.0f / 0x001F); |
| 1184 | g = (argb & 0x03E0) * (1.0f / 0x03E0); |
| 1185 | r = (argb & 0x7C00) * (1.0f / 0x7C00); |
| 1186 | } |
| 1187 | break; |
| 1188 | case D3DFMT_A8R8G8B8: |
| 1189 | { |
| 1190 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 1191 | |
| 1192 | a = (argb & 0xFF000000) * (1.0f / 0xFF000000); |
| 1193 | b = (argb & 0x000000FF) * (1.0f / 0x000000FF); |
| 1194 | g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 1195 | r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 1196 | } |
| 1197 | break; |
| 1198 | case D3DFMT_X8R8G8B8: |
| 1199 | { |
| 1200 | unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 1201 | |
| 1202 | a = 1.0f; |
| 1203 | b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF); |
| 1204 | g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 1205 | r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 1206 | } |
| 1207 | break; |
| 1208 | case D3DFMT_A2R10G10B10: |
| 1209 | { |
| 1210 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 1211 | |
| 1212 | a = (argb & 0xC0000000) * (1.0f / 0xC0000000); |
| 1213 | b = (argb & 0x000003FF) * (1.0f / 0x000003FF); |
| 1214 | g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00); |
| 1215 | r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000); |
| 1216 | } |
| 1217 | break; |
| 1218 | default: |
| 1219 | UNIMPLEMENTED(); // FIXME |
| 1220 | UNREACHABLE(); |
| 1221 | } |
| 1222 | |
| 1223 | switch (format) |
| 1224 | { |
| 1225 | case GL_RGBA: |
| 1226 | switch (type) |
| 1227 | { |
| 1228 | case GL_UNSIGNED_BYTE: |
| 1229 | dest[4 * (i + j * width) + 0] = (unsigned char)(255 * r + 0.5f); |
| 1230 | dest[4 * (i + j * width) + 1] = (unsigned char)(255 * g + 0.5f); |
| 1231 | dest[4 * (i + j * width) + 2] = (unsigned char)(255 * b + 0.5f); |
| 1232 | dest[4 * (i + j * width) + 3] = (unsigned char)(255 * a + 0.5f); |
| 1233 | break; |
| 1234 | default: UNREACHABLE(); |
| 1235 | } |
| 1236 | break; |
| 1237 | case IMPLEMENTATION_COLOR_READ_FORMAT: |
| 1238 | switch (type) |
| 1239 | { |
| 1240 | case IMPLEMENTATION_COLOR_READ_TYPE: |
| 1241 | break; |
| 1242 | default: UNREACHABLE(); |
| 1243 | } |
| 1244 | break; |
| 1245 | default: UNREACHABLE(); |
| 1246 | } |
| 1247 | } |
| 1248 | } |
| 1249 | |
| 1250 | systemSurface->UnlockRect(); |
| 1251 | |
| 1252 | systemSurface->Release(); |
| 1253 | } |
| 1254 | |
| 1255 | void Context::clear(GLbitfield mask) |
| 1256 | { |
| 1257 | IDirect3DDevice9 *device = getDevice(); |
| 1258 | DWORD flags = 0; |
| 1259 | |
| 1260 | if (mask & GL_COLOR_BUFFER_BIT) |
| 1261 | { |
| 1262 | mask &= ~GL_COLOR_BUFFER_BIT; |
| 1263 | flags |= D3DCLEAR_TARGET; |
| 1264 | } |
| 1265 | |
| 1266 | if (mask & GL_DEPTH_BUFFER_BIT) |
| 1267 | { |
| 1268 | mask &= ~GL_DEPTH_BUFFER_BIT; |
| 1269 | if (depthMask) |
| 1270 | { |
| 1271 | flags |= D3DCLEAR_ZBUFFER; |
| 1272 | } |
| 1273 | } |
| 1274 | |
| 1275 | Framebuffer *framebufferObject = getFramebuffer(); |
| 1276 | IDirect3DSurface9 *depthStencil = framebufferObject->getDepthStencil(); |
| 1277 | |
| 1278 | GLuint stencilUnmasked = 0x0; |
| 1279 | |
| 1280 | if ((mask & GL_STENCIL_BUFFER_BIT) && depthStencil) |
| 1281 | { |
| 1282 | D3DSURFACE_DESC desc; |
| 1283 | depthStencil->GetDesc(&desc); |
| 1284 | |
| 1285 | mask &= ~GL_STENCIL_BUFFER_BIT; |
| 1286 | unsigned int stencilSize = es2dx::GetStencilSize(desc.Format); |
| 1287 | stencilUnmasked = (0x1 << stencilSize) - 1; |
| 1288 | |
| 1289 | if (stencilUnmasked != 0x0) |
| 1290 | { |
| 1291 | flags |= D3DCLEAR_STENCIL; |
| 1292 | } |
| 1293 | } |
| 1294 | |
| 1295 | if (mask != 0) |
| 1296 | { |
| 1297 | return error(GL_INVALID_VALUE); |
| 1298 | } |
| 1299 | |
| 1300 | applyRenderTarget(true); // Clips the clear to the scissor rectangle but not the viewport |
| 1301 | |
| 1302 | D3DCOLOR color = D3DCOLOR_ARGB(unorm<8>(colorClearValue.alpha), unorm<8>(colorClearValue.red), unorm<8>(colorClearValue.green), unorm<8>(colorClearValue.blue)); |
| 1303 | float depth = clamp01(depthClearValue); |
| 1304 | int stencil = stencilClearValue & 0x000000FF; |
| 1305 | |
| 1306 | IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); |
| 1307 | |
| 1308 | D3DSURFACE_DESC desc; |
| 1309 | renderTarget->GetDesc(&desc); |
| 1310 | |
| 1311 | bool alphaUnmasked = (es2dx::GetAlphaSize(desc.Format) == 0) || colorMaskAlpha; |
| 1312 | |
| 1313 | const bool needMaskedStencilClear = (flags & D3DCLEAR_STENCIL) && |
| 1314 | (stencilWritemask & stencilUnmasked) != stencilUnmasked; |
| 1315 | const bool needMaskedColorClear = (flags & D3DCLEAR_TARGET) && |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1316 | !(colorMaskRed && colorMaskGreen && |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1317 | colorMaskBlue && alphaUnmasked); |
| 1318 | |
| 1319 | if (needMaskedColorClear || needMaskedStencilClear) |
| 1320 | { |
| 1321 | device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 1322 | device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 1323 | device->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 1324 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 1325 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 1326 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 1327 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 1328 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 1329 | |
| 1330 | if (flags & D3DCLEAR_TARGET) |
| 1331 | { |
| 1332 | device->SetRenderState(D3DRS_COLORWRITEENABLE, (colorMaskRed ? D3DCOLORWRITEENABLE_RED : 0) | |
| 1333 | (colorMaskGreen ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 1334 | (colorMaskBlue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 1335 | (colorMaskAlpha ? D3DCOLORWRITEENABLE_ALPHA : 0)); |
| 1336 | } |
| 1337 | else |
| 1338 | { |
| 1339 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 1340 | } |
| 1341 | |
| 1342 | if (stencilUnmasked != 0x0 && (flags & D3DCLEAR_STENCIL)) |
| 1343 | { |
| 1344 | device->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 1345 | device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE); |
| 1346 | device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); |
| 1347 | device->SetRenderState(D3DRS_STENCILREF, stencil); |
| 1348 | device->SetRenderState(D3DRS_STENCILWRITEMASK, stencilWritemask); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1349 | device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1350 | device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE); |
| 1351 | device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); |
| 1352 | } |
| 1353 | else |
| 1354 | { |
| 1355 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 1356 | } |
| 1357 | |
| 1358 | device->SetPixelShader(NULL); |
| 1359 | device->SetVertexShader(NULL); |
| 1360 | device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE); |
| 1361 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1362 | struct Vertex |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1363 | { |
| 1364 | float x, y, z, w; |
| 1365 | D3DCOLOR diffuse; |
| 1366 | }; |
| 1367 | |
| 1368 | Vertex quad[4]; |
| 1369 | quad[0].x = 0.0f; |
| 1370 | quad[0].y = (float)desc.Height; |
| 1371 | quad[0].z = 0.0f; |
| 1372 | quad[0].w = 1.0f; |
| 1373 | quad[0].diffuse = color; |
| 1374 | |
| 1375 | quad[1].x = (float)desc.Width; |
| 1376 | quad[1].y = (float)desc.Height; |
| 1377 | quad[1].z = 0.0f; |
| 1378 | quad[1].w = 1.0f; |
| 1379 | quad[1].diffuse = color; |
| 1380 | |
| 1381 | quad[2].x = 0.0f; |
| 1382 | quad[2].y = 0.0f; |
| 1383 | quad[2].z = 0.0f; |
| 1384 | quad[2].w = 1.0f; |
| 1385 | quad[2].diffuse = color; |
| 1386 | |
| 1387 | quad[3].x = (float)desc.Width; |
| 1388 | quad[3].y = 0.0f; |
| 1389 | quad[3].z = 0.0f; |
| 1390 | quad[3].w = 1.0f; |
| 1391 | quad[3].diffuse = color; |
| 1392 | |
| 1393 | device->BeginScene(); |
| 1394 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(Vertex)); |
| 1395 | device->EndScene(); |
| 1396 | |
| 1397 | if (flags & D3DCLEAR_ZBUFFER) |
| 1398 | { |
| 1399 | device->SetRenderState(D3DRS_ZENABLE, TRUE); |
| 1400 | device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); |
| 1401 | device->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil); |
| 1402 | } |
| 1403 | } |
| 1404 | else |
| 1405 | { |
| 1406 | device->Clear(0, NULL, flags, color, depth, stencil); |
| 1407 | } |
| 1408 | } |
| 1409 | |
| 1410 | void Context::drawArrays(GLenum mode, GLint first, GLsizei count) |
| 1411 | { |
| 1412 | if (!currentProgram) |
| 1413 | { |
| 1414 | return error(GL_INVALID_OPERATION); |
| 1415 | } |
| 1416 | |
| 1417 | IDirect3DDevice9 *device = getDevice(); |
| 1418 | D3DPRIMITIVETYPE primitiveType; |
| 1419 | int primitiveCount; |
| 1420 | |
| 1421 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 1422 | return error(GL_INVALID_ENUM); |
| 1423 | |
| 1424 | if (primitiveCount <= 0) |
| 1425 | { |
| 1426 | return; |
| 1427 | } |
| 1428 | |
| 1429 | if (!applyRenderTarget(false)) |
| 1430 | { |
| 1431 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 1432 | } |
| 1433 | |
| 1434 | applyState(); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1435 | applyVertexBuffer(first, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1436 | applyShaders(); |
| 1437 | applyTextures(); |
| 1438 | |
| 1439 | device->BeginScene(); |
| 1440 | device->DrawPrimitive(primitiveType, first, primitiveCount); |
| 1441 | device->EndScene(); |
| 1442 | } |
| 1443 | |
| 1444 | void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) |
| 1445 | { |
| 1446 | if (!currentProgram) |
| 1447 | { |
| 1448 | return error(GL_INVALID_OPERATION); |
| 1449 | } |
| 1450 | |
| 1451 | if (!indices && !elementArrayBuffer) |
| 1452 | { |
| 1453 | return error(GL_INVALID_OPERATION); |
| 1454 | } |
| 1455 | |
| 1456 | IDirect3DDevice9 *device = getDevice(); |
| 1457 | D3DPRIMITIVETYPE primitiveType; |
| 1458 | int primitiveCount; |
| 1459 | |
| 1460 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 1461 | return error(GL_INVALID_ENUM); |
| 1462 | |
| 1463 | if (primitiveCount <= 0) |
| 1464 | { |
| 1465 | return; |
| 1466 | } |
| 1467 | |
| 1468 | if (!applyRenderTarget(false)) |
| 1469 | { |
| 1470 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 1471 | } |
| 1472 | |
| 1473 | applyState(); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1474 | applyVertexBuffer(count, indices, type); |
| 1475 | applyIndexBuffer(indices, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1476 | applyShaders(); |
| 1477 | applyTextures(); |
| 1478 | |
| 1479 | device->BeginScene(); |
| 1480 | device->DrawIndexedPrimitive(primitiveType, 0, 0, count, startIndex, primitiveCount); |
| 1481 | device->EndScene(); |
| 1482 | } |
| 1483 | |
| 1484 | void Context::finish() |
| 1485 | { |
| 1486 | IDirect3DDevice9 *device = getDevice(); |
| 1487 | IDirect3DQuery9 *occlusionQuery = NULL; |
| 1488 | |
| 1489 | HRESULT result = device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery); |
| 1490 | |
| 1491 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1492 | { |
| 1493 | return error(GL_OUT_OF_MEMORY); |
| 1494 | } |
| 1495 | |
| 1496 | ASSERT(SUCCEEDED(result)); |
| 1497 | |
| 1498 | if (occlusionQuery) |
| 1499 | { |
| 1500 | occlusionQuery->Issue(D3DISSUE_BEGIN); |
| 1501 | |
| 1502 | // Render something outside the render target |
| 1503 | device->SetPixelShader(NULL); |
| 1504 | device->SetVertexShader(NULL); |
| 1505 | device->SetFVF(D3DFVF_XYZRHW); |
| 1506 | float data[4] = {-1.0f, -1.0f, -1.0f, 1.0f}; |
| 1507 | device->BeginScene(); |
| 1508 | device->DrawPrimitiveUP(D3DPT_POINTLIST, 1, data, sizeof(data)); |
| 1509 | device->EndScene(); |
| 1510 | |
| 1511 | occlusionQuery->Issue(D3DISSUE_END); |
| 1512 | |
| 1513 | while (occlusionQuery->GetData(NULL, 0, D3DGETDATA_FLUSH) == S_FALSE) |
| 1514 | { |
| 1515 | // Keep polling, but allow other threads to do something useful first |
| 1516 | Sleep(0); |
| 1517 | } |
| 1518 | |
| 1519 | occlusionQuery->Release(); |
| 1520 | } |
| 1521 | } |
| 1522 | |
| 1523 | void Context::flush() |
| 1524 | { |
| 1525 | IDirect3DDevice9 *device = getDevice(); |
| 1526 | IDirect3DQuery9 *eventQuery = NULL; |
| 1527 | |
| 1528 | HRESULT result = device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery); |
| 1529 | |
| 1530 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1531 | { |
| 1532 | return error(GL_OUT_OF_MEMORY); |
| 1533 | } |
| 1534 | |
| 1535 | ASSERT(SUCCEEDED(result)); |
| 1536 | |
| 1537 | if (eventQuery) |
| 1538 | { |
| 1539 | eventQuery->Issue(D3DISSUE_END); |
| 1540 | |
| 1541 | while (eventQuery->GetData(NULL, 0, D3DGETDATA_FLUSH) == S_FALSE) |
| 1542 | { |
| 1543 | // Keep polling, but allow other threads to do something useful first |
| 1544 | Sleep(0); |
| 1545 | } |
| 1546 | |
| 1547 | eventQuery->Release(); |
| 1548 | } |
| 1549 | } |
| 1550 | |
| 1551 | void Context::recordInvalidEnum() |
| 1552 | { |
| 1553 | mInvalidEnum = true; |
| 1554 | } |
| 1555 | |
| 1556 | void Context::recordInvalidValue() |
| 1557 | { |
| 1558 | mInvalidValue = true; |
| 1559 | } |
| 1560 | |
| 1561 | void Context::recordInvalidOperation() |
| 1562 | { |
| 1563 | mInvalidOperation = true; |
| 1564 | } |
| 1565 | |
| 1566 | void Context::recordOutOfMemory() |
| 1567 | { |
| 1568 | mOutOfMemory = true; |
| 1569 | } |
| 1570 | |
| 1571 | void Context::recordInvalidFramebufferOperation() |
| 1572 | { |
| 1573 | mInvalidFramebufferOperation = true; |
| 1574 | } |
| 1575 | |
| 1576 | // Get one of the recorded errors and clear its flag, if any. |
| 1577 | // [OpenGL ES 2.0.24] section 2.5 page 13. |
| 1578 | GLenum Context::getError() |
| 1579 | { |
| 1580 | if (mInvalidEnum) |
| 1581 | { |
| 1582 | mInvalidEnum = false; |
| 1583 | |
| 1584 | return GL_INVALID_ENUM; |
| 1585 | } |
| 1586 | |
| 1587 | if (mInvalidValue) |
| 1588 | { |
| 1589 | mInvalidValue = false; |
| 1590 | |
| 1591 | return GL_INVALID_VALUE; |
| 1592 | } |
| 1593 | |
| 1594 | if (mInvalidOperation) |
| 1595 | { |
| 1596 | mInvalidOperation = false; |
| 1597 | |
| 1598 | return GL_INVALID_OPERATION; |
| 1599 | } |
| 1600 | |
| 1601 | if (mOutOfMemory) |
| 1602 | { |
| 1603 | mOutOfMemory = false; |
| 1604 | |
| 1605 | return GL_OUT_OF_MEMORY; |
| 1606 | } |
| 1607 | |
| 1608 | if (mInvalidFramebufferOperation) |
| 1609 | { |
| 1610 | mInvalidFramebufferOperation = false; |
| 1611 | |
| 1612 | return GL_INVALID_FRAMEBUFFER_OPERATION; |
| 1613 | } |
| 1614 | |
| 1615 | return GL_NO_ERROR; |
| 1616 | } |
| 1617 | |
| 1618 | void Context::detachBuffer(GLuint buffer) |
| 1619 | { |
| 1620 | // [OpenGL ES 2.0.24] section 2.9 page 22: |
| 1621 | // If a buffer object is deleted while it is bound, all bindings to that object in the current context |
| 1622 | // (i.e. in the thread that called Delete-Buffers) are reset to zero. |
| 1623 | |
| 1624 | if (arrayBuffer == buffer) |
| 1625 | { |
| 1626 | arrayBuffer = 0; |
| 1627 | } |
| 1628 | |
| 1629 | if (elementArrayBuffer == buffer) |
| 1630 | { |
| 1631 | elementArrayBuffer = 0; |
| 1632 | } |
| 1633 | |
| 1634 | for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| 1635 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1636 | if (vertexAttribute[attribute].mBoundBuffer == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1637 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1638 | vertexAttribute[attribute].mBoundBuffer = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1639 | } |
| 1640 | } |
| 1641 | } |
| 1642 | |
| 1643 | void Context::detachTexture(GLuint texture) |
| 1644 | { |
| 1645 | // [OpenGL ES 2.0.24] section 3.8 page 84: |
| 1646 | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are |
| 1647 | // rebound to texture object zero |
| 1648 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 1649 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1650 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 1651 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1652 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame^] | 1653 | if (samplerTexture[type][sampler] == texture) |
| 1654 | { |
| 1655 | samplerTexture[type][sampler] = 0; |
| 1656 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1657 | } |
| 1658 | } |
| 1659 | |
| 1660 | // [OpenGL ES 2.0.24] section 4.4 page 112: |
| 1661 | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is |
| 1662 | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this |
| 1663 | // image was attached in the currently bound framebuffer. |
| 1664 | |
| 1665 | Framebuffer *framebuffer = getFramebuffer(); |
| 1666 | |
| 1667 | if (framebuffer) |
| 1668 | { |
| 1669 | framebuffer->detachTexture(texture); |
| 1670 | } |
| 1671 | } |
| 1672 | |
| 1673 | void Context::detachFramebuffer(GLuint framebuffer) |
| 1674 | { |
| 1675 | // [OpenGL ES 2.0.24] section 4.4 page 107: |
| 1676 | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though |
| 1677 | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. |
| 1678 | |
| 1679 | if (this->framebuffer == framebuffer) |
| 1680 | { |
| 1681 | bindFramebuffer(0); |
| 1682 | } |
| 1683 | } |
| 1684 | |
| 1685 | void Context::detachRenderbuffer(GLuint renderbuffer) |
| 1686 | { |
| 1687 | // [OpenGL ES 2.0.24] section 4.4 page 109: |
| 1688 | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer |
| 1689 | // had been executed with the target RENDERBUFFER and name of zero. |
| 1690 | |
| 1691 | if (this->renderbuffer == renderbuffer) |
| 1692 | { |
| 1693 | bindRenderbuffer(0); |
| 1694 | } |
| 1695 | |
| 1696 | // [OpenGL ES 2.0.24] section 4.4 page 111: |
| 1697 | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, |
| 1698 | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment |
| 1699 | // point to which this image was attached in the currently bound framebuffer. |
| 1700 | |
| 1701 | Framebuffer *framebuffer = getFramebuffer(); |
| 1702 | |
| 1703 | if (framebuffer) |
| 1704 | { |
| 1705 | framebuffer->detachRenderbuffer(renderbuffer); |
| 1706 | } |
| 1707 | } |
| 1708 | } |
| 1709 | |
| 1710 | extern "C" |
| 1711 | { |
| 1712 | gl::Context *glCreateContext(const egl::Config *config) |
| 1713 | { |
| 1714 | return new gl::Context(config); |
| 1715 | } |
| 1716 | |
| 1717 | void glDestroyContext(gl::Context *context) |
| 1718 | { |
| 1719 | delete context; |
| 1720 | |
| 1721 | if (context == gl::getContext()) |
| 1722 | { |
| 1723 | gl::makeCurrent(NULL, NULL, NULL); |
| 1724 | } |
| 1725 | } |
| 1726 | |
| 1727 | void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface) |
| 1728 | { |
| 1729 | gl::makeCurrent(context, display, surface); |
| 1730 | } |
| 1731 | |
| 1732 | gl::Context *glGetCurrentContext() |
| 1733 | { |
| 1734 | return gl::getContext(); |
| 1735 | } |
| 1736 | } |