blob: 7e1a10f2d2c05a69acbd7dc2e8d791813f088251 [file] [log] [blame]
Brandon Jones41e59f52018-05-02 12:45:28 -07001// GENERATED FILE - DO NOT EDIT.
2// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
3//
4// Copyright 2018 The ANGLE Project Authors. All rights reserved.
5// Use of this source code is governed by a BSD-style license that can be
6// found in the LICENSE file.
7//
8// libGLESv2.cpp: Implements the exported OpenGL ES functions.
9
10#include "angle_gl.h"
11
12#include "libGLESv2/entry_points_gles_1_0_autogen.h"
13#include "libGLESv2/entry_points_gles_2_0_autogen.h"
14#include "libGLESv2/entry_points_gles_3_0_autogen.h"
15#include "libGLESv2/entry_points_gles_3_1_autogen.h"
16#include "libGLESv2/entry_points_gles_ext_autogen.h"
17
18#include "common/event_tracer.h"
19
20extern "C" {
21
22// OpenGL ES 2.0
23void GL_APIENTRY glActiveTexture(GLenum texture)
24{
25 return gl::ActiveTexture(texture);
26}
27
28void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
29{
30 return gl::AttachShader(program, shader);
31}
32
33void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
34{
35 return gl::BindAttribLocation(program, index, name);
36}
37
38void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
39{
40 return gl::BindBuffer(target, buffer);
41}
42
43void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
44{
45 return gl::BindFramebuffer(target, framebuffer);
46}
47
48void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
49{
50 return gl::BindRenderbuffer(target, renderbuffer);
51}
52
53void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
54{
55 return gl::BindTexture(target, texture);
56}
57
58void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
59{
60 return gl::BlendColor(red, green, blue, alpha);
61}
62
63void GL_APIENTRY glBlendEquation(GLenum mode)
64{
65 return gl::BlendEquation(mode);
66}
67
68void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
69{
70 return gl::BlendEquationSeparate(modeRGB, modeAlpha);
71}
72
73void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
74{
75 return gl::BlendFunc(sfactor, dfactor);
76}
77
78void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB,
79 GLenum dfactorRGB,
80 GLenum sfactorAlpha,
81 GLenum dfactorAlpha)
82{
83 return gl::BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
84}
85
86void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
87{
88 return gl::BufferData(target, size, data, usage);
89}
90
91void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
92{
93 return gl::BufferSubData(target, offset, size, data);
94}
95
96GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
97{
98 return gl::CheckFramebufferStatus(target);
99}
100
101void GL_APIENTRY glClear(GLbitfield mask)
102{
103 return gl::Clear(mask);
104}
105
106void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
107{
108 return gl::ClearColor(red, green, blue, alpha);
109}
110
111void GL_APIENTRY glClearDepthf(GLfloat d)
112{
113 return gl::ClearDepthf(d);
114}
115
116void GL_APIENTRY glClearStencil(GLint s)
117{
118 return gl::ClearStencil(s);
119}
120
121void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
122{
123 return gl::ColorMask(red, green, blue, alpha);
124}
125
126void GL_APIENTRY glCompileShader(GLuint shader)
127{
128 return gl::CompileShader(shader);
129}
130
131void GL_APIENTRY glCompressedTexImage2D(GLenum target,
132 GLint level,
133 GLenum internalformat,
134 GLsizei width,
135 GLsizei height,
136 GLint border,
137 GLsizei imageSize,
138 const void *data)
139{
140 return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize,
141 data);
142}
143
144void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
145 GLint level,
146 GLint xoffset,
147 GLint yoffset,
148 GLsizei width,
149 GLsizei height,
150 GLenum format,
151 GLsizei imageSize,
152 const void *data)
153{
154 return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
155 imageSize, data);
156}
157
158void GL_APIENTRY glCopyTexImage2D(GLenum target,
159 GLint level,
160 GLenum internalformat,
161 GLint x,
162 GLint y,
163 GLsizei width,
164 GLsizei height,
165 GLint border)
166{
167 return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
168}
169
170void GL_APIENTRY glCopyTexSubImage2D(GLenum target,
171 GLint level,
172 GLint xoffset,
173 GLint yoffset,
174 GLint x,
175 GLint y,
176 GLsizei width,
177 GLsizei height)
178{
179 return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
180}
181
182GLuint GL_APIENTRY glCreateProgram()
183{
184 return gl::CreateProgram();
185}
186
187GLuint GL_APIENTRY glCreateShader(GLenum type)
188{
189 return gl::CreateShader(type);
190}
191
192void GL_APIENTRY glCullFace(GLenum mode)
193{
194 return gl::CullFace(mode);
195}
196
197void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
198{
199 return gl::DeleteBuffers(n, buffers);
200}
201
202void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
203{
204 return gl::DeleteFramebuffers(n, framebuffers);
205}
206
207void GL_APIENTRY glDeleteProgram(GLuint program)
208{
209 return gl::DeleteProgram(program);
210}
211
212void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
213{
214 return gl::DeleteRenderbuffers(n, renderbuffers);
215}
216
217void GL_APIENTRY glDeleteShader(GLuint shader)
218{
219 return gl::DeleteShader(shader);
220}
221
222void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
223{
224 return gl::DeleteTextures(n, textures);
225}
226
227void GL_APIENTRY glDepthFunc(GLenum func)
228{
229 return gl::DepthFunc(func);
230}
231
232void GL_APIENTRY glDepthMask(GLboolean flag)
233{
234 return gl::DepthMask(flag);
235}
236
237void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
238{
239 return gl::DepthRangef(n, f);
240}
241
242void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
243{
244 return gl::DetachShader(program, shader);
245}
246
247void GL_APIENTRY glDisable(GLenum cap)
248{
249 return gl::Disable(cap);
250}
251
252void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
253{
254 return gl::DisableVertexAttribArray(index);
255}
256
257void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
258{
259 return gl::DrawArrays(mode, first, count);
260}
261
262void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
263{
264 return gl::DrawElements(mode, count, type, indices);
265}
266
267void GL_APIENTRY glEnable(GLenum cap)
268{
269 return gl::Enable(cap);
270}
271
272void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
273{
274 return gl::EnableVertexAttribArray(index);
275}
276
277void GL_APIENTRY glFinish()
278{
279 return gl::Finish();
280}
281
282void GL_APIENTRY glFlush()
283{
284 return gl::Flush();
285}
286
287void GL_APIENTRY glFramebufferRenderbuffer(GLenum target,
288 GLenum attachment,
289 GLenum renderbuffertarget,
290 GLuint renderbuffer)
291{
292 return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
293}
294
295void GL_APIENTRY glFramebufferTexture2D(GLenum target,
296 GLenum attachment,
297 GLenum textarget,
298 GLuint texture,
299 GLint level)
300{
301 return gl::FramebufferTexture2D(target, attachment, textarget, texture, level);
302}
303
304void GL_APIENTRY glFrontFace(GLenum mode)
305{
306 return gl::FrontFace(mode);
307}
308
309void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
310{
311 return gl::GenBuffers(n, buffers);
312}
313
314void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
315{
316 return gl::GenFramebuffers(n, framebuffers);
317}
318
319void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
320{
321 return gl::GenRenderbuffers(n, renderbuffers);
322}
323
324void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
325{
326 return gl::GenTextures(n, textures);
327}
328
329void GL_APIENTRY glGenerateMipmap(GLenum target)
330{
331 return gl::GenerateMipmap(target);
332}
333
334void GL_APIENTRY glGetActiveAttrib(GLuint program,
335 GLuint index,
336 GLsizei bufSize,
337 GLsizei *length,
338 GLint *size,
339 GLenum *type,
340 GLchar *name)
341{
342 return gl::GetActiveAttrib(program, index, bufSize, length, size, type, name);
343}
344
345void GL_APIENTRY glGetActiveUniform(GLuint program,
346 GLuint index,
347 GLsizei bufSize,
348 GLsizei *length,
349 GLint *size,
350 GLenum *type,
351 GLchar *name)
352{
353 return gl::GetActiveUniform(program, index, bufSize, length, size, type, name);
354}
355
356void GL_APIENTRY glGetAttachedShaders(GLuint program,
357 GLsizei maxCount,
358 GLsizei *count,
359 GLuint *shaders)
360{
361 return gl::GetAttachedShaders(program, maxCount, count, shaders);
362}
363
364GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
365{
366 return gl::GetAttribLocation(program, name);
367}
368
369void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data)
370{
371 return gl::GetBooleanv(pname, data);
372}
373
374void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
375{
376 return gl::GetBufferParameteriv(target, pname, params);
377}
378
379GLenum GL_APIENTRY glGetError()
380{
381 return gl::GetError();
382}
383
384void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data)
385{
386 return gl::GetFloatv(pname, data);
387}
388
389void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target,
390 GLenum attachment,
391 GLenum pname,
392 GLint *params)
393{
394 return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
395}
396
397void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data)
398{
399 return gl::GetIntegerv(pname, data);
400}
401
402void GL_APIENTRY glGetProgramInfoLog(GLuint program,
403 GLsizei bufSize,
404 GLsizei *length,
405 GLchar *infoLog)
406{
407 return gl::GetProgramInfoLog(program, bufSize, length, infoLog);
408}
409
410void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
411{
412 return gl::GetProgramiv(program, pname, params);
413}
414
415void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
416{
417 return gl::GetRenderbufferParameteriv(target, pname, params);
418}
419
420void GL_APIENTRY glGetShaderInfoLog(GLuint shader,
421 GLsizei bufSize,
422 GLsizei *length,
423 GLchar *infoLog)
424{
425 return gl::GetShaderInfoLog(shader, bufSize, length, infoLog);
426}
427
428void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype,
429 GLenum precisiontype,
430 GLint *range,
431 GLint *precision)
432{
433 return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
434}
435
436void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
437{
438 return gl::GetShaderSource(shader, bufSize, length, source);
439}
440
441void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
442{
443 return gl::GetShaderiv(shader, pname, params);
444}
445
446const GLubyte *GL_APIENTRY glGetString(GLenum name)
447{
448 return gl::GetString(name);
449}
450
451void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
452{
453 return gl::GetTexParameterfv(target, pname, params);
454}
455
456void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
457{
458 return gl::GetTexParameteriv(target, pname, params);
459}
460
461GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
462{
463 return gl::GetUniformLocation(program, name);
464}
465
466void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
467{
468 return gl::GetUniformfv(program, location, params);
469}
470
471void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
472{
473 return gl::GetUniformiv(program, location, params);
474}
475
476void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
477{
478 return gl::GetVertexAttribPointerv(index, pname, pointer);
479}
480
481void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
482{
483 return gl::GetVertexAttribfv(index, pname, params);
484}
485
486void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
487{
488 return gl::GetVertexAttribiv(index, pname, params);
489}
490
491void GL_APIENTRY glHint(GLenum target, GLenum mode)
492{
493 return gl::Hint(target, mode);
494}
495
496GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
497{
498 return gl::IsBuffer(buffer);
499}
500
501GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
502{
503 return gl::IsEnabled(cap);
504}
505
506GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
507{
508 return gl::IsFramebuffer(framebuffer);
509}
510
511GLboolean GL_APIENTRY glIsProgram(GLuint program)
512{
513 return gl::IsProgram(program);
514}
515
516GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
517{
518 return gl::IsRenderbuffer(renderbuffer);
519}
520
521GLboolean GL_APIENTRY glIsShader(GLuint shader)
522{
523 return gl::IsShader(shader);
524}
525
526GLboolean GL_APIENTRY glIsTexture(GLuint texture)
527{
528 return gl::IsTexture(texture);
529}
530
531void GL_APIENTRY glLineWidth(GLfloat width)
532{
533 return gl::LineWidth(width);
534}
535
536void GL_APIENTRY glLinkProgram(GLuint program)
537{
538 return gl::LinkProgram(program);
539}
540
541void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
542{
543 return gl::PixelStorei(pname, param);
544}
545
546void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
547{
548 return gl::PolygonOffset(factor, units);
549}
550
551void GL_APIENTRY glReadPixels(GLint x,
552 GLint y,
553 GLsizei width,
554 GLsizei height,
555 GLenum format,
556 GLenum type,
557 void *pixels)
558{
559 return gl::ReadPixels(x, y, width, height, format, type, pixels);
560}
561
562void GL_APIENTRY glReleaseShaderCompiler()
563{
564 return gl::ReleaseShaderCompiler();
565}
566
567void GL_APIENTRY glRenderbufferStorage(GLenum target,
568 GLenum internalformat,
569 GLsizei width,
570 GLsizei height)
571{
572 return gl::RenderbufferStorage(target, internalformat, width, height);
573}
574
575void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
576{
577 return gl::SampleCoverage(value, invert);
578}
579
580void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
581{
582 return gl::Scissor(x, y, width, height);
583}
584
585void GL_APIENTRY glShaderBinary(GLsizei count,
586 const GLuint *shaders,
587 GLenum binaryformat,
588 const void *binary,
589 GLsizei length)
590{
591 return gl::ShaderBinary(count, shaders, binaryformat, binary, length);
592}
593
594void GL_APIENTRY glShaderSource(GLuint shader,
595 GLsizei count,
596 const GLchar *const *string,
597 const GLint *length)
598{
599 return gl::ShaderSource(shader, count, string, length);
600}
601
602void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
603{
604 return gl::StencilFunc(func, ref, mask);
605}
606
607void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
608{
609 return gl::StencilFuncSeparate(face, func, ref, mask);
610}
611
612void GL_APIENTRY glStencilMask(GLuint mask)
613{
614 return gl::StencilMask(mask);
615}
616
617void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
618{
619 return gl::StencilMaskSeparate(face, mask);
620}
621
622void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
623{
624 return gl::StencilOp(fail, zfail, zpass);
625}
626
627void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
628{
629 return gl::StencilOpSeparate(face, sfail, dpfail, dppass);
630}
631
632void GL_APIENTRY glTexImage2D(GLenum target,
633 GLint level,
634 GLint internalformat,
635 GLsizei width,
636 GLsizei height,
637 GLint border,
638 GLenum format,
639 GLenum type,
640 const void *pixels)
641{
642 return gl::TexImage2D(target, level, internalformat, width, height, border, format, type,
643 pixels);
644}
645
646void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
647{
648 return gl::TexParameterf(target, pname, param);
649}
650
651void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
652{
653 return gl::TexParameterfv(target, pname, params);
654}
655
656void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
657{
658 return gl::TexParameteri(target, pname, param);
659}
660
661void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
662{
663 return gl::TexParameteriv(target, pname, params);
664}
665
666void GL_APIENTRY glTexSubImage2D(GLenum target,
667 GLint level,
668 GLint xoffset,
669 GLint yoffset,
670 GLsizei width,
671 GLsizei height,
672 GLenum format,
673 GLenum type,
674 const void *pixels)
675{
676 return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
677}
678
679void GL_APIENTRY glUniform1f(GLint location, GLfloat v0)
680{
681 return gl::Uniform1f(location, v0);
682}
683
684void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
685{
686 return gl::Uniform1fv(location, count, value);
687}
688
689void GL_APIENTRY glUniform1i(GLint location, GLint v0)
690{
691 return gl::Uniform1i(location, v0);
692}
693
694void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value)
695{
696 return gl::Uniform1iv(location, count, value);
697}
698
699void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
700{
701 return gl::Uniform2f(location, v0, v1);
702}
703
704void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
705{
706 return gl::Uniform2fv(location, count, value);
707}
708
709void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
710{
711 return gl::Uniform2i(location, v0, v1);
712}
713
714void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value)
715{
716 return gl::Uniform2iv(location, count, value);
717}
718
719void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
720{
721 return gl::Uniform3f(location, v0, v1, v2);
722}
723
724void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
725{
726 return gl::Uniform3fv(location, count, value);
727}
728
729void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
730{
731 return gl::Uniform3i(location, v0, v1, v2);
732}
733
734void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value)
735{
736 return gl::Uniform3iv(location, count, value);
737}
738
739void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
740{
741 return gl::Uniform4f(location, v0, v1, v2, v3);
742}
743
744void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
745{
746 return gl::Uniform4fv(location, count, value);
747}
748
749void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
750{
751 return gl::Uniform4i(location, v0, v1, v2, v3);
752}
753
754void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value)
755{
756 return gl::Uniform4iv(location, count, value);
757}
758
759void GL_APIENTRY glUniformMatrix2fv(GLint location,
760 GLsizei count,
761 GLboolean transpose,
762 const GLfloat *value)
763{
764 return gl::UniformMatrix2fv(location, count, transpose, value);
765}
766
767void GL_APIENTRY glUniformMatrix3fv(GLint location,
768 GLsizei count,
769 GLboolean transpose,
770 const GLfloat *value)
771{
772 return gl::UniformMatrix3fv(location, count, transpose, value);
773}
774
775void GL_APIENTRY glUniformMatrix4fv(GLint location,
776 GLsizei count,
777 GLboolean transpose,
778 const GLfloat *value)
779{
780 return gl::UniformMatrix4fv(location, count, transpose, value);
781}
782
783void GL_APIENTRY glUseProgram(GLuint program)
784{
785 return gl::UseProgram(program);
786}
787
788void GL_APIENTRY glValidateProgram(GLuint program)
789{
790 return gl::ValidateProgram(program);
791}
792
793void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
794{
795 return gl::VertexAttrib1f(index, x);
796}
797
798void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v)
799{
800 return gl::VertexAttrib1fv(index, v);
801}
802
803void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
804{
805 return gl::VertexAttrib2f(index, x, y);
806}
807
808void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v)
809{
810 return gl::VertexAttrib2fv(index, v);
811}
812
813void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
814{
815 return gl::VertexAttrib3f(index, x, y, z);
816}
817
818void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v)
819{
820 return gl::VertexAttrib3fv(index, v);
821}
822
823void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
824{
825 return gl::VertexAttrib4f(index, x, y, z, w);
826}
827
828void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v)
829{
830 return gl::VertexAttrib4fv(index, v);
831}
832
833void GL_APIENTRY glVertexAttribPointer(GLuint index,
834 GLint size,
835 GLenum type,
836 GLboolean normalized,
837 GLsizei stride,
838 const void *pointer)
839{
840 return gl::VertexAttribPointer(index, size, type, normalized, stride, pointer);
841}
842
843void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
844{
845 return gl::Viewport(x, y, width, height);
846}
847
848// OpenGL ES 3.0
849void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
850{
851 return gl::BeginQuery(target, id);
852}
853
854void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
855{
856 return gl::BeginTransformFeedback(primitiveMode);
857}
858
859void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
860{
861 return gl::BindBufferBase(target, index, buffer);
862}
863
864void GL_APIENTRY
865glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
866{
867 return gl::BindBufferRange(target, index, buffer, offset, size);
868}
869
870void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
871{
872 return gl::BindSampler(unit, sampler);
873}
874
875void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
876{
877 return gl::BindTransformFeedback(target, id);
878}
879
880void GL_APIENTRY glBindVertexArray(GLuint array)
881{
882 return gl::BindVertexArray(array);
883}
884
885void GL_APIENTRY glBlitFramebuffer(GLint srcX0,
886 GLint srcY0,
887 GLint srcX1,
888 GLint srcY1,
889 GLint dstX0,
890 GLint dstY0,
891 GLint dstX1,
892 GLint dstY1,
893 GLbitfield mask,
894 GLenum filter)
895{
896 return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
897 filter);
898}
899
900void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
901{
902 return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil);
903}
904
905void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
906{
907 return gl::ClearBufferfv(buffer, drawbuffer, value);
908}
909
910void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
911{
912 return gl::ClearBufferiv(buffer, drawbuffer, value);
913}
914
915void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
916{
917 return gl::ClearBufferuiv(buffer, drawbuffer, value);
918}
919
920GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
921{
922 return gl::ClientWaitSync(sync, flags, timeout);
923}
924
925void GL_APIENTRY glCompressedTexImage3D(GLenum target,
926 GLint level,
927 GLenum internalformat,
928 GLsizei width,
929 GLsizei height,
930 GLsizei depth,
931 GLint border,
932 GLsizei imageSize,
933 const void *data)
934{
935 return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border,
936 imageSize, data);
937}
938
939void GL_APIENTRY glCompressedTexSubImage3D(GLenum target,
940 GLint level,
941 GLint xoffset,
942 GLint yoffset,
943 GLint zoffset,
944 GLsizei width,
945 GLsizei height,
946 GLsizei depth,
947 GLenum format,
948 GLsizei imageSize,
949 const void *data)
950{
951 return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height,
952 depth, format, imageSize, data);
953}
954
955void GL_APIENTRY glCopyBufferSubData(GLenum readTarget,
956 GLenum writeTarget,
957 GLintptr readOffset,
958 GLintptr writeOffset,
959 GLsizeiptr size)
960{
961 return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
962}
963
964void GL_APIENTRY glCopyTexSubImage3D(GLenum target,
965 GLint level,
966 GLint xoffset,
967 GLint yoffset,
968 GLint zoffset,
969 GLint x,
970 GLint y,
971 GLsizei width,
972 GLsizei height)
973{
974 return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
975}
976
977void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
978{
979 return gl::DeleteQueries(n, ids);
980}
981
982void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
983{
984 return gl::DeleteSamplers(count, samplers);
985}
986
987void GL_APIENTRY glDeleteSync(GLsync sync)
988{
989 return gl::DeleteSync(sync);
990}
991
992void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
993{
994 return gl::DeleteTransformFeedbacks(n, ids);
995}
996
997void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
998{
999 return gl::DeleteVertexArrays(n, arrays);
1000}
1001
1002void GL_APIENTRY glDrawArraysInstanced(GLenum mode,
1003 GLint first,
1004 GLsizei count,
1005 GLsizei instancecount)
1006{
1007 return gl::DrawArraysInstanced(mode, first, count, instancecount);
1008}
1009
1010void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
1011{
1012 return gl::DrawBuffers(n, bufs);
1013}
1014
1015void GL_APIENTRY glDrawElementsInstanced(GLenum mode,
1016 GLsizei count,
1017 GLenum type,
1018 const void *indices,
1019 GLsizei instancecount)
1020{
1021 return gl::DrawElementsInstanced(mode, count, type, indices, instancecount);
1022}
1023
1024void GL_APIENTRY glDrawRangeElements(GLenum mode,
1025 GLuint start,
1026 GLuint end,
1027 GLsizei count,
1028 GLenum type,
1029 const void *indices)
1030{
1031 return gl::DrawRangeElements(mode, start, end, count, type, indices);
1032}
1033
1034void GL_APIENTRY glEndQuery(GLenum target)
1035{
1036 return gl::EndQuery(target);
1037}
1038
1039void GL_APIENTRY glEndTransformFeedback()
1040{
1041 return gl::EndTransformFeedback();
1042}
1043
1044GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
1045{
1046 return gl::FenceSync(condition, flags);
1047}
1048
1049void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1050{
1051 return gl::FlushMappedBufferRange(target, offset, length);
1052}
1053
1054void GL_APIENTRY glFramebufferTextureLayer(GLenum target,
1055 GLenum attachment,
1056 GLuint texture,
1057 GLint level,
1058 GLint layer)
1059{
1060 return gl::FramebufferTextureLayer(target, attachment, texture, level, layer);
1061}
1062
1063void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
1064{
1065 return gl::GenQueries(n, ids);
1066}
1067
1068void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
1069{
1070 return gl::GenSamplers(count, samplers);
1071}
1072
1073void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
1074{
1075 return gl::GenTransformFeedbacks(n, ids);
1076}
1077
1078void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
1079{
1080 return gl::GenVertexArrays(n, arrays);
1081}
1082
1083void GL_APIENTRY glGetActiveUniformBlockName(GLuint program,
1084 GLuint uniformBlockIndex,
1085 GLsizei bufSize,
1086 GLsizei *length,
1087 GLchar *uniformBlockName)
1088{
1089 return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length,
1090 uniformBlockName);
1091}
1092
1093void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program,
1094 GLuint uniformBlockIndex,
1095 GLenum pname,
1096 GLint *params)
1097{
1098 return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1099}
1100
1101void GL_APIENTRY glGetActiveUniformsiv(GLuint program,
1102 GLsizei uniformCount,
1103 const GLuint *uniformIndices,
1104 GLenum pname,
1105 GLint *params)
1106{
1107 return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1108}
1109
1110void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1111{
1112 return gl::GetBufferParameteri64v(target, pname, params);
1113}
1114
1115void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
1116{
1117 return gl::GetBufferPointerv(target, pname, params);
1118}
1119
1120GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
1121{
1122 return gl::GetFragDataLocation(program, name);
1123}
1124
1125void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1126{
1127 return gl::GetInteger64i_v(target, index, data);
1128}
1129
1130void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data)
1131{
1132 return gl::GetInteger64v(pname, data);
1133}
1134
1135void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1136{
1137 return gl::GetIntegeri_v(target, index, data);
1138}
1139
1140void GL_APIENTRY glGetInternalformativ(GLenum target,
1141 GLenum internalformat,
1142 GLenum pname,
1143 GLsizei bufSize,
1144 GLint *params)
1145{
1146 return gl::GetInternalformativ(target, internalformat, pname, bufSize, params);
1147}
1148
1149void GL_APIENTRY glGetProgramBinary(GLuint program,
1150 GLsizei bufSize,
1151 GLsizei *length,
1152 GLenum *binaryFormat,
1153 void *binary)
1154{
1155 return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary);
1156}
1157
1158void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1159{
1160 return gl::GetQueryObjectuiv(id, pname, params);
1161}
1162
1163void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1164{
1165 return gl::GetQueryiv(target, pname, params);
1166}
1167
1168void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
1169{
1170 return gl::GetSamplerParameterfv(sampler, pname, params);
1171}
1172
1173void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
1174{
1175 return gl::GetSamplerParameteriv(sampler, pname, params);
1176}
1177
1178const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
1179{
1180 return gl::GetStringi(name, index);
1181}
1182
1183void GL_APIENTRY
1184glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1185{
1186 return gl::GetSynciv(sync, pname, bufSize, length, values);
1187}
1188
1189void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program,
1190 GLuint index,
1191 GLsizei bufSize,
1192 GLsizei *length,
1193 GLsizei *size,
1194 GLenum *type,
1195 GLchar *name)
1196{
1197 return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1198}
1199
1200GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1201{
1202 return gl::GetUniformBlockIndex(program, uniformBlockName);
1203}
1204
1205void GL_APIENTRY glGetUniformIndices(GLuint program,
1206 GLsizei uniformCount,
1207 const GLchar *const *uniformNames,
1208 GLuint *uniformIndices)
1209{
1210 return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1211}
1212
1213void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1214{
1215 return gl::GetUniformuiv(program, location, params);
1216}
1217
1218void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1219{
1220 return gl::GetVertexAttribIiv(index, pname, params);
1221}
1222
1223void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1224{
1225 return gl::GetVertexAttribIuiv(index, pname, params);
1226}
1227
1228void GL_APIENTRY glInvalidateFramebuffer(GLenum target,
1229 GLsizei numAttachments,
1230 const GLenum *attachments)
1231{
1232 return gl::InvalidateFramebuffer(target, numAttachments, attachments);
1233}
1234
1235void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target,
1236 GLsizei numAttachments,
1237 const GLenum *attachments,
1238 GLint x,
1239 GLint y,
1240 GLsizei width,
1241 GLsizei height)
1242{
1243 return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
1244}
1245
1246GLboolean GL_APIENTRY glIsQuery(GLuint id)
1247{
1248 return gl::IsQuery(id);
1249}
1250
1251GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
1252{
1253 return gl::IsSampler(sampler);
1254}
1255
1256GLboolean GL_APIENTRY glIsSync(GLsync sync)
1257{
1258 return gl::IsSync(sync);
1259}
1260
1261GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
1262{
1263 return gl::IsTransformFeedback(id);
1264}
1265
1266GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
1267{
1268 return gl::IsVertexArray(array);
1269}
1270
1271void *GL_APIENTRY glMapBufferRange(GLenum target,
1272 GLintptr offset,
1273 GLsizeiptr length,
1274 GLbitfield access)
1275{
1276 return gl::MapBufferRange(target, offset, length, access);
1277}
1278
1279void GL_APIENTRY glPauseTransformFeedback()
1280{
1281 return gl::PauseTransformFeedback();
1282}
1283
1284void GL_APIENTRY glProgramBinary(GLuint program,
1285 GLenum binaryFormat,
1286 const void *binary,
1287 GLsizei length)
1288{
1289 return gl::ProgramBinary(program, binaryFormat, binary, length);
1290}
1291
1292void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
1293{
1294 return gl::ProgramParameteri(program, pname, value);
1295}
1296
1297void GL_APIENTRY glReadBuffer(GLenum src)
1298{
1299 return gl::ReadBuffer(src);
1300}
1301
1302void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target,
1303 GLsizei samples,
1304 GLenum internalformat,
1305 GLsizei width,
1306 GLsizei height)
1307{
1308 return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1309}
1310
1311void GL_APIENTRY glResumeTransformFeedback()
1312{
1313 return gl::ResumeTransformFeedback();
1314}
1315
1316void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
1317{
1318 return gl::SamplerParameterf(sampler, pname, param);
1319}
1320
1321void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
1322{
1323 return gl::SamplerParameterfv(sampler, pname, param);
1324}
1325
1326void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
1327{
1328 return gl::SamplerParameteri(sampler, pname, param);
1329}
1330
1331void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
1332{
1333 return gl::SamplerParameteriv(sampler, pname, param);
1334}
1335
1336void GL_APIENTRY glTexImage3D(GLenum target,
1337 GLint level,
1338 GLint internalformat,
1339 GLsizei width,
1340 GLsizei height,
1341 GLsizei depth,
1342 GLint border,
1343 GLenum format,
1344 GLenum type,
1345 const void *pixels)
1346{
1347 return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type,
1348 pixels);
1349}
1350
1351void GL_APIENTRY
1352glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
1353{
1354 return gl::TexStorage2D(target, levels, internalformat, width, height);
1355}
1356
1357void GL_APIENTRY glTexStorage3D(GLenum target,
1358 GLsizei levels,
1359 GLenum internalformat,
1360 GLsizei width,
1361 GLsizei height,
1362 GLsizei depth)
1363{
1364 return gl::TexStorage3D(target, levels, internalformat, width, height, depth);
1365}
1366
1367void GL_APIENTRY glTexSubImage3D(GLenum target,
1368 GLint level,
1369 GLint xoffset,
1370 GLint yoffset,
1371 GLint zoffset,
1372 GLsizei width,
1373 GLsizei height,
1374 GLsizei depth,
1375 GLenum format,
1376 GLenum type,
1377 const void *pixels)
1378{
1379 return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format,
1380 type, pixels);
1381}
1382
1383void GL_APIENTRY glTransformFeedbackVaryings(GLuint program,
1384 GLsizei count,
1385 const GLchar *const *varyings,
1386 GLenum bufferMode)
1387{
1388 return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode);
1389}
1390
1391void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
1392{
1393 return gl::Uniform1ui(location, v0);
1394}
1395
1396void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1397{
1398 return gl::Uniform1uiv(location, count, value);
1399}
1400
1401void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
1402{
1403 return gl::Uniform2ui(location, v0, v1);
1404}
1405
1406void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1407{
1408 return gl::Uniform2uiv(location, count, value);
1409}
1410
1411void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1412{
1413 return gl::Uniform3ui(location, v0, v1, v2);
1414}
1415
1416void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1417{
1418 return gl::Uniform3uiv(location, count, value);
1419}
1420
1421void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1422{
1423 return gl::Uniform4ui(location, v0, v1, v2, v3);
1424}
1425
1426void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1427{
1428 return gl::Uniform4uiv(location, count, value);
1429}
1430
1431void GL_APIENTRY glUniformBlockBinding(GLuint program,
1432 GLuint uniformBlockIndex,
1433 GLuint uniformBlockBinding)
1434{
1435 return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1436}
1437
1438void GL_APIENTRY glUniformMatrix2x3fv(GLint location,
1439 GLsizei count,
1440 GLboolean transpose,
1441 const GLfloat *value)
1442{
1443 return gl::UniformMatrix2x3fv(location, count, transpose, value);
1444}
1445
1446void GL_APIENTRY glUniformMatrix2x4fv(GLint location,
1447 GLsizei count,
1448 GLboolean transpose,
1449 const GLfloat *value)
1450{
1451 return gl::UniformMatrix2x4fv(location, count, transpose, value);
1452}
1453
1454void GL_APIENTRY glUniformMatrix3x2fv(GLint location,
1455 GLsizei count,
1456 GLboolean transpose,
1457 const GLfloat *value)
1458{
1459 return gl::UniformMatrix3x2fv(location, count, transpose, value);
1460}
1461
1462void GL_APIENTRY glUniformMatrix3x4fv(GLint location,
1463 GLsizei count,
1464 GLboolean transpose,
1465 const GLfloat *value)
1466{
1467 return gl::UniformMatrix3x4fv(location, count, transpose, value);
1468}
1469
1470void GL_APIENTRY glUniformMatrix4x2fv(GLint location,
1471 GLsizei count,
1472 GLboolean transpose,
1473 const GLfloat *value)
1474{
1475 return gl::UniformMatrix4x2fv(location, count, transpose, value);
1476}
1477
1478void GL_APIENTRY glUniformMatrix4x3fv(GLint location,
1479 GLsizei count,
1480 GLboolean transpose,
1481 const GLfloat *value)
1482{
1483 return gl::UniformMatrix4x3fv(location, count, transpose, value);
1484}
1485
1486GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
1487{
1488 return gl::UnmapBuffer(target);
1489}
1490
1491void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
1492{
1493 return gl::VertexAttribDivisor(index, divisor);
1494}
1495
1496void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
1497{
1498 return gl::VertexAttribI4i(index, x, y, z, w);
1499}
1500
1501void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
1502{
1503 return gl::VertexAttribI4iv(index, v);
1504}
1505
1506void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
1507{
1508 return gl::VertexAttribI4ui(index, x, y, z, w);
1509}
1510
1511void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
1512{
1513 return gl::VertexAttribI4uiv(index, v);
1514}
1515
1516void GL_APIENTRY
1517glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
1518{
1519 return gl::VertexAttribIPointer(index, size, type, stride, pointer);
1520}
1521
1522void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1523{
1524 return gl::WaitSync(sync, flags, timeout);
1525}
1526
1527// OpenGL ES 3.1
1528void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program)
1529{
1530 return gl::ActiveShaderProgram(pipeline, program);
1531}
1532
1533void GL_APIENTRY glBindImageTexture(GLuint unit,
1534 GLuint texture,
1535 GLint level,
1536 GLboolean layered,
1537 GLint layer,
1538 GLenum access,
1539 GLenum format)
1540{
1541 return gl::BindImageTexture(unit, texture, level, layered, layer, access, format);
1542}
1543
1544void GL_APIENTRY glBindProgramPipeline(GLuint pipeline)
1545{
1546 return gl::BindProgramPipeline(pipeline);
1547}
1548
1549void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex,
1550 GLuint buffer,
1551 GLintptr offset,
1552 GLsizei stride)
1553{
1554 return gl::BindVertexBuffer(bindingindex, buffer, offset, stride);
1555}
1556
1557GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
1558{
1559 return gl::CreateShaderProgramv(type, count, strings);
1560}
1561
1562void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
1563{
1564 return gl::DeleteProgramPipelines(n, pipelines);
1565}
1566
1567void GL_APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
1568{
1569 return gl::DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
1570}
1571
1572void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect)
1573{
1574 return gl::DispatchComputeIndirect(indirect);
1575}
1576
1577void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect)
1578{
1579 return gl::DrawArraysIndirect(mode, indirect);
1580}
1581
1582void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
1583{
1584 return gl::DrawElementsIndirect(mode, type, indirect);
1585}
1586
1587void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
1588{
1589 return gl::FramebufferParameteri(target, pname, param);
1590}
1591
1592void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines)
1593{
1594 return gl::GenProgramPipelines(n, pipelines);
1595}
1596
1597void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1598{
1599 return gl::GetBooleani_v(target, index, data);
1600}
1601
1602void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
1603{
1604 return gl::GetFramebufferParameteriv(target, pname, params);
1605}
1606
1607void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1608{
1609 return gl::GetMultisamplefv(pname, index, val);
1610}
1611
1612void GL_APIENTRY glGetProgramInterfaceiv(GLuint program,
1613 GLenum programInterface,
1614 GLenum pname,
1615 GLint *params)
1616{
1617 return gl::GetProgramInterfaceiv(program, programInterface, pname, params);
1618}
1619
1620void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline,
1621 GLsizei bufSize,
1622 GLsizei *length,
1623 GLchar *infoLog)
1624{
1625 return gl::GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
1626}
1627
1628void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
1629{
1630 return gl::GetProgramPipelineiv(pipeline, pname, params);
1631}
1632
1633GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program,
1634 GLenum programInterface,
1635 const GLchar *name)
1636{
1637 return gl::GetProgramResourceIndex(program, programInterface, name);
1638}
1639
1640GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program,
1641 GLenum programInterface,
1642 const GLchar *name)
1643{
1644 return gl::GetProgramResourceLocation(program, programInterface, name);
1645}
1646
1647void GL_APIENTRY glGetProgramResourceName(GLuint program,
1648 GLenum programInterface,
1649 GLuint index,
1650 GLsizei bufSize,
1651 GLsizei *length,
1652 GLchar *name)
1653{
1654 return gl::GetProgramResourceName(program, programInterface, index, bufSize, length, name);
1655}
1656
1657void GL_APIENTRY glGetProgramResourceiv(GLuint program,
1658 GLenum programInterface,
1659 GLuint index,
1660 GLsizei propCount,
1661 const GLenum *props,
1662 GLsizei bufSize,
1663 GLsizei *length,
1664 GLint *params)
1665{
1666 return gl::GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize,
1667 length, params);
1668}
1669
1670void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
1671{
1672 return gl::GetTexLevelParameterfv(target, level, pname, params);
1673}
1674
1675void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
1676{
1677 return gl::GetTexLevelParameteriv(target, level, pname, params);
1678}
1679
1680GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline)
1681{
1682 return gl::IsProgramPipeline(pipeline);
1683}
1684
1685void GL_APIENTRY glMemoryBarrier(GLbitfield barriers)
1686{
1687 return gl::MemoryBarrier(barriers);
1688}
1689
1690void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers)
1691{
1692 return gl::MemoryBarrierByRegion(barriers);
1693}
1694
1695void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
1696{
1697 return gl::ProgramUniform1f(program, location, v0);
1698}
1699
1700void GL_APIENTRY glProgramUniform1fv(GLuint program,
1701 GLint location,
1702 GLsizei count,
1703 const GLfloat *value)
1704{
1705 return gl::ProgramUniform1fv(program, location, count, value);
1706}
1707
1708void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0)
1709{
1710 return gl::ProgramUniform1i(program, location, v0);
1711}
1712
1713void GL_APIENTRY glProgramUniform1iv(GLuint program,
1714 GLint location,
1715 GLsizei count,
1716 const GLint *value)
1717{
1718 return gl::ProgramUniform1iv(program, location, count, value);
1719}
1720
1721void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
1722{
1723 return gl::ProgramUniform1ui(program, location, v0);
1724}
1725
1726void GL_APIENTRY glProgramUniform1uiv(GLuint program,
1727 GLint location,
1728 GLsizei count,
1729 const GLuint *value)
1730{
1731 return gl::ProgramUniform1uiv(program, location, count, value);
1732}
1733
1734void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
1735{
1736 return gl::ProgramUniform2f(program, location, v0, v1);
1737}
1738
1739void GL_APIENTRY glProgramUniform2fv(GLuint program,
1740 GLint location,
1741 GLsizei count,
1742 const GLfloat *value)
1743{
1744 return gl::ProgramUniform2fv(program, location, count, value);
1745}
1746
1747void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
1748{
1749 return gl::ProgramUniform2i(program, location, v0, v1);
1750}
1751
1752void GL_APIENTRY glProgramUniform2iv(GLuint program,
1753 GLint location,
1754 GLsizei count,
1755 const GLint *value)
1756{
1757 return gl::ProgramUniform2iv(program, location, count, value);
1758}
1759
1760void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
1761{
1762 return gl::ProgramUniform2ui(program, location, v0, v1);
1763}
1764
1765void GL_APIENTRY glProgramUniform2uiv(GLuint program,
1766 GLint location,
1767 GLsizei count,
1768 const GLuint *value)
1769{
1770 return gl::ProgramUniform2uiv(program, location, count, value);
1771}
1772
1773void GL_APIENTRY
1774glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1775{
1776 return gl::ProgramUniform3f(program, location, v0, v1, v2);
1777}
1778
1779void GL_APIENTRY glProgramUniform3fv(GLuint program,
1780 GLint location,
1781 GLsizei count,
1782 const GLfloat *value)
1783{
1784 return gl::ProgramUniform3fv(program, location, count, value);
1785}
1786
1787void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
1788{
1789 return gl::ProgramUniform3i(program, location, v0, v1, v2);
1790}
1791
1792void GL_APIENTRY glProgramUniform3iv(GLuint program,
1793 GLint location,
1794 GLsizei count,
1795 const GLint *value)
1796{
1797 return gl::ProgramUniform3iv(program, location, count, value);
1798}
1799
1800void GL_APIENTRY
1801glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
1802{
1803 return gl::ProgramUniform3ui(program, location, v0, v1, v2);
1804}
1805
1806void GL_APIENTRY glProgramUniform3uiv(GLuint program,
1807 GLint location,
1808 GLsizei count,
1809 const GLuint *value)
1810{
1811 return gl::ProgramUniform3uiv(program, location, count, value);
1812}
1813
1814void GL_APIENTRY
1815glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1816{
1817 return gl::ProgramUniform4f(program, location, v0, v1, v2, v3);
1818}
1819
1820void GL_APIENTRY glProgramUniform4fv(GLuint program,
1821 GLint location,
1822 GLsizei count,
1823 const GLfloat *value)
1824{
1825 return gl::ProgramUniform4fv(program, location, count, value);
1826}
1827
1828void GL_APIENTRY
1829glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1830{
1831 return gl::ProgramUniform4i(program, location, v0, v1, v2, v3);
1832}
1833
1834void GL_APIENTRY glProgramUniform4iv(GLuint program,
1835 GLint location,
1836 GLsizei count,
1837 const GLint *value)
1838{
1839 return gl::ProgramUniform4iv(program, location, count, value);
1840}
1841
1842void GL_APIENTRY
1843glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1844{
1845 return gl::ProgramUniform4ui(program, location, v0, v1, v2, v3);
1846}
1847
1848void GL_APIENTRY glProgramUniform4uiv(GLuint program,
1849 GLint location,
1850 GLsizei count,
1851 const GLuint *value)
1852{
1853 return gl::ProgramUniform4uiv(program, location, count, value);
1854}
1855
1856void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program,
1857 GLint location,
1858 GLsizei count,
1859 GLboolean transpose,
1860 const GLfloat *value)
1861{
1862 return gl::ProgramUniformMatrix2fv(program, location, count, transpose, value);
1863}
1864
1865void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program,
1866 GLint location,
1867 GLsizei count,
1868 GLboolean transpose,
1869 const GLfloat *value)
1870{
1871 return gl::ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
1872}
1873
1874void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program,
1875 GLint location,
1876 GLsizei count,
1877 GLboolean transpose,
1878 const GLfloat *value)
1879{
1880 return gl::ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
1881}
1882
1883void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program,
1884 GLint location,
1885 GLsizei count,
1886 GLboolean transpose,
1887 const GLfloat *value)
1888{
1889 return gl::ProgramUniformMatrix3fv(program, location, count, transpose, value);
1890}
1891
1892void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program,
1893 GLint location,
1894 GLsizei count,
1895 GLboolean transpose,
1896 const GLfloat *value)
1897{
1898 return gl::ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
1899}
1900
1901void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program,
1902 GLint location,
1903 GLsizei count,
1904 GLboolean transpose,
1905 const GLfloat *value)
1906{
1907 return gl::ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
1908}
1909
1910void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program,
1911 GLint location,
1912 GLsizei count,
1913 GLboolean transpose,
1914 const GLfloat *value)
1915{
1916 return gl::ProgramUniformMatrix4fv(program, location, count, transpose, value);
1917}
1918
1919void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program,
1920 GLint location,
1921 GLsizei count,
1922 GLboolean transpose,
1923 const GLfloat *value)
1924{
1925 return gl::ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
1926}
1927
1928void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program,
1929 GLint location,
1930 GLsizei count,
1931 GLboolean transpose,
1932 const GLfloat *value)
1933{
1934 return gl::ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
1935}
1936
1937void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask)
1938{
1939 return gl::SampleMaski(maskNumber, mask);
1940}
1941
1942void GL_APIENTRY glTexStorage2DMultisample(GLenum target,
1943 GLsizei samples,
1944 GLenum internalformat,
1945 GLsizei width,
1946 GLsizei height,
1947 GLboolean fixedsamplelocations)
1948{
1949 return gl::TexStorage2DMultisample(target, samples, internalformat, width, height,
1950 fixedsamplelocations);
1951}
1952
1953void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
1954{
1955 return gl::UseProgramStages(pipeline, stages, program);
1956}
1957
1958void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline)
1959{
1960 return gl::ValidateProgramPipeline(pipeline);
1961}
1962
1963void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
1964{
1965 return gl::VertexAttribBinding(attribindex, bindingindex);
1966}
1967
1968void GL_APIENTRY glVertexAttribFormat(GLuint attribindex,
1969 GLint size,
1970 GLenum type,
1971 GLboolean normalized,
1972 GLuint relativeoffset)
1973{
1974 return gl::VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
1975}
1976
1977void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex,
1978 GLint size,
1979 GLenum type,
1980 GLuint relativeoffset)
1981{
1982 return gl::VertexAttribIFormat(attribindex, size, type, relativeoffset);
1983}
1984
1985void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
1986{
1987 return gl::VertexBindingDivisor(bindingindex, divisor);
1988}
1989
1990// OpenGL ES 1.0
1991void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref)
1992{
1993 return gl::AlphaFunc(func, ref);
1994}
1995
1996void GL_APIENTRY glAlphaFuncx(GLenum func, GLfixed ref)
1997{
1998 return gl::AlphaFuncx(func, ref);
1999}
2000
2001void GL_APIENTRY glClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
2002{
2003 return gl::ClearColorx(red, green, blue, alpha);
2004}
2005
2006void GL_APIENTRY glClearDepthx(GLfixed depth)
2007{
2008 return gl::ClearDepthx(depth);
2009}
2010
2011void GL_APIENTRY glClientActiveTexture(GLenum texture)
2012{
2013 return gl::ClientActiveTexture(texture);
2014}
2015
2016void GL_APIENTRY glClipPlanef(GLenum p, const GLfloat *eqn)
2017{
2018 return gl::ClipPlanef(p, eqn);
2019}
2020
2021void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation)
2022{
2023 return gl::ClipPlanex(plane, equation);
2024}
2025
2026void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2027{
2028 return gl::Color4f(red, green, blue, alpha);
2029}
2030
2031void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2032{
2033 return gl::Color4ub(red, green, blue, alpha);
2034}
2035
2036void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
2037{
2038 return gl::Color4x(red, green, blue, alpha);
2039}
2040
2041void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
2042{
2043 return gl::ColorPointer(size, type, stride, pointer);
2044}
2045
2046void GL_APIENTRY glDepthRangex(GLfixed n, GLfixed f)
2047{
2048 return gl::DepthRangex(n, f);
2049}
2050
2051void GL_APIENTRY glDisableClientState(GLenum array)
2052{
2053 return gl::DisableClientState(array);
2054}
2055
2056void GL_APIENTRY glEnableClientState(GLenum array)
2057{
2058 return gl::EnableClientState(array);
2059}
2060
2061void GL_APIENTRY glFogf(GLenum pname, GLfloat param)
2062{
2063 return gl::Fogf(pname, param);
2064}
2065
2066void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params)
2067{
2068 return gl::Fogfv(pname, params);
2069}
2070
2071void GL_APIENTRY glFogx(GLenum pname, GLfixed param)
2072{
2073 return gl::Fogx(pname, param);
2074}
2075
2076void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *param)
2077{
2078 return gl::Fogxv(pname, param);
2079}
2080
2081void GL_APIENTRY glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
2082{
2083 return gl::Frustumf(l, r, b, t, n, f);
2084}
2085
2086void GL_APIENTRY glFrustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
2087{
2088 return gl::Frustumx(l, r, b, t, n, f);
2089}
2090
2091void GL_APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation)
2092{
2093 return gl::GetClipPlanef(plane, equation);
2094}
2095
2096void GL_APIENTRY glGetClipPlanex(GLenum plane, GLfixed *equation)
2097{
2098 return gl::GetClipPlanex(plane, equation);
2099}
2100
2101void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params)
2102{
2103 return gl::GetFixedv(pname, params);
2104}
2105
2106void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2107{
2108 return gl::GetLightfv(light, pname, params);
2109}
2110
2111void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
2112{
2113 return gl::GetLightxv(light, pname, params);
2114}
2115
2116void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2117{
2118 return gl::GetMaterialfv(face, pname, params);
2119}
2120
2121void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
2122{
2123 return gl::GetMaterialxv(face, pname, params);
2124}
2125
2126void GL_APIENTRY glGetPointerv(GLenum pname, void **params)
2127{
2128 return gl::GetPointerv(pname, params);
2129}
2130
2131void GL_APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2132{
2133 return gl::GetTexEnvfv(target, pname, params);
2134}
2135
2136void GL_APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2137{
2138 return gl::GetTexEnviv(target, pname, params);
2139}
2140
2141void GL_APIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed *params)
2142{
2143 return gl::GetTexEnvxv(target, pname, params);
2144}
2145
2146void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
2147{
2148 return gl::GetTexParameterxv(target, pname, params);
2149}
2150
2151void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param)
2152{
2153 return gl::LightModelf(pname, param);
2154}
2155
2156void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
2157{
2158 return gl::LightModelfv(pname, params);
2159}
2160
2161void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param)
2162{
2163 return gl::LightModelx(pname, param);
2164}
2165
2166void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *param)
2167{
2168 return gl::LightModelxv(pname, param);
2169}
2170
2171void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
2172{
2173 return gl::Lightf(light, pname, param);
2174}
2175
2176void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2177{
2178 return gl::Lightfv(light, pname, params);
2179}
2180
2181void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param)
2182{
2183 return gl::Lightx(light, pname, param);
2184}
2185
2186void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params)
2187{
2188 return gl::Lightxv(light, pname, params);
2189}
2190
2191void GL_APIENTRY glLineWidthx(GLfixed width)
2192{
2193 return gl::LineWidthx(width);
2194}
2195
2196void GL_APIENTRY glLoadIdentity()
2197{
2198 return gl::LoadIdentity();
2199}
2200
2201void GL_APIENTRY glLoadMatrixf(const GLfloat *m)
2202{
2203 return gl::LoadMatrixf(m);
2204}
2205
2206void GL_APIENTRY glLoadMatrixx(const GLfixed *m)
2207{
2208 return gl::LoadMatrixx(m);
2209}
2210
2211void GL_APIENTRY glLogicOp(GLenum opcode)
2212{
2213 return gl::LogicOp(opcode);
2214}
2215
2216void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
2217{
2218 return gl::Materialf(face, pname, param);
2219}
2220
2221void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2222{
2223 return gl::Materialfv(face, pname, params);
2224}
2225
2226void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param)
2227{
2228 return gl::Materialx(face, pname, param);
2229}
2230
2231void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *param)
2232{
2233 return gl::Materialxv(face, pname, param);
2234}
2235
2236void GL_APIENTRY glMatrixMode(GLenum mode)
2237{
2238 return gl::MatrixMode(mode);
2239}
2240
2241void GL_APIENTRY glMultMatrixf(const GLfloat *m)
2242{
2243 return gl::MultMatrixf(m);
2244}
2245
2246void GL_APIENTRY glMultMatrixx(const GLfixed *m)
2247{
2248 return gl::MultMatrixx(m);
2249}
2250
2251void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2252{
2253 return gl::MultiTexCoord4f(target, s, t, r, q);
2254}
2255
2256void GL_APIENTRY glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
2257{
2258 return gl::MultiTexCoord4x(texture, s, t, r, q);
2259}
2260
2261void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2262{
2263 return gl::Normal3f(nx, ny, nz);
2264}
2265
2266void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
2267{
2268 return gl::Normal3x(nx, ny, nz);
2269}
2270
2271void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const void *pointer)
2272{
2273 return gl::NormalPointer(type, stride, pointer);
2274}
2275
2276void GL_APIENTRY glOrthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
2277{
2278 return gl::Orthof(l, r, b, t, n, f);
2279}
2280
2281void GL_APIENTRY glOrthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
2282{
2283 return gl::Orthox(l, r, b, t, n, f);
2284}
2285
2286void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param)
2287{
2288 return gl::PointParameterf(pname, param);
2289}
2290
2291void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params)
2292{
2293 return gl::PointParameterfv(pname, params);
2294}
2295
2296void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param)
2297{
2298 return gl::PointParameterx(pname, param);
2299}
2300
2301void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params)
2302{
2303 return gl::PointParameterxv(pname, params);
2304}
2305
2306void GL_APIENTRY glPointSize(GLfloat size)
2307{
2308 return gl::PointSize(size);
2309}
2310
2311void GL_APIENTRY glPointSizex(GLfixed size)
2312{
2313 return gl::PointSizex(size);
2314}
2315
2316void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units)
2317{
2318 return gl::PolygonOffsetx(factor, units);
2319}
2320
2321void GL_APIENTRY glPopMatrix()
2322{
2323 return gl::PopMatrix();
2324}
2325
2326void GL_APIENTRY glPushMatrix()
2327{
2328 return gl::PushMatrix();
2329}
2330
2331void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2332{
2333 return gl::Rotatef(angle, x, y, z);
2334}
2335
2336void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
2337{
2338 return gl::Rotatex(angle, x, y, z);
2339}
2340
2341void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert)
2342{
2343 return gl::SampleCoveragex(value, invert);
2344}
2345
2346void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
2347{
2348 return gl::Scalef(x, y, z);
2349}
2350
2351void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z)
2352{
2353 return gl::Scalex(x, y, z);
2354}
2355
2356void GL_APIENTRY glShadeModel(GLenum mode)
2357{
2358 return gl::ShadeModel(mode);
2359}
2360
2361void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
2362{
2363 return gl::TexCoordPointer(size, type, stride, pointer);
2364}
2365
2366void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2367{
2368 return gl::TexEnvf(target, pname, param);
2369}
2370
2371void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2372{
2373 return gl::TexEnvfv(target, pname, params);
2374}
2375
2376void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
2377{
2378 return gl::TexEnvi(target, pname, param);
2379}
2380
2381void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2382{
2383 return gl::TexEnviv(target, pname, params);
2384}
2385
2386void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param)
2387{
2388 return gl::TexEnvx(target, pname, param);
2389}
2390
2391void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
2392{
2393 return gl::TexEnvxv(target, pname, params);
2394}
2395
2396void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)
2397{
2398 return gl::TexParameterx(target, pname, param);
2399}
2400
2401void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
2402{
2403 return gl::TexParameterxv(target, pname, params);
2404}
2405
2406void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2407{
2408 return gl::Translatef(x, y, z);
2409}
2410
2411void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z)
2412{
2413 return gl::Translatex(x, y, z);
2414}
2415
2416void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
2417{
2418 return gl::VertexPointer(size, type, stride, pointer);
2419}
2420
2421// GL_ANGLE_framebuffer_blit
2422void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0,
2423 GLint srcY0,
2424 GLint srcX1,
2425 GLint srcY1,
2426 GLint dstX0,
2427 GLint dstY0,
2428 GLint dstX1,
2429 GLint dstY1,
2430 GLbitfield mask,
2431 GLenum filter)
2432{
2433 return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
2434 filter);
2435}
2436
2437// GL_ANGLE_framebuffer_multisample
2438void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target,
2439 GLsizei samples,
2440 GLenum internalformat,
2441 GLsizei width,
2442 GLsizei height)
2443{
2444 return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height);
2445}
2446
2447// GL_ANGLE_instanced_arrays
2448void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode,
2449 GLint first,
2450 GLsizei count,
2451 GLsizei primcount)
2452{
2453 return gl::DrawArraysInstancedANGLE(mode, first, count, primcount);
2454}
2455
2456void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode,
2457 GLsizei count,
2458 GLenum type,
2459 const void *indices,
2460 GLsizei primcount)
2461{
2462 return gl::DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
2463}
2464
2465void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
2466{
2467 return gl::VertexAttribDivisorANGLE(index, divisor);
2468}
2469
2470// GL_ANGLE_multiview
2471void GL_APIENTRY glFramebufferTextureMultiviewLayeredANGLE(GLenum target,
2472 GLenum attachment,
2473 GLuint texture,
2474 GLint level,
2475 GLint baseViewIndex,
2476 GLsizei numViews)
2477{
2478 return gl::FramebufferTextureMultiviewLayeredANGLE(target, attachment, texture, level,
2479 baseViewIndex, numViews);
2480}
2481
2482void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLE(GLenum target,
2483 GLenum attachment,
2484 GLuint texture,
2485 GLint level,
2486 GLsizei numViews,
2487 const GLint *viewportOffsets)
2488{
2489 return gl::FramebufferTextureMultiviewSideBySideANGLE(target, attachment, texture, level,
2490 numViews, viewportOffsets);
2491}
2492
2493// GL_ANGLE_request_extension
2494void GL_APIENTRY glRequestExtensionANGLE(const GLchar *name)
2495{
2496 return gl::RequestExtensionANGLE(name);
2497}
2498
2499// GL_ANGLE_robust_client_memory
2500void GL_APIENTRY glGetBooleanvRobustANGLE(GLenum pname,
2501 GLsizei bufSize,
2502 GLsizei *length,
2503 GLboolean *params)
2504{
2505 return gl::GetBooleanvRobustANGLE(pname, bufSize, length, params);
2506}
2507
2508void GL_APIENTRY glGetBufferParameterivRobustANGLE(GLenum target,
2509 GLenum pname,
2510 GLsizei bufSize,
2511 GLsizei *length,
2512 GLint *params)
2513{
2514 return gl::GetBufferParameterivRobustANGLE(target, pname, bufSize, length, params);
2515}
2516
2517void GL_APIENTRY glGetFloatvRobustANGLE(GLenum pname,
2518 GLsizei bufSize,
2519 GLsizei *length,
2520 GLfloat *params)
2521{
2522 return gl::GetFloatvRobustANGLE(pname, bufSize, length, params);
2523}
2524
2525void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE(GLenum target,
2526 GLenum attachment,
2527 GLenum pname,
2528 GLsizei bufSize,
2529 GLsizei *length,
2530 GLint *params)
2531{
2532 return gl::GetFramebufferAttachmentParameterivRobustANGLE(target, attachment, pname, bufSize,
2533 length, params);
2534}
2535
2536void GL_APIENTRY glGetIntegervRobustANGLE(GLenum pname,
2537 GLsizei bufSize,
2538 GLsizei *length,
2539 GLint *data)
2540{
2541 return gl::GetIntegervRobustANGLE(pname, bufSize, length, data);
2542}
2543
2544void GL_APIENTRY glGetProgramivRobustANGLE(GLuint program,
2545 GLenum pname,
2546 GLsizei bufSize,
2547 GLsizei *length,
2548 GLint *params)
2549{
2550 return gl::GetProgramivRobustANGLE(program, pname, bufSize, length, params);
2551}
2552
2553void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE(GLenum target,
2554 GLenum pname,
2555 GLsizei bufSize,
2556 GLsizei *length,
2557 GLint *params)
2558{
2559 return gl::GetRenderbufferParameterivRobustANGLE(target, pname, bufSize, length, params);
2560}
2561
2562void GL_APIENTRY glGetShaderivRobustANGLE(GLuint shader,
2563 GLenum pname,
2564 GLsizei bufSize,
2565 GLsizei *length,
2566 GLint *params)
2567{
2568 return gl::GetShaderivRobustANGLE(shader, pname, bufSize, length, params);
2569}
2570
2571void GL_APIENTRY glGetTexParameterfvRobustANGLE(GLenum target,
2572 GLenum pname,
2573 GLsizei bufSize,
2574 GLsizei *length,
2575 GLfloat *params)
2576{
2577 return gl::GetTexParameterfvRobustANGLE(target, pname, bufSize, length, params);
2578}
2579
2580void GL_APIENTRY glGetTexParameterivRobustANGLE(GLenum target,
2581 GLenum pname,
2582 GLsizei bufSize,
2583 GLsizei *length,
2584 GLint *params)
2585{
2586 return gl::GetTexParameterivRobustANGLE(target, pname, bufSize, length, params);
2587}
2588
2589void GL_APIENTRY glGetUniformfvRobustANGLE(GLuint program,
2590 GLint location,
2591 GLsizei bufSize,
2592 GLsizei *length,
2593 GLfloat *params)
2594{
2595 return gl::GetUniformfvRobustANGLE(program, location, bufSize, length, params);
2596}
2597
2598void GL_APIENTRY glGetUniformivRobustANGLE(GLuint program,
2599 GLint location,
2600 GLsizei bufSize,
2601 GLsizei *length,
2602 GLint *params)
2603{
2604 return gl::GetUniformivRobustANGLE(program, location, bufSize, length, params);
2605}
2606
2607void GL_APIENTRY glGetVertexAttribfvRobustANGLE(GLuint index,
2608 GLenum pname,
2609 GLsizei bufSize,
2610 GLsizei *length,
2611 GLfloat *params)
2612{
2613 return gl::GetVertexAttribfvRobustANGLE(index, pname, bufSize, length, params);
2614}
2615
2616void GL_APIENTRY glGetVertexAttribivRobustANGLE(GLuint index,
2617 GLenum pname,
2618 GLsizei bufSize,
2619 GLsizei *length,
2620 GLint *params)
2621{
2622 return gl::GetVertexAttribivRobustANGLE(index, pname, bufSize, length, params);
2623}
2624
2625void GL_APIENTRY glGetVertexAttribPointervRobustANGLE(GLuint index,
2626 GLenum pname,
2627 GLsizei bufSize,
2628 GLsizei *length,
2629 void **pointer)
2630{
2631 return gl::GetVertexAttribPointervRobustANGLE(index, pname, bufSize, length, pointer);
2632}
2633
2634void GL_APIENTRY glReadPixelsRobustANGLE(GLint x,
2635 GLint y,
2636 GLsizei width,
2637 GLsizei height,
2638 GLenum format,
2639 GLenum type,
2640 GLsizei bufSize,
2641 GLsizei *length,
2642 GLsizei *columns,
2643 GLsizei *rows,
2644 void *pixels)
2645{
2646 return gl::ReadPixelsRobustANGLE(x, y, width, height, format, type, bufSize, length, columns,
2647 rows, pixels);
2648}
2649
2650void GL_APIENTRY glTexImage2DRobustANGLE(GLenum target,
2651 GLint level,
2652 GLint internalformat,
2653 GLsizei width,
2654 GLsizei height,
2655 GLint border,
2656 GLenum format,
2657 GLenum type,
2658 GLsizei bufSize,
2659 const void *pixels)
2660{
2661 return gl::TexImage2DRobustANGLE(target, level, internalformat, width, height, border, format,
2662 type, bufSize, pixels);
2663}
2664
2665void GL_APIENTRY glTexParameterfvRobustANGLE(GLenum target,
2666 GLenum pname,
2667 GLsizei bufSize,
2668 const GLfloat *params)
2669{
2670 return gl::TexParameterfvRobustANGLE(target, pname, bufSize, params);
2671}
2672
2673void GL_APIENTRY glTexParameterivRobustANGLE(GLenum target,
2674 GLenum pname,
2675 GLsizei bufSize,
2676 const GLint *params)
2677{
2678 return gl::TexParameterivRobustANGLE(target, pname, bufSize, params);
2679}
2680
2681void GL_APIENTRY glTexSubImage2DRobustANGLE(GLenum target,
2682 GLint level,
2683 GLint xoffset,
2684 GLint yoffset,
2685 GLsizei width,
2686 GLsizei height,
2687 GLenum format,
2688 GLenum type,
2689 GLsizei bufSize,
2690 const void *pixels)
2691{
2692 return gl::TexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format,
2693 type, bufSize, pixels);
2694}
2695
2696void GL_APIENTRY glTexImage3DRobustANGLE(GLenum target,
2697 GLint level,
2698 GLint internalformat,
2699 GLsizei width,
2700 GLsizei height,
2701 GLsizei depth,
2702 GLint border,
2703 GLenum format,
2704 GLenum type,
2705 GLsizei bufSize,
2706 const void *pixels)
2707{
2708 return gl::TexImage3DRobustANGLE(target, level, internalformat, width, height, depth, border,
2709 format, type, bufSize, pixels);
2710}
2711
2712void GL_APIENTRY glTexSubImage3DRobustANGLE(GLenum target,
2713 GLint level,
2714 GLint xoffset,
2715 GLint yoffset,
2716 GLint zoffset,
2717 GLsizei width,
2718 GLsizei height,
2719 GLsizei depth,
2720 GLenum format,
2721 GLenum type,
2722 GLsizei bufSize,
2723 const void *pixels)
2724{
2725 return gl::TexSubImage3DRobustANGLE(target, level, xoffset, yoffset, zoffset, width, height,
2726 depth, format, type, bufSize, pixels);
2727}
2728
2729void GL_APIENTRY glCompressedTexImage2DRobustANGLE(GLenum target,
2730 GLint level,
2731 GLenum internalformat,
2732 GLsizei width,
2733 GLsizei height,
2734 GLint border,
2735 GLsizei imageSize,
2736 GLsizei dataSize,
2737 const GLvoid *data)
2738{
2739 return gl::CompressedTexImage2DRobustANGLE(target, level, internalformat, width, height, border,
2740 imageSize, dataSize, data);
2741}
2742
2743void GL_APIENTRY glCompressedTexSubImage2DRobustANGLE(GLenum target,
2744 GLint level,
2745 GLsizei xoffset,
2746 GLsizei yoffset,
2747 GLsizei width,
2748 GLsizei height,
2749 GLenum format,
2750 GLsizei imageSize,
2751 GLsizei dataSize,
2752 const GLvoid *data)
2753{
2754 return gl::CompressedTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height,
2755 format, imageSize, dataSize, data);
2756}
2757
2758void GL_APIENTRY glCompressedTexImage3DRobustANGLE(GLenum target,
2759 GLint level,
2760 GLenum internalformat,
2761 GLsizei width,
2762 GLsizei height,
2763 GLsizei depth,
2764 GLint border,
2765 GLsizei imageSize,
2766 GLsizei dataSize,
2767 const GLvoid *data)
2768{
2769 return gl::CompressedTexImage3DRobustANGLE(target, level, internalformat, width, height, depth,
2770 border, imageSize, dataSize, data);
2771}
2772
2773void GL_APIENTRY glCompressedTexSubImage3DRobustANGLE(GLenum target,
2774 GLint level,
2775 GLint xoffset,
2776 GLint yoffset,
2777 GLint zoffset,
2778 GLsizei width,
2779 GLsizei height,
2780 GLsizei depth,
2781 GLenum format,
2782 GLsizei imageSize,
2783 GLsizei dataSize,
2784 const GLvoid *data)
2785{
2786 return gl::CompressedTexSubImage3DRobustANGLE(target, level, xoffset, yoffset, zoffset, width,
2787 height, depth, format, imageSize, dataSize, data);
2788}
2789
2790void GL_APIENTRY glGetQueryivRobustANGLE(GLenum target,
2791 GLenum pname,
2792 GLsizei bufSize,
2793 GLsizei *length,
2794 GLint *params)
2795{
2796 return gl::GetQueryivRobustANGLE(target, pname, bufSize, length, params);
2797}
2798
2799void GL_APIENTRY glGetQueryObjectuivRobustANGLE(GLuint id,
2800 GLenum pname,
2801 GLsizei bufSize,
2802 GLsizei *length,
2803 GLuint *params)
2804{
2805 return gl::GetQueryObjectuivRobustANGLE(id, pname, bufSize, length, params);
2806}
2807
2808void GL_APIENTRY glGetBufferPointervRobustANGLE(GLenum target,
2809 GLenum pname,
2810 GLsizei bufSize,
2811 GLsizei *length,
2812 void **params)
2813{
2814 return gl::GetBufferPointervRobustANGLE(target, pname, bufSize, length, params);
2815}
2816
2817void GL_APIENTRY glGetIntegeri_vRobustANGLE(GLenum target,
2818 GLuint index,
2819 GLsizei bufSize,
2820 GLsizei *length,
2821 GLint *data)
2822{
2823 return gl::GetIntegeri_vRobustANGLE(target, index, bufSize, length, data);
2824}
2825
2826void GL_APIENTRY glGetInternalformativRobustANGLE(GLenum target,
2827 GLenum internalformat,
2828 GLenum pname,
2829 GLsizei bufSize,
2830 GLsizei *length,
2831 GLint *params)
2832{
2833 return gl::GetInternalformativRobustANGLE(target, internalformat, pname, bufSize, length,
2834 params);
2835}
2836
2837void GL_APIENTRY glGetVertexAttribIivRobustANGLE(GLuint index,
2838 GLenum pname,
2839 GLsizei bufSize,
2840 GLsizei *length,
2841 GLint *params)
2842{
2843 return gl::GetVertexAttribIivRobustANGLE(index, pname, bufSize, length, params);
2844}
2845
2846void GL_APIENTRY glGetVertexAttribIuivRobustANGLE(GLuint index,
2847 GLenum pname,
2848 GLsizei bufSize,
2849 GLsizei *length,
2850 GLuint *params)
2851{
2852 return gl::GetVertexAttribIuivRobustANGLE(index, pname, bufSize, length, params);
2853}
2854
2855void GL_APIENTRY glGetUniformuivRobustANGLE(GLuint program,
2856 GLint location,
2857 GLsizei bufSize,
2858 GLsizei *length,
2859 GLuint *params)
2860{
2861 return gl::GetUniformuivRobustANGLE(program, location, bufSize, length, params);
2862}
2863
2864void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE(GLuint program,
2865 GLuint uniformBlockIndex,
2866 GLenum pname,
2867 GLsizei bufSize,
2868 GLsizei *length,
2869 GLint *params)
2870{
2871 return gl::GetActiveUniformBlockivRobustANGLE(program, uniformBlockIndex, pname, bufSize,
2872 length, params);
2873}
2874
2875void GL_APIENTRY glGetInteger64vRobustANGLE(GLenum pname,
2876 GLsizei bufSize,
2877 GLsizei *length,
2878 GLint64 *data)
2879{
2880 return gl::GetInteger64vRobustANGLE(pname, bufSize, length, data);
2881}
2882
2883void GL_APIENTRY glGetInteger64i_vRobustANGLE(GLenum target,
2884 GLuint index,
2885 GLsizei bufSize,
2886 GLsizei *length,
2887 GLint64 *data)
2888{
2889 return gl::GetInteger64i_vRobustANGLE(target, index, bufSize, length, data);
2890}
2891
2892void GL_APIENTRY glGetBufferParameteri64vRobustANGLE(GLenum target,
2893 GLenum pname,
2894 GLsizei bufSize,
2895 GLsizei *length,
2896 GLint64 *params)
2897{
2898 return gl::GetBufferParameteri64vRobustANGLE(target, pname, bufSize, length, params);
2899}
2900
2901void GL_APIENTRY glSamplerParameterivRobustANGLE(GLuint sampler,
2902 GLuint pname,
2903 GLsizei bufSize,
2904 const GLint *param)
2905{
2906 return gl::SamplerParameterivRobustANGLE(sampler, pname, bufSize, param);
2907}
2908
2909void GL_APIENTRY glSamplerParameterfvRobustANGLE(GLuint sampler,
2910 GLenum pname,
2911 GLsizei bufSize,
2912 const GLfloat *param)
2913{
2914 return gl::SamplerParameterfvRobustANGLE(sampler, pname, bufSize, param);
2915}
2916
2917void GL_APIENTRY glGetSamplerParameterivRobustANGLE(GLuint sampler,
2918 GLenum pname,
2919 GLsizei bufSize,
2920 GLsizei *length,
2921 GLint *params)
2922{
2923 return gl::GetSamplerParameterivRobustANGLE(sampler, pname, bufSize, length, params);
2924}
2925
2926void GL_APIENTRY glGetSamplerParameterfvRobustANGLE(GLuint sampler,
2927 GLenum pname,
2928 GLsizei bufSize,
2929 GLsizei *length,
2930 GLfloat *params)
2931{
2932 return gl::GetSamplerParameterfvRobustANGLE(sampler, pname, bufSize, length, params);
2933}
2934
2935void GL_APIENTRY glGetFramebufferParameterivRobustANGLE(GLuint sampler,
2936 GLenum pname,
2937 GLsizei bufSize,
2938 GLsizei *length,
2939 GLint *params)
2940{
2941 return gl::GetFramebufferParameterivRobustANGLE(sampler, pname, bufSize, length, params);
2942}
2943
2944void GL_APIENTRY glGetProgramInterfaceivRobustANGLE(GLuint program,
2945 GLenum programInterface,
2946 GLenum pname,
2947 GLsizei bufSize,
2948 GLsizei *length,
2949 GLint *params)
2950{
2951 return gl::GetProgramInterfaceivRobustANGLE(program, programInterface, pname, bufSize, length,
2952 params);
2953}
2954
2955void GL_APIENTRY glGetBooleani_vRobustANGLE(GLenum target,
2956 GLuint index,
2957 GLsizei bufSize,
2958 GLsizei *length,
2959 GLboolean *data)
2960{
2961 return gl::GetBooleani_vRobustANGLE(target, index, bufSize, length, data);
2962}
2963
2964void GL_APIENTRY glGetMultisamplefvRobustANGLE(GLenum pname,
2965 GLuint index,
2966 GLsizei bufSize,
2967 GLsizei *length,
2968 GLfloat *val)
2969{
2970 return gl::GetMultisamplefvRobustANGLE(pname, index, bufSize, length, val);
2971}
2972
2973void GL_APIENTRY glGetTexLevelParameterivRobustANGLE(GLenum target,
2974 GLint level,
2975 GLenum pname,
2976 GLsizei bufSize,
2977 GLsizei *length,
2978 GLint *params)
2979{
2980 return gl::GetTexLevelParameterivRobustANGLE(target, level, pname, bufSize, length, params);
2981}
2982
2983void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE(GLenum target,
2984 GLint level,
2985 GLenum pname,
2986 GLsizei bufSize,
2987 GLsizei *length,
2988 GLfloat *params)
2989{
2990 return gl::GetTexLevelParameterfvRobustANGLE(target, level, pname, bufSize, length, params);
2991}
2992
2993void GL_APIENTRY glGetPointervRobustANGLERobustANGLE(GLenum pname,
2994 GLsizei bufSize,
2995 GLsizei *length,
2996 void **params)
2997{
2998 return gl::GetPointervRobustANGLERobustANGLE(pname, bufSize, length, params);
2999}
3000
3001void GL_APIENTRY glReadnPixelsRobustANGLE(GLint x,
3002 GLint y,
3003 GLsizei width,
3004 GLsizei height,
3005 GLenum format,
3006 GLenum type,
3007 GLsizei bufSize,
3008 GLsizei *length,
3009 GLsizei *columns,
3010 GLsizei *rows,
3011 void *data)
3012{
3013 return gl::ReadnPixelsRobustANGLE(x, y, width, height, format, type, bufSize, length, columns,
3014 rows, data);
3015}
3016
3017void GL_APIENTRY glGetnUniformfvRobustANGLE(GLuint program,
3018 GLint location,
3019 GLsizei bufSize,
3020 GLsizei *length,
3021 GLfloat *params)
3022{
3023 return gl::GetnUniformfvRobustANGLE(program, location, bufSize, length, params);
3024}
3025
3026void GL_APIENTRY glGetnUniformivRobustANGLE(GLuint program,
3027 GLint location,
3028 GLsizei bufSize,
3029 GLsizei *length,
3030 GLint *params)
3031{
3032 return gl::GetnUniformivRobustANGLE(program, location, bufSize, length, params);
3033}
3034
3035void GL_APIENTRY glGetnUniformuivRobustANGLE(GLuint program,
3036 GLint location,
3037 GLsizei bufSize,
3038 GLsizei *length,
3039 GLuint *params)
3040{
3041 return gl::GetnUniformuivRobustANGLE(program, location, bufSize, length, params);
3042}
3043
3044void GL_APIENTRY glTexParameterIivRobustANGLE(GLenum target,
3045 GLenum pname,
3046 GLsizei bufSize,
3047 const GLint *params)
3048{
3049 return gl::TexParameterIivRobustANGLE(target, pname, bufSize, params);
3050}
3051
3052void GL_APIENTRY glTexParameterIuivRobustANGLE(GLenum target,
3053 GLenum pname,
3054 GLsizei bufSize,
3055 const GLuint *params)
3056{
3057 return gl::TexParameterIuivRobustANGLE(target, pname, bufSize, params);
3058}
3059
3060void GL_APIENTRY glGetTexParameterIivRobustANGLE(GLenum target,
3061 GLenum pname,
3062 GLsizei bufSize,
3063 GLsizei *length,
3064 GLint *params)
3065{
3066 return gl::GetTexParameterIivRobustANGLE(target, pname, bufSize, length, params);
3067}
3068
3069void GL_APIENTRY glGetTexParameterIuivRobustANGLE(GLenum target,
3070 GLenum pname,
3071 GLsizei bufSize,
3072 GLsizei *length,
3073 GLuint *params)
3074{
3075 return gl::GetTexParameterIuivRobustANGLE(target, pname, bufSize, length, params);
3076}
3077
3078void GL_APIENTRY glSamplerParameterIivRobustANGLE(GLuint sampler,
3079 GLenum pname,
3080 GLsizei bufSize,
3081 const GLint *param)
3082{
3083 return gl::SamplerParameterIivRobustANGLE(sampler, pname, bufSize, param);
3084}
3085
3086void GL_APIENTRY glSamplerParameterIuivRobustANGLE(GLuint sampler,
3087 GLenum pname,
3088 GLsizei bufSize,
3089 const GLuint *param)
3090{
3091 return gl::SamplerParameterIuivRobustANGLE(sampler, pname, bufSize, param);
3092}
3093
3094void GL_APIENTRY glGetSamplerParameterIivRobustANGLE(GLuint sampler,
3095 GLenum pname,
3096 GLsizei bufSize,
3097 GLsizei *length,
3098 GLint *params)
3099{
3100 return gl::GetSamplerParameterIivRobustANGLE(sampler, pname, bufSize, length, params);
3101}
3102
3103void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE(GLuint sampler,
3104 GLenum pname,
3105 GLsizei bufSize,
3106 GLsizei *length,
3107 GLuint *params)
3108{
3109 return gl::GetSamplerParameterIuivRobustANGLE(sampler, pname, bufSize, length, params);
3110}
3111
3112void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id,
3113 GLenum pname,
3114 GLsizei bufSize,
3115 GLsizei *length,
3116 GLint *params)
3117{
3118 return gl::GetQueryObjectivRobustANGLE(id, pname, bufSize, length, params);
3119}
3120
3121void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id,
3122 GLenum pname,
3123 GLsizei bufSize,
3124 GLsizei *length,
3125 GLint64 *params)
3126{
3127 return gl::GetQueryObjecti64vRobustANGLE(id, pname, bufSize, length, params);
3128}
3129
3130void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id,
3131 GLenum pname,
3132 GLsizei bufSize,
3133 GLsizei *length,
3134 GLuint64 *params)
3135{
3136 return gl::GetQueryObjectui64vRobustANGLE(id, pname, bufSize, length, params);
3137}
3138
3139// GL_ANGLE_translated_shader_source
3140void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader,
3141 GLsizei bufsize,
3142 GLsizei *length,
3143 GLchar *source)
3144{
3145 return gl::GetTranslatedShaderSourceANGLE(shader, bufsize, length, source);
3146}
3147
3148// GL_CHROMIUM_bind_uniform_location
3149void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name)
3150{
3151 return gl::BindUniformLocationCHROMIUM(program, location, name);
3152}
3153
3154// GL_CHROMIUM_copy_compressed_texture
3155void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId)
3156{
3157 return gl::CompressedCopyTextureCHROMIUM(sourceId, destId);
3158}
3159
3160// GL_CHROMIUM_copy_texture
3161void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId,
3162 GLint sourceLevel,
3163 GLenum destTarget,
3164 GLuint destId,
3165 GLint destLevel,
3166 GLint internalFormat,
3167 GLenum destType,
3168 GLboolean unpackFlipY,
3169 GLboolean unpackPremultiplyAlpha,
3170 GLboolean unpackUnmultiplyAlpha)
3171{
3172 return gl::CopyTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel,
3173 internalFormat, destType, unpackFlipY, unpackPremultiplyAlpha,
3174 unpackUnmultiplyAlpha);
3175}
3176
3177void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId,
3178 GLint sourceLevel,
3179 GLenum destTarget,
3180 GLuint destId,
3181 GLint destLevel,
3182 GLint xoffset,
3183 GLint yoffset,
3184 GLint x,
3185 GLint y,
3186 GLint width,
3187 GLint height,
3188 GLboolean unpackFlipY,
3189 GLboolean unpackPremultiplyAlpha,
3190 GLboolean unpackUnmultiplyAlpha)
3191{
3192 return gl::CopySubTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel, xoffset,
3193 yoffset, x, y, width, height, unpackFlipY,
3194 unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
3195}
3196
3197// GL_CHROMIUM_framebuffer_mixed_samples
3198void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components)
3199{
3200 return gl::CoverageModulationCHROMIUM(components);
3201}
3202
3203void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix)
3204{
3205 return gl::MatrixLoadfCHROMIUM(matrixMode, matrix);
3206}
3207
3208void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode)
3209{
3210 return gl::MatrixLoadIdentityCHROMIUM(matrixMode);
3211}
3212
3213// GL_CHROMIUM_path_rendering
3214GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range)
3215{
3216 return gl::GenPathsCHROMIUM(range);
3217}
3218
3219void GL_APIENTRY glDeletePathsCHROMIUM(GLuint first, GLsizei range)
3220{
3221 return gl::DeletePathsCHROMIUM(first, range);
3222}
3223
3224GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path)
3225{
3226 return gl::IsPathCHROMIUM(path);
3227}
3228
3229void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path,
3230 GLsizei numCommands,
3231 const GLubyte *commands,
3232 GLsizei numCoords,
3233 GLenum coordType,
3234 const void *coords)
3235{
3236 return gl::PathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType, coords);
3237}
3238
3239void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value)
3240{
3241 return gl::PathParameterfCHROMIUM(path, pname, value);
3242}
3243
3244void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value)
3245{
3246 return gl::PathParameteriCHROMIUM(path, pname, value);
3247}
3248
3249void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value)
3250{
3251 return gl::GetPathParameterfvCHROMIUM(path, pname, value);
3252}
3253
3254void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value)
3255{
3256 return gl::GetPathParameterivCHROMIUM(path, pname, value);
3257}
3258
3259void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask)
3260{
3261 return gl::PathStencilFuncCHROMIUM(func, ref, mask);
3262}
3263
3264void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask)
3265{
3266 return gl::StencilFillPathCHROMIUM(path, fillMode, mask);
3267}
3268
3269void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask)
3270{
3271 return gl::StencilStrokePathCHROMIUM(path, reference, mask);
3272}
3273
3274void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode)
3275{
3276 return gl::CoverFillPathCHROMIUM(path, coverMode);
3277}
3278
3279void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode)
3280{
3281 return gl::CoverStrokePathCHROMIUM(path, coverMode);
3282}
3283
3284void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path,
3285 GLenum fillMode,
3286 GLuint mask,
3287 GLenum coverMode)
3288{
3289 return gl::StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode);
3290}
3291
3292void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path,
3293 GLint reference,
3294 GLuint mask,
3295 GLenum coverMode)
3296{
3297 return gl::StencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode);
3298}
3299
3300void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPath,
3301 GLenum pathNameType,
3302 const void *paths,
3303 GLuint pathBase,
3304 GLenum coverMode,
3305 GLenum transformType,
3306 const GLfloat *transformValues)
3307{
3308 return gl::CoverFillPathInstancedCHROMIUM(numPath, pathNameType, paths, pathBase, coverMode,
3309 transformType, transformValues);
3310}
3311
3312void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPath,
3313 GLenum pathNameType,
3314 const void *paths,
3315 GLuint pathBase,
3316 GLenum coverMode,
3317 GLenum transformType,
3318 const GLfloat *transformValues)
3319{
3320 return gl::CoverStrokePathInstancedCHROMIUM(numPath, pathNameType, paths, pathBase, coverMode,
3321 transformType, transformValues);
3322}
3323
3324void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPath,
3325 GLenum pathNameType,
3326 const void *paths,
3327 GLuint pathBase,
3328 GLint reference,
3329 GLuint mask,
3330 GLenum transformType,
3331 const GLfloat *transformValues)
3332{
3333 return gl::StencilStrokePathInstancedCHROMIUM(numPath, pathNameType, paths, pathBase, reference,
3334 mask, transformType, transformValues);
3335}
3336
3337void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths,
3338 GLenum pathNameType,
3339 const void *paths,
3340 GLuint pathBase,
3341 GLenum fillMode,
3342 GLuint mask,
3343 GLenum transformType,
3344 const GLfloat *transformValues)
3345{
3346 return gl::StencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode,
3347 mask, transformType, transformValues);
3348}
3349
3350void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
3351 GLenum pathNameType,
3352 const void *paths,
3353 GLuint pathBase,
3354 GLenum fillMode,
3355 GLuint mask,
3356 GLenum coverMode,
3357 GLenum transformType,
3358 const GLfloat *transformValues)
3359{
3360 return gl::StencilThenCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase,
3361 fillMode, mask, coverMode, transformType,
3362 transformValues);
3363}
3364
3365void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
3366 GLenum pathNameType,
3367 const void *paths,
3368 GLuint pathBase,
3369 GLint reference,
3370 GLuint mask,
3371 GLenum coverMode,
3372 GLenum transformType,
3373 const GLfloat *transformValues)
3374{
3375 return gl::StencilThenCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase,
3376 reference, mask, coverMode,
3377 transformType, transformValues);
3378}
3379
3380void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint programs,
3381 GLint location,
3382 const GLchar *name)
3383{
3384 return gl::BindFragmentInputLocationCHROMIUM(programs, location, name);
3385}
3386
3387void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program,
3388 GLint location,
3389 GLenum genMode,
3390 GLint components,
3391 const GLfloat *coeffs)
3392{
3393 return gl::ProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components, coeffs);
3394}
3395
3396// GL_EXT_debug_marker
3397void GL_APIENTRY glInsertEventMarkerEXT(GLsizei length, const GLchar *marker)
3398{
3399 return gl::InsertEventMarkerEXT(length, marker);
3400}
3401
3402void GL_APIENTRY glPopGroupMarkerEXT()
3403{
3404 return gl::PopGroupMarkerEXT();
3405}
3406
3407void GL_APIENTRY glPushGroupMarkerEXT(GLsizei length, const GLchar *marker)
3408{
3409 return gl::PushGroupMarkerEXT(length, marker);
3410}
3411
3412// GL_EXT_discard_framebuffer
3413void GL_APIENTRY glDiscardFramebufferEXT(GLenum target,
3414 GLsizei numAttachments,
3415 const GLenum *attachments)
3416{
3417 return gl::DiscardFramebufferEXT(target, numAttachments, attachments);
3418}
3419
3420// GL_EXT_disjoint_timer_query
3421void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id)
3422{
3423 return gl::BeginQueryEXT(target, id);
3424}
3425
3426void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
3427{
3428 return gl::DeleteQueriesEXT(n, ids);
3429}
3430
3431void GL_APIENTRY glEndQueryEXT(GLenum target)
3432{
3433 return gl::EndQueryEXT(target);
3434}
3435
3436void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids)
3437{
3438 return gl::GenQueriesEXT(n, ids);
3439}
3440
3441void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params)
3442{
3443 return gl::GetQueryObjecti64vEXT(id, pname, params);
3444}
3445
3446void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params)
3447{
3448 return gl::GetQueryObjectivEXT(id, pname, params);
3449}
3450
3451void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params)
3452{
3453 return gl::GetQueryObjectui64vEXT(id, pname, params);
3454}
3455
3456void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3457{
3458 return gl::GetQueryObjectuivEXT(id, pname, params);
3459}
3460
3461void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3462{
3463 return gl::GetQueryivEXT(target, pname, params);
3464}
3465
3466GLboolean GL_APIENTRY glIsQueryEXT(GLuint id)
3467{
3468 return gl::IsQueryEXT(id);
3469}
3470
3471void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target)
3472{
3473 return gl::QueryCounterEXT(id, target);
3474}
3475
3476// GL_EXT_draw_buffers
3477void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
3478{
3479 return gl::DrawBuffersEXT(n, bufs);
3480}
3481
3482// GL_EXT_map_buffer_range
3483void GL_APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length)
3484{
3485 return gl::FlushMappedBufferRangeEXT(target, offset, length);
3486}
3487
3488void *GL_APIENTRY glMapBufferRangeEXT(GLenum target,
3489 GLintptr offset,
3490 GLsizeiptr length,
3491 GLbitfield access)
3492{
3493 return gl::MapBufferRangeEXT(target, offset, length, access);
3494}
3495
3496// GL_EXT_occlusion_query_boolean
3497
3498// GL_EXT_robustness
3499GLenum GL_APIENTRY glGetGraphicsResetStatusEXT()
3500{
3501 return gl::GetGraphicsResetStatusEXT();
3502}
3503
3504void GL_APIENTRY glGetnUniformfvEXT(GLuint program,
3505 GLint location,
3506 GLsizei bufSize,
3507 GLfloat *params)
3508{
3509 return gl::GetnUniformfvEXT(program, location, bufSize, params);
3510}
3511
3512void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params)
3513{
3514 return gl::GetnUniformivEXT(program, location, bufSize, params);
3515}
3516
3517void GL_APIENTRY glReadnPixelsEXT(GLint x,
3518 GLint y,
3519 GLsizei width,
3520 GLsizei height,
3521 GLenum format,
3522 GLenum type,
3523 GLsizei bufSize,
3524 void *data)
3525{
3526 return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data);
3527}
3528
3529// GL_EXT_texture_storage
3530void GL_APIENTRY glTexStorage1DEXT(GLenum target,
3531 GLsizei levels,
3532 GLenum internalformat,
3533 GLsizei width)
3534{
3535 return gl::TexStorage1DEXT(target, levels, internalformat, width);
3536}
3537
3538void GL_APIENTRY glTexStorage2DEXT(GLenum target,
3539 GLsizei levels,
3540 GLenum internalformat,
3541 GLsizei width,
3542 GLsizei height)
3543{
3544 return gl::TexStorage2DEXT(target, levels, internalformat, width, height);
3545}
3546
3547void GL_APIENTRY glTexStorage3DEXT(GLenum target,
3548 GLsizei levels,
3549 GLenum internalformat,
3550 GLsizei width,
3551 GLsizei height,
3552 GLsizei depth)
3553{
3554 return gl::TexStorage3DEXT(target, levels, internalformat, width, height, depth);
3555}
3556
3557// GL_KHR_debug
3558void GL_APIENTRY glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam)
3559{
3560 return gl::DebugMessageCallbackKHR(callback, userParam);
3561}
3562
3563void GL_APIENTRY glDebugMessageControlKHR(GLenum source,
3564 GLenum type,
3565 GLenum severity,
3566 GLsizei count,
3567 const GLuint *ids,
3568 GLboolean enabled)
3569{
3570 return gl::DebugMessageControlKHR(source, type, severity, count, ids, enabled);
3571}
3572
3573void GL_APIENTRY glDebugMessageInsertKHR(GLenum source,
3574 GLenum type,
3575 GLuint id,
3576 GLenum severity,
3577 GLsizei length,
3578 const GLchar *buf)
3579{
3580 return gl::DebugMessageInsertKHR(source, type, id, severity, length, buf);
3581}
3582
3583GLuint GL_APIENTRY glGetDebugMessageLogKHR(GLuint count,
3584 GLsizei bufSize,
3585 GLenum *sources,
3586 GLenum *types,
3587 GLuint *ids,
3588 GLenum *severities,
3589 GLsizei *lengths,
3590 GLchar *messageLog)
3591{
3592 return gl::GetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths,
3593 messageLog);
3594}
3595
3596void GL_APIENTRY
3597glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
3598{
3599 return gl::GetObjectLabelKHR(identifier, name, bufSize, length, label);
3600}
3601
3602void GL_APIENTRY glGetObjectPtrLabelKHR(const void *ptr,
3603 GLsizei bufSize,
3604 GLsizei *length,
3605 GLchar *label)
3606{
3607 return gl::GetObjectPtrLabelKHR(ptr, bufSize, length, label);
3608}
3609
3610void GL_APIENTRY glGetPointervKHR(GLenum pname, void **params)
3611{
3612 return gl::GetPointervKHR(pname, params);
3613}
3614
3615void GL_APIENTRY glObjectLabelKHR(GLenum identifier,
3616 GLuint name,
3617 GLsizei length,
3618 const GLchar *label)
3619{
3620 return gl::ObjectLabelKHR(identifier, name, length, label);
3621}
3622
3623void GL_APIENTRY glObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label)
3624{
3625 return gl::ObjectPtrLabelKHR(ptr, length, label);
3626}
3627
3628void GL_APIENTRY glPopDebugGroupKHR()
3629{
3630 return gl::PopDebugGroupKHR();
3631}
3632
3633void GL_APIENTRY glPushDebugGroupKHR(GLenum source,
3634 GLuint id,
3635 GLsizei length,
3636 const GLchar *message)
3637{
3638 return gl::PushDebugGroupKHR(source, id, length, message);
3639}
3640
3641// GL_NV_fence
3642void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint *fences)
3643{
3644 return gl::DeleteFencesNV(n, fences);
3645}
3646
3647void GL_APIENTRY glFinishFenceNV(GLuint fence)
3648{
3649 return gl::FinishFenceNV(fence);
3650}
3651
3652void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint *fences)
3653{
3654 return gl::GenFencesNV(n, fences);
3655}
3656
3657void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
3658{
3659 return gl::GetFenceivNV(fence, pname, params);
3660}
3661
3662GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
3663{
3664 return gl::IsFenceNV(fence);
3665}
3666
3667void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
3668{
3669 return gl::SetFenceNV(fence, condition);
3670}
3671
3672GLboolean GL_APIENTRY glTestFenceNV(GLuint fence)
3673{
3674 return gl::TestFenceNV(fence);
3675}
3676
3677// GL_OES_EGL_image
3678void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
3679{
3680 return gl::EGLImageTargetRenderbufferStorageOES(target, image);
3681}
3682
3683void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
3684{
3685 return gl::EGLImageTargetTexture2DOES(target, image);
3686}
3687
3688// GL_OES_draw_texture
3689void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
3690{
3691 return gl::DrawTexfOES(x, y, z, width, height);
3692}
3693
3694void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords)
3695{
3696 return gl::DrawTexfvOES(coords);
3697}
3698
3699void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
3700{
3701 return gl::DrawTexiOES(x, y, z, width, height);
3702}
3703
3704void GL_APIENTRY glDrawTexivOES(const GLint *coords)
3705{
3706 return gl::DrawTexivOES(coords);
3707}
3708
3709void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
3710{
3711 return gl::DrawTexsOES(x, y, z, width, height);
3712}
3713
3714void GL_APIENTRY glDrawTexsvOES(const GLshort *coords)
3715{
3716 return gl::DrawTexsvOES(coords);
3717}
3718
3719void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
3720{
3721 return gl::DrawTexxOES(x, y, z, width, height);
3722}
3723
3724void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords)
3725{
3726 return gl::DrawTexxvOES(coords);
3727}
3728
3729// GL_OES_framebuffer_object
3730void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer)
3731{
3732 return gl::BindFramebufferOES(target, framebuffer);
3733}
3734
3735void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
3736{
3737 return gl::BindRenderbufferOES(target, renderbuffer);
3738}
3739
3740GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target)
3741{
3742 return gl::CheckFramebufferStatusOES(target);
3743}
3744
3745void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers)
3746{
3747 return gl::DeleteFramebuffersOES(n, framebuffers);
3748}
3749
3750void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers)
3751{
3752 return gl::DeleteRenderbuffersOES(n, renderbuffers);
3753}
3754
3755void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target,
3756 GLenum attachment,
3757 GLenum renderbuffertarget,
3758 GLuint renderbuffer)
3759{
3760 return gl::FramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer);
3761}
3762
3763void GL_APIENTRY glFramebufferTexture2DOES(GLenum target,
3764 GLenum attachment,
3765 GLenum textarget,
3766 GLuint texture,
3767 GLint level)
3768{
3769 return gl::FramebufferTexture2DOES(target, attachment, textarget, texture, level);
3770}
3771
3772void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint *framebuffers)
3773{
3774 return gl::GenFramebuffersOES(n, framebuffers);
3775}
3776
3777void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers)
3778{
3779 return gl::GenRenderbuffersOES(n, renderbuffers);
3780}
3781
3782void GL_APIENTRY glGenerateMipmapOES(GLenum target)
3783{
3784 return gl::GenerateMipmapOES(target);
3785}
3786
3787void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target,
3788 GLenum attachment,
3789 GLenum pname,
3790 GLint *params)
3791{
3792 return gl::GetFramebufferAttachmentParameterivOES(target, attachment, pname, params);
3793}
3794
3795void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params)
3796{
3797 return gl::GetRenderbufferParameterivOES(target, pname, params);
3798}
3799
3800GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer)
3801{
3802 return gl::IsFramebufferOES(framebuffer);
3803}
3804
3805GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer)
3806{
3807 return gl::IsRenderbufferOES(renderbuffer);
3808}
3809
3810void GL_APIENTRY glRenderbufferStorageOES(GLenum target,
3811 GLenum internalformat,
3812 GLsizei width,
3813 GLsizei height)
3814{
3815 return gl::RenderbufferStorageOES(target, internalformat, width, height);
3816}
3817
3818// GL_OES_get_program_binary
3819void GL_APIENTRY glGetProgramBinaryOES(GLuint program,
3820 GLsizei bufSize,
3821 GLsizei *length,
3822 GLenum *binaryFormat,
3823 void *binary)
3824{
3825 return gl::GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary);
3826}
3827
3828void GL_APIENTRY glProgramBinaryOES(GLuint program,
3829 GLenum binaryFormat,
3830 const void *binary,
3831 GLint length)
3832{
3833 return gl::ProgramBinaryOES(program, binaryFormat, binary, length);
3834}
3835
3836// GL_OES_mapbuffer
3837void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void **params)
3838{
3839 return gl::GetBufferPointervOES(target, pname, params);
3840}
3841
3842void *GL_APIENTRY glMapBufferOES(GLenum target, GLenum access)
3843{
3844 return gl::MapBufferOES(target, access);
3845}
3846
3847GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target)
3848{
3849 return gl::UnmapBufferOES(target);
3850}
3851
3852// GL_OES_matrix_palette
3853void GL_APIENTRY glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
3854{
3855 return gl::CurrentPaletteMatrixOES(matrixpaletteindex);
3856}
3857
3858void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES()
3859{
3860 return gl::LoadPaletteFromModelViewMatrixOES();
3861}
3862
3863void GL_APIENTRY glMatrixIndexPointerOES(GLint size,
3864 GLenum type,
3865 GLsizei stride,
3866 const void *pointer)
3867{
3868 return gl::MatrixIndexPointerOES(size, type, stride, pointer);
3869}
3870
3871void GL_APIENTRY glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const void *pointer)
3872{
3873 return gl::WeightPointerOES(size, type, stride, pointer);
3874}
3875
3876// GL_OES_point_size_array
3877void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const void *pointer)
3878{
3879 return gl::PointSizePointerOES(type, stride, pointer);
3880}
3881
3882// GL_OES_query_matrix
3883GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed *mantissa, GLint *exponent)
3884{
3885 return gl::QueryMatrixxOES(mantissa, exponent);
3886}
3887
3888// GL_OES_texture_cube_map
3889void GL_APIENTRY glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params)
3890{
3891 return gl::GetTexGenfvOES(coord, pname, params);
3892}
3893
3894void GL_APIENTRY glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params)
3895{
3896 return gl::GetTexGenivOES(coord, pname, params);
3897}
3898
3899void GL_APIENTRY glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params)
3900{
3901 return gl::GetTexGenxvOES(coord, pname, params);
3902}
3903
3904void GL_APIENTRY glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
3905{
3906 return gl::TexGenfOES(coord, pname, param);
3907}
3908
3909void GL_APIENTRY glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params)
3910{
3911 return gl::TexGenfvOES(coord, pname, params);
3912}
3913
3914void GL_APIENTRY glTexGeniOES(GLenum coord, GLenum pname, GLint param)
3915{
3916 return gl::TexGeniOES(coord, pname, param);
3917}
3918
3919void GL_APIENTRY glTexGenivOES(GLenum coord, GLenum pname, const GLint *params)
3920{
3921 return gl::TexGenivOES(coord, pname, params);
3922}
3923
3924void GL_APIENTRY glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
3925{
3926 return gl::TexGenxOES(coord, pname, param);
3927}
3928
3929void GL_APIENTRY glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params)
3930{
3931 return gl::TexGenxvOES(coord, pname, params);
3932}
3933
3934// GL_OES_vertex_array_object
3935void GL_APIENTRY glBindVertexArrayOES(GLuint array)
3936{
3937 return gl::BindVertexArrayOES(array);
3938}
3939
3940void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
3941{
3942 return gl::DeleteVertexArraysOES(n, arrays);
3943}
3944
3945void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays)
3946{
3947 return gl::GenVertexArraysOES(n, arrays);
3948}
3949
3950GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array)
3951{
3952 return gl::IsVertexArrayOES(array);
3953}
3954
3955} // extern "C"